The Dragon's Revamp
Nov 3, 2009 18:50:07 GMT -7
Post by Saiyuki on Nov 3, 2009 18:50:07 GMT -7
Azure Flash
Name: Ryuusei Senkou
Age: 24 years old
Height: 6' 2
Weight: 172 lbs
Gender: Male
Alignment: Chaotic Neutral
Birth Country: Earth
Village: Rain
Special:
Ninjutsu Specialist:
- 1. Suiton
- 2. Doton
- 3. Ototon
- 4.
- 5.
- 6.
Taijutsu Specialist:
- 1. Air Trek Arts
- 2. Santouryuu (Future)
- 3. Chakra Gates 1-4
- 4.
- 5.
- 6.
Clan Non Specialist:
- 1. Hoshigaki
- 2. Dhenada
- 3. Yamanaka
- 4. Sensor
Genjutsu Non Specialist:
- 1. Misc. Mastery
- 2. Misc. Mastery
Misc. Specialists
- ANBU
- Grand Master [Clan]
- Grand Master [Clan]
- Summoner
- Sealist
Secondary Weapons:
- Tactical Vest Type 1 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 16 Slots (12 for Items of Scroll Length), Vest
Effect: A Tactical Vest is an item of personal armor that helps absorb the impact from projectiles and shrapnel from explosions, and is worn on the torso.
Special: ---
Drawback: ---
Description: Picture, Holds 6 utility pouches that have a length of 8 inches mainly used for scrolls, that hold 2 slots worth of items each. Holds 3 smaller pouches that hold 1 slot worth of items each that are not in the same length of scrolls. 2 internal pouches that equal 1 slot. This has a side lace adjustment that can fit any size. May be attached to a belt to add more slot components.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 5,800 Ryo- Utility Belt Type 1 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 12 Slots (0 for Items of Scroll Length), Harness
Effect: A Belt comprised with multiple vertical clips attached to a belt for easy access and easy removal.
Special: ---
Drawback: ---
Description: Picture, Picture Composed of a Kevlar strap and metal buckle, lined with rubber lacing on the back, the utility belt houses 10 Single Speed Loader pouches, which vertically clip onto the outside of the belt. The buckle itself contains a miniature camera and two-way radio. A secondary compartment behind the length of the belt is used to house 1 slot supply of hira-shurikens. Near the buckle is a modified Speed Loader Pouch that holds 1 slot of Thermal Capsules. The Speed Loader is modified to always keep a Thermal Capsule ready and when one is used another comes in place. Each of the 10 Speed Loader pouches contains various tools integral to what would be needed for the mission ahead, and are interchangeable with other Speed Loader pouches depending on the needs for the mission.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 6,300 Ryo- Tactical Gloves
Rank: "C"
Type: Equipment
Effect: A Tactical Accessory that helps the User in protecting the hands with ropes, and using wires, as well as melee attacks.
Special: ---
Drawback: ---
Description: Picture-1, Picture-2. A metal plate is placed along the front end of the Gloves. This is to help the user against sharp melee attacks and the user has no weapon to defect but not wishing to harm their hand.
Limit: This can be found within any Shop found in any Capital, or any Village
Cost: 600 Ryo for the Pair- Blood Clot Pill (x3)
Rank: “C”
Type: Secondary "3" Per Slot
Effect: A pill that stops bleeding and accelerates the red blood system.
Special: ---
Drawback: ---
Description: The pill is about 1/2 in diameter about roughly the size of a regular Marble, the color of the pill is a bit darken from all the different herbs that were mixed into it. The pill is able to activate somewhat of a chemical reaction in the body that will trigger the Thrombus or also commonly know as (Blood Clot) is the final product of the blood coagulation step in hemostasis a very important part (the cessation of blood loss from a damaged vessel). A thrombus in a large blood vessel will decrease blood flow through the vessel that has been damage. So that the blood will then thicken and form a clot of blood cells and fibrin strands to stop the bleeding when blood vessel is severed.
Limit: Found in Any Hospital Shop
Cost: 500 Each- Soldier Pill (x1)
Location: Every Region
Preparation: Ingredient include: Ginseng, Gariig. First you will need to take the Gariig found only in desert regions and ground it up with a mortar and pestle. After it has become fine sand like substance, you will need to set up a bowl where you will then place the Ginseng leaf in. After grinding the ginseng up and mixing it with the ground Gariig, you will need to make the two into a pill. To do this you just mix the powders in water then let them dry molding it into a ball/pill like shape.
Special: Can be made by finding things in nature based off of the ingredients rarity, or found within any medical item shop.
Description: Soldier pills are used to increase stamina as well as chakra, but have the downside of once they wear off (after about 3 days) the user will suffer from severe fatigue and anxiety (probably due to the fact that soldier pills are like supercharged speed). Essentially, after taking a soldier pill, whatever chakra/stamina you have remaining is doubled. It does not increase your chakra/stamina past its maximum, and if you take one when you have full endurance it will actually negatively affect you by giving you a mild seizure. For example: you have 40% chakra left, after taking this pill it increases to 80% left.
Drawback: the effects of the pill will wear off after the thread it was used in is over, or 3 travel days, at which point you will suffer from anxiety and fatigue. The fatigue will make it so all of your movement abilities are halved and you will not be able to perform any techniques equal to or higher then your class level. The fatigued effect will wear off after 10 IC posts. If you take a pill when you have full chakra/stamina, then you will suffer from a mild seizure because the excessive hormones within your body will cause an odd overload in some of your systems which will cause a type of shockwave to your brain. The seizure will incapacitate you for 5 posts, and you will still suffer the fatigue drawback caused by taking the pill normally.
Cost: 3,000 each- Kunai (Overview) (16)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A digging tool, a bit like a trowel. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Also used as a knife.
Special: ---
Drawback: ---
Description: The kunai is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. The kunai was used by common folk as multi-purpose gardening tools and by workers of stone and masonry. The kunai is not a knife, but something more akin to a crowbar. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Normally only the tip would have been sharpened. The uses to which a kunai was put would have destroyed any heat-treated and sharpened tool like a knife. There could be multiple kinds of kunais such as handless ones, or even double sided kunais as long as they are within the same length.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Hira-Shuriken (Overview) (10)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: Is a concealed weapon that is generally for throwing, and sometimes stabbing or slashing.
Special: ---
Drawback: ---
Description: Hira-shuriken is constructed from thin, flat plates of metal derived from a variety of sources including hishi-gane (coins), and kugi-nuki (carpentry tools), and generally resemble popular conceptions of shuriken. In modern popular culture, these are called "throwing stars" or "ninja stars". They often have a hole in the center and possess a fairly thin blade sharpened only at the tip. The holes derive from their source in items that had holes - old coins, washers, and nail-removing tools. This proved convenient for the shuriken user, as well, as the weapons could be strung on a string or dowel in the belt for transport, and the hole also had aerodynamic and weighting effects that aided the flight of the blade after it was thrown. There is a wide variety of forms of hira-shuriken and they are now usually identified by the number of points the blades possess.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.- Tag: Exploding (10)
Rank: "A"
Type: Secondary, 80 per Slot, Explosive, Tag
Effect: Exploding tags are scraps of paper inscribed with a special writing, centering on the kanji for "explode" (爆, baku). Infused with chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an enemy.
Special: ---
Drawback: May harm the user if not put right.
Description: Paper that is 2 inches by 6 inches in size and 0.039" (1 mil) thick. These papers are exploding tags that are able to harm and kill opponents or just simply explode within a certain radius. They can be placed on targets, wrap around a weapon, or even thrown at opponents. Tags have a killing diameter of 1 meter, and a wounding diameter of 2 meters. Tags can be activated to explode within 6 seconds, or by a simple technique. May be attached to 3 items without taking up room in a single slot.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 12,000 Ryo per Slot, or 150 Ryo Each.- Tag: Elemental: Lightning (3)
Rank: "S"
Type: Secondary, 80 per Slot, Explosive, Tag
Effect: Exploding tags are scraps of paper inscribed with a special writing, centering on the kanji for "explode".Infused with chakra, they will explode after a set amount of time that bursts an area into electrical currents.
Special: ---
Drawback: May harm the user if not put right.
Description: Paper that is 2 inches by 6 inches in size and 0.039" (1 mil) thick. Tags can be activated to explode within 6 seconds, or by a simple technique. This tag may be attached to any surface. This is a tag that explodes releasing a mass amount of lightning and electrical shock in a large area. The moment the pouch explodes it releases a massive ball of electrical current outwards from the point of origin. The pouch shocks and paralyzes an opponent for 3 rounds within 1 meter diameter and shocks and paralyzes an opponent for 1 round within 2 meters diameter from the point of origin. May be attached to 3 items without taking up room in a single slot.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 16,000 Ryo per Slot, or 200 Ryo Each.- Pouch: Smoke (1)
Rank: "A"
Type: Secondary, 15 per Slot, Explosive, Pouch
Effect: The simple Smoke Pouch puffs out smoke when detonated, serving as a distraction to disrupt enemies.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Smoke Pouches are used as ground-to-ground screening devices for unit movement. The body is a cloth pouch filled with the same mixtures as a Smoke Grenade. These allow the smoke to release when the pouch is slammed against the ground. This is a screening smoke pouch to divert attention away from the user or conceal them. It fills an area diameter of 15 meters with thick smoke. The smoke may come in different colors if the user wishes. Different color smoke could be used for information value if need.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 7,500 Ryo per Slot, or 500 Ryo Each.- Tag: Elemental: Ice (3)
Rank: "S"
Type: Secondary, 80 per Slot, Explosive, Tag
Effect: Exploding tags are scraps of paper inscribed with a special writing, centering on the kanji for "explode". Infused with chakra, they will explode after a set amount of time that bursts an area into ice shards freezing anyone around.
Special: ---
Drawback: May harm the user if not put right.
Description: Paper that is 2 inches by 6 inches in size and 0.039" (1 mil) thick. Tags can be activated to explode within 6 seconds, or by a simple technique. This is a tag that explodes releasing a small amount of normal ice in a large area the moment it makes contact with an object. The moment the pouch explodes it releases a small ball of ice spikes outwards from the point of origin. The grenade has a complete entrapment distance of 1 meter diameter, with a wounding/limb entrapment of 2 meter diameter. It takes 6 seconds before it explodes. May be attached to 3 items without taking up room in a single slot.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 16,000 Ryo per Slot, or 200 Ryo Each.- Grenade: Percussion
Rank: "B"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A percussion grenade that detonates upon impact with the target.
Special: ---
Drawback: May harm the user if not thrown right.
Description: A concussion grenade that is created by a special mechanism that sets the grenade off after making contact with an object. Concussion grenades have a killing radius of 5 meters with a wounding radius of 15 meters.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 4,000 Ryo Each- Gas Mask (Overview)
Rank: "C"
Type: Main, Gadget, Survival, Mask
Effect: A protective mask used to cover a person's face as a defense against poisonous gas.
Special: ---
Drawback: Does not protect against skin absorption concoctions.
Description: A mask put on over the face to protect the wearer from inhaling "airborne pollutants" and toxic gases. Gas masks have a limited useful lifespan that is related to the absorbent capacity of the filter. The traditional gas mask style with two small circular eye windows originated when the only suitable material for these eye windows was Perspex; as glass is notoriously brittle, glass eye windows had to be kept small and thick. Some have one or two filters attached to the face piece. Some have a large filter connected to the face piece by a hose.
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 10,000 Ryo to house 1 Filter; 12,000 Ryo to house 2 Filters- World Map (Amegakure no Sato marked)
Rank: "B"
Type: Secondary, "1" per Slot
Effect: A Map that has all Capital Cities listed within all villages, and known villages. Does not have any Hidden Village listed within.
Special: ---
Drawback: ---
Description: A Scroll of the world map that is known so far. The map is designed to help People move from one place to another in moving without getting to lost. Important Cities such as the Capital Cities are marked up. No Hidden Villages are marked. The only way to actually remember a Hidden Village location is first having this map. Any other way is void unless you are part of that village.
Limit: This can be found within any Shop found in any Capital, or any Village
Cost: 7,500 Ryo- Name Top Quality Ear Plugs
Rank: D
Type: Accessory; Secondary: 1 Pair Per Slot.
Effect: When placed inside ears, the user can no longer hear.
Special: ---
Drawback: When in effect, the user is deaf.
Description: Small, round, rubbery, malleable objects, perfectly form fitted to mold perfectly into any shape of ear. These are not just any old balls up tissue paper, but ninja grade, battle grade ear plugs. They are made of a completely soundproof substance and can completely block off the passage of sound waves into the ear drum when properly inserted into the ear. This simple object can have a plethora of advantages in high level ninja battles, though at the hefty cost of the user's sense of sound. Use at your own risk.
Limit: Universal item sold in all shops.
Cost: 500 Ryo per Pair.
Primary Weapon:
Tenryo Buryoku Katana <----- Left in Amegakure no Sato
Shoujin (Katana)
Rumble Regalia
Rank: "S"
Type: Main, Apparel, Boots/Skates
Effect: A regalia that help greatly by amplifying and making it easier to perform the wind tricks associated in the Air Treck Arts.
Special: ---
Drawback: ---
Description: Picture Its core is a turbine chamber into which air is forced, compressed and heated into supercritical fluid, increasing its destructive capabilities. The Regalia have two distinct iterations: The original was a boom box-shaped piece of equipment that attached to the Rider's arms upon activation. It depended of the Rider's strength and when deployed, the attachments transform into claw-like appendages. The second iteration is completely integrated the core into an AT. When deployed, the wheels split apart to reveal nozzles, increasing air intake. The wheels themselves act as the turbines. Increases this list of tricks power by 1 rank while wearing this set of Regalias: Wind Absorption, Pile Tornado, Limited Express, Null Wind, and Rumble Wall.
Limit: This type of item may be capable of being bought inside any Gadget Shop outside of Hidden Villages with a 10% chance of finding. This item may be found in Watanabe, Ryokoi shop found in the City of Ptolus with a 50% chance of finding.
Cost: 36,000 Ryo
Personality:
The first impression that Senkou usually gives off is that of a loner. This is not surprising, given his history. From childhood on, he has placed different standards on himself and is not wont to comparing himself from others. He always had a feeling of being different from others; a feeling of being an outsider. The only exceptions were his two main clans, as they played a vital role in saving his life. As for his own village, he has mixed feelings with other shinobi. He does not mind interacting with them, but he is rather cautious of them.
Like a cloud in the sky, Senkou does things on his own and lets nothing bind him. He is not one to conform to traditions, but rather does as his own whims tell him to do. While others might disapprove, he does not care of their thinking. This might seem like brash and impulsive behavior, but Senkou possesses neither of the two. He is quiet and thoughtful, though his whims might take over at times. He hardly likes to argue, and rather lets whoever is arguing with him keeping arguing with thin air. However, he highly respects those like him, who know what they want to do and refuse to let anything deter them from doing so.
In battle, he shows no fear as he fights on the battlefield. He makes decisions quickly and does not rush his maneuvers. He trusts his intuition to make sure that he does not get caught up in the flow of battle. And while he places the mission as of utmost priority, he cannot abandon and let his own allies die, for he sees his past suffering as a child in them, how he had seen the same darkness that was approaching them. But there are times when his level of focus begins to draw on his bloodlust and loses himself in the heat of battle. This is an aftereffect of the role he played in the Revolution, where he had only to kill and kill, building sin upon sin. He sees no way but to bury this inside him, often doing some deep introspection every now and then.
Appearance:
A tall and quiet figure, Senkou’s appearance gives off a strange mystique. With dark blue hair and pale skin, he defies the usual appearance of the Hoshigaki. However, upon a closer look, one does notice the slight blue tinge to his skin, even though it was dominated by the color of the Great White he was merged with. His wild, albeit short, hair would be anywhere on his head, for he was not one to care about what other people thought about his hair. They would sometimes cover his crimson eyes, eyes that shone out like the color of death. His face is quite fair for a Hoshigaki, as he retained much of his appearance from before he underwent the ritual. There are no blemishes or scars at all. His face is slightly longer than average, with a more defined nose but with normal sized ears. His lips are a bit thin, a bit surprising consider the sharp pointed teeth that he hides beneath them.
In the past, he wore a dark kimono, one that was fitted for battle. However, after his acceptance into Amegakure, he started to wear the standard shinobi uniform, not caring about the lack of fashion style at all. However, after the Revolution, he started to change his clothes. He now wears a black jacket over a loose shirt along with loose black pants. There is a stylish belt around his waist along with armguards on both arms. For footwear, he wears two sleek black boots, fit for any terrain. He also warps around himself a white scarf and puts upon his head a dark blue cap with a small blue dragon on both sides of the cap. Of course, given the type of clan he is in and his environment, all of them are water proof.
History:
Ancestral Roots:
Long after the Hoshigaki clan had been born, the traditions and rituals of the clan continued on without break in Umi no Kuni. The children of the clan all underwent the ritual without trouble, save for one. His name was Sakaki. In the midst of his ritual, a sudden storm, of great ferocity, struck upon him and the priest conducting the ritual. With his great strength and experience, the priest was able to return to his clan safe. However, the same could not be said for Sakaki. The ritual having been discontinued, he did not look like a Hoshigaki. However, his body underwent slight changes. But he did not know this, since when he was washed up on a shore, he had lost his memory. He was found by a powerful woman coming from the Dhenada clan. He took on the name Ichiro and continued on with his life, making a name for himself and becoming the founder of a clan.
Prodigious Upbringing:
Many generations later, Senkou was born into the clan that Ichiro started. As with the traditions of his clan, he studied both the martial arts and the classical arts. Exhibiting a learning capability on the level of a genius, there were high hopes for Senkou to become the next head of the clan. However, dark prophecies were uttered that Chaos and Calamity would soon fall upon the clan if Senkou were to be the head. The reason was behind his secret birth, whom the Ryuusei father declined to mentioned who the mother was and where he had been born. However, it was soon found out that Senkou was of the Meikyo clan, one that the Ryuusei had been in conflict with for not a few battles. Dissension grew as the story spread.
This reached the ears of the Daimyo, whom the clan had earned favor with. The Ryuusei clan was known for its prowess in the combat and political arts, and the Daimyo depended on them for help whenever he needed it. If the new leader could not decide between his father clan and his mother clan, then the fall of the Ryuusei was inevitable in the hands of such an indecisive leader. Since this clan was one of his lifelines, he knew that he could not allow such a fate to befall upon the Ryuusei.
Disease and Darkness:
Making plans to assassinate Senkou, the Daimyo lured the young Ryuusei out with the pretext of a ceremonial award. Employing lethal assassins, he ambushed Senkou. But little did he expect that the prodigious Senkou, at the age of 10, would bypass the assassins and kill the Daimyo himself. The young child gave off such a cold feeling of bloodlust that the assassins, whose employer had been killed, stopped their attack, lest they fall prey to that bloodlust, which chilled even them to their bones. Moreover, thanks to his steel body, he had hardly any wounds on his body. However one of the assassins was furious that his large payment would not be coming, and so he gave Senkou a parting gift: poison of the most fatal kind in the form of odorless and colorless gas. The boy walked home tiredly while breathing this poison, collapsing on the way.
Fortunately, he was found and treated. But the poison had already penetrated his vitals and both his mind and body were beginning to break down. The Daimyo’s family had already begun to hunt him down to avenge their fallen lord. Having no choice, the Ryuusei clan exiled him, but not without some help. They gave him a pendant, belonging to one of the greatest warriors of Dhenada clan and had him travel to their temple in Tsuchi no Kuni. It was a long journey, covered with the blood of those who tried to stop him and the spasms that started to happened more and more frequently. His senses grew dull and his breathing weak. By the time he reached the cold doors of the Hazuken temple, he was on the verge of death.
Blood Reunion:
While those from the Hazuken sect of the Dhenada clan were very unwelcoming towards those from the outside, the pendant that was around Senkou’s neck could not be ignored. It was one of the rare instances where a pure blooded leader took in an outsider and that pendant was a memento of Ichiro’s time in this very temple. While such a thing would be looked down upon, no one dared to look upon Ichiro’s savior, an elegant yet powerful woman. And so, they agreed to save the boy. Using advanced chakra techniques, they broke down a good deal of the poison, enough so that Senkou did not die right there and then. However, while his life was safe for now, he was still living on borrowed time. Not wanting to defile their ancestor’s wishes for the Ryuusei, the Hazuken began to search out for other ways to cure him. That was when a Shark Priest, direct descendant of the very same one that tried to conduct Ichiro/Sakaki’s ritual, was passing by.
Agreeing that using the ritual might have a possibility of saving his life, Saito, the Shark Priest, agreed on performing the ritual on him. Though he had help, Senkou went on to find the materials needed for the ritual. Traveling with a few Hazuken sect members and the Priest to the sea, he went about finding a suitable shark. Finding a strangely colored Great White, he went about fighting it with the others looking on. Activating his bloodlust and pushing his strength to its limits, he managed to kill it. Immediately, Saito dove into the sea to bring up the two bodies. As the Hazuken members healed Senkou, Saito finished the preparations for the ritual.
Diving straight into the illusion, Senkou summoned the last of his strength to do battle with his shark self. Taking a defensive stance, he evaded the attacks from his shark self while attacking any openings that he found. Soon enough, after a few fatal hits, he found out that his opponent could not be killed. However, the best defense was a good offense, so he still fought to keep his fierce opponent away from him. Thanks to his dimming eyesight, due to the poison, he could not see his enemy’s face. However, he lasted the battle and his body merged with the shark. When he awoke from the ritual, he felt raw power coursing through his power, the likes of which he never felt before. Deciding to take him in, Saito took his leave from his Dhenada friends and took Senkou, who thanked the Dhenada who had traveled with them. In the midst of the Shark Priests’ home, Senkou learned about the clan and its powers. He stayed there for a good many years and learned the arts of the shinobi.
The Village of Everlasting Rain:
After a few years of staying in the heartland of the Hoshigaki clan, Senkou decided it was time for him to leave. The Shark Priests allowed him to. Bidding farewell to Saito and all those he met, he traveled around, making his first stop in the Hazuken temple of the Dhenada clan. As he still carried the pendant with him, he was recognized as a member of the clan and he learned some of their techniques. After staying a while, he wandered out, meeting new people and learning various techniques on the way. With his saving a shinobi from Konohagakure, he learned of the Nara and Yamanaka clan and as a way to repay Senkou, the Konoha shinobi inducted him into the Yamanaka clans. He would not get a chance to train in the techniques his fellow clansmen bestowed upon him, and resolved to do so at a future date.
Finding himself in Ame no Kuni, the Hoshigaki would chance upon a death match between two shinobi. It seemed like one was a missing ninja and the other from Amegakure no Sato. The missing ninja was losing and decided to run instead of fighting for his life. That was when Senkou stepped in and surprised the missing ninja by striking a powerful body to his body. That allowed the Ame-nin to complete his mission and take the missing-nin’s head. To thank him, he was allowed to come back to the Village with him. Even more surprisingly, Senkou found another member of the Meikyo clan in that Ame-nin, his mothering clan, one that he had long wondered about, but had not gotten the chance to search for them. Fortune smiled upon him as he and his clansmen grew close, finally learning about the clan and his mother, though the clan was nothing special. Afterwards, they would depart back to the Ame-nin's village. Rapidly going through the Academy, Senkou was now a full fledged shinobi.
The Revolution:
It was not long after Senkou became a genin that there was news of a Resistance gathering up in the village to defy the Council. Not knowing the details, he attempted to leak the info out, but was stopped before he could by members of the Resistance. Before either side could do any real damage to each other, one man stepped in and surprised Senkou. The Rokudaime Amekage persuaded him over and Senkou thus served Tenreikouu from there on. Over the course of the Resistance, he met many of the members, including the 3 Kages that led it. It became sort of a second village, more tightly knit. He even learned a few techniques here and there outside of work. With dark determination, he did his missions quietly and efficiently. Enduring the hard battles, the Resistance moved into the final battle. A long and difficult battle ensued, but finally, at dawn, Tenreikouu hoisted the flag of victory. The Heavens themselves applauded their victory as the sun pierced through the dark clouds, bathing in the victors in light.
The Sleeping Dragon:
During the Revolution, Senkou served as a shadow assassin, killing those who opposed the Resistance or got in its way. It was not until the final battle that he revealed himself to the opposing side. It was mentally a bloody task, as he had to give himself over to bloodlust once more, though he kept his sanity and himself. After the war, he helped out in rebuilding the village. A year afterwards, he received permission to take temporary leave and used this opportunity to visit his various homes. He dropped by the first, seeing from afar that the Ryuusei clan was doing well. His second home, the Hazuken temple, was still as austere as ever, but they nevertheless welcomed him. Then, after catching up with the Shark Priests and the other Hoshigaki, he made his way back to his village. He had not been able to search out his mother clan, but he decided to save that for another time. It had been a refreshing trip and he was now back, though still wondering what he should do now.
When he came back, a series of interesting events occured, of which included an revolutionary ideal with the current Amekage of the time, the idea of Bloody Ame. The idea would not last long however, as the Amekage disappeared. Time drifted by and eventually, Senkou himself would be made Amekage. Surprised, he took on the leadership role. His main concerns were the relations with the other Hidden Villages and the development of the village's overall fighting strength. Fate was not on his side and blaming his lack of ability and youth, he stepped down for another period of wandering outside the village.
The Return
After a long period of absence, he finally returned to his village. Over the course of his travels, he had run into some interesting problems, one of which included being trapped in a very deep underground prison. Being drugged, he lost his ability to manipulate his chakra without the antidote. Luckily, it did not hamper anything of his. After a week of wandering in the darkness, he unexpectedly discovered an middle aged man who helped sustain him with the supplies he had. He also gave Senkou a pair of Air Treks, on the condition that they make it out of this underground hell together. The reason the man couldn't do it himself was his legs had been permanently injured. While he could teach for brief periods of time, he would not be able to make the long trek up.
After a month or so of hard training, Senkou finally unlocked the secrets behind the Regalia he had been given. Once he did, the two of them escaped without much difficulty. And it did not take long for the Chuunin to track down the one who had tricked him, forcibly retrieve the antidote and then give him a bloody end. Aboveground, his mentor would continue to train him. Now completed with the training, Senkou returned to his village, devastated by the destruction. However, he set off on a mission right away, to regain Ame's former glory.