Awakening
Aug 13, 2019 15:44:02 GMT -7
Post by Hoarfrost Imp on Aug 13, 2019 15:44:02 GMT -7
Sleeping in the dead of night was just another day, or night by this standard but not one Juniper has been prepared for this go around. To wake to the true genetic ability of her family, of her life. Arms and eyes, sensitive areas and stronger ones too. It felt like she'd been spliced, ruined and remade. Everything hurt but where she'd fallen asleep with two arms she awoke with four and an array of other changes.
Beneficial aug points: 25
Extra Arms
Rank: "S"
Type: Augmentation
Effect: User grows an additional pair of arms. The extra arms behave exactly like their other arms.
Special: To perform: 12 hour; Duration: Permanent
Drawback: ---
Description: External - Takes up 6 Augmentation Points. For the purpose of combat, both extra arms take away the total amount of Movements the user may have. The user may gain multiple Claw Augmentations for these special arms and the Arms will gain Natural Claw attacks. Some feel this Ritual is worthless, however it is better to sacrifice Augmentation Ritual Points instead of sacrificing a whole Clan Slot for the Kumomusha.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo
Density Manipulation
Rank: "S"
Type: Augmentation
Effect: User is able to increase or decrease their density, granting them the following abilities.
Special: To perform: 12 hour; Duration: Permanent
Drawback: User may only use one of these at a time.
Description: Internal - Takes up 6 Augmentation Points. Reduce Density: Gain the ability to become incorporeal. Increase Density: User can gain Damage Reduction equal to 2 per Class Level. Furthermore this Damage Reduction stacks with any other form of Damage Reduction the user might already posses, including Techniques, Armour, Rituals, and Traits. User may use this ability a number of times equal to 2 per Class Level per day.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo
Hazy Shape
Rank: "A"
Type: Augmentation
Effect: user’s body constantly sheds light-refracting spores that make their form hazy and indistinct.
Special: To perform: 3 hour; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 4 Augmentation Points. User gains a +20 against an Opponent’s Observation. User gains a +1 augmentation bonus against attack.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo
Blindsight
Rank: "A"
Type: Augmentation
Effect: User can perceive things in their immediate vicinity without sight.
Special: To perform: 3 hour; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 5 Augmentation Points. Within 5 meters, the user uses non-visual senses, such as sensitivity to vibrations, keen smell, acute hearing, or echolocation, a creature with Blindsight maneuvers and fights as well as a sighted creature. Invisibility, darkness, and most kinds of concealment are irrelevant, though the user must have line of effect to a creature or object to discern that creature or object. Unless noted otherwise, Blindsight is continuous, and the user need do nothing to use it. Blindsight never allows a user to distinguish color or visual contrast. Blindsight does not subject a creature to gaze attacks (even though darkvision does). Deafening attacks thwart blindsight if it relies on hearing. Blindsight works underwater but not in a vacuum. Blindsight negates displacement and blur effects.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo
Adrenaline Jolt
Rank: "B"
Type: Augmentation
Effect: User can flood their bloodstream with extreme amounts of adrenaline to temporarily boost their Strength or Movements.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 3 Augmentation Points. Once per day, without sacrificing a movement user can temporarily increase their Might or their Agility by 1d4+1 points. The increase lasts for a number of rounds equal to 3 + Indomitable Fortitude.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Sonic Vibrations
Rank: "C"
Type: Augmentation
Effect: The Target develop the ability to fool sensors and animals capable of tracking the Target by vibrations.
Special: To perform: 12 Hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 1 Augmentation Point. Target's body emits a constant and wildly changing vibration, causing objects near the Target to tremble slightly. Additionally, the Target may not be tracked by creatures using a Tremor Sense ability, and any sensors or detection equipment that track based on vibration return nonsensical results, making it impossible to track the Target using such devices (though simple detectors will still register the Target's presence).
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo
Drawback points: 17
Material Allergy (Venator Alloy)
Rank: "C"
Type: Augmentation
Effect: An allergy that affects the user by negating Damage Reduction and reducing the target's movement by 1.
Special: To perform: 3 hour; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 5 Augmentation Points. The user suffers a reaction to an ordinary substance, such as a material. So long as they are in contact with the substance (breathing, touching, eating, etc.) they will suffer adverse effects. If a successful attack is made against the user with the allergy they will lose a Movement for the round. The user also loses any Damage Reduction that would normally shield against an attack. Before picking grabbing the Allergy Augmentation the user may choose from the list: Clay, Plastic, Iron, Specific Plant, Silver or Gold, Leather, Specific Material, Specific Animal, Bone and Ivory, and Specific Drug. May be chosen once. User may grab more Allergies for Roleplay purposes however it does not give any extra benefits.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Thin Skin
Rank: "C"
Type: Augmentation
Effect: User is more susceptible to harm.
Special: To perform: 12 hour; Duration: Permanent
Drawback: ---
Description: Internal - Drawback - Gives Back 5 Augmentation Points. User takes an additional 5 Armour Damage to all types of attacks.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Brittle Bones
Rank: "C"
Type: Augmentation
Effect: User's bones weaken such that you can no longer withstand hard or sudden impacts.
Special: To perform: 12 hour; Duration: Permanent
Drawback: User cannot take this Drawback if they have the Skeletal Reinforcement Augmentation.
Description: Internal - Drawback - Gives Back 4 Augmentation Points. User takes a penalty of 5 Armour Points in Bludgeoning Damage. In addition, the user takes an additional 6 Armour Points of damage from a fall.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Weaken Immune System
Rank: "C"
Type: Augmentation
Effect: User cannot live long outside of Water.
Special: To perform: 3 hour; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 2 Augmentation Points. User takes a -2 penalty on all Fortitude saves against poison, and disease.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Heat/Cold Susceptibility
Rank: "C"
Type: Augmentation
Effect: Target's body does not react well to particularly hot or cold temperatures.
Special: To perform: 12 hours; Duration: Permanent
Drawback: ---
Description: Internal - Drawback - Gives Back 1 Augmentation Point. This ritual augments the Target's immune system dictating the actions of cold and heat. Target takes double damage from prolonged exposure to extreme heat or cold. (A Game Master's Discretion).
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Total: 160,000 Ryo
Beneficial aug points: 25
Extra Arms
Rank: "S"
Type: Augmentation
Effect: User grows an additional pair of arms. The extra arms behave exactly like their other arms.
Special: To perform: 12 hour; Duration: Permanent
Drawback: ---
Description: External - Takes up 6 Augmentation Points. For the purpose of combat, both extra arms take away the total amount of Movements the user may have. The user may gain multiple Claw Augmentations for these special arms and the Arms will gain Natural Claw attacks. Some feel this Ritual is worthless, however it is better to sacrifice Augmentation Ritual Points instead of sacrificing a whole Clan Slot for the Kumomusha.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo
Density Manipulation
Rank: "S"
Type: Augmentation
Effect: User is able to increase or decrease their density, granting them the following abilities.
Special: To perform: 12 hour; Duration: Permanent
Drawback: User may only use one of these at a time.
Description: Internal - Takes up 6 Augmentation Points. Reduce Density: Gain the ability to become incorporeal. Increase Density: User can gain Damage Reduction equal to 2 per Class Level. Furthermore this Damage Reduction stacks with any other form of Damage Reduction the user might already posses, including Techniques, Armour, Rituals, and Traits. User may use this ability a number of times equal to 2 per Class Level per day.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo
Hazy Shape
Rank: "A"
Type: Augmentation
Effect: user’s body constantly sheds light-refracting spores that make their form hazy and indistinct.
Special: To perform: 3 hour; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 4 Augmentation Points. User gains a +20 against an Opponent’s Observation. User gains a +1 augmentation bonus against attack.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo
Blindsight
Rank: "A"
Type: Augmentation
Effect: User can perceive things in their immediate vicinity without sight.
Special: To perform: 3 hour; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 5 Augmentation Points. Within 5 meters, the user uses non-visual senses, such as sensitivity to vibrations, keen smell, acute hearing, or echolocation, a creature with Blindsight maneuvers and fights as well as a sighted creature. Invisibility, darkness, and most kinds of concealment are irrelevant, though the user must have line of effect to a creature or object to discern that creature or object. Unless noted otherwise, Blindsight is continuous, and the user need do nothing to use it. Blindsight never allows a user to distinguish color or visual contrast. Blindsight does not subject a creature to gaze attacks (even though darkvision does). Deafening attacks thwart blindsight if it relies on hearing. Blindsight works underwater but not in a vacuum. Blindsight negates displacement and blur effects.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo
Adrenaline Jolt
Rank: "B"
Type: Augmentation
Effect: User can flood their bloodstream with extreme amounts of adrenaline to temporarily boost their Strength or Movements.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 3 Augmentation Points. Once per day, without sacrificing a movement user can temporarily increase their Might or their Agility by 1d4+1 points. The increase lasts for a number of rounds equal to 3 + Indomitable Fortitude.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Sonic Vibrations
Rank: "C"
Type: Augmentation
Effect: The Target develop the ability to fool sensors and animals capable of tracking the Target by vibrations.
Special: To perform: 12 Hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 1 Augmentation Point. Target's body emits a constant and wildly changing vibration, causing objects near the Target to tremble slightly. Additionally, the Target may not be tracked by creatures using a Tremor Sense ability, and any sensors or detection equipment that track based on vibration return nonsensical results, making it impossible to track the Target using such devices (though simple detectors will still register the Target's presence).
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo
Drawback points: 17
Material Allergy (Venator Alloy)
Rank: "C"
Type: Augmentation
Effect: An allergy that affects the user by negating Damage Reduction and reducing the target's movement by 1.
Special: To perform: 3 hour; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 5 Augmentation Points. The user suffers a reaction to an ordinary substance, such as a material. So long as they are in contact with the substance (breathing, touching, eating, etc.) they will suffer adverse effects. If a successful attack is made against the user with the allergy they will lose a Movement for the round. The user also loses any Damage Reduction that would normally shield against an attack. Before picking grabbing the Allergy Augmentation the user may choose from the list: Clay, Plastic, Iron, Specific Plant, Silver or Gold, Leather, Specific Material, Specific Animal, Bone and Ivory, and Specific Drug. May be chosen once. User may grab more Allergies for Roleplay purposes however it does not give any extra benefits.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Thin Skin
Rank: "C"
Type: Augmentation
Effect: User is more susceptible to harm.
Special: To perform: 12 hour; Duration: Permanent
Drawback: ---
Description: Internal - Drawback - Gives Back 5 Augmentation Points. User takes an additional 5 Armour Damage to all types of attacks.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Brittle Bones
Rank: "C"
Type: Augmentation
Effect: User's bones weaken such that you can no longer withstand hard or sudden impacts.
Special: To perform: 12 hour; Duration: Permanent
Drawback: User cannot take this Drawback if they have the Skeletal Reinforcement Augmentation.
Description: Internal - Drawback - Gives Back 4 Augmentation Points. User takes a penalty of 5 Armour Points in Bludgeoning Damage. In addition, the user takes an additional 6 Armour Points of damage from a fall.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Weaken Immune System
Rank: "C"
Type: Augmentation
Effect: User cannot live long outside of Water.
Special: To perform: 3 hour; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 2 Augmentation Points. User takes a -2 penalty on all Fortitude saves against poison, and disease.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Heat/Cold Susceptibility
Rank: "C"
Type: Augmentation
Effect: Target's body does not react well to particularly hot or cold temperatures.
Special: To perform: 12 hours; Duration: Permanent
Drawback: ---
Description: Internal - Drawback - Gives Back 1 Augmentation Point. This ritual augments the Target's immune system dictating the actions of cold and heat. Target takes double damage from prolonged exposure to extreme heat or cold. (A Game Master's Discretion).
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Total: 160,000 Ryo