Runi, Lyn
Mar 25, 2009 16:20:33 GMT -7
Post by Lyn-The Golden kitten on Mar 25, 2009 16:20:33 GMT -7
Name: Runi, Lyn
Age: 14
Height: 4'0 ft
Weight: 60 lbs
Gender: Female
Alignment: Chaotic Good
Birth Country: Snow
Village: Grass
Special:
Personality:
NinJutsu Techniques:
Age: 14
Height: 4'0 ft
Weight: 60 lbs
Gender: Female
Alignment: Chaotic Good
Birth Country: Snow
Village: Grass
Special:
Medical SpecialistSecondary Weapons:
TaiJutsu Specialist
-Will of Kratos
-Gyakusatsu
- open
- open
- open
- open
Non ninjustu specialist
- Wind
- Water
- Lightning
- open
Miscellaneous:
- Frog ANBU (future)
- Sealist
- Mythical Summoner
- Chakra Gate user
Freebies
Water release
Wind release
Lightning release
Shock GlovePrimary Weapon:
Rank: "C"
Type: Main
Effect: A glove that adds a shock value within the hit.
Special: The more Chakra placed within the glove the more powerful of a hit and shock damage is given.
Drawback: When low on chakra it is hard to focus it along the glove making things extremely difficult for it to work.
Description: A large glove that fits snuggled within the hand. Various wires, and very tiny tubings is located within the clove along with circular metallic washers. Having grips along the fingers for quick movements the glove is made out of special type of materials allowing the person to focus his chakra within the glove conducting an electro static shock within it. The other material is designed in a way to ensure that the person does not get shocked themselves for they are the ones wearing the glove.Activated if only one keeps their chakra constant within the power of the glove to keep it
shockable. Though it does not need to keep it completely constant. Only constant before the initial hit. The shock is not massive like a lightning bolt, it is something small yet effective that would put some pain within the opponent.
Limit: May be bought at any type of Weapon Shop
Cost: 2000 Ryo Each
Blood Clot Pill x5
Rank: “C”
Type: Secondary "3" Per Slot
Effect: A pill that stops bleeding and accelerates the red blood system.
Special: ---
Drawback: ---
Description: The pill is about 1/2 in diameter about roughly the size of a regular Marble, the color of the pill is a bit darken from all the different herbs that were mixed into it. The pill is able to activate somewhat of a chemical reaction in the body that will trigger the Thrombus or also commonly know as (Blood Clot) is the final product of the blood coagulation step in hemostasis a very important part (the cessation of blood loss from a damaged vessel). A thrombus in a large blood vessel will decrease blood flow through the vessel that has been damage. So that the blood will then thicken and form a clot of blood cells and fibrin strands to stop the bleeding when blood vessel is severed.
Limit: Found in Any Hospital Shop
Cost: 500 Each
Soldier Pill x2
Location: Every Region
Preparation: Ingredient include: Ginseng, Gariig. First you will need to take the Gariig found only in desert regions and ground it up with a mortar and pestle. After it has become fine sand like substance, you will need to set up a bowl where you will then place the Ginseng leaf in. After grinding the ginseng up and mixing it with the ground Gariig, you will need to make the two into a pill. To do this you just mix the powders in water then let them dry molding it into a ball/pill like shape.
Special: Can be made by finding things in nature based off of the ingredients rarity, or found within any medical item shop.
Description: Soldier pills are used to increase stamina as well as chakra, but have the downside of once they wear off (after about 3 days) the user will suffer from severe fatigue and anxiety (probably due to the fact that soldier pills are like supercharged speed). Essentially, after taking a soldier pill, whatever chakra/stamina you have remaining is doubled. It does not increase your chakra/stamina past its maximum, and if you take one when you have full endurance it will actually negatively affect you by giving you a mild seizure. For example: you have 40% chakra left, after taking this pill it increases to 80% left.
Drawback: the effects of the pill will wear off after the thread it was used in is over, or 3 travel days, at which point you will suffer from anxiety and fatigue. The fatigue will make it so all of your movement abilities are halved and you will not be able to perform any techniques equal to or higher then your class level. The fatigued effect will wear off after 10 IC posts. If you take a pill when you have full chakra/stamina, then you will suffer from a mild seizure because the excessive hormones within your body will cause an odd overload in some of your systems which will cause a type of shockwave to your brain. The seizure will incapacitate you for 5 posts, and you will still suffer the fatigue drawback caused by taking the pill normally.
Cost: 3,000 each
Buying:
Long Sword (Overview)
Rank: "C"
Type: Main
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: Any bladed weapon that is longer then three feet, to about four feet. These weapons range from any types of blades such as the the long Sword, the Claymore, the Falchion. Any of these weapons or any weapon that fits within the length is considered as a long sword.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 4,000 Ryo
Personality:
Lyn has a very cool, chilled personality. She likes to hang around with those of both genders and do things that both genders like doing. She likes hanging out with guys and playing sports. She likes training and fighting with the guys to. She also enjoys eating big messy meals, that most girls would find unappealing.Appearance:
This is not to say that Lyn is in anyway a tomboy. She has many girly aspects and is just as likely to spend time with a girl then she is with a guy. She enjoys going shopping for new clothes and other things. She loves to watch movies and read books about love. She is truly a die heart romantic and wants love more than anything else. Lyn's other, not extremely hardcore, pastimes include reading, cooking, and playing electric, acoustic, and bass guitars. What really makes Lyn somewhat girly is that she shares the most common pastime girl pastime, boys. She wants love and loves boys so she enjoys talking with other girls about them, the problem is most boys think of her as a friend.
She is really friendly and will act kindly towards most anyone. She has very good manners and is always polite, except towards patients. She is quite most of the time, but she does have conversations. She is not overly loud and doesn't like screaming. She does enjoy singing though and plans to start a band someday. She really is in most ways a free spirit but really doesn't defy from the village. She also enjoys travel.
Lyn does have some major flaws in her personality. She can be very competitive and get into meaningless competition. Also her easygoing attitude can make her hard to work with because it seems that she is not serious about what is happening. Lyn also doubts herself a lot so she can commonly be found fighting with herself. She has brought her brain down to two different entities, Mark and Lisa. They are mostly like an angle and a devil that sit on her shoulders and fight. No one can see them, and she isn't crazy, just creative.
Lyn has a big weakness and that is her aichmophobia (fear of needles). She doesn't have a fear of the needles themselves, just them being in her skin. This has been related to her mothers death which was caused by lethal injection. She also dislikes anything that has scales. She thinks they are creepy and disgusting. Lyn truly hates showing fear so she tries to hid it but if an enemy using a needle, she could quite possibly run away in fear.
Lyn has long straight brown hair. Her hair appears her clean, but is not perfectly straight. It is so long that it reaches down to about right before her thy reaches her torso. She usually has none of it on her back, but drapes it over her shoulders. Her bangs come to about right before her eyes but, covers her forehead. The bangs are combed so that they go towards the left side. Lyn has some strong feelings about her hair and loves to play with it when she gets nervous.Bloodlimit: N/A
Lyn's eye brows are the same shade of light brown that her hair is. They are very long and thin. Lyn thinks that they are ugly and spread to far along her forehead. Thus she hides them with her bangs. Her forehead is a slightly lighter shade of tan, compared to the rest of her body. She thinks her forehead is to small so that is another reason for her bangs. She keeps her forehead clean so that it is clear from pimples and blemishes.
Her eyes are average size in length but in width they are a fraction smaller than average. They are a light brown, almost caramel color. They have a very hidden hardcore aspect to her, showing a pain that she hides. They also sometimes show a very driven, passionate person. In conclusion her eyes can convey many different emotions. They aren't anything truly special.
Her nose is very tiny and almost like a button. She can move her nose without touching it. Her lips are thin and a shade darker than that of an average persons lips. They a not very long but Lyn pays that aspect almost no mind. Her skin on her face, as well as for the rest of her body, is a tan and very beautiful looking.
Lyn wears a B-cup bra and is secretly proud of her breasts. She thinks them as one of her better features. She has a perfect hourglass figure and is very thin looking around her belly area, she appears to have no visible muscle though that is not the case with any part of Lyn's body. Her arms are long and twig like. Her arms have no visible hair or freckles on them.
She has a flat butt which she dislikes but she sees it as something she can't fix. Her legs are slightly shorter than average but they are thin and very attractive looking. As for her arms, leg, and torso there is no visible muscle but that is not the case because her muscle cells are much stronger than they actually appear.
Her average wardrobe consists of a sleeveless shirt, usually white or some other mundane color.. These shirts reach down to a little over her butt and look very good on her. The material is very flexible and strong enough not to rip by normal means. Her choice for bottoms varies. If she is just hanging out with the girls then she will wear a checkered skirt. The skirt is short but not so that guys will be attracted to her, just because it is comfortable. If she wars the skirt then she will wear sandals with it. If she doesn't wear sandals then she will wear black Chuck Taylor's with long socks of various designs. If she doesn't wear the skirt she will wear short shorts that are brown or will match her shirt. The shorts are more heavy duty and have many pockets.
Lyn also enjoys scarves and will wear a long scarf that matches her outfit. The scarf is so long it goes down past her hips and go around her whole neck and cover her chin. Lyn likes guitar and plays a dark blue Gibson guitar or a simple brown acoustic.
NinJutsu Techniques:
TaiJutsu Techniques[/b]:
Wind
Futon: Eatama
Rank: D
Skill: Ninjutsu
Effect: Creates a ball of air about the size of a beach ball. It does no damage but is useful for sitting on and escaping from a dangerous situation quickly. This ball is also handy as while riding it you can ride up walls, ceilings, water, hot ground and cold ground without harm.
Special: Handseals
Drawback: Really None
Description: The user quickly performs the simple handseals, horse then serpent then extends there hand under them palm extended as almost instantaneously, air forms into a ball under them. They can then sit on the ball and scoot away quickly or ride it across hostile terrain or up steep cliffs.
Limit: Must have Wind Release. The ball continues to use chakra as long as it remains active but only a small amount, two points of chakra per turn
Medical
Satsugaite no Jutsu (Killing Hands Technique)
Rank: C, B [B-RANK]
Skill: Ninjutsu
Effect: The user degenerates and kills cells in the patient’s body.
Special: --
Drawback: --
Description: The user focuses destructive chakra into their hands, creating a faint purple glow around them. The user then pushes the chakra into the patient’s body, destroying a certain amount of cells around the area where contact was made. If the user possesses the C rank version of this technique, they can destroy cells in a two inch radius around the area of contact. If the user possesses the B rank version, they can destroy cells in a six inch radius around point of contact.
Limit: Must be a medic, must know Shosen no Jutsu.
Dokutaika no Jutsu (Poison Degeneration Technique)
Rank: C, B, A [B-RANK]
Skill: Ninjutsu
Effect: The user slows or stops the effect of a disease, toxin, or poison in the patient’s body.
Special: --
Drawback: Strong poisons may be incurable or require large amounts of time to cure.
Description: The user focuses chakra into their hands, creating a strong white glow. They then focus chakra into the patient’s body, causing it to rapidly create new white blood cells in order to fight off the unnatural substances within the body. It takes four movements to remove the effects of a D rank poison, seven movements to cure the effect of a C rank poison, eleven movements to cure the effects of a B rank poison, and sixteen movements to cure the effect of an A rank poison. Remove one movement for every rank of this technique the user possesses, as well as one for every difficulty rank above D the user possesses. The user can only cure poisons ranked equal to or lower than the rank they possess in this technique. If the user is unable to cure a poison with this technique, they may extend its duration by two rounds per rank of this technique they possess.
Limit: Must be a medic, must know Osenjokyo no Jutsu.
Kanpa no Jutsu (Cold Wave Technique)
Rank: B
Skill: Ninjutsu
Effect: Lowers the body temperature.
Special: --
Drawback: Overuse can cause hypothermia.
Description: The user focuses chakra into their hands, creating a faint blue glow around them. They then focus the chakra into the patient’s body, opening pores and draining heat from the body. This technique will prevent such ailments as fever. However, continuous use of this technique for four movements or more in a healthy or cured body will cause hypothermia.
Limit: Must be a medic, must know Kanetsu no Gyou
Saisei no Saibou (Cell Regeneration)
Rank: B
Skill: Ninjutsu
Effect: The user activates the body’s natural regenerative potential to heal a critical injury.
Special: --
Drawback: Consumes 90% of the user’s chakra.
Description: The user focuses the majority of their chakra into a large wound, activating cellular regeneration. The cells in the area begin to multiply rapidly, healing over the injury in a matter of moments. This technique cannot regenerate a lost limb, only heal a devastated one. This technique leaves the user almost completely drained.
Limit: Must be a medic. Must know Dokutaika no Jutsu B Rank.
Hekirekite no Jutsu (Thunder Hands Technique)
Rank: B
Skill: Ninjutsu
Effect: The user creates an electric shock within the patient’s body.
Special: --
Drawback: If the user overstimulates the patient it may damage the patient’s internal systems.
Description: The user focuses chakra into their hands. They then place their hands on the patient’s chest, delivering a powerful electric current capable of restarting a stopped heart. However, if used more than twice on the same patient in a single day, it will cause heart failure. If the user has Lightning Release, they may forgo the hand seals.
Limit: Must be a medic. Must know Chakra Enjintou.
Shikon no Jutsu (Dead Soul Technique)
Rank: B
Skill: Ninjutsu
Effect: The user temporarily animates a dead body.
Special: --
Drawback: --
Description: The user focuses their chakra into a dead body, causing the heart to beat again and temporarily allowing the user to control the dead body. All the bodily systems of the dead body are reactivated, making it appear medically to be alive, save for a lack of healthy brain activity. The control lasts for two rounds, at which point the body falls inert again. This technique can not be used for five rounds after it has been used once, because the user’s chakra must take time to shift from one body to another.
Limit: Must be a medic, must know Chuusuuei Shikeikiden.
Chakra Gekiyaku (Chakra Poisoning)
Rank: B
Skill: Ninjutsu
Effect: The user causes the slow degeneration of the patient’s chakra coils.
Special: --
Drawback: A single stab does not do any considerable damage.
Description: The user focuses chakra into their fingertips. They then stab the opponent in the torso or arm with the fingers, injecting malicious chakra into the system. This chakra slowly weakens the patient’s tenketsu, causing their chakra flow to reduce by 4% every time they attempt to flow their chakra, though the jutsu will succeed as normal. After two rounds, this effect will fade. Every additional use of this technique will add a further two rounds to the count, though it will consume a full technique’s worth of chakra in order to do so. If the patient’s chakra flow drops below 80%, they will fall unconscious and die if the weakening effect does not wear off in two rounds.
Limit: Must be a medic, must know Satsugaite no Jutsu C Rank
Yochi no Kokyuu (Breath of the Earth)
Rank: B
Skill: Ninjutsu
Effect: Purifies the body of foreign substances and chakras.
Special: --
Drawback: Also expels beneficial medicines, does not heal wounds.
Description: The user focuses chakra into their hands, causing them to glow with a soft green light. The user then places their hands over the patient's chest. The user then slowly and gently pumps the heart, injecting chakra into it. This forces the heart to circulate this chakra throughout the patient’s blood, instantly eradicating all foreign substances and chakras of C rank and below. B Rank substances and chakras require four rounds to expel, with an additional two rounds per rank above B.
Limit: Must be a medic, must know Dokutaika B Rank.
Kyoujin Hai (Lunatic High)
Rank: B
Skill: Ninjutsu
Effect: The user creates an exaggerated cramping effect on the patient’s body.
Special: --
Drawback: If the chakra is maintained for more than two movements, the effect will rebound into the user’s body.
Description: The user focuses chakra into their hands, creating a faint purple glow in them. They then force the chakra into the patient’s body, causing painful muscle contractions and expansions, creating an intense cramping feeling throughout the limbs and causing a ‘charlie horse’ effect throughout them, making them difficult to move.
Limit: Must be a medic, must know Satsugaite no Jutsu C Rank
Ninpô: In’nyu Sanmetsu (Ninja Art: Lactic Acid Supression)
Rank: B
Skill: Ninjutsu
Effect: Temporarily suppresses lactic acid build up.
Special: --
Drawback: Requires continuous chakra flow.
Description: The user focuses chakra into the patient’s body, restraining the release of lactic acid. This suppresses the chemicals within the acid and prevents fatigue from building up in the patient’s muscles. This technique operates for two rounds, plus one round for every difficulty rank above D the user possesses.
Limit: Must be a medic, must know Saisei no Saibou
Shinzou no Suiryoku (Heart Thrust)
Rank: B
Skill: Ninjutsu
Effect: The user causes a mild heart attack in the patient.
Special: --
Drawback: Causes only a mild effect that is unlikely to cause death.
Description: The user focuses chakra into their fingertips, and then strikes the patient directly in the chest with two fingertips, releasing the chakra into the patient’s heart. The strike must be very precise, or else the chakra will dissipate harmlessly. The chakra causes a stutter in the heartbeat, forcing the heart into cardiac arrest and most likely knocking out the patient. This heart attack is mild, usually not enough to kill someone unless there are other outstanding heart conditions.
Limit: Must be a medic, must know Kossetsu no Jutsu.
Porutekutawakusei (Planet Protector)
Rank: B
Skill: Ninjutsu
Effect: The user creates a wall of chakra in a doorway or entrance.
Special: --
Drawback: The wall cannot be bent to go around corners. The wall is subject to chaka draining effects.
Description: The user focuses chakra into their arms, releasing it in the direction the hands are extended. The chakra flows out to form a wall of solid and invisible chakra in the entryway. The maximum dimensions of this shield are 3 meters wide and 6 meters tall. The wall can withstand three B ranked jutsu or the equivalent before crumbling.
Limit: Must be a medic.
Kiseki Youtai no Jutsu (Miracle Animation Technique)
Rank: "C"
Skill: Ninjutsu
Effect: Allows the user to move nerve-dead limbs.
Special: Dragon - Horse - Rat - Tiger
Drawback: Works for the legs only, and cannot perform Ninjutsu or Genjutsu while in operation. Lasts for 18 seconds (3 turns).
Description: Kiseki Youtai no Jutsu is a Ninjutsu that temporarily revitalizes the nerves in the legs of a normally paralyzed state. Once the needed hand seals have been formed, the user would channel chakra into the disabled legs that stimulate the nerves and allow electronic messages to be passed through into the muscles and joints, allowing for what would be considered normal mobility. This temporary usage of the legs would allow the user to carry out Taijutsu attacks, or stage escapes. Medics may also use this technique on another person in order to achieve the same effects. One simplly has to form the hand seals and press a hand to the desired limb to activate the technique.
Limit: Lightning Release, Must be a Ninjutsu Specialist or Medic
Seimei no Jutsu (Clean and Pure Technique)
Rank: D Rank
Skill: Medical Ninjutsu
Effect: Cleans out a wound so that it can be bandaged and fixed properly.
Special: ---
Drawback: The technique is difficult to use on large wounds, requiring greater chakra precision to ensure a properly cleaned wound. Is not effective against poisons unless the technique is administered immediately on the area where the poison was entered, and only works on poisons which are placed upon items, and not poisons that are inhaled. Only removes Poisons D Rank or lower.
Description: As everyone within the medical profession is aware, in order to stimulate proper healing without fear of infection, a wound, before healing, should be properly cleaned. In order to save patients from experiencing a greater amount of pain, a medical genius invented this technique. By channeling chakra through the hands, a clear white light envelops them. Then, channeling this white chakra into the wound, the user removes impurities within the wound, such as dirt and grime. It also works to actively remove bacteria in the area of the wound. Once completed, the wound is clean and ready to heal. This technique, as a side effect, helps reduce the visibility of scarring as a result of injury. One movement for every six inches is required.
Limit: Medical Ninjutsu
• Juushi Kanwa (Stress Relief)
Rank: C-rank
Skill: Ninjutsu
Effect: Relaxes not the targets muscles, but the targets mind.
Special: "Handseals"
Drawback: Can cause temporary blackouts of past or fainting if overused or if chakra used is unbalanced and is sent to a different part of the brain. If used offensively this technique is almost impossible to use as it takes at least 10 seconds for blackouts to occur, and in this time, an opponent may easily escape.
Description: The user forms the required hand-seals, and with a sufficient, small amount of chakra, slides it up into on of their hands upon arrival turns into a faint mauve glow. The user then puts all his fingers down except his middle finger and pointing finger, tapping upon the middle of the target's forehead for about 5 seconds. This technique sends a signal to the brain, temporarily cutting off all fear able to be introduced to the current moment. This is used for calming any patients that may become hyper or afraid because of pain.
Limit: Limited to Ninja's who are Medical Specialists. Must know Suji Rirakkusu (Muscle Relaxation)
• "Suji Handou" (Muscular Reaction)
Rank: C-ranked
Skill: Ninjutsu (Medical)
Effect: Allows a Medic to command any muscle to constrict or relax.
Special: ---
Drawback: if used more then three times in a row, the users hand cramps for one turn. Targets only one area of muscle (muscle within contact region). Only another medic with the same technique can counter this techniques effect.
Description: A fundamental technique for any Medic, which builds off of "Suji Rirakkusu" (Muscle Relaxer). The medic commands their hand to glow a light Blue color as chakra envelopes their entire hand(s). While their hand is enveloped by chakra, the medic proceeds to touch a recipient (friend/foe). Upon contact with their skin, the chakra forcefully seeps pass epidermal layers and targets any muscles below (up to a depth of 4 inches, up to an area of 8 inches sq.). This propagates and triggers a synaptic response from a neuromuscular junction located on a selected area of muscle soon after. The area of muscle effected will either contract or relax from contraction, against the will of its recipient. The user may also perform this technique on themselves, performing this technique internally, without the use of hand contact. The application of this technique is nearly endless. For example, the user can cause a contraction to pump more blood into a single area (effecting smooth muscles which line the walls of arteries/veins) for various medical purposes; Or, the user the user can cause muscles to contract in manner as to slow the flow of a poison within the blood stream, thus buying more time; Or even cause a muscle to contract/relax in manner as to physically break down blood clots which have built up along the walls of arteries/veins. The applications are endless. How long a muscle can be contracted/relaxed is determined by the user Rank within medical Ninjusu:
Contraction/relaxation lasts up to 1 post (6 seconds). For every rank the user is above D-ranked, contraction/relaxation lasts for an additional post (6 seconds).
Limit:Medic user. Must know Suji Rirakkusu (Muscle Relaxer)
"Suji Handou" (Muscular Reaction-Expansion)
Rank: C-ranked
Skill: Ninjutsu, supplementary (Medical)
Effect: Expands the size and depth of "Suji Handou" (Muscular Reaction)
Special: Must be combined with "Suji Handou" (Muscular Reaction) or "Chakra Enjintou" (Chakra Scalpel) and related technique.
Drawback: Same drawbacks as "Suji Handou" (Muscular Reaction).
The two effects stated below cannot be combined within one and another.
Description: An enhancement on the "Suji Handou" (Muscular Reaction) technique. Expending additional chakra, the user is able to extend the reach of their "Suji Handou" (Muscular Reaction) technique or use it in conjunction with Chakra Enjintou (Chakra Scalpel). Upon gaining this enhancement, the user can extend the reach of "Suji Handou" (Muscular Reaction). The medic commands their hand to glow a light Blue color as chakra envelopes their entire hand(s). While their hand is enveloped by chakra, the medic proceeds place their hands near a recipient's skin (friend/foe). The light blue chakra exuded from the users hand reaches a distance of 6 inches. Upon contact with their skin, the chakra forcefully seeps pass epidermal layers and targets any muscles below (up to a depth of 6 inches, up to an area of 10 inches sq.) The effect from "Suji Handou" (Muscular Reaction) is now applied. Alternatively, the user may perform this technique will using "Chakra Enjintou" (Chakra Scalpel) and "Chakra Enjintou" (Chakra Scalpel) related techniques. While performing a chakra scalpel or a chakra scalpel related technique, the incision made by a chakra scalpel with produce the same effects as "Suji Handou" (Muscular Reaction). The muscles within the areas cut by the chakra scalpel with begin to either contract or relax, following the same effects propagated by "Suji Handou" (Muscular Reaction). In essence, the offensive power increase for the chakra scalpel technique, as a wound will now not only bleed, but suffer from a uncontrollable contraction/relaxation.
Limit:Medic user. Must have 200tp within medical branch. Must know "Suji Handou" (Muscular Reaction).
• "Jinkouteki Shukketsu" (Unnatural Bleeding)
Rank: C, B-ranked
Skill: Ninjutsu (Medical)
Effect: Allows Cuts inflicted by a medic to bleed at a much more severe level.
Special: Performed with "Chakra scalpel"
Drawback: Maybe performed 4 times within the same thread. After the fourth time, the user's hands begin to cramp for two post. Only another medic can negate this technique, Using "Ketsuki Gyouku" (Blood Coagulation) to counter.
Description: A deadly technique used by medics while performing a cut with a "Chakra Enjintou" (Chakra Scalpel) and "Chakra Enjintou" (Chakra Scalpel) related techniques. The user creates a chakra scalpel, which gives off a dark-purple hue. Upon making any incision with the chakra scalpel, the effects of this technique takes place. The cells within the surrounding area cut become paralyzed. These paralyzed cells cannot release certain hormones and chemicals which propagate normal clotting factors within the blood stream. In essence, the cells of the damaged area are unable to trigger and command other cells (such as platelets and Red blood cells) to come forth and begin blood clotting. Blood clot forming cells will Chemically be unaware of the bleeding, thus allow bleeding to persist for a longer period of time then normal. The C-ranked version of this technique allows a cut to persistently bleed for 1 post (6 seconds) with the amount of blood lost is 1.5 (150%) times more then normal. The B-ranked version of this technique is far deadlier its use and effect. A cut created by the user will persistently bleed for 2 post (6 seconds) with the amount of blood lost is 2.0 (200%) times more then normal. The B-ranked version literally turns a recipients muscles against them and commands them to repeatedly contract and expand. Doing so, the vesicular muscles within 4 inches of the afflicted area "pump" blood in and out of the incision area, forcing even more blood to be spilled from the recipient and reducing the probability to blood clot formation.
Limit: Medic user. Must know C-ranked Ketsuki Gyouku (Blood Coagulation) and Chakra Scalpel technique.
If the user wishes to go into the B-ranked version of this technique, the must also have at least 300tp within the Medical branch and know "Suji Handou" (Muscular Reaction-Expansion) before hand.
• Masuiyaku no Jutsu (Art of the Anesthetic)
Rank: C Rank
Skill: Medical Ninjutsu
Effect: Allows the user to cause numbing chakra to enter into a target location, removing the sense of pain there.
Special: ---
Drawback: The technique, due to the exact nature of the chakra transplantation, cannot be performed in battle unless the opponent has been restrained.
Description: A medical technique that is meant to aid those in surgery from suffering from pain. Gathering chakra, the user will then release a soft purple glow from their hands which, when placed upon body, will slowly seep into the target location. Capable of effecting up to one square foot of flesh per turn, the user will maintain this technique until all areas that will suffer from surgical procedures have been effected. The purple chakra targets nerve receptors and pain receptors in a manner that completely numbs and immobilizes it. With intense chakra control, the user is capable of numbing areas around a specific area while purposely missing others; an example of this would be to completely numb the chest, but skip the heart so that it continues to beat, and the lungs so that breathing may continue. This effect lasts until the pain and nerve receptors have been healed by the use of Shosen no Jutsu or until they heal naturally over time. Using Shosen, it takes one movement per square foot of flesh to heal the receptors.
Limit: Must have Shosen no Jutsu "C" Rank. Medical Ninjutsu.
Ninpô: Shibou Kaishin’ki (Ninja Art: Fat Conversion Skill)
Rank: A
Skill: Ninjutsu
Effect: The user convers their fat cells into chakra.
Special: --
Drawback: Causes rapid degeneration of the user’s body, can cause intense fatigue and death in the user.
Description: The user focuses their chakra throughout their body. The chakra captures fatty acids, calories, and stored fat cells and converts them into chakra. This technique will increase the user’s chakra by 40%, at the cost of stripping the fat from their body. After five rounds, however, the rapid conversion will switch to degeneration, exhausting the user’s chakra supplies to keep the body from breaking apart.
Limit: Must be a medic. Must know Satsugaite B rank.
GenJutsu Techniques
Jab
Rank: D
Skill: Taijutsu
Effect: A simple chakra filled punch. Fairly quick but lacks some of the raw, destructive power of higher techniques. This is mainly used when the Medical-Nin does not have the space to wind up a fully powered strike. Can disorient some foes and usually sends them hurdling backwards.
Special: None
Drawback: None
Description: Looks exactly like a normal punch, only filled with a quick burst of chakra. Still much more powerful than a normal punch, but realitively weak when compared to the rest of the techniques within the fighting style.
Limit: Must be atleast Brawler level.
Punch
Rank: D
Skill: Taijutsu
Effect: An upgraded version of Jab. Although this technique is slower than Jab, the difference in power between the two is immense. The user gathers a great amount of chakra into their fists and then releases it upon their opponent.
Special: None
Drawback: None
Description: Similar to Jab only with a slower wind up and much more destructive power. This is an attack that can cause some serious damage to an opponent.
Limit: Must be atleast Brawler level
Finger Flick
Rank: D
Skill: Taijutsu
Effect: By gathering chakra into either middle finger, the user then "flicks" their opponent in the forehead which causes them to soar backwards.
Special: None
Drawback: None
Description: This technique is mainly used to get some distance between the user and their opponent. The user simply flicks their opponents forehead and sends them flying backwards for about fifteen feet at high speeds. Attack causes moderate damage and would most likely just give the opponent a slight disoriented feeling.
Limit: Must be atleast Brawler level.
World Shaking
Rank: D
Skill: Taijutsu
Effect: Gathering a good amount of Chakra into either index finger, the Medical-Nin is able to slam their finger into the earth below them and create a five foot wide, twelve foot long and ten feet deep fissure. This is used to disrupt attacks that come at the Medic from head on. It could also be used as cover when there is no other way to evade.
Special: None
Drawback: None
Description: Standing with the legs shoulder length apart, the Medic briefly gathers chakra into their index finger before leaning forward and slamming their finger into the ground causing a fissure to occur.
Limit: Must be atleast Brawler level.
Hurl
Rank: C
Skill: Taijutsu
Effect: You rip up a piece of the ground at your feet and throw it at your opponent. The amount of chakra you use dictates just how much of the ground you are able to pick up. IE: You can pick up a small, shoe sized amount or you can rip out enough that it is the size of a car.
Special: None
Drawback: The larger the amount you wish to pick up is the more time and chakra is required. ( Ripping up a 100 pound piece of ground would require around five seconds and a moderate amount of chakra.)
Description: By focusing chakra into the hands you are able to bend over and rip up some of the ground below you then hurl it at your opponents. Is also extremely useful against flying opponents.
Limit: Must be atleast Champion level and know all D-ranked techniques.
Hand Clap
Rank: C
Skill: Taijutsu
Effect: You bring your hands together with such force, that you create a shockwave. This shockwave will knockback most struck by it. This attack may also disorintate those hit by it due to the shockwaves effect on the inner ear.
Special: None
Drawback: Causes no damage. Mainly used as a defensive measure and to disrupt thrown projectiles.
Description: After gathering sufficent chakra within ones hands, you spread your arms far apart then slam them together, causing a wide shockwave to spread out from infront of you. The wave is fifteen feet wide and reaches out twenty feet ahead of you.
Limit: Must be atleast Champion level and know all D-ranked techniques.
Death Valley Bomb
Rank: C
Skill: Taijutsu
Effect: The Medic grabs their opponent then lifts them over their shoulders. Using their super strength to hold them in place, they then fall in the direction that the opponent's head is facing, driving the opponent's head into the ground with devestating force.
Special: None
Drawback: Must actually catch and grab their opponent. Usually used once the opponent has been tired out and cannot sufficiently fight back. A very, very slow technique as the user must concentrate their chakra to not only keep their opponent in place, but to also drive them down into the ground with maximum force.
Description: Grabbing their opponent, the user then lifts them up over their shoulders and forcefully falls in the direction of the opponents head, driving them head first into the ground with a massive force. Extremely slow yet extremely damaging if correctly applied.
Limit: Must be atleast Champion level and know all D-ranked techniques.
Tsutenkyaku (Painful Sky Leg)
Rank: C
Skill: Taijutsu
Effect: Basicly a simple kick down from the air where the Medic uses their insane strength to create a large crater.
Special: None
Drawback: None
Description: Jumping about fifteen feet into the air, the Medical-Nin raises their leg high into the air while gathering a grand amount of chakra into it. Then with stunning force they slam their leg into the ground, leaving a twenty foot wide and five foot deep crater in their wake.
Limit: Must be atleast Champion level and know all D-ranked techniques.
Gyakusatsu
Chuuhan no Shisei (Middle Level Posture)
Rank: "E"
Skill: Taijutsu
Effect: A stance with a sword held at the midsection.
Special: ---
Drawback: ---
Description: Chuuhan no Shisei is the most basic of the six stances of Gyakusatsu and offers the optimal balance between offense and defense. The user brings his/her sword to the midsection held in a forty-five degree angle upwards with the dominate hand held at the apex. The stance is used to transition easily between offense and defense as well as counters. The feet match the positioning of the hands with the dominate side in the forefront.
Limit: Gyakusatsu
Hikui no Shisei (Lower Level Posture)
Rank: "E"
Skill: Taijutsu
Effect: A stance with a sword held below the waist.
Special: ---
Drawback: ---
Description: Hikui no Shisei is the most defensive of the six stances of Gyakusatsu and offers the highest peak of defense, deflecting, and creating striking opprotunities. The user brings his/her sword to point at the opponent's lower body, typically around the knee or thigh area. The hands are held with the dominate hand near the apex and the feet match with the dominate foot in the forefront.
Limit: Gyakusatsu, Chuuhan no Shisei
Kousou no Shisei (Upper Level Posture)
Rank: "E"
Skill: Taijutsu
Effect: A stance with a sword held above the head.
Special: ---
Drawback: ---
Description: JKousou no Shisei is the most aggressive of the six stances of Gyakusatsu and offers the highest peak of offense. The user brings his/her sword above the head held in a double axe-handle position with the dominate hand held near the apex. This stance is used to optimize the user's initial strength and bodyweight for heavier swordstrokes and counters. The feet match the positioning of the hands with the dominate side in the forefront.
Limit: Gyakusatsu, Hikui no Shisei
Hitoshirenu no Shisei (Rear Hidden Posture)
Rank: "E"
Skill: Taijutsu
Effect: A stance with a sword held behind the body.
Special: ---
Drawback: ---
Description: Hitoshirenu no Shisei is the most deceptive of the six stances of Gyakusatsu and offers the highest peak of surprise attacks. The user brings his/her sword down to the waist pointing away to the rear of the body in order to hide the full length of the blade and only show the pommel to the opponent. The hands are held with the dominate hand at the hilt. The user's feet are opposite of the hands with the dominate foot in the rear of the stance.
Limit: Gyakusatsu, Kousou no Shisei
Zengosayuu no Shisei (All Directions Posture)
Rank: "E"
Skill: Taijutsu
Effect: A stance with a sword held vertical.
Special: ---
Drawback: ---
Description: Zengosayuu no Shisei is a Gyakusatsu stance that allows the user to rapidly respond offensively to enemies from all eight angles of attack. The user brings his/her sword upright until the hilt is in front of the shoulder matching the dominate hand that is held at the apex. This stance is also used to transition into the Kousou no Shisei when striking by sloping the blade slightly to the rear. The user's feet are positioned opposite of the hands with the dominate foot in the rear and the other foot in the forefront.
Limit: Gyakusatsu, Hitoshirenu no Shisei
Satsugai no Shisei (Killing Posture)
Rank: "E"
Skill: Taijutsu
Effect: A stance with the sword still sheathed at the hip.
Special: ---
Drawback: ---
Description: Satsugai no Kamae is the most advanced stance of the Gyakusatsu and offers the highest peak of speed when unsheathing the sword. The user holds the sheath with the left hand at the hip and the handle of the sword firmly with the right hand. The shoulders are relaxed and kept even without pivoting the torso. The feet are aligned forward and the lead knee bent with a sixty-forty weight distribution.
Limit: Gyakusatsu, Zengosayuu no Shisei
Kibatsu Genron (Principles For Striking)
Rank: "E", "D", "C", "B", "A", "S"
Skill: Taijutsu
Effect: Training that strengthens offense with a sword.
Special: ---
Drawback: ---
Description: Kibatsu Genron is the lesson in which a swordsman learns how to use his/her sword in order to wound an opponent as quickly as possible with as few strikes as possible. With each progression in skill levels, the user becomes able to strike through defensive measures with his/her attacks due to experience and precision training.
E Rank: At this level of skill the user only understands the mechanics of breaking enemy defenses.
D Rank: At this level of skill the user is capable of penetrating defenses that are E-Rank and lower.
C Rank: At this level of skill the user is capable of penetrating defenses that are D-Rank and lower.
B Rank: At this level of skill the user is capable of penetrating defenses that are C-Rank and lower, as well as knocking the target back up to two meters.
A Rank: At this level of skill the user is capable of penetrating defenses that are B-Rank and lower, as well as knocking the target back up to five meters.
S Rank: At this level of skill the user is capable of penetrating defenses that are A-Rank and lower, as well as knocking the target back up to seven meters.
Limit: Gyakusatsu
Kaihi Shuuren (Evasion Training)
Rank: "E", "D", "C", "B", "A", "S"
Skill: Taijutsu
Effect: Training that increases a swordsman's ability to evade attacks.
Special: ---
Drawback: ---
Description: Kaihi Shuuren is the lesson in which a swordsman learns how to better dodge and evade both unarmed and weapons attacks. This requires intensive, rigorous resistance training in order to make the muscles stronger and therefore faster. Furthermore, extreme sparring is needed in order to take the raw speed and strength and mold it into solid reflexes.
E Rank: At this level of skill the user only has his/her normal evasion speed.
D Rank: At this level of skill the user's base evasion speed is increased by 5%.
C Rank: At this level of skill the user's base evasion speed is increased by 10%.
B Rank: At this level of skill the user's base evasion speed is increased by 15%.
A Rank: At this level of skill the user's base evasion speed is increased by 20%.
S Rank: At this level of skill the user's base evasion speed is increased by 25%.
Limit: Gyakusatsu
Buro-hitoshirezu (Hidden Blow)
Rank: "D"
Skill: Taijutsu
Effect: The swordsman uses a knock-out strike from an enemy's flank.
Special: ---
Drawback: ---
Description: Buro-hitoshirezu is a Taijutsu technique where the attacker waits for an enemy to attack, then surprise him/her with a sudden Kawarimi no Jutsu. Immediately after appearing behind the enemy, the attacker will use the butt of his/her sword and drive it at the back of the enemy's skull with the intent of knocking the enemy out. If successful, the enemy will be knocked out for one full turn.
Limit: Gyakusatsu, Shogakushu RankMiscelanious [/blockcquote]History:
Herbalism
Name: Herbalism 101 [Grassland]
Rank: C
IIC Length: 1 Day
Difficulty: Easy
Description: In order to motivate the ninja in Kusagakure to study herbalism, the council and Hotaru have agreed to sponsor classes that will count as a mission for the study of herbalism.
Objective: –Learn Herbal Understanding for a Region.
Reward: 1000¥Lyn's life can be compared to that of a roller costar. She has had periods of her life where she is very happy but there are also many where she is very sad. These emotional changes has inspired and created what could very well be a strong ninja, and artists. There are high hopes for this girl.
The start of her life
Lyn was born on December 5th 12 years ago in the frozen tundra of the Snow country. Her mother was a high ranking medical ninja and her father was a most talented black smith. They were very well off and very happy till Lyn was born. Her mother had decided to just give birth with the help of their family house worker. Her mother was overjoyed when she gave birth to a girl.
Her father was thrilled and wanted to throw a big party. he ran out into the streets with his daughter in hand singing her praises. Telling people of how great she was and how pretty she was. The villagers loved her to, everyone did. She was beautiful and from very influential family, just a matter of time before someone decided to make some money off of the situation. One morning Lyn awoke to a screams and the crashing of furniture.
Lyn was scared and her mother and father came in she was happy. The woman who helped around the house was there as well. There was banging at the door. Her father and the woman began packing things in a bags. Then they all grabbed a bag and they kicked through the window. Lyn was in her mothers arm as the three of them ran from the home they had loved. A later investigation suggested that there was a terrorist group in the snow who wanted to put Lyn up for ransom.
Once they reached the docks her mother took their large boat and they went out to sea. Lyn was still crying, she was scared. The situation didn't scare her, it was her mother crying. Her mother had never cried. They were silent for a long time. No one spoke for days and they slept in shifts. She slept with her mother or father.
Finally after a week Lyn said her first words "Mus... Music. Music!" She had heard this word whenever her father had sang or the woman played her horn. They all smiled and they played music just to cheer themselves up. There became happy and it was all thanks to Lyn. Once they had reached the shores of fire country they stopped and planned.
They decided to make a trip to the Grass lands where they had friends. By now Lyn was speaking in full sentences. She would also turn two in three days. So her mother had to start making her useful by training her in medical jutsu in their free time. Lyn liked the extra time with her mother. So they were going to head through fire country then into the grass.
The long road ahead...
Several months later, when Lyn was four, Lyn was able to walk and with the strength training her mother had out her though she was able to carry more bags than anyone. One day they passes through a town. This is where Lyn saw it, a dark blue guitar that's beauty was more divine than any she had ever seen. Her parents got her this guitar and stayed in the city for a few months so she could learn the guitar from a teacher in town.
Lyn was thrilled that they could take a short break and she had loved playing the guitar. Within weeks she was making her own songs and surpassed her teacher. They were about to depart again but, her father fell ill. He was very sick and they didn't know if he would live. Lyn and her mother spent all their time trying to cure him. The other woman had become bitter that she had to leave her family just because she had been at work that day, her life was ruined now.
One day Lyn's mom was out for a walk with the other woman when Lyn was alone with her father. He exhibited a new symptom chronic pain that surpassed any she had ever seen. She was going to go get her mother, but her father stopped her. He just smiled and said "I love you, your the best thing that has ever happened to me... I know you'll be successful... never give up." After those words left his mouth he injected himself with a lethal dose of morphine. He died in seconds. This made Lyn more afraid of needles.
Her mother was depressed and lost in life. All she wanted now was to get to the grass and then die. Lyn and the woman tried to comfort her all they could but, it did no good. Lyn still continued her training and became stronger. They soon made their way to the point where they were half way there. Lyn's mother was overjoyed, as was everyone else.
They continued with more speed now, Lyn was 7 by now. One day Lyn walked through the woods with the woman and her mother. Lyn's mother told Lyn to go away, she needed to talk to the woman for a moment. Lyn heard her mothers words perfectly because she had not left. "I will be dead soon." She said. "Once I die I will have no regrets... Except Lyn... I need her to be taken care of. I trust no one more to run away from the job than you." She smiled now and continued "I bound you to the job several months ago though, so you have no choice. I just want you to take care of her till she gets settled in the Grass."
Lyn never forgot those words. It made her think. Several weeks later she had decided one thing and that was 'That childhood is a knife in the throat. It hurts unimaginably and is hard to get out.' Lyn lived in that believe. Several weeks later her mother killed herself with a shot of lethal drugs, she had the same thing her dad had and killed herself from the pain. That day was Lyn's 8th birthday.
A darker time...
Lyn continued her training in the silence of night because in the day the woman made he do all the work. She made Lyn set camp up, cook, and carry her bags. She had also taken to letting her anger out on poor Lyn. Lyn wouldn't fight back, her mother had wanted this woman to take care of her for a reason and that reason, however unclear, must have been important.
One day they passed through a border city. The woman wanted to rest there, she said that they would stay there for awhile. This is where Lyn found her first love. His name was Wahab. Wahab had seen her and the woman in the market buying fruit one day, he also saw the woman give Lyn a particularly bad beating.
Once the woman left, Lyn was crying. Wahab, who was 13 at the time, approached Lyn and took her by the hand and dried her tears. They met and feel in love. Though they were young, they made plans to wait till Wahab was eighteen. They were happy for the time, and in some ways, so was the woman. So much so that they stayed there for one and a half years.
One day Wahab and Lyn were seen having dinner together by an elder. The elder made stories of rape and an angry Wahab, who had beat Lyn up. The elder had been paid by the woman to make Wahab disappear so that Lyn would leave and she could be done her job. None of the elders believed Lyn's words when she said that all the charges were false.
Wahab was taken to a near by jail. Lyn was allowed to visit him once before his death. He told Lyn "Find love again, for I am your first love but not your last. Promise me you will find love again." Lyn was in tears and she promised. She hugged him and just said one thing over and over again "Now that we're together everything feels better." The guard had to forcibly pull Lyn away from Wahab.
The woman and her left immediately after the visit. Lyn hated the woman and never spoke again till she turned 10, 6 months later. The day they reached the grass. Lyn had taken everything that they had and sent the woman away. Lyn also had beat her up. This was the most cruel thing Lyn had ever done.
From the academy till now...
Lyn got her own apartment. She enrolled in the academy and with time healed emotionally. She became more friendly, played guitar again, helped in the Grass village hospital and overall was happy again. She now is doing well for herself and has three little memorials inside her apartment.
One of inspiration and love to her father. He who had inspired her to be more and taught her how to adore someone. Another of teaching and love to her mother. She had taught her and made her what she is today. Finally one of pure love and joy. This went to Wahab, her first and truest love. She talks to all three of them from these memorials.
Today she is graduating from the academy and is hoping that this will help her move on.