Exams 1: The Auditorium
Mar 9, 2010 19:44:02 GMT -7
Post by Kvasir on Mar 9, 2010 19:44:02 GMT -7
I was forced to finally actually listen to the sounds of torture below, my plan had distracted me and even still my attempts to form a plan kept me somewhat distracted, yet I could still hear it. It upset me deeply, that some person would allow this sort of thing. I'd been placed in harms way many times during the Chuunin Exams before but I was a willing victim to my own choices; these people where not. I couldn't help but feel slightly responsible; I knew that there was a real evil doer that had planned all of this but I still could do nothing about the situation.
I had only one idea but it was too drastic, too dangerous, even by my standards... It wasn't worth it, they were only going to torture these people correct? I'm sure they wouldn't kill them for no reason, that would make the idea of torturing them further useless. And after the exams there would be no reason to kill them, right?
---
Meanwhile, Kaito's time was nothing but action and danger; he expected to be treated lavishly tonight for all his hard work now. Now, if any simple dumb animal had been caught in such a predicament then it would have been a miracle to escape death; but Kaito was no simple animal, he was a master in the art of stealth and agility. As Kaito would jump up towards the wolf, it would simply lower it's jaw and attempt to eat the small ferret with a simple attack. Kaito would be forced to respond quickly, bringing his hind legs forward in front of his head and pushing down on the bottom jaw/tongue area of the beast.
This maneuver would cause Kaito to perform a back-flip and place himself a short distance from the wolf yet again, landing with a slightly squishy step from the saliva on the ferret's paws. Even if the wolf attempted to snatch Kaito up quickly while he jumped back off of the wolf's maw, the force would only launch the ferret quicker away from the wolf's snout, making it a futile effort. Kaito would then wait for the two wolves to attack; they where quick (not quicker but still quick,) and they where stronger, but they lacked the sheer grace and wit that Kaito possessed. *Hhhhceeee!* Kaito would hiss at the wolves, it was their turn to move first.
I had only one idea but it was too drastic, too dangerous, even by my standards... It wasn't worth it, they were only going to torture these people correct? I'm sure they wouldn't kill them for no reason, that would make the idea of torturing them further useless. And after the exams there would be no reason to kill them, right?
---
Meanwhile, Kaito's time was nothing but action and danger; he expected to be treated lavishly tonight for all his hard work now. Now, if any simple dumb animal had been caught in such a predicament then it would have been a miracle to escape death; but Kaito was no simple animal, he was a master in the art of stealth and agility. As Kaito would jump up towards the wolf, it would simply lower it's jaw and attempt to eat the small ferret with a simple attack. Kaito would be forced to respond quickly, bringing his hind legs forward in front of his head and pushing down on the bottom jaw/tongue area of the beast.
This maneuver would cause Kaito to perform a back-flip and place himself a short distance from the wolf yet again, landing with a slightly squishy step from the saliva on the ferret's paws. Even if the wolf attempted to snatch Kaito up quickly while he jumped back off of the wolf's maw, the force would only launch the ferret quicker away from the wolf's snout, making it a futile effort. Kaito would then wait for the two wolves to attack; they where quick (not quicker but still quick,) and they where stronger, but they lacked the sheer grace and wit that Kaito possessed. *Hhhhceeee!* Kaito would hiss at the wolves, it was their turn to move first.
Odoriko Onchou (Dancers Grace)
Rank: "D", "C", "B", "A", "S"
Skill: Tai
Effect: Becoming more aware of their surroundings the user is unable to be caught flat footed or be flanked.
Special: ---
Drawback: The user may only learn this technique by the class that they are. This means that in order to learn the "C" Rank version they must be "C" Class, if they wish to learn the "B" Rank version they must be "B" Class.
Description: Training to heighten their senses in the heat of combat, the Senbon Taitoku user under goes training to become more prepared then ever. They slowly become aware of their surroundings on the battle field, to the point they become similar with it like their own back yard. With this natural sense of their surroundings the user can't be caught flat footed or be flanked. Which means if the user was walking down the road minding their business, and a ambush party burst out from the bushes. The user wouldn't be caught of guard and would most likely except it, and will sense someone was coming up from behind to attack and will act quickly and either attack first or get out the way. This works on whenever they are being attacked. This technique however has a major flaw. The user is capable of dodging only whenever the opponent's class is equal or lower to that of the rank of the technique they know. This means that a "D" Class user that knows this technique can not use this against an opponent that is "C" Class or higher.
Limit: Must be a Senbon Taitoku user
Mortal
Type: Taijutsu
Rank: "D" rank
Effect: A backflip.
Special: ---
Drawback: ---
Description: This is one of the many movements that separates Capoeira Regional from its grounded sister, Capoeira Angola. Capoeira is known for its acrobatics and the mortal is one of its many indicators. Always depending on the toque of the game and sometimes group, a mortal can be done at almost anytime during the game. Since many capoeiristas see the game of capoeira as an interacting physical dialogue between two bodies, the mortal’s place in capoeira is well received depending on its timing. Most mortals are done during the entrance into a roda with a fast paced game. With so many dynamic movements in capoeira, a mortal is done from almost any spinning kick or au. With all things in capoeira, there is some debate over the "overuse" of mortals and other flips as some see them as only shallow movements that take away from the effectiveness of the martial art.
* Salto - This is a generic term for a back somersault. Usually, but not limited to, entering into rodas and solos during performances. After executing a round off and back handspring (xango), the player jumps up while raising both his arms and knees. He/she continues over until landing on both feet. The variation that capoeira is known for is the landing on one foot.
Limit: Must be a Capoeirista
Rank: "D", "C", "B", "A", "S"
Skill: Tai
Effect: Becoming more aware of their surroundings the user is unable to be caught flat footed or be flanked.
Special: ---
Drawback: The user may only learn this technique by the class that they are. This means that in order to learn the "C" Rank version they must be "C" Class, if they wish to learn the "B" Rank version they must be "B" Class.
Description: Training to heighten their senses in the heat of combat, the Senbon Taitoku user under goes training to become more prepared then ever. They slowly become aware of their surroundings on the battle field, to the point they become similar with it like their own back yard. With this natural sense of their surroundings the user can't be caught flat footed or be flanked. Which means if the user was walking down the road minding their business, and a ambush party burst out from the bushes. The user wouldn't be caught of guard and would most likely except it, and will sense someone was coming up from behind to attack and will act quickly and either attack first or get out the way. This works on whenever they are being attacked. This technique however has a major flaw. The user is capable of dodging only whenever the opponent's class is equal or lower to that of the rank of the technique they know. This means that a "D" Class user that knows this technique can not use this against an opponent that is "C" Class or higher.
Limit: Must be a Senbon Taitoku user
Mortal
Type: Taijutsu
Rank: "D" rank
Effect: A backflip.
Special: ---
Drawback: ---
Description: This is one of the many movements that separates Capoeira Regional from its grounded sister, Capoeira Angola. Capoeira is known for its acrobatics and the mortal is one of its many indicators. Always depending on the toque of the game and sometimes group, a mortal can be done at almost anytime during the game. Since many capoeiristas see the game of capoeira as an interacting physical dialogue between two bodies, the mortal’s place in capoeira is well received depending on its timing. Most mortals are done during the entrance into a roda with a fast paced game. With so many dynamic movements in capoeira, a mortal is done from almost any spinning kick or au. With all things in capoeira, there is some debate over the "overuse" of mortals and other flips as some see them as only shallow movements that take away from the effectiveness of the martial art.
* Salto - This is a generic term for a back somersault. Usually, but not limited to, entering into rodas and solos during performances. After executing a round off and back handspring (xango), the player jumps up while raising both his arms and knees. He/she continues over until landing on both feet. The variation that capoeira is known for is the landing on one foot.
Limit: Must be a Capoeirista