Journey across the sea [private, travel].
Jan 6, 2022 12:18:05 GMT -7
Post by Marii K. Kazeraikou on Jan 6, 2022 12:18:05 GMT -7
[Enter Marii, Daisuke and ANBU agent]
The trio leaped through the frozen forest at high speed. It would not be long until the ferry for Umi no Kuni left. It was 8 PM at night. "We're getting close to the main road" told the male. "Excellent" replied the female. Five minutes later, they reached the main road to the port.
All three of them sent chakra to their feet as they slid down the slope. Marii laughed a little as they moved towards the port. Fifteen minutes later, they reached their ferry. It was an overnight ferry going to Cha no Kuni. The ferry did however stop at Umi no Kuni on its way.
"Welcome to the Sunny Night ferry! How many cabins do you need?" inquired the man. "I think the two should be enough. The two of us can share one. You can sleep in your own cabin Daisuke-san" told the young woman.
Daisuke nodded before they bought their tickets. The trio got their cabin keys two minutes later. She smiled when she saw the numbers. The cabins were not far apart. "Good night" said the Raikage as they split up.
The man gave her a polite nod as he entered his cabin. His companions walked a little further down the hallway. A small 'clack' was heard when they unlocked the door. "Phew. We got separate beds" muttered the female.
The duo brushed their teeth and changed their outfits. "Uhm...this is a little odd. I need to take off my mask" muttered the woman. The brunette checked the room plus the hallway. She could not see or hear anyone.
"We're safe" assured the young woman. The medic let out a sigh of relief before she removed her mask. Her companion blinked in surprise when she saw her face. "Huh. You...look rather elegant" told Marii.
"Thank you my lady. Sleep well" replied the female. The other female went to bed while her partner stayed awake a little longer. While they were asleep, the ship kept going steady. They would be in Umi no Kuni the next day.
Jounin uniform: Like this, but without the red socks.
Jutsus used:
Solid regard. Duration: 25 hours [5 x 5].
Rank: “C” Rank.
Skill: Ninjutsu.
Effect: User can withstand fear and intimidate effects better than normal.
Special: ---
Drawback: ---
Description: Target is personal. Range is personal. Duration is 5 hours per class level. User knows their soul and where it is going and this makes them more fearless. User gains a + 4 morale bonus to fear and intimidate effects.
Limit: Must be a soulcaster.
Alertness.
Rank: “C” Rank.
Skill: Supplementary
Effect: User often notices things that others might miss.
Special: ---
Drawback: ---
Description: User gets a + 10 bonus to their observation and sense motive skills. If the user has 50 or more points in one of those skills, the bonus increases to + 20 for that skill.
Limit: Must learn from universal miscellaneous.
Appraise suspect.
Rank: “C” Rank.
Skill: Supplementary.
Effect: User sizes up a target before interacting with them.
Special: ---
Drawback: ---
Description: Prior to any interaction, a user can evaluate the subject to work out the best way to behave with this person. They do this by looking at the following:
• How smart is this person? Smart people give different behavioral signs that one can pick up on.
• How emotionally stable is this person? Unstable, emotional people base decisions much more on emotions rather than logic and will respond accordingly.
• How mature are they? Do they understand right from wrong?
• Are there any cultural differences that are going to affect this conversation or could explain unorthodox views or behavior?
• Finally, does this person have a medical condition or are they on drugs? If they were drunk, for instance, they may be more talkative, with less fear of the consequences.
User gains a + 10 bonus to their relevant sense motive and acting skills.
Limit: Must learn from universal miscellaneous. Must know acting (50 Points). Must know sense motive (75 Points).
Defensive throw.
Rank: “S” Rank.
Skill: Taijutsu/supplementary.
Effect: A technique in which if the user has his sights set on a target ready to attack, the senses of the throwing specialist is so in tuned with his surroundings the user is unable to be flanked.
Special: ---
Drawback: The user may only learn this technique by the class that they are. This means that in order to learn the “C” Rank version they must be “C” Class, if they wish to learn the “B” Rank version they must be “B” Class.
Description: A technique where the subconscious mind, where the subconscious body reacts just as they are attacked while flanked or while their back is turn. The body reacts in such a way to where they are capable of withstanding so much. This technique makes it where the throwing specialist is incapable of being surprised attacked, a sudden second sense kicks in as their body screams out to them yelling at them telling them to move, duck, dodge or anything else within that manner. This works on whenever they are being attacked. This technique however has a major flaw. The user is capable of dodging only whenever the opponent's class is equal or lower to that of the rank of the technique they know. This means that a user that knows this technique cannot use this against an opponent that is “C” Class or higher.
Limit: Must be a throwing specialist.
Skills used:
Influence. Level: Master [125/125].
Stealth. Level: Master [125/125].
Perception. Level: Master [125/125].
Society, Yuki no Kuni. Skill level: Master [125/125].
Society, current affairs. Skill level: Master [125/125].
The trio leaped through the frozen forest at high speed. It would not be long until the ferry for Umi no Kuni left. It was 8 PM at night. "We're getting close to the main road" told the male. "Excellent" replied the female. Five minutes later, they reached the main road to the port.
All three of them sent chakra to their feet as they slid down the slope. Marii laughed a little as they moved towards the port. Fifteen minutes later, they reached their ferry. It was an overnight ferry going to Cha no Kuni. The ferry did however stop at Umi no Kuni on its way.
"Welcome to the Sunny Night ferry! How many cabins do you need?" inquired the man. "I think the two should be enough. The two of us can share one. You can sleep in your own cabin Daisuke-san" told the young woman.
Daisuke nodded before they bought their tickets. The trio got their cabin keys two minutes later. She smiled when she saw the numbers. The cabins were not far apart. "Good night" said the Raikage as they split up.
The man gave her a polite nod as he entered his cabin. His companions walked a little further down the hallway. A small 'clack' was heard when they unlocked the door. "Phew. We got separate beds" muttered the female.
The duo brushed their teeth and changed their outfits. "Uhm...this is a little odd. I need to take off my mask" muttered the woman. The brunette checked the room plus the hallway. She could not see or hear anyone.
"We're safe" assured the young woman. The medic let out a sigh of relief before she removed her mask. Her companion blinked in surprise when she saw her face. "Huh. You...look rather elegant" told Marii.
"Thank you my lady. Sleep well" replied the female. The other female went to bed while her partner stayed awake a little longer. While they were asleep, the ship kept going steady. They would be in Umi no Kuni the next day.
Jounin uniform: Like this, but without the red socks.
Jutsus used:
Solid regard. Duration: 25 hours [5 x 5].
Rank: “C” Rank.
Skill: Ninjutsu.
Effect: User can withstand fear and intimidate effects better than normal.
Special: ---
Drawback: ---
Description: Target is personal. Range is personal. Duration is 5 hours per class level. User knows their soul and where it is going and this makes them more fearless. User gains a + 4 morale bonus to fear and intimidate effects.
Limit: Must be a soulcaster.
Alertness.
Rank: “C” Rank.
Skill: Supplementary
Effect: User often notices things that others might miss.
Special: ---
Drawback: ---
Description: User gets a + 10 bonus to their observation and sense motive skills. If the user has 50 or more points in one of those skills, the bonus increases to + 20 for that skill.
Limit: Must learn from universal miscellaneous.
Appraise suspect.
Rank: “C” Rank.
Skill: Supplementary.
Effect: User sizes up a target before interacting with them.
Special: ---
Drawback: ---
Description: Prior to any interaction, a user can evaluate the subject to work out the best way to behave with this person. They do this by looking at the following:
• How smart is this person? Smart people give different behavioral signs that one can pick up on.
• How emotionally stable is this person? Unstable, emotional people base decisions much more on emotions rather than logic and will respond accordingly.
• How mature are they? Do they understand right from wrong?
• Are there any cultural differences that are going to affect this conversation or could explain unorthodox views or behavior?
• Finally, does this person have a medical condition or are they on drugs? If they were drunk, for instance, they may be more talkative, with less fear of the consequences.
User gains a + 10 bonus to their relevant sense motive and acting skills.
Limit: Must learn from universal miscellaneous. Must know acting (50 Points). Must know sense motive (75 Points).
Defensive throw.
Rank: “S” Rank.
Skill: Taijutsu/supplementary.
Effect: A technique in which if the user has his sights set on a target ready to attack, the senses of the throwing specialist is so in tuned with his surroundings the user is unable to be flanked.
Special: ---
Drawback: The user may only learn this technique by the class that they are. This means that in order to learn the “C” Rank version they must be “C” Class, if they wish to learn the “B” Rank version they must be “B” Class.
Description: A technique where the subconscious mind, where the subconscious body reacts just as they are attacked while flanked or while their back is turn. The body reacts in such a way to where they are capable of withstanding so much. This technique makes it where the throwing specialist is incapable of being surprised attacked, a sudden second sense kicks in as their body screams out to them yelling at them telling them to move, duck, dodge or anything else within that manner. This works on whenever they are being attacked. This technique however has a major flaw. The user is capable of dodging only whenever the opponent's class is equal or lower to that of the rank of the technique they know. This means that a user that knows this technique cannot use this against an opponent that is “C” Class or higher.
Limit: Must be a throwing specialist.
Skills used:
Influence. Level: Master [125/125].
Stealth. Level: Master [125/125].
Perception. Level: Master [125/125].
Society, Yuki no Kuni. Skill level: Master [125/125].
Society, current affairs. Skill level: Master [125/125].