Miyagi, Sota
Apr 13, 2009 12:02:11 GMT -7
Post by Mr.Tambourine Man on Apr 13, 2009 12:02:11 GMT -7
Name: Sota Miyagi
Age: 14
Height: 5'3"
Weight: 122 lbs
Gender: Male
Alignment: True Neutral (Chaotic tendancy)
Birth Country: Wind
Village: Sand
Special:
Specialists
-Genjutsu Master
-Jack of all Trades
-Herbalist
Freebies
-Figment Perception
-Pattern Perception
-Phantasm Perception
-Enchantment Perception
Secondary Weapons:
-4 Kunai
-12 Shuriken
-4 Exploding Tags
-3 Smoke Grenades
-15ft Wire
-1 knife
Primary Weapon:
Quarterstaff (Short wooden staff)
Staff and Spear Weapons (Overview)
Personality:
Witty, yet at times reflective, quick, yet dexterous, these natural talents compensate for Sota’s blatant lack of drive and purposefulness. He’s often criticized by his fellow ninja for being careless, whimsical, and at times even manipulative or opportunistic, accusations which he readily shrugs off. He enjoys a healthy mix of lively sociability with times for tranquility and peace. He has is imaginative, and curious, but at times may seem strangely ambivalent and removed from a conversation, like a psycho-analyst sizing-up his patient.
In the right situations he can be quite sociable and likes to talk even about things that may seem completely trivial or irrelevant. It is here that his father’s wit and his mother’s positivity find room to shine. He therefore benefits greatly from his work as a waiter.
Since he can be quite observant and patient he enjoys writing, this trait, matched with his dexterity means that craftsmanship and even fine manipulations are also of no real challenge to him.
Appearance:
Sota has dark brown hair down to his eyebrows, which he keeps very straight, against hazel eyes. His arms and legs are long and thin. He has thin lips, a short nose, and a compelling smile. His long face and ears and his almost feline facial features resemble those of an elf. He is often found reading or immersed in conversation, preferably in the shade for his skin is extremely sensitive.
Standard daily outfit:
Despite his demanding work as both a waiter and a shinobi, Sota manages to keep himself well groomed. He wears a loose, low collared bright green T-shirt and black shorts. He always carries his father's folding knife in his right pocket and wears his mother’s threaded necklace. He also sometimes carries his pack.
Shinobi combat outfit:
When on shinobi missions or occasionally when training, Sato wears tight dark-brown sweatpants and dark-green shirt with a dark hooded cape to cover his head and arms. He keeps his ninja equipment pouch tied around his waist over his right leg and his pack of supplies is slung carelessly over his left shoulder to be dropped if necessary. He proudly displays his sand-village forehead protector around his neck and ties his hair back in a short ponytail.
Bloodlimit: none
Skills: 10 TP
GenJutsu Techniques: 820TP
Universal Genjutsu:
Figment
Pattern
Phantasm
Enchantment
TaiJutsu Techniques: 280TP
Ninjutsu Techniques: 60TP
History:
Sota was born in a small village in the South of the Wind country where his parents run the local tea shop. He used to help his father serve the customers and, though initially quite timid, enjoyed talking to them. Over the years he had inherited his father’s charisma and his mother’s positivity and was now a living testament to the old family saying that “leave a Sota alone in the desert and he will talk to the shrubs about the stones”.
At the age of 9 he left his parents to live with his older brother who worked at his father in-law’s restaurant in the hidden sand village (suna). As a parting gift his father gave him his old folding knife and his mother handed him a threaded bead necklace. He quickly found the city to be both intimidating and enticing. In particular, he became quite intrigued by the shinobi and their way of life. He befriended many who were regulars at the restaurant and listened intently to their stories of the places they’d been and the people they’d seen.
One of the older of these shinobi eventually encouraged him to join the Academy and become one himself. The idea which had been planted soon grew into an ambition. No one in his family had ever considered becoming a shinobi, but then, the thought of helping the poor and innocent and protecting the community which he’d grown to love was just as valuable a form of service.
In the Academy, an affinity for chakra manipulation and learning jutsu was made evident, Sota’s creativity and spirit far out-matched his physical fitness however, and he found both physical effort and heavy use of chakra more straining than most. He was nevertheless advised to join the bôjutsu dojo to learn a minimum of self-defense, but only visited it very rarely during his time at the Academy. Even so, his energy and determination allowed him to graduate the Academy with minimal difficulty. Sota Miyagi was given his forehead protector and became a ninja of the Sand Village at the age of 11.
Soon enough after graduation, Sota began to doubt his choice to become a ninja. He realized that the passion for strength, courage, and justice which animated so many of his counterparts was not as present with him. Upon arriving at this, he made the difficult decision of returning home to his parents indefinitely in order to reflect.
There, he learned of the suicide of an old friend of his, an older scribe by the name of Ren who had frequented his parents’ tea shop. This came as a shock which undermined what was left of his faith in the core shinobi values. “How can I change anything for anyone when their own mind is the deadliest weapon?” The emptiness that ensued came with its own trials, but the more this thought took root in his heart, the more it came to define him. And over time, it came to radically change the way he saw the people he’d once wished to serve.
So it was that he returned to the Sunagakure, after a long voyage around the country with a band of desert nomads. He returned less a servant and more an ambitious and curious soul with nothing to lose. He'd come to decide that if the mind was the strongest weapon, he would just have to learn to use it!
Age: 14
Height: 5'3"
Weight: 122 lbs
Gender: Male
Alignment: True Neutral (Chaotic tendancy)
Birth Country: Wind
Village: Sand
Special:
Specialists
-Genjutsu Master
-Jack of all Trades
-Herbalist
Freebies
-Figment Perception
Rank: "C" Rank
Skill: GenJutsu
Effect: With this technique the user is capable of performing Jutsus that deals with the type of perception of Figment kind.
Special: ---
Drawback: Without this the user is unable to perform Jutsus dealing with the Figment Perception.
Description: Figment Perception creates a false Sensation. When a Figment Technique is perceived everyone feels the same thing, there is no alter, or different versions of a technique from person to person. This means that if a user performs a Figment Perception on a group, everyone feels the exact same Perception. With a Figment Perception if a user wishes to create an affect such as speech, the user must pick the speech first in order for it to speak or else no audible speech will be heard. If intelligible speech is possible, it must be in a language the user can speak. This goes the same with images, a user cannot create an image unless the user knows the image. User can only create figments out of two sensory, sight and sound. Figments cannot cause damage to objects or creatures, support weight, provide nutrition, or provide protection from the elements. Figments are pure illusions, used for distractions, confounding, or delaying enemies. This is not a mind affecting perception.
Limit: No Limitation.
Skill: GenJutsu
Effect: With this technique the user is capable of performing Jutsus that deals with the type of perception of Figment kind.
Special: ---
Drawback: Without this the user is unable to perform Jutsus dealing with the Figment Perception.
Description: Figment Perception creates a false Sensation. When a Figment Technique is perceived everyone feels the same thing, there is no alter, or different versions of a technique from person to person. This means that if a user performs a Figment Perception on a group, everyone feels the exact same Perception. With a Figment Perception if a user wishes to create an affect such as speech, the user must pick the speech first in order for it to speak or else no audible speech will be heard. If intelligible speech is possible, it must be in a language the user can speak. This goes the same with images, a user cannot create an image unless the user knows the image. User can only create figments out of two sensory, sight and sound. Figments cannot cause damage to objects or creatures, support weight, provide nutrition, or provide protection from the elements. Figments are pure illusions, used for distractions, confounding, or delaying enemies. This is not a mind affecting perception.
Limit: No Limitation.
-Pattern Perception
Rank: "C" Rank
Skill: GenJutsu
Effect: With this technique the user is capable of performing Jutsus that deals with the type of perception of Pattern kind.
Special: ---
Drawback: Without this the user is unable to perform Jutsus dealing with the Pattern Perception.
Description: Pattern Perception are like figments, a pattern technique creates an image that others can see, but a pattern also affects the minds of those who see it or are caught in it. This means that those who are trapped within Pattern Perception Techniques are also affected by other sensations that affects the mind itself such as blindness, unconscious, stunned, or even nausea. In affect, Patterns are very similar to Figment, however they have added affect used to subdue an opponent, harming their inner mind in a certain way to allow the user to perform more harmful techniques or escape without problems.
Limit: No Limitation
Skill: GenJutsu
Effect: With this technique the user is capable of performing Jutsus that deals with the type of perception of Pattern kind.
Special: ---
Drawback: Without this the user is unable to perform Jutsus dealing with the Pattern Perception.
Description: Pattern Perception are like figments, a pattern technique creates an image that others can see, but a pattern also affects the minds of those who see it or are caught in it. This means that those who are trapped within Pattern Perception Techniques are also affected by other sensations that affects the mind itself such as blindness, unconscious, stunned, or even nausea. In affect, Patterns are very similar to Figment, however they have added affect used to subdue an opponent, harming their inner mind in a certain way to allow the user to perform more harmful techniques or escape without problems.
Limit: No Limitation
-Phantasm Perception
Rank: "C" Rank
Skill: GenJutsu
Effect: With this technique the user is capable of performing Jutsus that deals with the type of perception of Phantasm kind.
Special: ---
Drawback: Without this the user is unable to perform Jutsus dealing with the Phantasm Perception.
Description: Phantasm Perception creates a mental image usually only the user and the opponent (or opponents) of the technique can perceive. These are considered to be as personalized techniques that affects the opponent's mind. These techniques could be messages, dream stopping, complete disarray techniques. Phantasm Techniques are known to harm the person's mind, making them feel weaker, harming them through the perception of the mind but not with real life effects. Phantasm techniques are all in their heads, and are known to make people go crazy. Third parties viewing or studying the scene do not notice the phantasm. All phantasms are mind-affecting Jutsus.
Limit: No Limitation
Skill: GenJutsu
Effect: With this technique the user is capable of performing Jutsus that deals with the type of perception of Phantasm kind.
Special: ---
Drawback: Without this the user is unable to perform Jutsus dealing with the Phantasm Perception.
Description: Phantasm Perception creates a mental image usually only the user and the opponent (or opponents) of the technique can perceive. These are considered to be as personalized techniques that affects the opponent's mind. These techniques could be messages, dream stopping, complete disarray techniques. Phantasm Techniques are known to harm the person's mind, making them feel weaker, harming them through the perception of the mind but not with real life effects. Phantasm techniques are all in their heads, and are known to make people go crazy. Third parties viewing or studying the scene do not notice the phantasm. All phantasms are mind-affecting Jutsus.
Limit: No Limitation
-Enchantment Perception
Rank: "B" [80TP]
Skill: GenJutsu
Effect: Jutsu allows the user to perform Enchantment Perceptions.
Special: ---
Drawback: ---
Description: Enchantments affect the mind and cause the recipient to think and act in ways that the subject would not do otherwise. Jutsus from this Perception always have the mind-affecting descriptor. Consequently, Enchantments affect only creatures (and not all creatures). Enchantments are the "catch" all Jutsus that do not follow in the "Charm", nor "Compulsion" category and are the prerequisite Perception before moving into the 2 more advanced Perceptions.
Limit: Must know Pattern Perception and Phantasm Perception.
Skill: GenJutsu
Effect: Jutsu allows the user to perform Enchantment Perceptions.
Special: ---
Drawback: ---
Description: Enchantments affect the mind and cause the recipient to think and act in ways that the subject would not do otherwise. Jutsus from this Perception always have the mind-affecting descriptor. Consequently, Enchantments affect only creatures (and not all creatures). Enchantments are the "catch" all Jutsus that do not follow in the "Charm", nor "Compulsion" category and are the prerequisite Perception before moving into the 2 more advanced Perceptions.
Limit: Must know Pattern Perception and Phantasm Perception.
Secondary Weapons:
-4 Kunai
-12 Shuriken
-4 Exploding Tags
-3 Smoke Grenades
-15ft Wire
-1 knife
Primary Weapon:
Quarterstaff (Short wooden staff)
Staff and Spear Weapons (Overview)
Rank: "C" Rank
Type: Main
Effect: Blunt stick like weapons used for bashing, attacking and defense that reaches within a certain length and genre. Some of these weapons are piercing, and slashing as well. Some of the weapons that fit in this genre are weapons that consist of blades at the end of the large staff like weapon.
Special: ---
Drawback: ---
Description: Types of weapons that are large staffs, or spear like weapons. These weapons range in the length of over five feet to even eight feet in length. These weapons are plentiful and diverse when it comes to mid range. These weapons range from the Bo, th Eku, the Ji, the Lathi, the Pudao, the Halberd, the Monk's spade, the Nagamaki, Naginata, the Quarterstaff, Spear, Taiaha, the Kanabo, the Yari. Different weapons with different styles of blades or staff creations.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Type: Main
Effect: Blunt stick like weapons used for bashing, attacking and defense that reaches within a certain length and genre. Some of these weapons are piercing, and slashing as well. Some of the weapons that fit in this genre are weapons that consist of blades at the end of the large staff like weapon.
Special: ---
Drawback: ---
Description: Types of weapons that are large staffs, or spear like weapons. These weapons range in the length of over five feet to even eight feet in length. These weapons are plentiful and diverse when it comes to mid range. These weapons range from the Bo, th Eku, the Ji, the Lathi, the Pudao, the Halberd, the Monk's spade, the Nagamaki, Naginata, the Quarterstaff, Spear, Taiaha, the Kanabo, the Yari. Different weapons with different styles of blades or staff creations.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Personality:
Witty, yet at times reflective, quick, yet dexterous, these natural talents compensate for Sota’s blatant lack of drive and purposefulness. He’s often criticized by his fellow ninja for being careless, whimsical, and at times even manipulative or opportunistic, accusations which he readily shrugs off. He enjoys a healthy mix of lively sociability with times for tranquility and peace. He has is imaginative, and curious, but at times may seem strangely ambivalent and removed from a conversation, like a psycho-analyst sizing-up his patient.
In the right situations he can be quite sociable and likes to talk even about things that may seem completely trivial or irrelevant. It is here that his father’s wit and his mother’s positivity find room to shine. He therefore benefits greatly from his work as a waiter.
Since he can be quite observant and patient he enjoys writing, this trait, matched with his dexterity means that craftsmanship and even fine manipulations are also of no real challenge to him.
Appearance:
Sota has dark brown hair down to his eyebrows, which he keeps very straight, against hazel eyes. His arms and legs are long and thin. He has thin lips, a short nose, and a compelling smile. His long face and ears and his almost feline facial features resemble those of an elf. He is often found reading or immersed in conversation, preferably in the shade for his skin is extremely sensitive.
Standard daily outfit:
Despite his demanding work as both a waiter and a shinobi, Sota manages to keep himself well groomed. He wears a loose, low collared bright green T-shirt and black shorts. He always carries his father's folding knife in his right pocket and wears his mother’s threaded necklace. He also sometimes carries his pack.
Shinobi combat outfit:
When on shinobi missions or occasionally when training, Sato wears tight dark-brown sweatpants and dark-green shirt with a dark hooded cape to cover his head and arms. He keeps his ninja equipment pouch tied around his waist over his right leg and his pack of supplies is slung carelessly over his left shoulder to be dropped if necessary. He proudly displays his sand-village forehead protector around his neck and ties his hair back in a short ponytail.
Bloodlimit: none
Skills: 10 TP
Botany (Wind Country)
Rank: "E"
Skill: Skill
Effect: A skill that allows the user to identify plants.
Special: ---
Drawback: ---
Description: A character with this skill has a basic knowledge of plants and how they grow. They know how to tell various species of plants apart and under what conditions each type of plant grows best. Most of the time they can tell poisonous plants from non-poisonous plants. User must choose a specific Region each time they go up this Skill. A successful Botany Skill check provides knowledge of plants, while failure indicates the character does not know or cannot recall anything about that plant. Each Skill level allows the user knowledge of each Herb category (Example: Novice can identify Common Herbs, Master can identify Nearly Impossible Hearbs) within a region. Here is some Difficulty Examples.
Trivial - Plant is in bloom
Easy - Plant is whole
Average - Identify plant fruit, leaves, tubers or seeds
Difficult - Parts of plant in a mixture or food
Very Difficult - Identify plant from charred remains
Each time learned user gets 5 die roll to increase the skill.
Limit: ---
Rank: "E"
Skill: Skill
Effect: A skill that allows the user to identify plants.
Special: ---
Drawback: ---
Description: A character with this skill has a basic knowledge of plants and how they grow. They know how to tell various species of plants apart and under what conditions each type of plant grows best. Most of the time they can tell poisonous plants from non-poisonous plants. User must choose a specific Region each time they go up this Skill. A successful Botany Skill check provides knowledge of plants, while failure indicates the character does not know or cannot recall anything about that plant. Each Skill level allows the user knowledge of each Herb category (Example: Novice can identify Common Herbs, Master can identify Nearly Impossible Hearbs) within a region. Here is some Difficulty Examples.
Trivial - Plant is in bloom
Easy - Plant is whole
Average - Identify plant fruit, leaves, tubers or seeds
Difficult - Parts of plant in a mixture or food
Very Difficult - Identify plant from charred remains
Each time learned user gets 5 die roll to increase the skill.
Limit: ---
Cultivation (Specify Region)
Rank: "E"
Skill: Skill
Effect: Those with the Cultivation knowledge can cultivate, gather properties found in Plants.
Special: ---
Drawback: ---
Description: A Cultivator can gather the components inside a Plant. Mastery is dependent on what Rarity plant a user may cultivate. Novice can Cultivate Common Plants, Average can Cultivate Uncommon Plants, Advanced can Cultivate Rare Plants, Expert can Cultivate Very Rare Plants, Master can Cultivate Nearly Impossible Plants. Each time learned user gets 5 die roll to increase the skill.
Limit: Must know Botany.
Rank: "E"
Skill: Skill
Effect: Those with the Cultivation knowledge can cultivate, gather properties found in Plants.
Special: ---
Drawback: ---
Description: A Cultivator can gather the components inside a Plant. Mastery is dependent on what Rarity plant a user may cultivate. Novice can Cultivate Common Plants, Average can Cultivate Uncommon Plants, Advanced can Cultivate Rare Plants, Expert can Cultivate Very Rare Plants, Master can Cultivate Nearly Impossible Plants. Each time learned user gets 5 die roll to increase the skill.
Limit: Must know Botany.
GenJutsu Techniques: 820TP
Universal Genjutsu:
Augment Illusion
Detect Illusion
Suppress Jutsu
Rank: "C"
Skill: GenJutsu
Effect: User gains the ability to add sensual qualities to Jutsus that usually do not have them.
Special: ---
Drawback: Must learn per Perception.
Description: User may add 1 or more of the following sensual qualities to an illusion: audible, olfactory (which includes taste), heat (restricted to mimicking between 40 to 90° F), or visual. An Augment Illusion increases the amount of Handseals of a GenJutsu by 1 rank while being able to put in 1 or all of the Sensory qualities.
Limit: Universal GenJutsu Technique.
Skill: GenJutsu
Effect: User gains the ability to add sensual qualities to Jutsus that usually do not have them.
Special: ---
Drawback: Must learn per Perception.
Description: User may add 1 or more of the following sensual qualities to an illusion: audible, olfactory (which includes taste), heat (restricted to mimicking between 40 to 90° F), or visual. An Augment Illusion increases the amount of Handseals of a GenJutsu by 1 rank while being able to put in 1 or all of the Sensory qualities.
Limit: Universal GenJutsu Technique.
Detect Illusion
Rank: "C"
Skill: GenJutsu
Effect: User is able to detect any Illusion within 10 meters of the user.
Special: ---
Drawback: May only perform once per day per Class Level.
Description: When the user uses this ability, they also detect the type of illusion (Figment, Glamour, Pattern, Phantasm, or Shadow) and the specific Jutsu used to create it (assuming that the user knows the Jutsu themselves).
Limit: Universal GenJutsu Technique.
Skill: GenJutsu
Effect: User is able to detect any Illusion within 10 meters of the user.
Special: ---
Drawback: May only perform once per day per Class Level.
Description: When the user uses this ability, they also detect the type of illusion (Figment, Glamour, Pattern, Phantasm, or Shadow) and the specific Jutsu used to create it (assuming that the user knows the Jutsu themselves).
Limit: Universal GenJutsu Technique.
Suppress Jutsu
Rank: "B"
Skill: GenJutsu
Effect: User can stifle the effects of certain Jutsus.
Special: ---
Drawback: ---
Description: As a movement action equal to rank in Handseals, the user can suppress and effectively dispel a Jutsu with a duration of "concentration". While suppressed, the user must continue to concentrate on the Jutsu normally in order to maintain it. If the user has ceased concentration on a Jutsu, they may not suppress it in this way. The action of suppressing the Jutsu counts as one round of concentration. While suppressed, a Jutsu is effectively dispelled or dismissed—it has no effect. Time spent in this suppressed state still counts against the maximum duration of the Jutsu.
Limit: Universal GenJutsu Technique.
Skill: GenJutsu
Effect: User can stifle the effects of certain Jutsus.
Special: ---
Drawback: ---
Description: As a movement action equal to rank in Handseals, the user can suppress and effectively dispel a Jutsu with a duration of "concentration". While suppressed, the user must continue to concentrate on the Jutsu normally in order to maintain it. If the user has ceased concentration on a Jutsu, they may not suppress it in this way. The action of suppressing the Jutsu counts as one round of concentration. While suppressed, a Jutsu is effectively dispelled or dismissed—it has no effect. Time spent in this suppressed state still counts against the maximum duration of the Jutsu.
Limit: Universal GenJutsu Technique.
Figment
Magen: Suro'heki (Demonic Illusion: False Throw)
Hydrou Bunshin no Jutsu
Bakemono NinJutsu (Ghost NinJutsu)
Adherent Flanker
Black Market Sleight
Haze
Flash Bang
Ikamono Chishio (Fake blood)
Major Image
Duplicate Weapon
Keeping A Distance
Mesesshoku: yonkabe heisa [Four Walls Closing]
Rank: "D" Rank
Skill: Genjutsu
Effect: Creates the illusion of a flying kunai (or other secondary weapon).
Special: "Hand Seals"- Ram
Drawback: The kunai is only an illusion, and thus cannot deal damage.
Description: Quickly performing the Ram handseal, the shinobi then creates an illusionary kunai within their hand. It is then thrown towards the opponent. The caster then usually follows up with another attack in order to catch the opponent off-guard without having wasted any additional weaponry.
Limit: Must know Figment Perception
Skill: Genjutsu
Effect: Creates the illusion of a flying kunai (or other secondary weapon).
Special: "Hand Seals"- Ram
Drawback: The kunai is only an illusion, and thus cannot deal damage.
Description: Quickly performing the Ram handseal, the shinobi then creates an illusionary kunai within their hand. It is then thrown towards the opponent. The caster then usually follows up with another attack in order to catch the opponent off-guard without having wasted any additional weaponry.
Limit: Must know Figment Perception
Hydrou Bunshin no Jutsu
Rank: "D" Rank
Skill: GenJutsu
Effect: The user performs the needed handsigns and then creates what seems to be an ordinary clone. The clone cannot attack and will disappear the second it meets an opponent. When the clone is destroyed two more clones come in the place of the destroyed clone. This can continue infinitely if the clones are continuously destroyed, its purpose to overwhelm the opponent in numbers and cause an effect of invincibility although the clones can do no damage. A simple "Kai" technique can easily get rid of all of the clones when used by a skilled GenJutsu user.
Special: Boar, Rat, Dragon, Tiger
Drawback: No drawbacks to the user
Description: The hydra clone technique looks like a normal bunshin no jutsu, however this is changed as the clone is destroyed and more take it's place, making the technique look like a high level kage bunshin no jutsu when in reality the clones are simple clones that can do no damage.
Limit: Must know Figment Perception
Skill: GenJutsu
Effect: The user performs the needed handsigns and then creates what seems to be an ordinary clone. The clone cannot attack and will disappear the second it meets an opponent. When the clone is destroyed two more clones come in the place of the destroyed clone. This can continue infinitely if the clones are continuously destroyed, its purpose to overwhelm the opponent in numbers and cause an effect of invincibility although the clones can do no damage. A simple "Kai" technique can easily get rid of all of the clones when used by a skilled GenJutsu user.
Special: Boar, Rat, Dragon, Tiger
Drawback: No drawbacks to the user
Description: The hydra clone technique looks like a normal bunshin no jutsu, however this is changed as the clone is destroyed and more take it's place, making the technique look like a high level kage bunshin no jutsu when in reality the clones are simple clones that can do no damage.
Limit: Must know Figment Perception
Bakemono NinJutsu (Ghost NinJutsu)
Rank: "D" "C" "B" "A" "S"Rank
Skill: GenJutsu
Effect: This technique allows the user to mimic the technique at hand. They are capable of mimicking a technique to where it "looks" like any other type of technique that is under the arsenal of the NinJutsu kind. This however does not mean that the technique does damage.
Special: "Handseals"
Drawback: Depending on what sort of specialist you may be is dependent on how well you are capable of using the technique and how far you are capable of going into the technique. The user must have first seen the technique they wish to do in order to perform. While using this technique they cannot hold or perform another technique at the same time. This technique can never, ever cause real damage no matter who knows this technique.
Description: The user must know and see the technique at hand that they wish. The type of technique that they are capable of copying is usually the basic types of techniques that do not have anything truly complicated within it. The user performs a few seals that are not that of what is done for the real technique. As the user does so they mimic the movements that are the same as that of the NinJutsu they wish to copy and simply do the effect of the technique. The biggest problem really is the fact that the technique does not do any damage. This technique is not an eye technique however, this technique is a body technique this means that if the opponent looks at the user the technique would simply show its face, but if the opponent was not looking at the user, it would seem as if the user was simply doing nothing just making hand gestures. The user must learn each rank to be capable of mimicking the same ranks. This means that if a user wishes to mimic a "B" Rank technique he must be capable of knowing the Bakemono NinJutsu "B" Rank version.
Limit: Must know Must know Figment Perception of GenJutsus. Can only be done as a GenJutsu Specialist but up to only "B" Rank. A GenJutsu Master is capable of going into the whole technique.
Skill: GenJutsu
Effect: This technique allows the user to mimic the technique at hand. They are capable of mimicking a technique to where it "looks" like any other type of technique that is under the arsenal of the NinJutsu kind. This however does not mean that the technique does damage.
Special: "Handseals"
Drawback: Depending on what sort of specialist you may be is dependent on how well you are capable of using the technique and how far you are capable of going into the technique. The user must have first seen the technique they wish to do in order to perform. While using this technique they cannot hold or perform another technique at the same time. This technique can never, ever cause real damage no matter who knows this technique.
Description: The user must know and see the technique at hand that they wish. The type of technique that they are capable of copying is usually the basic types of techniques that do not have anything truly complicated within it. The user performs a few seals that are not that of what is done for the real technique. As the user does so they mimic the movements that are the same as that of the NinJutsu they wish to copy and simply do the effect of the technique. The biggest problem really is the fact that the technique does not do any damage. This technique is not an eye technique however, this technique is a body technique this means that if the opponent looks at the user the technique would simply show its face, but if the opponent was not looking at the user, it would seem as if the user was simply doing nothing just making hand gestures. The user must learn each rank to be capable of mimicking the same ranks. This means that if a user wishes to mimic a "B" Rank technique he must be capable of knowing the Bakemono NinJutsu "B" Rank version.
Limit: Must know Must know Figment Perception of GenJutsus. Can only be done as a GenJutsu Specialist but up to only "B" Rank. A GenJutsu Master is capable of going into the whole technique.
Adherent Flanker
Rank: "D"
Skill: GenJutsu
Effect: User creates a figment of the creature they touch to create a flanking tactic.
Special: "Handseals"
Drawback: ---
Description: Affects anyone who sees the touched target. The duration of this technique lasts for 5 rounds per class level. This technique may be disbelieved once interacted with. An illusory replica of the subject appears in an area within 10 meters of the subject. The replica’s defenses are identical to the subject’s, except that it has 5 Armour Points per User's Class Level. Whenever the subject moves, it can move its replica an equal distance. The replica cannot take any actions other than moving, but the replica can flank with the user's allies. When the subject deals precision damage to a creature they are flanking with their replica, that damage is increased by 6 Armour Points. A creature that interacts with the figment may attempt a Save to disbelieve it. A creature that disbelieves the figment cannot be flanked by it.
Limit: Must know Figment Perception.
Skill: GenJutsu
Effect: User creates a figment of the creature they touch to create a flanking tactic.
Special: "Handseals"
Drawback: ---
Description: Affects anyone who sees the touched target. The duration of this technique lasts for 5 rounds per class level. This technique may be disbelieved once interacted with. An illusory replica of the subject appears in an area within 10 meters of the subject. The replica’s defenses are identical to the subject’s, except that it has 5 Armour Points per User's Class Level. Whenever the subject moves, it can move its replica an equal distance. The replica cannot take any actions other than moving, but the replica can flank with the user's allies. When the subject deals precision damage to a creature they are flanking with their replica, that damage is increased by 6 Armour Points. A creature that interacts with the figment may attempt a Save to disbelieve it. A creature that disbelieves the figment cannot be flanked by it.
Limit: Must know Figment Perception.
Black Market Sleight
Rank: "D"
Skill: GenJutsu
Effect: User creates a figment of themselves momentarily to hide an object at hand.
Special: "Handseals"
Drawback: ---
Description: A personal based technique. The duration of this technique is 1 round. This technique may be disbelieved once interacted with. User creates a momentary figment of themselves, minus one handheld object. The figment buys the user just enough time to hide the object on their person as if they had succeeded on a Sleight of Hand check. An Easy Observation check enables anybody that searches the user's body to find the item.
Limit: Must know Figment Perception.
Skill: GenJutsu
Effect: User creates a figment of themselves momentarily to hide an object at hand.
Special: "Handseals"
Drawback: ---
Description: A personal based technique. The duration of this technique is 1 round. This technique may be disbelieved once interacted with. User creates a momentary figment of themselves, minus one handheld object. The figment buys the user just enough time to hide the object on their person as if they had succeeded on a Sleight of Hand check. An Easy Observation check enables anybody that searches the user's body to find the item.
Limit: Must know Figment Perception.
Haze
Rank: "D"
Skill: GenJutsu
Effect: User creates an illusory mist.
Special: "Handseals"
Drawback: ---
Description: Affects anyone who sees the target. The user is able to perform this technique at a distance of 30 meters plus 15 meters per class level. The duration of this technique lasts for 5 rounds per class level. A gray, willowy mist wafts through the area. The mist imposes a -25 penalty to Observation made from, through or into the area. It is also used to temporarily blind a target. The mist also increases the Save to disbelieve Figments and Phantasms within the area by +1 (including Haze).
Limit: Must know Figment Perception.
Skill: GenJutsu
Effect: User creates an illusory mist.
Special: "Handseals"
Drawback: ---
Description: Affects anyone who sees the target. The user is able to perform this technique at a distance of 30 meters plus 15 meters per class level. The duration of this technique lasts for 5 rounds per class level. A gray, willowy mist wafts through the area. The mist imposes a -25 penalty to Observation made from, through or into the area. It is also used to temporarily blind a target. The mist also increases the Save to disbelieve Figments and Phantasms within the area by +1 (including Haze).
Limit: Must know Figment Perception.
Flash Bang
Rank: "D"
Skill: GenJutsu
Effect: This Jutsu creates a burst of light and sound equal to a Grenade: Stun.
Special: "Handseals"
Drawback: ---
Description: Affects anyone within the area the user decides to perform it on. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique is instantaneous. This technique may be negated. The technique works like a Grenade: Stun and affects anyone the same way. The user can alter the sound to any appropriate noise (tree breaking, booming, etc.) but the volume is unaltered. If the user causes the burst directly in front of living creatures, any creature within 15 meters of it was affected.
Limit: Must know the Figment Perception.
Skill: GenJutsu
Effect: This Jutsu creates a burst of light and sound equal to a Grenade: Stun.
Special: "Handseals"
Drawback: ---
Description: Affects anyone within the area the user decides to perform it on. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique is instantaneous. This technique may be negated. The technique works like a Grenade: Stun and affects anyone the same way. The user can alter the sound to any appropriate noise (tree breaking, booming, etc.) but the volume is unaltered. If the user causes the burst directly in front of living creatures, any creature within 15 meters of it was affected.
Limit: Must know the Figment Perception.
Ikamono Chishio (Fake blood)
Rank: "C" Rank 20 TP at all Time Rank
Skill: GenJutsu
Effect: A Technique in which creates a fake diverse of what seems to be blood upon the user. This type of technique is used as a diversion, to give the opponent the satisfaction and security that a fight may be close to an end.
Special: "Handseals"
Drawback: This technique is only used as a sight style of technique. This technique cannot used to trick the sense of smell unless the user takes the time to learn the higher version of the technique, which is the "B" Rank version.
Description: A Simple GenJutsu technique where the user performs a couple of handsigns where the opponent is incapable of seeing. When done the next attack that the opponent does, if the user escapes or dodges the attack the opponent will think that the attack had made contact. The technique is used to in order to trick the sense of sight to where the opponent believes that they are capable of seeing blood upon the user. This creates the sense of self-security to where the opponent believes that an easy win may occur. Now originally this technique only tricks the sense of sight, but if the user takes the time to learn further into this technique then the user is capable of literally tricking the sense of smell as well within the technique.
Limit: Must know Pattern Perception, GenJutsu Anyone is capable of Learning.
Skill: GenJutsu
Effect: A Technique in which creates a fake diverse of what seems to be blood upon the user. This type of technique is used as a diversion, to give the opponent the satisfaction and security that a fight may be close to an end.
Special: "Handseals"
Drawback: This technique is only used as a sight style of technique. This technique cannot used to trick the sense of smell unless the user takes the time to learn the higher version of the technique, which is the "B" Rank version.
Description: A Simple GenJutsu technique where the user performs a couple of handsigns where the opponent is incapable of seeing. When done the next attack that the opponent does, if the user escapes or dodges the attack the opponent will think that the attack had made contact. The technique is used to in order to trick the sense of sight to where the opponent believes that they are capable of seeing blood upon the user. This creates the sense of self-security to where the opponent believes that an easy win may occur. Now originally this technique only tricks the sense of sight, but if the user takes the time to learn further into this technique then the user is capable of literally tricking the sense of smell as well within the technique.
Limit: Must know Pattern Perception, GenJutsu Anyone is capable of Learning.
Major Image
Rank: "C"
Skill: GenJutsu
Effect: Jutsu similar to Silent Image except that the image includes some sound, smell, and thermal illuisions.
Special: "Handseals"
Drawback: The visual figment cannot extend beyond 15 cubic meters per class level.
Description: Affects anyone who interacts with the image. The user is able to perform this technique at a distance of 120 meters plus 60 meters per class level. The duration of this technique lasts for as long as the user concentrates on the technique. This technique may be disbelieved once interacted with. This Jutsu functions like silent image, except that major image includes some sound, smell, and thermal illusions but not understandable speech.
Limit: Must know the Figment Perception. Must know Minor Image.
Skill: GenJutsu
Effect: Jutsu similar to Silent Image except that the image includes some sound, smell, and thermal illuisions.
Special: "Handseals"
Drawback: The visual figment cannot extend beyond 15 cubic meters per class level.
Description: Affects anyone who interacts with the image. The user is able to perform this technique at a distance of 120 meters plus 60 meters per class level. The duration of this technique lasts for as long as the user concentrates on the technique. This technique may be disbelieved once interacted with. This Jutsu functions like silent image, except that major image includes some sound, smell, and thermal illusions but not understandable speech.
Limit: Must know the Figment Perception. Must know Minor Image.
Duplicate Weapon
Rank: "C"
Skill: GenJutsu
Effect: Creates an illusory duplicate of an item.
Special: "Handseals"
Drawback: ---
Description: Affects anyone who sees the duplicate. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique lasts for 5 minutes per class level. This technique may be disbelieved once interacted with. User is able to create an illusory duplicate of an object. The object is not real and will disappear when touched.
Limit: Must know Figment Perception.
Skill: GenJutsu
Effect: Creates an illusory duplicate of an item.
Special: "Handseals"
Drawback: ---
Description: Affects anyone who sees the duplicate. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique lasts for 5 minutes per class level. This technique may be disbelieved once interacted with. User is able to create an illusory duplicate of an object. The object is not real and will disappear when touched.
Limit: Must know Figment Perception.
Keeping A Distance
Rank: "C"
Skill: GenJutsu
Effect: The affected person's vision is obscured to where they see everything at x2 closer than normal.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects 1 creature. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique lasts for 5 rounds per class level. This technique may be negated. Jutsu that distorts the opponent's vision. The user distorts the opponent's vision making them see everything x2 closer than normal. When the affected target sees something at 10 meters away it is really 20 meters away. When the affected target sees something that is 1 meter away it is really 2 meters away. When the affected target sees something arm's length away it is really 2 arms length away.
Limit: Must know Figment Perception.
Skill: GenJutsu
Effect: The affected person's vision is obscured to where they see everything at x2 closer than normal.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects 1 creature. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique lasts for 5 rounds per class level. This technique may be negated. Jutsu that distorts the opponent's vision. The user distorts the opponent's vision making them see everything x2 closer than normal. When the affected target sees something at 10 meters away it is really 20 meters away. When the affected target sees something that is 1 meter away it is really 2 meters away. When the affected target sees something arm's length away it is really 2 arms length away.
Limit: Must know Figment Perception.
Mesesshoku: yonkabe heisa [Four Walls Closing]
Rank: B
Skill: Genjutsu
Effect: user gets into eye contact with the opponent and then the opponent believes there are four glass walls closing in on them. this gives the user a chance for a combo attack and it lasts one turn.
Special: "Handseals"
Drawback:Once something touches one of the walls (not the victim) the jutsu is over.
Description:User does the ram hand seal and looks into the opponents eyes. Once the opponent looks into the user’s eyes, the jutsu is cast. In the opponents point of view He/she is paralyzed and they begin to see five (in front, behind, right, left, above)glass walls closing in with sharp spikes on them. The jutsu lasts 1 turn and is jutsu enough time for the person to reposition himself or herself.
Limit: Must have Figment Perception
Skill: Genjutsu
Effect: user gets into eye contact with the opponent and then the opponent believes there are four glass walls closing in on them. this gives the user a chance for a combo attack and it lasts one turn.
Special: "Handseals"
Drawback:Once something touches one of the walls (not the victim) the jutsu is over.
Description:User does the ram hand seal and looks into the opponents eyes. Once the opponent looks into the user’s eyes, the jutsu is cast. In the opponents point of view He/she is paralyzed and they begin to see five (in front, behind, right, left, above)glass walls closing in with sharp spikes on them. The jutsu lasts 1 turn and is jutsu enough time for the person to reposition himself or herself.
Limit: Must have Figment Perception
Pattern
Cloak of Fears
Hypnotic Pattern
Unbalanced Pattern
Blade Weave
Pattern of Paralysis
Rank: "D"
Skill: GenJutsu
Effect: The target is enshrouded with shifting, shadowy energies that make him appear more threatening and imposing to others.
Special: "Handseals"
Drawback: ---
Description: A Fear, Mind-Affecting Technique. Affects anyone who sees the target. The user is able to perform this technique on the target they touch. The duration of this technique lasts for 5 minutes per class level. This technique may be negated. The target is enshrouded with shifting, shadowy energies that make him appear more threatening and imposing to others. The target gains an insight bonus on Fear attacks by +1.
Limit: Must know the Pattern Perception.
Skill: GenJutsu
Effect: The target is enshrouded with shifting, shadowy energies that make him appear more threatening and imposing to others.
Special: "Handseals"
Drawback: ---
Description: A Fear, Mind-Affecting Technique. Affects anyone who sees the target. The user is able to perform this technique on the target they touch. The duration of this technique lasts for 5 minutes per class level. This technique may be negated. The target is enshrouded with shifting, shadowy energies that make him appear more threatening and imposing to others. The target gains an insight bonus on Fear attacks by +1.
Limit: Must know the Pattern Perception.
Hypnotic Pattern
Rank: "C"
Skill: GenJutsu
Effect: A twisting pattern of subtle, shifting colors weaves through the air, fascinating creatures within it.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects anyone within 10 meters radius spread. The user is able to perform this technique at a distance of 30 meters plus 15 meters per class level. The duration of this technique lasts as long as the user concentrates plus 2 rounds. This technique may be negated. Creatures whom are the most Class Levels lower than the user are affected first, among those whom are closest to the Jutsu's point of origin. Affected creatures become fascinated by the pattern of colors. Sightless creatures are not affected.
Limit: Must know the Pattern Perception.
Skill: GenJutsu
Effect: A twisting pattern of subtle, shifting colors weaves through the air, fascinating creatures within it.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects anyone within 10 meters radius spread. The user is able to perform this technique at a distance of 30 meters plus 15 meters per class level. The duration of this technique lasts as long as the user concentrates plus 2 rounds. This technique may be negated. Creatures whom are the most Class Levels lower than the user are affected first, among those whom are closest to the Jutsu's point of origin. Affected creatures become fascinated by the pattern of colors. Sightless creatures are not affected.
Limit: Must know the Pattern Perception.
Unbalanced Pattern
Rank: "C"
Skill: GenJutsu
Effect: This pattern unbalances all creatures in its area of effect.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects anyone within 10 meters radius spread. The user is able to perform this technique at a distance of 30 meters plus 15 meters per class level. The duration of this technique lasts for 5 rounds per class level. This technique may be negated. Those who leave the area of effect are unbalanced for 1 round afterwards and then return to normal.
Limit: Must know the Pattern Perception.
Skill: GenJutsu
Effect: This pattern unbalances all creatures in its area of effect.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects anyone within 10 meters radius spread. The user is able to perform this technique at a distance of 30 meters plus 15 meters per class level. The duration of this technique lasts for 5 rounds per class level. This technique may be negated. Those who leave the area of effect are unbalanced for 1 round afterwards and then return to normal.
Limit: Must know the Pattern Perception.
Blade Weave
Rank: "C"
Skill: GenJutsu
Effect: A Blade Weave Jutsu imbues the user's melee attacks with a fascinating pattern or rhythm that entrances the opponent.
Special: "Handseals"
Drawback: ---
Description: Affects anyone the user attacks. The user is able to perform this technique on themselves. The duration of this technique lasts for 5 rounds per class level. Any round that the user attacks with a melee weapon (including unarmed), the user can make a single touch attack within that round using Blade Weave. This attack deals no damage. Instead, anyone successfully touched by the weapon must succeed on a save or be dazed for 1 round.
Limit: Must know the Pattern Perception.
Skill: GenJutsu
Effect: A Blade Weave Jutsu imbues the user's melee attacks with a fascinating pattern or rhythm that entrances the opponent.
Special: "Handseals"
Drawback: ---
Description: Affects anyone the user attacks. The user is able to perform this technique on themselves. The duration of this technique lasts for 5 rounds per class level. Any round that the user attacks with a melee weapon (including unarmed), the user can make a single touch attack within that round using Blade Weave. This attack deals no damage. Instead, anyone successfully touched by the weapon must succeed on a save or be dazed for 1 round.
Limit: Must know the Pattern Perception.
Pattern of Paralysis
Rank: "A"
Skill: GenJutsu
Effect: User weaves a swirling pattern in the air before their victims; even if they cannot see it, they’re overcome by its Chakra.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects anyone in a 10 meter radius emanation. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique lasts for 1 round per class level. This technique may be negated. This pattern causes the creatures caught in its area of effect to be subject to the Paralyzed condition for a number of rounds depending upon their Class Level.
o "D" Class - Paralyzed for 4d4 rounds.
o "C" Class - Paralyzed for 2d4 rounds.
o "B" Class - Paralyzed for 1d4 rounds.
o "A" and "S" Class - Paralyzed for 1 round.
Limit: Must know the Pattern Perception.
Skill: GenJutsu
Effect: User weaves a swirling pattern in the air before their victims; even if they cannot see it, they’re overcome by its Chakra.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects anyone in a 10 meter radius emanation. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique lasts for 1 round per class level. This technique may be negated. This pattern causes the creatures caught in its area of effect to be subject to the Paralyzed condition for a number of rounds depending upon their Class Level.
o "D" Class - Paralyzed for 4d4 rounds.
o "C" Class - Paralyzed for 2d4 rounds.
o "B" Class - Paralyzed for 1d4 rounds.
o "A" and "S" Class - Paralyzed for 1 round.
Limit: Must know the Pattern Perception.
Phantasm
Sasayaki no Jutsu (Whisper Technique)
Awakened Fears
Betrayer's Visage
Sensory Deprivation
Madness
Rank: “D” Rank
Skill: Genjutsu
Effect: Creates a whispering voice in the target’s mind that only they can hear.
Special: "Handseals" Hold Ram
Drawback: The user must hold the Ram seal for the voice to be continuously projected towards the target.
Description: The user performs the handseals, ending with the Ram seal and holding it. This projects chakra towards the opponent, stimulating the part of the opponent’s brain that translates the messages sent from the eardrum into actual voices. What this can do is create a whispering voice in the opponent’s mind, with the user choosing what is being whispered into it.
Limit: Must know Phantasm Perception
Skill: Genjutsu
Effect: Creates a whispering voice in the target’s mind that only they can hear.
Special: "Handseals" Hold Ram
Drawback: The user must hold the Ram seal for the voice to be continuously projected towards the target.
Description: The user performs the handseals, ending with the Ram seal and holding it. This projects chakra towards the opponent, stimulating the part of the opponent’s brain that translates the messages sent from the eardrum into actual voices. What this can do is create a whispering voice in the opponent’s mind, with the user choosing what is being whispered into it.
Limit: Must know Phantasm Perception
Awakened Fears
Rank: "C"
Skill: GenJutsu
Effect: This Jutsu subjects the target to phantasmal images drawn from its latent or suppressed fears.
Special: "Handseals"
Drawback: ---
Description: A Fear, Mind-Affecting Technique. Affects 1 living creature. The user is able to perform this technique at a distance of 30 meters plus 15 meters per class level. The duration of this technique is instantaneous. This technique may be disbelieved once interacted with. The fears within the target’s subconscious mind are transformed into terrifying and frightful images that its conscious mind can visualize. The target experiences a horde of phantasmal images swirling around its body, tearing and clawing at it. The target may make a save to disbelieve the phantasmal images, otherwise the target suffers from mental damage from the fear effect and is shaken.
Limit: Must know the Phantasm Perception.
Skill: GenJutsu
Effect: This Jutsu subjects the target to phantasmal images drawn from its latent or suppressed fears.
Special: "Handseals"
Drawback: ---
Description: A Fear, Mind-Affecting Technique. Affects 1 living creature. The user is able to perform this technique at a distance of 30 meters plus 15 meters per class level. The duration of this technique is instantaneous. This technique may be disbelieved once interacted with. The fears within the target’s subconscious mind are transformed into terrifying and frightful images that its conscious mind can visualize. The target experiences a horde of phantasmal images swirling around its body, tearing and clawing at it. The target may make a save to disbelieve the phantasmal images, otherwise the target suffers from mental damage from the fear effect and is shaken.
Limit: Must know the Phantasm Perception.
Betrayer's Visage
Rank: "C"
Skill: GenJutsu
Effect: The user warps the subject’s perception of nearby creatures so that friends adopt the appearance of foes and foes adopt the appearance of friends.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects any 1 creature within the range of the technique. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique lasts for 5 rounds per class level. This technique may be disbelieved once interacted with. The user warps the subject’s perception of nearby creatures so that friends adopt the appearance of foes and foes adopt the appearance of friends. The user may dictate the subject’s perception of up to 2 creatures per Class Level. Intelligent subjects (Semi) may attempt a Sense Motive check (Difficult) at the beginning of each turn to sort all creatures’ true allegiances. Success ends the Jutsu. Even if the subject fails this check, they may attempt a Save to disbelieve the Jutsu under any circumstance that prompts disbelief. Examples include suffering damage from creatures that appear to be friends or struggling to communicate with friends that no longer seem to share the subject’s language.
Limit: Must know Phantasm Perception.
Skill: GenJutsu
Effect: The user warps the subject’s perception of nearby creatures so that friends adopt the appearance of foes and foes adopt the appearance of friends.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects any 1 creature within the range of the technique. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique lasts for 5 rounds per class level. This technique may be disbelieved once interacted with. The user warps the subject’s perception of nearby creatures so that friends adopt the appearance of foes and foes adopt the appearance of friends. The user may dictate the subject’s perception of up to 2 creatures per Class Level. Intelligent subjects (Semi) may attempt a Sense Motive check (Difficult) at the beginning of each turn to sort all creatures’ true allegiances. Success ends the Jutsu. Even if the subject fails this check, they may attempt a Save to disbelieve the Jutsu under any circumstance that prompts disbelief. Examples include suffering damage from creatures that appear to be friends or struggling to communicate with friends that no longer seem to share the subject’s language.
Limit: Must know Phantasm Perception.
Sensory Deprivation
Rank: "C"
Skill: GenJutsu
Effect: Rather than creating an illusion of something, this Jutsu creates an illusion of absolute nothingness.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects 1 living creature. The user is able to perform this technique at a distance of 30 meters plus 15 meters per class level. The duration of this technique lasts for 5 rounds per class level. This technique may be negated. The Jutsu effect surrounds the target in a dark clinging shadow only it perceives, which blocks all auditory, olfactory, taste, and visual sensations. In addition, it blocks finely tuned senses of touch such as those that provide a creature with Tremorsense. A subject that fails its save is blinded and deafened, it gains no benefit from blind sensing techniques. The subject retains any telepathic or empathic links it might possess with other creatures while affected by the Jutsu.
Limit: Must know the Phantasm Perception.
Skill: GenJutsu
Effect: Rather than creating an illusion of something, this Jutsu creates an illusion of absolute nothingness.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects 1 living creature. The user is able to perform this technique at a distance of 30 meters plus 15 meters per class level. The duration of this technique lasts for 5 rounds per class level. This technique may be negated. The Jutsu effect surrounds the target in a dark clinging shadow only it perceives, which blocks all auditory, olfactory, taste, and visual sensations. In addition, it blocks finely tuned senses of touch such as those that provide a creature with Tremorsense. A subject that fails its save is blinded and deafened, it gains no benefit from blind sensing techniques. The subject retains any telepathic or empathic links it might possess with other creatures while affected by the Jutsu.
Limit: Must know the Phantasm Perception.
Madness
Rank: "B"
Skill: GenJutsu
Effect: The target experiences a traumatic flash of terrifying mental images that inflicts mental damage and temporarily drives it insane.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects 1 living target. The user is able to perform this technique on the target they touch. The duration of this technique is instantaneous. This technique may be Negated. Upon contact, the user's touch reduces the ability of 1 point to saves. In addition, the target experiences a form of temporary insanity for a number of hours equal to 6 hours per Class Level. The form of insanity is determined randomly. Roll 1d10 and then consult the table below. The temporary insanity may be removed through Chakra means, such as Medical Healing. The temporary reduction on saves remains until the target recognizes the GenJutsu.
o 1 - 2 - Insomnia: Target is unable to sleep. After 4d6 hours, they becomes fatigued.
o 3 - 4 - Compulsive Lying: Target is unable to tell the truth.
o 5 - 7 - Phobia (Creature): Target is irrationally afraid of certain creatures. The target suffers a -2 in striking power, and saves against the creatures. The creatures gain a +2 morale against saves from the target as well as gaining a +1 in rank for striking power against the target. Typical selections include arachnids, insects, or snakes.
o 8 - 9 - Phobia (Substance): Target is irrationally afraid of a certain substance. Typical selections include water, particular foods, or mud.
o 10 - Phobia (Environment): Target is irrationally afraid of a certain type of environment. Typical selections include confined spaces, forests, or urban locales.
Limit: Must know Phantasm perception
Skill: GenJutsu
Effect: The target experiences a traumatic flash of terrifying mental images that inflicts mental damage and temporarily drives it insane.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects 1 living target. The user is able to perform this technique on the target they touch. The duration of this technique is instantaneous. This technique may be Negated. Upon contact, the user's touch reduces the ability of 1 point to saves. In addition, the target experiences a form of temporary insanity for a number of hours equal to 6 hours per Class Level. The form of insanity is determined randomly. Roll 1d10 and then consult the table below. The temporary insanity may be removed through Chakra means, such as Medical Healing. The temporary reduction on saves remains until the target recognizes the GenJutsu.
o 1 - 2 - Insomnia: Target is unable to sleep. After 4d6 hours, they becomes fatigued.
o 3 - 4 - Compulsive Lying: Target is unable to tell the truth.
o 5 - 7 - Phobia (Creature): Target is irrationally afraid of certain creatures. The target suffers a -2 in striking power, and saves against the creatures. The creatures gain a +2 morale against saves from the target as well as gaining a +1 in rank for striking power against the target. Typical selections include arachnids, insects, or snakes.
o 8 - 9 - Phobia (Substance): Target is irrationally afraid of a certain substance. Typical selections include water, particular foods, or mud.
o 10 - Phobia (Environment): Target is irrationally afraid of a certain type of environment. Typical selections include confined spaces, forests, or urban locales.
Limit: Must know Phantasm perception
Enchantment
Coercion
Boost
Bless
Rank: "D"
Skill: GenJutsu
Effect: The guard looked at Janelle, “Are you sure that you didn’t see anything miss?” “I seen nothing officer, honestly…” By means of this Jutsu, the user is able to make 1 humanoid creature more believable.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects anyone whom hears the 1 humanoid creature speak. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique lasts for 50 minutes per class level. This technique may be negated. After this Jutsu is performed, the first time the creature speaks the words are believed by those that hear it. A save is done by those who hear the person speak. If they fail the save they believe whatever is said.
Limit: Must know the Enchantment Perception.
Skill: GenJutsu
Effect: The guard looked at Janelle, “Are you sure that you didn’t see anything miss?” “I seen nothing officer, honestly…” By means of this Jutsu, the user is able to make 1 humanoid creature more believable.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects anyone whom hears the 1 humanoid creature speak. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique lasts for 50 minutes per class level. This technique may be negated. After this Jutsu is performed, the first time the creature speaks the words are believed by those that hear it. A save is done by those who hear the person speak. If they fail the save they believe whatever is said.
Limit: Must know the Enchantment Perception.
Boost
Boost of the Warrior
Rank: "D"
Skill: GenJutsu
Effect: This Jutsu allows the recipient to tap hidden reserves of tactical knowledge through sheer mental power.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects 1 creature. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique lasts for 2 rounds per class level. This technique may be negated. Hester knew that he just had to wait for the right opening. How he knew this was unknown to him. He had never trained in the arts of war. Libraries and lectures were more his style, but somehow he knew what to do… The subject believes in this so strongly that the effect actually manifests. Through use of this Jutsu the user is able to raise weapon Damage of a Weapon by +1 per Class Level (+5 maximum boost).
Limit: Must know the Enchantment Perception.
Boost of the Sage
Rank: "D"
Skill: GenJutsu
Effect: This Jutsu allows the recipient to tap hidden reserves of reasoning power through sheer mental power.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects 1 creature. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique lasts for 2 rounds per class level. This technique may be negated. The NinJutsu Master sat in his library. Ever since he had learned the Jutsu, he had used it when push came to shove. He could remember the most obscure comments and passages written in the ancient texts… The subject believes in this so strongly that the effect actually manifests. Through use of this Jutsu, the user is able to raise the Anti-Flanking Jutsus of one subject by 1 every Class Level (+3 maximum boost).
Limit: Must know the Enchantment Perception.
Boost of the Quick
Rank: "D"
Skill: GenJutsu
Effect: This Jutsu allows the recipient to tap hidden reserves of speed and agility through sheer mental power.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects 1 creature. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique lasts for 2 rounds per class level. This technique may be negated. Garrett felt quick. In fact, he felt faster than he had ever felt before. Ever since the GenJutsu Master had performed the Jutsu, he could see straighter, and he knew that when the time came, he would be ready to move like the wind… The subject believes in this so strongly that the effect actually manifests. Through use of this Jutsu, the user is able to raise the amount of movements of one subject by 1 every Class Level (+3 maximum boost).
Limit: Must know the Enchantment Perception.
Boost of Fame
Rank: "D"
Skill: GenJutsu
Effect: This Jutsu allows the recipient to tap hidden reserves of confidence through sheer mental power.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects 1 creature. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique lasts for 2 rounds per class level. This technique may be negated. Dharyk had always been somewhat afraid of crowds. They were vicious judges of character, pouncing on every mistake made, like a panther pounces on its prey. But today was different. He knew that no matter what, he could speak to them and say the right words… The subject believes in this so strongly that the effect actually manifests. Through use of this Jutsu, the user is able to raise their Charm effectiveness of one subject by 1 every Class Level (+3 maximum boost).
Limit: Must know the Enchantment Perception.
Boost of the Defender
Rank: "D"
Skill: GenJutsu
Effect: This Jutsu allows the recipient to tap hidden reserves of tactical knowledge through sheer mental power.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects 1 creature. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique lasts for 2 rounds per class level. This technique may be negated. Jadred was a seasoned warrior. He knew all the ins and outs of battle. Ever since the GenJutsu Master had performed the Jutsu, though, Jadred had seen things in a new light. He dodged in and out of the battle, parrying and weaving like never before… The subject believes in this so strongly that the effect actually manifests. Through use of this Jutsu, the user is able to raise their Natural Armour of one subject by +1 per Class Level (+5 maximum boost).
Limit: Must know the Enchantment Perception.
Boost of the Athlete
Rank: "D"
Skill: GenJutsu
Effect: This Jutsu allows the recipient to tap hidden reserves of stamina and health through sheer mental power.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects anyone 1 creature. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique lasts for 2 rounds per class level. This technique may be negated. The blood pumped through Hedrick’s veins. He could hear the staccato sound of his heart beating, and he felt remarkably well. He knew that he had the stamina to accomplish anything right now… The subject believes in this so strongly that the effect actually manifests. Through use of this Jutsu, the user is able to raise the defensive power of Striking Attacks by reducing the effectiveness of such attacks by 1 every Class Level (+3 maximum boost).
Limit: Must know the Enchantment Perception.
Rank: "D"
Skill: GenJutsu
Effect: This Jutsu allows the recipient to tap hidden reserves of tactical knowledge through sheer mental power.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects 1 creature. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique lasts for 2 rounds per class level. This technique may be negated. Hester knew that he just had to wait for the right opening. How he knew this was unknown to him. He had never trained in the arts of war. Libraries and lectures were more his style, but somehow he knew what to do… The subject believes in this so strongly that the effect actually manifests. Through use of this Jutsu the user is able to raise weapon Damage of a Weapon by +1 per Class Level (+5 maximum boost).
Limit: Must know the Enchantment Perception.
Boost of the Sage
Rank: "D"
Skill: GenJutsu
Effect: This Jutsu allows the recipient to tap hidden reserves of reasoning power through sheer mental power.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects 1 creature. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique lasts for 2 rounds per class level. This technique may be negated. The NinJutsu Master sat in his library. Ever since he had learned the Jutsu, he had used it when push came to shove. He could remember the most obscure comments and passages written in the ancient texts… The subject believes in this so strongly that the effect actually manifests. Through use of this Jutsu, the user is able to raise the Anti-Flanking Jutsus of one subject by 1 every Class Level (+3 maximum boost).
Limit: Must know the Enchantment Perception.
Boost of the Quick
Rank: "D"
Skill: GenJutsu
Effect: This Jutsu allows the recipient to tap hidden reserves of speed and agility through sheer mental power.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects 1 creature. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique lasts for 2 rounds per class level. This technique may be negated. Garrett felt quick. In fact, he felt faster than he had ever felt before. Ever since the GenJutsu Master had performed the Jutsu, he could see straighter, and he knew that when the time came, he would be ready to move like the wind… The subject believes in this so strongly that the effect actually manifests. Through use of this Jutsu, the user is able to raise the amount of movements of one subject by 1 every Class Level (+3 maximum boost).
Limit: Must know the Enchantment Perception.
Boost of Fame
Rank: "D"
Skill: GenJutsu
Effect: This Jutsu allows the recipient to tap hidden reserves of confidence through sheer mental power.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects 1 creature. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique lasts for 2 rounds per class level. This technique may be negated. Dharyk had always been somewhat afraid of crowds. They were vicious judges of character, pouncing on every mistake made, like a panther pounces on its prey. But today was different. He knew that no matter what, he could speak to them and say the right words… The subject believes in this so strongly that the effect actually manifests. Through use of this Jutsu, the user is able to raise their Charm effectiveness of one subject by 1 every Class Level (+3 maximum boost).
Limit: Must know the Enchantment Perception.
Boost of the Defender
Rank: "D"
Skill: GenJutsu
Effect: This Jutsu allows the recipient to tap hidden reserves of tactical knowledge through sheer mental power.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects 1 creature. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique lasts for 2 rounds per class level. This technique may be negated. Jadred was a seasoned warrior. He knew all the ins and outs of battle. Ever since the GenJutsu Master had performed the Jutsu, though, Jadred had seen things in a new light. He dodged in and out of the battle, parrying and weaving like never before… The subject believes in this so strongly that the effect actually manifests. Through use of this Jutsu, the user is able to raise their Natural Armour of one subject by +1 per Class Level (+5 maximum boost).
Limit: Must know the Enchantment Perception.
Boost of the Athlete
Rank: "D"
Skill: GenJutsu
Effect: This Jutsu allows the recipient to tap hidden reserves of stamina and health through sheer mental power.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects anyone 1 creature. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique lasts for 2 rounds per class level. This technique may be negated. The blood pumped through Hedrick’s veins. He could hear the staccato sound of his heart beating, and he felt remarkably well. He knew that he had the stamina to accomplish anything right now… The subject believes in this so strongly that the effect actually manifests. Through use of this Jutsu, the user is able to raise the defensive power of Striking Attacks by reducing the effectiveness of such attacks by 1 every Class Level (+3 maximum boost).
Limit: Must know the Enchantment Perception.
Bless
Rank: "D"
Skill: GenJutsu
Effect: Bless fills your allies with courage.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects all creatures within the range. The user is able to perform this technique at a distance of 25 meter radius burst centered on the user. The duration of this technique lasts for 5 minute per class level. This technique may be negated. Bless fills your allies with courage. Each ally gains a +1 morale bonus on Striking Attacks and on Saves against fear effects. Bless counters and dispels Bane.
Limit: Must know the Enchantment Perception.
Skill: GenJutsu
Effect: Bless fills your allies with courage.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects all creatures within the range. The user is able to perform this technique at a distance of 25 meter radius burst centered on the user. The duration of this technique lasts for 5 minute per class level. This technique may be negated. Bless fills your allies with courage. Each ally gains a +1 morale bonus on Striking Attacks and on Saves against fear effects. Bless counters and dispels Bane.
Limit: Must know the Enchantment Perception.
TaiJutsu Techniques: 280TP
Basic Stance
Foot Smash
Staff Knowledge
Slash Counter
Stab Counter
Indomitable Fortitude x2
Spiral Slam
Leg Snatcher
Continuous Striking Staff Combo
Spinning Shield
Rank: E Rank
Skill: Taijutsu
Effect: The basic stance for Bôjutsu techniques.
Special: None
Drawback: None
Description: The user holds their dominant hand under the staff near the middle and their other hand over the staff near the middle. The staff is diagonal and the lower end of the staff is on your weaker side.
Limit: Must have a Bôjutsu Training Scroll or Bôjutsu master
Skill: Taijutsu
Effect: The basic stance for Bôjutsu techniques.
Special: None
Drawback: None
Description: The user holds their dominant hand under the staff near the middle and their other hand over the staff near the middle. The staff is diagonal and the lower end of the staff is on your weaker side.
Limit: Must have a Bôjutsu Training Scroll or Bôjutsu master
Foot Smash
Rank: D
Skill: Taijutsu
Effect: The use smashes the opponent foot quickly with the bottom end of their staff.
Special: None
Drawback: None
Description: The user brings their staff down swiftly and smashes an opponent’s foot with their staff. The foot is then pinned to the ground and leaves the opponent unable to move away if this hits.
Limit: Must have a Bôjutsu Training Scroll or Bôjutsu master.
Skill: Taijutsu
Effect: The use smashes the opponent foot quickly with the bottom end of their staff.
Special: None
Drawback: None
Description: The user brings their staff down swiftly and smashes an opponent’s foot with their staff. The foot is then pinned to the ground and leaves the opponent unable to move away if this hits.
Limit: Must have a Bôjutsu Training Scroll or Bôjutsu master.
Staff Knowledge
Rank: D, C, B, A, S
Skill: Taijutsu
Effect: The user trains to become better at using staff weapons to attack and defend.
Special: None
Drawback: None
Description: The user trains to become better at using staff weapons to attack and defend. Practicing with your staff can include random trining exercises using your staff, block and strike training with your staff, and sparring, without the use of specific techniques with your staff.
Limit: You must have a Bôjutsu Training Scroll or Bôjutsu master to learn any rank. Must know Basic Stance. You must know 100 TP in Bôjutsu to learn B rank. You must be a Taijutsu specialist or master and know 200 TP in Bôjutsu to learn A rank. And you must be a Taijutsu specialist or master and know 400 TP in Bôjutsu to learn S rank and this must be taught by a staff master.
Skill: Taijutsu
Effect: The user trains to become better at using staff weapons to attack and defend.
Special: None
Drawback: None
Description: The user trains to become better at using staff weapons to attack and defend. Practicing with your staff can include random trining exercises using your staff, block and strike training with your staff, and sparring, without the use of specific techniques with your staff.
Limit: You must have a Bôjutsu Training Scroll or Bôjutsu master to learn any rank. Must know Basic Stance. You must know 100 TP in Bôjutsu to learn B rank. You must be a Taijutsu specialist or master and know 200 TP in Bôjutsu to learn A rank. And you must be a Taijutsu specialist or master and know 400 TP in Bôjutsu to learn S rank and this must be taught by a staff master.
Slash Counter
Rank: C
Skill: Taijutsu
Effect: The user blocks a slashing attack to one side quickly attacks the other side with the lower end of their staff while still blocking the slash.
Special: None
Drawback: Only blocks C rank and lower weapon attacks.
Description: When attacked with a slashing attack the user blocks the attack by holding their staff out vertically with both hands and then the user hits the opponent low with the lower side of their staff while still keeping the slashing weapon blocked.
Limit: Must have a Bôjutsu Training Scroll or Bôjutsu master. You must know D rank in Staff Knowledge.
Skill: Taijutsu
Effect: The user blocks a slashing attack to one side quickly attacks the other side with the lower end of their staff while still blocking the slash.
Special: None
Drawback: Only blocks C rank and lower weapon attacks.
Description: When attacked with a slashing attack the user blocks the attack by holding their staff out vertically with both hands and then the user hits the opponent low with the lower side of their staff while still keeping the slashing weapon blocked.
Limit: Must have a Bôjutsu Training Scroll or Bôjutsu master. You must know D rank in Staff Knowledge.
Stab Counter
Rank: C
Skill: Taijutsu
Effect: The user blocks a stabbing attack and then attacks with the higher end of their staff while still blocking.
Special: None
Drawback: Only blocks C rank and lower weapon attacks.
Description: The user blocks a stabbing attack by moving their staff in front of their body with both hands on their staff. Then, once the attack is blocked, the user turns their staff and hits the opponent high with the higher end of their staff.
Limit: Must have a Bôjutsu Training Scroll or Bôjutsu master. You must know D rank in Staff Knowledge.
Skill: Taijutsu
Effect: The user blocks a stabbing attack and then attacks with the higher end of their staff while still blocking.
Special: None
Drawback: Only blocks C rank and lower weapon attacks.
Description: The user blocks a stabbing attack by moving their staff in front of their body with both hands on their staff. Then, once the attack is blocked, the user turns their staff and hits the opponent high with the higher end of their staff.
Limit: Must have a Bôjutsu Training Scroll or Bôjutsu master. You must know D rank in Staff Knowledge.
Indomitable Fortitude x2
Rank: "C" (Special, See Description)
Skill: Supplementary
Effect: User has gained mastery over their own fortitude power.
Special: ---
Drawback: May learn at a maximum of 6 times.
Description: Each time learned the user gains 1 extra point to their Fortitude. When the user learns this technique the 1st 2 times they train as a regular "C" Rank Jutsu. When the user learns this technique the 2nd 2 times they train it as a "C" Rank Jutsu +10 Training Points. When the user learns this technique the 3rd 2 times they train it as a "C" Rank Jutsu +20 Training Points. This technique stacks with other Fortitude bonuses.
Limit: Universal TaiJutsu Technique.
Skill: Supplementary
Effect: User has gained mastery over their own fortitude power.
Special: ---
Drawback: May learn at a maximum of 6 times.
Description: Each time learned the user gains 1 extra point to their Fortitude. When the user learns this technique the 1st 2 times they train as a regular "C" Rank Jutsu. When the user learns this technique the 2nd 2 times they train it as a "C" Rank Jutsu +10 Training Points. When the user learns this technique the 3rd 2 times they train it as a "C" Rank Jutsu +20 Training Points. This technique stacks with other Fortitude bonuses.
Limit: Universal TaiJutsu Technique.
Spiral Slam
Rank: C rank short range offensive(0-5m)
Skill: TaiJutsu
Effect: A spinning slam attack performed with the user's legs.
Special: No hand seals are required for TaiJutsu.
Drawback: Target must be in the air to perform this technique.
Description: When the opponent is airborne, the user will leap into the air, placing their feet on the foe's shoulders and, "grabbing" the enemy's head with their leg strength, they will spin in the air and perform a quick flip to launch the foe at the ground, in a downward spiraling motion.
Limit: Universal TaiJutsu Technique
Skill: TaiJutsu
Effect: A spinning slam attack performed with the user's legs.
Special: No hand seals are required for TaiJutsu.
Drawback: Target must be in the air to perform this technique.
Description: When the opponent is airborne, the user will leap into the air, placing their feet on the foe's shoulders and, "grabbing" the enemy's head with their leg strength, they will spin in the air and perform a quick flip to launch the foe at the ground, in a downward spiraling motion.
Limit: Universal TaiJutsu Technique
Leg Snatcher
Rank: C
Skill: Taijutsu
Effect: The user reaches their staff through the legs of the opponent and pulls their legs out from underneath them.
Special: None
Drawback: Can be jumped over.
Description: The user quickly moves their staff behind the opponent’s leg through their legs and pulls their leg out by sidestepping to the opposite side of the leg. This move, if it works, will trip the opponent and may injure their leg.
Limit: Must have a Bôjutsu Training Scroll or Bôjutsu master. You must know Forward Stance.
Skill: Taijutsu
Effect: The user reaches their staff through the legs of the opponent and pulls their legs out from underneath them.
Special: None
Drawback: Can be jumped over.
Description: The user quickly moves their staff behind the opponent’s leg through their legs and pulls their leg out by sidestepping to the opposite side of the leg. This move, if it works, will trip the opponent and may injure their leg.
Limit: Must have a Bôjutsu Training Scroll or Bôjutsu master. You must know Forward Stance.
Continuous Striking Staff Combo
Rank: C
Skill: Taijutsu
Effect: The user unleashes a continuous assault of staff strikes toward an opponent.
Special: None
Drawback: This technique is quite strenuous, and also leave the user’s back open to attack.
Description: The user swings his/her staff back and forth in such a way with both ends of their staff that it continually attacks the opponent. This can be done while moving forward to push your opponent back.
Limit: Must have a Bôjutsu Training Scroll or Bôjutsu master. You must know C rank in Staff Knowledge.
Skill: Taijutsu
Effect: The user unleashes a continuous assault of staff strikes toward an opponent.
Special: None
Drawback: This technique is quite strenuous, and also leave the user’s back open to attack.
Description: The user swings his/her staff back and forth in such a way with both ends of their staff that it continually attacks the opponent. This can be done while moving forward to push your opponent back.
Limit: Must have a Bôjutsu Training Scroll or Bôjutsu master. You must know C rank in Staff Knowledge.
Spinning Shield
Rank: C, B, A, S
Skill: Taijutsu
Effect: The user spins his/her staff at high speeds with both hands to defend him/herself.
Special: None
Drawback: No protection from behind, requires both hands to be used.
Description: The user spins a staff rapidly in front of him/herself with both hands, this makes it incredibly hard for anything to attack the user from the front. At C rank this technique can be broken through by Taijutsu and Ninjutsu C rank and higher. At rank B this jutsu can be broken through by Taijutsu and Ninjutsu B rank and higher. At A rank this jutsu can be broken through by Taijutsu and Ninjutsu A rank and higher. At S rank this jutsu can only be broken through by Taijutsu and Ninjutsu S rank.
Limit: Must have a Bôjutsu Training Scroll or Bôjutsu master. For C rank you need D rank Staff Knowledge, for B rank you must know C rank in Staff Knowledge, for A rank you must know B rank in Staff Knowledge and must be taught by a Bôjutsu master, and for S rank you must know A rank in Staff Knowledge and must be taught by a Bôjutsu master.
Skill: Taijutsu
Effect: The user spins his/her staff at high speeds with both hands to defend him/herself.
Special: None
Drawback: No protection from behind, requires both hands to be used.
Description: The user spins a staff rapidly in front of him/herself with both hands, this makes it incredibly hard for anything to attack the user from the front. At C rank this technique can be broken through by Taijutsu and Ninjutsu C rank and higher. At rank B this jutsu can be broken through by Taijutsu and Ninjutsu B rank and higher. At A rank this jutsu can be broken through by Taijutsu and Ninjutsu A rank and higher. At S rank this jutsu can only be broken through by Taijutsu and Ninjutsu S rank.
Limit: Must have a Bôjutsu Training Scroll or Bôjutsu master. For C rank you need D rank Staff Knowledge, for B rank you must know C rank in Staff Knowledge, for A rank you must know B rank in Staff Knowledge and must be taught by a Bôjutsu master, and for S rank you must know A rank in Staff Knowledge and must be taught by a Bôjutsu master.
Ninjutsu Techniques: 60TP
Ninpou: Shuriken Souki (Ninja Art: Shuriken Recall)
Shunshin no Jutsu - Oshi (Body Flicker Technique - Push)
Shunshin no Jutsu - Ken'in (Body Flicker Technique - Pull)
Shunshin no Jutsu - Ko (Body Flicker Technique - Arc)
Shunshin no Jutsu - Kaunta (Body Flicker Technique - Counter)
Rank: D
Skill: Ninjutsu.
Effect: The user causes a thrown shuriken to revert it’s path.
Special: "Handseals"
Drawback: The shuriken can only follow the exact path they were thrown along.
Description: The user forms the hand seal, focusing chakra through any number of thrown shuriken. These shuriken will revert their paths, flying back to the original point from which they were thrown, following their original flight paths to an exact reverse.
Limit: Universal Ninjutsu.
Skill: Ninjutsu.
Effect: The user causes a thrown shuriken to revert it’s path.
Special: "Handseals"
Drawback: The shuriken can only follow the exact path they were thrown along.
Description: The user forms the hand seal, focusing chakra through any number of thrown shuriken. These shuriken will revert their paths, flying back to the original point from which they were thrown, following their original flight paths to an exact reverse.
Limit: Universal Ninjutsu.
Shunshin no Jutsu - Oshi (Body Flicker Technique - Push)
Rank: "C"
Skill: NinJutsu/TaiJutsu
Effect: A Jutsu that allows a user to rush forward in almost instantaneous speed. Used to draw the user close to the opponent.
Special: ---
Drawback: May use 3 times a day. May perform 1 more each time learned. Passing amount renders the user's legs immobile due to severe pain. Unable to perform again unless gained medical treatment. Must move through an opening. Unable to maneuver around obstructing objects. Can't attack while performing any Shunshin or Variation.
Description: User is able to move forward in a straight line along the ground in almost instantaneous untraceable speed while temporarily masking the user's movements within 10 meters. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by focusing the user's chi along the ankles and foot. User mostly moves just with their ankles and feet. Jutsu takes up no movements. User may only use this Jutsu half of the movements may allow in a single round while rounding down. Example: User has 5 movements, user is able to perform Jutsu 2 times per round.
Limit: Universal NinJutsu or Universal TaiJutsu.
Skill: NinJutsu/TaiJutsu
Effect: A Jutsu that allows a user to rush forward in almost instantaneous speed. Used to draw the user close to the opponent.
Special: ---
Drawback: May use 3 times a day. May perform 1 more each time learned. Passing amount renders the user's legs immobile due to severe pain. Unable to perform again unless gained medical treatment. Must move through an opening. Unable to maneuver around obstructing objects. Can't attack while performing any Shunshin or Variation.
Description: User is able to move forward in a straight line along the ground in almost instantaneous untraceable speed while temporarily masking the user's movements within 10 meters. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by focusing the user's chi along the ankles and foot. User mostly moves just with their ankles and feet. Jutsu takes up no movements. User may only use this Jutsu half of the movements may allow in a single round while rounding down. Example: User has 5 movements, user is able to perform Jutsu 2 times per round.
Limit: Universal NinJutsu or Universal TaiJutsu.
Shunshin no Jutsu - Ken'in (Body Flicker Technique - Pull)
Rank: "D"
Skill: NinJutsu/TaiJutsu
Effect: A Jutsu that allows a user to rush backwards in almost instantaneous speed. Allows the user to retreat from the opponent.
Special: ---
Drawback: Takes away the number of usages Shunshin no Jutsu - Oshi (Body Flicker Technique - Push). Same distance applications apply. Same drawbacks apply when over using.
Description: User is able to move backwards in a straight line along the ground in almost instantaneous untraceable speed while temporarily masking the user's movements within 10 meters. A puff of smoke is occasionally used to disguise the user's movements. Supplement of Shunshin no Jutsu - Oshi (Body Flicker Technique - Push) while using same schematics.
Limit: Universal NinJutsu or Universal TaiJutsu, Must know Shunshin no Jutsu - Oshi (Body Flicker Technique - Push)
Skill: NinJutsu/TaiJutsu
Effect: A Jutsu that allows a user to rush backwards in almost instantaneous speed. Allows the user to retreat from the opponent.
Special: ---
Drawback: Takes away the number of usages Shunshin no Jutsu - Oshi (Body Flicker Technique - Push). Same distance applications apply. Same drawbacks apply when over using.
Description: User is able to move backwards in a straight line along the ground in almost instantaneous untraceable speed while temporarily masking the user's movements within 10 meters. A puff of smoke is occasionally used to disguise the user's movements. Supplement of Shunshin no Jutsu - Oshi (Body Flicker Technique - Push) while using same schematics.
Limit: Universal NinJutsu or Universal TaiJutsu, Must know Shunshin no Jutsu - Oshi (Body Flicker Technique - Push)
Shunshin no Jutsu - Ko (Body Flicker Technique - Arc)
Rank: "D"
Skill: NinJutsu/TaiJutsu
Effect: A Jutsu that allows a user to rush in an arc in almost instantaneous speed. Allows the user to avoid the opponent's attack and gaze.
Special: ---
Drawback: Takes away the number of usages Shunshin no Jutsu - Oshi (Body Flicker Technique - Push). Same distance applications apply. Same drawbacks apply when over using.
Description: User is able to move in an arc along the ground in almost instantaneous untraceable speed while temporarily masking the user's movements within 10 meters. User may move forward, or backwards if they know Tweh version of Shunshin. This Jutsu is used to get around and behind an opponent without sacrificing multiple Shunshins. Supplement of Shunshin no Jutsu - Oshi (Body Flicker Technique - Push) using same schematics.
Limit: Universal NinJutsu or Universal TaiJutsu, Must know Shunshin no Jutsu - Oshi (Body Flicker Technique - Push)
Skill: NinJutsu/TaiJutsu
Effect: A Jutsu that allows a user to rush in an arc in almost instantaneous speed. Allows the user to avoid the opponent's attack and gaze.
Special: ---
Drawback: Takes away the number of usages Shunshin no Jutsu - Oshi (Body Flicker Technique - Push). Same distance applications apply. Same drawbacks apply when over using.
Description: User is able to move in an arc along the ground in almost instantaneous untraceable speed while temporarily masking the user's movements within 10 meters. User may move forward, or backwards if they know Tweh version of Shunshin. This Jutsu is used to get around and behind an opponent without sacrificing multiple Shunshins. Supplement of Shunshin no Jutsu - Oshi (Body Flicker Technique - Push) using same schematics.
Limit: Universal NinJutsu or Universal TaiJutsu, Must know Shunshin no Jutsu - Oshi (Body Flicker Technique - Push)
Shunshin no Jutsu - Kaunta (Body Flicker Technique - Counter)
Rank: "C"
Skill: NinJutsu/TaiJutsu
Effect: Attacks your opponent. Can't simply use "Kaunta" however way you want. It is a skill that allows you to read an opponent's Shunshin and change its movement to neutralize the opponent.
Special: ---
Drawback: Takes away the number of usages Shunshin no Jutsu - Oshi (Body Flicker Technique - Push). Same distance applications apply. Same drawbacks apply when over using.
Description: A shunshin designed as a counter, reading the shunshin of an opponent in order to alter its course and render it ineffective by predicting and following the same technique with a Shunshin no Jutsu (Body Flicker Technique) Variant of your own. Supplement of Shunshin no Jutsu - Oshi (Body Flicker Technique - Push) while using same schematics.
Limit: Universal NinJutsu or Universal TaiJutsu, Must know Must know Shunshin no Jutsu - Oshi, Ken'in, and Ko
Skill: NinJutsu/TaiJutsu
Effect: Attacks your opponent. Can't simply use "Kaunta" however way you want. It is a skill that allows you to read an opponent's Shunshin and change its movement to neutralize the opponent.
Special: ---
Drawback: Takes away the number of usages Shunshin no Jutsu - Oshi (Body Flicker Technique - Push). Same distance applications apply. Same drawbacks apply when over using.
Description: A shunshin designed as a counter, reading the shunshin of an opponent in order to alter its course and render it ineffective by predicting and following the same technique with a Shunshin no Jutsu (Body Flicker Technique) Variant of your own. Supplement of Shunshin no Jutsu - Oshi (Body Flicker Technique - Push) while using same schematics.
Limit: Universal NinJutsu or Universal TaiJutsu, Must know Must know Shunshin no Jutsu - Oshi, Ken'in, and Ko
History:
Sota was born in a small village in the South of the Wind country where his parents run the local tea shop. He used to help his father serve the customers and, though initially quite timid, enjoyed talking to them. Over the years he had inherited his father’s charisma and his mother’s positivity and was now a living testament to the old family saying that “leave a Sota alone in the desert and he will talk to the shrubs about the stones”.
At the age of 9 he left his parents to live with his older brother who worked at his father in-law’s restaurant in the hidden sand village (suna). As a parting gift his father gave him his old folding knife and his mother handed him a threaded bead necklace. He quickly found the city to be both intimidating and enticing. In particular, he became quite intrigued by the shinobi and their way of life. He befriended many who were regulars at the restaurant and listened intently to their stories of the places they’d been and the people they’d seen.
One of the older of these shinobi eventually encouraged him to join the Academy and become one himself. The idea which had been planted soon grew into an ambition. No one in his family had ever considered becoming a shinobi, but then, the thought of helping the poor and innocent and protecting the community which he’d grown to love was just as valuable a form of service.
In the Academy, an affinity for chakra manipulation and learning jutsu was made evident, Sota’s creativity and spirit far out-matched his physical fitness however, and he found both physical effort and heavy use of chakra more straining than most. He was nevertheless advised to join the bôjutsu dojo to learn a minimum of self-defense, but only visited it very rarely during his time at the Academy. Even so, his energy and determination allowed him to graduate the Academy with minimal difficulty. Sota Miyagi was given his forehead protector and became a ninja of the Sand Village at the age of 11.
Soon enough after graduation, Sota began to doubt his choice to become a ninja. He realized that the passion for strength, courage, and justice which animated so many of his counterparts was not as present with him. Upon arriving at this, he made the difficult decision of returning home to his parents indefinitely in order to reflect.
There, he learned of the suicide of an old friend of his, an older scribe by the name of Ren who had frequented his parents’ tea shop. This came as a shock which undermined what was left of his faith in the core shinobi values. “How can I change anything for anyone when their own mind is the deadliest weapon?” The emptiness that ensued came with its own trials, but the more this thought took root in his heart, the more it came to define him. And over time, it came to radically change the way he saw the people he’d once wished to serve.
So it was that he returned to the Sunagakure, after a long voyage around the country with a band of desert nomads. He returned less a servant and more an ambitious and curious soul with nothing to lose. He'd come to decide that if the mind was the strongest weapon, he would just have to learn to use it!