Journey (Travel/Training)
Apr 10, 2020 4:09:09 GMT -7
Post by Master Game on Apr 10, 2020 4:09:09 GMT -7
History, Local (Land of Moon)
Rank: "E"
Skill: Academia Skills
Effect: The character with this skill is a storehouse of facts about the history of a country.
Special: ---
Drawback: ---
Description: Relevant Abilities: Intelligence Skill. Die Rolls: 5 Die Rolls. Check Requirement: Described. Characters with this skill can train 1 Country (declared when the skill is chosen) to gain knowledge of the Country History. A character may acquire additional Countries by choosing this skill again. The character with this skill is a storehouse of facts about the history of a country. User has knowledge of legends, personalities, inhabitants, laws, customs, traditions, and even humanoids of a Country. For example, the character will know when the ruined tower on the hill was built and who built it (and what happened to him). User knows what great heroes and villains fought and fell at the old battlefield and what great treasure is supposed to be kept in a local temple. User even knows how the mayor of the next town miraculously grew hair on his balding pate. The Game Master will provide information about local sites and events as the character requests it. Furthermore the character can try to retell these events as entertaining stories. Once the subject is chosen, the user can attempt a skill check and, if successful, add that tale to their repertoire. This skill also provides the character with knowledge of the codes of law be they formal statutes or informal rules. Synergy: A user with Local History gives a +5 per Mastery Level Synergy Bonus to Investigate when Coaxing. Some practical applications of Local History follow:
Limit: Must learn from Skills.
7 die rolls
0/30
Shoko was dressed in simple garb; a cloak and jogging bottoms. The ninja preferred to stay shirtless on his commutes but because of the nature of his journey, the boy thought it would be best if it had some protection against the elements. The ninja kept to the barely visible path through the desert. It was an unpopular trade route in Kaze no Kuni because many people had gotten lost here. Not even brigands bothered camping out by this route, but Shoko thought it to be the easiest and fastest way for him to get to his destination.
The shinobi's information gathering over the past couple days had finally yielded some promising results that Shoko was eager to pursue. It was of great significance to the young boy that he he followed the lead he had obtained into a foreign land. There was something he desperately sought after, and that thing could only be found in a certain place.
Rank: "E"
Skill: Academia Skills
Effect: The character with this skill is a storehouse of facts about the history of a country.
Special: ---
Drawback: ---
Description: Relevant Abilities: Intelligence Skill. Die Rolls: 5 Die Rolls. Check Requirement: Described. Characters with this skill can train 1 Country (declared when the skill is chosen) to gain knowledge of the Country History. A character may acquire additional Countries by choosing this skill again. The character with this skill is a storehouse of facts about the history of a country. User has knowledge of legends, personalities, inhabitants, laws, customs, traditions, and even humanoids of a Country. For example, the character will know when the ruined tower on the hill was built and who built it (and what happened to him). User knows what great heroes and villains fought and fell at the old battlefield and what great treasure is supposed to be kept in a local temple. User even knows how the mayor of the next town miraculously grew hair on his balding pate. The Game Master will provide information about local sites and events as the character requests it. Furthermore the character can try to retell these events as entertaining stories. Once the subject is chosen, the user can attempt a skill check and, if successful, add that tale to their repertoire. This skill also provides the character with knowledge of the codes of law be they formal statutes or informal rules. Synergy: A user with Local History gives a +5 per Mastery Level Synergy Bonus to Investigate when Coaxing. Some practical applications of Local History follow:
Limit: Must learn from Skills.
7 die rolls
0/30
Shoko was dressed in simple garb; a cloak and jogging bottoms. The ninja preferred to stay shirtless on his commutes but because of the nature of his journey, the boy thought it would be best if it had some protection against the elements. The ninja kept to the barely visible path through the desert. It was an unpopular trade route in Kaze no Kuni because many people had gotten lost here. Not even brigands bothered camping out by this route, but Shoko thought it to be the easiest and fastest way for him to get to his destination.
The shinobi's information gathering over the past couple days had finally yielded some promising results that Shoko was eager to pursue. It was of great significance to the young boy that he he followed the lead he had obtained into a foreign land. There was something he desperately sought after, and that thing could only be found in a certain place.