Zuko Son
Feb 25, 2007 9:37:34 GMT -7
Post by Zuko on Feb 25, 2007 9:37:34 GMT -7
Name: Zuko Son
Age: 22
Height: 6''8'
Weight: 225
Gender: Male
Alignment: Neutral Good
Village: Mist
Special:
NinJutsu Techniques:
Limit: Wind Release
Shunshin no Jutsu (Body Flicker Technique)
Type: D-rank, Supplementary
Users: Hatake Kakashi, Gaara, etc.
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' It's a very basic jutsu and it appears that most shinobi above Genin-rank know it.
Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Among the many users and villages, various variations of Shunshin no Jutsu exist. Gaara, for instance, uses the so-called "Suna-Shunshin" (, "Sand Body Flicker"), which uses sand to cover the user's movement. Other varieties include "Kiri-Shunshin" (, "Mist Body Flicker"), "Mizu-Shunshin" (, "Water Body Flicker"), and "Konoha-Shunshin" (??, "Tree Leaf Body Flicker").
Uchiha Shisui, one of the most talented Uchiha, was feared as Shunshin no Shisui (Shisui of the Body Flicker). This is probably a reference to this jutsu.
Kirigakure no Jutsu (Hidden Mist Skill)
Rank: "C" Rank
Skill: NinJutsu
Effect: A Skill where a user uses the water around them to create a massive mist to fill around the user.
Special: Handseals
Drawback: ---
Description: A skill which creates a very dense fog that descreases the surrounding visibility to near zero. It produces an environment perfect for a silent assassin who follows an opponent through sound. This mist can not be blown away by any type of Wind Jutsu.
Limit: Water Release
[/blockquote]GenJutsu Tecniques:
Age: 22
Height: 6''8'
Weight: 225
Gender: Male
Alignment: Neutral Good
Village: Mist
Special:
mising ninSecondary Weapons:
9 ShurikenPrimary Weapon:
15 sendbon
1 Windmill Shuriken
4 smoke grenades
3 Hikari Bombs
KatanaPersonality:
Zuko is non-verbal in the things he does. If he sees someone being bullied, he will go and help the kid who is getting bullied. He doesn't get angry alot but when you do piss him off he turns into a demon of emotion and fury.Appearance:
Zuko is dressed in an all black combat suit with a black ninja mask on and his hands are taped with black tape. His katana is on his waist to the left. He has black armor on his right shoulder. It goes from the neck to 2 inches from his elbow. When he gets his ninja band, he will wear it on his right leg right above his nee. he is very muscular and works out alot.Bloodlimit:
NinJutsu Techniques:
Water Realese[/b] This is a Ninjutsu which utilizes the Wind Element. After bringing their hands to their mouth, the user will blow a large blast of wind capable of leveling almost anything in its way.
Wind Realese
Ice realese
Hyouton - Tsubame Fubuki (Snow Storm Swallows)
Rank: "D" Rank
Skill: NinJutsu
Effect: Creates ice swallows to push forth to attack towards the opponent.
Special: "Hand Seals"
Drawback: Must be learned multiple times in order for the user to be capable of truly mastering.
Description: When first learned the user is only capable of creating up to Five Bird like swallows in the size of a large like kunai. The user either creates the snow or uses ice around them in order for the user to create the technique to push forward towards the user. Each time learned the amount of Swallows may increase by five. The maximum number a user is capable of using is Twenty each. Every time the user gains a new Difficulty Class the Maximum number increases by Ten.
Limit: Must have the Ice Release
Fuuton - Daitoppa (Great Breakthrough)
Rank: C Rank
Type: Ninjutsu
Effect: ---
Description:
Limit: Wind Release
Shunshin no Jutsu (Body Flicker Technique)
Type: D-rank, Supplementary
Users: Hatake Kakashi, Gaara, etc.
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' It's a very basic jutsu and it appears that most shinobi above Genin-rank know it.
Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Among the many users and villages, various variations of Shunshin no Jutsu exist. Gaara, for instance, uses the so-called "Suna-Shunshin" (, "Sand Body Flicker"), which uses sand to cover the user's movement. Other varieties include "Kiri-Shunshin" (, "Mist Body Flicker"), "Mizu-Shunshin" (, "Water Body Flicker"), and "Konoha-Shunshin" (??, "Tree Leaf Body Flicker").
Uchiha Shisui, one of the most talented Uchiha, was feared as Shunshin no Shisui (Shisui of the Body Flicker). This is probably a reference to this jutsu.
Kirigakure no Jutsu (Hidden Mist Skill)
Rank: "C" Rank
Skill: NinJutsu
Effect: A Skill where a user uses the water around them to create a massive mist to fill around the user.
Special: Handseals
Drawback: ---
Description: A skill which creates a very dense fog that descreases the surrounding visibility to near zero. It produces an environment perfect for a silent assassin who follows an opponent through sound. This mist can not be blown away by any type of Wind Jutsu.
Limit: Water Release
[/blockquote]GenJutsu Tecniques:
TaiJutsu Techniques:
Suiganmourou no Jutsu (Drunken Sight Technique)
Rank: "C" Rank
Skill: GenJutsu
Effect: A Technique used upon a certain opponent as the opponent begins to see the world around them as if perhaps in a drunken like state. The sense of balance becomes impaired and their body begins to feel as if they were just simply drunk.
Special: "Handseals"
Drawback: A simple technique that can be diversed if the opponent or the user is suddenly hit to knock sense or to disrupt concentration.
Description: When the technique is performed on the opponent, they would suddenly begin to see blurry. Their vision would be disrupted. Their balance would become disrupted. Their sense of smell would become harden. The capability of functioning properly of all body parts is unable to occur because of the fact that each body part of the opponent will not be capable of working correctly. This technique lasts as long as the user wishes as long as the user is undisturbed or the opponent is undisturbed.
Limit: Must know Glamour Perception, GenJutsu Technique to where anyone is capable of learning.
History:
Gouken no Kamae (Iron fist stance)
Rank: E
Skill: Taijutsu
Effect: Once in this stance one’s speed and strength increases due to positioning of muscles and limbs.
Special: None
Drawback: None
Description: Not exactly a technique, but a fighting style. It packs tons of speed and power and relies on the user's physical strength and fitness. It is also the prime holder of the majority of Konoha's elite taijutsu techniques. Standing with one arm behind their back and one extended, the user is ready for a quick strick with their fists and feet. This leaves them open for quick spins and jumps that will power their attacks.
Limit: none
Dainamikku-Entori (Dynamic Entry)
Rank: D
Skill: Taijutsu
Effect: Jumping forward with a kick to the opponent’s face, the user sends the opponent flying
Special: None
Drawback: Leaves the user open after the kick if dodged.
Description: Nothing more than a flying jump kick straight to the face. Used as an opening attack. The user jumps straight at their opponent one foot forward hoping to knock them back.
Limit: Must know Gouken no Kamae
Konoha Reppu (Leaf Gale)
Rank: D
Skill: Taijutsu
Effect: Spinning kick made to send an opponent off their feet.
Special: None
Drawback: If dodged, user is open for an attack.
Description: With a burst of agility and speed, the user of this move quickly performs a low spinning kick at their opponent’s feet. If successful this will knock an opponent down and leave them open for some of Goken’s more powerful attacks.
Limit: Must know Gouken no Kamae
Douyou Kobushi (Shaking Fist)
Rank: D
Skill: Taijutsu
Effect: Punching out with their palm, the attacker quivers the palm before hitting in order to do more damage
Special: None
Drawback: None
Description: Upon striking the opponent, one makes their fist vibrate slightly before impact to do more damage than a regular punch could do. This punch’s secret is in the vibration causing the internal organs to be vibrated/shocked. They bump around due to the movement and damage is caused.
Limit: Must know Gouken no Kamae.
Konokha Senpu (Konoha Hurricane)
Rank: D
Skill: Taijutsu
Effect: Spinning quickly at an upward angle, the user kicks their opponent in the jaw sending them HIGH into the air and open for another attack.
Special: None
Drawback: Leaves the user open if they miss
Description: With a powerful spin kick at the opponent’s jaw, the user sends their opponent high into the air. This is a more effective way of sending opponents flying than Dynamic Entry.
Limit: Must know Gouken no Kamae
Konoha Shoufuu (Leaf Rising Wind)
Rank: C
Skill: Taijutsu
Effect: Sending a quick kick at the opponent’s arms and chest the user knocks them back a step and makes them lose their breath for a second, if it hits. If it is blocked it numbs the blocking arm, or sends the blocking weapon flying.
Special: None
Drawback: If missed the leg is open to a counter attack
Description: In the middle of combat sending a foot in a roundhouse kick the user attempts to knock an opponent back or disarm them. This can cause numbness of a blocking limb and/or loss of breath. This attack can send a blocking weapon flying from the power behind it. It is also very dangerous due to the leg being wide open to attack after the move.
Limit: Must know Gouken no Kamae
Konoha Boufuu (Leaf Winding Wind)
Rank: C
Skill: Taijutsu
Effect: Jumping into the air and spinning, the user brings their head down in a drop kick atop the opponent’s head. This can cause a concussion if a direct hit is made or can cause dizziness if only slightly hit.
Special: None
Drawback: During the spin the user is open to attack.
Description: Jumping into the air in mid spin, the user builds up speed and power using centrifugal force down atop an opponent’s head. This attack can cause a concussion or dizziness if landed correctly.
Limit: Must know Gouken no Kamae
Kage Konoha Buyo (Shadow of the Dancing Leaf)
Rank: C
Skill: Taijutsu
Effect: The User jumps in a way that makes the opponent think they are below them, when in fact they appear in the air beside them. Set up for other attacks.
Special: None
Drawback: While in air the user is vulnerable to attacks.
Description: Jumping into the air in a manner that surprises the opponent, making them think you are still on the ground, you appear beside them and are open now to using many more of Goken’s powerful attacks.
Limit: Opponent must be in the air(Dynamic Entry, Konoha Senpu allow this), must know Gouken no Kamae
Konoha Daisenpu (Leaf Great Whirlwind)
Rank: C
Skill: Taijutsu
Effect: Jumping forward and doing two spin kicks at the opponent, one low and one high, this attack is nearly unstoppable and will send the opponent onto his back a few feet away. It is very painful to the opponent due to the jump adding speed and power to the kick.
Special: None
Drawback: Must be very close to hit, leaves wide open while striking
Description: Running forward and spin kicking, the user sends to kicks out. One low and one very high that are nearly simultaneously used due to the speed of the attacker make this move very effective. This will send the opponent flying backward and in a lot of pain. Nearly unblockable.
Limit:Must know Konoha Senpu, Gouken no Kamae
Konoha Goriki Senpu (Leaf Strong Whirlwind)
Rank: B
Skill: Taijutsu
Effect: Jumping forward and doing two spin kicks at the opponent, one low and one high, this attack is nearly unstoppable and will send the opponent onto his back a few feet away. It is very painful to the opponent due to the jump adding speed and power to the kick.
Special: none
Drawback: Must be very close to hit
Description: A much more powerful version of Konoha Daisenpu the user’s spins are much faster and his power is multiplied. The attack will cause major damage if landed and cause the opponent to be dazed or given a concussion if hit high, if hit low it may break leg bones and send them flying.
Limit: Must know Konoha Senpu, Daisenpu, Gouken no Kamae
Speed of the Mind
Rank: "C", "B", "A"
Skill: Skill / Knowledge / TaiJutsu
Effect: Within this, this type of knowledge and technique enables the user the capability of withstanding the elements of the Chakra Gates. They must learn this multiple times. Without this the Chakra gates become more destructive within the body. The body must be capable of enduring the gates, and this allows the body to endure the speed for the gate.
Special: ---
Drawback: Must be learned each time before they go into a new gate. For Gates one through three they must learn the "C" Rank version, for Gates four through six they must learn the "B" Rank version, and for Gates six and seven they must learn the "A" Rank versions.
Description: ---
Limit: Must become a Chakra Gate User
Strength of the Body
Rank: "C", "B", "A"
Skill: Skill / Knowledge / TaiJutsu
Effect: Within this, this type of knowledge and technique enables the user the capability of withstanding the elements of the Chakra Gates. They must learn this multiple times. Without this the Chakra gates become more destructive within the body. The body must be capable of enduring the gates, and this allows the body to endure the speed for the gate. For this, they are capable of enduring the hitting power that comes along with the Chakra Gates. What this means is that when they hit an object, their very body does not instantly break.
Special: ---
Drawback: Must be learned each time before they go into a new gate. For Gates one through three they must learn the "C" Rank version, for Gates four through six they must learn the "B" Rank version, and for Gates six and seven they must learn the "A" Rank versions.
Description: ---
Limit: Must become a Chakra Gate User. Must know Speed of the Mind
Power of the Soul
Rank: "C", "B", "A"
Skill: Skill / Knowledge / TaiJutsu
Effect: This is the battle within. This is the type of thing that is needed, the final thing that would be needed in order to unlock the gates. This is considered to be the knowledge to where one must let their inner being go, to improve themselves to become something great, something better then they have ever been before.
Special: ---
Drawback: ---
Description: Every gate except for the final gate has one of these. The First gate located within the base of the spine it deals with survival and is blocked by fear. Let your fear become clear, one must be concerned about their survival, and must let go of their fears. The Second Gate deals with pleasure and is blocked by guilt, now one must look through all the guilt within their lives and see what they blame themselves for. One must accept who they are, and must accept the reality that things happen, but not allow it to poison within their inner body as they must do their best to forgive themselves. The Third Gate deals with will power, and is blocked by Shame. One must look into what they are ashamed of and must seek to what they are most disappointed within themselves. They must never deny the greatest moments of their life, they must accept who they are, what they are, even if they are ashamed of what they have done. The Fourth Gate is powered by love, and blocked by Grief. One must lay all grief out in front of them, one must look into what they have lost, and must accept and bring the love into their heart. They must accept the love within the heart, and let the energy flow through, to where they allow the pain flow through and escaped through one self. The Fifth Gate deals with truth and is blocked by lies. The ones that we tell ourselves, lies to where one must keep it from others, but as well as others. They must accept who they are, what they are, and stop telling lies within their inner bodies. The Sixth Gate is brought forth by insight and blocked by illusion. The greatest illusion of this world is the illusion of seperation. Things where one think are seperate and different are actually one and the same. This is where everyone is connected. Even the seperation of all elements is an illusion. One must open their mind to accept that everything is different, but in the greatest illusion must come to the realization to where everything is the same, such as passing their own limitations. deals with all cosmic energy and blocked by all earthly attachement. This is where one must have complete and control of all their actions. One must bring forth what brings them down upon the very earth, and must look at all attachments as to what keeps them grounded. They then must let all of these attachments go, letting the energy flow all through. One must let these go to bringing forth that everything must be let go at one time or another, whether it may be good, or bad. The final gate is quite different then that of the rest. For that, they must become one, they must understand that in order to live life, they must first choose death. This means that to truly live, one must seek the truth of death. This would be considered as the final test within the Power of the Inner Soul.
Limit: Must become a Chakra Gate User. Must know Strength of the Body
First Gate: Muladhara - Opening (Initial)
Rank: "B" Rank
Skill: TaiJutsu
Effect: They say that a user is only capable of using twenty percent of their muscle capacity as well as full movement within their body. The Gates however allows the user the capability of pushing past that limitation. They are capable of pushing forth more of their true potential. The First Gate enables the user the capability of pushing forth thirty percent, ten percent more then what they are naturally capable of pushing forth. When the user takes the time to open up the very first gate, the user is capable of moving point five times their normal movements. This means that a user who has the capability of an amount of four movements, they are capable of moving in an amount of six movements in total. Reasons why is because four base movements plus two movements for the point five.
Special: The user must concentrate within their inner body for one brief momement in order to bring forth the gate.
Drawback: The way the Chakra Gates work is quite simple. Everything works in a hundred percentile usage. This type of usage may only be used once per day. This means that one is capable of using a so much per day. Now for each day of rest the user does, they gain ten percent for another technique to use. Now to unlock the first gate, the user spends an amount of Ten Percent per of the Hundred Percent Usage for each round that it is used. This means that if you use the First Gate for two rounds you have used Twenty out of a Hundred percentile that may be used. The moment you go over the Hundred Percentile usage, the muscles completly tear around the body, to which they would need healing with an Ninety percentile sucess rate.
Description: The first Gate is known as the Earth Chakra, the Opening Gate, it is located within the base of the spine it deals with survival and is blocked by fear. Let your fear become clear, one must be concerned about their survival, and must let go of their fears in order to open the First Chakra gate. The first Chakra gate is used to release the brain's restraints allowing full power usage of the body's muscles. At this point when one opens the gate nothing truly occurs or can be seen within the user. A small vain gently pops up along the left or right side of their face.
Limit: Only known for the Chakra Gate User. Must have at least forty training points within a Fighting style that deals with non specialized techniques.
Omote Renge (Front Lotus)
Rank: B
Skill: Taijutsu
Effect: Using 100 percent of their muscles, the user wraps bandages around their opponent and then piledrives them into the ground creating a crater.
Special: None
Drawback: Causes MAJOR damage to the human body, must have the Initial Gate Open
Description: This technique puts a lot of strain on the user's muscle fibers, and is basically a suicidal attack. Normally, humans use the power of their muscles at only about 20 percent of their full power; the brain regulates muscle usage to ensure this, since any higher and the muscles will be damaged or destroyed. The Omote Renge requires the opening of one of the inner celestial gates- the Initial Gate, which releases the brain's regulation on muscle usage. The result is a much more powerful brand of Taijutsu than normal, but at the cost of damage to the user. The user kicks his opponent into the air, then wraps the bandages around his arms around them, and he then proceeds to piledrive them into the ground with enough force to create a crater.
Limit: Need Bandages, Must know the First Gate, Opponent must be in the air, and must know Gouken no Kamae, is a Forbidden Technique
Zuko was born in the mist village. He was taught as a kid to always be nice and to only use his skills to do good, and that is why he is non-verbal and doesn't get angry a lot. Zuko was bullied as a kid a lot in his childhood because his dad is still a genin(such a sad story) and everybody thinks he will amount to nothing, but his mom is a grate ninja and most everything he knows was taught to him by her. One thing his dad was good at was fighting with a katana so Zuko has been practicing with a katana since ne was 4 and became better then his father with a katana at the age of 10. Zuko was vary lazy so whale he was at the academy he always trying to get away with the bare minimum of what he had to do, but when he realized the final test to be a gennin was sone he started training so he would be ready for the final test in this part of he's life. He turned 11 before the test, and he also got really strong and was no longer bullied and he surpassed his father in all his training(another sad story). He now sticks up for the weak when they cannot. He's dad died on his 13th birthday and over his dads died body he swore that he would be a beter ninja then his father so that this would never happen to him or anyone he loved, but his mom died about a year later and so now he has no emotional ties with anyone and keeps himself away from everyone so he wont ever be hurt like that again.
(During the time skip)
Zuko trained a lot with the other members if his team. At the chuunin exams Zuko passed but the other members of his team didn't. After he became chuunin Zuko walked around board because he had nothing to do but train and he already did that a lot. Then one day Zuko met a missing nin from the cloud village, that went by the name of Anubis Mashou. At first Zuko wanted to fight him but he saw that he meant no harm to him or the village. After talking with him and training with him he realized that he couldn't gain true power and enlightened by being attached to a village, so he decided to become a mising nin. As he was walking out of the village everything was going good, until a guard stopped him and asked why he was living the village. Zuko didn't want to kill anyone because he knew if he did he would call attraction to him self and hunters would be coming after him a lot faster, but the guard wouldn’t let Zuko through. Zuko became a bit upset, so he pulled his sword out on him. The guard laughed in his face so Zuko did what any respectable citizen would do, he sliced the guards head off quick, so he felt no pane. Than Zuko hid the body not knowing that another guard was wacking him. As he left the village the guard that was watching him came after him, but didn't tell anyone about what happened. When the guard caught up with Zuko. The guard tried to stop Zuko. Zuko now getting aggrieved turned to the guard and stuck his katana in the guards stomach and slowly turned it, because Zuko was mad he killed the guard slow and painfully. After he did this Zuko wasn’t feeling to good but he did it so he bared the guard, and went on his way to his future destiny.