Raze Hazuki
Feb 2, 2008 18:42:43 GMT -7
Post by Raze Hazuki on Feb 2, 2008 18:42:43 GMT -7
Name: Raze Hazuki
Age: 15
Height: 6'3
Weight: 165
Gender: Male
Alignment: Chaotic Neutral
Birth Country: Rain
Village: Rain
Special:
NinJutsu Techniques:
Age: 15
Height: 6'3
Weight: 165
Gender: Male
Alignment: Chaotic Neutral
Birth Country: Rain
Village: Rain
Special:
NinJutsu SpecialistSecondary Weapons:
GenJutsu Specialist
Knife x2 - 2 SlotsPrimary Weapon:
Shuriken x4 - 12 Slots
Kunai x1 - 1 Slot
Great Sword - Regular store bought.Personality:
Raze is usually a calm, lonely person. He believes that pain makes him stronger; so instead of being hurt, he walks on with his head held high.Appearance:
In battle he keeps a cool head, for he knows that losing his cool could get him killed. Even though sometimes he might not show he cares, he tries to protect his team mates from harm if he ever has any.
Around people he tries to be a kind person, and tries not to offend someone unless it is needed.
Even though he is a lonely person, he doesn't search for someone to be with. Even so, he tries to be a gentleman around ladies and does not try to be perverted.
Raze is a tall boy at the height of 6'3, and he weighs 165 pounds. Even at the age of 15, he has a goatee on his face. Raze has a medium sized nose, and his eyes are almost always halfway closed.Bloodlimit: N/A
Raze's hair is a dark crimson color; it is spiky to a point with the bangs near his eyes, and he has a ponytail that extends all the way down his back that has a dark silver highlight at the end.
His eye color is a bright silver. Raze's skin is tan, and he has slightly strong muscles.
Raze wears a orange jacket that is ripped around the shoulders. He wears nothing on his chest, but on his neck is a necklace that has the kanji: 守, which means "Defender".
He wears a dark colored pair of leather pants, and a pair of black buckled shoes. On his back is the normal Great Sword that you can get from any store, and on occasions he wears a orange-black headband with a Sakkat.
NinJutsu Techniques:
GenJutsu Techniques:
Lightning Jutsu- 1/3 FreebeeRaiton no Jutsu (Lightning Release Skill)
With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Lightning. This means that any NinJutsu or specialized TaiJutsu that deals the Lightning Release will need this in order to be performed correctly.Lightning Release · Jolt Clamp [Raiton · Yusuburu Kasugai No Jutsu]
Rank: "C" Rank
Skill: NinJutsu
Effect: A Technique used to where a user is capable of paralyzing an opponent depending on where the user touches in which paralyzes a limb of the body.
Special: "Handseals"
Drawback: ---
Description: The user concentrates an electrical current along the palm of their hand. By doing so the user is capable of pushing fourth and must grab upon the opponent in a rough like manner. Doing so the electrical current pushes against the muscles of the body of the user which temporarily paralyzes the limb or section of which was touched for Two Rounds.
Limit: Must have the Lightning ReleaseRaiton: Raikou no Ken
Rank: C
Skill: Ninjutsu
Effect: Allows the user the ability to send small jolts of electricity into the opponent with every hand-strike and arm block for three turns. Can be used in conjunction with most Taijutsu that deal with hand-strikes.
Special: Snake
Drawback: May backfire if user attacks a water clone or other water type barrier etc.
Description: User takes in a very deep breath and holds the snake handsign breifly while their chakra is diverted to their arms. With every punch or other hand strike, the user's chakra is sent out into the opponent's body in a small burst that is electrified. It doesn't cause paralysis immediately, but the strikes do accumulate and it adds to the power of each strike. Basically, you hit harder and you shock as well. A smaller shock is sent out whenever the user blocks an attack with their arms. It is significantly less severe, but it does cause discomfort to the opponent.
Limit: Lightning ReleaseRaiton: Hirameki no Jutsu (Lightning Flash)
Rank: D
Skill: Ninjutsu
Effect: Causes a blinding flash that can disorientate enemies (up to 10m)
Special: Rat
Drawback: ---
Description:The user holds the rat hand seal and closes their eyes, gathering chakra into them. The user then opens them suddenly, and emits an extremely bright flash from their eyes that can temporarilly blind and/or disorientate enemies. The blinding effect usually lasts one turn.
Limit: Lightning ReleaseRaiton - Raikyuu (Lightning Ball)
Rank: "D" Rank
Skill: NinJutsu
Effect: Creates a ball of lightning used to where the technique is capable of being hurled towards the person.
Special: "Hand Seals"
Drawback: The user is unable to move while using this technique.
Description: The user does an amount of handseals as they quickly concentrate on the chakra along the palm of their hands. The technique is used to where they create a small ball of lightning to where the user is capable of hurling it towards the opponent. This technique is weak however and is only capable of paralyzing an oponent for approximatly one round no matter how strong the opponent may be.
Limit: Lightning Release# Lightning Bug technique
Rank: Gennin
Skill: Ninjutsu
Effect: First the user must focus on and be able to clearly see the desired target. Then when thrown the lightning bug seeks the target and hits it unless it is stopped by another object. When the lightning bug hits a metallic object it instantly magnetizes it, thus any metal projectile would be pulled towards it. When it hits a non-metallic object it just bursts in a very stunning flash. The end result is the target object being magnetized unless something were to interrupt the path of travel.
Special: Dog, Ox, Snake
Drawback: User must be able to clearly see and focus on an intended object. Enemy might be able to discard the target affected object.
Description: This technique generates a small burst of chakra which looks like a lightning bug when done properly. The technique focuses a small amount of chakra into a small area of the palm. The chakra at first appears like a lightning ball, then when thrown the ball takes a more solid appearing for alike to a firefly.
Limit: Must have Lightning release.Charged Projectile
Rank: D
Skill: Ninjutsu
Effect: Charges a metal throwing projectile with lightning adding lightning damage.
Special: ---
Drawback: Can only do enough to slightly numb and paralyze (Only for a quarter of a post), if the user tries to make it stronger, it will end up backfiring and paralyzing their hand. Can only charge up to 5 slots at once
Description: The user holds as many kunai/shuriken, or metal projectile for that matter, as they can, up to 5 slots in their hands, and charges them with electricity. Extra lightning damage is added which will slightly paralyze or numb. The projectiles will shock the opponent weakly even if they don't make contact, but at least come close to.
Limit: Lightning release.
Fire Jutsu2/3 FreebeeFire Release Skill (Katon no Jutsu)
With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Fire. This means that any NinJutsu or specialized TaiJutsu that deals the Fire Release will need this in order to be performed correctly.Fire Style: Blaze Technique
Rank: C
Skill: Ninjutsu
Effect: Sends strong heat onto the ground through the user’s feet, setting small blazes with every step.
Special: Dragon, Ram, Ox, Monkey, Dog, Tiger
Drawback: If the feet are kept in place too long, then they can get burned as well.
Description: The user performs the handseals, creating a cycle of energy that creates heat at the bottom of the user’s feet. When the user then steps onto the ground, if what they are walking on top of is combustible (like grass), then it will begin to smoke and, if given enough oxygen, will then create a small fire about four seconds later. It is in this way that the user can trap opponents or create barriers while creating an effective escape.
Limit: Fire ReleaseFire Style: Blaze Technique
Rank: C
Skill: Ninjutsu
Effect: Sends strong heat onto the ground through the user’s feet, setting small blazes with every step.
Special: Dragon, Ram, Ox, Monkey, Dog, Tiger
Drawback: If the feet are kept in place too long, then they can get burned as well.
Description: The user performs the handseals, creating a cycle of energy that creates heat at the bottom of the user’s feet. When the user then steps onto the ground, if what they are walking on top of is combustible (like grass), then it will begin to smoke and, if given enough oxygen, will then create a small fire about four seconds later. It is in this way that the user can trap opponents or create barriers while creating an effective escape.
Limit: Fire Release
Figment Perception - 3/3 FreebeeTaiJutsu Techniques:Distract
Rank: "D" Rank
Skill: GenJutsu
Effect: A technique that enables the user the capability to distract an opponent or opponents by creating a false sensation of something moving quickly, or a creating a loud sound.
Special: Handseals
Drawback: This technique stacks by how strong the user is. Depending on the strength of the user is what depends on how many opponents the user is capable of affecting, as well as the distance the user is capable of performing.
Description: This technique causes the opponent or opponents to experience a false sensation of a fast moving object or a loud sound that would momentarily divert the target's attention. When the user is a "D" Class character the user is capable of affecting only one opponent within a distance of ten meters. When the user is a "C" Class character the user is capable of affecting three opponents within a distance of twenty meters. When the user is a "B" Class character the user is capable of affecting five opponents within a distance of thirty meters. When the user is an "A" Class character the user is capable of affecting seven opponents within a distance of forty meters. When the user is a "S" Class character the user is capable of affecting nine opponents within a distance of fifty meters.
Limit: Must know Must know Figment Perception of GenJutsus.Hydrou Bunshin no Jutsu
Rank: "D"
Skill: Genjutsu
Effect: The user performs the needed handsigns and then creates what seems to be an ordinary clone. The clone can not attack and will disappear the second it comes into contact with an opponent, however, when the clone is destroyed two more clones come in the place of the destroyed clone, this can continue infinitely if the clones are continuously destroyed, its purpose to overwhelm the opponent in numbers and cause an effect of invincibility although the clones can do no damage. A simple "Kai" technique can easily get rid of all of the clones when used by a skilled genjutsu user.
Special: Boar, Rat, Dragon, Tiger
Drawback: No drawbacks to the user
Description: The hydra clone technique looks like a normal bunshin no jutsu, however this is changed as the clone is destroyed and more take it's place, making the technique look like a high level kage bunshin no jutsu when in reality the clones are simple clones that can do no damage.
Limit: Must know Figment PerceptionMagen: Suro'heki (Demonic Illusion: False Throw)
Rank: "D" Rank
Skill: Genjutsu
Effect: Creates the illusion of a flying kunai (or other secondary weapon).
Special: "Hand Seals"- Ram
Drawback: The kunai is only an illusion, and thus cannot deal damage.
Description: Quickly performing the Ram hand seal, the shinobi then creates an illusionary kunai within their hand. It is then thrown towards the opponent. The caster then usually follows up with another attack in order to catch the opponent off-guard without having wasted any additional weaponry.
Limit: Must know Figment Perception
History:Sugizou
Rank: “C”
Skill: TaiJutsu
Effect: Creates an After Image of Self
Special: ---
Drawback: Can only be done ten times a day after learned due to abuse within Muscles, but each time trained one may do more and more. The user is only capable of making one at a time.
Description: The after image technique is the technique that allows the user to move side to side with extreme speed and towards a general direction creating an after image of the person. When learning this technique a person may only do Ten after images per day. If one wishes goes more then this number tissue has a chance to rip and tear. To be able to do more then ten per day one they must train for each again to create one more. This is the basis techniques for all techniques that may consist or deal with moves that deal with the After Image. This means that if a user wishes to know a technique that uses an after image they must have knowledge of this technique as well. Depending on how many after images a user uses within a technique is dependent on how many times this technique is known.
Limit: Universal TechniqueTsurutsuru Kobushi (Slippery Fist)
Rank: E
Skill: Taijutsu
Effect: A low stance that relies on upward motion and momentum.
Special: None
Drawback: Most of the user’s attacks are ground based, limiting their airborne range.
Description: A fairly underrated stance that was developed in Iwa sometime ago. Due to the crouched position the user must take to perform this, many ninjas and other interested people find it uncomfortable and unwieldy. This stance focuses on heavy movements based on focused momentum behind every blow. Users of this stance have found it helpful to wear shoes and gloves that slide easily on many surfaces, but still do not slide off of a target.
Limit: NoneTsurutsuru Kobushi: Sotsuji Shindou (Sudden Impact)
Rank: D
Skill: Taijutsu
Effect: Knocks the target away from the user.
Special: None
Drawback: None
Description: A technique developed to push away an opponent rather than harm them. An inexperienced user of this stance and technique will need to slide on a surface in order to gain the proper momentum. This is an open palmed strike that is aimed towards a target’s torso. The user swings his/her palm from below the targets waist or lower half. If it connects, the strike will usually send the target flying backwards. Of course, weight and other factors will need to be considered.
Limit: None
Raze Hazuki was born in the Village of Rain fifteen years ago. but he and his father left the village for five years when an accident killed his mother.
Raze had already graduated from the academy when he and his father left the village. It didn't matter to Raze, he didn't have many friends even with his polite manners.
His father wasn't a ninja himself,but he was a mercenary that was very good with a great sword. His father conditioned Raze's body to be strong enough to be able to carry a great sword. Raze received his great sword from his father when he was strong enough to hold one.
Even though Raze is mostly proficient in genjutsu and ninjutsu, his father taught him how to protect himself in close combat. During the five year time period, Raze became lonely because of lack of being around children his age, but this made him more mature than most.
His father trained him,conditioned him to be strong in close combat. A few days after Raze's fifteenth birthday, his father sent him back to the village of Rain so that he may become more like a shinobi,just like his mother.
Even though Raze didn't have any female contact, he was still polite to them and helped a lady in need from being attacked by drunk low lives. Raze took his two knives from the defeated drunks, and he received his bandanna from the lady as a reward for saving her.