Sand Village Embassy
Oct 1, 2015 0:47:21 GMT -7
Post by Kamyuja Hitomi on Oct 1, 2015 0:47:21 GMT -7
{Enter}
Trailing on behind the group Hitomi didn't really know or care for exactly what was exactly going on. So she was asked to do something when something happened from someone. People needed to stop talking as if they had already explained it to her, they hadn't had they? Or if they did she wasn't listening. Either way she decided to just wing it, choosing to merely pull the pin on her grenade if things were going bad. At any rate she just had to wait for the signal from the other little girl of the group. Nothing really mattered, not when she was decked out with what she was decked out with. Dressed in her usual attire, her green short sorts held up by their tightness around her narrow waist and a large orange belt, a brown crop top held over her shoulders by orange straps (she liked orange), the ensemble completed by a blue cloak around her neck she had picked up from somewhere and beige three quarter stockings but that was only the list of her clothing, she had a few other things on her person that made her really confident within herself despite the fact she looked amazing in her outfit.
Her hands were covered by gauntlets, her right hand fitted with a shock enhancement that made her already intense attacks even more powerful, her feet were then fitted with greaves for additional kicking power. These 'shoes' of her really gave her capoeira an additional little 'punch' when she attacked. All this combined with a kunai and grenade she carried hidden within her cloak, and the long sword she carried in her left hand. She was a dangerous person.
As things progressed Hitomi watched as the girl from before transformed into the little brat via some magic she knew nothing of. "Wooooow...." she'd trail off as she took in Peisinoe's new appearance. If she had Peisinoe transform into her and then banged the transformed Peisinoe would that mean she was actually just masturbating? This occupied her mind as she followed Peisinoe and the group of Amira's toward the embassy, taking the position at the back of the group and unknowingly taking the point of rear guard.
Trailing on behind the group Hitomi didn't really know or care for exactly what was exactly going on. So she was asked to do something when something happened from someone. People needed to stop talking as if they had already explained it to her, they hadn't had they? Or if they did she wasn't listening. Either way she decided to just wing it, choosing to merely pull the pin on her grenade if things were going bad. At any rate she just had to wait for the signal from the other little girl of the group. Nothing really mattered, not when she was decked out with what she was decked out with. Dressed in her usual attire, her green short sorts held up by their tightness around her narrow waist and a large orange belt, a brown crop top held over her shoulders by orange straps (she liked orange), the ensemble completed by a blue cloak around her neck she had picked up from somewhere and beige three quarter stockings but that was only the list of her clothing, she had a few other things on her person that made her really confident within herself despite the fact she looked amazing in her outfit.
Her hands were covered by gauntlets, her right hand fitted with a shock enhancement that made her already intense attacks even more powerful, her feet were then fitted with greaves for additional kicking power. These 'shoes' of her really gave her capoeira an additional little 'punch' when she attacked. All this combined with a kunai and grenade she carried hidden within her cloak, and the long sword she carried in her left hand. She was a dangerous person.
As things progressed Hitomi watched as the girl from before transformed into the little brat via some magic she knew nothing of. "Wooooow...." she'd trail off as she took in Peisinoe's new appearance. If she had Peisinoe transform into her and then banged the transformed Peisinoe would that mean she was actually just masturbating? This occupied her mind as she followed Peisinoe and the group of Amira's toward the embassy, taking the position at the back of the group and unknowingly taking the point of rear guard.
Primary Weapons:
Sword, Longsword (Overview)
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +8 Amour Points of Damage. A longsword (also spelled long sword, long-sword) is a type of sword characterized as having a cruciform hilt with a grip for two handed use and a straight double-edged blade of around 100–122 cm (39–48 in). The longsword is characterised not so much by a longer blade, but by a longer grip, which indicates a weapon designed for2-handed use or 1-handed use. Examples of Longswords: Katana, Jian, Tachi, Scimitr, Shinai, and Waster.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
Gauntlet (Overview) - x2
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Gauntlet
Effect: A defensive and offensive armour used as a weapon or protection for the user's arms.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +3 Amour Points of Damage. Metal or armoured gloves that allow the user to deal lethal damage with unarmed strikes. A strike with a gauntlet is otherwise considered an unarmed attack. The opponent cannot use a disarm action to disarm a user with gauntlets on unless they remove the gauntlets completely. Examples of Gauntlets: Brass Knuckles, Cestus, and Gauntlets.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,500 Ryo Each
Greaves (Overview) - x2
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Greaves
Effect: A defensive and offensive armour used as a weapon or protection for the user's legs.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +3 Amour Points of Damage. Metal or armoured leg protectors that allow the user to deal lethal damage with their legs as unarmed strikes. A strike with a greave is otherwise considered an unarmed attack. The opponent cannot use a disarm action to disarm a user with greaves on unless they remove the greaves completely.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,500 Ryo Each
Shock Enhancement
Rank: "B"
Type: Main, Gadget, Mechanical, Weapon Enhancement
Effect: An enhancement that is attached into a bludgeoning weapons to increase the striking power with Electrical Damage.
Special: ---
Drawback: May Only Apply 1 Enhancement on Weapon.
Description: Picture Picture An enhancement that adds Electrical Damage to any striking attacks while using an Bludgeoning Weapon. Due to circuitry interwoven throughout the stun weapon, electricity is transferred from the components inside to an impact point, and causes the weapon to glow with yellow energy when activated. Normally used for crowd-control. Stuns an opponent for 1d4 movements. The Shock Enhancement releases 20 armour points worth of electrical damage on top of an attack. If the item makes continuous contact with a target it emits 10 Armour Points worth of Electrical Damage per second against said target. 10 Armour Points of Electrical damage may be transferred to another item (1 second activation) allowing that item to cause a single electrical attack on top of its own striking attack for 1/2 a round.
Limit: These items may be bought inside any Gadget Shop.
Cost: 20,000 Ryo
Sword, Longsword (Overview)
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +8 Amour Points of Damage. A longsword (also spelled long sword, long-sword) is a type of sword characterized as having a cruciform hilt with a grip for two handed use and a straight double-edged blade of around 100–122 cm (39–48 in). The longsword is characterised not so much by a longer blade, but by a longer grip, which indicates a weapon designed for2-handed use or 1-handed use. Examples of Longswords: Katana, Jian, Tachi, Scimitr, Shinai, and Waster.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
Gauntlet (Overview) - x2
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Gauntlet
Effect: A defensive and offensive armour used as a weapon or protection for the user's arms.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +3 Amour Points of Damage. Metal or armoured gloves that allow the user to deal lethal damage with unarmed strikes. A strike with a gauntlet is otherwise considered an unarmed attack. The opponent cannot use a disarm action to disarm a user with gauntlets on unless they remove the gauntlets completely. Examples of Gauntlets: Brass Knuckles, Cestus, and Gauntlets.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,500 Ryo Each
Greaves (Overview) - x2
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Greaves
Effect: A defensive and offensive armour used as a weapon or protection for the user's legs.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +3 Amour Points of Damage. Metal or armoured leg protectors that allow the user to deal lethal damage with their legs as unarmed strikes. A strike with a greave is otherwise considered an unarmed attack. The opponent cannot use a disarm action to disarm a user with greaves on unless they remove the greaves completely.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,500 Ryo Each
Shock Enhancement
Rank: "B"
Type: Main, Gadget, Mechanical, Weapon Enhancement
Effect: An enhancement that is attached into a bludgeoning weapons to increase the striking power with Electrical Damage.
Special: ---
Drawback: May Only Apply 1 Enhancement on Weapon.
Description: Picture Picture An enhancement that adds Electrical Damage to any striking attacks while using an Bludgeoning Weapon. Due to circuitry interwoven throughout the stun weapon, electricity is transferred from the components inside to an impact point, and causes the weapon to glow with yellow energy when activated. Normally used for crowd-control. Stuns an opponent for 1d4 movements. The Shock Enhancement releases 20 armour points worth of electrical damage on top of an attack. If the item makes continuous contact with a target it emits 10 Armour Points worth of Electrical Damage per second against said target. 10 Armour Points of Electrical damage may be transferred to another item (1 second activation) allowing that item to cause a single electrical attack on top of its own striking attack for 1/2 a round.
Limit: These items may be bought inside any Gadget Shop.
Cost: 20,000 Ryo
Secondary:
Grenade: Fragmentation - 1 slot
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A grenade with a heavy metal casing that shatters, on exploding, into fragments that travel at high speed and with great force.
Special: ---
Drawback: May harm the user if not thrown right.
Description: The fragmentation grenade (commonly known as a frag) is an anti-personnel weapon that is designed to disperse shrapnel upon exploding. The body is made of hard plastic or steel. Flechettes, notched wire, ball bearings or the case itself provide the fragments. When the word grenade is used without specification, and context does not suggest otherwise, it is generally assumed to refer to a fragmentation grenade. These grenades were sometimes classed as defensive grenades because the effective casualty radius of some matched or exceeded the distance they could be thrown, thus necessitating them being thrown from behind cover. Fragmentation grenades have a killing radius of 5 meters with a wounding radius of 15 meters. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Kunai (Overview) - 1 slot
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Grenade: Fragmentation - 1 slot
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A grenade with a heavy metal casing that shatters, on exploding, into fragments that travel at high speed and with great force.
Special: ---
Drawback: May harm the user if not thrown right.
Description: The fragmentation grenade (commonly known as a frag) is an anti-personnel weapon that is designed to disperse shrapnel upon exploding. The body is made of hard plastic or steel. Flechettes, notched wire, ball bearings or the case itself provide the fragments. When the word grenade is used without specification, and context does not suggest otherwise, it is generally assumed to refer to a fragmentation grenade. These grenades were sometimes classed as defensive grenades because the effective casualty radius of some matched or exceeded the distance they could be thrown, thus necessitating them being thrown from behind cover. Fragmentation grenades have a killing radius of 5 meters with a wounding radius of 15 meters. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Kunai (Overview) - 1 slot
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Non weapon items:
Cloak Type 2 (Overview) - 1 slot
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 10 Slots (10 for Items of Scroll Length), Cloak/Harness
Effect: A Cloak that holds an amount of items inside without giving a hint that the cloak may actually hold items inside.
Special: ---
Drawback: ---
Description: Picture A Harness and Cloak that attaches to one another. This harness is attached to the chest to be held up right that have long strips of leather reaching down to the cloak that attaches to the end of the cloak. Consider each strip to be a thick belt that attaches to the chest harness. Each harness has 5 pouches that holds 1/2 a slot each. These pouches are scroll length so they are able to hold knives, senbon, kunai and other items that are the same length as a scroll. This Cloak only has 4 belts that have a total of 10 slots to carry items inside. When hands are hidden inside user gains a +10 circumstance bonus to Sleight of Hand and Pick Pocket.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,300 Ryo
Cloak Type 2 (Overview) - 1 slot
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 10 Slots (10 for Items of Scroll Length), Cloak/Harness
Effect: A Cloak that holds an amount of items inside without giving a hint that the cloak may actually hold items inside.
Special: ---
Drawback: ---
Description: Picture A Harness and Cloak that attaches to one another. This harness is attached to the chest to be held up right that have long strips of leather reaching down to the cloak that attaches to the end of the cloak. Consider each strip to be a thick belt that attaches to the chest harness. Each harness has 5 pouches that holds 1/2 a slot each. These pouches are scroll length so they are able to hold knives, senbon, kunai and other items that are the same length as a scroll. This Cloak only has 4 belts that have a total of 10 slots to carry items inside. When hands are hidden inside user gains a +10 circumstance bonus to Sleight of Hand and Pick Pocket.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,300 Ryo
Traits and techs:
Bloodthirsty
Rank: "C"
Skill: Combat Trait
Effect: User has a vicious streak, and nothing satisfies them more than warm blood on their hands and blade.
Special: ---
Drawback: ---
Description: Whenever the user makes an attack that makes a foe gain the dying effect, they will deal +10 Armour Points in damage with physical strikes. The additional damage is a Trait bonus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Killer
Rank: "C"
Skill: Combat Trait
Effect: User has made their first kill at a very young age and found the task of war or murder to their liking.
Special: ---
Drawback: ---
Description: User either takes a particular pride in a well-placed blow, or find vile pleasure in twisting the blade to maximize the target's pain. The user deals +20 Armour Points in striking damage in trait bonus against vital areas. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Desert Child
Rank: "C"
Skill: Regional Trait
Effect: User was born and raised in rocky deserts, and are accustomed to high temperatures.
Special: ---
Drawback: ---
Description: User gains a resistance to hot conditions and can endure the hot sun without trouble. The user also gains a +20 Armour Point Trait bonus against fire effects. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Heavy Hitter
Rank: "C"
Skill: Regional Trait
Effect: User has trained in martial arts and so their blows are especially painful.
Special: ---
Drawback: ---
Description: User gains a +10 Armour Points Trait bonus on damage made with Unarmed attacks. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Fast Mover
Rank: "B"
Skill: Supplementary
Effect: User can move faster than normal.
Special: ---
Drawback: ---
Description: User gains a +1 extra movement. This Jutsu can stack with other movement increasement Jutsus. User may only learn this technique once.
Limit: Must learn from Universal Miscellaneous.
Bloodthirsty
Rank: "C"
Skill: Combat Trait
Effect: User has a vicious streak, and nothing satisfies them more than warm blood on their hands and blade.
Special: ---
Drawback: ---
Description: Whenever the user makes an attack that makes a foe gain the dying effect, they will deal +10 Armour Points in damage with physical strikes. The additional damage is a Trait bonus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Killer
Rank: "C"
Skill: Combat Trait
Effect: User has made their first kill at a very young age and found the task of war or murder to their liking.
Special: ---
Drawback: ---
Description: User either takes a particular pride in a well-placed blow, or find vile pleasure in twisting the blade to maximize the target's pain. The user deals +20 Armour Points in striking damage in trait bonus against vital areas. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Desert Child
Rank: "C"
Skill: Regional Trait
Effect: User was born and raised in rocky deserts, and are accustomed to high temperatures.
Special: ---
Drawback: ---
Description: User gains a resistance to hot conditions and can endure the hot sun without trouble. The user also gains a +20 Armour Point Trait bonus against fire effects. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Heavy Hitter
Rank: "C"
Skill: Regional Trait
Effect: User has trained in martial arts and so their blows are especially painful.
Special: ---
Drawback: ---
Description: User gains a +10 Armour Points Trait bonus on damage made with Unarmed attacks. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Fast Mover
Rank: "B"
Skill: Supplementary
Effect: User can move faster than normal.
Special: ---
Drawback: ---
Description: User gains a +1 extra movement. This Jutsu can stack with other movement increasement Jutsus. User may only learn this technique once.
Limit: Must learn from Universal Miscellaneous.