KIRIGAKURE | Hashikkutsu Meshomem
Jul 12, 2019 18:33:14 GMT -7
Post by Fire Shadow on Jul 12, 2019 18:33:14 GMT -7
GENIN CLASS NUMBER: 7223004
GENIN CLASS SIZE: 438
GRADUATES: 1
HASHIKKUTSU MESHOMEM
kirigakure no sato
GENIN
"Runt"
RANZATSU (M) PULVEREM (GM) ENCHANTMENT (M) WATER (M) YOKUSHIN (M) KASUTA (GM) PATTERN (M) FIRE (M) LI (M) COMPULSION (M) MISC (M) EARTH (GM) HYOUSHI (M) CHARM (M) MUAY THAI (M) --- CLAN SPECIALIST, GENJUTSU SPECIALIST
NINJUTSU NONSPECIALIST, TAIJUTSU NONSPECIALIST
Remaining Specialist Slots (Non-Masterable) - Aikido, Capoeira, Figment, Phantasm, Wind
MISCELLANEOUS SLOTS
+ Jack of Trades - Ninjutsu
+ Jack of Trades - Genjutsu
+ Jack of Trades - Miscellaneous
+ Ritualist - Restoration
+ Ritualist - Deception
+ Ritualist - Augmentation
+ Ritualist - Binding
+ Mythical Summoner - Unknown Family
+ Animal Companion Specialist - Unknown Species
+ GM - Pulverem
+ GM- Kasuta
+ GM- Earth
+ Alchemy Discipline - Brewmeister
BASE MOVEMENTS - 5
BASE HANDSEALS - 40
REDUCTIONS - 0
BASE ARMOR POINTS - 78
BASE WILL SAVES - 3
BASE FORTITUDE SAVES - 2
Intelligence - 4*
Might - 0
Perception - 0
Agility - 0
Charisma - 0
Toughness - 0
Luck - 0
* +10 for Handseals, +4 for Chakra Damage, +10 for Intelligence Skills.
BEWITCHING
Rank: "C"
Skill: Heritage Trait
Effect: A trait that allows the user to speak while manipulating the feelings of others.
Special: ---
Drawback: ---
Description: Some humans have an uncanny ability to manipulate others, often due to an alluring physical trait. When dealing with NPCs whose starting attitude toward them is not Hostile, they can choose to use this ability to temporarily improve their attitude toward those NPCs by a greater degree than normal. When speaking, treat the NPC’s starting attitude as 1 level higher than it actually is for the purpose of determining their new attitude. The NPC’s new attitude lasts only for a number of minutes equal to 2 per Class level. After that time, the attitude returns to the state it was before the user spoke. If circumstances in the interim have rendered the NPC violent or hostile (such as from being attacked by the bewitcher), the NPC’s attitude remains where it is (rather than returning to its original state). This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
VENGEFUL
Rank: "C"
Skill: Combat Trait
Effect: During the user's childhood, they suffered occasional or frequent abuse from those too powerful for them to resist.
Special: ---
Drawback: ---
Description: Whenever the user strikes the last creature that damaged them in the past 24 hours, they gain a +5 Armour Points in Attack damage in trait bonus against that creature. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
XENOPHOBIC
Rank: "C"
Skill: Heritage Trait
Effect: A trait where a human gains the ability to strike stronger against those who persecuted against them.
Special: ---
Drawback: ---
Description: A surprising number of humans suffer from hatred or fear of foreigners and strangers often due to their differing appearances, politics, religions, or cultures. These humans gain a Heritage Bonus of +10 Armour Points to Striking Damage against all humanoids that are not Human and Bloodlimits. With a Game Master's approval these humans can even gain this benefit against humans who possess a different cultural, religious or political background. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
EIDETIC MEMORY
Rank: "C"
Skill: Heritage Trait
Effect: A few rare humans have perfect recall, allowing them to remember minor details from an event that others have long forgotten.
Special: ---
Drawback: ---
Description: They gain +5 heritage bonus to all Intelligence Skill checks. User gains a +10 heritage bonus on Observation checks to detect a disguise. The user also gains a +1 Racial bonus to Die Rolls pertaining to Intelligence Skills. If they have any questions about an event, such as a person’s name or exactly what happened, their Game Master must tell them the details (even if the character’s player has forgotten them). They cannot remember extremely fine details, such as the text of a book left open on a desk, but they can remember the general gist of the book or the topic the passage covered. They always remember faces, names, and the basic sequence of events. User is able to memorize 1 additional formula per 5 points Alchemy. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
AURA OF MISFORTUNE
Rank: "C"
Skill: Heritage Trait
Effect: The user gives an uncontrolled aura that weakens anyone around them including the user.
Special: ---
Drawback: ---
Description: All creatures (including the user) within 3 meters of the user are subject to a -1 profane penalty to their Saves. This penalty increases to -2 at "C" Class, and increases by an additional -1 every Class Level thereafter (Maximum -4). This Ability functions only while the user is conscious, not if they are unconscious or dead.
Limit: Must start with Character; replaces 1 Freebies.
THUG
Rank: "C"
Skill: Heritage Trait
Effect: User was a killer, a brute, or a bully, capable of doing anything to get what they wanted.
Special: ---
Drawback: ---
Description: User has +20 Skill points to divide as they wish among Appraisal, History, Intimidate, Local, and Tracking. At each Class Level the user gain an additional +5 Heritage skill Points to place in any one of these skills. User gains +1 Heritage Points per die roll when learning the skill. User gains a Heritage bonus on +5 Armour Points in Attack Damage, or Heritage bonus on +30 Temporary Armour Points. In addition user gains a +1 bonus on all Fortitude Saves. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
LOVE OF KNOWLEDGE
Rank: "C"
Skill: Social Trait
Effect: User pursue philosophia, the love of knowledge.
Special: ---
Drawback: ---
Description: User may make untrained Academia checks, even if they do not have any ranks in the Academia skill, regardless of the difficulty of the skill check. Five times per day per Class Level, user may ruminate on a subject for 2 minutes in order to take 50 on an Academia skill check. User may only take 50 if they are not under stress or threat and have uninterrupted time to consider the question. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
NATURAL ARTIST
Rank: "C"
Skill: Regional Trait
Effect: User's artistic talents were cherished and honed from an early age.
Special: ---
Drawback: ---
Description: Choose one Musical Instrument or Artisan and Performing Arts Skill. User gains a +5 trait bonus on checks with the chosen performance skill, and a +1 points per die roll when learning the skill. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
WORLDLY
Rank: "C"
Skill: Social Trait
Effect: User have acquired an unusual breadth of life experience—more than others of their age, race, or culture.
Special: ---
Drawback: ---
Description: 5 times per day per Class level the user may attempt a skill check for a skill they are untrained in, they can roll twice and take the better result. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
COHERENT RAGE
Rank: "C"
Skill: Combat Trait
Effect: User's determination allows the user to hold onto a shred of their rational minds at all times.
Special: ---
Drawback: ---
Description: (Brawler Trait) While the user is in rage they are able to use Acting, Animal Training, Escape Artist, and Stealth normally. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
KILLER
Rank: "C"
Skill: Combat Trait
Effect: User has made their first kill at a very young age and found the task of war or murder to their liking.
Special: ---
Drawback: ---
Description: User either takes particular pride in a well-placed blow, or find vile pleasure in twisting the blade to maximize their target's pain. User deals an amount of additional damage equal to their Weapon Damage when they successfully strike with a critical hit with their weapon. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
GIFTED ADEPT
Rank: "C"
Skill: Chakra Trait
Effect: Due to seeing the manifestation of a Jutsu the user is able to perform it as if they were higher Class Level.
Special: Ninpou: Choju Giga
Drawback: ---
Description: User's interest in Chakra was inspired by witnessing a Jutsu performed in a particularly dramatic method, perhaps even one that affected the user physically or spiritually. This early exposure to Chakra has made it easier for them to work similar Chakra on their own. Pick 1 Jutsu when the user chooses this trait—from this point on, whenever the user performs this Jutsu, its effects manifest at +1 Class Level. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.