A Shinobi's Worth
Aug 16, 2021 16:32:29 GMT -7
Post by jintai on Aug 16, 2021 16:32:29 GMT -7
Tenshina amidst her flight had stopped to grab her gear and change.An all back body suit with what looked like a skeleton outline decorates in to the calfs and arms. This pattern extended the hips, chest and shoulders as well. The body suit also had a extended tongue in front like a dress that thinned out towards the bottom. It reached up to the back of her neck as well leaving only her head exposed. He Flame regalia secure firmly to her legs as she neared the beach front South of the Capital. Her upper back was exposed to allow room for her bone wings to grow.
The beach wasn't littered with too much snow today leaving her at somewhat of a disadvantage. The tide was relatively high as the beach was roughly only 40m to the water's edge the sands stretched around the entire country. Trees were beyond the edge of the beach heading back towards the capital. Swirling downward she flipped forward to land softly in the snow which was only about 1 ft deep.She was in the very center between the beach's edge and water at 20m. At least she wouldn't have too much treble skating on this terrain.Her bones retracted in to her body as she took a heavy breathe. She had to steal her mind and overcome her old self.
With her recent long training sessions she had simply strengthened her ninjutsu prowess. While she had more options her taijutsu was still lacking but as times before it was her downfall. Almost every time it felt like the Air Treks weren't enough. Of course they weren't but she was master of the elements but still a glass cannon. Her face churned with a pained look. All this jutsu all this destruction but deep down she still felt weak.
The old man and even Juniper had shown her what raw strength and technique looked like and in her own way she has achieved that. So truly it had to be her lack of experience. Even he stated so himself how her time out in the world was nothing. How she never had to actually fight someone strong on the verge of death. In reality she was nothing but that's why she was here. One thing that was important was adaptability and she would use all she learned in this upcoming battle against one of the strongest in the village. She would leave it all on the battlefield in this spar. A pained expression faded as determined one stole its place. Now she waited.
Fortitude: 6 Will: 14 Movements: 7 Handseals: 100 AP: 147
IMPACT-L: INT: MGT: TGH: 4 PER: 0 AGL: 2 CHR: 2 LCK: 0
Supplementary
Air Treck Control
Rank: "E"
Skill: TaiJutsu
Effect: Rider gains control with their Air Tricks. The Rider gains over control, turning, agility, breaking as well as performing basic Air Treck Tricks over large surfaces with a minimum size of 1 meter.
Special: ---
Drawback: ---
Description: A training technique. The Rider practices with their Air Trecks and are able to control. Practicing their control incorporates speed, stamina, movement, and overall control of Tricks that are incorporated with the Air Trecks. With this technique the Rider will be able to control their Air Trecks within surfaces that have the smallest range of 1 meter in width. The Rider is able to learn and control Tricks that are "D" and "C" Rank in strength.
Limit: Must learn within the Air Treck Arts.
Rank: "E"
Skill: TaiJutsu
Effect: Rider gains control with their Air Tricks. The Rider gains over control, turning, agility, breaking as well as performing basic Air Treck Tricks over large surfaces with a minimum size of 1 meter.
Special: ---
Drawback: ---
Description: A training technique. The Rider practices with their Air Trecks and are able to control. Practicing their control incorporates speed, stamina, movement, and overall control of Tricks that are incorporated with the Air Trecks. With this technique the Rider will be able to control their Air Trecks within surfaces that have the smallest range of 1 meter in width. The Rider is able to learn and control Tricks that are "D" and "C" Rank in strength.
Limit: Must learn within the Air Treck Arts.
Air Treck Greater Control
Rank: "D"
Skill: TaiJutsu
Effect: Rider gains control with their Air Tricks. The Rider gains over control, turning, agility, breaking as well as performing basic Air Treck Tricks over large surfaces with a minimum size of 1 foot.
Special: ---
Drawback: ---
Description: A training technique. The Rider practices with their Air Trecks and are able to control. Practicing their control incorporates speed, stamina, movement, and overall control of Tricks that are incorporated with the Air Trecks. With this technique the Rider will be able to control their Air Trecks within surfaces that have the smallest range of 1 foot in width. The Rider is able to learn and control Tricks that are "B" and "A" Rank in strength.
Limit: Must learn within the Air Treck Arts, Must know Air Treck Control.
Air Treck Greatest Control
Rank: "C"
Skill: TaiJutsu
Effect: Rider gains control with their Air Tricks. The Rider gains over control, turning, agility, breaking as well as performing basic Air Treck Tricks over large surfaces with a minimum size of 1 inch.
Special: ---
Drawback: ---
Description: A training technique. The Rider practices with their Air Trecks and are able to control. Practicing their control incorporates speed, stamina, movement, and overall control of Tricks that are incorporated with the Air Trecks. With this technique the Rider will be able to control their Air Trecks within surfaces that have the smallest range of 1 inch in width. The Rider is able to learn and control Tricks that are "S" Rank in strength.
Limit: Must learn within the Air Treck Arts, Must know Air Treck Greater Control.
Trick Surface Control - Terrain Control
Rank: "C"
Skill: NinJutsu
Effect: Allows the Rider to skate on uneasy surfaces such as grass, sand, snow, and rocky terrain.
Special: ---
Drawback: ---
Description: As everyone knows the world doesn't consist of pavement and concrete in the Naruto world. The world mostly consists of harsh terrain such as grass, sand, snow, and rocky terrain. This technique allows the rider to ride with their Air Trecks through any harsh terrain without losing mobility. Without this technique the rider will lose 2 movements per round.
Limit: Must learn within the Air Treck Arts, Must know Air Treck Control
Rank: "C"
Skill: TaiJutsu
Effect: Rider gains control with their Air Tricks. The Rider gains over control, turning, agility, breaking as well as performing basic Air Treck Tricks over large surfaces with a minimum size of 1 inch.
Special: ---
Drawback: ---
Description: A training technique. The Rider practices with their Air Trecks and are able to control. Practicing their control incorporates speed, stamina, movement, and overall control of Tricks that are incorporated with the Air Trecks. With this technique the Rider will be able to control their Air Trecks within surfaces that have the smallest range of 1 inch in width. The Rider is able to learn and control Tricks that are "S" Rank in strength.
Limit: Must learn within the Air Treck Arts, Must know Air Treck Greater Control.
Trick Surface Control - Terrain Control
Rank: "C"
Skill: NinJutsu
Effect: Allows the Rider to skate on uneasy surfaces such as grass, sand, snow, and rocky terrain.
Special: ---
Drawback: ---
Description: As everyone knows the world doesn't consist of pavement and concrete in the Naruto world. The world mostly consists of harsh terrain such as grass, sand, snow, and rocky terrain. This technique allows the rider to ride with their Air Trecks through any harsh terrain without losing mobility. Without this technique the rider will lose 2 movements per round.
Limit: Must learn within the Air Treck Arts, Must know Air Treck Control
Acrobatic
Rank: "C"
Skill: Supplementary
Effect: User is skilled at leaping, jumping and Flying.
Special: ---
Drawback: ---
Description: User gets a +10 bonus on all Jump Good checks and +1 grade to Flying. If the user has 50 or more ranks in one of these skills, the bonus increases to +20 for that skill.
Limit: Must learn from Universal Miscellaneous.
Rank: "C"
Skill: Supplementary
Effect: User is skilled at leaping, jumping and Flying.
Special: ---
Drawback: ---
Description: User gets a +10 bonus on all Jump Good checks and +1 grade to Flying. If the user has 50 or more ranks in one of these skills, the bonus increases to +20 for that skill.
Limit: Must learn from Universal Miscellaneous.