Essence of Witchcraft
Oct 4, 2019 20:34:38 GMT -7
Post by Titan of Stone on Oct 4, 2019 20:34:38 GMT -7
After helping Kahimi with reigning in the chaos of the city Krystal laid atop one of the rooftops of the city glancing about for anything major like an explosion or a massive riot. Her early rest was less her plan and more that if they were going to meet before the ass crack of dawn then she needed to sleep sooner. Granted with her immunity to the cold she was left unaffected by the snow and ice dusted rooftops. As she slowly forced herself to sleep her body laid flat on the cold stone out of view while her ears flicked back and forth and her dreams would over take her.
--Flashback--
Flashes of light and pain seared through her form as her claws dug into her palms pulses of energy pouring over her body and within pooling into different sections inside of her. Convulsions wracked her body as Krystal cried out, the sound piercing even her own ears while her musculature flexed hard pulling at what held her restrained.
Pain pierced out and echoed as she felt multiple points in her body pooling with energy inside her. Deep growls rolled through her chest as she struggled harder until even her bones felt like they were ripping out of her flesh. Spikes felt like they were growing out from inside her until the nine points within popped echoing with a white pop of pain silencing everything and leaving her to float within a stark white void.
Drifting aimlessly as her body ached.
--end of flashback--
Krystal bolted awake growling looking around as flames ignited along her claws while electricity danced between them. In her frantic state her shadows were already flowing from her form. However, not a thing stood around her on her lofty perch, the only evidence of her pain being deep burnt gouges in the stone roof she slept on.
After a long moment Krystal sighed and let her shadows recede feeling her face and finding small crystals of sweat along her body that fell off harmlessly. As the cold winds blew she silently looked up at the crescent moon before shaking her head and falling from the roof flying off toward the meeting place for the siege.
8+5+38(19 heel)=51/51
352,000 ryo
Drawback Rituals
Achilles Heel x19 (x2 per Chakra Gate, x3 in heart)
Rank: "C"
Type: Augmentation
Effect: User has a major weakness that can be exploited.
Special: To perform: 1 hours; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 2 Augmentation Points. Any attack on this small spot gains an additional +20 Armour Ponts and bypasses all Natural Damage Reduction/Hardness.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Material Allergy -Tree Whisper
Rank: "C"
Type: Augmentation
Effect: An allergy that affects the user by negating Damage Reduction and reducing the target's movement by 1.
Special: To perform: 3 hour; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 5 Augmentation Points. The user suffers a reaction to an ordinary substance, such as a material. So long as they are in contact with the substance (breathing, touching, eating, etc.) they will suffer adverse effects. If a successful attack is made against the user with the allergy they will lose a Movement for the round. The user also loses any Damage Reduction that would normally shield against an attack. Before picking grabbing the Allergy Augmentation the user may choose from the list: Clay, Plastic, Iron, Specific Plant, Silver or Gold, Leather, Specific Material, Specific Animal, Bone and Ivory, and Specific Drug. May be chosen once. User may grab more Allergies for Roleplay purposes however it does not give any extra benefits.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Cosmetic Rituals
Luminous Eyes
Rank: "C"
Type: Augmentation
Effect: Target's eyes glow faintly, generating an eerie colored light at the Target's discretion.
Special: To perform: 2 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 0 Augmentation Points. The Target's eyes glow, but do not provide any illumination. At will, the Target may deactivate this Augmentation so as not to interfere with their hiding abilities in dark areas.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 4,000 Ryo
Unnatural Ears
Rank: "C"
Type: Augmentation
Effect: The type of ears the user has changes drastically.
Special: To perform: 2 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 0 Augmentation Points. An Augmentation Ritual which alters the Target's ears choice prior to the ritual performance. The type, whatever it may be, is unnatural and atypical of the target's species. Perhaps the Target's ears are now Cat like? Perhaps they want bunny like ears? Or perhaps they wish for their ears to faintly glow in the dark.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 4,000 Ryo
Unnatural Eyes
Rank: "C"
Type: Augmentation
Effect: The color of the Target's eyes change drastically.
Special: To perform: 2 hours; Duration: Permanent
Drawback: Cannot alter Bloodlimit Eyes, cannot alter Normal Eyes to have Bloodlimit Eyes.
Description: Internal - Takes up 0 Augmentation Points. An Augmentation Ritual which alters the Target's eyes to a color of the target's choice prior to the ritual performance. The color, whatever it may be, is unnatural and atypical of the Target's species. Perhaps the Target's eyes turn dead black, maybe they change color to suit the Target's mood, or perhaps they glow faintly in the dark.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 4,000 Ryo
Unnatural Hair
Rank: "C"
Type: Augmentation
Effect: Target's hair or fur color changes drastically to a shade that is uncommon for the Target.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 0 Augmentation Points. The Target may have fur or hair that is multicolored, streaked, splotched, or slightly luminescent. The Target may also have their hair turned into a different color and it will act as their natural hair color after the performance of this Augmentation Ritual. The Target's hair or fur may also change color with your mood. Change is determined prior to the performance of the Ritual. Target may alter their hair with this ritual 3 times. A 4th time will result in exaggerated coloring, and extreme hair loss with no chance of re-growth.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 4,000 Ryo
Unnatural Skin
Rank: "C"
Type: Augmentation
Effect: The color of the Target's skin or exoskeleton changes drastically, assuming a hue or texture that is both unnatural and atypical of the target.
Special: To perform: 1 hour; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 0 Augmentation Points. This ritual alters the Target's skin color through the Augmentation ritual. Target's skin might be a single color, splotched, or patterned in some freakishly unnatural way (or natural, however completely altered). The Target's skin might gain dynamic pigments that change color based on outside stimuli, such as exposure to ultraviolet light. Change is determined prior to the performance of the Ritual. Target may alter their skin pigment with this ritual 3 times. A 4th time will result in deformation and necrosis against the target's skin.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 4,000 Ryo
Beneficial Rituals
Claws
Rank: "C"
Type: Augmentation
Effect: Target's hands are a Transmutation and can transform into sharp claws.
Special: To perform: 2 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 1 Augmentation Point. Target gains the ability to transform their hands into sharp claws gaining additional slashing damage per unarmed attack depending on the Target's size. a single claw attack that deals slashing damage dependent on your size: Small 5 Armour Points, Medium-size 10 Armour Points, Large 15 Armour Points. Target's hands are treated as natural weapons. Having claws does not adversely affect the Target's manual dexterity. This Augmentation Ritual may be performed on 1 hand only at half the price, and half the amount of time to perform.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo
Direction Sense
Rank: "C"
Type: Augmentation
Effect: Target can perceive true north.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 1 Augmentation Point. An Augmentation Ritual performed in the brain of the Target. As long as the Target is awake, they always know what direction is true north. The Target also gains a Ritual Bonus +20 to their Direction Sense skill.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo
Expanded Lungs
Rank: "C"
Type: Augmentation
Effect: Target's lungs expand to hold a much larger amount of air, granting them increased capacity to hold their breath in situations where they could not normally breathe.
Special: To perform: 6 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 1 Augmentation Point. Whenever the Target attempts to hold their breath (such as while swimming or attempting to avoid breathing noxious fumes), double the amount of time the Target is able to hold their breath.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo
Tail
Rank: "C"
Type: Augmentation
Effect: The Target grows a thick tail.
Special: To perform: 1 hour; Duration: Permanent
Drawback: ---
Description: External - Takes up 1 Augmentation Point. The tail may be fur-covered, slender and whiplike like a rat’s, or scaly like a lizard’s. Although the tail improves the Target's balance and can serve as a weapon, it cannot be used for gripping objects. The Target gains a tail attack that deals bludgeoning damage dependent on the Target's size: Small 5 Armour Points, Medium-size 10 Armour Points, Large 15 Armour Points. The Target's tail is treated as a Natural Weapon. A creature that already has a tail or the Prehensile Tail Augmentation Ritual cannot gain this Augmentation Ritual. This Augmentation Ritual can be used in conjunction with the Stinger Augmentation Ritual. Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo
Adrenaline Jolt
Rank: "B"
Type: Augmentation
Effect: User can flood their bloodstream with extreme amounts of adrenaline to temporarily boost their Strength or Movements.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 3 Augmentation Points. Once per day, without sacrificing a movement user can temporarily increase their Might or their Agility by 1d4+1 points. The increase lasts for a number of rounds equal to 3 + Indomitable Fortitude.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Cleanse
Rank: "B"
Type: Augmentation
Effect: User is able to eject harmful objects or presences from their body forcefully, even after they have gained a foothold.
Special: To perform: 12 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 3 Augmentation Points. At will the user who fails a save against an invasive attack, the user may make 1 additional immediate save in the current round.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Pervasive Hearing
Rank: "B"
Type: Augmentation
Effect: User's hearing becomes sensitive enough that they can pick out conversations and noises several rooms away, despite walls or floors.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 3 Augmentation Points. User gains a +20 Ritual bonus to Observation checks pertaining to hearing. Furthermore, user may make Observation checks against characters in other rooms, on other floors of a building, or in areas otherwise separated by walls, stone, or other obstructions as though the barriers were not present. User suffers no penalties to Listen checks against targets in separate, enclosed spaces.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Pheromone, Energizing
Rank: "B"
Type: Augmentation
Effect: User develops the ability to emit a pheromone that causes other people to become motivated and encouraged, giving their allies a boost of confidence.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Neutral - Takes up 2 Augmentation Points. User can emit a pheromone that grants a +2 morale bonus to saves, and +10 to skill checks to every living creature within a 10-meter radius. Once activated, this ability lasts for a number of rounds equal to 1d6 + 1 per class level; user cannot choose to deactivate it prematurely. User may use this ability once per day.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Energy Absorption
Rank: "A"
Type: Augmentation
Effect: User can absorb impressive amounts of harmful energy.
Special: To perform: 12 hour; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 4 Augmentation Points. User gains resistance 10 Armour points to 2 types of energy or resistance 20 Armour Points to 1 type of energy, chosen from the following list. Acid, Ice, Electricity, Fire, or Sonic. This Augmentation Ritual stacks with Energy Diffusion.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo
Gravity Burst
Rank: "A"
Type: Augmentation
Effect: User’s body can bend and shape balls of concentrated gravity, allowing the user to fire concussive bursts at nearby opponents as part of a natural attack.
Special: To perform: 12 hour; Duration: Permanent
Drawback: ---
Description: External - Takes up 4 Augmentation Points. To perform it takes 1 movement equal in Handseals of a “C” Rank Jutsu. User gains a natural ranged weapon in the form of gravity burst. This gravity burst is projected from the palm of their hand, and that hand must be empty in order to effectively use this Augmentation. The gravity burst deals 12 Armour Points of Sonic and Concussive damage, and has a range increment of 10 meters, and a single rate of fire. The user can use this Augmentation a number of times per day equal to their Indomitable Fortitude.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo
Sonic Blasters
Rank: "A"
Type: Augmentation
Effect: A ritual that employs special tubes into the user's body and arms allowing them to shoot sonic blasts from the palm of their hands.
Special: To perform: 12 hour; Duration: Permanent
Drawback: If the air tubes are clogged, it will result in a terrible backfire bursting out of the side of the arms.
Description: Internal - Takes up 4 Augmentation Points. User is fitted with hollow air tubes that extended through their arms and opened through their hands allowing the user to propel a combination of air pressure and sound in various ratios, controlled by the user. User can control the ratio of air pressure and sound via Augmentation Ritual. By propelling this combination, user can release Sonic blasts of air. These blasts are powerful enough to destroy stone, and can be used to soften the ground. By increasing air pressure to 100% and reducing sound waves to 0%, the blasts can be used to deflect thrown kunai. Performing the technique and altering pressure takes "C" rank of handseals of time while the range is 7 meters plus 6 meters per Class Level coned. This technique may do 60 Armour Points worth of Sonic Damage. User may also create a massive gust of cutting wind with 80 Armour Points of Sonic Damage capable of leveling the surrounding area. This takes up "B" Rank worth of handseals of time. The range of this technique is 7 meters plus 6 meters per Class Level radius in a half circle. User may use 1 of these abilities once per round.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo
Density Manipulation
Rank: "S"
Type: Augmentation
Effect: User is able to increase or decrease their density, granting them the following abilities.
Special: To perform: 12 hour; Duration: Permanent
Drawback: User may only use one of these at a time.
Description: Internal - Takes up 6 Augmentation Points. Reduce Density: Gain the ability to become incorporeal. Increase Density: User can gain Damage Reduction equal to 2 per Class Level. Furthermore this Damage Reduction stacks with any other form of Damage Reduction the user might already posses, including Techniques, Armour, Rituals, and Traits. User may use this ability a number of times equal to 2 per Class Level per day.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo
Shocking Discharge
Rank: "S"
Type: Augmentation
Effect: User's body can store a minor electrical charge, sending it to any character or creature use has come into contact with.
Special: To perform: 12 hour; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 6 Augmentation Points. User gains the ability to deal 12 Armour Points of electrical damage to any creature the user damaged with an unarmed attack or natural weapon. Furthermore, if any opponent damages the user with a melee attack, the user may discharge 12 Armour Points of electrical damage to the opponent. The user may use this ability a number of times per day equal to 2 per Class Level.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo
Wormhole Jumper
Rank: "S"
Type: Augmentation
Effect: User has developed the ability to use gravity to warp time and space, creating a portal between their location and another location nearby.
Special: To perform: 12 hour; Duration: Permanent
Drawback: ---
Description: Neutral - Takes up 6 Augmentation Points. Once per day the user may instantly transfer themselves from their current location to any other spot within 150 meters of their current location. The user always arrive at exactly the spot desired—whether by simple visualizing the area or by stating a direction. After using this Augmentation, the user cannot take any other forms of action until their next round. User can bring along objects as long as their weight does not exceed triple the user's weight. User may also bring 2 additional willing or smaller creature per Class Level. A large creature counts as 2 Medium creatures, a Huge creature counts as 2 large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with the user. If the user arrives in a place that is already occupied by a solid body, the user and each creature traveling will take Minor damage and is shunted to a random open space on a suitable surface within 30 meters of the intended location.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo
X-Ray Vision
Rank: "S"
Type: Augmentation
Effect: User can see into and through solid matter.
Special: To perform: 3 hour; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 6 Augmentation Points. A vision that allows the user to see skeletal figures, and metallic objects through other solid objects. They are only able to see through 2 meter worth of solid objects. If no obstruction is in the way the user is able to see another person's skeletal figure and/or metallically objects the person may hold within the distance of normal eye sight. X-ray vision has a maximum range of 6 meters and allows the user to see as if they were looking at something in normal light, even if there is no illumination.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo
Achilles Heel x19 (x2 per Chakra Gate, x3 in heart)
Rank: "C"
Type: Augmentation
Effect: User has a major weakness that can be exploited.
Special: To perform: 1 hours; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 2 Augmentation Points. Any attack on this small spot gains an additional +20 Armour Ponts and bypasses all Natural Damage Reduction/Hardness.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Material Allergy -Tree Whisper
Rank: "C"
Type: Augmentation
Effect: An allergy that affects the user by negating Damage Reduction and reducing the target's movement by 1.
Special: To perform: 3 hour; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 5 Augmentation Points. The user suffers a reaction to an ordinary substance, such as a material. So long as they are in contact with the substance (breathing, touching, eating, etc.) they will suffer adverse effects. If a successful attack is made against the user with the allergy they will lose a Movement for the round. The user also loses any Damage Reduction that would normally shield against an attack. Before picking grabbing the Allergy Augmentation the user may choose from the list: Clay, Plastic, Iron, Specific Plant, Silver or Gold, Leather, Specific Material, Specific Animal, Bone and Ivory, and Specific Drug. May be chosen once. User may grab more Allergies for Roleplay purposes however it does not give any extra benefits.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Cosmetic Rituals
Luminous Eyes
Rank: "C"
Type: Augmentation
Effect: Target's eyes glow faintly, generating an eerie colored light at the Target's discretion.
Special: To perform: 2 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 0 Augmentation Points. The Target's eyes glow, but do not provide any illumination. At will, the Target may deactivate this Augmentation so as not to interfere with their hiding abilities in dark areas.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 4,000 Ryo
Unnatural Ears
Rank: "C"
Type: Augmentation
Effect: The type of ears the user has changes drastically.
Special: To perform: 2 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 0 Augmentation Points. An Augmentation Ritual which alters the Target's ears choice prior to the ritual performance. The type, whatever it may be, is unnatural and atypical of the target's species. Perhaps the Target's ears are now Cat like? Perhaps they want bunny like ears? Or perhaps they wish for their ears to faintly glow in the dark.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 4,000 Ryo
Unnatural Eyes
Rank: "C"
Type: Augmentation
Effect: The color of the Target's eyes change drastically.
Special: To perform: 2 hours; Duration: Permanent
Drawback: Cannot alter Bloodlimit Eyes, cannot alter Normal Eyes to have Bloodlimit Eyes.
Description: Internal - Takes up 0 Augmentation Points. An Augmentation Ritual which alters the Target's eyes to a color of the target's choice prior to the ritual performance. The color, whatever it may be, is unnatural and atypical of the Target's species. Perhaps the Target's eyes turn dead black, maybe they change color to suit the Target's mood, or perhaps they glow faintly in the dark.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 4,000 Ryo
Unnatural Hair
Rank: "C"
Type: Augmentation
Effect: Target's hair or fur color changes drastically to a shade that is uncommon for the Target.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 0 Augmentation Points. The Target may have fur or hair that is multicolored, streaked, splotched, or slightly luminescent. The Target may also have their hair turned into a different color and it will act as their natural hair color after the performance of this Augmentation Ritual. The Target's hair or fur may also change color with your mood. Change is determined prior to the performance of the Ritual. Target may alter their hair with this ritual 3 times. A 4th time will result in exaggerated coloring, and extreme hair loss with no chance of re-growth.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 4,000 Ryo
Unnatural Skin
Rank: "C"
Type: Augmentation
Effect: The color of the Target's skin or exoskeleton changes drastically, assuming a hue or texture that is both unnatural and atypical of the target.
Special: To perform: 1 hour; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 0 Augmentation Points. This ritual alters the Target's skin color through the Augmentation ritual. Target's skin might be a single color, splotched, or patterned in some freakishly unnatural way (or natural, however completely altered). The Target's skin might gain dynamic pigments that change color based on outside stimuli, such as exposure to ultraviolet light. Change is determined prior to the performance of the Ritual. Target may alter their skin pigment with this ritual 3 times. A 4th time will result in deformation and necrosis against the target's skin.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 4,000 Ryo
Beneficial Rituals
Claws
Rank: "C"
Type: Augmentation
Effect: Target's hands are a Transmutation and can transform into sharp claws.
Special: To perform: 2 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 1 Augmentation Point. Target gains the ability to transform their hands into sharp claws gaining additional slashing damage per unarmed attack depending on the Target's size. a single claw attack that deals slashing damage dependent on your size: Small 5 Armour Points, Medium-size 10 Armour Points, Large 15 Armour Points. Target's hands are treated as natural weapons. Having claws does not adversely affect the Target's manual dexterity. This Augmentation Ritual may be performed on 1 hand only at half the price, and half the amount of time to perform.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo
Direction Sense
Rank: "C"
Type: Augmentation
Effect: Target can perceive true north.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 1 Augmentation Point. An Augmentation Ritual performed in the brain of the Target. As long as the Target is awake, they always know what direction is true north. The Target also gains a Ritual Bonus +20 to their Direction Sense skill.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo
Expanded Lungs
Rank: "C"
Type: Augmentation
Effect: Target's lungs expand to hold a much larger amount of air, granting them increased capacity to hold their breath in situations where they could not normally breathe.
Special: To perform: 6 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 1 Augmentation Point. Whenever the Target attempts to hold their breath (such as while swimming or attempting to avoid breathing noxious fumes), double the amount of time the Target is able to hold their breath.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo
Tail
Rank: "C"
Type: Augmentation
Effect: The Target grows a thick tail.
Special: To perform: 1 hour; Duration: Permanent
Drawback: ---
Description: External - Takes up 1 Augmentation Point. The tail may be fur-covered, slender and whiplike like a rat’s, or scaly like a lizard’s. Although the tail improves the Target's balance and can serve as a weapon, it cannot be used for gripping objects. The Target gains a tail attack that deals bludgeoning damage dependent on the Target's size: Small 5 Armour Points, Medium-size 10 Armour Points, Large 15 Armour Points. The Target's tail is treated as a Natural Weapon. A creature that already has a tail or the Prehensile Tail Augmentation Ritual cannot gain this Augmentation Ritual. This Augmentation Ritual can be used in conjunction with the Stinger Augmentation Ritual. Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo
Adrenaline Jolt
Rank: "B"
Type: Augmentation
Effect: User can flood their bloodstream with extreme amounts of adrenaline to temporarily boost their Strength or Movements.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 3 Augmentation Points. Once per day, without sacrificing a movement user can temporarily increase their Might or their Agility by 1d4+1 points. The increase lasts for a number of rounds equal to 3 + Indomitable Fortitude.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Cleanse
Rank: "B"
Type: Augmentation
Effect: User is able to eject harmful objects or presences from their body forcefully, even after they have gained a foothold.
Special: To perform: 12 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 3 Augmentation Points. At will the user who fails a save against an invasive attack, the user may make 1 additional immediate save in the current round.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Pervasive Hearing
Rank: "B"
Type: Augmentation
Effect: User's hearing becomes sensitive enough that they can pick out conversations and noises several rooms away, despite walls or floors.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 3 Augmentation Points. User gains a +20 Ritual bonus to Observation checks pertaining to hearing. Furthermore, user may make Observation checks against characters in other rooms, on other floors of a building, or in areas otherwise separated by walls, stone, or other obstructions as though the barriers were not present. User suffers no penalties to Listen checks against targets in separate, enclosed spaces.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Pheromone, Energizing
Rank: "B"
Type: Augmentation
Effect: User develops the ability to emit a pheromone that causes other people to become motivated and encouraged, giving their allies a boost of confidence.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Neutral - Takes up 2 Augmentation Points. User can emit a pheromone that grants a +2 morale bonus to saves, and +10 to skill checks to every living creature within a 10-meter radius. Once activated, this ability lasts for a number of rounds equal to 1d6 + 1 per class level; user cannot choose to deactivate it prematurely. User may use this ability once per day.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Energy Absorption
Rank: "A"
Type: Augmentation
Effect: User can absorb impressive amounts of harmful energy.
Special: To perform: 12 hour; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 4 Augmentation Points. User gains resistance 10 Armour points to 2 types of energy or resistance 20 Armour Points to 1 type of energy, chosen from the following list. Acid, Ice, Electricity, Fire, or Sonic. This Augmentation Ritual stacks with Energy Diffusion.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo
Gravity Burst
Rank: "A"
Type: Augmentation
Effect: User’s body can bend and shape balls of concentrated gravity, allowing the user to fire concussive bursts at nearby opponents as part of a natural attack.
Special: To perform: 12 hour; Duration: Permanent
Drawback: ---
Description: External - Takes up 4 Augmentation Points. To perform it takes 1 movement equal in Handseals of a “C” Rank Jutsu. User gains a natural ranged weapon in the form of gravity burst. This gravity burst is projected from the palm of their hand, and that hand must be empty in order to effectively use this Augmentation. The gravity burst deals 12 Armour Points of Sonic and Concussive damage, and has a range increment of 10 meters, and a single rate of fire. The user can use this Augmentation a number of times per day equal to their Indomitable Fortitude.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo
Sonic Blasters
Rank: "A"
Type: Augmentation
Effect: A ritual that employs special tubes into the user's body and arms allowing them to shoot sonic blasts from the palm of their hands.
Special: To perform: 12 hour; Duration: Permanent
Drawback: If the air tubes are clogged, it will result in a terrible backfire bursting out of the side of the arms.
Description: Internal - Takes up 4 Augmentation Points. User is fitted with hollow air tubes that extended through their arms and opened through their hands allowing the user to propel a combination of air pressure and sound in various ratios, controlled by the user. User can control the ratio of air pressure and sound via Augmentation Ritual. By propelling this combination, user can release Sonic blasts of air. These blasts are powerful enough to destroy stone, and can be used to soften the ground. By increasing air pressure to 100% and reducing sound waves to 0%, the blasts can be used to deflect thrown kunai. Performing the technique and altering pressure takes "C" rank of handseals of time while the range is 7 meters plus 6 meters per Class Level coned. This technique may do 60 Armour Points worth of Sonic Damage. User may also create a massive gust of cutting wind with 80 Armour Points of Sonic Damage capable of leveling the surrounding area. This takes up "B" Rank worth of handseals of time. The range of this technique is 7 meters plus 6 meters per Class Level radius in a half circle. User may use 1 of these abilities once per round.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo
Density Manipulation
Rank: "S"
Type: Augmentation
Effect: User is able to increase or decrease their density, granting them the following abilities.
Special: To perform: 12 hour; Duration: Permanent
Drawback: User may only use one of these at a time.
Description: Internal - Takes up 6 Augmentation Points. Reduce Density: Gain the ability to become incorporeal. Increase Density: User can gain Damage Reduction equal to 2 per Class Level. Furthermore this Damage Reduction stacks with any other form of Damage Reduction the user might already posses, including Techniques, Armour, Rituals, and Traits. User may use this ability a number of times equal to 2 per Class Level per day.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo
Shocking Discharge
Rank: "S"
Type: Augmentation
Effect: User's body can store a minor electrical charge, sending it to any character or creature use has come into contact with.
Special: To perform: 12 hour; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 6 Augmentation Points. User gains the ability to deal 12 Armour Points of electrical damage to any creature the user damaged with an unarmed attack or natural weapon. Furthermore, if any opponent damages the user with a melee attack, the user may discharge 12 Armour Points of electrical damage to the opponent. The user may use this ability a number of times per day equal to 2 per Class Level.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo
Wormhole Jumper
Rank: "S"
Type: Augmentation
Effect: User has developed the ability to use gravity to warp time and space, creating a portal between their location and another location nearby.
Special: To perform: 12 hour; Duration: Permanent
Drawback: ---
Description: Neutral - Takes up 6 Augmentation Points. Once per day the user may instantly transfer themselves from their current location to any other spot within 150 meters of their current location. The user always arrive at exactly the spot desired—whether by simple visualizing the area or by stating a direction. After using this Augmentation, the user cannot take any other forms of action until their next round. User can bring along objects as long as their weight does not exceed triple the user's weight. User may also bring 2 additional willing or smaller creature per Class Level. A large creature counts as 2 Medium creatures, a Huge creature counts as 2 large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with the user. If the user arrives in a place that is already occupied by a solid body, the user and each creature traveling will take Minor damage and is shunted to a random open space on a suitable surface within 30 meters of the intended location.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo
X-Ray Vision
Rank: "S"
Type: Augmentation
Effect: User can see into and through solid matter.
Special: To perform: 3 hour; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 6 Augmentation Points. A vision that allows the user to see skeletal figures, and metallic objects through other solid objects. They are only able to see through 2 meter worth of solid objects. If no obstruction is in the way the user is able to see another person's skeletal figure and/or metallically objects the person may hold within the distance of normal eye sight. X-ray vision has a maximum range of 6 meters and allows the user to see as if they were looking at something in normal light, even if there is no illumination.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo