Ariel Nara (Done!) [3/3]
Dec 13, 2007 12:45:10 GMT -7
Post by Malaclypse on Dec 13, 2007 12:45:10 GMT -7
Name: Ariel Nara
Age: 12
Height: 4'11
Weight: 101 lb.
Gender: Female
Alignment: Chaotic Good
Birth Country: Fire
Village: Sand
Special:
NinJutsu Techniques:
Age: 12
Height: 4'11
Weight: 101 lb.
Gender: Female
Alignment: Chaotic Good
Birth Country: Fire
Village: Sand
Special:
Ninjutsu Specialist; Taijutsu Specialist; Herbalist; Apothecary; SummoningSecondary Weapons:
2 slots for Light Bombs (2)Primary Weapon:
1 slot for Smoke Bombs (2)
4 slots for Exploding Tags (16)
5 slots for Kunai (5)
3 slots for Shuriken (9)
Ariel keeps a staff with her, made of the strongest driftwood. She's extremely skilled in it, and, when she hits, it hurts. Pitch black, she had originally found it near the sea, and spent a month or two carving it, until it was perfect.Personality:
Ariel is a lovely person to be around, but she’s as stubborn as a mule. She will stand up for people, and has gotten into trouble in the past because of this. She laughs a lot, and smiles even more. Her laughs are beautiful, her smiles dazzling, and, if you see or hear either, you won’t forget it for a while yet. She's also a rebel, lazy, incredibly smart, and believes you either have to kill your enemy or be killed. This doesn't apply to spars.Appearance:
She has long, chestnut brown hair that she keeps in a ponytail, so that it won’t get in the way of her work. Her left eye is sky blue, and her left, a hazel with a little more green mixed in. Her nose has a bit of a point, as do the tops of her ears. She has freckles everywhere. She wears what she wants, which is usually something different from yesterday, but it's usually a darker colour. Her size is on the small side, but she makes up for it in looks.Bloodlimit: N/A
NinJutsu Techniques:
Kagemane no Jutsu, 影真似の術 (Shadow Imitation Technique)GenJutsu Techniques:
Rank: "C" Rank
Skill: NinJutsu
Effect: The signature move of the Nara family, this jutsu allows the user to control their own shadow and merge it with their opponent's shadow, combining them. This links the movements of the user with the target; the target is subsequently forced to make any movement the user makes. It is an extremely versatile technique, as the user can contract and change the shape of their shadow, potentially grabbing multiple targets at once. The degree to which the user's shadow can be stretched is limited by its total surface area.
Special: Seals are used but unknown.
Drawback: Must Be Learned Multiple times in order to truly achieve something grand.
Description: Using the shadows of other objects, the user can extend their shadow beyond its normal range. The amount of time for which an opponent can be held is limited by the user's chakra, since the user must constantly maintain the jutsu. The jutsu is also more difficult to maintain at greater ranges or for multiple opponents, since the user's shadow must be stretched constantly. At closer ranges, it requires considerably less effort on the user's part. Additionally, the target can force their way free with enough effort, though the amount of effort required to do so is considerable. There are two tables or understandings for this technique that consists of the Difficulty class of the User as well as the Opponent, and as to how far the user is capable of using this technique. When first learned the user is only capable of using this technique at a distance of ten meters. Each time this technique is learned the distance increases by another Ten Meters. The user is capable of making their shadow split and by doing so takes up the distance of the total form of the original technique. This means that if a user has this technique to where they can use thirty meters and wishes to make this technique split to three shadows the maximum distance is ten meters per shadow.
Difficulty on Escaping: If the user is the same Difficulty Class as that of the opponent, it takes five rounds for the user to be capable of escaping if they try to escape the whole time. For every rank higher the user is from the opponent the technique lasts for one more round. For every rank the user is below the opponent the number of rounds decrease by one. Now for every two people you trap the technique decreases by holding by one round. This means that if you are a D-Difficulty Class, fighting against two D-Difficulty classes and achieved to where you have caught both of them, you can only hold them for four rounds.
Limit: Nara Clan Technique
(20 ft.)
Kuchiyose no Jutsu (Summoning Technique)
Rank: "C" Rank
Skill: NinJutsu
Effect: This is the start of all Summoning Techniques, without this technique the user is incapable of Summoning what they wish whether it may be Animal, or Weapon.
Special: "Handseals"
Drawback: Even though one is capable of learning how to use this, they still must under go a massive amount of training in order to be capable of summoning up grander and larger types such as "A" and "S" Rank Summons.
Description: A Technique where the user makes a contract binding with that of the very Animal like summon. This blood can be used as a contract to which is capable of being used as on a scroll, or perhaps even a tattoo. There are many different types of summons but the most known are the Animal Summons. The Animal Summons are used to help with various tasks within battles and situations that may occur. However one must remember that one must have great respect for the summon, and are known to even fear summons. The summoning Technique however is capable of being used for other types as well such as weapons.
Limit: This is the basis of all Summoning Techniques. Without the capability of this technique all Summoning process is incapable of occurring.
Soshuha (Manipulating Attack Blades)
Rank: "C" Rank
Skill: NinJutsu
Effect: The user is capable of performing their very chakra down along the very ground. Doing so the user then takes the time to concentrate and begins to lift small blades such as Kunais, or knifes up into the air just a meter and a half up high. The knunais are then are just held there for a brief moment in which is targeted towards the target at hand.
Special: "Handseals"
Drawback: This technique can not be pushed any further then stated. It can not be re-thrown, can not be directed, turned or any other type of situation. There is no way to redirect these or change directions.
Description: When the user lifts the very blades up into the air, this technique is used to where they give a push towards the blades to hurl them towards one direction. This technique however can not be used for re-directing, and this technique is only capable of pushing forth in at least a ten meter of distance.
Limit: Universal NinJutsu Technique
Shadow Sight
Rank: D
Skill: Ninjutsu
Effect: Using handseals the user can see through shadow
Special: Dragon, Horse, Dragon
Drawback: Looking at light does extra damage
Description: Sending chakra to ones eyes, the Nara Clan member can suddenly see into dark places and through shadows.
Limit: Nara Member
N/ATaiJutsu Techniques:
Fierce ImpactHistory:
Rank: C
Skill: Taijutsu
Effect: The enemy is kicked several times and then thrown.
Special: None
Drawback: If the enemy is able to recover and block the attacks, the user has a small chance of countering back.
Description: First, the user sends chakra to their feet, and run as fast as possible to their opponent. the user then kicks them in any kind of way that will send them straight into the air. the user will turn sideways, so that when theyj ump up in the air, their side is facing their opponent. he then backflips in the air, keeping the foot nearest the opponent straight out, so that when the backflip, it hooks onto the opponent's head, turning them upside down. the attacker then focuses chakra to their foot again, spinning around for an aerial roundhouse kick. this kick is used to kick the enemy in their ribs. if the user's chakra exceed 200, they have a chance of breaking the opponent's ribs. if it exceeds 300, they will shatter the opponent's ribs. afterwards, the user should be facing the enemies feet. the user will then grab their feet, and focus chakra to their arms and hands. the user will spin around 5-8 times and finally let go of the opponent, letting him fly off toward earth.
Limit: No limit.
Ariel was born in the Country of Fire. She doesn't really remember it that much, because her family soon traveled out of it. You see, she was born to a very big family that was nomadic. Sticken with wanderlust, you could say. They had other family members in each of the ninja cities, but most of them lived on the road.
So, Ariel traveled for a while with her family. They were passing through the Country of Water when she found her piece of driftwood. She didn't have much else to do, so she spent a lot of the time carving it. This was when her mind went to work, and she eventually figured out that she wanted to become a proper ninja. Go to an Academy and everything. The next stop was the Hidden Village of Sand, so she decided to live there with her aunt and uncle.
The parting was such sweet sorrow, but Ariel was quite happy it was finally over with. She pulled her bag over her shoulder, and set up camp in her uncle's house. There she lives until this day.
The Academy was nice. She met some people, made some friends, and got into a lot of fights. The kids in the playground soon knew not to mess with Ariel or her friends, unless they wanted to eat dirt. The Chunnin in charge always broke up the fights, but Ariel always got her two cents in a la fists.