Tenka [Finally Final, Please check!]
Apr 8, 2010 19:54:37 GMT -7
Post by Tenka on Apr 8, 2010 19:54:37 GMT -7
Name: Tenka
Age: 8
Height: 4'6
Weight: 70 lbs.
Gender: Male
Alignment: Chaotic Neutral
Birth Country: Wind
Village: Sand
Special:
NinJutsu Techniques:
Age: 8
Height: 4'6
Weight: 70 lbs.
Gender: Male
Alignment: Chaotic Neutral
Birth Country: Wind
Village: Sand
Special:
TaiJutsu MasterSecondary Weapons:
Shuriken x30Primary Weapon:
Wire (30 ft)
Kunai x3
Great Sword (Overview)Personality:
Rank: "C"
Type: Main
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: Any bladed weapon that is longer then four feet, to even a whopping six and a half feet in length. weapons range from any types of blades such as the the Nodachi, the Great Sword, the Odachi, the Zanpacto. Any of these weapons or any weapon that fits within the length is considered as a long sword.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 8,000 Ryo
Tenka is a boy who has a light and joyful attitude. He is held down by no one and his very unlawful in his actions. He prefers to do whatever he wants, wandering the land as a free spirit, though he tends to side closer to good than evil. He is a charismatic, mature young child, and his presence brings smiles to all nearby. He makes friends or acquaintances with everyone in the village, and says hi to people he is acquainted with.Appearance:
His one goal in life is to be a great shinobi and to have that lead him down his destiny. No matter what side he ends up on, he believes its all for the best, and that destiny will guide the flow of his path, he just has to wade in his destiny.
Although he is a layed-back individual, he works on TaiJutsu as much as he can, focusing on high speed and endurance.
Although he supports the cloud village, he has a desire to travel the world, and go places until destiny befalls him into a place where he belongs. He has no special connection to the village in any form, except all of his friends in it, which he views as temporarily close to him, because he is a wandering spirit, and yesterday's friends may be tomorow's enemies.
Although he is chaotic, he loves being a part of groups and organizations to get a sense of connection to others, and to have an objective to be working on. Although all organizations never really travel as much as he wants to in the future, so he knows that he shouldn't plant roots.
The ends justify the means of getting there is his philosophy, he believes that sacrificing one for the sake of many is the most logical and rational choice to make, for society as a whole, to affect the least amount of people possible. He would sacrifice a friend to save two strangers, because he knows that those two strangers are important to a wider branch of individuals than the one friend is, and two lives is a greater sacrifice than one.
Bloodlimit:
Tenka has a smile on his face constantly, that being his key distinguishing feature besides his blue eyes. He wears a hat with two shades of gray, and a bandana under it that matches his eyes, made by a family friend. He has a scar from his foster parent's dog, and long gray hair. He wears a red and black jacket (different than picture, same type of jacket).
He has his secondary equipment pouch on his left leg, and his great sword on his back. He is left handed, though can use his right hand almost as well, close to ambidextrous.
Although the great sword is as long as he is, his running is not too hindered, because he leans forward to run, and is careful while he walks. The proportions make his walking look awkward, though.
NinJutsu Techniques:
Raiton no Jutsu (Lightning Release Skill)GenJutsu Techniques:
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Lightning. This means that any NinJutsu or specialized TaiJutsu that deals the Lightning Release will need this in order to be performed correctly.
Limit: ---
Fuuton no Jutsu (Wind Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Wind. This means that any NinJutsu or specialized TaiJutsu that deals the Wind Release will need this in order to be performed correctly.
Limit: ---
Kawarimi no Jutsu (Body Switch Skill)
Rank: "E"
Skill: Ninjutsu
Effect: The Replacement technique. A technique where one quickly replaces their body with an animal or an object by making it seem like they were attacked, this usually distracts and confuses an enemy and create a chance to attack.
Special: ---
Drawback: A user may only switch with an object of similar size from the nearby area. A user must perform the jutsu ahead of time, and not within the same round they are attacking in. The Background must be explained correctly in order to perform. The user may not switch with an object on them, only something around them. The technique only works within a distance of five meters from the user. Objects changed may only be of at the most two feet in different fo size. A user may not perform this technique, and perform other techniques after because it gives out the position of the user. This technique does not work on area effect techniques that exceed the user's capabilities of performing Kawarimi no Jutsu (Body Switch Skill)
Description: The Kawarimi no Jutsu, allows a ninja to dodge attacks, whether they are weapons such as kunai, ninjutsu, taijutsu, or any other attack type. Coupled with other jutsu, it can be very effective in confusing your opponent, and catching them off-guard. The only downside, is it often takes a strategic mind to effectively utilize it, not that it can't be useful in the hands of an inexperienced ninja.
Limit: An academy Jutsu that all is capable of performing if they wish to do so.
Nawanuke no Jutsu (Rope Untying Skill)
Rank: "E"
Skill: NinJutsu/TaiJutsu
Effect: The Untying technique allows a user to get out of simple, and exotic knots quite easily that consist of rope tying.
Special: "Handseals"
Drawback: This does not work against fully restrained type of creations such as shackles, as well as exotic pillars and benches.
Description: This is a technique taught to all Ninjas. Whenever a user is tied up in a simple, or exotic knot made by rope the user is easily capable of getting out of the technique.
Limit: An academy Jutsu that all is capable of performing if they wish to do so.
Jibaku Fuda: Kassei, 自爆札・活 (Exploding Tag: Activate)
Rank: "E" Rank
Skill: NinJutsu
Effect: A technique used to detonate Exploding Tags and items that resemble the tag.
Special: "One Hand Seal - Ram"
Drawback: User may perform this technique once per tag unless user utilizes more chakra. For every tag the user wishes to detonate the user must hold onto the ram handseal for an extra handseal movement. If user wishes to detonate 30 tags the user must hold onto the seal for 30 handseal movements.
Description: Utilizing chakra, the user is able to activate the explosion mechanism of a distant explosive tags. User focuses the chakra to a nearby tag and detonates it. User must put a piece of chakra into their tag first before detonating. User is unable to detonate tags that is not theirs.
Limit: An academy Jutsu that all is capable of performing if they wish to do so.
Henge no Jutsu (Transformation Skill)
Rank: E Rank
Skill: NinJutsu
Effect: Allows the user to transform into an animal or human of size or few feet larger.
Special: Dog, Boar, Reverse Ram
Drawback: You can never gain the attributes of what you turn into. You are only capable of transforming into a human or animal that is of size, or few inches smaller. If hit once the user immediately reverts back to their original state.
Description: When using the seals of the Dog, Boar, and Reverse Ram the user quickly transforms into any human or animal that is of size or a few inches smaller, or even a few feet larger. The user at this stage is only capable of holding the form for four turns at a time.
Limit: ---
"Chakra Antiseptic"
Rank: E-ranked
Skill: Ninjutsu, supplementary
Effect: Chakra kills very minor germs
Special: (All handseals) X 2
Drawback: Never used during battle (Too slow in preparation), No healing what so ever (See more below)
Bacteria, poisons, that are above E-rank (Such as one that can be produced by a clan or person) cannot be stopped
Description: A rather simple Academy technique taught to all students on a universal level as first aid treatment. This technique allows the user to kill very weak bacteria and pathogens which enter into small cuts and slashes. Originated from the fact that children often hurt themselves while playing; receiving small cuts and bruises while doing so. This technique was also created as a method for students to practice the many handseals over and over again.
Once the user performs a the long string of seals, there finger tips glow with blue chakra, which allows them to disinfect wounds. No healing is gained from the cleaning of the users wounds or the wounds of others, except for natural healing. Boo boo's can't be larger then 1 inches long and 1/4 of an inch deep. At that point, a medic and medic jutsus are needed. Stings mildly as well.
The user places their fingers on the small cuts and the chakra will begin to destroy the weak germs
Limit: Universal Academy technique (Everyone has these techniques)
"Chakra Water purify"
Rank: D-ranked
Skill: Ninjutsu, supplementary
Effect: Chakra removes harmful pathogens from water
Special: (All handseals) X4
Drawback: Never used during battle (to slow in preparation) (See more below)
Description: Very similar to Chakra antiseptic. After performing a long string of handseals, the user cups a small amount of water between there hands (Roughly 8fl.oz) and flows there chakra through it. The user baths the water in there chakra for about 6 seconds and kills small and harmful bacteria and pathogens in water. Water being such an essential source of life, its necessary for everyone to know this technique (taught usually during academy survival classes). The user can only purify the water in which they cup and cannot clean highly toxic/poisoned water. The water purified is usually water retrieved from nearby lakes, rivers of even puddles. The user can purify bottles of water if they wish, placing there hands on a filled bottle of water and letting the chakra do the task for them once more. This technique only kills minor bacteria, it does not stop poisons or other type of toxins.
Limit: Universal Academy technique (Everyone knows this technique)
NoneTaiJutsu Techniques:
Seigan no KamaeHistory:
Rank: "E"
Skill: TaiJutsu
Effect: A stance that is used within the Senkou Kensei Kenshiki fighting style. A stance that is needed for certain types of techniques depending on what the technique is used or how it is used. These are two stances in one to where the properties are similar as well as the knowledge of them, the way they look, and what they will be used for.
Special: ---
Drawback: ---
Description: The Seigan and Chudan no Kamae are similar in every aspect when it comes to looking at the opponent, having their feet placed down upon te very floor, as well as the amount of pressure they have between both of their legs. The user keeps their right or left foot forward having their toes pointing forwards. Their opposite foot is shaped in an "L" shaped keeping their legs in equal motion. Their feet are perpendicular from one another as face forward their feet and legs are in shoulder width apart. This is used as a basic formation to where the user can move from either defensive, or defensive movements. For the Seigan no Kamae stance has their hands relaxed, grasped against the handle of the blade in question. The sword is pointing in a forty five degree angle as their arms are relaxed, hands close towards his hips as one would wait and relax. For the Chudan no Kamae the user keeps the same foot work as that of Seigan but their hands is brought up towards chest level as the sword that they hold is slightly more gripped proof. The sword is pointed forward as the blade is pointed down towards the ground. These stances are mostly known for parrying and blocking, as well as making quick attacks upon the opponent.
Limit: Must undergo Senkou Kensei Kenshiki
(Taken 6 times, 1 Academy, 5 tech. 8 times per day)
Shunshin no Jutsu, 瞬身の術, (Body Flicker Technique)
Rank: "C" Rank
Type: NinJutsu/TaiJutsu
Effect: A High speed movement technique where a user moves from one point to another as if appearing to teleport in a short distance in almost untraceable speeds. User moves in 10 meters
Special: ---
Drawback Able to use 3 times a day when first learned. Each time learned after first time user is able to use it one more time. If user uses it passes the number capable, leg muscles cramp dramatically and user is unable to move till medical treatment. May only be used on the ground in a straight line whether facing forward or away.
Description: This jutsu is a high-speed movement technique, allowing a ninja to move short distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily boost the user's reflexes. The amount of chakra required depends on the overall distance between the user and their intended destination. When used this technique does not take up any movements. However a user may only use this technique equal to half the amount of their movements per round rounding down. Thus 3 movements user may use it only once per round. 15 movements user may use it 7 times per round without it taking up a movement.
Limit: User must have a Character.
Ichijin Shunshin no Jutsu (Gust Instantaneous Body Skill)
Rank: "C"
Skill: NinJutsu/TaiJutsu
Effect: A High speed movement technique where a user moves from one point to another as if appearing to teleport in a short distance in almost untraceable speeds. User moves in 10 meters
Special: ---
Drawback May only use so many times as user knows Shunshin no Jutsu, 瞬身の術, (Body Flicker Technique). Unable to learn multiple times since it runs off of Shunshin no Jutsu, 瞬身の術, (Body Flicker Technique).
Description: This jutsu is a high-speed movement technique, allowing a ninja to move short distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A technique in which the user creates a gust of wind as it flies up into the air to be used as a distraction as the user moves from one place to another. Nothing to dramatic occurs as the user simply does it within arm's length of the user. It is accomplished by using chakra to temporarily boost the user's reflexes. The amount of chakra required depends on the overall distance between the user and their intended destination. When used this technique does not take up any movements. However a user may only use this technique equal to half the amount of their movements per round rounding down. Thus 3 movements user may use it only once per round. 15 movements user may use it 7 times per round without it taking up a movement.
Limit: Must know Shunshin no Jutsu, 瞬身の術, (Body Flicker Technique), To Start user must be in The Hidden Village of Sand. To Start user must be in The Hidden Village of Sand. Must have Wind Release
Sennen Goroshi (One Thousand Years of Pain)
Rank: "D"
Skill: TaiJutsu
Effect: A very simple technique with an over dramatic name, One Thousand Years of death is little more than inserting ones index fingers into an others rectum, causing constipation and embarrassment.
Special: ---
Drawback: ---
Description: A very simple technique with an over dramatic name, One Thousand Years of death is little more than inserting ones index fingers into an others rectum, causing constipation and embarrassment. The user is capable to figure out the true purpose of the jutsu: it is used in conjunction with a pointed object (usually a kunai) to attack the blind spot of an opponent. When combined with explosive tags, it can even kill an opponent. The technique is similar to a childish prank known as a kancho.
Limit: Universal Technique known for any character whether the person is Ninja or not.
"Sugoi Uetto Yubi no jutsu" (The Great Art of the wet finger in ear)
Rank: E-rank
Skill: Taijutsu, offensive
Effect: A devastating attack if use on unsuspecting enemies!
Special: The user must gathers chakra and saliva from their mouth and places it on their index finger.
Drawback: P.O people and may turn friends into enemies. May completely backfire on you....
Description: The use gathers a very a small amount of chakra and saliva from there mouth and places it on there finger. The user then proceeds to hold there finger close to their enemies ear and inserts. The user then continues and finishes off by twisting and turning there finger while it is in there opponents ear. Chakra left on the swab of spit allows the saliva to last longer and feel much more disgusting in the opponents ears. May be used with both hands, doubling the devastation against opponent. Feeling remains roughly 1 post for each finger used
Limit: Universal Academy technique (Everyone has these techniques)
Tenka has unknown origins, but was adopted by his foster parents after his birth. Although his new parents knew who his father and mother were, they never told him, and decided to never tell him.
As he grew up, he was told that he would make a great shinobi, based on his heritage. His parents told him that his family was a strong TaiJutsu family, and Tenka agreed, he had felt his natural speed since birth. This was the first thing he was told about his true family, and felt that it would be a great step into not only finding his parents, but in being able to travel the world as a free spirit.
After he joined the academy, he became very popular, both as a social figure and a figure of high intellect. He always was the first person in class with his hand raised, and made his own social group with the majority of class. People challenged him to races, but Tenka didn't lose a single round. Though most people wondered why he trained in TaiJutsu instead of NinJutsu or GenJutsu, they never really cared enough to ask. He enjoyed this group, even though he knew it wouldn't last forever, because he would be traveling once he got stronger.
He graduated the academy after 1 year of attending, passing his first exam with high marks, even on the NinJutsu section, which he had little interest in. He soon became known as the next prodigy of TaiJutsu, even though he was young, and still didn't know many techniques.