Kazumaru Nara
Aug 23, 2007 20:24:29 GMT -7
Post by kazumaru on Aug 23, 2007 20:24:29 GMT -7
Name: Kazumaru Nara
Age: 18
Height: 6 ft
Weight: 154 lbs
Gender: Male
Alignment: Chaotic Neutral
Birth Country: Fire
Village: Rain
Special: ANBU [future]
Ninjutsu Specialist
GenJutsu Specialist
[/blockquote]Secondary Weapons:
NinJutsu Techniques:
Phantasm Perception
Rank: "C" Rank
Skill: GenJutsu
Effect: With this technique the user is capable of performing Jutsus that deals with the type of perception of Phantasm kind.
Special: ---
Drawback: Without this the user is unable to perform Jutsus dealing with the Phantasm Perception.
Description: Phantasm Perception creates a mental image usually only the user and the opponent (or opponents) of the technique can perceive. These are considered to be as personalized techniques that affects the opponent's mind. These techniques could be messages, dream stopping, complete disarray techniques. Phantasm Techniques are known to harm the person's mind, making them feel weaker, harming them through the perception of the mind but not with real life effects. Phantasm techniques are all in their heads, and are known to make people go crazy. Third parties viewing or studying the scene do not notice the phantasm. All phantasms are mind-affecting Jutsus.
Limit: No Limitation
Sasayaki no Jutsu (Whisper Technique)
Rank: “D” Rank
Skill: Genjutsu
Effect: Creates a whispering voice in the target’s mind that only they can hear.
Special: "Handseals" Hold Ram
Drawback: The user must hold the Ram seal for the voice to be continuously projected towards the target.
Description: The user performs the handseals, ending with the Ram seal and holding it. This projects chakra towards the opponent, stimulating the part of the opponent’s brain that translates the messages sent from the eardrum into actual voices. What this can do is create a whispering voice in the opponent’s mind, with the user choosing what is being whispered into it.
Limit: Must know Phantasm Perception
TaiJutsu Techniques:
[/blockquote]History:
Age: 18
Height: 6 ft
Weight: 154 lbs
Gender: Male
Alignment: Chaotic Neutral
Birth Country: Fire
Village: Rain
Special: ANBU [future]
Ninjutsu Specialist
GenJutsu Specialist
[/blockquote]Secondary Weapons:
25 senbon, 2 grenades Smoke, 4 exploding tags, 4 kunai, 4 grenades: flash.Primary Weapon:
1 Umbrella with 20 SenbonPersonality:
Kazumaru is someone who likes to skip training, in favor of walking around the village, or participating in games, or activities, with the few friends that he has. Kazumaru Trains often, but is not a large priority. Getting stronger isnt what Kazumaru thinks life is all about. He only does what he wants, when he wants, and how he wants to, and in a way, is a born leader. A very intellegent individual, who never ceases to amaze people with his tactical prowess.Appearance:
Kazumaru is tall, and a little bit lanky, with straight white hair that is down to his ears... long, but not too long. He has a strong build, but his frame is a little bit wirey, and his muscles are long, rather than bulging. He wears A black and Red sweat shirt that contrasts with his white hair which is unusual for a Nara. He also he wears Black Jeans. his "forehead protector" is worn on his upper right arm, instead of his forehead. He also has light blue eyes that only get brighter when he's happy, but begin to turn to the color of the sea when angry. He has a normal white skin tone, and is the slightest bit pale.Bloodlimit: (None)
NinJutsu Techniques:
Releases:GenJutsu Techniques:
Suiton no Jutsu (Water Release Skill)
Fuuton no Jutsu (Wind Release Skill)
Hyouton no Jutsu (Ice Release Skill)
Learned three times,
Kagemane no Jutsu, 影真似の術 (Shadow Imitation Technique)
Rank: "C", "B", "A" Rank
Skill: NinJutsu
Effect: The signature move of the Nara family, this jutsu allows the user to control their own shadow and merge it with their opponent's shadow, combining them. This links the movements of the user with the target; the target is subsequently forced to make any movement the user makes. It is an extremely versatile technique, as the user can contract and change the shape of their shadow, potentially grabbing multiple targets at once. The degree to which the user's shadow can be stretched is limited by its total surface area.
Special: "Hanseals"
Drawback: Must Be Learned Multiple times in order to truly achieve something grand. Must hold Rat hand seal until the technique connects with the targets shadow.
Description: Using the shadows of other objects, the user can extend their shadow beyond its normal range. The amount of time for which an opponent can be held is limited by the user's chakra, since the user must constantly maintain the jutsu. The jutsu is also more difficult to maintain at greater ranges or for multiple opponents, since the user's shadow must be stretched constantly. At closer ranges, it requires considerably less effort on the user's part. Additionally, the target can force their way free with enough effort, though the amount of effort required to do so is considerable. There are two tables or understandings for this technique that consists of the Difficulty class of the User as well as the Opponent, and as to how far the user is capable of using this technique. When first learned the user is only capable of using this technique at a distance of Ten meters. Each higher Rank archived, the user is capable of extending the shadow another five meters. The user must first however, learn each rank a certain amount of times before then next rank is obtainable. The C rank version must be learned five times total. At which point the ditance is upgraded to "B" Rank training and now extends ten meters each time trained. This version must be learned 3 times total. The "A" Rank version, extends the range to Seventy meters, and every additional "A" Rank training extends it another ten meters. This technique caps out at 100 meters. The user is capable of making their shadow split and by doing so takes up the distance of the total form of the original technique. This means that if a user has this technique to where they can use thirty meters and wishes to make this technique split to three shadows the maximum distance is ten meters per shadow.
Difficulty on Escaping: Escaping the Kagemane is a tricky art for some, easier for others. Depending on your Stamina and Difficulty class depends on how well the opponent can escape the Kagemane. The Kagemane is held for a Certain time frame depending on Rank of the technique learned. "C" Rank can be held for 18 seconds before it breaks no matter what. "B" Rank 36 seconds, "A" Rank 54 Seconds. For every difficulty class the user is above the opponent, add another five seconds. If the opponent for every difficulty class above th user, subtract five seconds. If the Opponent captured is a Taimaster, subtract 15 seconds additionally. If the opponent is a Tai specialist, subtract 5 additional seconds. If the opponent is a Taijutsu No specialist, leave it as is. After doing the math, the amount of turns held will be apparent.
Limit: Nara Clan Technique
Kage Kubi Shibari no Jutsu, 影首縛りの術 (Shadow Neck Bind Technique)
Rank: "C" Rank
Skill: NinJutsu
Effect: ----
Special: Must be done while Kagemane is active, "Hanseals"
Drawback: ----
Description: After capturing an opponent with the Shadow Imitation Technique, the user can then further extend their shadow up to the target's throat in the shape of a hand, which chokes them to death. Additionally, it can be used to bind the limbs of exceptionally strong targets who can move, even while bound by the Shadow Imitation.
Limit: Nara Clan Technique, Must have knowledge of the Shadow Imitation Technique "C" Rank
Shadow Strike
Rank: D Rank
Skill: Ninjutsu
Effect: Holding a handseal, the user's shadow attacks the shadow of the opponent with kicks and punches. If the shadow hits the opponent's it will seem to strike just as if the Nara member had punched them directly.
Special: Dragon (held)
Drawback: Cannot move while using jutsu, range only as long as shadow can stretch (5-10 meters)
Description: Forming the dragon handsign, the Nara member's shadow strikes out at the opponent with fists and feet striking out at their shadow. If they hit, it will seem as if the Nara Member had actually hit them.
Limit: Nara Clan Member, Shadow Imitation Technique of at least 10 meters.
Mizu Bunshin no Jutsu (Water Clone) 2x
Rank: "C" Rank
Skill: NinJutsu
Effect:
Special: Handseals
Drawback:
Description: Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited; however, it can not travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state. When first learned the user is capable of having or capable of creating up to Five Clones. Each time learned the user learns this technique the number of Clones is capable of increasing by one. The maximum amount of clones is Ten for the Difficulty Class of D Rank. For each Difficulty Rank Increase the number increases by five of maximum but learning is still one per learned.
Limit: Water Release
#
# Suiton: Yuugyo No Jutsu (Water Release: Art of the Fish Swimming About in Water)
Rank: "D," "C," "B," "A," "S"
Skill: Ninjutsu
Effect: The user creates small fish made purely of water in a large body of water. By holding a certain handseal the user can cause the fish to explode.
Special: Handseals
Drawback: None
Description: The user, when standing very near or upon a body of water, gains the ability to create a small number of fish below them. The user must form handseals and send his or her chakra into the water to form the fish, once that is done the user has control of the fish for no more than three posts before they dissipate back into regular water. The user, once the fish have been created, is able to control the fish and cause them to swim toward a target and leap from the water. At "D" Rank the user can create up to three fish, and each of the Fish have the same explosive power as an Exploding Tag. At "C" Rank the user can create up to six fish, and each of the Fish have the same explosive power as an Exploding Tag. At "B" Rank the user can create up to ten fish, and each of the Fish have the same explosive power as two Exploding Tags. At "A" Rank the user can create up to fifteen fish, and each of the Fish have the same explosive power as two Exploding Tags. At "S" Rank the user can create up to twenty fish, and each of the Fish have the same explosive power as three Exploding Tags.
Limit: Water Release
Shadow Envelop
Rank: C Rank
Skill: Ninjutsu
Effect: Shadows begin to wrap around the Nara Clan member defending him from physical attacks. (Weapons/Taijutsu/and Physical manifestation jutsu)
Special: Dragon, Rat, Ox (held for second), Rat, Dragon
Drawback: Only able to block C rank Jutsu and lower. Taijutsu master could break with 3 punches
Description: His Shadow begins to form tendrils and wrap around him and defend him as if it was armor. Forms a sphere around him that cannot be seen through unless using Shadow Sight.
Limit: Nara Clan Member, Shadow Sight, Shadow Imitation Technique of at least twenty meters.
Hyouton - Hyourou no Jutsu (Ice Prison)
Rank: "C" Rank
Skill: NinJutsu
Effect: A technique in where the uses the ice that is down upon the ground and is used to encase an opponent in a pure white like prison.
Special: "Hand Seals"
Drawback: ---
Description: A user quickly does a few hand seals as they quickly slam their hands against the ground. Doing so they can create a large like sheild of snow that would either be used against an opponent or for themselves as a defensive like fashion to where the technique comes forth to stop from incoming attacks.
Limit: Must have the Ice Release
Fuuton Kaze no Senbon (Needles of the Wind)
Rank: D Rank
Type: Ninjutsu
Effect: ---
Description: The ninja gathers air with his hands and mixes it with chakra, by doing this he transforms them into sharp and deadly needles. The needles are almost invisible so it is hard for the enemies to see them. Because the needles are made of air they cannot be blocked or deflected. The only way to ensure safety is to dodge them.
Limit: Wind Release
Exploding Raindrops
Rank: C-Rank
Skill: Ninjutsu
Effect: The user makes a handfull of water explode
Special: 'handseals' bird, tiger, ox
Drawback: The explosion might hurt the user if the water is thrown wrongly, easily blocked
Description: The user makes the handsigns, then takes a handfull of water and throws it. The chakra molds the water into about the size of an oragne. The water infused chakra explodes with the force of half of the force of an exploding tag. The water explodes upon contact with anything solid.
Limit: water release, needs a water supply, rain village ninja can learn/only can learn from rain nin
Suiton: Mizutsume no Jutsu (Water Style: Water Claw Technique)
Rank: D Rank
Skill: Ninjutsu
Effect: Causes pressurized water to wrap around the users hand, forming a claw.
Special: Bird
Drawback: None.
Description: Creates a claw around the users hand which is pressurized and will allow the user to cut with their "bare" hands. Acts as if it were metal, as the water is both highly pressurized and infused with chakra. Lasts two posts, cannot form handseals with the claw "on".
Limit: Must know Suiton no Jutsu (Water Release). Must have a water source.
Fuuton: Chibikazekiri no Jutsu (Wind Release: Tiny Wind Drill Technique)
Rank: D
Skill: Ninjutsu
Effect: The user sends a small burst of wind that spins like a drill towards an opponent.
Special: Tiger, Rat, Ram, Dragon
Drawback: It is small, thus not capable of doing a ton of damage.
Description: The user performs the handseals and then extends their right or left arm. From that arm, a small burst of air will escape. It begins spinning rapidly as it moves with speed towards the opponent. It will drill against whatever it hits for a matter of a few seconds before dissipating into nothing.
Limit: Fuuton no Jutsu
Hyouton - Tsubame Fubuki (Snow Storm Swallows)
Rank: "D" Rank
Skill: NinJutsu
Effect: Creates ice swallows to push forth to attack towards the opponent.
Special: "Hand Seals"
Drawback: Must be learned multiple times in order for the user to be capable of truly mastering.
Description: When first learned the user is only capable of creating up to Five Bird like swallows in the size of a large like kunai. The user either creates the snow or uses ice around them in order for the user to create the technique to push forward towards the user. Each time learned the amount of Swallows may increase by five. The maximum number a user is capable of using is Twenty each. Every time the user gains a new Difficulty Class the Maximum number increases by Ten.
Limit: Must have the Ice Release
Suiton: Mizu Urufu Pakku no Jutsu (Water Release: Water Wolf Pack Technique)
Rank: “B” Rank
Skill: Ninjutsu, Offensive
Effect: Creates a pack of five wolves made from condensed water that rush towards an opponent, intent on attacking it.
Special: “Hand Seals”- Monkey, Dog, Rabbit, Ram, Ox, Tiger
Drawback: Must have a water source. User must maintain the Tiger seal to keep the wolves in shape.
Description: The user performs the handseals, ending with and holding the Tiger handseal. From the water rapidly rise five regular-sized wolves made of condensed, chakra-hardened water. These wolves rush towards an opponent, or multiple opponents, based on the user’s whim, and aim to attack. If they are attacking on a water source, then when they are hit, they regenerate themselves. If not, then once hit, they act like a Mizu Bunshin and are dispelled. If at any time the user breaks hold of the Tiger seal, then the wolves will dissolve into a puddle of water.
Limit: Water Release
Suiton: Jougen (Water Style: Crescent Moon)
Rank: C Rank
Skill: Ninjutsu
Effect: Causes water to rise and split, forming two small, crecent-moon shapes. They are infused iwth chakra and can slice, and, with the user's command, by their hands, may move around and attempt to attack. They last two posts, and act like a normal sword, being they can block metal and such.
Special: Rat
Drawback: The user cannot perform other jutsu as their hands are occupied. They will collapse after two posts.
Description: ---
Limit: Must know Suiton no Jutsu (Water Release). Must have a water source.
Suiton - Kokuun no Jutsu (Black Clouds)
Rank: "C" Rank
Skill: NinJutsu
Effect: A technique in which a user creates a form of black clouds that may be used in conjunction with a Fire type of technique do to the flamible components.
Special: Handseals
Drawback: ---
Description: : This is a water based technique. After forming the necessary hand seals, a black mist will emit from the user’s body and rise into the sky. Black clouds will form, releasing a flammable rain of oil onto the targets. The oil is easily flammable and can cause Katon techniques to backfire, hurting the Katon user with the technique instead. Affects Katon attacks used after this technique is used and lasts for two turns or until a Katon technique is used that burns the oil.
Limit: Water Release
Ochiru Ame no Jutsu (Falling Rain Technique)
Rank: "D" through "S"
Skill: Ninjutsu
Effect:
"D" - Tara uses chakra to throw water either summoned through her Kuchiyose technique or water randomly lying around into the air and suspended there for a few turns, dependant on how much chakra Tara uses.
Special: Dragon Horse Ram
Drawback: Nothing besides continous mana drain.
Limit: Anybody with advanced chakra control could learn this
Rank: B
Skill: Ninjutsu
Effect: (In description)
Special: Monkey, Boar, Rooster
Drawback: User is unable to use any ninjutsu while the target is weighed down.
Description: By summoning forth his chakra, the Rain shinobi looks to the sky and causes it to grow dark with a mantle of ominous clouds. The air grows damp and humid and the smell of rain fills every breath. At first, nothing happens, but on the post after their summoning the user may call down a torrential rain. However, this rain is no ordinary rain: infused with chakra it weighs down any enemy in the area, sticking to them and slowing their movements. This chakra infused rain lasts for 4 posts but if the user wills it, a normal Rain can continue from there on out. This jutsu does not discriminate between friend or foe.
Limit: Must learn from a Rain ninja/All Rain nin can learn. Requires that one learns Ochiru Ame no Jutsu (Falling Rain Technique) first.
Suiton: Dekishi (Water Style: Death by Drowning)
Rank: D Rank
Skill: Ninjutsu
Effect: Creates a single stream of water, around two inches thick, which moves forward at a slow rate, attempting to feed itself into the opponent's mouth, where it will fill their lungs in an attempt to drown the opponent. The attack is easily dodge or destroyed.
Special: "Handseals"
Drawback: Moves extremely slow.
Description: ---
Limit: Must know Suiton no Jutsu (Water Release). Must have a water source.
Phantasm Perception
Rank: "C" Rank
Skill: GenJutsu
Effect: With this technique the user is capable of performing Jutsus that deals with the type of perception of Phantasm kind.
Special: ---
Drawback: Without this the user is unable to perform Jutsus dealing with the Phantasm Perception.
Description: Phantasm Perception creates a mental image usually only the user and the opponent (or opponents) of the technique can perceive. These are considered to be as personalized techniques that affects the opponent's mind. These techniques could be messages, dream stopping, complete disarray techniques. Phantasm Techniques are known to harm the person's mind, making them feel weaker, harming them through the perception of the mind but not with real life effects. Phantasm techniques are all in their heads, and are known to make people go crazy. Third parties viewing or studying the scene do not notice the phantasm. All phantasms are mind-affecting Jutsus.
Limit: No Limitation
Sasayaki no Jutsu (Whisper Technique)
Rank: “D” Rank
Skill: Genjutsu
Effect: Creates a whispering voice in the target’s mind that only they can hear.
Special: "Handseals" Hold Ram
Drawback: The user must hold the Ram seal for the voice to be continuously projected towards the target.
Description: The user performs the handseals, ending with the Ram seal and holding it. This projects chakra towards the opponent, stimulating the part of the opponent’s brain that translates the messages sent from the eardrum into actual voices. What this can do is create a whispering voice in the opponent’s mind, with the user choosing what is being whispered into it.
Limit: Must know Phantasm Perception
TaiJutsu Techniques:
Tsurutsuru Kobushi (Slippery Fist)[/i]Limits: Requires Issukuntou Stance
Rank: E
Skill: Taijutsu
Effect: A low stance that relies on upward motion and momentum.
Special: None
Drawback: Most of the user’s attacks are ground based, limiting their airborne range.
Description: A fairly underrated stance that was developed in Iwa sometime ago. Due to the crouched position the user must take to perform this, many ninjas and other interested people find it uncomfortable and unwieldy. This stance focuses on heavy movements based on focused momentum behind every blow. Users of this stance have found it helpful to wear shoes and gloves that slide easily on many surfaces, but still do not slide off of a target.
Limit: None
Tsurutsuru Kobushi: Sotsuji Shindou (Sudden Impact)
Rank: D
Skill: Taijutsu
Effect: Knocks the target away from the user.
Special: None
Drawback: None
Description: A technique developed to push away an opponent rather than harm them. An inexperienced user of this stance and technique will need to slide on a surface in order to gain the proper momentum. This is an open palmed strike that is aimed towards a target’s torso. The user swings his/her palm from below the targets waist or lower half. If it connects, the strike will usually send the target flying backwards. Of course, weight and other factors will need to be considered.
Limit: None
Issukuntou Stance
Rank: E Rank
Skill: Taijutsu
Special: Taijutsu Stance
Effect: The ninja is able to utilise the Issukuntou offensive and defensive manoeuvres.
Description: The ninja is first taught to stand still, calm and learn to empty their thoughts. The ninja then raises their left arm up and curves it in front of the chest at nearly vertical but in a relaxed postion with the left hand in near the right shoulder palm down. Their right arm hangs loose by their side, with the right hand almost directly beneath the left hand palm up. The legs are placed in a bow stance, left leg forward pointing out and right leg back and angled 45 degrees outwards, knees bent slightly, placed roughly shoulder width apart. This is the basic stance of the Issukuntou
Limits: None
# Cresting Guard
Rank: D Rank
Skill: Taijutsu
Special: Must be in the Issukuntou Stance; Basic Movement
Effect: The ninja performs the basic defensive sweeping manoeuvre, increasing the chance to block simple (D Rank) Taijutsu attacks.
Description: The ninja is taught to move their hips from the back and right to the front and right, front and left, then back to centre; as the hip moves, the left hand is brought down to the left side and the right hand is brought up along the stomach to the centre, then forms a circle across the upper legs, the left side of the body and then the right side of the body in one quick fluid motion; during this the left leg slides forwards at the time of the block, and then moves back - the block finishes when they return to the stance as the final movement of the block.
Limits: Requires Issukuntou Stance
Crashing Wave
Rank: D Rank
Skill: Taijutsu
Special: Must be in Issukuntou Stance; Basic Movement
Effect: the ninja performs a frontal arc kick that can strike any part of the body from a slow start to a strong blow, increasing the chance of an attack against simple (D Rank) defences and causing minor.
Description: The ninja brings their left leg back in an arc with their toes scraping against the ground slightly, putting all their weight on the right leg. The hips move from front and let to back and left, back and right, front and right and back to the centre; during this movement the left leg is scraping around the back of the body to gather pressure and strength, then flicked at the target at the desired strike point - creating a powerful fast kick. The left arm is always above the left knee through the movement up to the strike and the right hand is swooped across the chest during the strike. The attack finishes when the ninja returns to the Issukuntou Stance afterwards.
[/blockquote]History:
Kazumaru Nara is of the Nara clan. He is told by his Gaurdians, that as a baby, he was apparently dropped down the river in a basket, with the name, "Nara" written on one side. For how long he had traveled was unknown, but it is beleived that he was sent down the river by the Nara clan in The Village Hidden In The Leaves. Kazumaru grew up with the natural ability to manipulate shadows slightly. On one of these first accounts, Kazumaru informed his caretakers that a shadow had begun to mimic him. Years later, he began to developed his Kagemane no Jutsu (Shadow Imitation Technique) by himself. His instructors imidiately began to recognize his ability to manipulate his shadow. His entire childhood was lonely, until he met his only friend, named Ananta Shesha. Kazumaru was delighted to have at least one friend that he would do anything for. In the recent years, Kazumaru has only trained because he absolutely needed to. The other villages' ninja outnumbered his, and he needed to become stronger, or he would never survive as a ninja.