Armour question
Aug 25, 2020 12:19:23 GMT -7
Post by Slightly Insane on Aug 25, 2020 12:19:23 GMT -7
Support Issue: Equipment
The Issue: Certain ninjutsu effects refer to themselves as armour. How do they interact with actual armour? Can you still use normal armour at the same time as these techniques? I assume if you do then it just comes down to the rules of stacking, and the higher hardness is used.
Armor of lightning
Rank: C
Skill: Ninjutsu
Effect: The user becomes charged with electrons, shocking those that come in contact with him or her.
Special: Snake, Horse, Dragon
Drawback: This jutsu will no matter what last for 5 posts, it cannot be dispelled, for it is self sustaining and after its performed, no more chakra is put into it. It does not discriminate between friend or foe, this means if you are injured a medical ninja will not be able to help you without getting shocked. This also makes the user glow with electricity giving away stealth. If a water based jutsu comes in contact with the user, then the armour of lightning jutsu will backfire, and the water AS WELL AS the lightning will hit the user.
Description: After performing the handsign, a few random sparks and shocks of electricity, usually yellow or bright blue will begin to emit from the user. Any things that comes in contact or very close to contact (a few inches from touching) the user will receive a shock. This may not stop the person from making contact with you, but will definitely slow them down a bit, or even leave a slight paralysis on wherever was touched.
Limit: Lightning Release
Armour of the Mountains
Rank: "C"
Skill: NinJutsu
Effect: User creates armour for defensive and offensive purposes.
Special: Handseals
Drawback: ---
Description: Range of this technique is touch. Target is 1 creature. Duration of this technique is 5 minutes per Class Level. This technique requires a small source of earth nearby. This Jutsu wraps its subject in jagged shards of stone and slabs of slate, granting a +4 Hardness bonus to Defense and +4 to the paralyzed and petrified conditions. As the stone and slate created is Chakra in nature, the armor does not confer any Armour Penalties. In addition, any creature that moves adjacent to the subject or begins its turn adjacent to the subject takes 8 Armour Points of slashing damage per Class Level. The Jutsu does not differentiate between friend and foe, but an armor of the mountains Jutsu cannot affect the user. If the subject takes more than 10 Armour Points of damage per Class Level in a round from a Chakra source with the Lightning Release, the stone armor crumbles and the Jutsu ends.
Limit: Must know Earth Release.
Frost Armour
Rank: "B"
Skill: NinJutsu
Effect: User creates an armour of frost to protect them from attacks.
Special: Handseals
Drawback: ---
Description: Range of this technique is personal. Duration of this technique is 5 rounds per Class Level. This technique requires a small source of snow or ice nearby. Using this technique, the user covers themselves with an armor made entirely of ice. The Armour has a hardness of 5. This armor can be removed by cancelling the technique, at which time the ice covering the user crumbles into nothingness. While worn, however, the Frost Armour grants the user a cold and water resistance 5 and reflects 4 Armour Points of cold damage towards any attacker striking the user with an unarmed or natural weapon attack, every attack. If the user suffers more than 20 Armour Points per Class Level of damage while wearing the armor, it dissipates and the technique ends prematurely.
Limit: Must know Ice Release.
Water Armour
Rank: "B"
Skill: NinJutsu
Effect: Water covers the user's entire body with chakra-infused water, making it like a sturdy suit of armour.
Special: Handseals
Drawback: ---
Description: Range of this technique is personal. Duration of this technique is 5 rounds per Class Level. This technique requires a small source of water nearby. Using this technique, the user covers themselves with an armor made entirely of water. The Armour has a hardness of 5. This armor can be removed by cancelling the technique, at which time the water covering the user pours down. While worn, however, the Water Armour grants the user a damage reduction DR 5/—. If the user suffers more than 20 Armour Points per Class Level of damage while wearing the armour, it dissipates and the technique ends prematurely.
Limit: Must know Water Release.
Tree Bark Armour
Rank: "A"
Skill: NinJutsu
Effect: User creates armour of wood. This armour can heal itself for the duration of this Jutsu.
Special: Handseals
Drawback: ---
Description: Range of this technique is touch. Target of this technique is creature touched. Duration of this technique is 50 minutes per Class Level. User creates a tree to grow against the user's back. Sizeable expansive bark peels off and wraps around the user armouring them. The Target gains +8 Hardness, and 12 Armour Points per Class Level. While wearing the armour, the armour can heal itself by healing 3 + 1 Armour Points of damage per Class Level. If the target has wood release, they could use it for wooden Jutsus. If the target's temporary Armour Points total is dropped to 0 or less, the Jutsu ends.
Limit: Must know Wood Release.
Body of Wood
Rank: "B"
Skill: NinJutsu
Effect: User creates armour of wood to protect themselves from attacks.
Special: Handseals
Drawback: ---
Description: Range of this technique is personal. Duration of this technique is 5 rounds per Class Level. Using this technique, the user covers them with an armor made entirely of wood. The Armour has a hardness of 5. This armor can be removed by cancelling the technique, at which time the wood covering the user's crumbles into ash. While worn, however, the Body of Wood grants the user a lightning and water resistance 5 and have a Damage Reduction 5/—. If the user suffers more than 20 Armour Points per Class Level of damage while wearing the armor, it dissipates and the technique ends prematurely.
Limit: Must know Wood Release. Must know Body of Leaves.
Link:
The Issue: Certain ninjutsu effects refer to themselves as armour. How do they interact with actual armour? Can you still use normal armour at the same time as these techniques? I assume if you do then it just comes down to the rules of stacking, and the higher hardness is used.
Armor of lightning
Rank: C
Skill: Ninjutsu
Effect: The user becomes charged with electrons, shocking those that come in contact with him or her.
Special: Snake, Horse, Dragon
Drawback: This jutsu will no matter what last for 5 posts, it cannot be dispelled, for it is self sustaining and after its performed, no more chakra is put into it. It does not discriminate between friend or foe, this means if you are injured a medical ninja will not be able to help you without getting shocked. This also makes the user glow with electricity giving away stealth. If a water based jutsu comes in contact with the user, then the armour of lightning jutsu will backfire, and the water AS WELL AS the lightning will hit the user.
Description: After performing the handsign, a few random sparks and shocks of electricity, usually yellow or bright blue will begin to emit from the user. Any things that comes in contact or very close to contact (a few inches from touching) the user will receive a shock. This may not stop the person from making contact with you, but will definitely slow them down a bit, or even leave a slight paralysis on wherever was touched.
Limit: Lightning Release
Armour of the Mountains
Rank: "C"
Skill: NinJutsu
Effect: User creates armour for defensive and offensive purposes.
Special: Handseals
Drawback: ---
Description: Range of this technique is touch. Target is 1 creature. Duration of this technique is 5 minutes per Class Level. This technique requires a small source of earth nearby. This Jutsu wraps its subject in jagged shards of stone and slabs of slate, granting a +4 Hardness bonus to Defense and +4 to the paralyzed and petrified conditions. As the stone and slate created is Chakra in nature, the armor does not confer any Armour Penalties. In addition, any creature that moves adjacent to the subject or begins its turn adjacent to the subject takes 8 Armour Points of slashing damage per Class Level. The Jutsu does not differentiate between friend and foe, but an armor of the mountains Jutsu cannot affect the user. If the subject takes more than 10 Armour Points of damage per Class Level in a round from a Chakra source with the Lightning Release, the stone armor crumbles and the Jutsu ends.
Limit: Must know Earth Release.
Frost Armour
Rank: "B"
Skill: NinJutsu
Effect: User creates an armour of frost to protect them from attacks.
Special: Handseals
Drawback: ---
Description: Range of this technique is personal. Duration of this technique is 5 rounds per Class Level. This technique requires a small source of snow or ice nearby. Using this technique, the user covers themselves with an armor made entirely of ice. The Armour has a hardness of 5. This armor can be removed by cancelling the technique, at which time the ice covering the user crumbles into nothingness. While worn, however, the Frost Armour grants the user a cold and water resistance 5 and reflects 4 Armour Points of cold damage towards any attacker striking the user with an unarmed or natural weapon attack, every attack. If the user suffers more than 20 Armour Points per Class Level of damage while wearing the armor, it dissipates and the technique ends prematurely.
Limit: Must know Ice Release.
Water Armour
Rank: "B"
Skill: NinJutsu
Effect: Water covers the user's entire body with chakra-infused water, making it like a sturdy suit of armour.
Special: Handseals
Drawback: ---
Description: Range of this technique is personal. Duration of this technique is 5 rounds per Class Level. This technique requires a small source of water nearby. Using this technique, the user covers themselves with an armor made entirely of water. The Armour has a hardness of 5. This armor can be removed by cancelling the technique, at which time the water covering the user pours down. While worn, however, the Water Armour grants the user a damage reduction DR 5/—. If the user suffers more than 20 Armour Points per Class Level of damage while wearing the armour, it dissipates and the technique ends prematurely.
Limit: Must know Water Release.
Tree Bark Armour
Rank: "A"
Skill: NinJutsu
Effect: User creates armour of wood. This armour can heal itself for the duration of this Jutsu.
Special: Handseals
Drawback: ---
Description: Range of this technique is touch. Target of this technique is creature touched. Duration of this technique is 50 minutes per Class Level. User creates a tree to grow against the user's back. Sizeable expansive bark peels off and wraps around the user armouring them. The Target gains +8 Hardness, and 12 Armour Points per Class Level. While wearing the armour, the armour can heal itself by healing 3 + 1 Armour Points of damage per Class Level. If the target has wood release, they could use it for wooden Jutsus. If the target's temporary Armour Points total is dropped to 0 or less, the Jutsu ends.
Limit: Must know Wood Release.
Body of Wood
Rank: "B"
Skill: NinJutsu
Effect: User creates armour of wood to protect themselves from attacks.
Special: Handseals
Drawback: ---
Description: Range of this technique is personal. Duration of this technique is 5 rounds per Class Level. Using this technique, the user covers them with an armor made entirely of wood. The Armour has a hardness of 5. This armor can be removed by cancelling the technique, at which time the wood covering the user's crumbles into ash. While worn, however, the Body of Wood grants the user a lightning and water resistance 5 and have a Damage Reduction 5/—. If the user suffers more than 20 Armour Points per Class Level of damage while wearing the armor, it dissipates and the technique ends prematurely.
Limit: Must know Wood Release. Must know Body of Leaves.
Link: