Soul Hatake
Aug 7, 2020 19:30:02 GMT -7
Post by Soul Hatake on Aug 7, 2020 19:30:02 GMT -7
Name: Soul Hatake
Bloodlimit: Uchiha Bloodlimit [0/5] Events
Height: 6'6''
Weight: 180 lbs.
Age: 21
Gender: Male
Alignment: Chaotic Neutral
Birth Country: Hi no Kuni (Land of Fire)
Village: Konohagakure (Village of Leaf)
Special:
-Ninjutsu Master
-Taijutsu Non-Specialist
-Fighting Style - The Eight Celestial Gates & Gōuken (Strong Fist)
-Traits-
Equipment
Primary Equipment
Secondary Equipment
Exploding Tags x12
Dai Shiruken x3
Apparel
Character Depth
Personality
Soul is a hyper active sometimes annoying person who tends to always look out for whoever need his help. He is always willing to help around the village whenever and wherever anyone needs him as he like to help people. He is always striving to be his best and go above and beyond what anyone says or thinks of him, Yes he can be a pest at times but when things get down to the area when he needs to excel. The things he excels at are being able to think at the drop of a hat, while also keeping his cool as to not alert anyone of himself in deep thought.
Soul is a very compassionate person who would put his life on the line for his family and his village. Whatever his family or his village needs can be done in his book, even though he isn't the strongest ninja in the village he strives to be. Always ready for battle waking up every morning ready for a new fight and training to be done, as he takes after his deceased father whom never let anyone down. He is friends with everyone who give him time to get past his abrasive personality.
He was village tested and his mental capabilities are that of a genius. As his I.Q. is that of 168 out of 200 putting him far above his classmates and others around himself. The Nara clan wishes he was their son due to the fact that he stands mentally right with them, an intellectual who mostly messes with the Nara just to see what result he will get. All and all besides that he is always a laid back person who is ready to hang out with his friends and family whenever. Whenever he isn't causing mischief that is, Even though he is currently 21 years of age he will always be a kid at heart.
Appearance
Himself :Soul stands upright at six feet and six inches, His toned body like that of an oak tree. Built strong like a tank yet not as profound as a body builder. His pure white hair goes down to mid back length from his widows peak in the center of his forehead glistens in the sun, as his pale skin seems to desperately need it. His eyes are a platinum color do to his immediate family.
Cloths Civilian : He normally wears a black t-shirt with the insignia of a skull and crossed katanas, while he matches that with his black denim skinny jeans witch are shredded at the knees and at the base of both legs giving it a rough material look. He wears his personalized ninja sandals. Also wearing his customized black and white hoodie, that has headphones in the pull strings to listen to music while walking around the village.
Ninja Clothing : While he is on duty Soul wears his puncture resistant under clothing consisting of interlaced ninja grade mesh steel wire top and bottom. Then he has above that his summer short sleeved impact resistant village issue top and bottoms with the village symbol on the center back of the shirt and the upper right outside leg. He also wears around that his village issue fifteen slot tactical vest with eight front pouches four on each side, two inner pockets, two kunai holders, two shuriken holders, and finally one scroll holder all precisely placed and stitched into it with great precision. Besides all of that he also wears bandages tightly wrapped around his hands and forearms, plus his feet and shins.
Background
My character has a very disturbing past, When he was 10 years old he witnessed a group of bandits kill his family. Watching the massacre with frightened eyes, As his parents blood was spackled all over his face. This almost drove insane as he knew not what to do from there on. He became a bit of a sheltered child keeping to himself mostly. Not a very talkative person as he rarely trusts anyone.
When he aged a little older he found himself in a bad situation durring a mission. He had to make a harsh decision, On which teamate to save. As much as he hated himself for not being able to save both of his teamates, He decided to save Nami one of his two friends. Him needing all the attention he could he choose his friend Nami, who soon would become his girlfriend after falling madly in love with him for saving her life. Sadly she would soon find out that she was leaving her small home on the outskirts of Hi no Kuni, To move into the Hidden Stone Village with her family.
When Soul was of age he enrolled in the ninja academy. Durring many training sessions and passing all of his tests with flying colors, He was given high honors and was one of the top students. He easily mastered the use of many jutsu's. After a while he took on higher level training under his sensei. Which molded him into a great ninja, being very quick witted, very intelligent, yet also very humble. With great help and sculpting of himself his sensei made sure that he graduated with top honors.
When he finally came of age he became a ninja. Working dilligently and hard every day around the village doing various different things for anyone who needed help. His home left to him by his deceased parents in their will always clean and tidy. He would invite the Hokage over frequently. Cooking and having him over for dinner, then train with him afterwards. Always learning new and different things from him. The few secrects that were taught to him were under strict rules to not tell anyone.
Now he is further working on completing the chunine exams. Himself always wanting to be the best ninja that he can be. His hopes for the future is to join the Anbu black ops team. He wants to protect the village...His village and everyone whom resides there from all harm. Its his belief that when he can join the Anbu black ops team, when he gets a little older. That he will be able to surpass any enemy that he would come across in any battle. He is currently living in the village with his friends and teamates.
Bloodlimit: Uchiha Bloodlimit [0/5] Events
Height: 6'6''
Weight: 180 lbs.
Age: 21
Gender: Male
Alignment: Chaotic Neutral
Birth Country: Hi no Kuni (Land of Fire)
Village: Konohagakure (Village of Leaf)
Special:
-Ninjutsu Master
-Taijutsu Non-Specialist
-Fighting Style - The Eight Celestial Gates & Gōuken (Strong Fist)
-Traits-
Blink
Rank: "B"
Skill: Chakra Trait
Effect: The user can teleport a brief distance.
Special: ---
Drawback: ---
Description: The user has experienced or traveled through different planes of existence at a young age, and so formed an attunement with the fabric of space. Once per day per class level, the user may teleport 3 meters per Class Level in any direction. The blink teleport may be used in the air or underwater, but it doesn't teleport the user through or into solid spaces unless the user is incorporeal. This brief teleportation takes a weaving movement to use but is an instantaneous action. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Rank: "B"
Skill: Chakra Trait
Effect: The user can teleport a brief distance.
Special: ---
Drawback: ---
Description: The user has experienced or traveled through different planes of existence at a young age, and so formed an attunement with the fabric of space. Once per day per class level, the user may teleport 3 meters per Class Level in any direction. The blink teleport may be used in the air or underwater, but it doesn't teleport the user through or into solid spaces unless the user is incorporeal. This brief teleportation takes a weaving movement to use but is an instantaneous action. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Distance Aptitude
Rank: "C"
Skill: Chakra Trait
Effect: User was exposed to the chakra of a portal, or some form of distance spanning chakra when they were young.
Special: ---
Drawback: ---
Description: This contact with ancient world-spanning chakra has granted them an insight into the means to extend the range of their own Jutsus. Treat the Class Level as 1 higher for the purposes of determining the range of Chakra Jutsus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Rank: "C"
Skill: Chakra Trait
Effect: User was exposed to the chakra of a portal, or some form of distance spanning chakra when they were young.
Special: ---
Drawback: ---
Description: This contact with ancient world-spanning chakra has granted them an insight into the means to extend the range of their own Jutsus. Treat the Class Level as 1 higher for the purposes of determining the range of Chakra Jutsus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Gifted Adept ((Katon - Goukakyuu no Jutsu (Great Fireball Technique)))
Rank: "C"
Skill: Chakra Trait
Effect: Due to seeing the manifestation of a Jutsu the user is able to perform it as if they were higher Class Level.
Special: ---
Drawback: ---
Description: User's interest in Chakra was inspired by witnessing a Jutsu performed in a particularly dramatic method, perhaps even one that affected the user physically or spiritually. This early exposure to Chakra has made it easier for them to work similar Chakra on their own. Pick 1 Jutsu when the user chooses this trait—from this point on, whenever the user performs this Jutsu, its effects manifest at +1 Class Level. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Rank: "C"
Skill: Chakra Trait
Effect: Due to seeing the manifestation of a Jutsu the user is able to perform it as if they were higher Class Level.
Special: ---
Drawback: ---
Description: User's interest in Chakra was inspired by witnessing a Jutsu performed in a particularly dramatic method, perhaps even one that affected the user physically or spiritually. This early exposure to Chakra has made it easier for them to work similar Chakra on their own. Pick 1 Jutsu when the user chooses this trait—from this point on, whenever the user performs this Jutsu, its effects manifest at +1 Class Level. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Rune Tattoo
Rank: "B"
Skill: Chakra Trait
Effect: User has a special tattoo that they can channel abilities through.
Special: ---
Drawback: ---
Description: The user has a special tattoo located somewhere on their body. This tattoo was received during a significant moment or time of the character's life, and carries heavy meaning. Because of this, the user can better focus on the tattoo—so much so that it can be the origin point of some techniques. The tattoo could be solid black or colorful, but must be entirely visible when not covered. Beam, breath, and blast attacks that usually originate from the user's mouth, hands, or feet may originate from the center of this special tattoo, instead. The tattoo may also be used to fire off gaze attacks, but the tattoo must be in the obvious shape of some sort of eye for gaze attacks to work through it. Bloodline techniques cannot be channeled through the tattoo, since they rely on specific physiology. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Rank: "B"
Skill: Chakra Trait
Effect: User has a special tattoo that they can channel abilities through.
Special: ---
Drawback: ---
Description: The user has a special tattoo located somewhere on their body. This tattoo was received during a significant moment or time of the character's life, and carries heavy meaning. Because of this, the user can better focus on the tattoo—so much so that it can be the origin point of some techniques. The tattoo could be solid black or colorful, but must be entirely visible when not covered. Beam, breath, and blast attacks that usually originate from the user's mouth, hands, or feet may originate from the center of this special tattoo, instead. The tattoo may also be used to fire off gaze attacks, but the tattoo must be in the obvious shape of some sort of eye for gaze attacks to work through it. Bloodline techniques cannot be channeled through the tattoo, since they rely on specific physiology. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Volatile Conduit
Rank: "C"
Skill: Chakra Trait
Effect: The user has discovered a secret that enhances the energy of some Jutsus.
Special: ---
Drawback: ---
Description: Once per day without taking any movements or handseals, when the user performs a Jutsu that deals acid, ice, lightning, or fire damage, they can enhance that Jutsu with Volatile energy. When they do, it deals 10 Armour Points worth of extra damage of the same energy type (Damage is total, does not affect multiple attacks per Jutsu). This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Rank: "C"
Skill: Chakra Trait
Effect: The user has discovered a secret that enhances the energy of some Jutsus.
Special: ---
Drawback: ---
Description: Once per day without taking any movements or handseals, when the user performs a Jutsu that deals acid, ice, lightning, or fire damage, they can enhance that Jutsu with Volatile energy. When they do, it deals 10 Armour Points worth of extra damage of the same energy type (Damage is total, does not affect multiple attacks per Jutsu). This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Focused Study
Rank: "C"
Skill: Social Trait
Effect: A trait that automatically increases the rank of a Skill per Class Level up to "B" Class Level.
Special: ---
Drawback: ---
Description: All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At "D" Class, "C" Class, and "B" Class, such humans gain +20 bonus in a skill of their choice as a bonus technique (User may Choose the same, or a different Skill per Class Level). This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Rank: "C"
Skill: Social Trait
Effect: A trait that automatically increases the rank of a Skill per Class Level up to "B" Class Level.
Special: ---
Drawback: ---
Description: All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At "D" Class, "C" Class, and "B" Class, such humans gain +20 bonus in a skill of their choice as a bonus technique (User may Choose the same, or a different Skill per Class Level). This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Ancestry: Dokkalfar (Alfar of Darkness)
Rank: "C"
Skill: Heritage Trait
Effect: User is descended from the Dokkalfar, the Alfar of Darkness who reside in the mountains of Svartalfheim with the Dvergar.
Special: ---
Drawback: Cannot gain any other Ancestry Traits.
Description: Ancestors of the Dokkalfar lose +2 points to any 1 IMPACT-L, however, they gain +2 Agility, + 2 Charisma, -2 Toughness. Ancestors of the Dokkalfar gain low-light vision, and thus can see twice as far as humans in conditions of dim light. The Dokkalfar gain resistance to Necrotic damage equal to 2 per Class Level. A number of times per day equal to their Class Points, the user may infuse their weapon or a single Jutsu to deal Necrotic Damage. This effect lasts for 5 rounds per Class Level. Due to Dokkalfar long natural life, descendents can live twice as long as a normal human being.
Limit: Must start with Character; replaces 1 Freebies.
Rank: "C"
Skill: Heritage Trait
Effect: User is descended from the Dokkalfar, the Alfar of Darkness who reside in the mountains of Svartalfheim with the Dvergar.
Special: ---
Drawback: Cannot gain any other Ancestry Traits.
Description: Ancestors of the Dokkalfar lose +2 points to any 1 IMPACT-L, however, they gain +2 Agility, + 2 Charisma, -2 Toughness. Ancestors of the Dokkalfar gain low-light vision, and thus can see twice as far as humans in conditions of dim light. The Dokkalfar gain resistance to Necrotic damage equal to 2 per Class Level. A number of times per day equal to their Class Points, the user may infuse their weapon or a single Jutsu to deal Necrotic Damage. This effect lasts for 5 rounds per Class Level. Due to Dokkalfar long natural life, descendents can live twice as long as a normal human being.
Limit: Must start with Character; replaces 1 Freebies.
Elemental Pupil
Rank: "C"
Skill: Regional Trait
Effect: User has studied at the feet of the masters of Release Chakra, and so increased their own mastery of the elements.
Special: ---
Drawback: ---
Description: Choose one of the energy types, Ice, Lightning, or Fire. When performing a Jutsu of "D" Rank or higher that deals damage of their chosen energy type, the Jutsu does 10 Armour Points of additional damage of the same type (This is a flat bonus and does not apply to multiple attacks in the same Jutsu). This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Rank: "C"
Skill: Regional Trait
Effect: User has studied at the feet of the masters of Release Chakra, and so increased their own mastery of the elements.
Special: ---
Drawback: ---
Description: Choose one of the energy types, Ice, Lightning, or Fire. When performing a Jutsu of "D" Rank or higher that deals damage of their chosen energy type, the Jutsu does 10 Armour Points of additional damage of the same type (This is a flat bonus and does not apply to multiple attacks in the same Jutsu). This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Home Sweet Home
Rank: "B"
Skill: Regional Trait
Effect: The user is far more powerful when they're in familiar lands.
Special: ---
Drawback: ---
Description: When the user is located in the country they were born in, they feel at ease. The advantage of being in one's home is immense for this character. Whenever the user is located in the country of their birth, they get a +20 circumstance bonus to Attack Damage, +2 circumstance bonus to Will saves, +20 circumstance bonus to skill checks, and +1 movement. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Rank: "B"
Skill: Regional Trait
Effect: The user is far more powerful when they're in familiar lands.
Special: ---
Drawback: ---
Description: When the user is located in the country they were born in, they feel at ease. The advantage of being in one's home is immense for this character. Whenever the user is located in the country of their birth, they get a +20 circumstance bonus to Attack Damage, +2 circumstance bonus to Will saves, +20 circumstance bonus to skill checks, and +1 movement. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Equipment
Primary Equipment
Sword, Greatsword (Overview)
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +12 Amour Points of Damage. A great sword is a true 2-handed sword because it requires 2 hands to wield, unlike other large swords that are wielded with 2-hands but can also be wielded with 1. These swords represent the final stage in the trend of increasing size without decreasing effectiveness. The great sword has acquired the characteristics of a polearm rather than a sword. Consequently, it is not carried in a sheath but across the shoulder like a halberd. Greatswords are normally longer than 1.2 m (1 to 4 feet). If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 8,000 Ryo
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +12 Amour Points of Damage. A great sword is a true 2-handed sword because it requires 2 hands to wield, unlike other large swords that are wielded with 2-hands but can also be wielded with 1. These swords represent the final stage in the trend of increasing size without decreasing effectiveness. The great sword has acquired the characteristics of a polearm rather than a sword. Consequently, it is not carried in a sheath but across the shoulder like a halberd. Greatswords are normally longer than 1.2 m (1 to 4 feet). If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 8,000 Ryo
Secondary Equipment
Exploding Tags x12
Dai Shiruken x3
Dai Weaponry (Overview)(Shiruken) x3
Rank: "C"
Type: Main, Piercing/Slashing, Dai Weapon
Effect: Dai Weaponry is a Small secondary weapon that is made into a massive sized weapon.
Special: ---
Drawback: ---
Description: Dai Weaponry is a Small secondary weapon that is made into a massive sized weapon. Some of these weapons include the Large Shuriken, the Large Boomerang, the Large Kunai.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 4,000 Ryo.
Rank: "C"
Type: Main, Piercing/Slashing, Dai Weapon
Effect: Dai Weaponry is a Small secondary weapon that is made into a massive sized weapon.
Special: ---
Drawback: ---
Description: Dai Weaponry is a Small secondary weapon that is made into a massive sized weapon. Some of these weapons include the Large Shuriken, the Large Boomerang, the Large Kunai.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 4,000 Ryo.
Tag: Exploding x12 (Less than 1 slot)
Rank: "A"
Type: Secondary, 80 per Slot, Explosive, Tag
Effect: Exploding tags are scraps of paper inscribed with a special writing, centering on the kanji for "explode" (”š, baku). Infused with chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an enemy.
Special: ---
Drawback: May harm the user if not put right.
Description: Paper that is 2 inches by 6 inches in size and 0.039" (1 mil) thick. These papers are exploding tags that are able to harm and kill opponents or just simply explode within a certain radius. They can be placed on targets, wrap around a weapon, or even thrown at opponents. Tags have a killing diameter of 1 meter, and a wounding diameter of 2 meters. Tags can be activated to explode within 6 seconds, or by a simple technique. May be attached to 3 items without taking up room in a single slot.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 12,000 Ryo per Slot, or 150 Ryo Each.
Rank: "A"
Type: Secondary, 80 per Slot, Explosive, Tag
Effect: Exploding tags are scraps of paper inscribed with a special writing, centering on the kanji for "explode" (”š, baku). Infused with chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an enemy.
Special: ---
Drawback: May harm the user if not put right.
Description: Paper that is 2 inches by 6 inches in size and 0.039" (1 mil) thick. These papers are exploding tags that are able to harm and kill opponents or just simply explode within a certain radius. They can be placed on targets, wrap around a weapon, or even thrown at opponents. Tags have a killing diameter of 1 meter, and a wounding diameter of 2 meters. Tags can be activated to explode within 6 seconds, or by a simple technique. May be attached to 3 items without taking up room in a single slot.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 12,000 Ryo per Slot, or 150 Ryo Each.
Apparel
Tactical Vest Type 2 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (12 for Items of Scroll Length), Vest
Effect: A Tactical Vest is an item of personal armor that helps absorb the impact from projectiles and shrapnel from explosions, and is worn on the torso.
Special: ---
Drawback: ---
Description: The interior of both front panels have map pockets. On the left side holds 3 utility pouches 2 slots each that is 8 inches in length able to hold anything with the same length as scrolls. Above that are 2 smaller pouches that are 1/2 a slot each able to hold smaller items. On the right side is another 2 slots that are able to hold something of the same length as a scroll with 2 pouches that hold 1 slot each for smaller items. The back has 3 large slots to carry an item of the same length of a scroll. May be attached to a belt to add more slot components.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 5,500 Ryo
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (12 for Items of Scroll Length), Vest
Effect: A Tactical Vest is an item of personal armor that helps absorb the impact from projectiles and shrapnel from explosions, and is worn on the torso.
Special: ---
Drawback: ---
Description: The interior of both front panels have map pockets. On the left side holds 3 utility pouches 2 slots each that is 8 inches in length able to hold anything with the same length as scrolls. Above that are 2 smaller pouches that are 1/2 a slot each able to hold smaller items. On the right side is another 2 slots that are able to hold something of the same length as a scroll with 2 pouches that hold 1 slot each for smaller items. The back has 3 large slots to carry an item of the same length of a scroll. May be attached to a belt to add more slot components.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 5,500 Ryo
Wireless Radio x1 (Less than 1 slot)
Rank: "S"
Type: Secondary, 16 per Slot, Gadget, Surveillance, Transmitter
Effect: A radio transmitting device that sends signals through electromagnetic waves.
Special: ---
Drawback: Limited Range in transmitting information.
Description: Picture A Device that has a Velcro strap along the neck with a voice activator along the throat. An ear piece is connected from the vocal piece to the ear in a small cord. It's a radio that transmits signals by sending electromagnetic waves with frequencies below those of visible light. They can then be received by other radios in the form of sound or a wide array of signals in order to make sure important information is protected. When rolled and compact, 16 Wireless Radios are able to fit inside 1 slot. The range between two Wireless Radios is 1,000 meters (Communications for a single thread.)
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 16,000 Ryo per Slot, or 1,000 Ryo Each
Rank: "S"
Type: Secondary, 16 per Slot, Gadget, Surveillance, Transmitter
Effect: A radio transmitting device that sends signals through electromagnetic waves.
Special: ---
Drawback: Limited Range in transmitting information.
Description: Picture A Device that has a Velcro strap along the neck with a voice activator along the throat. An ear piece is connected from the vocal piece to the ear in a small cord. It's a radio that transmits signals by sending electromagnetic waves with frequencies below those of visible light. They can then be received by other radios in the form of sound or a wide array of signals in order to make sure important information is protected. When rolled and compact, 16 Wireless Radios are able to fit inside 1 slot. The range between two Wireless Radios is 1,000 meters (Communications for a single thread.)
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 16,000 Ryo per Slot, or 1,000 Ryo Each
Compass Electronic (Overview)
Rank: "S"
Type: Secondary, 10 per Slot, Gadget, Survival, Compass
Effect: An electronic compass uses a magnetic sensor to digitally pinpoint the location and accuracy of the individual.
Special: ---
Drawback: ---
Description: Electronic compasses provide bearings on a numerical readout. They give quite accurate readings and include a number of special features, including the option to store bearings in the memory and the ability to notify the user if he wanders off course. However, Electronic Compasses are not ideal for map work. The dimensions of the Electronic Compass is 2.28 inches by 3 inches with a depth of 0.5 inches. Without a Compass there is a percentile chance the user will not be able to determine True North depending on their Geographical location.
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 15,000 Ryo per Slot, or 1,500 Ryo Each
Rank: "S"
Type: Secondary, 10 per Slot, Gadget, Survival, Compass
Effect: An electronic compass uses a magnetic sensor to digitally pinpoint the location and accuracy of the individual.
Special: ---
Drawback: ---
Description: Electronic compasses provide bearings on a numerical readout. They give quite accurate readings and include a number of special features, including the option to store bearings in the memory and the ability to notify the user if he wanders off course. However, Electronic Compasses are not ideal for map work. The dimensions of the Electronic Compass is 2.28 inches by 3 inches with a depth of 0.5 inches. Without a Compass there is a percentile chance the user will not be able to determine True North depending on their Geographical location.
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 15,000 Ryo per Slot, or 1,500 Ryo Each
Character Depth
Personality
Soul is a hyper active sometimes annoying person who tends to always look out for whoever need his help. He is always willing to help around the village whenever and wherever anyone needs him as he like to help people. He is always striving to be his best and go above and beyond what anyone says or thinks of him, Yes he can be a pest at times but when things get down to the area when he needs to excel. The things he excels at are being able to think at the drop of a hat, while also keeping his cool as to not alert anyone of himself in deep thought.
Soul is a very compassionate person who would put his life on the line for his family and his village. Whatever his family or his village needs can be done in his book, even though he isn't the strongest ninja in the village he strives to be. Always ready for battle waking up every morning ready for a new fight and training to be done, as he takes after his deceased father whom never let anyone down. He is friends with everyone who give him time to get past his abrasive personality.
He was village tested and his mental capabilities are that of a genius. As his I.Q. is that of 168 out of 200 putting him far above his classmates and others around himself. The Nara clan wishes he was their son due to the fact that he stands mentally right with them, an intellectual who mostly messes with the Nara just to see what result he will get. All and all besides that he is always a laid back person who is ready to hang out with his friends and family whenever. Whenever he isn't causing mischief that is, Even though he is currently 21 years of age he will always be a kid at heart.
Appearance
Himself :Soul stands upright at six feet and six inches, His toned body like that of an oak tree. Built strong like a tank yet not as profound as a body builder. His pure white hair goes down to mid back length from his widows peak in the center of his forehead glistens in the sun, as his pale skin seems to desperately need it. His eyes are a platinum color do to his immediate family.
Cloths Civilian : He normally wears a black t-shirt with the insignia of a skull and crossed katanas, while he matches that with his black denim skinny jeans witch are shredded at the knees and at the base of both legs giving it a rough material look. He wears his personalized ninja sandals. Also wearing his customized black and white hoodie, that has headphones in the pull strings to listen to music while walking around the village.
Ninja Clothing : While he is on duty Soul wears his puncture resistant under clothing consisting of interlaced ninja grade mesh steel wire top and bottom. Then he has above that his summer short sleeved impact resistant village issue top and bottoms with the village symbol on the center back of the shirt and the upper right outside leg. He also wears around that his village issue fifteen slot tactical vest with eight front pouches four on each side, two inner pockets, two kunai holders, two shuriken holders, and finally one scroll holder all precisely placed and stitched into it with great precision. Besides all of that he also wears bandages tightly wrapped around his hands and forearms, plus his feet and shins.
Background
My character has a very disturbing past, When he was 10 years old he witnessed a group of bandits kill his family. Watching the massacre with frightened eyes, As his parents blood was spackled all over his face. This almost drove insane as he knew not what to do from there on. He became a bit of a sheltered child keeping to himself mostly. Not a very talkative person as he rarely trusts anyone.
When he aged a little older he found himself in a bad situation durring a mission. He had to make a harsh decision, On which teamate to save. As much as he hated himself for not being able to save both of his teamates, He decided to save Nami one of his two friends. Him needing all the attention he could he choose his friend Nami, who soon would become his girlfriend after falling madly in love with him for saving her life. Sadly she would soon find out that she was leaving her small home on the outskirts of Hi no Kuni, To move into the Hidden Stone Village with her family.
When Soul was of age he enrolled in the ninja academy. Durring many training sessions and passing all of his tests with flying colors, He was given high honors and was one of the top students. He easily mastered the use of many jutsu's. After a while he took on higher level training under his sensei. Which molded him into a great ninja, being very quick witted, very intelligent, yet also very humble. With great help and sculpting of himself his sensei made sure that he graduated with top honors.
When he finally came of age he became a ninja. Working dilligently and hard every day around the village doing various different things for anyone who needed help. His home left to him by his deceased parents in their will always clean and tidy. He would invite the Hokage over frequently. Cooking and having him over for dinner, then train with him afterwards. Always learning new and different things from him. The few secrects that were taught to him were under strict rules to not tell anyone.
Now he is further working on completing the chunine exams. Himself always wanting to be the best ninja that he can be. His hopes for the future is to join the Anbu black ops team. He wants to protect the village...His village and everyone whom resides there from all harm. Its his belief that when he can join the Anbu black ops team, when he gets a little older. That he will be able to surpass any enemy that he would come across in any battle. He is currently living in the village with his friends and teamates.