Soul Namikaze
Jul 8, 2019 17:03:53 GMT -7
Post by Soul on Jul 8, 2019 17:03:53 GMT -7
Name:
Soul Namikaze
Bloodlimit:
Unknown
Height:
6'6''
Weight:
180lbs
Age:
26
Gender:
Male
Alignment:
Chaotic Neutral
Birth Country:
Kaze no Kuni
Village:
Sunagakure (Hidden Sand Village)
Special:
Ninjutsu Master
Taijutsu Non-Specialist
Fighting Style - The Eight Celestial Gates & Goutetsu 轟鉄 (Strong Iron)
Chakra Traits
Blink
Rank: "B"
Skill: Chakra Trait
Effect: The user can teleport a brief distance.
Special: ---
Drawback: ---
Description: The user has experienced or traveled through different planes of existence at a young age, and so formed an attunement with the fabric of space. Once per day per class level, the user may teleport 3 meters per Class Level in any direction. The blink teleport may be used in the air or underwater, but it doesn't teleport the user through or into solid spaces unless the user is incorporeal. This brief teleportation takes a weaving movement to use but is an instantaneous action. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Distance Aptitude
Rank: "C"
Skill: Chakra Trait
Effect: User was exposed to the chakra of a portal, or some form of distance spanning chakra when they were young.
Special: ---
Drawback: ---
Description: This contact with ancient world-spanning chakra has granted them an insight into the means to extend the range of their own Jutsus. Treat the Class Level as 1 higher for the purposes of determining the range of Chakra Jutsus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Gifted Adept ((Fire Style: Inferno Technique))
Rank: "C"
Skill: Chakra Trait
Effect: Due to seeing the manifestation of a Jutsu the user is able to perform it as if they were higher Class Level.
Special: ---
Drawback: ---
Description: User's interest in Chakra was inspired by witnessing a Jutsu performed in a particularly dramatic method, perhaps even one that affected the user physically or spiritually. This early exposure to Chakra has made it easier for them to work similar Chakra on their own. Pick 1 Jutsu when the user chooses this trait—from this point on, whenever the user performs this Jutsu, its effects manifest at +1 Class Level. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Volatile Conduit
Rank: "C"
Skill: Chakra Trait
Effect: The user has discovered a secret that enhances the energy of some Jutsus.
Special: ---
Drawback: ---
Description: Once per day without taking any movements or handseals, when the user performs a Jutsu that deals acid, ice, lightning, or fire damage, they can enhance that Jutsu with Volatile energy. When they do, it deals 10 Armour Points worth of extra damage of the same energy type (Damage is total, does not affect multiple attacks per Jutsu). This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Elemental Pupil
Rank: "C"
Skill: Regional Trait
Effect: User has studied at the feet of the masters of Release Chakra, and so increased their own mastery of the elements.
Special: ---
Drawback: ---
Description: Choose one of the energy types, Ice, Lightning, or Fire. When performing a Jutsu of "D" Rank or higher that deals damage of their chosen energy type, the Jutsu does 10 Armour Points of additional damage of the same type (This is a flat bonus and does not apply to multiple attacks in the same Jutsu). This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Rune Tattoo
Rank: "B"
Skill: Chakra Trait
Effect: User has a special tattoo that they can channel abilities through.
Special: ---
Drawback: ---
Description: The user has a special tattoo located somewhere on their body. This tattoo was received during a significant moment or time of the character's life, and carries heavy meaning. Because of this, the user can better focus on the tattoo—so much so that it can be the origin point of some techniques. The tattoo could be solid black or colorful, but must be entirely visible when not covered. Beam, breath, and blast attacks that usually originate from the user's mouth, hands, or feet may originate from the center of this special tattoo, instead. The tattoo may also be used to fire off gaze attacks, but the tattoo must be in the obvious shape of some sort of eye for gaze attacks to work through it. Bloodline techniques cannot be channeled through the tattoo, since they rely on specific physiology. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Focused Study
Rank: "C"
Skill: Social Trait
Effect: A trait that automatically increases the rank of a Skill per Class Level up to "B" Class Level.
Special: ---
Drawback: ---
Description: All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At "D" Class, "C" Class, and "B" Class, such humans gain +20 bonus in a skill of their choice as a bonus technique (User may Choose the same, or a different Skill per Class Level). This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Home Sweet Home
Rank: "B"
Skill: Regional Trait
Effect: The user is far more powerful when they're in familiar lands.
Special: ---
Drawback: ---
Description: When the user is located in the country they were born in, they feel at ease. The advantage of being in one's home is immense for this character. Whenever the user is located in the country of their birth, they get a +20 circumstance bonus to Attack Damage, +2 circumstance bonus to Will saves, +20 circumstance bonus to skill checks, and +1 movement. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
~Mythical Beast Summoner~(future)
Equipment
Primary Equipment
Secondary Equipment
Character Depth
Personality
Soul stands upright at six feet and six inches, His skinny body like that of a slender tree. Built strong like a tank. His muscle tone is cut and defined. His white blonde hair goes down to mid back length from his widows peak in the center of his forehead, his pale skin hidden now under his ninja attire. His eyes are now a steel blue color, all the changes to his appearance were due to genetic engineering to make him a better ninja.
Cloths Civilian : He normally wears a black t-shirt with the insignia of a skull and crossed katana, while he matches that with his black denim skinny jeans witch are shredded at the knees and at the base of both legs giving it a rough material look. He wears his personalized ninja sandals. Also wearing his customized black and red hoodie, that has headphones in the pull strings to listen to music while walking around the village.
Ninja Clothing : While he is on duty Soul wears his puncture resistant under clothing consisting of interlaced ninja grade mesh steel wire top and bottom. Then he has above that his summer short sleeved impact resistant village issue top and bottoms with the village symbol on the center back of the shirt and the upper right outside leg. He also wears around that his village issue fifteen slot tactical vest with eight front pouches four on each side, two inner pockets, two kunai holders, two shuriken holders, and finally one scroll holder all precisely placed and stitched into it with great precision. Besides all of that he also wears bandages tightly wrapped around his hands and forearms, plus his feet and shins.
Background
After years going on through his life he always wanted to be better a better shinobi so he traveled far and wide to look for a possibility to make that happen. He was in the midst of travel when he was attacked by a group of rouge shinobi that though he put up a valiant fight and was able to put an untimely end to a couple of them he wasnt enough to stand up to all of them. He was brutally beaten within an inch of his life and was on the brink of death when a middle aged man saved his life. This middle aged man was of very pale skin and long black hair, who for some odd reason had an affinity for snakes.
When Soul awoke he was in a room filled with many scientific tools and he himself was in a tube like chamber with fluid filling it up he could barely move and also noticed that he was using a breathing apparatus. This man told him with a calm almost frightening voice that he had saved his life after finding him along the side of the road. He then told Soul that he had to use a lot of scientific surgeries and jutsu to keep him alive. That he would not look the same as he once did, that he now had platinum white hair and his eye color changed from that of lime green to steel blue.
Also that both of his legs had been broken so he would be a little taller due to the titanium rods he had to use as a spacer between his broken bones. He also told him not to worry because through science and his medical ninjutsu knowledge his bones would rapidly regrow and be as strong as once before. After being told all of this Soul paniced and passed out while still floating in fluid filled tube.
Time passed and after he was taken out of the chamber he found he had another problem. He couldnt remember anything... As if all of his memories had been erased he didnt even know his name so while reading book after book he found out that he loved to read. He came across a book of Norse mythology and when looking through and reading it he went to the man and pointed to two words and when he was told what they mean and how they sounded he wanted that to be his name. That was when Soul Namikaze was born.
The time had come when he was fully recovered and the man told him that he was a great shinobi and that he belonged to the Hidden sand village and then handed him his ninja village headband. He pointed him in the direction of his village supplied him with a map to get there and food rations and a water for his trip back to his village. with a overwhelmingly great appreciation for his new friend and the savior of his life he bid the man a thank you and good bye.
He still wanting to be a better shonibi he traveled back towards his village. With poor luck he ran into a group of bandits that stopped him along his way. He was stopped physically by the leader of the group putting his hand on Soul's chest to keep him from moving foward. Soul looked up to him and said let me pass...The bandit group started laughing hysterically and the leader threatened Soul that if he didnt do as he said he would kill him. Soul told the leader to let him pass again and it was his final warning. The leader pulled out a knife to kill him and in a flash it was over. Soul continued walking towards his village. The worst part of the whole ordeal that just transpired was having to walk over all of the dead bodies from the bandit group that attempted to halt his progress in becoming better.
Soul Namikaze
Bloodlimit:
Unknown
Height:
6'6''
Weight:
180lbs
Age:
26
Gender:
Male
Alignment:
Chaotic Neutral
Birth Country:
Kaze no Kuni
Village:
Sunagakure (Hidden Sand Village)
Special:
Ninjutsu Master
Ninjutsu Master
May go into 8 Releases. May master 6 Releases.
Releases not mastered may only have up to 450 TP.
May have 2 Non-Mastery Slots into Perceptions, Clans, or Fighting Styles.
May go up to 350 TP into those slots.
May use 800 TP into Universal NinJutsu.
May use 200 TP into any Universal other than Miscellaneous.
May go into 8 Releases. May master 6 Releases.
Releases not mastered may only have up to 450 TP.
May have 2 Non-Mastery Slots into Perceptions, Clans, or Fighting Styles.
May go up to 350 TP into those slots.
May use 800 TP into Universal NinJutsu.
May use 200 TP into any Universal other than Miscellaneous.
Taijutsu Non-Specialist
Fighting Style - The Eight Celestial Gates & Goutetsu 轟鉄 (Strong Iron)
Chakra Traits
Blink
Rank: "B"
Skill: Chakra Trait
Effect: The user can teleport a brief distance.
Special: ---
Drawback: ---
Description: The user has experienced or traveled through different planes of existence at a young age, and so formed an attunement with the fabric of space. Once per day per class level, the user may teleport 3 meters per Class Level in any direction. The blink teleport may be used in the air or underwater, but it doesn't teleport the user through or into solid spaces unless the user is incorporeal. This brief teleportation takes a weaving movement to use but is an instantaneous action. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Distance Aptitude
Rank: "C"
Skill: Chakra Trait
Effect: User was exposed to the chakra of a portal, or some form of distance spanning chakra when they were young.
Special: ---
Drawback: ---
Description: This contact with ancient world-spanning chakra has granted them an insight into the means to extend the range of their own Jutsus. Treat the Class Level as 1 higher for the purposes of determining the range of Chakra Jutsus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Gifted Adept ((Fire Style: Inferno Technique))
Rank: "C"
Skill: Chakra Trait
Effect: Due to seeing the manifestation of a Jutsu the user is able to perform it as if they were higher Class Level.
Special: ---
Drawback: ---
Description: User's interest in Chakra was inspired by witnessing a Jutsu performed in a particularly dramatic method, perhaps even one that affected the user physically or spiritually. This early exposure to Chakra has made it easier for them to work similar Chakra on their own. Pick 1 Jutsu when the user chooses this trait—from this point on, whenever the user performs this Jutsu, its effects manifest at +1 Class Level. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Volatile Conduit
Rank: "C"
Skill: Chakra Trait
Effect: The user has discovered a secret that enhances the energy of some Jutsus.
Special: ---
Drawback: ---
Description: Once per day without taking any movements or handseals, when the user performs a Jutsu that deals acid, ice, lightning, or fire damage, they can enhance that Jutsu with Volatile energy. When they do, it deals 10 Armour Points worth of extra damage of the same energy type (Damage is total, does not affect multiple attacks per Jutsu). This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Elemental Pupil
Rank: "C"
Skill: Regional Trait
Effect: User has studied at the feet of the masters of Release Chakra, and so increased their own mastery of the elements.
Special: ---
Drawback: ---
Description: Choose one of the energy types, Ice, Lightning, or Fire. When performing a Jutsu of "D" Rank or higher that deals damage of their chosen energy type, the Jutsu does 10 Armour Points of additional damage of the same type (This is a flat bonus and does not apply to multiple attacks in the same Jutsu). This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Rune Tattoo
Rank: "B"
Skill: Chakra Trait
Effect: User has a special tattoo that they can channel abilities through.
Special: ---
Drawback: ---
Description: The user has a special tattoo located somewhere on their body. This tattoo was received during a significant moment or time of the character's life, and carries heavy meaning. Because of this, the user can better focus on the tattoo—so much so that it can be the origin point of some techniques. The tattoo could be solid black or colorful, but must be entirely visible when not covered. Beam, breath, and blast attacks that usually originate from the user's mouth, hands, or feet may originate from the center of this special tattoo, instead. The tattoo may also be used to fire off gaze attacks, but the tattoo must be in the obvious shape of some sort of eye for gaze attacks to work through it. Bloodline techniques cannot be channeled through the tattoo, since they rely on specific physiology. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Focused Study
Rank: "C"
Skill: Social Trait
Effect: A trait that automatically increases the rank of a Skill per Class Level up to "B" Class Level.
Special: ---
Drawback: ---
Description: All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At "D" Class, "C" Class, and "B" Class, such humans gain +20 bonus in a skill of their choice as a bonus technique (User may Choose the same, or a different Skill per Class Level). This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Home Sweet Home
Rank: "B"
Skill: Regional Trait
Effect: The user is far more powerful when they're in familiar lands.
Special: ---
Drawback: ---
Description: When the user is located in the country they were born in, they feel at ease. The advantage of being in one's home is immense for this character. Whenever the user is located in the country of their birth, they get a +20 circumstance bonus to Attack Damage, +2 circumstance bonus to Will saves, +20 circumstance bonus to skill checks, and +1 movement. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
~Mythical Beast Summoner~(future)
Equipment
Primary Equipment
Sword, Greatsword (Overview)
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +12 Amour Points of Damage. A great sword is a true 2-handed sword because it requires 2 hands to wield, unlike other large swords that are wielded with 2-hands but can also be wielded with 1. These swords represent the final stage in the trend of increasing size without decreasing effectiveness. The great sword has acquired the characteristics of a polearm rather than a sword. Consequently, it is not carried in a sheath but across the shoulder like a halberd. Greatswords are normally longer than 1.2 m (1 to 4 feet). If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 8,000 Ryo
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +12 Amour Points of Damage. A great sword is a true 2-handed sword because it requires 2 hands to wield, unlike other large swords that are wielded with 2-hands but can also be wielded with 1. These swords represent the final stage in the trend of increasing size without decreasing effectiveness. The great sword has acquired the characteristics of a polearm rather than a sword. Consequently, it is not carried in a sheath but across the shoulder like a halberd. Greatswords are normally longer than 1.2 m (1 to 4 feet). If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 8,000 Ryo
Secondary Equipment
One Ninja Headband - One hirashin tag on the back of the headband
Apparel
~Kunai x 30
~Shuriken Hira x 150
~Shuriken Hira x 150
Kunai (Overview)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Shuriken, Hira (Overview)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Hira-shuriken are constructed from thin, flat plates of metal and generally resemble popular conceptions of shuriken.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Pack, Assault
Rank: "C"
Type: Main, Slot Holder, 47 Slot, Wearable Container
Effect: A very large pack primarily used for large missions that needs a plethora of objects to be carried.
Special: ---
Drawback: ---
Description: Picture The assault pack has the volume for 47 Slots. It has an approximate 30.5 Slots in the main compartment and 16.5 Slots in the large front pocket to allow a quick and easy access to it. A radio can be carried in a radio pouch attached to the rear panel of the pack utilizing the 1 inch oval loops. The pack attaches to the pack frame on top of the main pack, in lieu of a patrol pack, or is donned and doffed over the Tactical Vest. The exterior sides and outermost surface of the pack contains a Modular Lightweight Load-Carrying Equipment system to secure attachment/detachment of the modular pouches and pockets and other individual equipments. Each side is capable of carrying 3 pouches. The Pack is accessible through the top with a slide fastener closer and have a flap covering the opening and providing water resistance. The pack has drain holes.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 9,400 Ryo Each.
Wineskin (Overview) (filled with freshwater)
Rank: "C"
Type: Main, Slot Holder, 0.5 Slots, Container, Flask
Effect: An animal skin sewn up and used to hold wine.
Special: ---
Drawback: ---
Description: A bota bag or wineskin is a traditional liquid receptacle. Typically, it is made of leather (when made of goatskin it is known as a goatskin itself), and is used to carry wine, although any liquid will do. These small, glass containers are commonly used to store both wet and dry products and ingredients. These can be purchased as bottles and canisters. These containers range in various sizes but normally do not have more than a volume of 1 pint. Wineskin can hold up to 0.5 slots of items. Number of Shots: 4 Shots. Number of Drops/Pinches: 8,000 Drops/Pinches.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 2,006 Ryo Each.
Binocular
Rank: "B"
Type: Secondary, 1 per Slot, Gadget, Surveillance, Spectacles
Effect: A hand-held device consisting of a series of lenses and prisms, used to magnify objects so that they can be better seen from a distance, and looked at through both eyes.
Special: ---
Drawback: ---
Description: Binoculars are useful for watching opponents, wild game, and sporting events from a long distance. Standard binoculars reduce the range penalty for Observation checks to -5 for every 15 meters (instead of -5 for every 3 meters). Using binoculars for observation checks take 5 times as long as making the check unaided. Singular vision binoculars are half price and double per slot. May apply zooming vision to increase distance.
Limit: These items may be bought inside any Gadget Shop.
Cost: 3,000 Ryo Each
Goggles
Rank: "C"
Type: Secondary, 2 per Slot, Gadget, Apparel/Surveillance, Spectacles
Effect: Protective eyewear that usually encloses or protects the area surrounding the eye in order to prevent particulates, water or chemicals from striking the eyes.
Special: ---
Drawback: ---
Description: There are different types of Goggles. There are different types of Goggles such as Cold Weather Goggles, Swimming, Power Tool Goggles, Blowtorch Goggles, Welding Goggles, Laboratory Goggles, and Aviation Goggles. Goggles are often worn as a fashion statement in certain subcultures, most often as part of the cybergoth subculture. They are usually worn over the eyes or up on the forehead to secure 'falls'. May apply modular visual lenses to goggles. Does not fit in Scroll size Slots. May be Glasses. Singular vision goggles are half price and double per slot.
Limit: These items may be bought inside any Gadget Shop.
Cost: 2,000 Ryo per Slot, or 1,000 Ryo Each
Walkie-Talkie
Rank: "C"
Type: Secondary, 1per Slot, Gadget, Surveillance, Transmitter
Effect: A radio transmitting device that sends signals through electromagnetic waves.
Special: ---
Drawback: Limited Range in transmitting information.
Description: Picture A small combined radio transmitter and receiver, usually operating on shortwave that can be carried around by one person. Dimensions are 5 inches by 1.7 inches by 2.1 inches. The radio has a built in speaker / Microphone, Volume control and Squelch facility. The radio can be used with a short or long antenna and operates from a 15 Volt battery. Range between two radios is 20 miles (Distance between close approximate threads in a single board.)
Limit: These items may be bought inside any Gadget Shop.
Cost: 1,500 Ryo Each
Gas Mask (Overview)
Rank: "B"
Type: Main, Gadget, Survival, Mask
Effect: A face covering mask with air-scrubbing filters to remove hazardous gases.
Special: ---
Drawback: ---
Description: A Filter mask worn over the mouth and nose. The mask has ionized filters and scrubbers that purify the air the user breathes in and give the mask an unintentionally fearsome look. While the mask has power, the wearer is completely immune to inhaled toxins and diseases. User may turn power on and off to the device. If Goggles are applied to the mask, the immunity is applied to eye affecting poisons and smoke. The mask filters when the power is on has a life line of 10 hours. (Additional Purchases cost 8,000 Ryo). Using a gas mask imposes a -10 penalty to Observation checks pertaining to hearing. If Goggles is applied the same penalty applies to sight based Observation checks.
Limit: These items may be bought inside any Gadget Shop.
Cost: 20,000 Ryo Each
Multi-Tool (Overview)
Rank: "A"
Type: Secondary, 4 per Slot, Gadget, Survival, Tool
Effect: A multi-tool is a portable, versatile hand tool that combines several individual tool functions in a single grip or in the shape of a credit card.
Special: ---
Drawback: ---
Description: Picture This device contains several different screws, a knife blade, or two, can opener, bottle opener, file, short ruler, scissors, tweezers, and wire cutters. The whole thing unfolds into a handy pair of pliers. A multipurpose tool can lessen the penalty for making crafting and lockpicking checks without appropriate tools to -10 instead of the normal -20. The tool is useful for certain tasks, as determined by the Game Master, but may not be useful in all situations.
Limit: These items may be bought inside any Gadget Shop.
Cost: 8,000 Ryo per Slot, or 2,000 Ryo Each
Flint (Overview)
Rank: "C"
Type: Secondary, 20 per Slot, Gadget, Survival, Tool
Effect: A rock device created to use as a source for creating a spark.
Special: ---
Drawback: ---
Description: Picture Flint is a hard, sedimentary cryptocrystalline form of the mineral quartz, categorized as a variety of chert. It occurs chiefly as nodules and masses in sedimentary rocks, such as chalks and limestones. Inside the nodule, flint is usually dark grey, black, green, white, or brown in colour, and often has a glassy or waxy appearance. A thin layer on the outside of the nodules is usually different in colour, typically white and rough in texture. Scrape tool with any knife (or sharp object, like a rock) to create small magnesium shavings. Ignite shavings with built-in sparking insert. Start hundreds of fires with a flame source of 5,400°F. Safe; fireproof in solid form. Carry in a pocket or attach to bag with included chain loop. It's measurements is 3 inches by 1 inch by 0.5 inches and weighs 1.4 ounces.
Limit: These items may be bought inside any Gadget Shop.
Cost: 2,000 Ryo per Slot, or 100 Ryo Each
Flashlight, Standard (Overview)
Rank: "B"
Type: Secondary, 4 per Slot, Gadget, Survival, Light
Effect: A portable light source.
Special: ---
Drawback: ---
Description: Flashlights come in a wide variety of sizes and quality levels. Those covered here are professional, heavy-duty models, rugged enough to withstand the rigors of modern adventuring. Flashlights negate penalties for darkness within their illuminated areas. This heavy metal flashlight projects a beam 30 feet long and 15 feet across at its end. It increases the light level in the area beyond its initial cone by one step, out to 60 feet long and 30 feet wide. It does not increase the light level in normal light or bright light. A flashlight has no effect in areas of Chakra darkness.
Limit: These items may be bought inside any Gadget Shop.
Cost: 6,000 Ryo per Slot, or 1,500 Ryo Each.
Compass (Overview)
Rank: "B"
Type: Secondary, 10 per Slot, Gadget, Survival, Compass
Effect: A compass is a navigational instrument for determining direction relative to the Earth's magnetic poles.
Special: ---
Drawback: ---
Description: A compass relies on the Earth's magnetic field to determine the direction of magnetic north. A compass grants its user a +10 circumstance bonus to Direction Sense checks.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo per Slot, or 500 Ryo Each
Scroll: Map: Continent (Amazing Quality)
Rank: "B"
Type: Main, Book,, Scroll, Map
Effect: A map of any of the world's main continuous expanses of land.
Special: ---
Drawback: ---
Description: Continent; entire continent. Continent Map's dimensions are 40 inches by 24 inches. Continent Maps list the Nations, City Capitals, and "A", "S" Rank Cities of those Nations that reside within the Continent. The Continent Map also states the Oceans, Bays, Major Lakes and Near By Islands associated to the Continent. The Maps may be folded and can fit inside Map Holders found in Vests. Amazing Quality Charts are 4x times price. These charts give a +10 Circumstance bonus to Navigate checks.
Limit: These items may be bought inside any Book Shop within that Continent.
Cost: 12,000 Ryo Each (already modified for quality)
Field Cauterizer (Overview)
Rank: "C"
Type: Secondary, 2 per Slot, Gadget, Survival, Cauterizer
Effect: A cauterize device used to stop bleeding wounds.
Special: ---
Drawback: ---
Description: Picture The Field Cauterizer is a pen-like device about 6.2 inches long. It has an activation/deactivation switch near the top of the device. When activated, the cauterizer emits a small, low-frequency laser that cauterizes and disinfects bleeding wounds. This item helps the user's First Aid: Cauterize Wound skill by increasing the skill by +10. Heals Minor wounds, removing stun damage due to bleeding only.
Limit: These type of items may be bought inside any Gadget Shop.
Cost: 8,000 Ryo Each
Rebar Splint (Overview)
Rank: "C"
Type: Secondary, 1 per Slot (Scroll Length), Gadget, Survival, Splint
Effect: A rebar splint is a device used to splint broken bones on limbs.
Special: ---
Drawback: ---
Description: Picture A Rebar Splint creates a miniature suspension field to immobilize and relieve pressure on any damaged bone. Once activated, limited movement is possible. This device is 8 inches long and 2 inches wide with straps at the ends. The device when installed will initialize the gears at the ends while the straps tighten around the user's limb, forcing a splint. An Easy First Aid: Healing check is required for normal placement. This is increased to Average for multiple or compound fractures.
Limit: These type of items may be bought inside any Gadget Shop.
Cost: 2,000 Ryo Each
Gravitic Pressure Bandage (Overview) x 2
Rank: "A"
Type: Secondary, 1 per Slot, Gadget, Survival, Med-Patch
Effect: An advanced variation of a Medical Patch to be used to stop excessive blood stopping.
Special: ---
Drawback: ---
Description: Picture Anyone can apply a med-patch to stop blood loss and stabilize a patient. Little has to be said, however, about the greater risk of internal bleeding. The Gravitic Pressure Bandage helps prevent complications due to this type of injury. A Gravitic Pressure Bandage looks like a hollow, metal cylinder with an inflatable cloth lining. When applied, the inflatable lining pushes out in differing strengths and sensitivities are applied from different directions, surrounding the damaged arteries and compressing selected cell walls without affecting surrounding tissues. Once in place, the patient can be moved carefully. This device is placed on a limb. An Easy First Aid: Healing roll is required for proper placement and will allow Wounded patients to act as if unwounded or Incapacitated patients to act as Wounded (The injury is still there, but the patient will be able to move and so forth).
Limit: These type of items may be bought inside any Gadget Shop.
Cost: 7,000 Ryo Each
Zipties (Overview) x 57 (1 slot)
Rank: "B"
Type: Secondary, 57 per Slot, Gadget, Mechanical, Cutter
Effect: A thin piece of steel that is used to fasten things together.
Special: ---
Drawback: ---
Description: These are single use disposable handcuffs, much like heavy-duty cable ties. They have a hardness 0, 4 armour points. They can only be removed by cutting them off (Disable Device and Escape Artist checks automatically fail).
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,700 Ryo per Slot, or 100 Ryo Each
Caltrops (Overview) x16 (1 slot)
Rank: "C" Rank
Type: Secondary, 16 per Slot, Piercing, Caltrops
Effect: A spiked device thrown on the ground to impede characters.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +1 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A caltrop is a 4-pronged iron spike crafted so that one prong faces up no matter how the caltrop comes to rest. The user scatters caltrops on the ground in the hope that the opponent steps on them or at least forced to slow down to avoid them. 1 slot of caltrops cover an area 2 meter squared. Each time a creature moves into an area covered by caltrops or spends a round fighting while standing in an area, they may step on one. If the opponent steps on a caltrop the Caltrop deals 1 Armour Points of Damage, and the opponent's movements is reduced by 1/2 because its foot is wounded. This movement penalty lasts for 24 hours, or until the creature is treated with a First Aid: Healing Hard Check, or they are healed from minor wounds. A charging or running creature must immediately stop if it steps on a caltrop.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
Kunai (Overview) x4
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Smoke Pellet x 9
Rank: "S"
Type: Secondary, 15 per Slot, Chemicals & Compounds, Explosive
Effect: A container used to release smoke in a fairly lengthy distance for a short amount of time.
Special: ---
Drawback: ---
Description: Mix the sweetspire and saltpeter in a pot on low heat. Make sure not to boil the two. Place the mixture into another container and allow it to cool until it solidifies. This will make 1 standard-shot of "Smoke Pellet". This is a small clay mixture. When you break the sphere through a timer of 1/2 round or by a hard strike, the substances will react with the strike and fill an 8-meter radius cubed area with a cloud of harmless smoke. A bank of smoke billows from the point it was destroyed. The smoke obscures all sight, including darkvision, beyond 2 meters. A creature within 2 meters has concealment. Creatures farther away have total concealment. A moderate wind (11+ mph) disperses the smoke in 4 rounds; a strong wind (21+ mph) disperses the fog in 1 round. The smoke dissipates naturally after 1 minute.
Ingredients 1/2 standard-vial of sweetspire. 1 standard-vial of saltpeter.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 1,992 Ryo Each.
Book: Textbook (The Wilderness, Hunting, Tracking)
Rank: "B"
Type: Main, Book, Reference
Effect: A book used as a standard work for the study of a particular subject.
Special: ---
Drawback: ---
Description: Average page count 400 Pages: A textbook is a book used for the study of a subject. People use a textbook to learn facts and methods about a certain subject. Textbooks sometimes have questions to test the knowledge and understanding of the learner. A workbook is a type of textbook that has only practice questions and exercises.
Limit: These items may be bought inside any Book Shop.
Cost: 15,200 Ryo
Book: Textbook (Nature Weather Lore, Plant Lore, Dangerous Plants)
Rank: "B"
Type: Main, Book, Reference
Effect: A book used as a standard work for the study of a particular subject.
Special: ---
Drawback: ---
Description: Average page count 400 Pages: A textbook is a book used for the study of a subject. People use a textbook to learn facts and methods about a certain subject. Textbooks sometimes have questions to test the knowledge and understanding of the learner. A workbook is a type of textbook that has only practice questions and exercises.
Limit: These items may be bought inside any Book Shop.
Cost: 15,200 Ryo
Total cost off all the items is 136,634
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Shuriken, Hira (Overview)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Hira-shuriken are constructed from thin, flat plates of metal and generally resemble popular conceptions of shuriken.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Pack, Assault
Rank: "C"
Type: Main, Slot Holder, 47 Slot, Wearable Container
Effect: A very large pack primarily used for large missions that needs a plethora of objects to be carried.
Special: ---
Drawback: ---
Description: Picture The assault pack has the volume for 47 Slots. It has an approximate 30.5 Slots in the main compartment and 16.5 Slots in the large front pocket to allow a quick and easy access to it. A radio can be carried in a radio pouch attached to the rear panel of the pack utilizing the 1 inch oval loops. The pack attaches to the pack frame on top of the main pack, in lieu of a patrol pack, or is donned and doffed over the Tactical Vest. The exterior sides and outermost surface of the pack contains a Modular Lightweight Load-Carrying Equipment system to secure attachment/detachment of the modular pouches and pockets and other individual equipments. Each side is capable of carrying 3 pouches. The Pack is accessible through the top with a slide fastener closer and have a flap covering the opening and providing water resistance. The pack has drain holes.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 9,400 Ryo Each.
Wineskin (Overview) (filled with freshwater)
Rank: "C"
Type: Main, Slot Holder, 0.5 Slots, Container, Flask
Effect: An animal skin sewn up and used to hold wine.
Special: ---
Drawback: ---
Description: A bota bag or wineskin is a traditional liquid receptacle. Typically, it is made of leather (when made of goatskin it is known as a goatskin itself), and is used to carry wine, although any liquid will do. These small, glass containers are commonly used to store both wet and dry products and ingredients. These can be purchased as bottles and canisters. These containers range in various sizes but normally do not have more than a volume of 1 pint. Wineskin can hold up to 0.5 slots of items. Number of Shots: 4 Shots. Number of Drops/Pinches: 8,000 Drops/Pinches.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 2,006 Ryo Each.
Binocular
Rank: "B"
Type: Secondary, 1 per Slot, Gadget, Surveillance, Spectacles
Effect: A hand-held device consisting of a series of lenses and prisms, used to magnify objects so that they can be better seen from a distance, and looked at through both eyes.
Special: ---
Drawback: ---
Description: Binoculars are useful for watching opponents, wild game, and sporting events from a long distance. Standard binoculars reduce the range penalty for Observation checks to -5 for every 15 meters (instead of -5 for every 3 meters). Using binoculars for observation checks take 5 times as long as making the check unaided. Singular vision binoculars are half price and double per slot. May apply zooming vision to increase distance.
Limit: These items may be bought inside any Gadget Shop.
Cost: 3,000 Ryo Each
Goggles
Rank: "C"
Type: Secondary, 2 per Slot, Gadget, Apparel/Surveillance, Spectacles
Effect: Protective eyewear that usually encloses or protects the area surrounding the eye in order to prevent particulates, water or chemicals from striking the eyes.
Special: ---
Drawback: ---
Description: There are different types of Goggles. There are different types of Goggles such as Cold Weather Goggles, Swimming, Power Tool Goggles, Blowtorch Goggles, Welding Goggles, Laboratory Goggles, and Aviation Goggles. Goggles are often worn as a fashion statement in certain subcultures, most often as part of the cybergoth subculture. They are usually worn over the eyes or up on the forehead to secure 'falls'. May apply modular visual lenses to goggles. Does not fit in Scroll size Slots. May be Glasses. Singular vision goggles are half price and double per slot.
Limit: These items may be bought inside any Gadget Shop.
Cost: 2,000 Ryo per Slot, or 1,000 Ryo Each
Walkie-Talkie
Rank: "C"
Type: Secondary, 1per Slot, Gadget, Surveillance, Transmitter
Effect: A radio transmitting device that sends signals through electromagnetic waves.
Special: ---
Drawback: Limited Range in transmitting information.
Description: Picture A small combined radio transmitter and receiver, usually operating on shortwave that can be carried around by one person. Dimensions are 5 inches by 1.7 inches by 2.1 inches. The radio has a built in speaker / Microphone, Volume control and Squelch facility. The radio can be used with a short or long antenna and operates from a 15 Volt battery. Range between two radios is 20 miles (Distance between close approximate threads in a single board.)
Limit: These items may be bought inside any Gadget Shop.
Cost: 1,500 Ryo Each
Gas Mask (Overview)
Rank: "B"
Type: Main, Gadget, Survival, Mask
Effect: A face covering mask with air-scrubbing filters to remove hazardous gases.
Special: ---
Drawback: ---
Description: A Filter mask worn over the mouth and nose. The mask has ionized filters and scrubbers that purify the air the user breathes in and give the mask an unintentionally fearsome look. While the mask has power, the wearer is completely immune to inhaled toxins and diseases. User may turn power on and off to the device. If Goggles are applied to the mask, the immunity is applied to eye affecting poisons and smoke. The mask filters when the power is on has a life line of 10 hours. (Additional Purchases cost 8,000 Ryo). Using a gas mask imposes a -10 penalty to Observation checks pertaining to hearing. If Goggles is applied the same penalty applies to sight based Observation checks.
Limit: These items may be bought inside any Gadget Shop.
Cost: 20,000 Ryo Each
Multi-Tool (Overview)
Rank: "A"
Type: Secondary, 4 per Slot, Gadget, Survival, Tool
Effect: A multi-tool is a portable, versatile hand tool that combines several individual tool functions in a single grip or in the shape of a credit card.
Special: ---
Drawback: ---
Description: Picture This device contains several different screws, a knife blade, or two, can opener, bottle opener, file, short ruler, scissors, tweezers, and wire cutters. The whole thing unfolds into a handy pair of pliers. A multipurpose tool can lessen the penalty for making crafting and lockpicking checks without appropriate tools to -10 instead of the normal -20. The tool is useful for certain tasks, as determined by the Game Master, but may not be useful in all situations.
Limit: These items may be bought inside any Gadget Shop.
Cost: 8,000 Ryo per Slot, or 2,000 Ryo Each
Flint (Overview)
Rank: "C"
Type: Secondary, 20 per Slot, Gadget, Survival, Tool
Effect: A rock device created to use as a source for creating a spark.
Special: ---
Drawback: ---
Description: Picture Flint is a hard, sedimentary cryptocrystalline form of the mineral quartz, categorized as a variety of chert. It occurs chiefly as nodules and masses in sedimentary rocks, such as chalks and limestones. Inside the nodule, flint is usually dark grey, black, green, white, or brown in colour, and often has a glassy or waxy appearance. A thin layer on the outside of the nodules is usually different in colour, typically white and rough in texture. Scrape tool with any knife (or sharp object, like a rock) to create small magnesium shavings. Ignite shavings with built-in sparking insert. Start hundreds of fires with a flame source of 5,400°F. Safe; fireproof in solid form. Carry in a pocket or attach to bag with included chain loop. It's measurements is 3 inches by 1 inch by 0.5 inches and weighs 1.4 ounces.
Limit: These items may be bought inside any Gadget Shop.
Cost: 2,000 Ryo per Slot, or 100 Ryo Each
Flashlight, Standard (Overview)
Rank: "B"
Type: Secondary, 4 per Slot, Gadget, Survival, Light
Effect: A portable light source.
Special: ---
Drawback: ---
Description: Flashlights come in a wide variety of sizes and quality levels. Those covered here are professional, heavy-duty models, rugged enough to withstand the rigors of modern adventuring. Flashlights negate penalties for darkness within their illuminated areas. This heavy metal flashlight projects a beam 30 feet long and 15 feet across at its end. It increases the light level in the area beyond its initial cone by one step, out to 60 feet long and 30 feet wide. It does not increase the light level in normal light or bright light. A flashlight has no effect in areas of Chakra darkness.
Limit: These items may be bought inside any Gadget Shop.
Cost: 6,000 Ryo per Slot, or 1,500 Ryo Each.
Compass (Overview)
Rank: "B"
Type: Secondary, 10 per Slot, Gadget, Survival, Compass
Effect: A compass is a navigational instrument for determining direction relative to the Earth's magnetic poles.
Special: ---
Drawback: ---
Description: A compass relies on the Earth's magnetic field to determine the direction of magnetic north. A compass grants its user a +10 circumstance bonus to Direction Sense checks.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo per Slot, or 500 Ryo Each
Scroll: Map: Continent (Amazing Quality)
Rank: "B"
Type: Main, Book,, Scroll, Map
Effect: A map of any of the world's main continuous expanses of land.
Special: ---
Drawback: ---
Description: Continent; entire continent. Continent Map's dimensions are 40 inches by 24 inches. Continent Maps list the Nations, City Capitals, and "A", "S" Rank Cities of those Nations that reside within the Continent. The Continent Map also states the Oceans, Bays, Major Lakes and Near By Islands associated to the Continent. The Maps may be folded and can fit inside Map Holders found in Vests. Amazing Quality Charts are 4x times price. These charts give a +10 Circumstance bonus to Navigate checks.
Limit: These items may be bought inside any Book Shop within that Continent.
Cost: 12,000 Ryo Each (already modified for quality)
Field Cauterizer (Overview)
Rank: "C"
Type: Secondary, 2 per Slot, Gadget, Survival, Cauterizer
Effect: A cauterize device used to stop bleeding wounds.
Special: ---
Drawback: ---
Description: Picture The Field Cauterizer is a pen-like device about 6.2 inches long. It has an activation/deactivation switch near the top of the device. When activated, the cauterizer emits a small, low-frequency laser that cauterizes and disinfects bleeding wounds. This item helps the user's First Aid: Cauterize Wound skill by increasing the skill by +10. Heals Minor wounds, removing stun damage due to bleeding only.
Limit: These type of items may be bought inside any Gadget Shop.
Cost: 8,000 Ryo Each
Rebar Splint (Overview)
Rank: "C"
Type: Secondary, 1 per Slot (Scroll Length), Gadget, Survival, Splint
Effect: A rebar splint is a device used to splint broken bones on limbs.
Special: ---
Drawback: ---
Description: Picture A Rebar Splint creates a miniature suspension field to immobilize and relieve pressure on any damaged bone. Once activated, limited movement is possible. This device is 8 inches long and 2 inches wide with straps at the ends. The device when installed will initialize the gears at the ends while the straps tighten around the user's limb, forcing a splint. An Easy First Aid: Healing check is required for normal placement. This is increased to Average for multiple or compound fractures.
Limit: These type of items may be bought inside any Gadget Shop.
Cost: 2,000 Ryo Each
Gravitic Pressure Bandage (Overview) x 2
Rank: "A"
Type: Secondary, 1 per Slot, Gadget, Survival, Med-Patch
Effect: An advanced variation of a Medical Patch to be used to stop excessive blood stopping.
Special: ---
Drawback: ---
Description: Picture Anyone can apply a med-patch to stop blood loss and stabilize a patient. Little has to be said, however, about the greater risk of internal bleeding. The Gravitic Pressure Bandage helps prevent complications due to this type of injury. A Gravitic Pressure Bandage looks like a hollow, metal cylinder with an inflatable cloth lining. When applied, the inflatable lining pushes out in differing strengths and sensitivities are applied from different directions, surrounding the damaged arteries and compressing selected cell walls without affecting surrounding tissues. Once in place, the patient can be moved carefully. This device is placed on a limb. An Easy First Aid: Healing roll is required for proper placement and will allow Wounded patients to act as if unwounded or Incapacitated patients to act as Wounded (The injury is still there, but the patient will be able to move and so forth).
Limit: These type of items may be bought inside any Gadget Shop.
Cost: 7,000 Ryo Each
Zipties (Overview) x 57 (1 slot)
Rank: "B"
Type: Secondary, 57 per Slot, Gadget, Mechanical, Cutter
Effect: A thin piece of steel that is used to fasten things together.
Special: ---
Drawback: ---
Description: These are single use disposable handcuffs, much like heavy-duty cable ties. They have a hardness 0, 4 armour points. They can only be removed by cutting them off (Disable Device and Escape Artist checks automatically fail).
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,700 Ryo per Slot, or 100 Ryo Each
Caltrops (Overview) x16 (1 slot)
Rank: "C" Rank
Type: Secondary, 16 per Slot, Piercing, Caltrops
Effect: A spiked device thrown on the ground to impede characters.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +1 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A caltrop is a 4-pronged iron spike crafted so that one prong faces up no matter how the caltrop comes to rest. The user scatters caltrops on the ground in the hope that the opponent steps on them or at least forced to slow down to avoid them. 1 slot of caltrops cover an area 2 meter squared. Each time a creature moves into an area covered by caltrops or spends a round fighting while standing in an area, they may step on one. If the opponent steps on a caltrop the Caltrop deals 1 Armour Points of Damage, and the opponent's movements is reduced by 1/2 because its foot is wounded. This movement penalty lasts for 24 hours, or until the creature is treated with a First Aid: Healing Hard Check, or they are healed from minor wounds. A charging or running creature must immediately stop if it steps on a caltrop.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
Kunai (Overview) x4
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Smoke Pellet x 9
Rank: "S"
Type: Secondary, 15 per Slot, Chemicals & Compounds, Explosive
Effect: A container used to release smoke in a fairly lengthy distance for a short amount of time.
Special: ---
Drawback: ---
Description: Mix the sweetspire and saltpeter in a pot on low heat. Make sure not to boil the two. Place the mixture into another container and allow it to cool until it solidifies. This will make 1 standard-shot of "Smoke Pellet". This is a small clay mixture. When you break the sphere through a timer of 1/2 round or by a hard strike, the substances will react with the strike and fill an 8-meter radius cubed area with a cloud of harmless smoke. A bank of smoke billows from the point it was destroyed. The smoke obscures all sight, including darkvision, beyond 2 meters. A creature within 2 meters has concealment. Creatures farther away have total concealment. A moderate wind (11+ mph) disperses the smoke in 4 rounds; a strong wind (21+ mph) disperses the fog in 1 round. The smoke dissipates naturally after 1 minute.
Ingredients 1/2 standard-vial of sweetspire. 1 standard-vial of saltpeter.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 1,992 Ryo Each.
Book: Textbook (The Wilderness, Hunting, Tracking)
Rank: "B"
Type: Main, Book, Reference
Effect: A book used as a standard work for the study of a particular subject.
Special: ---
Drawback: ---
Description: Average page count 400 Pages: A textbook is a book used for the study of a subject. People use a textbook to learn facts and methods about a certain subject. Textbooks sometimes have questions to test the knowledge and understanding of the learner. A workbook is a type of textbook that has only practice questions and exercises.
Limit: These items may be bought inside any Book Shop.
Cost: 15,200 Ryo
Book: Textbook (Nature Weather Lore, Plant Lore, Dangerous Plants)
Rank: "B"
Type: Main, Book, Reference
Effect: A book used as a standard work for the study of a particular subject.
Special: ---
Drawback: ---
Description: Average page count 400 Pages: A textbook is a book used for the study of a subject. People use a textbook to learn facts and methods about a certain subject. Textbooks sometimes have questions to test the knowledge and understanding of the learner. A workbook is a type of textbook that has only practice questions and exercises.
Limit: These items may be bought inside any Book Shop.
Cost: 15,200 Ryo
Total cost off all the items is 136,634
Apparel
Tactical Vest Type 2 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (12 for Items of Scroll Length), Vest
Effect: A Tactical Vest is an item of personal armor that helps absorb the impact from projectiles and shrapnel from explosions, and is worn on the torso.
Special: ---
Drawback: ---
Description: The interior of both front panels have map pockets. On the left side holds 3 utility pouches 2 slots each that is 8 inches in length able to hold anything with the same length as scrolls. Above that are 2 smaller pouches that are 1/2 a slot each able to hold smaller items. On the right side is another 2 slots that are able to hold something of the same length as a scroll with 2 pouches that hold 1 slot each for smaller items. The back has 3 large slots to carry an item of the same length of a scroll. May be attached to a belt to add more slot components.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 5,500 Ryo
Cloak
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Cloaks are hooded outerwear that tend to cover most other clothing and are open at the front.
Special: ---
Drawback: ---
Description: A cloak is a type of loose garment that is worn over indoor clothing. It protects the wearer from the cold, rain or wind for example, or it may form part of a fashionable outfit or uniform. Cloaks have been used by myriad historic societies; many climates favor wearing a full-body garment which is easily removed and does not constrain the wearer with sleeves. Over time cloak designs have been changed to match fashion and available textiles. Cloaks generally fasten at the neck or over the shoulder, vary in length, from hip all the way down to the ankle, mid-calf being the normal length. They may have an attached hood, and may cover and fasten down the front, in which case they have holes or slits for the hands to pass through. However, cloaks are almost always sleeveless. Cloaks give a +10 to Sleight of Hand when worn. Cloaks can have special straps stitched in place, allowing the Cloak to stay fluid and not be bogged down. 1 Cloak may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects inside.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo Each.
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (12 for Items of Scroll Length), Vest
Effect: A Tactical Vest is an item of personal armor that helps absorb the impact from projectiles and shrapnel from explosions, and is worn on the torso.
Special: ---
Drawback: ---
Description: The interior of both front panels have map pockets. On the left side holds 3 utility pouches 2 slots each that is 8 inches in length able to hold anything with the same length as scrolls. Above that are 2 smaller pouches that are 1/2 a slot each able to hold smaller items. On the right side is another 2 slots that are able to hold something of the same length as a scroll with 2 pouches that hold 1 slot each for smaller items. The back has 3 large slots to carry an item of the same length of a scroll. May be attached to a belt to add more slot components.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 5,500 Ryo
Cloak
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Cloaks are hooded outerwear that tend to cover most other clothing and are open at the front.
Special: ---
Drawback: ---
Description: A cloak is a type of loose garment that is worn over indoor clothing. It protects the wearer from the cold, rain or wind for example, or it may form part of a fashionable outfit or uniform. Cloaks have been used by myriad historic societies; many climates favor wearing a full-body garment which is easily removed and does not constrain the wearer with sleeves. Over time cloak designs have been changed to match fashion and available textiles. Cloaks generally fasten at the neck or over the shoulder, vary in length, from hip all the way down to the ankle, mid-calf being the normal length. They may have an attached hood, and may cover and fasten down the front, in which case they have holes or slits for the hands to pass through. However, cloaks are almost always sleeveless. Cloaks give a +10 to Sleight of Hand when worn. Cloaks can have special straps stitched in place, allowing the Cloak to stay fluid and not be bogged down. 1 Cloak may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects inside.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo Each.
Character Depth
Personality
Soul doesnt like to be bothered by anyone that he doesnt know. After all that has transpired in his past he now trusts no one and makes it a point to tell everyone who attempts to come to him for any type of friendship and such. He is more of an introvert now and just tries to keep to himself. He is a training nut he is always training into something new and that is what he spends majority of his time doing.
He hopes to try and master every ninjutsu ever known, and somehow one day create his own type of ninjutsu. His ability to use his knowledge he thinks is the most powerful weapon to use in any situation. He lives by his own world and considers himself a very honorable shinobi, when he says he will do something he does it no matter what. In doing so since he said one day that he will be an Anbu he normallytries to keep away from doing anything that would keep him from his dream.
He loves to read, learning about new jutsu and fighting styles just knowledge itself is what he always wants more of. He in his past used to be considered top of his class and is now in training to become an undercover Anbu for the sand village. Using his vast knowledge of jutus to get better and better every day. His dream and ninja way revolves around being a Ninjutsu master and becoming the most powerful ninja in the world.
Appearance
He hopes to try and master every ninjutsu ever known, and somehow one day create his own type of ninjutsu. His ability to use his knowledge he thinks is the most powerful weapon to use in any situation. He lives by his own world and considers himself a very honorable shinobi, when he says he will do something he does it no matter what. In doing so since he said one day that he will be an Anbu he normallytries to keep away from doing anything that would keep him from his dream.
He loves to read, learning about new jutsu and fighting styles just knowledge itself is what he always wants more of. He in his past used to be considered top of his class and is now in training to become an undercover Anbu for the sand village. Using his vast knowledge of jutus to get better and better every day. His dream and ninja way revolves around being a Ninjutsu master and becoming the most powerful ninja in the world.
Appearance
Soul stands upright at six feet and six inches, His skinny body like that of a slender tree. Built strong like a tank. His muscle tone is cut and defined. His white blonde hair goes down to mid back length from his widows peak in the center of his forehead, his pale skin hidden now under his ninja attire. His eyes are now a steel blue color, all the changes to his appearance were due to genetic engineering to make him a better ninja.
Cloths Civilian : He normally wears a black t-shirt with the insignia of a skull and crossed katana, while he matches that with his black denim skinny jeans witch are shredded at the knees and at the base of both legs giving it a rough material look. He wears his personalized ninja sandals. Also wearing his customized black and red hoodie, that has headphones in the pull strings to listen to music while walking around the village.
Ninja Clothing : While he is on duty Soul wears his puncture resistant under clothing consisting of interlaced ninja grade mesh steel wire top and bottom. Then he has above that his summer short sleeved impact resistant village issue top and bottoms with the village symbol on the center back of the shirt and the upper right outside leg. He also wears around that his village issue fifteen slot tactical vest with eight front pouches four on each side, two inner pockets, two kunai holders, two shuriken holders, and finally one scroll holder all precisely placed and stitched into it with great precision. Besides all of that he also wears bandages tightly wrapped around his hands and forearms, plus his feet and shins.
Background
After years going on through his life he always wanted to be better a better shinobi so he traveled far and wide to look for a possibility to make that happen. He was in the midst of travel when he was attacked by a group of rouge shinobi that though he put up a valiant fight and was able to put an untimely end to a couple of them he wasnt enough to stand up to all of them. He was brutally beaten within an inch of his life and was on the brink of death when a middle aged man saved his life. This middle aged man was of very pale skin and long black hair, who for some odd reason had an affinity for snakes.
When Soul awoke he was in a room filled with many scientific tools and he himself was in a tube like chamber with fluid filling it up he could barely move and also noticed that he was using a breathing apparatus. This man told him with a calm almost frightening voice that he had saved his life after finding him along the side of the road. He then told Soul that he had to use a lot of scientific surgeries and jutsu to keep him alive. That he would not look the same as he once did, that he now had platinum white hair and his eye color changed from that of lime green to steel blue.
Also that both of his legs had been broken so he would be a little taller due to the titanium rods he had to use as a spacer between his broken bones. He also told him not to worry because through science and his medical ninjutsu knowledge his bones would rapidly regrow and be as strong as once before. After being told all of this Soul paniced and passed out while still floating in fluid filled tube.
Time passed and after he was taken out of the chamber he found he had another problem. He couldnt remember anything... As if all of his memories had been erased he didnt even know his name so while reading book after book he found out that he loved to read. He came across a book of Norse mythology and when looking through and reading it he went to the man and pointed to two words and when he was told what they mean and how they sounded he wanted that to be his name. That was when Soul Namikaze was born.
The time had come when he was fully recovered and the man told him that he was a great shinobi and that he belonged to the Hidden sand village and then handed him his ninja village headband. He pointed him in the direction of his village supplied him with a map to get there and food rations and a water for his trip back to his village. with a overwhelmingly great appreciation for his new friend and the savior of his life he bid the man a thank you and good bye.
He still wanting to be a better shonibi he traveled back towards his village. With poor luck he ran into a group of bandits that stopped him along his way. He was stopped physically by the leader of the group putting his hand on Soul's chest to keep him from moving foward. Soul looked up to him and said let me pass...The bandit group started laughing hysterically and the leader threatened Soul that if he didnt do as he said he would kill him. Soul told the leader to let him pass again and it was his final warning. The leader pulled out a knife to kill him and in a flash it was over. Soul continued walking towards his village. The worst part of the whole ordeal that just transpired was having to walk over all of the dead bodies from the bandit group that attempted to halt his progress in becoming better.