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Personality: Lucifer is a quiet soft-spoken individual. He is a kind person to most and is not one to engage in combat due to his fear of failure. Lucifer is a small man in a large man’s body, in the sense that as his body continued to grow his self-image was still the small skinny guy who got bullied and teased. He is quick to help the under dog and has a strong hatred for bullying and hazing, and is not afraid to stand up for someone who is a victim.
Lucifer is a far different man outside of his town. When out on missions or in combat he is very focused and precise and meticulous. Short tempered and very stubborn causes Lucifer to often get in fights with friends, comrades, and enemies. Lucifer always goes with his gut opinion and sticks to his guns thick and thin, and he believes his opinions and feelings are all he needs to worry about.
Lucifer is usually very mellow and calm and knows how to shut up and take orders. He works in silence and speaks with his actions more so than his words. He is perfectly fine spending time with someone with only speaking a handful of words. Lucifer is all about hard work and dedication and it is what fuels the fire in his heart to become a strong shinobi who can help those in need.
Appearance: Lucifer has long soft curly black hair. His face is soft and youthful with a well-defined squared chin. A cold dark gloomy gaze on Lucifer’s typical resting facial expression. His skin is a dark olive tone from his mountainous heritage.
Lucifer has a well-developed physique that is a result of years of hard labor work. Large traps and wise shoulders with a narrow waist. Lucifer also has larger upper arms with well-developed forearms that really compliment is overall physique. His height makes him look slender even with his dense muscular body.
Lucifer keeps an appropriate outfit to wear whilst traveling around his village. Fur cloaks cover his normal outfit which is usually a white wife beater and some black straight legged work jeans with various utility pockets. He also wears black leather working boots to keep his feet in healthy and safe condition. Overall, he is a professional and well-dressed individual who rocks the working man look at all times, because he’s always ready to get his hands dirty.
History: Lucifer grew up in a normal town home on the outskirts of the village. Due to a lack of income Lucifer spent much of his early youth helping his father during the day who was a weapon smith. Though Lucifer’s father made a large sum of money from his creations, he was even faster at spending it. Lucifer’s family was constantly in debt and below the poverty line due to a sickening gambling addiction that Lucifer’s father had.
Lucifer a developing young boy was malnourished and skinny as was his mother, unlike his father who had an extended belly from the buffets at the casino that he ate plentiful of every day. Lucifer and his mother were no match for the man. On Lucifer’s 12th birthday Lucifer’s mother tried to take the boy and run away, only to be met at the door by Lucifer’s father. Lucifer’s father beat Lucifer’s mother for the first time that night, and it then continued time and time again, and Lucifer and his mother were both so malnourished they struggled to recover form the bruising.
At academy Lucifer was teased for being so deathly skinny, and his mother would put makeup on him to hide the bruising from the townspeople, and so Lucifer was an outcast and bullied. He would regularly get jumped on his walk home from school, by some boys who would take Lucifer’s shoes or clothes only to burn and destroy the clothes in front of Lucifer’s face. Lucifer was not full of hatred or disturbance he had no wish to kill or harm anyone, he believed that this is the hand he was dealt and that there was no hope for change. Though he desperately wanted a new life for his mother.
As time went on Lucifer began to grow as if the hard life he was living and intense conditions only ignited a flame in his body, he grew larger and faster than everyone else at school. Lucifer’s dad would make the boy starve only to keep him in check, for Lucifer’s father feared Lucifer growing and being capable of fighting back. Despite all the father’s efforts, it could not be stopped and every day the boy woke up Lucifer had put on multiple lbs. of pure dense muscle. Eventually Lucifer was able to break free from his father’s abuse and scrape up enough coin to start a new shop and get into the weapon smith trade like he had learned from his father and provide for his mother. He also took a new interest in being a shinobi to help those in need like he wished he had at a younger age, help.
Last Edit: Oct 20, 2019 14:47:43 GMT -7 by Lucifer
Rank: "B" Type: Main, Bludgeoning, Club Effect: An oversized club is a blunt object usually made of wood or metal. Special: --- Drawback: Due to the weapon's size each technique performed while wielding this weapon takes up 3 movements. Description: A Two-Handed Weapon. These weapons do +16 Amour Points of Damage. An Oversized Club is a superior 2-handed melee weapon in the heavy weapons group. An Oversized Club is 18 inches longer than a Great Club and is too large for a Medium-size creature to use with 2-hands correctly. A large creature could use an Oversized Club with two hands and will not suffer any drawbacks while wielding the weapon. A creature may learn Weapon Specialization: Speed Training to remove the drawbacks of Movement restrictions. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed. Limit: These items may be bought inside any Weapon Shop. Cost: 13,000 Ryo
Rank: "C" Type: Main, Slot Holder, 10 Slot, Wearable Container Effect: Butt packs are small to medium sized packs worn around the belt, above a person's behind, similar to a fanny pack. Special: --- Drawback: --- Description: Picture The butt pack has the volume for 10 Slots, so it can hold a plethora of items inside. 1 Butt Pack takes up 3 Pouch Slots when applying to Individual Integrated Fighting System apparel and other basic apparel. It can be attached to a Modular Lightweight Load-Carrying Equipment system, attached to Basic Apparel, or carried like a Wearable Container as it has a handle along the midsection of the pack along the top. Butt packs are commonly worn by military during missions to carry combat essentials while keeping their hands free. Butt packs are stylish packs that can be worn by anyone to carry everyday essentials. Limit: These type of items may be bought inside any Tailor Shop. Cost: 2,000 Ryo Each.
Rank: "C" Type: Main, Slot Holder, 30 Slots, Wearable Container Effect: Patrol packs enable operatives to travel lighter and longer than is possible with traditional backpacks. Special: --- Drawback: --- Description: Picture A wearable container can hold up to 30 slots. The Modular Lightweight Load-Carrying Equipment Patrol Pack has a volume of approximately 1,500 cubic inches including the outside pocket that is specifically sized to house a standard protective mask and allow quick and easy access to it. The pack attaches to the pack frame on top of the Main Pack or is donned and doffed over a Tactical Vest. the exterior sides and outermost surface of the Patrol Pack contains webbing to accomplish secure attachment/detachment of other pouches. They can hold 2 pouches on each side. The pack is accessible through the top and has a flap covering the opening and providing water resistance. Limit: These type of items may be bought inside any Tailor Shop. Cost: 6,000 Ryo Each.
Rank: "S" Type: Secondary, 100 per Slot, Ingestibles, Bolus Effect: A pill that increases the blood flow of the body to stabilize and close bleeding wounds. Can restore a dead person to life within 1 minute of death. Special: --- Drawback: --- Description: Mix the anserke, balisse, culen, and the peony using a filtration method. Then pour the mixture into a spherical hatch filled with the mulungu resin. Allow the mulungu resin to harden. This takes 20 minutes to create. This creates 1 thumb-vial of "Blood Increasing Pill". When eaten, on the user's next turn the blood increasing pill speeds up the formation and increases the blood in the body. All bleeding wounds are immediately sealed and the user is no longer bleeding. The user also gains armour points of healing equal to 6 and automatically stabilizes if in dying condition. After having lost a significant amount of blood, a user can use this pill to replenish their blood so they can continue to live. If a user is forced to eat this pill after being dead less than 1 minute, the body's heart will begin to pump again and the body will automatically be stabilized. Ingredients 1 balisse fruit. 1 standard-shot of culen. 1 standard-vial of mulungu resin. 1 standard-shot of peony. Limit: These types of items may be bought inside any Alchemist Shop. Cost: 1,065 Ryo Each.
Rank: "S" Type: Secondary, 15 per Slot, Chemicals & Compounds, Explosive Effect: A container used to release smoke in a fairly lengthy distance for a short amount of time. Special: --- Drawback: --- Description: Mix the sweetspire and saltpeter in a pot on low heat. Make sure not to boil the two. Place the mixture into another container and allow it to cool until it solidifies. This will make 1 standard-shot of "Smoke Pellet". This is a small clay mixture. When you break the sphere through a timer of 1/2 round or by a hard strike, the substances will react with the strike and fill an 8-meter radius cubed area with a cloud of harmless smoke. A bank of smoke billows from the point it was destroyed. The smoke obscures all sight, including darkvision, beyond 2 meters. A creature within 2 meters has concealment. Creatures farther away have total concealment. A moderate wind (11+ mph) disperses the smoke in 4 rounds; a strong wind (21+ mph) disperses the fog in 1 round. The smoke dissipates naturally after 1 minute. Ingredients 1/2 standard-vial of sweetspire. 1 standard-vial of saltpeter. Limit: These types of items may be bought inside any Alchemist Shop. Cost: 1,992 Ryo Each.
Rank: "C" Type: Secondary, 1per Slot, Gadget, Surveillance, Transmitter Effect: A radio transmitting device that sends signals through electromagnetic waves. Special: --- Drawback: Limited Range in transmitting information. Description: Picture A small combined radio transmitter and receiver, usually operating on shortwave that can be carried around by one person. Dimensions are 5 inches by 1.7 inches by 2.1 inches. The radio has a built in speaker / Microphone, Volume control and Squelch facility. The radio can be used with a short or long antenna and operates from a 15 Volt battery. Range between two radios is 20 miles (Distance between close approximate threads in a single board.) Limit: These items may be bought inside any Gadget Shop. Cost: 1,500 Ryo Each
Last Edit: Oct 20, 2019 22:58:25 GMT -7 by Lucifer
Ancestry: Jotunn Rank: "C" Skill: Heritage Trait Effect: User is a descended from the giants who ruled the mountain spanning the empire of the world in ages past, and possess a truly impressive stature. Special: --- Drawback: Cannot gain any other Ancestry Traits. Description: Ancestors of the Jotunn lose +2 points to any 1 IMPACT-L, however, they gain +2 Might, + 2 Perception, -2 Agility. Whenever the user Roleplays they are treated as Large if that's advantageous to the user. Movements, and Damage Reduction is equal to that of a Large Creature while maintaining the Medium Size. The user is also considered to be Large when determining whether a creature's special attacks based on size (such as Swallow Whole) affect the user. If the user wishes to determine their character's height and weight randomly, their base height is 6' 4" (male) or 6' 0" (female), and your base weight is 170 lb. (male) or 150 lb. (female). This trait replaces 1 Freebies. Limit: Must start with Character; replaces 1 Freebies.
Artisan – Weapon Smith Rank: "C" Skill: Social Trait Effect: The user has spent time working under artisans, or their parents were artisans who were particularly skilled at their trade. Special: --- Drawback: --- Description: The user gains a +10 Trait Bonus on a single crafting skill (Weapon Smith). This trait replaces 1 Freebies. Limit: Must start with Character; replaces 1 Freebies.
Blink Rank: "B" Skill: Chakra Trait Effect: The user can teleport a brief distance. Special: --- Drawback: --- Description: The user has experienced or traveled through different planes of existence at a young age, and so formed an attunement with the fabric of space. Once per day per class level, the user may teleport 3 meters per Class Level in any direction. The blink teleport may be used in the air or underwater, but it doesn't teleport the user through or into solid spaces unless the user is incorporeal. This brief teleportation takes a weaving movement to use but is an instantaneous action. This trait replaces 2 Freebies. Limit: Must start with Character; replaces 2 Freebies.
Chakra Resistance Rank: "B" Skill: Chakra Trait Effect: Some Humans are even less affected by Chakra. Special: --- Drawback: --- Description: Increases the characters natural bonus on saves vs. Chakra Jutsus & Chakra-like effects to +4 Trait Bonus. Users gain a Damage Resistance against Chakra Techniques equal to 20 points Racial Bonus. This trait replaces 2 Freebies. Limit: Must start with Character; replaces 2 Freebies.
Engineer Rank: "C" Skill: Heritage Trait Effect: User knows all there is to know about construction and invention. Special: --- Drawback: --- Description: User has +20 Skill points to divide as they wish among Craft, Engineering, Disable Device, Technician, and Construction, Siege Works. At each Class Level the user gain an additional +5 Heritage skill Points to place in any one of these skills. User gains +1 Heritage Points per die roll when learning the skill. User must choose in either having a +5 to all following skills: Artistic Ability, Bowyer/Fletcher, Cobbling, Construction, Disable Device, Fondling (Covert Appraisal Technique), Escape Artist, Forgery, Gem Cutting, Leatherworking, Locksmithing, Lock Picking, Metal Working, Musical Instrument, Pick-Pocket, Pottery, Ride, Rope Use, Sleight of Hand, and Weaponsmith or +10 to any 1 of their Heritage Skills. User is adept at dismantling and rebuilding just about anything they come across. User may disable a "C" and "D" Rank device in half a movement, and any other device in 1d3 rounds. In addition user gains a +5 competence bonus to all Craft, Disable Device, and Engineering. This trait replaces 1 Freebies. Limit: Must start with Character; replaces 1 Freebies.
Heavy Hitter Rank: "C" Skill: Regional Trait Effect: User has trained in martial arts and so their blows are especially painful. Special: --- Drawback: --- Description: User gains a +5 Trait bonus to Attack Damage. This trait replaces 1 Freebies. Limit: Must start with Character; replaces 1 Freebies.
Mathematical Prodigy Rank: "C" Skill: Chakra Trait Effect: Mathematics has always come easily for the user, and they have always been able to "see the math" in the physical and Chakra world. Special: --- Drawback: --- Description: User gains a +5 bonus on Chakra Lore and Engineering, and Techcraft checks, and 1 of these skills (User's choice) gain 1 additional Die Roll each time learned. This trait replaces 1 Freebies. Limit: Must start with Character; replaces 1 Freebies.
Vengeful Rank: "C" Skill: Combat Trait Effect: During the user's childhood, they suffered occasional or frequent abuse from those too powerful for them to resist. Special: --- Drawback: --- Description: Whenever the user strikes the last creature that damaged them in the past 24 hours, they gain a +5 Armour Points in Attack damage in trait bonus against that creature. This trait replaces 1 Freebies. Limit: Must start with Character; replaces 1 Freebies.
Last Edit: Oct 21, 2019 22:20:02 GMT -7 by Lucifer
Rank: "C" Skill: TaiJutsu/Supplementary Effect: The user can use larger than normal weapons with ease. Special: --- Drawback: --- Description: The user can treat any weapon as if it were 1 size category smaller than normal and one category "lighter" for the purpose of determining the amount of effort it takes to wield. For instance, a user with this technique could wield a Great Sword as a 1-handed weapon, or they could wield a large great sword as a 2-handed weapon. The weapon still deals its normal amount of damage. Limit: Must take from Universal TaiJutsu.
Rank: "C" - Always 30 TP no matter the class Skill: TaiJutsu/Supplementary Effect: Reduces Oversized weaponry movement restrictions each time learned. Special: --- Drawback: Must learn Multiple Times. Description: May only learn 3 times. This technique allows the user to better grasp the training of the Big "Freaking" Weapon. This Jutsu reduces the amount of movements it takes to perform a technique by 1. User may only learn this technique 3 times. On the 2nd learning this technique reduces the amount of movements of 1 technique per movement. The 3rd time allows the user to wield the weapon as fast as they possibly can, removing the 1 technique per movement restriction. Limit: Must take from Universal TaiJutsu.
Rank: "C" Skill: NinJutsu Effect: This Jutsu imbues the user with great bravery and morale in battle. Special: --- Drawback: --- Description: A personal technique. The duration of this technique is 1 hour per Class Level. This Jutsu enables the user to gain great bravery and morale in battle. The user gains a +2 morale bonus on Attack Damage, Will Save, and +10 to Skill Checks. Limit: Universal NinJutsu Technique.