Kotaro Inugami
Apr 21, 2010 14:55:43 GMT -7
Post by Kotaro Inugami on Apr 21, 2010 14:55:43 GMT -7
Name: Kotaro Inugami
Age: 15
Height: 5' 3
Weight: 110 lbs
Gender: Male
Alignment: Neutral Good
Birth Country: Wind
Village: Sand
Special:
NinJutsu Techniques:
Age: 15
Height: 5' 3
Weight: 110 lbs
Gender: Male
Alignment: Neutral Good
Birth Country: Wind
Village: Sand
Special:
TaimasterSecondary Weapons:
9 shurikenPrimary Weapon:
6 kunai
60 feet of wire
8 exploding tags
Staff and Spear Weapons (OverviewPersonality:
Rank: "C"
Type: Main
Effect: Blunt stick like weapons used for bashing, attacking and defense that reaches within a certain length and genre. Some of these weapons are piercing, and slashing as well. Some of the weapons that fit in this genre are weapons that consist of blades at the end of the large staff like weapon.
Special: ---
Drawback: ---
Description: Kotaro carries with him a six foot long staff that his mother made for him. He likes to use it not just to smack people but as leverage in a fight. There really is nothing special about it except that it was made by his mother. Other then that...it's just an ordinary staff pained dark blue with ivy crawling up it.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Kotaro is bested summed up as cocky but friendly. He thinks he’s hot stuff and the best ninja in the village. Naturally this has lead to him getting beat up quite a few times. Despite being a cocky punk Kotaro is very protective of others, especially those close to him. These two traits combined has lead to him greatly respecting medical jutsu where he thinks other jutsu other then Taijutsu are for the weak.Appearance:
He is a very happy-go-luck young man and loves to joke with others. He also loves hearing a good joke but joke his height and you might see his fist or his staff up close. Kotaro can be quite stubborn, having to be told to stop at times but even then it's hard to get him to until he's exhausted or restrained. He has the heart and soul of a childish warrior pure and true....if you don't count the occasional prank.
Other then that there's nothing really special about Kotaro. Though deep down he has a few daddy issues. His very determined to live up to his father's expectation which is why he sees the world the way he does....but he just can't break free from his immaturity and grow up enough.
(Minus the ears and tail.)Bloodlimit: N/A
Kotaro looks almost like your typical punk kid in a way. He has very messy black hair that, at goes no longer then his shoulders with exception to the long tail at the end that goes almost to his waist. He’s clothing of choice is a loose, airy white muscle shirt, a dark black jacket, matching pants and pink shoes. Most would think it’s a crazy clothing for the desert but he just laughs it off.
He's a little short for his age, something that gets him teased a lot. Sadly, Kotaro also doesn't have much muscle. He has just enough to show but he could careless....it's enough to smack those bullies silly and that's all that matters to him. The only other thing worth mentioning about his appearance is that his ninja head band is wrapped around his right upper arm. It's on tightly so as not to fall off so when he has to take off his jacket he has to take off and put the head band on as well.
NinJutsu Techniques:
N/A (Doesn't believe in using them)GenJutsu Techniques:
N/A (Doesn't believe in using them)TaiJutsu Techniques:
UpdraftHistory:
Rank: C rank short range offensive(0-5m)
Skill: TaiJutsu
Effect: A three hit combo attack designed to knock a foe into the air and keep them there momentarily.
Special: No hand seals are required to perform TaiJutsu
Drawback: None
Description: The user rushes an opponent and performs a very fast back flip, aiming to kick the foe in the chin with one leg, then in the torso with the other to knock them into the air, followed by a swift uppercut to the chin or torso, depending on whether the foe dodged the first part of the attack, or whether they're in the air already. The speed of this technique is higher than normal because the momentum of a full speed run is transferred into the back flip, then into the upper cut; however it is C ranked because of the speed, and the skill required to maintain the momentum through the movements.
Limit: Universal TaiJutsu Technique
Shishi Rendan, 獅子連弾 (Lion Combo)
Rank: "C" Rank
Skill: TaiJutsu
Effect: A Technique that is similar to that of Front Lotus with great Variations towards the technique, and yet not as dangerous to where they launch an opponent in the air, using an amount of combos on the enemy forcing them down to the very ground.
Special: ---
Drawback: Must launch the user into the air.
Description: What occurs is that the user attacks the opponent to launch them up high into the air. As they do so the user jumps afterwards to form up ahead of the opponent. The user then quickly kicks to his left side of the opponent striking the opponent's chest like area, but this is used as a diversion. The first attack is used in order to be blocked as the user quickly does a backhand strike towards the opponent's face, then a one straight punch to the gut of the opponent which sends then towards the ground. The user then finishes with a spinning kick where the user slams their left heel against the center of the opponent just as both hit the ground. This technique however may be changed up slightly too where a user may hit another location of the body, but the initial true hit of the heel is what makes this the Lion Combo.
Limit: Must be a TaiJutsu Specialist.
Cerberus Thrust
Rank: C
Skill: TaiJutsu
Effect: The user uses three fingers and jabs any joint in the opponent's body with extreme force, causing numbing of the limb for two posts.
Special: None.
Drawback: Causes little pain to the opponent.
Description: The user lifts their arm and extends the index, middle, and ring finger. Jabbing the area where the joints are located, the user is able to hinder the opponent from using the associated limb for a limited time.
Limit: Universal TaiJutsu Technique
Fanged Pincer
Rank: C rank short range offensive(0-5m)
Skill: TaiJutsu
Effect: A two hit combo attack/grab performed with the legs.
Special: TaiJutsu requires no hand seals to perform.
Drawback: None
Description: The user attempts a simple kick to the foe's ribs with one leg, then by the time the foe has either blocked/grabbed the leg/ been hit(assuming they don't dodge) Then the user will already have their other leg in the air and headed for the enemy's head in an attempt to kick them there while they deal with the leg they just caught/blocked/got hit by.
Limit: Universal TaiJutsu Technique
Dragon Hammer
Rank: C rank short range offensive(0-5m)
Skill: TaiJutsu
Effect: A rather strong punch with decent speed, and a possibly confusing spin.
Special: TaiJutsu requires no hand seals to perform.
Drawback: None
Description: The user will jump at the foe in a sort of sideways spin, and upon landing right in front of the foe they will use the built up speed and power from the spin to unleash a closed fist slam into the foe's collar bone region, possibly breaking the bone or stunning the foe momentarily. Exactly which hand the attack will be used with is hard to predict and therefore more difficult to dodge than normal despite it being of average speed.
Limit: Universal TaiJutsu Technique
Kotaro actually has an interesting story to his beginning. His mother was determined to learn Bojutsu. Sadly, she was skilled at making weapons for it she couldn't fight well enough. Still, she knew she could do good making weapons for students. By chance she ended up in Suna where she meant Kotaro's father, a Chuunin at the time, and the two fell in love.
Though it would be years before he was born as the couple got settled. Both his parents pushed him from the start. At five his mother made him his staff, making it long enough for it to be taller then him when he was old enough. A year later his father started teaching him in hand-to-hand combat. Still, they both knew neither of them could teach Kotaro the true art of Bojutsu, so they prepared him as much as they could.
Sadly as the years past he was proving as much a man as his father had hope. His father often glared at him for cracking jokes despite how seriously Kotaro took his training. Though he was a bit proud when he got into his first fight in the academy at 13 (though he didn't show it in front of Kotaro's sensei).
After lots of work Kotaro has graduated. His parents think he's finally ready and are trying to get him classes with the local Bojutsu master. But can the young man manage to juggle being a Genin and Bojutsu lessons?