Starnaess' Cursed Seal ( READY FOR APPROVAL )
Apr 8, 2021 8:12:56 GMT -7
Post by Starnaess on Apr 8, 2021 8:12:56 GMT -7
CURSED STAGE 1
CURSED STAGE 2
Description:
The twins' cursed seal is a peculiar one indeed. The very first peculiarity is that they cannot use it whenever they want. rather they are bound by certain rules.
1) The twins have to be merged. The cursed seal cannot be activated otherwise
2) Eikthyrnir must be unsheathed.
If one were to imagine the cursed seal the twins possess, it would be a door where they are the keyhole and Eikthyrnir is the key itself - all conditions must be met in order for the door to be unlocked. Once done then the cursed seal can be activated and used to its full extent.
Their cursed seal is also unique for another reason. Due to their bloodline, rather than mutating their body, warping and twisting it losing their humanoid form and becoming a monster, it simply allows them to gain massive power through aging.
Once the seal is activated, the first stage will turn their once blonde hair completely white, they will also look much older, roughly 60 years old.
The second stage will unleash the cursed seal full power and it will start absorbing all of their body's nutrients. Their skin will dry almost to the point of disappearing. Their bones will be reinforced through the nutrients' exchange. Their final appearance will be that of a skeleton of sorts with some remaining dry skin and long white hair.
3) In order to deactivate the cursed seal, they would have to sheath Eikthyrnir and then wish for the cursed seal to dissipate.
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Augmentations:
Exoskeleton
Rank: "A"
Type: Augmentation
Effect: A thick exoskeleton forms over the user's skin.
Special: To perform: 12 hour; Duration: Permanent
Drawback: A creature with fur, scales, or the Scaly Armour Augmentation cannot gain this Augmentation.
Description: Internal - Takes up 5 Augmentation Points. A thick exoskeleton forms over the user's skin. The exoskeleton usually consists of interlocking plates of bone or chitin covering 90% or more of the user's body. User gains a +3 Natural Armour bonus, or their existing Natural Armour Bonus improves by 3.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo
Armor Plates
Rank: "B"
Type: Augmentation
Effect: User's body develops thick armor plates just below the surface, blunting incoming damage and preventing serious harm from coming to their internal organs.
Special: To perform: 12 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 3 Augmentation Points. User gains Damage Reduction 2/— due to their Armour Plates. Note: this can be combined with the exoskeleton Augmentation and other Augmentations that grant Natural Armour. Furthermore, this Damage Reduction stacks with any other form of Damage Reduction the user might already posses, including those of techniques, or armour.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Flexible Bones
Rank: "B"
Type: Augmentation
Effect: User's bones have become flexible and can bend slightly without fracturing or breaking.
Special: To perform: 12 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 3 Augmentation Points. User gains a +20 Ritual bonus to Escape Artist checks. User gains a Damage Reduction 5 against bludgeoning damage.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Scaly Armour
Rank: "B"
Type: Augmentation
Effect: Thick, overlapping scales cover their body.
Special: To perform: 12 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 3 Augmentation Points. User gains a +2 Natural Armour bonus to Defense, or their existing Natural Armour bonus improves by +2. Natural Armour is Hardness.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
CURSED STAGE 2
Description:
The twins' cursed seal is a peculiar one indeed. The very first peculiarity is that they cannot use it whenever they want. rather they are bound by certain rules.
1) The twins have to be merged. The cursed seal cannot be activated otherwise
2) Eikthyrnir must be unsheathed.
If one were to imagine the cursed seal the twins possess, it would be a door where they are the keyhole and Eikthyrnir is the key itself - all conditions must be met in order for the door to be unlocked. Once done then the cursed seal can be activated and used to its full extent.
Their cursed seal is also unique for another reason. Due to their bloodline, rather than mutating their body, warping and twisting it losing their humanoid form and becoming a monster, it simply allows them to gain massive power through aging.
Once the seal is activated, the first stage will turn their once blonde hair completely white, they will also look much older, roughly 60 years old.
The second stage will unleash the cursed seal full power and it will start absorbing all of their body's nutrients. Their skin will dry almost to the point of disappearing. Their bones will be reinforced through the nutrients' exchange. Their final appearance will be that of a skeleton of sorts with some remaining dry skin and long white hair.
3) In order to deactivate the cursed seal, they would have to sheath Eikthyrnir and then wish for the cursed seal to dissipate.
------------------------------
Augmentations:
Exoskeleton
Rank: "A"
Type: Augmentation
Effect: A thick exoskeleton forms over the user's skin.
Special: To perform: 12 hour; Duration: Permanent
Drawback: A creature with fur, scales, or the Scaly Armour Augmentation cannot gain this Augmentation.
Description: Internal - Takes up 5 Augmentation Points. A thick exoskeleton forms over the user's skin. The exoskeleton usually consists of interlocking plates of bone or chitin covering 90% or more of the user's body. User gains a +3 Natural Armour bonus, or their existing Natural Armour Bonus improves by 3.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo
Armor Plates
Rank: "B"
Type: Augmentation
Effect: User's body develops thick armor plates just below the surface, blunting incoming damage and preventing serious harm from coming to their internal organs.
Special: To perform: 12 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 3 Augmentation Points. User gains Damage Reduction 2/— due to their Armour Plates. Note: this can be combined with the exoskeleton Augmentation and other Augmentations that grant Natural Armour. Furthermore, this Damage Reduction stacks with any other form of Damage Reduction the user might already posses, including those of techniques, or armour.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Flexible Bones
Rank: "B"
Type: Augmentation
Effect: User's bones have become flexible and can bend slightly without fracturing or breaking.
Special: To perform: 12 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 3 Augmentation Points. User gains a +20 Ritual bonus to Escape Artist checks. User gains a Damage Reduction 5 against bludgeoning damage.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Scaly Armour
Rank: "B"
Type: Augmentation
Effect: Thick, overlapping scales cover their body.
Special: To perform: 12 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 3 Augmentation Points. User gains a +2 Natural Armour bonus to Defense, or their existing Natural Armour bonus improves by +2. Natural Armour is Hardness.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo