Monster Trainer Questions
Jan 29, 2021 12:19:31 GMT -7
Post by Xango on Jan 29, 2021 12:19:31 GMT -7
Support Issue: Other
The Issue:
Capture Monster
Rank: "C"
Type: Binding Ritual
Effect:
Special: To perform: 10 minutes; Duration: Until Triggered
Drawback: ---
Description: This Ritual prepares the user to perform the Capture Monster Seal. After performing the Seal the target is captured and drawn into the Trainer's Aura. Its body is removed from combat until the Trainer calls upon it again. Monsters with Class Points above the user's Class Points, an already captured Monster, and any Epic Creature cannot be captured in this way. User may only perform this on Animal, and Mystical Beast Creature Types. To capture other creatures the user must learn additional techniques. The user gains the act of Calling, Controlling, and Recalling Monsters in or out of combat.
Calling Monsters: As a weaving movement, a Monster Trainer can call upon one of their monsters. This is identical to drawing a weapon. Calling upon even one monster is a rigorous mental activity. When faced with an immediate threat or distraction, all but one monster of the trainer's choice are returned to their essence as a free-movement. When called, the now Active Monster appears in an unoccupied area within 3 meters of the Trainer. If no such area exists, where the Monster can fit, the ability fails and the movement is lost.
Controlling Monsters: User follows same rules as Animal Training Skill, however user may control all Creatures instead of just Animals. The user may communicate with them Telepathically out to 30 meters.
Recalling Monsters: The trainer can use their telepathic bond to call their active Monster back into their essence as a weaving movement. When a monster is recalled, it fades away from reality, disappearing entirely. All negative effects on the Monster is halted until the creature becomes Active again. If a monster is reduced to 0 or fewer Armour Points, it is immediately recalled from any distance at 0 Armour Points as a free-movement. If a trainer dies, their monster fades back into their essence as a free-movement.
Downtime Activities: During downtime, a trainer can call upon some or all of their monsters to spend time with them; training animals, playing, interacting with or showing their monsters off to others.
Limit: Must be a Ritualist for Binding Rituals. Must be a Monster Trainer.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Capture Monster Seal
Rank: "B"
Skill: Fūinjutsu
Effect: Capture monsters for use in training.
Special: ----
Drawback: ---
Description: Duration of this seal is Permanent unless the user dismisses the Creature permanently, or the user dies. Performing the seal is a Weaving movement. Range of this technique is 7 meters + 6 meters per Class Level. Target is 1 Monster. Duration of this Technique is Instantaneous. Performing this Seal uses up the Ritual; meaning user must perform the ritual again in order to perform the Seal. A Will Save negates. The target gets a +5 bonus to its save while at or above half of its Armour Points. It gets a +2 bonus while at or above 1/4th of its total Armour Points. This bonus is reduced by 1 per Binding Ritual Lore Mastery. The seal will appear on the Monster and disappear leaving no residual Seal. User may perform this on a Scroll, Parchment or Jutsu Tag. The seal appears and stays on the Scroll, Parchment, or Jutsu Tag for the duration of the Seal or until a Jutsu has been performed on the Scroll, Parchment, or Jutsu Tag. User does not need Use Chakra Device due to the simplicity of the Seal. The user just uses a Weaving Movement with Handseals while holding onto the Scroll, Parchment, or Jutsu Tag (This does not take up Chakra). The Seal is then released and performs the actions.
Limit: Must know Capture Monster.
What exactly do I need to do IC, step by step up to gain these for use? For what parts do I require GMs? Is there a limit to the number of Monsters that can be captured/'owned'?
Link:
The Issue:
Capture Monster
Rank: "C"
Type: Binding Ritual
Effect:
Special: To perform: 10 minutes; Duration: Until Triggered
Drawback: ---
Description: This Ritual prepares the user to perform the Capture Monster Seal. After performing the Seal the target is captured and drawn into the Trainer's Aura. Its body is removed from combat until the Trainer calls upon it again. Monsters with Class Points above the user's Class Points, an already captured Monster, and any Epic Creature cannot be captured in this way. User may only perform this on Animal, and Mystical Beast Creature Types. To capture other creatures the user must learn additional techniques. The user gains the act of Calling, Controlling, and Recalling Monsters in or out of combat.
Calling Monsters: As a weaving movement, a Monster Trainer can call upon one of their monsters. This is identical to drawing a weapon. Calling upon even one monster is a rigorous mental activity. When faced with an immediate threat or distraction, all but one monster of the trainer's choice are returned to their essence as a free-movement. When called, the now Active Monster appears in an unoccupied area within 3 meters of the Trainer. If no such area exists, where the Monster can fit, the ability fails and the movement is lost.
Controlling Monsters: User follows same rules as Animal Training Skill, however user may control all Creatures instead of just Animals. The user may communicate with them Telepathically out to 30 meters.
Recalling Monsters: The trainer can use their telepathic bond to call their active Monster back into their essence as a weaving movement. When a monster is recalled, it fades away from reality, disappearing entirely. All negative effects on the Monster is halted until the creature becomes Active again. If a monster is reduced to 0 or fewer Armour Points, it is immediately recalled from any distance at 0 Armour Points as a free-movement. If a trainer dies, their monster fades back into their essence as a free-movement.
Downtime Activities: During downtime, a trainer can call upon some or all of their monsters to spend time with them; training animals, playing, interacting with or showing their monsters off to others.
Limit: Must be a Ritualist for Binding Rituals. Must be a Monster Trainer.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Capture Monster Seal
Rank: "B"
Skill: Fūinjutsu
Effect: Capture monsters for use in training.
Special: ----
Drawback: ---
Description: Duration of this seal is Permanent unless the user dismisses the Creature permanently, or the user dies. Performing the seal is a Weaving movement. Range of this technique is 7 meters + 6 meters per Class Level. Target is 1 Monster. Duration of this Technique is Instantaneous. Performing this Seal uses up the Ritual; meaning user must perform the ritual again in order to perform the Seal. A Will Save negates. The target gets a +5 bonus to its save while at or above half of its Armour Points. It gets a +2 bonus while at or above 1/4th of its total Armour Points. This bonus is reduced by 1 per Binding Ritual Lore Mastery. The seal will appear on the Monster and disappear leaving no residual Seal. User may perform this on a Scroll, Parchment or Jutsu Tag. The seal appears and stays on the Scroll, Parchment, or Jutsu Tag for the duration of the Seal or until a Jutsu has been performed on the Scroll, Parchment, or Jutsu Tag. User does not need Use Chakra Device due to the simplicity of the Seal. The user just uses a Weaving Movement with Handseals while holding onto the Scroll, Parchment, or Jutsu Tag (This does not take up Chakra). The Seal is then released and performs the actions.
Limit: Must know Capture Monster.
What exactly do I need to do IC, step by step up to gain these for use? For what parts do I require GMs? Is there a limit to the number of Monsters that can be captured/'owned'?
Link: