Web Slinging Showdown.
Apr 8, 2019 20:36:02 GMT -7
Post by kinko on Apr 8, 2019 20:36:02 GMT -7
Panze had zipped through the tree's with a wild grin on his face. Spotting a wounded shinobi below he could easily tell it was from another village. He fell from above using his feet to slam in the unguarded shinobi who already weakened to the brunt of the attack before keeling over most likely dead from broken bones. Panze casually searched the body before finding what he needed. A white scroll to match his black one and this part of the exams was complete. Looking around him he was in a small grove of the forest which was a 15m open grassy area within the tree's. The tree's themselves were massive being damn near 30m tall and 4m in diameter.He had never thought he would make it to the chuunin exams but here he was anyway. The young Ogumo just needed to make it towards the center as long as he didn't face anymore opposition.
Panze was wearing his full red and blue suit mask and all with the spider web designs decorated over them. The Ogumo clan symbol plastered on his chest with the Yuki headband wrapped around his waist. So far no one had really given him trouble or any of the wild life at that. He basically had the entire exams in the bag as of yet.
Supplementary
Web Master
Rank: "A"
Skill: Supplementary
Effect: User becomes a master of their abilities, is treated as an Aberration for the purpose of Jutsus and effects, and gains some additional bonuses.
Special: ---
Drawback: ---
Description: A master of the web becomes a complete synthesis of spider and other worldly. They are forevermore treated as an Aberration rather than as a humanoid for the purpose of Jutsus and Chakra effects. Additionally, the master of the web gains unlimited use of Arachnid Appendages, and Web Spinning, as well as Damage Reduction 5/adamantine, and a +2 racial bonus to Might.
Limit: Must be an Ōgumo. Must have mastered Ōgumo.
Sight of the Spider
Rank: "C"
Skill: Supplementary
Effect: User's senses border on the supremely preternatural and rival the greatest spiders in both the underworld and the surface.
Special: ---
Drawback: ---
Description: So keen is your perception, opponents often mistake it for a form of foresight. User gains tremor sense out to 8 meters as well as a +25 circumstance bonus to both Observation checks and to resist Acting checks made during combat.
Limit: Must be an Ōgumo. Must know Webbed Warrior.
Great Fortitude
Rank: "C" Always 20 Training Points
Skill: Supplementary
Effect: User is tougher than normal.
Special: ---
Drawback: ---
Description: User gets a +2 bonus on all Fortitude Saves.
Limit: Must learn from Universal Miscellaneous.
Indomitable Fortitude x6
Rank: "D" (Special, See Description)
Skill: Supplementary
Effect: User has gained mastery over their own fortitude power.
Special: ---
Drawback: May learn at a maximum of 6 times.
Description: Each time learned the user gains 1 extra point to their Fortitude. When the user learns this technique the 1st 2 times they train as a regular "D" Rank Jutsu. When the user learns this technique the 2nd 2 times they train it as a "D" Rank Jutsu +10 Training Points. When the user learns this technique the 3rd 2 times they train it as a "D" Rank Jutsu +20 Training Points. This technique stacks with other Fortitude bonuses.
Limit: Universal TaiJutsu Technique.
Traits
Life of Toil
Rank: "C"
Skill: Social Trait
Effect: User has lived a physically taxing life, working long hours for a master or to support a trade. Hard physical labor has toughened the user's body and mind.
Special: ---
Drawback: ---
Description: User gains a +1 bonus on Foritude Saves. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Ancestry: Grendle
Rank: "B"
Skill: Heritage Trait
Effect: A trait that grants healing properties to the user.
Special: ---
Drawback: Cannot gain any other Ancestry Traits.
Description: Ancestors of the Grendle lose +2 points to any 1 IMPACT-L, however, they gain +2 Charisma, + 2 Toughness, -2 Intelligence. Some human bloodlines trace their linage back to a grendle, an offspring born of troll and human parentage. Living humans with this racial trait are immune to bleeding out. If they are also "C" Class they heal Minor damage per 15 rounds. If they "A" Class and they lose a limb, an organ, or any other body part, once per day the user's severed body members (fingers, toes, hands, feet, arms, legs, tails, broken bones, and ruined organs grow back. The physical regeneration is complete in 1 round if the severed members are present and touching the creature. It takes 15 rounds otherwise. Regenerate also heals Serious Damage within 15 rounds, and rids the subject of exhaustion and/or fatigue. It has no effect on nonliving creatures (including undead). This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Resilient
Rank: "C"
Skill: Combat Trait
Effect: Growing up in a poor neighborhood or in the unforgiving wilds often forced the user to subsist on food and water from doubtful sources.
Special: ---
Drawback: ---
Description: User has built up their Constitution as a result of harsh environments, and gain a +1 Category in their Natural Resistance in Fortitude. Example: Non TaiJutsu Specialist is considered a TaiJutsu Specialist when determining their Natural Resistance in Fortitude. This does not increase beyond TaiJutsu Master. TaiJutsu Masters do not benefit from this Trait. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Will of Men, The
Rank: "C"
Skill: Faith Trait
Effect: Men are creatures of will; their will carries them through a harsh world of politics and physical dangers.
Special: ---
Drawback: ---
Description: User gains a +1 trait bonus to all Will Saves. At "C", "B', "A", and "S" Class level, gain an additional +1 trait bonus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Chakra Resistance
Rank: "B"
Skill: Chakra Trait
Effect: Some Humans are even less affected by Chakra.
Special: ---
Drawback: ---
Description: Increases the characters natural bonus on saves vs. Chakra Jutsus & Chakra-like effects to +4 Trait Bonus. Users gain a Damage Resistance against Chakra Techniques equal to 20 points Racial Bonus. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Rank: "C"
Skill: Social Trait
Effect: User has lived a physically taxing life, working long hours for a master or to support a trade. Hard physical labor has toughened the user's body and mind.
Special: ---
Drawback: ---
Description: User gains a +1 bonus on Foritude Saves. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Ancestry: Grendle
Rank: "B"
Skill: Heritage Trait
Effect: A trait that grants healing properties to the user.
Special: ---
Drawback: Cannot gain any other Ancestry Traits.
Description: Ancestors of the Grendle lose +2 points to any 1 IMPACT-L, however, they gain +2 Charisma, + 2 Toughness, -2 Intelligence. Some human bloodlines trace their linage back to a grendle, an offspring born of troll and human parentage. Living humans with this racial trait are immune to bleeding out. If they are also "C" Class they heal Minor damage per 15 rounds. If they "A" Class and they lose a limb, an organ, or any other body part, once per day the user's severed body members (fingers, toes, hands, feet, arms, legs, tails, broken bones, and ruined organs grow back. The physical regeneration is complete in 1 round if the severed members are present and touching the creature. It takes 15 rounds otherwise. Regenerate also heals Serious Damage within 15 rounds, and rids the subject of exhaustion and/or fatigue. It has no effect on nonliving creatures (including undead). This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Resilient
Rank: "C"
Skill: Combat Trait
Effect: Growing up in a poor neighborhood or in the unforgiving wilds often forced the user to subsist on food and water from doubtful sources.
Special: ---
Drawback: ---
Description: User has built up their Constitution as a result of harsh environments, and gain a +1 Category in their Natural Resistance in Fortitude. Example: Non TaiJutsu Specialist is considered a TaiJutsu Specialist when determining their Natural Resistance in Fortitude. This does not increase beyond TaiJutsu Master. TaiJutsu Masters do not benefit from this Trait. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Will of Men, The
Rank: "C"
Skill: Faith Trait
Effect: Men are creatures of will; their will carries them through a harsh world of politics and physical dangers.
Special: ---
Drawback: ---
Description: User gains a +1 trait bonus to all Will Saves. At "C", "B', "A", and "S" Class level, gain an additional +1 trait bonus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Chakra Resistance
Rank: "B"
Skill: Chakra Trait
Effect: Some Humans are even less affected by Chakra.
Special: ---
Drawback: ---
Description: Increases the characters natural bonus on saves vs. Chakra Jutsus & Chakra-like effects to +4 Trait Bonus. Users gain a Damage Resistance against Chakra Techniques equal to 20 points Racial Bonus. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.