Travelling to Aramis [Shinzu, closed].
Nov 14, 2020 14:39:00 GMT -7
Post by Marii K. Kazeraikou on Nov 14, 2020 14:39:00 GMT -7
[Enter ANBU falcon captain]
It was early afternoon in Kaminari no Kuni. The sky was covered with rain clouds. The man checked the map and used his compass. "We're on route. Let's move" told the ANBU captain.
The road ahead of them was empty. The male could not see or hear anything suspicious. So far, so good. "I read from your file that you're from Mo. How do you find your new home so far?" inquired the falcon agent.
His voice was curious with a friendly tone to it. It was not every day he got a non-masked partner. Furthermore, this person was not even fulgurian*. Knowing more about his partner would be a huge aid as well. They were working as a team after all.
[Skulking Shinzu]
* = from Kaminari no Kuni.
Skills used:
Armour:
Slot holders:
Weapons:
It was early afternoon in Kaminari no Kuni. The sky was covered with rain clouds. The man checked the map and used his compass. "We're on route. Let's move" told the ANBU captain.
The road ahead of them was empty. The male could not see or hear anything suspicious. So far, so good. "I read from your file that you're from Mo. How do you find your new home so far?" inquired the falcon agent.
His voice was curious with a friendly tone to it. It was not every day he got a non-masked partner. Furthermore, this person was not even fulgurian*. Knowing more about his partner would be a huge aid as well. They were working as a team after all.
[Skulking Shinzu]
* = from Kaminari no Kuni.
Skills used:
Navigate [101/125].
Influence [125/125].
Perception [125/125].
Influence [125/125].
Perception [125/125].
Armour:
Shoulder Armour Piece (Overview)
Rank: "C"
Type: Main, Protection, Armour
Effect: Armour created to protect the shoulder of the wearer.
Special: ---
Drawback: ---
Description: Also known as the Pauldron. Pauldrons cover the shoulder area. They can also cover the armpit, and sometimes parts of the back and chest. These are connected to the Arm Armour Pieces to give larger protection. They typically consist of a single large dome-shaped piece to cover the shoulder, with multiple parts attached to it to defend the arm and upper shoulder. Armour Class: 5.
Limit: These items may be bought inside any Armour Shop.
Cost: 10,000 Ryo each.
Arm Armour Piece (Overview)
Rank: "A"
Type: Main, Protection, Armour
Effect: Armour created to protect the arm of the wearer.
Special: ---
Drawback: ---
Description: The Arm Armor can consist of 3 pieces. The Upper Cannon which is intended to protect the upper arms, the Lower Cannon which is intended to protect the lower arms, and the couter which is used to connect the two pieces together while protecting the elbow. Sometimes straps can be used to connect the upper and lower pieces together. Gauntlets are intended to protect the lower arm depending on the size; however that does not mean that the Arm Armour Piece cannot do so. Armour Class: 4.
Limit: These items may be bought inside any Armour Shop.
Cost: 12,000 Ryo each.
Torso Armour Piece (Overview)
Rank: "S"
Type: Main, Protection, Armour
Effect: Armour created to protect the torso of the wearer.
Special: ---
Drawback: ---
Description: A piece of armour that protects multiple parts of the body. The breastplate, as the name implies, this plate protects the upper chest area. The plackart is an armoured reinforcement covering the lower half of the breastplate. Depending on the design the plackart might cover nearly the entire breastplate. The fauld, armour usually composed of lames, which is attached to the breastplate which serves protection for the abdomen. Then finally the Tasset, solid armour plates or a skirt of lames hung from the fauld to cover the gap between the fauld and the thigh armour. Due to the size of Armour it will always have +50% more Armour Points of Special Material (Steel has 30 Armour Points; Steel Torso Armour Piece has 45 Armour Points). Armour Class: 6.
Limit: These items may be bought inside any Armour Shop.
Cost: 40,000 Ryo each.
Mithral
Rank: "A"
Type: Main, Mineral, Special Material
Effect: Special material used to create light full body armour while applying silver mechanics to weapons against Damage Reduction.
Special: ---
Drawback: ---
Description: Identification: Easy; Hardness: 15; Armour Points/Inch: 30; Armour Class: -4. Non Magnetic Material. An item made from Mithral weighs significantly less than the same item made from other metals. It is strong enough however, to not alter the weapon’s size category, or the ease with which it can be wielded.Mithral is a very rare silvery, glistening metal that is lighter than steel but just as hard. When worked like steel, it becomes a wonderful material from which to create armor, and is occasionally used for other items as well. Mithral armour reduces Armour Class by -4 per Armour Piece for the purposes of movement and other limitations. A character wearing full mithral armour will not suffer the same Armour Penalty Checks, Movement Loss, and Handseal loss as they normally would with steel arour. Items not primarily of metal are not meaningfully affected by being partially made of mithral. (A longsword can be a mithral weapon, while a quarterstaff cannot.) Mithral weapons count as silver for the purpose of overcoming damage reduction.
Limit: These items may be bought inside any Weapon Shop.
Cost: +10,000 Ryo per Weapon; +60,000 Ryo per Armour Piece/ +9,000 Ryo per Helmet.
Rank: "C"
Type: Main, Protection, Armour
Effect: Armour created to protect the shoulder of the wearer.
Special: ---
Drawback: ---
Description: Also known as the Pauldron. Pauldrons cover the shoulder area. They can also cover the armpit, and sometimes parts of the back and chest. These are connected to the Arm Armour Pieces to give larger protection. They typically consist of a single large dome-shaped piece to cover the shoulder, with multiple parts attached to it to defend the arm and upper shoulder. Armour Class: 5.
Limit: These items may be bought inside any Armour Shop.
Cost: 10,000 Ryo each.
Arm Armour Piece (Overview)
Rank: "A"
Type: Main, Protection, Armour
Effect: Armour created to protect the arm of the wearer.
Special: ---
Drawback: ---
Description: The Arm Armor can consist of 3 pieces. The Upper Cannon which is intended to protect the upper arms, the Lower Cannon which is intended to protect the lower arms, and the couter which is used to connect the two pieces together while protecting the elbow. Sometimes straps can be used to connect the upper and lower pieces together. Gauntlets are intended to protect the lower arm depending on the size; however that does not mean that the Arm Armour Piece cannot do so. Armour Class: 4.
Limit: These items may be bought inside any Armour Shop.
Cost: 12,000 Ryo each.
Torso Armour Piece (Overview)
Rank: "S"
Type: Main, Protection, Armour
Effect: Armour created to protect the torso of the wearer.
Special: ---
Drawback: ---
Description: A piece of armour that protects multiple parts of the body. The breastplate, as the name implies, this plate protects the upper chest area. The plackart is an armoured reinforcement covering the lower half of the breastplate. Depending on the design the plackart might cover nearly the entire breastplate. The fauld, armour usually composed of lames, which is attached to the breastplate which serves protection for the abdomen. Then finally the Tasset, solid armour plates or a skirt of lames hung from the fauld to cover the gap between the fauld and the thigh armour. Due to the size of Armour it will always have +50% more Armour Points of Special Material (Steel has 30 Armour Points; Steel Torso Armour Piece has 45 Armour Points). Armour Class: 6.
Limit: These items may be bought inside any Armour Shop.
Cost: 40,000 Ryo each.
Mithral
Rank: "A"
Type: Main, Mineral, Special Material
Effect: Special material used to create light full body armour while applying silver mechanics to weapons against Damage Reduction.
Special: ---
Drawback: ---
Description: Identification: Easy; Hardness: 15; Armour Points/Inch: 30; Armour Class: -4. Non Magnetic Material. An item made from Mithral weighs significantly less than the same item made from other metals. It is strong enough however, to not alter the weapon’s size category, or the ease with which it can be wielded.Mithral is a very rare silvery, glistening metal that is lighter than steel but just as hard. When worked like steel, it becomes a wonderful material from which to create armor, and is occasionally used for other items as well. Mithral armour reduces Armour Class by -4 per Armour Piece for the purposes of movement and other limitations. A character wearing full mithral armour will not suffer the same Armour Penalty Checks, Movement Loss, and Handseal loss as they normally would with steel arour. Items not primarily of metal are not meaningfully affected by being partially made of mithral. (A longsword can be a mithral weapon, while a quarterstaff cannot.) Mithral weapons count as silver for the purpose of overcoming damage reduction.
Limit: These items may be bought inside any Weapon Shop.
Cost: +10,000 Ryo per Weapon; +60,000 Ryo per Armour Piece/ +9,000 Ryo per Helmet.
Slot holders:
Pack, Butt x 2.
Rank: "C"
Type: Main, Slot Holder, 10 Slot, Wearable Container
Effect: Butt packs are small to medium sized packs worn around the belt, above a person's behind, similar to a fanny pack.
Special: ---
Drawback: ---
Description: Picture The butt pack has the volume for 10 Slots, so it can hold a plethora of items inside. 1 Butt Pack takes up 3 Pouch Slots when applying to Individual Integrated Fighting System apparel and other basic apparel. It can be attached to a Modular Lightweight Load-Carrying Equipment system, attached to Basic Apparel, or carried like a Wearable Container as it has a handle along the midsection of the pack along the top. Butt packs are commonly worn by military during missions to carry combat essentials while keeping their hands free. Butt packs are stylish packs that can be worn by anyone to carry everyday essentials.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 2,000 Ryo Each.
Vest. Has four pouches stitched into it.
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Vests, like jackets are worn over shirts on the torso.
Special: ---
Drawback: ---
Description: A vest is a sleeveless garment covering the upper body. Vest may refer to other outer garments, such as a padded sleeveless jacket popular for hunting, commonly known as a hunting vest. Another common variant is the fishing vest which carries a profusion of external pockets for carrying fishing tackle. Vests have no slots, however 4 pouches may be stitched into the vest. 2 Pouches may be stitched along the top of the vest (1 along each side), 2 pouches may be stitched along the bottom of the vest (1 along each side).
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Rank: "C"
Type: Main, Slot Holder, 10 Slot, Wearable Container
Effect: Butt packs are small to medium sized packs worn around the belt, above a person's behind, similar to a fanny pack.
Special: ---
Drawback: ---
Description: Picture The butt pack has the volume for 10 Slots, so it can hold a plethora of items inside. 1 Butt Pack takes up 3 Pouch Slots when applying to Individual Integrated Fighting System apparel and other basic apparel. It can be attached to a Modular Lightweight Load-Carrying Equipment system, attached to Basic Apparel, or carried like a Wearable Container as it has a handle along the midsection of the pack along the top. Butt packs are commonly worn by military during missions to carry combat essentials while keeping their hands free. Butt packs are stylish packs that can be worn by anyone to carry everyday essentials.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 2,000 Ryo Each.
Vest. Has four pouches stitched into it.
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Vests, like jackets are worn over shirts on the torso.
Special: ---
Drawback: ---
Description: A vest is a sleeveless garment covering the upper body. Vest may refer to other outer garments, such as a padded sleeveless jacket popular for hunting, commonly known as a hunting vest. Another common variant is the fishing vest which carries a profusion of external pockets for carrying fishing tackle. Vests have no slots, however 4 pouches may be stitched into the vest. 2 Pouches may be stitched along the top of the vest (1 along each side), 2 pouches may be stitched along the bottom of the vest (1 along each side).
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Weapons:
Main weapon and metal:
Sword, Longsword (Overview). Katana.
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +8 Amour Points of Damage. A longsword (also spelled long sword, long-sword) is a type of sword characterized as having a cruciform hilt with a grip for two handed use and a straight double-edged blade of around 100–122 cm (39–48 in). The longsword is characterised not so much by a longer blade, but by a longer grip, which indicates a weapon designed for2-handed use or 1-handed use. Examples of Longswords: Katana, Jian, Tachi, Scimitr, Shinai, and Waster.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
Silver, Sylvan
Rank: "B"
Type: Main, Mineral, Special Material
Effect: Special material with a good alignment used to harm evil aligned creatures.
Special: ---
Drawback: ---
Description: Identification: Difficult; Hardness: 10; Armour Points/Inch: 10; Armour Class: +0. Non Magnetic Material. This sacred metal is found only in the deepest forest caves and sanctuaries. It is the purest form of silver; so primal and attuned to nature it is almost Chakra. Sylvan silver has the uncanny ability to catch the light of the moon and stars; if taken outdoors during the night, a sylvan silver item sheds a faint light in a 3-meter radius (treat as the light of a candle or torch). This light is extremely harmful to evil creatures; if wielded outdoors during the night, a sylvan silver weapon counts as good-aligned for the purposes of bypassing reduction while dealing +18 Armour Points of sacred damage. If a sylvan silver weapon is enhanced with an Enhancement Seal, it automatically becomes good-aligned, retaining this ability for the purposes of bypassing damage reduction at all times, even during the day or underground. An item made of sylvan silver weighs only 75% as much as a normal item of its type.
Limit: These items may be bought inside any Weapon Shop.
Cost: +333 Ryo per Arrowhead/Bullet; +40,000 Ryo per Weapon; +6,666 Ryo per Armour Piece/ +1,000 Ryo per Helmet.
Secondary weapons, bolus' and gadgets:
Kunai (Overview) x 10 [5/20 slots].
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Shuriken, Bo (Overview) x 30 [7/20 slots].
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Bo-shuriken are throwing weapons consisting of a straight iron or steel spike, usually four-sided but sometimes round or octagonal in shape.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Blood-Chilling Pill x 100 [8/20 slots].
Rank: "S"
Type: Secondary, 100 per Slot, Ingestibles, Bolus
Effect: A pill that makes it easier for the target to stay cool while withstanding bleeding damage.
Special: ---
Drawback: ---
Description: Mix the elvish galingale extract, the karan, and the mugwort extract using a filtration method. This takes 10 minutes to create. This creates 1 thumb-vial of "Blood-Chilling Pill". Swallowing this pale green tea pill causes the user's blood to slow and chill, allowing the user to ignore the first 20 Armour Points of bleed damage the user takes during the following 8 hours. In addition, the user gains a +2 alchemical bonus on Saves against fire effects during this time. Swallowing a blood-boiling pill while under the effects of a blood-chilling pill negates the effects of both pills.
Ingredients 2 thumb-vials of elvish galingale extract. 1 standard-vial of karan. 1 standard-vial of mugwort extract.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 1,980 Ryo Each.
Military Rations Pills x 100 [9/20 slots].
Rank: "S"
Type: Secondary, 100 per Slot, Ingestibles, Bolus
Effect: Pills negating eating and thirst, increases the ability to with stand sleep and fatigue, restores chakra, grants Temporary Armour Points, Toughness, and Damage Reduction.
Special: ---
Drawback: ---
Description: Decoct the Mandrake root in water. Filter it into powdered Groundelder. Grind the 2 together. Boil the 2 standard-shots of corpse skink meat through a filtration and apply all ingredients with the mulungu resin using a ceration. Allow the mulungu resin to harden. This takes 30 minutes to create. This creates 1 thumb-vial of "Military Rations Pill". Military Rations Pills are special pills that replenish one's chakra and nourish the body. The user gains 10 temporary Armour Points per crafter's alchemy mastery. User also restores 1/3rd of their chakra (honor based) for 24 hours. For 24 hours (or until chakra is used, whichever is quicker), the user will be able to ignore starvation and thirst and gain +4 Alchemical bonus to saves against sleep, and fatigue. If the character becomes fatigued, the penalties still apply normally, but the user can run nor do they do not become exhausted. User also gain a +4 alchemical bonus to Toughness and a Damage Reduction 1/— per alchemy mastery). User can no longer feel Pain effects. Pain effects do not affect the target until the duration of the effects. This does not negate any physical damage, ability damage, that a pain effect has already done, but it does negate ongoing penalties from pain while the effects last. Once the effects fade, the user will be fatigued until they take a full rest (Fortitude save 15 for half). The effects of the soldier pill do not stack, and do not refresh the effects. If the user is knocked unconscious for 1 or more hours, the effect immediately fades, and the character becomes fatigued. (When purchasing in an NPC store all effects are treated with Advanced Mastery).
Ingredients 1 coin-vial of groundelder. 1 standard-vial of mandrake. 1 standard-vial of mulungu resin. 2 standard-shots of corpse skink powdered meat.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 1,170 Ryo Each.
Speedy Healing Herb x 100 [10/20 slots].
Rank: "S"
Type: Secondary, 100 per Slot, Ingestibles, Bolus
Effect: A brittle, dull-blue root. This mixture speeds up a person's recovery when resting.
Special: ---
Drawback: ---
Description: Boil the blue-briar root in the water for 10 minutes, then remove it from the water. While the blue-briar root is still hot, pour the browak tree sap over it, making sure that the entire root is coated with the sap. This creates 1 thumb-vial of Speedy Healing Herb. The sap will harden and take on a dull-blue appearance. Eating more than 1 "Speedy Healing Herb" within a 5-hour period has no additional effects, and actually causes internal bleeding. It also inflicts 20 Armour Points of damage 1 hour after eating the additional "Speedy Healing Herb". The next "rest" a creature takes after eating this product (if made within 5 hours of eating it), their recovery is boosted by +10.
Ingredients 1 blue-briar root. 4 standard-bottles of water. 1 thumb-vial of browak tree sap.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 3,023 Ryo Each.
Goggles x 2 [11/20 slots].
Rank: "C"
Type: Secondary, 2 per Slot, Gadget, Apparel/Surveillance, Spectacles
Effect: Protective eyewear that usually encloses or protects the area surrounding the eye in order to prevent particulates, water or chemicals from striking the eyes.
Special: ---
Drawback: ---
Description: There are different types of Goggles. There are different types of Goggles such as Cold Weather Goggles, Swimming, Power Tool Goggles, Blowtorch Goggles, Welding Goggles, Laboratory Goggles, and Aviation Goggles. Goggles are often worn as a fashion statement in certain subcultures, most often as part of the cybergoth subculture. They are usually worn over the eyes or up on the forehead to secure 'falls'. May apply modular visual lenses to goggles. Does not fit in Scroll size Slots. May be Glasses. Singular vision goggles are half price and double per slot.
Limit: These items may be bought inside any Gadget Shop.
Cost: 2,000 Ryo per Slot, or 1,000 Ryo Each
Both goggles have anti-flash, camera, zooming, X-ray, lie detector and night vision lenses.
Multi-Tool (Overview) x 4 [12/20 slots].
Rank: "A"
Type: Secondary, 4 per Slot, Gadget, Survival, Tool
Effect: A multi-tool is a portable, versatile hand tool that combines several individual tool functions in a single grip or in the shape of a credit card.
Special: ---
Drawback: ---
Description: Picture This device contains several different screws, a knife blade, or two, can opener, bottle opener, file, short ruler, scissors, tweezers, and wire cutters. The whole thing unfolds into a handy pair of pliers. A multipurpose tool can lessen the penalty for making crafting and lockpicking checks without appropriate tools to -10 instead of the normal -20. The tool is useful for certain tasks, as determined by the Game Master, but may not be useful in all situations.
Limit: These items may be bought inside any Gadget Shop.
Cost: 8,000 Ryo per Slot, or 2,000 Ryo Each.
Zipties (Overview) x 114 [13/20 slots].
Rank: "B"
Type: Secondary, 57 per Slot, Gadget, Mechanical, Cutter
Effect: A thin piece of steel that is used to fasten things together.
Special: ---
Drawback: ---
Description: These are single use disposable handcuffs, much like heavy-duty cable ties. They have a hardness 0, 4 armour points. They can only be removed by cutting them off (Disable Device and Escape Artist checks automatically fail).
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,700 Ryo per Slot, or 100 Ryo Each
Scroll: Map: Continent x 2 [in vest].
Rank: "C"
Type: Main, Book,, Scroll, Map
Effect: A map of any of the world's main continuous expanses of land.
Special: ---
Drawback: ---
Description: Continent; entire continent. Continent Map's dimensions are 40 inches by 24 inches. Continent Maps list the Nations, City Capitals, and "A", "S" Rank Cities of those Nations that reside within the Continent. The Continent Map also states the Oceans, Bays, Major Lakes and Near By Islands associated to the Continent. The Maps may be folded and can fit inside Map Holders found in Vests.
Limit: These items may be bought inside any Book Shop within that Continent.
Cost: 3,000 Ryo Each.
Tag, Explosive (Overview) x 80 [14/20 slots].
Rank: "S"
Type: Secondary, 80 per Slot, Book, Tag
Effect: Explosives Tags are scraps of paper inscribed with a Glyph of Warding.
Special: ---
Drawback: ---
Description: Explosives Tags are scraps of paper inscribed with a Glyph of Warding. Normally when they are infused with Chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an opponent. They are very versatile and one of the basic tools. When an explosive tag is detonated remotely, a user tends to use the "Snake" handseal (Uses "E" Rank Chakra and Jutsu Handeals to perform). Similarly, when used remotely, explosive tags can be detonated in sequence, allowing them to be used to trap opponents. When Purchasing: Must designate the type of Explosive (Force, Fire, Cold, Sonic, Lightning, Acid, Negative, or Radiant). All Explosive Tags have a Glyph of Warding equal to Advanced Mastery in Warding Ritual Skill (Base Damage equals to 36 Armour Points of Damage). Must designate a password (if applicable), or exception (if applicable). Please look at Glyph of Warding for more information. Stronger Explosive Tags are created by Playable Characters who know the Glyph of Warding Ritual.
Limit: These items may be bought inside any Book Shop.
Cost: 890 Ryo Each.
Compass (Overview) x 5 [15/20 slots].
Rank: "B"
Type: Secondary, 10 per Slot, Gadget, Survival, Compass
Effect: A compass is a navigational instrument for determining direction relative to the Earth's magnetic poles.
Special: ---
Drawback: ---
Description: A compass relies on the Earth's magnetic field to determine the direction of magnetic north. A compass grants its user a +10 circumstance bonus to Direction Sense checks.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo per Slot, or 500 Ryo Each.
Rebar Splint (Overview) x 2 [17/20 slots].
Rank: "C"
Type: Secondary, 1 per Slot (Scroll Length), Gadget, Survival, Splint
Effect: A rebar splint is a device used to splint broken bones on limbs.
Special: ---
Drawback: ---
Description: Picture A Rebar Splint creates a miniature suspension field to immobilize and relieve pressure on any damaged bone. Once activated, limited movement is possible. This device is 8 inches long and 2 inches wide with straps at the ends. The device when installed will initialize the gears at the ends while the straps tighten around the user's limb, forcing a splint. An Easy First Aid: Healing check is required for normal placement. This is increased to Average for multiple or compound fractures.
Limit: These type of items may be bought inside any Gadget Shop.
Cost: 2,000 Ryo Each.
Gravitic Pressure Bandage (Overview) x 2 [19/20 slots].
Rank: "A"
Type: Secondary, 1 per Slot, Gadget, Survival, Med-Patch
Effect: An advanced variation of a Medical Patch to be used to stop excessive blood stopping.
Special: ---
Drawback: ---
Description: Picture Anyone can apply a med-patch to stop blood loss and stabilize a patient. Little has to be said, however, about the greater risk of internal bleeding. The Gravitic Pressure Bandage helps prevent complications due to this type of injury. A Gravitic Pressure Bandage looks like a hollow, metal cylinder with an inflatable cloth lining. When applied, the inflatable lining pushes out in differing strengths and sensitivities are applied from different directions, surrounding the damaged arteries and compressing selected cell walls without affecting surrounding tissues. Once in place, the patient can be moved carefully. This device is placed on a limb. An Easy First Aid: Healing roll is required for proper placement and will allow Wounded patients to act as if unwounded or Incapacitated patients to act as Wounded (The injury is still there, but the patient will be able to move and so forth).
Limit: These type of items may be bought inside any Gadget Shop.
Cost: 7,000 Ryo Each
Sword, Longsword (Overview). Katana.
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +8 Amour Points of Damage. A longsword (also spelled long sword, long-sword) is a type of sword characterized as having a cruciform hilt with a grip for two handed use and a straight double-edged blade of around 100–122 cm (39–48 in). The longsword is characterised not so much by a longer blade, but by a longer grip, which indicates a weapon designed for2-handed use or 1-handed use. Examples of Longswords: Katana, Jian, Tachi, Scimitr, Shinai, and Waster.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
Silver, Sylvan
Rank: "B"
Type: Main, Mineral, Special Material
Effect: Special material with a good alignment used to harm evil aligned creatures.
Special: ---
Drawback: ---
Description: Identification: Difficult; Hardness: 10; Armour Points/Inch: 10; Armour Class: +0. Non Magnetic Material. This sacred metal is found only in the deepest forest caves and sanctuaries. It is the purest form of silver; so primal and attuned to nature it is almost Chakra. Sylvan silver has the uncanny ability to catch the light of the moon and stars; if taken outdoors during the night, a sylvan silver item sheds a faint light in a 3-meter radius (treat as the light of a candle or torch). This light is extremely harmful to evil creatures; if wielded outdoors during the night, a sylvan silver weapon counts as good-aligned for the purposes of bypassing reduction while dealing +18 Armour Points of sacred damage. If a sylvan silver weapon is enhanced with an Enhancement Seal, it automatically becomes good-aligned, retaining this ability for the purposes of bypassing damage reduction at all times, even during the day or underground. An item made of sylvan silver weighs only 75% as much as a normal item of its type.
Limit: These items may be bought inside any Weapon Shop.
Cost: +333 Ryo per Arrowhead/Bullet; +40,000 Ryo per Weapon; +6,666 Ryo per Armour Piece/ +1,000 Ryo per Helmet.
Secondary weapons, bolus' and gadgets:
Kunai (Overview) x 10 [5/20 slots].
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Shuriken, Bo (Overview) x 30 [7/20 slots].
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Bo-shuriken are throwing weapons consisting of a straight iron or steel spike, usually four-sided but sometimes round or octagonal in shape.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Blood-Chilling Pill x 100 [8/20 slots].
Rank: "S"
Type: Secondary, 100 per Slot, Ingestibles, Bolus
Effect: A pill that makes it easier for the target to stay cool while withstanding bleeding damage.
Special: ---
Drawback: ---
Description: Mix the elvish galingale extract, the karan, and the mugwort extract using a filtration method. This takes 10 minutes to create. This creates 1 thumb-vial of "Blood-Chilling Pill". Swallowing this pale green tea pill causes the user's blood to slow and chill, allowing the user to ignore the first 20 Armour Points of bleed damage the user takes during the following 8 hours. In addition, the user gains a +2 alchemical bonus on Saves against fire effects during this time. Swallowing a blood-boiling pill while under the effects of a blood-chilling pill negates the effects of both pills.
Ingredients 2 thumb-vials of elvish galingale extract. 1 standard-vial of karan. 1 standard-vial of mugwort extract.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 1,980 Ryo Each.
Military Rations Pills x 100 [9/20 slots].
Rank: "S"
Type: Secondary, 100 per Slot, Ingestibles, Bolus
Effect: Pills negating eating and thirst, increases the ability to with stand sleep and fatigue, restores chakra, grants Temporary Armour Points, Toughness, and Damage Reduction.
Special: ---
Drawback: ---
Description: Decoct the Mandrake root in water. Filter it into powdered Groundelder. Grind the 2 together. Boil the 2 standard-shots of corpse skink meat through a filtration and apply all ingredients with the mulungu resin using a ceration. Allow the mulungu resin to harden. This takes 30 minutes to create. This creates 1 thumb-vial of "Military Rations Pill". Military Rations Pills are special pills that replenish one's chakra and nourish the body. The user gains 10 temporary Armour Points per crafter's alchemy mastery. User also restores 1/3rd of their chakra (honor based) for 24 hours. For 24 hours (or until chakra is used, whichever is quicker), the user will be able to ignore starvation and thirst and gain +4 Alchemical bonus to saves against sleep, and fatigue. If the character becomes fatigued, the penalties still apply normally, but the user can run nor do they do not become exhausted. User also gain a +4 alchemical bonus to Toughness and a Damage Reduction 1/— per alchemy mastery). User can no longer feel Pain effects. Pain effects do not affect the target until the duration of the effects. This does not negate any physical damage, ability damage, that a pain effect has already done, but it does negate ongoing penalties from pain while the effects last. Once the effects fade, the user will be fatigued until they take a full rest (Fortitude save 15 for half). The effects of the soldier pill do not stack, and do not refresh the effects. If the user is knocked unconscious for 1 or more hours, the effect immediately fades, and the character becomes fatigued. (When purchasing in an NPC store all effects are treated with Advanced Mastery).
Ingredients 1 coin-vial of groundelder. 1 standard-vial of mandrake. 1 standard-vial of mulungu resin. 2 standard-shots of corpse skink powdered meat.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 1,170 Ryo Each.
Speedy Healing Herb x 100 [10/20 slots].
Rank: "S"
Type: Secondary, 100 per Slot, Ingestibles, Bolus
Effect: A brittle, dull-blue root. This mixture speeds up a person's recovery when resting.
Special: ---
Drawback: ---
Description: Boil the blue-briar root in the water for 10 minutes, then remove it from the water. While the blue-briar root is still hot, pour the browak tree sap over it, making sure that the entire root is coated with the sap. This creates 1 thumb-vial of Speedy Healing Herb. The sap will harden and take on a dull-blue appearance. Eating more than 1 "Speedy Healing Herb" within a 5-hour period has no additional effects, and actually causes internal bleeding. It also inflicts 20 Armour Points of damage 1 hour after eating the additional "Speedy Healing Herb". The next "rest" a creature takes after eating this product (if made within 5 hours of eating it), their recovery is boosted by +10.
Ingredients 1 blue-briar root. 4 standard-bottles of water. 1 thumb-vial of browak tree sap.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 3,023 Ryo Each.
Goggles x 2 [11/20 slots].
Rank: "C"
Type: Secondary, 2 per Slot, Gadget, Apparel/Surveillance, Spectacles
Effect: Protective eyewear that usually encloses or protects the area surrounding the eye in order to prevent particulates, water or chemicals from striking the eyes.
Special: ---
Drawback: ---
Description: There are different types of Goggles. There are different types of Goggles such as Cold Weather Goggles, Swimming, Power Tool Goggles, Blowtorch Goggles, Welding Goggles, Laboratory Goggles, and Aviation Goggles. Goggles are often worn as a fashion statement in certain subcultures, most often as part of the cybergoth subculture. They are usually worn over the eyes or up on the forehead to secure 'falls'. May apply modular visual lenses to goggles. Does not fit in Scroll size Slots. May be Glasses. Singular vision goggles are half price and double per slot.
Limit: These items may be bought inside any Gadget Shop.
Cost: 2,000 Ryo per Slot, or 1,000 Ryo Each
Both goggles have anti-flash, camera, zooming, X-ray, lie detector and night vision lenses.
Multi-Tool (Overview) x 4 [12/20 slots].
Rank: "A"
Type: Secondary, 4 per Slot, Gadget, Survival, Tool
Effect: A multi-tool is a portable, versatile hand tool that combines several individual tool functions in a single grip or in the shape of a credit card.
Special: ---
Drawback: ---
Description: Picture This device contains several different screws, a knife blade, or two, can opener, bottle opener, file, short ruler, scissors, tweezers, and wire cutters. The whole thing unfolds into a handy pair of pliers. A multipurpose tool can lessen the penalty for making crafting and lockpicking checks without appropriate tools to -10 instead of the normal -20. The tool is useful for certain tasks, as determined by the Game Master, but may not be useful in all situations.
Limit: These items may be bought inside any Gadget Shop.
Cost: 8,000 Ryo per Slot, or 2,000 Ryo Each.
Zipties (Overview) x 114 [13/20 slots].
Rank: "B"
Type: Secondary, 57 per Slot, Gadget, Mechanical, Cutter
Effect: A thin piece of steel that is used to fasten things together.
Special: ---
Drawback: ---
Description: These are single use disposable handcuffs, much like heavy-duty cable ties. They have a hardness 0, 4 armour points. They can only be removed by cutting them off (Disable Device and Escape Artist checks automatically fail).
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,700 Ryo per Slot, or 100 Ryo Each
Scroll: Map: Continent x 2 [in vest].
Rank: "C"
Type: Main, Book,, Scroll, Map
Effect: A map of any of the world's main continuous expanses of land.
Special: ---
Drawback: ---
Description: Continent; entire continent. Continent Map's dimensions are 40 inches by 24 inches. Continent Maps list the Nations, City Capitals, and "A", "S" Rank Cities of those Nations that reside within the Continent. The Continent Map also states the Oceans, Bays, Major Lakes and Near By Islands associated to the Continent. The Maps may be folded and can fit inside Map Holders found in Vests.
Limit: These items may be bought inside any Book Shop within that Continent.
Cost: 3,000 Ryo Each.
Tag, Explosive (Overview) x 80 [14/20 slots].
Rank: "S"
Type: Secondary, 80 per Slot, Book, Tag
Effect: Explosives Tags are scraps of paper inscribed with a Glyph of Warding.
Special: ---
Drawback: ---
Description: Explosives Tags are scraps of paper inscribed with a Glyph of Warding. Normally when they are infused with Chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an opponent. They are very versatile and one of the basic tools. When an explosive tag is detonated remotely, a user tends to use the "Snake" handseal (Uses "E" Rank Chakra and Jutsu Handeals to perform). Similarly, when used remotely, explosive tags can be detonated in sequence, allowing them to be used to trap opponents. When Purchasing: Must designate the type of Explosive (Force, Fire, Cold, Sonic, Lightning, Acid, Negative, or Radiant). All Explosive Tags have a Glyph of Warding equal to Advanced Mastery in Warding Ritual Skill (Base Damage equals to 36 Armour Points of Damage). Must designate a password (if applicable), or exception (if applicable). Please look at Glyph of Warding for more information. Stronger Explosive Tags are created by Playable Characters who know the Glyph of Warding Ritual.
Limit: These items may be bought inside any Book Shop.
Cost: 890 Ryo Each.
Compass (Overview) x 5 [15/20 slots].
Rank: "B"
Type: Secondary, 10 per Slot, Gadget, Survival, Compass
Effect: A compass is a navigational instrument for determining direction relative to the Earth's magnetic poles.
Special: ---
Drawback: ---
Description: A compass relies on the Earth's magnetic field to determine the direction of magnetic north. A compass grants its user a +10 circumstance bonus to Direction Sense checks.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo per Slot, or 500 Ryo Each.
Rebar Splint (Overview) x 2 [17/20 slots].
Rank: "C"
Type: Secondary, 1 per Slot (Scroll Length), Gadget, Survival, Splint
Effect: A rebar splint is a device used to splint broken bones on limbs.
Special: ---
Drawback: ---
Description: Picture A Rebar Splint creates a miniature suspension field to immobilize and relieve pressure on any damaged bone. Once activated, limited movement is possible. This device is 8 inches long and 2 inches wide with straps at the ends. The device when installed will initialize the gears at the ends while the straps tighten around the user's limb, forcing a splint. An Easy First Aid: Healing check is required for normal placement. This is increased to Average for multiple or compound fractures.
Limit: These type of items may be bought inside any Gadget Shop.
Cost: 2,000 Ryo Each.
Gravitic Pressure Bandage (Overview) x 2 [19/20 slots].
Rank: "A"
Type: Secondary, 1 per Slot, Gadget, Survival, Med-Patch
Effect: An advanced variation of a Medical Patch to be used to stop excessive blood stopping.
Special: ---
Drawback: ---
Description: Picture Anyone can apply a med-patch to stop blood loss and stabilize a patient. Little has to be said, however, about the greater risk of internal bleeding. The Gravitic Pressure Bandage helps prevent complications due to this type of injury. A Gravitic Pressure Bandage looks like a hollow, metal cylinder with an inflatable cloth lining. When applied, the inflatable lining pushes out in differing strengths and sensitivities are applied from different directions, surrounding the damaged arteries and compressing selected cell walls without affecting surrounding tissues. Once in place, the patient can be moved carefully. This device is placed on a limb. An Easy First Aid: Healing roll is required for proper placement and will allow Wounded patients to act as if unwounded or Incapacitated patients to act as Wounded (The injury is still there, but the patient will be able to move and so forth).
Limit: These type of items may be bought inside any Gadget Shop.
Cost: 7,000 Ryo Each