Cyclops is not just an X-Men
Apr 9, 2020 9:27:10 GMT -7
Post by Madame Loki on Apr 9, 2020 9:27:10 GMT -7
Cyclops
Rank: "S"
Type: Very Rare, Huge, Mystical Beast
Effect: This immense, green creature stands on two thick legs, glaring with a single massive eye as it displays knifelike talons.
Special: Preparation: ---; Duration: ---
Drawback: ---
Description: Picture Also known as Mapinguari, or the Eye-Giant. This immense, green creature stands on two thick legs, glaring with a single massive eye as it displays knifelike talons. The Cyclops is a creature of legend, a beast many claim to have seen, though few who actually encounter one live to tell their story. A Cyclops patrols a territory so large that some believe each claims an entire forest as its own. A Cyclops stands approximately 20 feet tall and weighs 15,000 pounds. The Cyclops is a bully and uses its claws to overpower anything that gets in its way. They can claw dealing 21 Armour Points of Damage, and can bite dealing 21 Armour Points of damage. As a "C" Rank weaving movement but no more often than once per hour, a Cyclops can emit a terrifying howl that can be heard up to 1 mile away. The effects of this howl increase in severity the closer a creature is to the Cyclops, but can be negated with a successful 18 Will save. Creatures within 30 feet that fail their saving throws become paralyzed with fear for 1d4 rounds, then panicked for 1d4 rounds, and then shaken for 24 hours. At range of 31 to 90 feet, creatures that fail become panicked for 1d4 rounds, after which they are shaken for 24 hours. Creatures beyond 90 feet up to the full range of 1 mile that fail their save are merely shaken for 24 hours. This is a sonic mind-affecting fear effect. Once a creature successfully saves, it is immune to that particular Cyclops frightening howl for 24 hours. Cyclops have an aura of Stench. Any creature within 30 feet must make a Fortitude 22 save or be sickened for 10 rounds. Creatures that successfully save cannot be affected by the same creature's stench for 24 hours. There is a 5% chance of running into a Petrifying Cyclops. Petrifying Cyclops have a beam attack of 20 meters capable of turning the targets into stone permanently. Range is 20 meter line with a Fortitude 24 Save. After turning its subjects into stone it'll eat the subjects "alive". Cyclops are Landbound. A Cyclops fears deep water and is unable to cross lakes, rivers, or streams wider than 4 meters. It is unaffected by shallow puddles and similar wet areas. A Cyclops forced into a body of water becomes staggered and does everything it can to exit the water as quickly as possible. The Cyclops sinks in water and cannot swim—it must walk through water to escape, and runs the risk of drowning in water that is 8 meters deep or deeper.
Yields: The eye of the Cyclops is the most valuable item used for various mixtures and creations. 1 eye is the size of 1 Half-Bottle, or 6inches in diameter. Cyclops Eye Soup - Serving 1 - 1 Cup. A Cyclops eye that is properly harvested can be prepared into a gritty broth that tastes like dirt, but grants the consumer a vision of how to seize glory that may come to be. If the consumer hits with a critical hit in the next 8 hours after eating the soup, they hit with more damage equal to half of their base attack. A skilled chef can stretch the Cyclops eye to prepare 2 servings if they succeed on a Difficult Difficulty Cooking check, with an additional serving for every +20. Cyclops Crystal Eye - The eye of a Cyclops still contains some of its miraculous oracular powers of the gigantic race. Alchemists make these by crystallizing the eye using 2 coin-canisters of Crystal Leaf (4,000 Ryo) using an Infusion process. Eye must be undamaged. This 6 inch wide eye is useful in Divinaton and Scrying Rituals, where it can serve as an extra focus granting a +1 to the effective Mastery level of the user, which does not consume the eye. The eye can be used as a Crystal Ball. Cyclopean Ring - This silver ring appears to have a closed eyelid in place of where the condensed Cyclops eye would normally be. This is created by heating the eye and filtering it into a gem container the size of a Standard-vial along with an infusion application with 4 coin-canisters of Crystal Leafs (8,000 Ryo). When its power is activated the eye opens for 1 round, revealing a miniature gemmed Cyclops eye. Once per day as a non-movement, the wearer can pear into an occluded visual spectrum of possible futures, gaining insight that allows them to select the exact result of one type of die roll before the roll is made. This effect can alter an action taken by the wearer only, and cannot be applied to the rolls of others.
Diet: Carnivore; Intelligence: Semi; Activity: Any; Alignment: Neutral (Evil); Organization: Solitary; Number Appearing: 1-2; Region: Forest; Identification: Average; Cultivation: Difficult; Skills: +40 Stealth (+80 Stealth in Forest); Innate Abilities: Darkvision 20 meters. Light Vision. Aura (Stench). Natural Armour +18. DR 15/Slashing. Frightening Howl. Weakness: Landbound.
Limit: Must know Creature Lore for Forest Regions. 6% chance in finding.
Cost: 35,000 Ryo per Animal; 12,000 Ryo Ryo per Half Bottle of Eye; 18,000 Ryo per Cup of Cyclops Eye Soup; 55,000 Ryo per Cyclops Crystal Eye; 120,000 Ryo per Cyclopean Ring.
Search Find Rate: 26% (6%+ 20% Luck bonus)
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Loki walked out into the forest of the Land Of Rain. She needed to take a break from crafting the turtle tokens. So she would go out and find the materials that she was going to need to create the Cyclops eyes that she had planned. It would also help her with her creation and defense of the Portal House that she was going to be implementing soon. She shrouded herself in shadow as she she stealthy make her way through the area.
Rank: "S"
Type: Very Rare, Huge, Mystical Beast
Effect: This immense, green creature stands on two thick legs, glaring with a single massive eye as it displays knifelike talons.
Special: Preparation: ---; Duration: ---
Drawback: ---
Description: Picture Also known as Mapinguari, or the Eye-Giant. This immense, green creature stands on two thick legs, glaring with a single massive eye as it displays knifelike talons. The Cyclops is a creature of legend, a beast many claim to have seen, though few who actually encounter one live to tell their story. A Cyclops patrols a territory so large that some believe each claims an entire forest as its own. A Cyclops stands approximately 20 feet tall and weighs 15,000 pounds. The Cyclops is a bully and uses its claws to overpower anything that gets in its way. They can claw dealing 21 Armour Points of Damage, and can bite dealing 21 Armour Points of damage. As a "C" Rank weaving movement but no more often than once per hour, a Cyclops can emit a terrifying howl that can be heard up to 1 mile away. The effects of this howl increase in severity the closer a creature is to the Cyclops, but can be negated with a successful 18 Will save. Creatures within 30 feet that fail their saving throws become paralyzed with fear for 1d4 rounds, then panicked for 1d4 rounds, and then shaken for 24 hours. At range of 31 to 90 feet, creatures that fail become panicked for 1d4 rounds, after which they are shaken for 24 hours. Creatures beyond 90 feet up to the full range of 1 mile that fail their save are merely shaken for 24 hours. This is a sonic mind-affecting fear effect. Once a creature successfully saves, it is immune to that particular Cyclops frightening howl for 24 hours. Cyclops have an aura of Stench. Any creature within 30 feet must make a Fortitude 22 save or be sickened for 10 rounds. Creatures that successfully save cannot be affected by the same creature's stench for 24 hours. There is a 5% chance of running into a Petrifying Cyclops. Petrifying Cyclops have a beam attack of 20 meters capable of turning the targets into stone permanently. Range is 20 meter line with a Fortitude 24 Save. After turning its subjects into stone it'll eat the subjects "alive". Cyclops are Landbound. A Cyclops fears deep water and is unable to cross lakes, rivers, or streams wider than 4 meters. It is unaffected by shallow puddles and similar wet areas. A Cyclops forced into a body of water becomes staggered and does everything it can to exit the water as quickly as possible. The Cyclops sinks in water and cannot swim—it must walk through water to escape, and runs the risk of drowning in water that is 8 meters deep or deeper.
Yields: The eye of the Cyclops is the most valuable item used for various mixtures and creations. 1 eye is the size of 1 Half-Bottle, or 6inches in diameter. Cyclops Eye Soup - Serving 1 - 1 Cup. A Cyclops eye that is properly harvested can be prepared into a gritty broth that tastes like dirt, but grants the consumer a vision of how to seize glory that may come to be. If the consumer hits with a critical hit in the next 8 hours after eating the soup, they hit with more damage equal to half of their base attack. A skilled chef can stretch the Cyclops eye to prepare 2 servings if they succeed on a Difficult Difficulty Cooking check, with an additional serving for every +20. Cyclops Crystal Eye - The eye of a Cyclops still contains some of its miraculous oracular powers of the gigantic race. Alchemists make these by crystallizing the eye using 2 coin-canisters of Crystal Leaf (4,000 Ryo) using an Infusion process. Eye must be undamaged. This 6 inch wide eye is useful in Divinaton and Scrying Rituals, where it can serve as an extra focus granting a +1 to the effective Mastery level of the user, which does not consume the eye. The eye can be used as a Crystal Ball. Cyclopean Ring - This silver ring appears to have a closed eyelid in place of where the condensed Cyclops eye would normally be. This is created by heating the eye and filtering it into a gem container the size of a Standard-vial along with an infusion application with 4 coin-canisters of Crystal Leafs (8,000 Ryo). When its power is activated the eye opens for 1 round, revealing a miniature gemmed Cyclops eye. Once per day as a non-movement, the wearer can pear into an occluded visual spectrum of possible futures, gaining insight that allows them to select the exact result of one type of die roll before the roll is made. This effect can alter an action taken by the wearer only, and cannot be applied to the rolls of others.
Diet: Carnivore; Intelligence: Semi; Activity: Any; Alignment: Neutral (Evil); Organization: Solitary; Number Appearing: 1-2; Region: Forest; Identification: Average; Cultivation: Difficult; Skills: +40 Stealth (+80 Stealth in Forest); Innate Abilities: Darkvision 20 meters. Light Vision. Aura (Stench). Natural Armour +18. DR 15/Slashing. Frightening Howl. Weakness: Landbound.
Limit: Must know Creature Lore for Forest Regions. 6% chance in finding.
Cost: 35,000 Ryo per Animal; 12,000 Ryo Ryo per Half Bottle of Eye; 18,000 Ryo per Cup of Cyclops Eye Soup; 55,000 Ryo per Cyclops Crystal Eye; 120,000 Ryo per Cyclopean Ring.
Search Find Rate: 26% (6%+ 20% Luck bonus)
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Loki walked out into the forest of the Land Of Rain. She needed to take a break from crafting the turtle tokens. So she would go out and find the materials that she was going to need to create the Cyclops eyes that she had planned. It would also help her with her creation and defense of the Portal House that she was going to be implementing soon. She shrouded herself in shadow as she she stealthy make her way through the area.