Puppet Master Kakureru
Dec 19, 2009 21:13:14 GMT -7
Post by Kakureru Kazaguruma on Dec 19, 2009 21:13:14 GMT -7
Name: Kakureru Kazaguruma
Age: 11
Height: 5 feet
Weight: 90 pounds
Gender: Male
Alignment: True Neutral
Birth Country: Bird
Village: Sand
Special:
Secondary Weapons:
Primary Weapon:
Personality:
Appearance:
Bloodlimit: none
NinJutsu Techniques:
Doton - Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique)
Rank: "D" Rank
Skill: NinJutsu / TaiJutsu
Effect: A technique where the user hides within the ground for a brief moment to surprise attack the opponent from under ground.
Special: ---
Drawback: ---
Description: The user takes the time to push into the ground by using their Earth Release. The user pushes into the ground quickly so that to be used against the opponent later on. The user at this point cannot necessarily move within the ground at this moment, but the user does know by feel of when an opponent is right above. When an opponent is right under the user reaches up to take the opponent and drag them back down to the ground in one fell swoop without movement or notice. The opponent is unable to move for one post and the user is capable of slamming out of the ground with one movement.
Limit: Needs the Earth Release
Doton: Tsuchi Reikyuu no Jutsu (Earth Release: Art of the Earthen Coffin)
Rank: "C" Rank
Skill: Ninjutsu
Effect: Creates a box made out of the earth that, with the repetition of the technique, will return to the Earth.
Special: "Hand Seals"
Drawback: The box must maintain the proportions of a rectangle of 3x length to 1x width to 1x height. The technique cannot be performed more than once per turn.
Description: A technique that has been used by the members of Iwagakure for a long while before the secrets of the technique spread. The technique is useful for a multitude of different things, from hiding treasure to burying the dead, saving the user the difficulty of having to dig. When the handseals are performed, the earth will rise out of the ground in the shape of a box, with the target location acting as the bottom of the box. This process takes one turn to complete. Then, when whatever the user wishes to secure is within, the user will perform the technique again, and the box will slide back down into the earth, pulling whatever was within the box down with it while leaving the area appearing as if it were completely undisturbed.
Limit: Must have Doton no Jutsu. Must have Doton Soushi "D" Rank.
[/spoiler]
Suiton no Jutsu (Water Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Water. This means that any NinJutsu or specialized TaiJutsu that deals the Water Release will need this in order to be performed correctly.
Limit: ---
Kirigakure no Jutsu (Hidden Mist Skill)
Rank: "C" Rank
Skill: NinJutsu
Effect: A Skill where a user uses the water around them to create a massive mist to fill around the user.
Special: "Handseals"
Drawback: ---
Description: A skill which creates a very dense fog that descreases the surrounding visibility to near zero. It produces an environment perfect for a silent assassin who follows an opponent through sound. This mist can not be blown away by any type of Wind Jutsu.
Limit: Water Release
Fuuton no Jutsu (Wind Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Wind. This means that any NinJutsu or specialized TaiJutsu that deals the Wind Release will need this in order to be performed correctly.
Limit: ---
Academy Techniques
Universal Techniques
GenJutsu Techniques:
TaiJutsu Techniques:
Sources/Amount Gained
Christmas Present (CP)- 500 TP
Spendings:
490/500 Spent from CP
Age: 11
Height: 5 feet
Weight: 90 pounds
Gender: Male
Alignment: True Neutral
Birth Country: Bird
Village: Sand
Special:
Ninjutsu Specialist:
- Wind Release
- Earth Release
- Water Release
-
-
- Puppetry Sacrifice
Taijutsu Specialist:
-
-
-
- Sacrificed for Gate Mastery
- Sacrificed for Gate Mastery
- Sacrificed for Puppetry Mastery
Genjutsu Non-Specialist:
- Figment Perception [freebie]
- Sacrificed for Misc. Mastery
- Misc. Specialist Sacrifice
- Puppetry Sacrifice
Clan non-Specialist:
-
-
- Sacrificed for Animalist
- Puppetry Sacrifice
Miscellaneous:
- Beast Master
- Animalist
- Puppet Crafting
- Puppetry Craftsman
- Herbalist
- Sealist Mastery(Misc. Mastery)
- Clothing Mastery (Misc. Mastery)
Sub Specialist (s):
-Puppeteer Specialist (1 clan, 1 release, 1 perception)
-Gate Specialist (1-8)
Secondary Weapons:
60 feet of wire (4 slots), 2 Windmill Shuriken (8 slots), 3 kunai (3 slots)
Primary Weapon:
Long Weighted Sleeves
Soft Weapons (Overview)
Rank: "C"
Type: Main
Effect: A style of weaponry that uses a different type of material to be used. A Soft weapon is identified as having a rope to help along with the using as a weapon. Any weapon that fits this type of genre is considered as a Soft Weapon.
Special: ---
Drawback: ---
Description: Soft weapons are weapons that uses rope as a basis, rope and something "Soft" such as that, or even a chain. These different types of weapons are used with great skill, and are considered to be clumsy at times. These types of weapons range from a Whip, Rope Dart, Chain Whip, Lariat, Urumi, and Nunchaku.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 500 Ryo
Personality:
Kakureru is normally very kind and outgoing, with a personality that quickly draws others. While kind and friendly on the outside, he is also a strategic planner, taking note of everything he sees, especially once he thinks he may have to get into a battle.
In battle, Kakureru tries to focus mostly on keeping himself alive. He is hesitant to kill an enemy unless it is necessary or if he has been entered into a fit of rage, in which case he will often kill them without mercy. Kakureru enters into a fit of rage when someone/something close to him is killed/destroyed and will not stop until the enemy dies or travels over 100 miles away. However, Kakureru will then attack the killer on sight in the future.
Appearance:
Kakureru wears a long sleeved top...a very long sleeved top. The sleeves are rolled up many times to keep them from touching the ground. He has green eyes and black hair, with fair skin that complements both of these attributes. He has a lanky, skinny, athletic build and wears thick framed glasses, but only needs them for reading. He wears a pair of baggy, black pants bound at his mid calves, with the rest of his exposed legs covered in white bandages and goes barefoot. He wears a belt around his waist, and another one at an angle, half of it above and half of it below his waist. He has his two windmill shuriken hanging from this belt in their folded form, and carries a large, bandage wrapped bundle on his back.
Bloodlimit: none
NinJutsu Techniques:
Earth/Doton Techniques
Doton no Jutsu (Earth Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Earth. This means that any NinJutsu or specialized TaiJutsu that deals the Earth Release will need this in order to be performed correctly.
Limit: ---Doton Soushi no Jutsu (Rock Creation Technique)
Rank: "D" "C" "B" "A" "S"
Skill: NinJutsu
Effect: A technique where the user takes the time to formulate, or create Rock in order to use other types of techniques for great usages.
Special: "Handseals"
Drawback: Must be learned more and more in order to be capable of performing better, and capable of producing more Rock like formations for other types of techniques. Cannot be used on Sand
Description: What occurs is that the user takes the time to push down into the ground their own chakra. As the user does this the user takes the earth like materials found within the ground which is the components of soil as they begin to formulate and harden them all around in order to create harden rock like materials. The user may slam their hands against the ground in order to use this technique or just by pushing their chakra down to the ground. A user can gain the capability of grabbing onto the very ground and molding a piece of earth into a hardened like rock. The more the user learns and the higher the Difficulty class the user becomes the more they are capable of mastering this type of technique. When first learned the user is only capable of formulating rock into the size of their hand. When the user learns the "C" Rank, version this type increases to five meters in radius. Each time learned after that, the distance increases by ten feet giving a total distance of thirty-five meters in a radius distance. For each Difficulty class the User is the larger number this distance becomes. Each Difficulty class after C The distance increases by Ten meters. This means that if a user becomes S Rank in Difficulty Class and learns the S Rank Version of this technique the user is capable of formulating Rock within a Seventy-Five meters Radius.
Limit: Needs the Earth Release
Doton - Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique)
Rank: "D" Rank
Skill: NinJutsu / TaiJutsu
Effect: A technique where the user hides within the ground for a brief moment to surprise attack the opponent from under ground.
Special: ---
Drawback: ---
Description: The user takes the time to push into the ground by using their Earth Release. The user pushes into the ground quickly so that to be used against the opponent later on. The user at this point cannot necessarily move within the ground at this moment, but the user does know by feel of when an opponent is right above. When an opponent is right under the user reaches up to take the opponent and drag them back down to the ground in one fell swoop without movement or notice. The opponent is unable to move for one post and the user is capable of slamming out of the ground with one movement.
Limit: Needs the Earth Release
Doton: Tsuchi Reikyuu no Jutsu (Earth Release: Art of the Earthen Coffin)
Rank: "C" Rank
Skill: Ninjutsu
Effect: Creates a box made out of the earth that, with the repetition of the technique, will return to the Earth.
Special: "Hand Seals"
Drawback: The box must maintain the proportions of a rectangle of 3x length to 1x width to 1x height. The technique cannot be performed more than once per turn.
Description: A technique that has been used by the members of Iwagakure for a long while before the secrets of the technique spread. The technique is useful for a multitude of different things, from hiding treasure to burying the dead, saving the user the difficulty of having to dig. When the handseals are performed, the earth will rise out of the ground in the shape of a box, with the target location acting as the bottom of the box. This process takes one turn to complete. Then, when whatever the user wishes to secure is within, the user will perform the technique again, and the box will slide back down into the earth, pulling whatever was within the box down with it while leaving the area appearing as if it were completely undisturbed.
Limit: Must have Doton no Jutsu. Must have Doton Soushi "D" Rank.
[/spoiler]
"Deido/Mud Release"
Deido Nohara no Jutsu (Mud Field)
Rank: D
Skill:Ninjutsu
Effect:Causes the area(10m x 10m) around the user, given that it is some sort of sand, dust, dirt, or weak stone, to become mud.
Special: "Handseals"
Drawback: It doesn’t work in certain environments, such as tile and metallic floors.
Description:After the hand signs are performed, the user slams his/her hands into the ground. If the environment allows it, the area around the user will become a thick and heavy mud. No chakra is required to maintain the state of the area.
Limit: Earth Release, Water Release
Doton: Daideido Nohara no Jutsu (Earth Release: Art of the Great Muddy Field)
Rank: "C" Rank
Skill: Ninjutsu
Effect: Creates a field of mud by the dimensions of 30 meters x 10 meters.
Special: "Hand Seals"
Drawback: Cannot be used to perform regular Doton ninjutsu unless it has been hardened.
Description: An expansion of the Deido Nohara, which only creates a ten meter field of mud, this technique will create a thirty meter field of mud so that the user is capable of utilizing more mud techniques.
Limit: Must know Deido Nohara. Must know Doton no Jutsu.
Deido Hashira no Jutsu (Mud Pillar)
Rank: D
Skill: Ninjutsu
Effect: A pillar of mud fires out of a muddy area aimed from below a target. It reaches a max of 10 meters.
Special: Dog, Rat
Drawback: It needs mud in the area to be used.
Description: The user fires a burst of mud out of a muddy area. This technique is not very damaging and was designed to impair or stall a target so the user can close in on them. It can be used in tandem with the Deido Sakana no Jutsu.
Limit: Earth Release
Doton: Ninami no Deido no Jutsu (Earth Release: Art of the Double Wave of Mud)
Rank: "D" Rank
Skill: Ninjutsu
Effect: Creates two small waves of mud that attempt to splash at the opponent and then harden themselves into rock.
Special: "Hand Seals"
Drawback: The opponent is capable of dodging in three ways, and the attack is not stealthy. Does not discriminate between friend or foe. Must have a mud source.
Description: A tricky Mud-type attack developed originally by shinobi of Iwagakure no Sato, the Nanami no Deido creates two one-meter tall, a half meter thick, waves of mud that attempt to splash towards the opponent from the left and to the right of their position. The wave creation is fairly noisy at the sound of the rising bubbles, making the attack capable of being dodged normally fairly easily. The waves appear eight meters from the opponent, and move at a speed of two meters a second. When the two mud waves make contact, they will instantly begin to harden, attempting to trap whatever was inside.
Limit: Must have Doton Soushi "D" Rank. Must have Deido Nohara. Must have Doton no Jutsu.
Doton: Deido Kawarimi no Jutsu (Earth Release: Art of the Mud Replacement)
Rank: "D" Rank
Skill: Ninjutsu
Effect: Causes the user to swap place with a mass of mud near them.
Special: Ram
Drawback: Only capable of being used with mud. May only travel a maximum of ten meters from the original spot. Cannot be used more than three times in a thread.
Description: An advancement of the replacement technique utilizing Deido Nohara as the catalyst, the user will quickly perform a singular handseal in order to quickly escape from their current position. Swapping places instantly with a mass of mud, the user is capable of appearing away from their location, in the same location as the mud that had been used, a maximum of ten meters from the user's original location.
Limit: Must have Deido Nohara. Must have Doton on Jutsu. Must know Kawarimi no Jutsu.
Doton: Deido Kakuhan no Jutsu (Earth Release: Art of the Mud Whip)
Rank: "D" Rank
Skill: Ninjutsu
Effect: Creates a four meter long whip out of mud that is kept from spilling everywhere by the user's chakra.
Special: "Hand Seals"
Drawback: Only lasts for five turns. If striking something incredibly solid or defensible, the whip will break.
Description: A weapon formulating technique that utilizes the mud from the Deido Nohara series of techniques. Channeling chakra along a four meter long strand of mud, the user becomes capable of creating a whip out of the mud that is flexible. The user's chakra coats the edges of the strand, ensuring that the mud being used for the technique does not escape from leaking or striking a solid surface.
Limit: Must have Deido Nohara. Must have Doton Soushi "D" Rank. Must have Doton no Jutsu.
Doton: Deido Yakiire no Jutsu (Earth Release: Art of the Mud Hardening)
Rank: "D" Rank
Skill: Ninjutsu
Effect: Hardens the mud around the user instantly into rock capable of being used with other Doton no Jutsu techniques.
Special: "Hand Seals"
Drawback: The distance for the technique is limited to the user's knowledge of Doton Soushi.
Description: Another tricky technique meant to be used against opponents who have found their feet stuck within the depths of the mud. By channeling their chakra throughout the ground, the user can instantly return any mud created by Deido Nohara into solid rock, which is then capable of being used for other Doton no Jutsu. The technique serves two purposes; to catch the unwary and to return to the field to a more advantageous area for the user.
Limit: Must know Deido Nohara. Must have Doton no Jutsu.
Ninpou: Deido Garou (Mud Wolves)
Rank: "D" "C"
Skill: Ninjutsu
Effect: Forms 3-5 wolves made out of mud with a hardened outside shell.
Special: “Handseals”, Hold Ram seal
Drawback: Not very tough, one decent D or C ranked technique will destroy it, depending on the rank of the technique used.
Description: Three wolves made out of mud with a hardened outside shell are created from a nearby source of mud. The outside layer of mud quickly hardens into a solid but thin shell of stone. They can run pretty quickly and can damage much like normal wolves because their claws and teeth are made from sharp stone. D ranked wolves can withstand one D ranked jutsu before they are destroyed. For the C rank two additional wolves are created and they are tougher, able to withstand two D ranked attacks or one C rank before being destroyed.
Limit: Earth Release, must have a source of mud.
Doton: Deido Bunshin no Jutsu (Earth Release: Mud Clone Technique)
Rank: C
Skill: Ninjutsu Defensive, and Offensive
Effect: Allows the user to create clones out of Mud.
Special: Dog, Rat, Boar, Ox
Drawback: Needs a source of mud that can supply enough mud to make the desired amount of clones. Ex: If there is only enough mud to make four clones, you cannot make eight, only four.
Description: Using mud in the area, the user can create mud clones depending on his/her ninja rank/class. Because the clones are made of mud, they are more durable than most other clones. May take two hits to destroy instead of one. The personality of the clones depends on the user’s personality. The user can channel thoughts with the clones. The weight of the clones and amount of mud needed depends on the user's body weight. Finally, the user can control what the clones say, and control the clone’s actions. The Mud Clones are capable of using any technique that deals with mud.
D Ranked Ninjas: Up to four Clones at a time.
C Ranked Ninjas: Up to eight Clones at a time.
B Ranked Ninjas: Up to 16 Clones at a time.
A Ranked Ninjas: Up to 32 Clones at a time.
S Ranked Ninjas: Up to 64 Clones at a time.
Limit: Must know Earth Release.
Deido Soushi no Jutsu (Ninja Art: Mud Creations)
Rank: D, C, B, A, S
Skill: Ninjutsu
Effect: Creates animals out of mud.
Special: "Handseals"
Drawback: The animals can be destroyed with attacks that are one rank lower than their rank or higher
Description: Once the handseals are finished three animals will be created out of the mud around the user. The type of animals depends on the technique's rank. The D version lets the user to create Rabbits or animals of similar size. The C version lets the user to create Dogs or animals of similar size. The B version lets the user to create Lions or animals of similar size. The A version lets the user to create Bears or animals of similar size. The S version lets the user to create Elephants or animals of similar size. One can only create one animal at a time. The animals can only travel up to ten meters away from the user. This technique can only be used once each two turns.
Limit: Must know Earth Release. Must have mud around. Must know Doton: Deido Bunshin no Jutsu (Earth Release: Mud Clone Technique)
Mud Birth.
Rank: D x4, C, B, A
Skill: Ninjutsu, Passive.
Effect: Increases the number of creations that the user can create at once.
Special: ---
Drawback: ---
Description: Increases the number of animals the user can create at once. The user can learn the D rank four times, the C rank three times, the B rank twice and the A rank once. Each time learned the user increases the number of animals create of that rank by one. Each rank only affects their respective rank.
Limit: Must know Deido Soushi no Jutsu (Ninja Art: Mud Creations).
Doton: Deido Uwadzutsumi no Jutsu (Earth Release: Art of the Mud Envelope)
Rank: "C" Rank
Skill: Ninjutsu
Effect: Envelops the user in a sphere of mud which is capable of blocking up to a "C" ranks amount of damage.
Special: "Hand Seals"
Drawback: Only lasts for three turns. Is capable of handling one "C" Rank amount of damage before breaking. Requires a mud source. The technique cannot be used on an opponent.
Description: A technique that is mostly used for its ability to trick the opponent, Deido Uwadzutsumi no Jutsu surrounds the user in a sphere of thick mud, which can be utilized as a defense. The mud at the bottom of the sphere hardens, so that the user is capable of escaping if they know the use of the Dochu Eigyo. The sphere lasts until it is broken, the user has dispelled it, or three turns have passed since it was created. The sphere is, at maximum, three meters in height and two meters in diameter.
Limit: Must have Deido Nohara. Must have Doton Soushi "D" Rank. Must have Doton no Jutsu.
Rank: D
Skill:Ninjutsu
Effect:Causes the area(10m x 10m) around the user, given that it is some sort of sand, dust, dirt, or weak stone, to become mud.
Special: "Handseals"
Drawback: It doesn’t work in certain environments, such as tile and metallic floors.
Description:After the hand signs are performed, the user slams his/her hands into the ground. If the environment allows it, the area around the user will become a thick and heavy mud. No chakra is required to maintain the state of the area.
Limit: Earth Release, Water Release
Doton: Daideido Nohara no Jutsu (Earth Release: Art of the Great Muddy Field)
Rank: "C" Rank
Skill: Ninjutsu
Effect: Creates a field of mud by the dimensions of 30 meters x 10 meters.
Special: "Hand Seals"
Drawback: Cannot be used to perform regular Doton ninjutsu unless it has been hardened.
Description: An expansion of the Deido Nohara, which only creates a ten meter field of mud, this technique will create a thirty meter field of mud so that the user is capable of utilizing more mud techniques.
Limit: Must know Deido Nohara. Must know Doton no Jutsu.
Deido Hashira no Jutsu (Mud Pillar)
Rank: D
Skill: Ninjutsu
Effect: A pillar of mud fires out of a muddy area aimed from below a target. It reaches a max of 10 meters.
Special: Dog, Rat
Drawback: It needs mud in the area to be used.
Description: The user fires a burst of mud out of a muddy area. This technique is not very damaging and was designed to impair or stall a target so the user can close in on them. It can be used in tandem with the Deido Sakana no Jutsu.
Limit: Earth Release
Doton: Ninami no Deido no Jutsu (Earth Release: Art of the Double Wave of Mud)
Rank: "D" Rank
Skill: Ninjutsu
Effect: Creates two small waves of mud that attempt to splash at the opponent and then harden themselves into rock.
Special: "Hand Seals"
Drawback: The opponent is capable of dodging in three ways, and the attack is not stealthy. Does not discriminate between friend or foe. Must have a mud source.
Description: A tricky Mud-type attack developed originally by shinobi of Iwagakure no Sato, the Nanami no Deido creates two one-meter tall, a half meter thick, waves of mud that attempt to splash towards the opponent from the left and to the right of their position. The wave creation is fairly noisy at the sound of the rising bubbles, making the attack capable of being dodged normally fairly easily. The waves appear eight meters from the opponent, and move at a speed of two meters a second. When the two mud waves make contact, they will instantly begin to harden, attempting to trap whatever was inside.
Limit: Must have Doton Soushi "D" Rank. Must have Deido Nohara. Must have Doton no Jutsu.
Doton: Deido Kawarimi no Jutsu (Earth Release: Art of the Mud Replacement)
Rank: "D" Rank
Skill: Ninjutsu
Effect: Causes the user to swap place with a mass of mud near them.
Special: Ram
Drawback: Only capable of being used with mud. May only travel a maximum of ten meters from the original spot. Cannot be used more than three times in a thread.
Description: An advancement of the replacement technique utilizing Deido Nohara as the catalyst, the user will quickly perform a singular handseal in order to quickly escape from their current position. Swapping places instantly with a mass of mud, the user is capable of appearing away from their location, in the same location as the mud that had been used, a maximum of ten meters from the user's original location.
Limit: Must have Deido Nohara. Must have Doton on Jutsu. Must know Kawarimi no Jutsu.
Doton: Deido Kakuhan no Jutsu (Earth Release: Art of the Mud Whip)
Rank: "D" Rank
Skill: Ninjutsu
Effect: Creates a four meter long whip out of mud that is kept from spilling everywhere by the user's chakra.
Special: "Hand Seals"
Drawback: Only lasts for five turns. If striking something incredibly solid or defensible, the whip will break.
Description: A weapon formulating technique that utilizes the mud from the Deido Nohara series of techniques. Channeling chakra along a four meter long strand of mud, the user becomes capable of creating a whip out of the mud that is flexible. The user's chakra coats the edges of the strand, ensuring that the mud being used for the technique does not escape from leaking or striking a solid surface.
Limit: Must have Deido Nohara. Must have Doton Soushi "D" Rank. Must have Doton no Jutsu.
Doton: Deido Yakiire no Jutsu (Earth Release: Art of the Mud Hardening)
Rank: "D" Rank
Skill: Ninjutsu
Effect: Hardens the mud around the user instantly into rock capable of being used with other Doton no Jutsu techniques.
Special: "Hand Seals"
Drawback: The distance for the technique is limited to the user's knowledge of Doton Soushi.
Description: Another tricky technique meant to be used against opponents who have found their feet stuck within the depths of the mud. By channeling their chakra throughout the ground, the user can instantly return any mud created by Deido Nohara into solid rock, which is then capable of being used for other Doton no Jutsu. The technique serves two purposes; to catch the unwary and to return to the field to a more advantageous area for the user.
Limit: Must know Deido Nohara. Must have Doton no Jutsu.
Ninpou: Deido Garou (Mud Wolves)
Rank: "D" "C"
Skill: Ninjutsu
Effect: Forms 3-5 wolves made out of mud with a hardened outside shell.
Special: “Handseals”, Hold Ram seal
Drawback: Not very tough, one decent D or C ranked technique will destroy it, depending on the rank of the technique used.
Description: Three wolves made out of mud with a hardened outside shell are created from a nearby source of mud. The outside layer of mud quickly hardens into a solid but thin shell of stone. They can run pretty quickly and can damage much like normal wolves because their claws and teeth are made from sharp stone. D ranked wolves can withstand one D ranked jutsu before they are destroyed. For the C rank two additional wolves are created and they are tougher, able to withstand two D ranked attacks or one C rank before being destroyed.
Limit: Earth Release, must have a source of mud.
Doton: Deido Bunshin no Jutsu (Earth Release: Mud Clone Technique)
Rank: C
Skill: Ninjutsu Defensive, and Offensive
Effect: Allows the user to create clones out of Mud.
Special: Dog, Rat, Boar, Ox
Drawback: Needs a source of mud that can supply enough mud to make the desired amount of clones. Ex: If there is only enough mud to make four clones, you cannot make eight, only four.
Description: Using mud in the area, the user can create mud clones depending on his/her ninja rank/class. Because the clones are made of mud, they are more durable than most other clones. May take two hits to destroy instead of one. The personality of the clones depends on the user’s personality. The user can channel thoughts with the clones. The weight of the clones and amount of mud needed depends on the user's body weight. Finally, the user can control what the clones say, and control the clone’s actions. The Mud Clones are capable of using any technique that deals with mud.
D Ranked Ninjas: Up to four Clones at a time.
C Ranked Ninjas: Up to eight Clones at a time.
B Ranked Ninjas: Up to 16 Clones at a time.
A Ranked Ninjas: Up to 32 Clones at a time.
S Ranked Ninjas: Up to 64 Clones at a time.
Limit: Must know Earth Release.
Deido Soushi no Jutsu (Ninja Art: Mud Creations)
Rank: D, C, B, A, S
Skill: Ninjutsu
Effect: Creates animals out of mud.
Special: "Handseals"
Drawback: The animals can be destroyed with attacks that are one rank lower than their rank or higher
Description: Once the handseals are finished three animals will be created out of the mud around the user. The type of animals depends on the technique's rank. The D version lets the user to create Rabbits or animals of similar size. The C version lets the user to create Dogs or animals of similar size. The B version lets the user to create Lions or animals of similar size. The A version lets the user to create Bears or animals of similar size. The S version lets the user to create Elephants or animals of similar size. One can only create one animal at a time. The animals can only travel up to ten meters away from the user. This technique can only be used once each two turns.
Limit: Must know Earth Release. Must have mud around. Must know Doton: Deido Bunshin no Jutsu (Earth Release: Mud Clone Technique)
Mud Birth.
Rank: D x4, C, B, A
Skill: Ninjutsu, Passive.
Effect: Increases the number of creations that the user can create at once.
Special: ---
Drawback: ---
Description: Increases the number of animals the user can create at once. The user can learn the D rank four times, the C rank three times, the B rank twice and the A rank once. Each time learned the user increases the number of animals create of that rank by one. Each rank only affects their respective rank.
Limit: Must know Deido Soushi no Jutsu (Ninja Art: Mud Creations).
Doton: Deido Uwadzutsumi no Jutsu (Earth Release: Art of the Mud Envelope)
Rank: "C" Rank
Skill: Ninjutsu
Effect: Envelops the user in a sphere of mud which is capable of blocking up to a "C" ranks amount of damage.
Special: "Hand Seals"
Drawback: Only lasts for three turns. Is capable of handling one "C" Rank amount of damage before breaking. Requires a mud source. The technique cannot be used on an opponent.
Description: A technique that is mostly used for its ability to trick the opponent, Deido Uwadzutsumi no Jutsu surrounds the user in a sphere of thick mud, which can be utilized as a defense. The mud at the bottom of the sphere hardens, so that the user is capable of escaping if they know the use of the Dochu Eigyo. The sphere lasts until it is broken, the user has dispelled it, or three turns have passed since it was created. The sphere is, at maximum, three meters in height and two meters in diameter.
Limit: Must have Deido Nohara. Must have Doton Soushi "D" Rank. Must have Doton no Jutsu.
Suiton/Water Techniques
Suiton no Jutsu (Water Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Water. This means that any NinJutsu or specialized TaiJutsu that deals the Water Release will need this in order to be performed correctly.
Limit: ---
Kirigakure no Jutsu (Hidden Mist Skill)
Rank: "C" Rank
Skill: NinJutsu
Effect: A Skill where a user uses the water around them to create a massive mist to fill around the user.
Special: "Handseals"
Drawback: ---
Description: A skill which creates a very dense fog that descreases the surrounding visibility to near zero. It produces an environment perfect for a silent assassin who follows an opponent through sound. This mist can not be blown away by any type of Wind Jutsu.
Limit: Water Release
Wind/Fuuton Techniques
Fuuton no Jutsu (Wind Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Wind. This means that any NinJutsu or specialized TaiJutsu that deals the Wind Release will need this in order to be performed correctly.
Limit: ---
Futon: Eatama
Rank: D
Skill: Ninjutsu
Effect: Creates a ball of air about the size of a beach ball. It does no damage but is useful for sitting on and escaping from a dangerous situation quickly. This ball is also handy as while riding it you can ride up walls, ceilings, water, hot ground and cold ground without harm.
Special: Handseals
Drawback: Really None
Description: The user quickly performs the simple handseals, horse then serpent then extends there hand under them palm extended as almost instantaneously, air forms into a ball under them. They can then sit on the ball and scoot away quickly or ride it across hostile terrain or up steep cliffs.
Limit: Must have Wind Release. The ball continues to use chakra as long as it remains active but only a small amount, two points of chakra per turn.
Fuuton - Fuusajin (Dust Wind)
Rank: "C"
Skill: NinJutsu
Effect: Using a fan or with the correct elemental affinity, the user can blow a strong current which will cover the surrounding area in dust. This dust will serve to loosen the footing for any opponent who walks nearby.
Special: User must give a full swing with a long weapon three feet or larger, or arm.
Drawback: Depending on the user's class level depends on the user's capability of using this technique.
Description: The user is capable of using a fan, or a weapon that is longer then that of three feet to perform, or even their arm. When the performs this technique they quickly attack within a distance of twenty meters in cone form. When the user is higher then that of "D" Class the distance increases by five meters. If the user becomes a master of the wind release it increases by additional Ten Meters. This technique is supposed to blow all types of debris along the floor up into the air covering their area before settling down in a loose form to allow the user to attack with stronger attacks as the opponent's footing would be somewhat unbalanced due to the non sturdy footing along the ground that came from the attack.
Limit: Must have the Wind Release. Must have dust, sand or loosen dirt around.
Rank: D
Skill: Ninjutsu
Effect: Creates a ball of air about the size of a beach ball. It does no damage but is useful for sitting on and escaping from a dangerous situation quickly. This ball is also handy as while riding it you can ride up walls, ceilings, water, hot ground and cold ground without harm.
Special: Handseals
Drawback: Really None
Description: The user quickly performs the simple handseals, horse then serpent then extends there hand under them palm extended as almost instantaneously, air forms into a ball under them. They can then sit on the ball and scoot away quickly or ride it across hostile terrain or up steep cliffs.
Limit: Must have Wind Release. The ball continues to use chakra as long as it remains active but only a small amount, two points of chakra per turn.
Fuuton - Fuusajin (Dust Wind)
Rank: "C"
Skill: NinJutsu
Effect: Using a fan or with the correct elemental affinity, the user can blow a strong current which will cover the surrounding area in dust. This dust will serve to loosen the footing for any opponent who walks nearby.
Special: User must give a full swing with a long weapon three feet or larger, or arm.
Drawback: Depending on the user's class level depends on the user's capability of using this technique.
Description: The user is capable of using a fan, or a weapon that is longer then that of three feet to perform, or even their arm. When the performs this technique they quickly attack within a distance of twenty meters in cone form. When the user is higher then that of "D" Class the distance increases by five meters. If the user becomes a master of the wind release it increases by additional Ten Meters. This technique is supposed to blow all types of debris along the floor up into the air covering their area before settling down in a loose form to allow the user to attack with stronger attacks as the opponent's footing would be somewhat unbalanced due to the non sturdy footing along the ground that came from the attack.
Limit: Must have the Wind Release. Must have dust, sand or loosen dirt around.
Universal/Unique Jutsu
Academy Techniques
Henge no Jutsu (Transformation Skill)
Rank: E Rank
Skill: NinJutsu
Effect: Allows the user to transform into an animal or human of size or few feet larger.
Special: Dog, Boar, Reverse Ram
Drawback: You can never gain the attributes of what you turn into. You are only capable of transforming into a human or animal that is of size, or few inches smaller. If hit once the user immediately reverts back to their original state.
Description: When using the seals of the Dog, Boar, and Reverse Ram the user quickly transforms into any human or animal that is of size or a few inches smaller, or even a few feet larger. The user at this stage is only capable of holding the form for four turns at a time.
Limit: ---
Kawarimi no Jutsu (Body Switch Skill)
Rank: "E"
Skill: Ninjutsu
Effect: The Replacement technique. A technique where one quickly replaces their body with an animal or an object by making it seem like they were attacked, this usually distracts and confuses an enemy and create a chance to attack.
Special: ---
Drawback: A user may only switch with an object of similar size from the nearby area. A user must perform the jutsu ahead of time, and not within the same round they are attacking in. The Background must be explained correctly in order to perform. The user may not switch with an object on them, only something around them. The technique only works within a distance of five meters from the user. Objects changed may only be of at the most two feet in different fo size. A user may not perform this technique, and perform other techniques after because it gives out the position of the user. This technique does not work on area effect techniques that exceed the user's capabilities of performing Kawarimi no Jutsu (Body Switch Skill)
Description: The Kawarimi no Jutsu, allows a ninja to dodge attacks, whether they are weapons such as kunai, ninjutsu, taijutsu, or any other attack type. Coupled with other jutsu, it can be very effective in confusing your opponent, and catching them off-guard. The only downside, is it often takes a strategic mind to effectively utilize it, not that it can't be useful in the hands of an inexperienced ninja.
Limit: An academy Jutsu that all is capable of performing if they wish to do so.
Rank: E Rank
Skill: NinJutsu
Effect: Allows the user to transform into an animal or human of size or few feet larger.
Special: Dog, Boar, Reverse Ram
Drawback: You can never gain the attributes of what you turn into. You are only capable of transforming into a human or animal that is of size, or few inches smaller. If hit once the user immediately reverts back to their original state.
Description: When using the seals of the Dog, Boar, and Reverse Ram the user quickly transforms into any human or animal that is of size or a few inches smaller, or even a few feet larger. The user at this stage is only capable of holding the form for four turns at a time.
Limit: ---
Kawarimi no Jutsu (Body Switch Skill)
Rank: "E"
Skill: Ninjutsu
Effect: The Replacement technique. A technique where one quickly replaces their body with an animal or an object by making it seem like they were attacked, this usually distracts and confuses an enemy and create a chance to attack.
Special: ---
Drawback: A user may only switch with an object of similar size from the nearby area. A user must perform the jutsu ahead of time, and not within the same round they are attacking in. The Background must be explained correctly in order to perform. The user may not switch with an object on them, only something around them. The technique only works within a distance of five meters from the user. Objects changed may only be of at the most two feet in different fo size. A user may not perform this technique, and perform other techniques after because it gives out the position of the user. This technique does not work on area effect techniques that exceed the user's capabilities of performing Kawarimi no Jutsu (Body Switch Skill)
Description: The Kawarimi no Jutsu, allows a ninja to dodge attacks, whether they are weapons such as kunai, ninjutsu, taijutsu, or any other attack type. Coupled with other jutsu, it can be very effective in confusing your opponent, and catching them off-guard. The only downside, is it often takes a strategic mind to effectively utilize it, not that it can't be useful in the hands of an inexperienced ninja.
Limit: An academy Jutsu that all is capable of performing if they wish to do so.
Universal Techniques
Ninpou: Shuriken Souki (Ninja Art: Shuriken Recall)
Rank: D
Skill: Ninjutsu.
Effect: The user causes a thrown shuriken to revert it’s path.
Special: "Handseals"
Drawback: The shuriken can only follow the exact path they were thrown along.
Description: The user forms the hand seal, focusing chakra through any number of thrown shuriken. These shuriken will revert their paths, flying back to the original point from which they were thrown, following their original flight paths to an exact reverse.
Limit: Universal Ninjutsu.
Rank: D
Skill: Ninjutsu.
Effect: The user causes a thrown shuriken to revert it’s path.
Special: "Handseals"
Drawback: The shuriken can only follow the exact path they were thrown along.
Description: The user forms the hand seal, focusing chakra through any number of thrown shuriken. These shuriken will revert their paths, flying back to the original point from which they were thrown, following their original flight paths to an exact reverse.
Limit: Universal Ninjutsu.
GenJutsu Techniques:
Bunshin no Jutsu (Clone Skill)
Rank: "E"
Skill: GenJutsu
Effect: This technique creates intangible clones of the user. The clones are simply illusions and will dissipate when they come into contact with something.
Special: Tiger, Boar, Ox, Dog or Ram, Snake, Tiger.
Drawback: The illusions can be seen through Chakra seeing techniques. A person with normal eyes can also distinguish the clones from the original, since the clones will not disrupt the area around themselves with their movement (won't kick up dust, crush grass, etc.).
Description: Bunshin no Jutsu creates a clone of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Like Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these clones will simply disappear if come into contact, but unlike Kage Bunshin, they are substanceless, and thus cannot do any damage. These Clones may be moved around freely and easily to the user's wish.
Limit: Universal Academy technique, must have a perception.
TaiJutsu Techniques:
Futon: Bukisuraisu
Rank: C
Skill: Taijutsu
Effect: Using a weapon or ones hand, the user slash's the air creating a sickle shaped gust of wind mixed with chakra that speeds out cutting anything in its way before eventually dissapitating.
Special: ---
Drawback: Accuracy counts and as the gust keep moving, they can damage anything in the area.
Description: Not to be confused with Temari's Kamaitachi no Jutsu which requires a fan. The user gathers chakra to there hands or weapon and slash the air, diagonally in front of them with much force as a sickle shaped gust of wind blows out incredibly fast. It can cut down opponents, inflicting a moderate amount of damage and chop down trees. It has even been known to cut through rock when used with enough force. Can also repel weapons and even sound waves.
Limit: Must have Wind Release
History:
Kakureru comes from a small village known as Kazaguruma, which is located in Bird Country. He came to the Village Hidden in the Sand in order to work on both his physical training, as he hopes to eventually learn the Kazaguruma Fighting Style, and his other skills, including puppetry and his abilities with animals.
Kakureru first knew he wanted to become a ninja when his parents began telling him the amazing and mythical tales of the shinobi, with their "magical" chakra and their outstanding abilities. His parents, while not shinobi, were martial arts masters, and could see great potential in their son. They were proud of him, and so they sent him to the Sand Village.
Along the way, Kakureru came across a traveling circus, and became greatly fascinated with the puppeteer of the circus. The performer, delighted in a fan's appreciation, told him stories of puppeteer ninjas and their amazing and deadly abilities. The same thing happened with the animal trainer, who saw the boy playing around with his scariest animals as if they were his friends. Overall, the boy was loved by the circus, and so he was sorely missed when he had to go a separate way.
Kakureru finally arrived in the Sand Village, and promptly went and signed up in the Academy. That is where his story begins.
Battle Record:
Wins: 0 Losses: 1 Ties: 0 Undecided: 0 Total: 1
Training Points:
Sources/Amount Gained
Christmas Present (CP)- 500 TP
Spendings:
490/500 Spent from CP