Ga Mugenki, aka Ga-Chan, aka Slammer
Mar 21, 2010 19:03:50 GMT -7
Post by hook13 on Mar 21, 2010 19:03:50 GMT -7
Name: Ga Mugenki
Age: 17
Height: 5’10”
Weight: 160 lbs
Gender: Female
Alignment: True Neutral
Birth Country: Rice Fields
Village: Sound
Special:
NinJutsu Techniques:
Age: 17
Height: 5’10”
Weight: 160 lbs
Gender: Female
Alignment: True Neutral
Birth Country: Rice Fields
Village: Sound
Special:
• Tai SpecialistSecondary Weapons:
Brawler (Mastery Intended)
Boxing (Mastery Intended)
Bear-Shield (Mastery Intended)
Senbon Style (Mastery Intended)
• Gen Specialist
Pattern (Mastery Intended)
Phantasm (Mastery Intended)
Glamour (Mastery Intended)
Charm (Mastery Intended)
• Ninjutsu Non-Specialist
Lightning (Mastery Intended)
Sound (Mastery Intended)
• Clan Non-Specialist
N/A
• Miscellaneous
Future ANBU- Bear Division
Herbalist
Animalist
Main Weapons Craftsmen
Clothing/Accessory Craftsmen
Hemp Rope 12 feet = 4 slotsPrimary Weapon:
Smoke Grenade 6 = 3 slots
Exploding Tags 8 = 2 slots
Double-Bladed Kunai = 2 slots
Bowie Knife = 1 slot
Stiletto Knife = 1 slot
Light Bombs 2 = 2 slots
Clubs (Overview) - BatPersonality:
Rank: "C"
Type: Main
Effect: Blunt like weapons that are manly used for bashing and clubbing against the opponent. These types of weapons are somewhat clumsy and not very graceful.
Special: ---
Drawback: ---
Description: These weapons are types of clubbed weapons. These weapons extend upwards that is connected to a handle. These weapons have multiple designs as the bashing end sometimes has spikes along the ends. Some of these weapons range from Mace, Mere, Patu, Morning Star, a Bat
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 1,200 Ryo
Mugenki has a very independent personality, and a distinctively amoral outlook on life. She is loyal only to her family and herself. She is motivated by the desire to make money- and more importantly- make a name for herself. She is pragmatic to the extreme, and a believer in the phrase, ‘the end justifies the means.’ This has not endeared her with acquaintances, but Mugenki is more interested in results than friendship. When interacting with peers, Mugenki is blunt and often forgoes social niceties. If she is with a person she respects, or a superior, then Mugenki tries to be professional. Mugenki does loosen up around family and family friends. She enjoys being crude and rough with ‘the guys.’Appearance:
Mugenki has short, dirty blonde hair, honey eyes, and tanned skin. She is tall and rather solidly built. Her nose was broken playing baseball when she was younger and never healed properly. She is often mistaken as a man, for she has a very wide, chiseled jaw, large muscles, and little in the way of ‘womanly’ curves. Mugenki likes being strong, and tends to wear clothing that shows off her muscles. Mugenki usually wears a baseball cut t-shirt and denims when she is relaxing. When training, she switches to looser shorts and a tank, opting for a flannel jacket in colder weather. Mugenki likes the colors brown, red, and gold, and usually chooses clothes in those colors. She also has a collection of baseball caps that she rotates through. Sensible sneakers and belts to holster her weapons to round out her wardrobe.Bloodlimit: N/A
NinJutsu Techniques:
Freebie:GenJutsu Techniques:
Raiton no Jutsu (Lightning Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Lightning. This means that any NinJutsu or specialized TaiJutsu that deals the Lightning Release will need this in order to be performed correctly.
Limit: ---
Starting Tech:
Setsuna Hibana(Instant Spark)
Rank: E
Skill: Ninjutsu
Effect: Creates a spark instantaneously at said target location
Special: Ox
Drawback: --
Description: The user focuses chakra at a certain point on the target and creates a small amount of friction in the air, sparking the area. This can be done almost instantaneously, but causes almost zero damage due to the small nature of the spark. It cannot cause paralysis or blindness, nor any other sort of damage. Usually a prank children use on each other like a game of tag, but with sparks for a small kick.
Limit: Lightning Release
Freebie:TaiJutsu Techniques:
Pattern Perception
Rank: "C" Rank
Skill: GenJutsu
Effect: With this technique the user is capable of performing Jutsus that deals with the type of perception of Pattern kind.
Special: ---
Drawback: Without this the user is unable to perform Jutsus dealing with the Pattern Perception.
Description: Pattern Perception are like figments, a pattern technique creates an image that others can see, but a pattern also affects the minds of those who see it or are caught in it. This means that those who are trapped within Pattern Perception Techniques are also affected by other sensations that affects the mind itself such as blindness, unconscious, stunned, or even nausea. In affect, Patterns are very similar to Figment, however they have added affect used to subdue an opponent, harming their inner mind in a certain way to allow the user to perform more harmful techniques or escape without problems.
Limit: No Limitation
Phantasm Perception
Rank: "C" Rank
Skill: GenJutsu
Effect: With this technique the user is capable of performing Jutsus that deals with the type of perception of Phantasm kind.
Special: ---
Drawback: Without this the user is unable to perform Jutsus dealing with the Phantasm Perception.
Description: Phantasm Perception creates a mental image usually only the user and the opponent (or opponents) of the technique can perceive. These are considered to be as personalized techniques that affects the opponent's mind. These techniques could be messages, dream stopping, complete disarray techniques. Phantasm Techniques are known to harm the person's mind, making them feel weaker, harming them through the perception of the mind but not with real life effects. Phantasm techniques are all in their heads, and are known to make people go crazy. Third parties viewing or studying the scene do not notice the phantasm. All phantasms are mind-affecting Jutsus.
Limit: No Limitation
Starting Tech:
Cloak of Fears
Rank: "D"
Skill: GenJutsu
Effect: User uses the technique upon themselves to make themselves seem more threatening and imposing to others.
Special: "Handseals"
Drawback: ---
Description: After performing the handseals the user is capable of performing a technique in which makes those who see the user, or the target the user wishes is suddenly enshrouded with shifting, shadowy energies that make them appear more threatening, and imposing to others. The design looks fearful, and intimidating as the shifting, shadowy energies seem to look somewhat alive. This technique lasts as long as the user wishes, or normally the amount of ten rounds.
Limit: Must know Pattern Perception of GenJutsus
Jinks' Indescribable Creep
Rank: "D" Rank
Skill: GenJutsu
Effect: A simple technique that creates a creeping sensation along those that is endured by the target.
Special: "Handseals"
Drawback: ---
Description: The user performs a sudden moment of handseals and pushes their chakra forward towards the ones they wish to affect. This technique creates a creeping sensation over the target's body that can cause it to become panicked for a short amount of time of up to four rounds.
Limit: Must know Phantasm Perception of GenJutsu
Starting Tech:History:
Tetsu Tekken (Iron Fist)
Rank: "C"
Skill: TaiJutsu
Effect: A Brawler's true capabilities is within his fists and legs. The Brawler is capable of hitting as if his fists were gauntlets themselves. They say a Brawler's punch is like being smacked by a bull and that is where these power attacks come to play. Those who get hit by a Brawler's Iron Fist feel a knock back effect depending on the user's class.
Special: ---
Drawback: The user is only capable of performing this attack so many times per day depending on how many times the user knows this technique as well as the Class level of the user.
Description: When the user first learns this technique they are capable of performing this technique a total of five times per day as well as any other technique that is in conjunction of the Iron Fist. Every time this technique is learned the user is capable of performing this technique as well other techniques into conjunction one more time. This means that if a user learns this technique twice they are capable of performing this technique a total of six times. Depending on how well and how strong the user is by Class, the user is capable of performing the technique with devastating power. The higher the class is the more devastating the attack will be creating a more sufficient way of breaking one's bones.
• D Class - Five Meters Knock back
• C Class - Fifteen Meters Knock back
• B Class - Twenty Five Meters Knock back - 10% Chance Bones may Break
• A Class - Forty Meters Knock back - 30% Chance Bones may Break
• S Class - Sixty Meters Knock back - 50% Chance Bones may Break
Limit: Must be a Brawler
Dull Cut
Rank: C B A
Skill: Taijutsu
Effect: Allows the ability to cut with dull edge weapons, such as sticks, and ect.
Special: Dull Weapon
Drawback: None
Description: A out of the ordinary technique that will allow a user to strike at the opponent with a dull weapon, using speed and power to turn the dull edge of a weapon into a lethal strike. C-rank will allow users to use a dull weapon, and rather then just scratch a it will give the ability of penetrating through the epidermis, causing a small leakage of blood. B-rank will allow a user to penetrate through both the epidermis and the dermis, and muscles near. Finally, the A-rank variation will allow one to fracture bone.
Limit: Must be Tai-Spec or Master, must have dull[ed] weapon, must be a Tai-Master for 'A' Rank.
The Ga family is known for producing big men with strong arms. Most of these men go on to become ballplayers, bouncers, and ‘hired muscles.’ Brawling is considered great fun by these men, and most learn a trick or two by the time they reach puberty. Usually the women of the family are deemed to delicate to partake in these ‘manly’ efforts, but Mugenki’s mother died giving birth to her. Her father Tamaki, a retired ballplayer, wasn’t sure how to raise a girl, and so simply taught her along with her older brothers. So Mugenki grew up as strong and skilled as any Ga man.
Like her brothers Seiki, Kouki, and Daiki, Mugenki enjoyed roughhousing and playing ball with other kids. As she got older, she was soon besting her brothers Kouki and Daiki at hitting, and giving Seiki a run for his money. Tamaki was delighted by her skill, and spent hours with Seiki and Mugenki at the pitch, practicing swings. He saw no harm in helping his girl add more power to her swing, and soon she understood how to make use of Dull Cut with her trusty bat.
While Tamaki had no problems with his little girl joining his sons in baseball practice, he was leery of including her in the family brawls. Mugenki would not be deterred, though, and was determined to stay just as strong as her brothers. After enough begging, Seiki began to secretly teach her the basics of brawling after their father went to bed. For many long weeks, Mugenki spent an hour here and there in front of a dummy, increasing the strength of her punches with the Iron Fist. When she felt ready, Mugenki invited her father to watch her train, and scared the living daylights out of him when her punch sent the dummy flying five meters away. With proof in front of Tamaki that his daughter was as strong as his other sons, he relented and allowed her to join training.
Mugenki had many uncles, and loved all of them, be they ballplayers, thugs, or bodyguards. She learned from all of them, but she learned the most from the only ninja in the family. Her favorite uncle, Musoukei, was a retired chunin of Sound, and specialized in genjutsu. He saw the young teen’s growing proficiency with chakra, and convinced her father she would do well as a ninja. And Tamaki agreed: as much as Mugenki had proved herself as strong as any Ga man, he still did not want her to go into their usual line of work. But kunoichi were respectable, in his eyes. So Musoukei helped Mugenki enroll in the ninja academy, and helped train her in genjutsu whenever he could.
Mugenki thought she would enjoy ninja academy, for there were finally other girls she could scrap with! She was disappointed to find that most of these potential kunoichi were girly girls more interested in genjutsu and exams than fighting. And most of the boys strong enough to challenge her had no interest in fighting a girl. Mugenki solved this issue by starting fights all the time. And while she finally gained the respect of the boys in her class, her ‘volatile behavior,’ as one teacher put it, kept her from advancing ahead in the academy. Thus, the rough and tumble Mugenki only graduated ninja academy at age 17.