Shizo Hyuuga
Jul 27, 2020 17:35:16 GMT -7
Post by shizo on Jul 27, 2020 17:35:16 GMT -7
Basic Information
Name: Shizo Hyuuga
Bloodlimit: Hyuuga
Height: 6'0
Weight: 170
Age: 15
Gender: Male
Alignment: Neutral/Good
Birth Country: Hi no Kuni
Village: Konohagakure No Sato
Special: Taijutsu & Ninjutsu
Non-Special: Clan & Genjutsu
-Character Depth
Shizo is a very laid-back and chill individual when you get to know him. While in missions he likes taking more of a main role to show off his skills. While he doesn't yet have the byakugan in his arsenal and most people consider him to be behind for his age in that aspect, he is very skilled in Taijutsu excelling while in the academy and is skilled with Ninjutsu as well. He has dreams of becoming Jonin and being respected by his peers as a great ninja, though he doesn't have a lot of interest in becoming Hokage.
He has interest in studying and mastering different types of Ninjutsu and even some Genjutsu. He has a real thirst for knowledge and wants to become a better ninja everytime he trains.
-Personality
Soft spoken, outgoing and passionate. Aggressive when he has to be.
-Appearance
As a child Shizo got burned very badly as a result of a house fire, so he keeps most of his body bandaged including half of his face to cover up scaring and burn marks, although he still has burn marks on his hands and fingers. He also hides his weapons like kunai and shuriken inbetween his bandaging. When not in his normal ninja gear he's in a traditional Hyuuga clan robe. He sports his hidden leaf headband around his neck and has long black hair.
-Background
Born into the Hyuuga clan, Shizo was always held at a very high standard even as a child. He was always pushed to strive toward perfection and that's something he carries with him even to this day. When he was 8, Shizo got severely burned in a house fire and since then he wraps most of his body to hide the the scarring as a result of the burns. For that same reason he get scared and becomes super defensive when fighting an opponent with fire style. He was always very outgoing and loved making new friends and he's very well-respected among his peers. However, his family has always felt as if he was weak and behind where he should be for his age failing the Chunin exams twice. It becomes more and more apparent as he grows older that he isn't that well respected by his family.
Equipment
Primary Equipment
Sword, Longsword (Overview)
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +8 Amour Points of Damage. A longsword (also spelled long sword, long-sword) is a type of sword characterized as having a cruciform hilt with a grip for two handed use and a straight double-edged blade of around 100–122 cm (39–48 in). The longsword is characterised not so much by a longer blade, but by a longer grip, which indicates a weapon designed for2-handed use or 1-handed use. Examples of Longswords: Katana, Jian, Tachi, Scimitr, Shinai, and Waster.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
Secondary Equipment
Kunai (Overview)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
-Traits
Axe to Grind
Rank: "C"
Skill: Combat Trait
Effect: There is a fire in the user's heart that cannot be quenched.
Special: ---
Drawback: ---
Description: User gains a +1 trait bonus on damage against foes who are threatened by only the user. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Battlefield Disciple
Rank: "C"
Skill: Combat Trait
Effect: The user is skilled at supporting their allies in the heart of battle.
Special: ---
Drawback: ---
Description: The user gains a +10 Trait bonus on First Aid: Healing checks made to stabilize a dying creature. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Hidden Hand
Rank: "C"
Skill: Combat Trait
Effect: User's concealed weapons strike fast and true.
Special: ---
Drawback: ---
Description: User gains a +5 trait bonus on Sleight of Hand checks made to conceal light weapons and a +5 Armour Points in Attack Damage when making an attack with a light weapon during a surprise attack. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Last Ditch Burst
Rank: "B"
Skill: Combat Trait
Effect: While in a state that normally leaves the user weakened, they summon a final surge of great strength.
Special: ---
Drawback: ---
Description: The user is used to being cornered and reduced to a weakened state. They know how to rise out of desperation. Once per battle, when the user is either fatigued or exhausted, they may summon a hidden well of strength to boost their physical power for one attack. If the user uses this ability while fatigued, they get +20 armour points in striking damage for one 1d6 rounds. If the user uses this ability while exhausted, they get +40 armour points in striking damage for 1d4 rounds. If using this ability to boost a multi-hit attack, the user may divide and choose how much of the damage bonus applies to separate parts of the attack. Alternatively, while the user is exhausted, they may instead get +80 armour points in striking damage for 1 round—in exchange, the user immediately falls unconscious (or paralyzed if unable to fall unconscious) once they finish the attack and can only recover from the condition after a forced extended rest. Attacks being enhanced by this trait are not affected by the Might penalties normally applied by fatigue and exhaustion. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Blink
Rank: "B"
Skill: Chakra Trait
Effect: The user can teleport a brief distance.
Special: ---
Drawback: ---
Description: The user has experienced or traveled through different planes of existence at a young age, and so formed an attunement with the fabric of space. Once per day per class level, the user may teleport 3 meters per Class Level in any direction. The blink teleport may be used in the air or underwater, but it doesn't teleport the user through or into solid spaces unless the user is incorporeal. This brief teleportation takes a weaving movement to use but is an instantaneous action. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Ghost Sight
Rank: "C"
Skill: Chakra Trait
Effect: When the user was younger they suffered a brush with death giving them the ability to better locate the undead.
Special: ---
Drawback: ---
Description: When the user was young they suffered with a brush of death. Perhaps they were almost killed by a wight, close to dying from a grievous wound, or actually died and were raised. Since then they have not been the same. The user can see beyond the veil, able to see ghost and spirits and detect the taint of the undead. User receives a +10 trait bonus to Observation checks when trying to locate undead, and can attempt to locate ethereal undead (though they are still considered merely invisible, +100 against the user's skill check.) This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies
Focused Study
Rank: "C"
Skill: Social Trait
Effect: A trait that automatically increases the rank of a Skill per Class Level up to "B" Class Level.
Special: ---
Drawback: ---
Description: All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At "D" Class, "C" Class, and "B" Class, such humans gain +20 bonus in a skill of their choice as a bonus technique (User may Choose the same, or a different Skill per Class Level). This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Ancestry: Ljossalfar (Alfar of Light)
Rank: "C"
Skill: Heritage Trait
Effect: User is descended from the Ljossalfar, the Alfar of Light who reside in the lush forest world of Alfheim.
Special: ---
Drawback: Cannot gain any other Ancestry Traits.
Description: Ancestors of the Ljossalfar lose +2 points to any 1 IMPACT-L, however, they gain +2 Intelligence, + 2 Agility, -2 Toughness. Ancestors of the Ljossalfar gain low-light vision, and thus can see twice as far as humans in conditions of dim light. The Ljossalfar gain resistance to Radiant damage equal to 2 per Class Level. A number of times per day equal to their Class Points, the user may infuse their weapon or a single Jutsu to deal Radiant Damage. This effect lasts for 5 rounds per Class Level. Due to Ljossalfar long natural life, descendents can live twice as long as a normal human being. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Anatomist
Rank: "C"
Skill: Combat Trait
Effect: The user has far more knowledge of the Anatomy than most due to their upbringing.
Special: ---
Drawback: ---
Description: User has studied the workings of anatomy, either as a student at university or as an apprentice mortician or necromancer. User knows where to aim their blows to strike vital organs. User gains a +5 trait bonus on Damage when making Critical hits. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Stalker Resilience
Rank: "C"
Skill: Combat Trait
Effect: Through their upbringing the user has learned how to observe a target and strike with the most amount of damage.
Special: ---
Drawback: ---
Description: Through careful observation the user can strike harder in critical strikes. For every round the user observes a target without attacking, the user learns how the target moves and searches for weaknesses (maximum 10 round observing). After the 3rd round the user learns how to attack within the kinks of armour, bypassing Hardness. Every round of Observing the user gains +6 to Attack Damage when they hit with a Critical strike. Observation only applies to the first attack. Afterwards the user will have to observe for at least a full round again. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
-Techniques (Taijutsu)
Improved Unarmed Strike
Rank: "E"
Skill: TaiJutsu
Effect: User is skilled at fighting while unarmed.
Special: ---
Drawback: ---
Description: User is considered to be armed even unarmed. User's unarmed strikes can deal lethal or nonlethal damage, at the user's choice.
Limit: Universal TaiJutsu Technique.
Quick Draw
Rank: "C"
Skill: TaiJutsu/Supplementary
Effect: User has learned how to draw their weapon without taking up a movement.
Special: ---
Drawback: ---
Description: The user can draw a weapon without a movement. The user can draw a hidden weapon (With Sleight of Hand) without taking a movement. A user who has this technique may draw a throwing weapon and hurl the weapon within 1 movement. Without this technique, the user may draw a weapon as a movement.
Limit: Universal TaiJutsu Technique.
TaiJutsu Focus
Rank: "D" (Special, See Description)
Skill: Supplementary
Effect: User has gained mastery over the use of TaiJutsu.
Special: ---
Drawback: May learn at a maximum of 6 times,
Description: Each time learned the user gains +1 Competence bonus to their Difficulty in Saves pertaining to TaiJutsu Jutsus. When the user learns this technique the 1st 2 times they train it as a regular "D" Rank Jutsu. When the user learns this technique the 2nd 2 times they train it as a "D" Rank Jutsu +10 Training Points. When the user learns this technique the 3rd 2 times they train it as a "D" Rank Jutsu +20 Training Points. This Jutsu does not stack with other Focus Jutsus (NinJutsu Focus, Clan Focus, etc.).
Limit: Universal Miscellaneous Technique.
Satsugai no Shisei (Killing Posture)
Rank: "E"
Skill: Taijutsu
Effect: A stance with the sword still sheathed at the hip.
Special: ---
Drawback: ---
Description: Satsugai no Kamae is the most advanced stance of the Gyakusatsu and offers the highest peak of speed when unsheathing the sword. The user holds the sheath with the left hand at the hip and the handle of the sword firmly with the right hand. The shoulders are relaxed and kept even without pivoting the torso. The feet are aligned forward and the lead knee bent with a sixty-forty weight distribution.
Limit: Gyakusatsu
-Techniques (Ninjutsu)
Earth Release Skill
Rank: "D"
Skill: NinJutsu
Effect: A prerequisite technique that allows the user to perform Earth Release techniques.
Special: Handseals
Drawback: ---
Description: This technique does not count against the user's Release Training Points. Earth Release is one of the basic elemental nature transformation techniques and allows the user to manipulate the surrounding earth for offensive and defensive purposes or create it; be it dirt, mud, or rock. Earth Release techniques have the ability to change the strength and composition of the earth from being as hard as metal to as soft as clay, as well as manipulating their density, making them heavier or lighter. This includes allowing the user to travel through ground and rock in various ways which can be essential for both transportation and for setting up attacks or creating defenses or for offense. Any Save Difficulty mentioned in a technique, whether Fortitude or Will is based off of 10 + 2 per Class Level + Impeccable Will. Some Earth Release techniques need pre-existing g earth nearby in order to be used. Techniques that require a small source of earth nearby is measured between 1.5 to 6 cubic meters. Medium is measured between 6 to 30 cubic meters. Large is measured between 30 cubic meters to 350 cubic meters. Huge is measured between 350 cubic meters to 1,500 cubic meters. Colossal is measured by anything more than 1,500 cubic meters.
Limit: Must learn for Earth Release NinJutsu.
Fist of Stone
Rank: "D"
Skill: NinJutsu
Effect: User's fist becomes stronger and can deal heavy damage.
Special: Handseals
Drawback: ---
Description: Range of this technique is personal. Duration of this technique is 1 minute. This technique requires a small source of earth nearby. User transforms one of their hands into a mighty fist of living stone, gaining a +6 enhancement bonus to Might for purposes of attacks, grapple checks, or breaking and crushing items. In addition, user gains the ability to deal an additional +1 Armour Points of damage per Class Level plus their new Might bonus. User's fist undergoes no change in size or form, remaining as flexible and responsive as it would normally be while under the Jutsu's effect.
Limit: Must know Earth Release.
Earth Weapon
Rank: "D"
Skill: NinJutsu
Effect: User creates a weapon to wrap around their arm.
Special: Handseals
Drawback: ---
Description: Range of this technique is personal. Duration of this technique is 5 rounds per Class Level or until discharged. This technique requires a small source of earth nearby. With this technique, the user covers their hand with earth and rocks to form a large weapon, which they use to strike their foes with. For as long as the technique last the user will deal an additional 4 Armour Points of (Weapon Damage depending on the Weapon) damage per Class Level on their unarmed attacks, will count as armed, and deal lethal damage with them. The user will not be able to use a weapon in the hand with which they used the technique, however.
Limit: Must know Earth Release
Raiton no Jutsu (Lightning Release Skill)
Rank: "D"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: This technique does not count against the user's Release Training Points. With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Lightning. This means that any NinJutsu or specialized TaiJutsu that deals the Lightning Release will need this in order to be performed correctly.
Limit: ---
Raiton - Raikyuu (Lightning Ball)
Rank: "D"Rank
Skill: NinJutsu
Effect: Creates a ball of lightning used to where the technique is capable of being hurled towards the person.
Special: "Hand Seals"
Drawback: The user is unable to move while using this technique.
Description: The user does an amount of handseals as they quickly concentrate on the chakra along the palm of their hands. The technique is used to where they create a small ball of lightning to where the user is capable of hurling it towards the opponent. This technique is weak however and is only capable of paralyzing an opponent for approximately one round no matter how strong the opponent may be.
Limit: Lightning Release