Alice
Feb 10, 2009 21:50:07 GMT -7
Post by Alice on Feb 10, 2009 21:50:07 GMT -7
Name: Alice Hanakora
Age: 16
Height: 5'7
Weight: 130
Gender: Female
Alignment: Lawful Good
Birth Country: Earth
Village: Stone
Special:
NinJutsu Techniques:
Water tech
Age: 16
Height: 5'7
Weight: 130
Gender: Female
Alignment: Lawful Good
Birth Country: Earth
Village: Stone
Special:
ClanSecondary Weapons:
- Hanakoro
Medical Specialist
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-
Taijutsu Specialist
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-
Ninjutsu Non-specialist
-Water release
-Wood release
-Earth release
Mastery
-Medical
Senbon x20 (4 slots)Primary Weapon:
Smoke Grenade x8 (4 slots)
Kunai x2 (2 slots)
Exploding Tags x16 (4 slots)
Bôjutsu Training Scroll x1 (1 slot)
SpearPersonality:
Rank: "C"
Type: Main
Effect: Blunt stick like weapons used for bashing, attacking and defense that reaches within a certain length and genre. Some of these weapons are piercing, and slashing as well. Some of the weapons that fit in this genre are weapons that consist of blades at the end of the large staff like weapon.
Special: ---
Drawback: ---
Description: Types of weapons that are large staffs, or spear like weapons. These weapons range in the length of over five feet to even eight feet in length. These weapons are plentiful and diverse when it comes to mid range. These weapons range from the Bo, th Eku, the Ji, the Lathi, the Pudao, the Halberd, the Monk's spade, the Nagamaki, Naginata, the Quarterstaff, Spear, Taiaha, the Kanabo, the Yari. Different weapons with different styles of blades or staff creations.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 1,200 Ryo
BubblyAppearance:
Every day is new and exciting to Alice. She is rarely in a bad mood, and she always has a smile to share with everyone who passes by. Sometimes this personality trait gets on peoples nerves.
Naive
Her uber peppy persona annoys many people, but few people have the heart to tell her. Rarely does she realize that friends and fellow shinobi want her to shut up or go away. Also, she is rather modest, so dirty jokes and innuendo fly past her unnoticed.
Polite
Ever the obedient follower, Alice rarely speaks up on her behalf and does everything she is told meticulously. She goes far out of her way to please people, sometimes to the detriment of her own plans.
Talkative
No matter how minute the topic, Alice can make a long winded conversation out of it. One of her chats can take hours, filled with intriguing commentary and detailed facts; even though the conversation could probably be summed up in about five minutes.
Tardy
Even though Alice tries her hardest to be a good, polite, young kunoichi; she is very rarely on time. Being such a polite person, she usually does favors for people and stops to bow and give a nice greeting to most of her neighbors. This usually causes her to run late for appointments, school, or other activities. Once she arrives, Alice spends another few minutes apologizing and bowing for her lateness causing her to be even more tardy.
Long, coral colored tresses flow neatly from her crown. The bright hue is a trademark of the Hanakora clan. She usually keeps it down, but ties it into a pony tail for missions. Her eyes are a rare shade of crimson; very unlike her family who have the famous Hanakora green or blue color.Bloodlimit: n/a
Fairly tall for her gender; it will take another year or two for Alice to grow into her height. Alice dresses in non-formal dresses and skirts; many having a floral print. Her favorite colors are lavender and yellow; though, her friends and family insist she wear pink. On her outfit or hair she usually wears some sort of flower which she plucks fresh from her family's garden.
NinJutsu Techniques:
Water tech
Kirigakure no Jutsu (Hidden Mist Skill)GenJutsu Techniques:
Rank: "C" Rank
Skill: NinJutsu
Effect: A Skill where a user uses the water around them to create a massive mist to fill around the user.
Special: "Handseals"
Drawback: ---
Description: A skill which creates a very dense fog that descreases the surrounding visibility to near zero. It produces an environment perfect for a silent assassin who follows an opponent through sound. This mist can not be blown away by any type of Wind Jutsu.
Limit: Water Release
Medical tech
Shosen no Jutsu (Healing Hands Technique)
Rank: D, C
Skill: Ninjutsu
Effect: The user heals injuries that repairs physical damage.
Special: --
Drawback: certain injuries may be impossible to cure or may take a long time to cure. The amount of chakra used is proportional to the injury required to be healed.
Description: The user gathers chakra into their hands, creating a bright green glow around them. The user then forces the healing chakra into the body of the patient, healing physical damage. This technique requires three movements to heal a minor injury and six movements to heal a major injury, minus one for every rank in this technique above D the user possesses, to a minimum of one. Starting at B rank, the user is able to heal critical injuries with this technique. Healing a critical injury requires sixteen movements, minus one movement for every rank above B the user possesses. Remove one movement from this process for every difficulty rank above D the user possesses.
Limit: Must be a medic, must know Gantai no Jutsu.
Gantai no Jutsu (Bandage Technique)
Rank: D
Skill: Ninjutsu
Effect: Creates a bandage out of surrounding materials.
Special: --
Drawback: Requires concentration in order to make larger bandages. Requires some sort of material.
Description: The user focuses chakra into a nearby material, such as sand, grass, or even water, forming it into an adhesive, sterile strip that’s reminiscent of a bandage. Once formed and applied, the makeshift bandage will remain without chakra input.
Limit: Must be a medic.
Chakra Enjitou (Chakra Scalpel)
Rank: C
Skill: Ninjutsu
Effect: The user creates a two inch long scalpel of chakra extending from the tips of their fingers.
Special: --
Drawback: If the user is struck with a C rank or higher technique their concentration will falter and the scalpel will dissolve.
Description: The user gathers a powerful aura of chakra around their fingers, creating a faint blade shape extending from their fingertips and glowing blue. This scalpel is two inches long and, if the user chooses, can be extended beneath the skin, to cut without breaking the skin. This scalpel is as hard as steel and can cut through muscles, arteries, and bones.
Limit: Must be a medic, must know Shosen no Jutsu.
Ketsuki Gyouku (Blood Coagulation)
Rank: D
Skill: Ninjutsu
Effect: Stops blood flow from injuries through clotting.
Special: --
Drawback: Large wounds can take a long time to stop the blood flow from.
Description: The user focuses chakra around their hands, creating a faint white glow around their hands. The user then places their hands on the wound, focusing chakra into the blood and coagulating it. Minor wounds take three movements to clot, whilst major ones require six movements, and critical injuries, such as a severed limb, requires nine movements to clot. For every rank above D you possess of this technique, remove one movement from the coagulation, to a minimum of one. For every difficulty rank above D you possess, remove one movement from the process.
Limit: Must be a medic.
Hone Chiyu (Bone Healer)
Rank: C
Skill: Ninjutsu
Effect: The user stimulates the rapid healing of bones.
Special: --
Drawback: The bone will heal in the position it is in, therefore must be properly set in order for it to properly heal.
Description: The user focuses chakra along their hands, creating a faint green glow along them. They then focus the chakra into the patient’s body, boosting calcium levels and encouraging the repair of bone breaks or fractures. This technique takes four movements to fix a break and six movements to heal a fracture, minus one for every difficulty rank above D the user holds.
Limit: Must be a medic, must know Shosen no Jutsu.
Kossetsu no Jutsu (Bond Fracture Technique)
Rank: C
Skill: Ninjutsu
Effect: The user causes a fracture or break in the patient’s bone.
Special: --
Drawback: --
Description: The user focuses chakra into their hand, creating a faint white glow around it. They then press it to the patient’s bone, utilizing a chakra scalpel to partially slice the bone without breaking the skin. A second strike from this technique will most likely break the bone all the way through.
Limit: Must be a medic, must know Chakra Enjitou.
Kanetsu Kirikae (Heat Conversion)
Rank: C
Skill: Ninjutsu
Effect: Converts heat energy from a fever into healing energy.
Special: --
Drawback: Causes extreme fatigue after three rounds of use.
Description: The user focuses chakra into the patient’s body, using it to convert heat energy and infuse it into the body’s white blood cells, reinvigorating them and helping them to fight off the fever.
Limit: Must be a medic, must know Kanetsu no Gyou.
Sen’eitaishu (Hidden Shadow Bandage Hands)
Rank: C
Skill: Ninjutsu
Effect: Wraps bandages around a patient or object.
Special: --
Drawback: Must have a bandage source within the sleeve.
Description: The user thrusts their arm forward, releasing bandages from inside their sleeves towards the patient. These bandages are strong as ninja wire and fly forward at the speed of a kunai, wrapping around the target and immobilizing them. This technique has a range of five meters, plus five for every difficulty rank above D the user possesses.
Limit: Must be a medic.
Kenzan Metsuki (Seeing Eyes)
Rank: C
Skill: Ninjutsu
Effect: The user gains the ability to see inside small portions of the patient’s body.
Special: Rat
Drawback: The user must be stationary when performing this technique.
Description: The user forms the hand seal, holding the rat seal and holding it in between their eye. The user focuses chakra into a lens on either side, allowing them to see inside their patient’s body in a small area, one roughly six inches by four inches in area. The user can perceive the chakra circulatory system as well as the inner systems of the body when looking through this lens.
Limit: Must be a medic.
Osenjokyo no Jutsu (Decontamination Technique)
Rank: C
Skill: Ninjutsu
Effect: The user forms a bubble controlled by chakra and uses it to extract poisons from the patient’s body.
Special: --
Drawback: Some poisons may be too powerful to cure. Requires a small water source. Takes a large amount of time, making it useless for battle.
Description: The user focuses their chakra into a small body of distilled water, forming it into a bubble-like structure. Guiding it with chakra, the user focuses the globe into the body of the patient, trapping the poison within the globe and removing it. This process is painful for the recipient and requires intense focus. The user may only cure poisons equal to two ranks above their own. So, a D rank user would be able to cure a B rank poison, while a B rank user can cure an S ranked poison. This technique requires one bubble of water and two posts per rank to extract a poison, meaning the removal of an A rank poison would require four sources of distilled water and eight posts to cure.
Limit: Must be a medic, must know Kanetsu no Gyou.
Satsugaite no Jutsu (Killing Hands Technique)
Rank: C, B
Skill: Ninjutsu
Effect: The user degenerates and kills cells in the patient’s body.
Special: --
Drawback: --
Description: The user focuses destructive chakra into their hands, creating a faint purple glow around them. The user then pushes the chakra into the patient’s body, destroying a certain amount of cells around the area where contact was made. If the user possesses the C rank version of this technique, they can destroy cells in a two inch radius around the area of contact. If the user possesses the B rank version, they can destroy cells in a six inch radius around point of contact.
Limit: Must be a medic, must know Shosen no Jutsu.
Dokutaika no Jutsu (Poison Degeneration Technique)
Rank: C,
Skill: Ninjutsu
Effect: The user slows or stops the effect of a disease, toxin, or poison in the patient’s body.
Special: --
Drawback: Strong poisons may be incurable or require large amounts of time to cure.
Description: The user focuses chakra into their hands, creating a strong white glow. They then focus chakra into the patient’s body, causing it to rapidly create new white blood cells in order to fight off the unnatural substances within the body. It takes four movements to remove the effects of a D rank poison, seven movements to cure the effect of a C rank poison, eleven movements to cure the effects of a B rank poison, and sixteen movements to cure the effect of an A rank poison. Remove one movement for every rank of this technique the user possesses, as well as one for every difficulty rank above D the user possesses. The user can only cure poisons ranked equal to or lower than the rank they possess in this technique. If the user is unable to cure a poison with this technique, they may extend its duration by two rounds per rank of this technique they possess.
Limit: Must be a medic, must know Osenjokyo no Jutsu.
"Suji Handou" (Muscular Reaction)
Rank: C-ranked
Skill: Ninjutsu (Medical)
Effect: Allows a Medic to command any muscle to constrict or relax.
Special: ---
Drawback: if used more then three times in a row, the users hand cramps for one turn. Targets only one area of muscle (muscle within contact region). Only another medic with the same technique can counter this techniques effect.
Description: A fundamental technique for any Medic, which builds off of "Suji Rirakkusu" (Muscle Relaxer). The medic commands their hand to glow a light Blue color as chakra envelopes their entire hand(s). While their hand is enveloped by chakra, the medic proceeds to touch a recipient (friend/foe). Upon contact with their skin, the chakra forcefully seeps pass epidermal layers and targets any muscles below (up to a depth of 4 inches, up to an area of 8 inches sq.). This propagates and triggers a synaptic response from a neuromuscular junction located on a selected area of muscle soon after. The area of muscle effected will either contract or relax from contraction, against the will of its recipient. The user may also perform this technique on themselves, performing this technique internally, without the use of hand contact. The application of this technique is nearly endless. For example, the user can cause a contraction to pump more blood into a single area (effecting smooth muscles which line the walls of arteries/veins) for various medical purposes; Or, the user the user can cause muscles to contract in manner as to slow the flow of a poison within the blood stream, thus buying more time; Or even cause a muscle to contract/relax in manner as to physically break down blood clots which have built up along the walls of arteries/veins. The applications are endless. How long a muscle can be contracted/relaxed is determined by the user Rank within medical Ninjusu:
Contraction/relaxation lasts up to 1 post (6 seconds). For every rank the user is above D-ranked, contraction/relaxation lasts for an additional post (6 seconds).
Limit:Medic user. Must know Suji Rirakkusu (Muscle Relaxer)
"Suji Handou" (Muscular Reaction-Expansion)
Rank: C-ranked
Skill: Ninjutsu, supplementary (Medical)
Effect: Expands the size and depth of "Suji Handou" (Muscular Reaction)
Special: Must be combined with "Suji Handou" (Muscular Reaction) or "Chakra Enjintou" (Chakra Scalpel) and related technique.
Drawback: Same drawbacks as "Suji Handou" (Muscular Reaction).
The two effects stated below cannot be combined within one and another.
Description: An enhancement on the "Suji Handou" (Muscular Reaction) technique. Expending additional chakra, the user is able to extend the reach of their "Suji Handou" (Muscular Reaction) technique or use it in conjunction with Chakra Enjintou (Chakra Scalpel). Upon gaining this enhancement, the user can extend the reach of "Suji Handou" (Muscular Reaction). The medic commands their hand to glow a light Blue color as chakra envelopes their entire hand(s). While their hand is enveloped by chakra, the medic proceeds place their hands near a recipient's skin (friend/foe). The light blue chakra exuded from the users hand reaches a distance of 6 inches. Upon contact with their skin, the chakra forcefully seeps pass epidermal layers and targets any muscles below (up to a depth of 6 inches, up to an area of 10 inches sq.) The effect from "Suji Handou" (Muscular Reaction) is now applied. Alternatively, the user may perform this technique will using "Chakra Enjintou" (Chakra Scalpel) and "Chakra Enjintou" (Chakra Scalpel) related techniques. While performing a chakra scalpel or a chakra scalpel related technique, the incision made by a chakra scalpel with produce the same effects as "Suji Handou" (Muscular Reaction). The muscles within the areas cut by the chakra scalpel with begin to either contract or relax, following the same effects propagated by "Suji Handou" (Muscular Reaction). In essence, the offensive power increase for the chakra scalpel technique, as a wound will now not only bleed, but suffer from a uncontrollable contraction/relaxation.
Limit:Medic user. Must have 200tp within medical branch. Must know "Suji Handou" (Muscular Reaction).
Kyoujin Hai (Lunatic High)
Rank: B
Skill: Ninjutsu
Effect: The user creates an exaggerated cramping effect on the patient’s body.
Special: --
Drawback: If the chakra is maintained for more than two movements, the effect will rebound into the user’s body.
Description: The user focuses chakra into their hands, creating a faint purple glow in them. They then force the chakra into the patient’s body, causing painful muscle contractions and expansions, creating an intense cramping feeling throughout the limbs and causing a ‘charlie horse’ effect throughout them, making them difficult to move.
Limit: Must be a medic, must know Satsugaite no Jutsu C Rank.
Wood tech
Mokuton Soutei Hashira (Wood Release - Binding Pillars)
Rank: "C"
Skill: NinJutsu
Effect: A technique where branches is pushed from the ground and wraps around an opponent.
Special: "Boar, Dragon, Ram, Boar"
Drawback: This technique is the basics of other techniques. The user must learn this technique multiple times in order for the distance of branches can increases.
Description: After using the seals the user uses the water and earth release in which branches crushes out of the ground to wrap around the user. When the user first learns this technique the user is capable of creating approximatly Six Different branches with a width of six inches, with the distance of Ten Meters From the user. Every time learned the distance may increase by an additional ten Meters. When the distance reaches up to a Hundred Meters the type of training becomes B-Rank Training. When the distance reaches Two Hundred Meters the Training becomes A-Rank. When the user reaches to B-Rank Training the width of branches is Twelve Inches if the user desires. When the Training Reaches A-Rank the width of the branches is Twenty Four Inches if the user desires. Each time learned the user is capable of creating another branch.
Limit: Must have the Wood Release
n/aTaiJutsu Techniques:
-History:
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After the great war between Earth and Grass, peace settled in but few Hanakora survived. Alicefs family originally came from Kusa no Kuni, where a lot of the other Hanakora members still reside. Many years later, her parents decide to leave and head out for Tsuchi no Kuni where their ancestor Kashiwa came from. Few Hanakora had moved to Earth because of the past unrest, but her family found it just perfect.
Alice was born shortly after the move to Tsuchi, so she knew few of her relatives from Kusa. Behind her familyfs modest cottage, lay a sprawling garden with hundreds of flowers and some vegetables. Her family was mostly self-sufficient, but they made a lot of money from the flowers they sold. Being one of the only flower shops in the area, there was a great demand for funerary, wedding, festival, and decorative flowers. In the winter they built a green house to continue their gardening.
From early on, Alice took to the family business like a fish to water. Every day, she worked in the dirt and sun to painstakingly grow her flowers. The sunflower became her favorite because of its cheery look and strong stance. Since the girl had no siblings, she worked twice as hard to help her dedicated parents. When the pink haired female came of age, she went to school to become a shinobi. Her father owned a copy of the Hanakora history, and Alice read it a multitude of times. The stories of their struggle inspired her to train, so she might be able to defend her country one day.
In school, strategy and genjutsu were not her forte, so Alice turned to the healing arts. She found healing to be relaxing and rewarding. When her friends hurt themselves while playing or training, Alice fixed their wounds and soothed the ache. One day while she was walking to school, the girl happened to pass a dojo where some students were practicing various taijutsu. Alice was so struck by the elegance of moves and power behind them; she decided she too would practice taijutsu.