Aburame, Katsuki
Sept 1, 2008 9:17:35 GMT -7
Post by Katsuki, Little Brother on Sept 1, 2008 9:17:35 GMT -7
Name: Aburame, Katsuki
Age: 15
Height: 5' 10
Weight: 135 lbs.
Gender: Male
Alignment: Chaotic Good
Birth Country: Earth
Village: Waterfall
Special:
NinJutsu Techniques:
0/500 Mastery
Sound Release[/u]
0/250 Used[/blockquote]GenJutsu Techniques:
Gouken no Kamae (Iron fist stance) FREEBIE
Rank: E
Skill: Taijutsu
Effect: Once in this stance one’s speed and strength increases due to positioning of muscles and limbs.
Special: None
Drawback: None
Description: Not exactly a technique, but a fighting style. It packs tons of speed and power and relies on the user's physical strength and fitness. It is also the prime holder of the majority of Konoha's elite taijutsu techniques. Standing with one arm behind their back and one extended, the user is ready for a quick strick with their fists and feet. This leaves them open for quick spins and jumps that will power their attacks.
Limit: none
Weapon Specialist[/u][/blockquote]History:
Age: 15
Height: 5' 10
Weight: 135 lbs.
Gender: Male
Alignment: Chaotic Good
Birth Country: Earth
Village: Waterfall
Special:
Taijutsu SpecialistSecondary Weapons:
Medical Specialist
Ninjutsu non-specialist
Grand Master (Extra Release Mastery)
Herbalist
ANBU Frog Hopeful
Chakra Gates
Misc/Clothing Craftsman
Fighting Styles (* is mastery) (^ has style now)
*-^Will of Kratos, Medic Style
*-^Goken, Iron Fist Style
*-^Weapon Specialist
*-Chakra Gates 1-4
*-Chakra Gates 4-8
-Senbon Taitoku Style
Clans (* is mastery)
*-
*-
Releases (* is mastery)
*-Water FREE
*-
*-
-Sound FREE
Universal Ninjutsu 250/250 remaining
Universal Taijutsu 300/300 remaining
15 slotsPrimary Weapon:
4 kunai [4 slots]
4 exploding tags [1 slot]
2 smoke bombs [1 slot]
1 D ranked Scroll [1 slot]
1 light bomb [1 slot]
15 feet silk rope [5 slots]
10 senbon [2 slots]
Great Sword (Overview)Personality:
Rank: "C"
Type: Main
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: Any bladed weapon that is longer then four feet, to even a whopping six and a half feet in length. weapons range from any types of blades such as the the Nodachi, the Great Sword, the Odachi, the Zanpacto. Any of these weapons or any weapon that fits within the length is considered as a long sword.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 8,000 Ryo
Katsuki is a proud kid, easily inflating his ego with the smallest of achievements. He can amuse himself with simple things like no other, but he still enjoys greater things. He is a bit of a 'bad boy', and he does rather silly things sometimes.Appearance:
He is loud, obnoxious at times, and a little whiney. He will usually do what he is asked, but if he feels differently, he'll simply do as he pleases.
It is strange to see the older of the twins being the quiet, protected one, but in Katsuki's case, it is true. The two of them share their thoughts openly with each other, even though Katsuki doesn't share the family bond of bugs.
In most situations, he remains humorous, joking constantly if he can. When he becomes worried, he will get a little clingy to his sister. In a truly bad situation, he becomes more protective than afraid, even sacrificial.
Katsuki has abnormally long hair, reaching down to his shoulders, and it is dark brown in color. He usually keeps the front trimmed neatly so it doesn't interfere with his vision, but sometimes he has more trouble than usual. His face is a little rough and wears his forehead protector eagerly in it's designed place.Bloodlimit: N/A
He wears a large blue-gray overcoat with the front unbuttoned to reveal a black form fitting sleeved shirt. There are thin fabric gloves on his hands that only serve to keep his hands a little less bloody when doing his medical training. He has baggy blue pants that close up at the ankle, as well as a belt with his equipment. His black sandals fit snugly at the bottom of the ensemble.
He has a tough look about him overall, his taijutsu training and medical background contributing to a well-toned body and a healthy body. Since he never had the chance to have the actual Aburame ritual, and only got a painful cut, he has had a long, straight scar on his neck and shoulder from birth which is well hidden by his cloths.
NinJutsu Techniques:
Medical Specialist[/u]
Gantai no Jutsu (Bandage Technique)
Rank: D
Skill: Ninjutsu
Effect: Creates a bandage out of surrounding materials.
Special: --
Drawback: Requires concentration in order to make larger bandages. Requires some sort of material.
Description: The user focuses chakra into a nearby material, such as sand, grass, or even water, forming it into an adhesive, sterile strip that’s reminiscent of a bandage. Once formed and applied, the makeshift bandage will remain without chakra input.
Limit: Must be a medic.
Sansokyoukyuu (Oxygen Supply)
Rank: D
Skill: Ninjutsu
Effect: Widens the respiratory passages to allow a higher oxygen flow.
Special: --
Drawback: User must maintain for at two movements in order to make sure the passages remain fully open.
Description: The user focuses chakra out into their hands, creating a faint, green-white glow around the user’s hands. The chakra flows into the respiratory system, widening the passages and stimulating the flow of oxygen. After two movements, the flow is restored normally, clearing most obstructions via chakra.
Limit: Must be a medic.
Kanetsu no Gyou (Heat Seeker)
Rank: D
Skill: Ninjutsu
Effect: Raises the body temperature.
Special: --
Drawback: Overuse can cause a fever in the body.
Description: The user focuses chakra into their hands yet again, creating a faintly red glow around them. The user then places his hands to the chest of the body in question, heating it and raising body temperature. This technique will prevent such ailments as hypothermia. However, using this technique continuously for four movements in a cured or healthy body will cause a fever to break out.
Limit: Must be a medic.
Ketsuki Gyouku (Blood Coagulation)
Rank: D, C, B
Skill: Ninjutsu
Effect: Stops blood flow from injuries through clotting.
Special: --
Drawback: Large wounds can take a long time to stop the blood flow from.
Description: The user focuses chakra around their hands, creating a faint white glow around their hands. The user then places their hands on the wound, focusing chakra into the blood and coagulating it. Minor wounds take three movements to clot, whilst major ones require six movements, and critical injuries, such as a severed limb, requires nine movements to clot. For every rank above D you possess of this technique, remove one movement from the coagulation, to a minimum of one. For every difficulty rank above D you possess, remove one movement from the process.
Limit: Must be a medic.
Shosen no Jutsu (Healing Hands Technique)
Rank: D, C, B, A, S
Skill: Ninjutsu
Effect: The user heals injuries that repairs physical damage.
Special: --
Drawback: certain injuries may be impossible to cure or may take a long time to cure. The amount of chakra used is proportional to the injury required to be healed.
Description: The user gathers chakra into their hands, creating a bright green glow around them. The user then forces the healing chakra into the body of the patient, healing physical damage. This technique requires three movements to heal a minor injury and six movements to heal a major injury, minus one for every rank in this technique above D the user possesses, to a minimum of one. Starting at B rank, the user is able to heal critical injuries with this technique. Healing a critical injury requires sixteen movements, minus one movement for every rank above B the user possesses. Remove one movement from this process for every difficulty rank above D the user possesses.
Limit: Must be a medic, must know Gantai no Jutsu.
Chishio Tensou no Jutsu (Blood Transfusion Technique)
Rank: C
Skill: Ninjutsu
Effect: Thickens the blood of the receiver to compensate for blood loss.
Special: --
Drawback: Dilutes the user’s blood.
Description: The user makes a small cut in the patient’s vein, then begins channeling chakra into it, creating a faint white glow. The user’s blood dilutes as the chakra increases the density of the patient’s blood, increasing the blood cell count of both red and white blood cells.
Limit: Must be a medic, must know Ketsuki Gyouku.
Chakra Enjitou (Chakra Scalpel)
Rank: C
Skill: Ninjutsu
Effect: The user creates a two inch long scalpel of chakra extending from the tips of their fingers.
Special: --
Drawback: If the user is struck with a C rank or higher technique their concentration will falter and the scalpel will dissolve.
Description: The user gathers a powerful aura of chakra around their fingers, creating a faint blade shape extending from their fingertips and glowing blue. This scalpel is two inches long and, if the user chooses, can be extended beneath the skin, to cut without breaking the skin. This scalpel is as hard as steel and can cut through muscles, arteries, and bones.
Limit: Must be a medic, must know Shosen no Jutsu.
Hone Chiyu (Bone Healer)
Rank: C
Skill: Ninjutsu
Effect: The user stimulates the rapid healing of bones.
Special: --
Drawback: The bone will heal in the position it is in, therefore must be properly set in order for it to properly heal.
Description: The user focuses chakra along their hands, creating a faint green glow along them. They then focus the chakra into the patient’s body, boosting calcium levels and encouraging the repair of bone breaks or fractures. This technique takes four movements to fix a break and six movements to heal a fracture, minus one for every difficulty rank above D the user holds.
Limit: Must be a medic, must know Shosen no Jutsu.
Chuusuusei Shikeikiden (Central Nervous System Shock)
Rank: C
Skill: Ninjutsu
Effect: The user temporarily disorients the patient’s nervous system.
Special: --
Drawback: --
Description: The user converts their chakra into an electric pulse and focuses it into their hands. They then tap the base of the patient’s spine, scrambling their nervous system temporarily. This confuses the brain and causes inverse limbs (i.e right leg and left arm) to respond when the patient attempts to move their body. This effect lasts for one round, after which the system remains still somewhat scrambled (i.e right leg to left leg) for another round.
Limit: Must be a medic, must know Chakra Enjintou.
Kossetsu no Jutsu (Bond Fracture Technique)
Rank: C
Skill: Ninjutsu
Effect: The user causes a fracture or break in the patient’s bone.
Special: --
Drawback: --
Description: The user focuses chakra into their hand, creating a faint white glow around it. They then press it to the patient’s bone, utilizing a chakra scalpel to partially slice the bone without breaking the skin. A second strike from this technique will most likely break the bone all the way through.
Limit: Must be a medic, must know Chakra Enjitou.
Zesshi Nensan (Fanged Tongue Acid)
Rank: C
Skill: Ninjutsu
Effect: The user expels a burst of corrosive acid from their mouth.
Special: --
Drawback: The user may also be corroded by the acid if they enter the cloud. The cloud can be blown away with a Fuuton technique.
Description: The user focuses chakra into their lungs. They then release the chakra, expelling a cloud of acidic gas from their mouth. This acid forms a cloud with a diameter of four meters, centered about two meters away from the user. The user stands just outside the cloud. The cloud corrodes flesh, and will burn away the upper layer of skin in a single round. If the foe remains within the cloud for four rounds, on the fourth the acid will have corroded almost all the way through their flesh. The cloud dissipates after five rounds.
Limit: Must be a medic.
Kanetsu Kirikae (Heat Conversion)
Rank: C
Skill: Ninjutsu
Effect: Converts heat energy from a fever into healing energy.
Special: --
Drawback: Causes extreme fatigue after three rounds of use.
Description: The user focuses chakra into the patient’s body, using it to convert heat energy and infuse it into the body’s white blood cells, reinvigorating them and helping them to fight off the fever.
Limit: Must be a medic, must know Kanetsu no Gyou.
Sen’eitaishu (Hidden Shadow Bandage Hands)
Rank: C
Skill: Ninjutsu
Effect: Wraps bandages around a patient or object.
Special: --
Drawback: Must have a bandage source within the sleeve.
Description: The user thrusts their arm forward, releasing bandages from inside their sleeves towards the patient. These bandages are strong as ninja wire and fly forward at the speed of a kunai, wrapping around the target and immobilizing them. This technique has a range of five meters, plus five for every difficulty rank above D the user possesses.
Limit: Must be a medic.
Kenzan Metsuki (Seeing Eyes)
Rank: C
Skill: Ninjutsu
Effect: The user gains the ability to see inside small portions of the patient’s body.
Special: Rat
Drawback: The user must be stationary when performing this technique.
Description: The user forms the hand seal, holding the rat seal and holding it in between their eye. The user focuses chakra into a lens on either side, allowing them to see inside their patient’s body in a small area, one roughly six inches by four inches in area. The user can perceive the chakra circulatory system as well as the inner systems of the body when looking through this lens.
Limit: Must be a medic.
Osenjokyo no Jutsu (Decontamination Technique)
Rank: C
Skill: Ninjutsu
Effect: The user forms a bubble controlled by chakra and uses it to extract poisons from the patient’s body.
Special: --
Drawback: Some poisons may be too powerful to cure. Requires a small water source. Takes a large amount of time, making it useless for battle.
Description: The user focuses their chakra into a small body of distilled water, forming it into a bubble-like structure. Guiding it with chakra, the user focuses the globe into the body of the patient, trapping the poison within the globe and removing it. This process is painful for the recipient and requires intense focus. The user may only cure poisons equal to two ranks above their own. So, a D rank user would be able to cure a B rank poison, while a B rank user can cure an S ranked poison. This technique requires one bubble of water and two posts per rank to extract a poison, meaning the removal of an A rank poison would require four sources of distilled water and eight posts to cure.
Limit: Must be a medic, must know Kanetsu no Gyou.
Satsugaite no Jutsu (Killing Hands Technique)
Rank: C, B
Skill: Ninjutsu
Effect: The user degenerates and kills cells in the patient’s body.
Special: --
Drawback: --
Description: The user focuses destructive chakra into their hands, creating a faint purple glow around them. The user then pushes the chakra into the patient’s body, destroying a certain amount of cells around the area where contact was made. If the user possesses the C rank version of this technique, they can destroy cells in a two inch radius around the area of contact. If the user possesses the B rank version, they can destroy cells in a six inch radius around point of contact.
Limit: Must be a medic, must know Shosen no Jutsu.
Dokutaika no Jutsu (Poison Degeneration Technique)
Rank: C, B, A
Skill: Ninjutsu
Effect: The user slows or stops the effect of a disease, toxin, or poison in the patient’s body.
Special: --
Drawback: Strong poisons may be incurable or require large amounts of time to cure.
Description: The user focuses chakra into their hands, creating a strong white glow. They then focus chakra into the patient’s body, causing it to rapidly create new white blood cells in order to fight off the unnatural substances within the body. It takes four movements to remove the effects of a D rank poison, seven movements to cure the effect of a C rank poison, eleven movements to cure the effects of a B rank poison, and sixteen movements to cure the effect of an A rank poison. Remove one movement for every rank of this technique the user possesses, as well as one for every difficulty rank above D the user possesses. The user can only cure poisons ranked equal to or lower than the rank they possess in this technique. If the user is unable to cure a poison with this technique, they may extend its duration by two rounds per rank of this technique they possess.
Limit: Must be a medic, must know Osenjokyo no Jutsu.
Water Release
0/500 Mastery
Sound Release[/u]
0/250 Used[/blockquote]GenJutsu Techniques:
N/ATaiJutsu Techniques:
Iron Fist Style[/u]
Gouken no Kamae (Iron fist stance) FREEBIE
Rank: E
Skill: Taijutsu
Effect: Once in this stance one’s speed and strength increases due to positioning of muscles and limbs.
Special: None
Drawback: None
Description: Not exactly a technique, but a fighting style. It packs tons of speed and power and relies on the user's physical strength and fitness. It is also the prime holder of the majority of Konoha's elite taijutsu techniques. Standing with one arm behind their back and one extended, the user is ready for a quick strick with their fists and feet. This leaves them open for quick spins and jumps that will power their attacks.
Limit: none
Weapon Specialist[/u][/blockquote]History:
Number two, thats me, Katsuki Aburame. Twins, something I learned during my medical training that was rather uncommon, especially our kind, a brother and sister. We were born in the beautiful earth country, a place I loved. We even took the special family ritual together at the same time, which meant that we should have two medics each. There were only 3, two surgeons and one for anesthetic. Taira was okay when she got her bugs, but I wasn't so lucky. The medic that was assigned to anesthetic failed to sedate me correctly. Apparently, I lashed out and the cut was twice as deep as it was supposed to. The damage was so bad, they couldn't even dare to put the bugs in before I would have died. They were able to repair the damage, but I was scarred enough that I couldn't leave the hospital for three years, and they couldn't attempt the ritual for just as long.
By the time they could give it to me once again, I was able to refuse it. My parents got mad, and for the next couple of years i was still stuck in my own home, even though they told Taira they were just worried. One time, my parents took Taira out to visit other Aburame, when they told me, I cried, kicked, and screamed to try to get them not to go or to at least take me, too. When they came back, there was a medic with them, and Taira was bleeding a little bit. They never split us up again.
After that nothing really happened, I was already pretty well-versed in medical knowledge from my extensive stays at the hospital and constant visits, so it was easy to think i would be a medic myself. Taira always stayed away from the fighting scrolls, and was always more into ninjutsu. I didn't mind, it was still fun to play. When we were just a year from entering the academy, almost the entire village came to our house and said how our parents were traitors and double-agents. Somehow we managed to flee to the land of waterfall, where they took us in.
We got to go into the academy there early, I guess they hoped we would be able to provide a few secrets. We never had a lot of problems, the other kids looked at us funny, and their parents looked at ours angrily. Sure, there was a fight or two, but whenever things got bad I could always count on Taira to keep anything from getting worse. One time though, some of them decided they were gonna beat us up. They started with me, because I was really big. They hurt me a lot, but then Taira hit them, and they were about to hit her, but I didn't want them to, so I stopped them. Somehow we managed to beat 5 other children, mostly because Taira was in trouble, or I wouldn't have worried so much. After that our parents told me that I should leave fights before they did that to me, I guess I believed them, but Taira never got in any trouble after that.
The other kids were scared of us after that, so we didn't have to worry. But, the older people still didn't like us. I was playing near in the foyer, since Taira was in the living room with her bugs. I looked out a window when I heard some noises and I saw two mean looking people picking the lock on the door. I ran really fast to the cabinet at the far end of the living room when Taira wasn't looking. I hoped she would get away, but she didn't. I saw her hit the side of the cabinet really hard through the crack in the doors. I wanted to help her, but I couldn't push the doors to get out. I heard mom and dad yell really loud after that, and then it got quiet and dark. Then Taira woke up. I tried to get her attention, but she got up and ran to look for me. I watched... It was scary to see her get hurt so much, I thought she saw me once when she was getting hurt. It was the only time I never helped her, and I felt really sick when they left.
Mom and dad were dead, I knew the signs from my training, but Taira was still alive and breathing. They left her for dead, but I helped her, healed her, and carried her all on my own to the hospital. They were glad that I did so well, and they took care of her for a while. The people that killed my parents were found out, and were executed immediately. After the execution, someone came to the hospital and gave me a deed for those men's things.
I moved Taira to our newer, bigger house so she could get better. When she did, it was almost like they never died. She cooked, cleaned a lot, and I helped a little. A lot of the house was turned into training space, since we can't use so much space. We helped each other through the academy, and graduated at the same time becoming Gennins together. We didn't do half bad, and I even found special medical teachers that would help me train. Taira found some nice Aburame masters, too! I hope I can keep Taira safe...