Mayako Arakaki
May 29, 2010 15:18:49 GMT -7
Post by Mayako on May 29, 2010 15:18:49 GMT -7
Name: Arakaki, Mayako
Age: 15
Height: 5'8"
Weight: 136 lb
Gender: Female
Alignment: Lawful Neutral
Birth Country: Tsuchi no Kuni
Village: Iwagakure
Special:
Secondary Weapons:
Primary Weapon:
Personality:
Appearance:
Bloodlimit:
NinJutsu Techniques:
GenJutsu Techniques:
TaiJutsu Techniques:
History:
Age: 15
Height: 5'8"
Weight: 136 lb
Gender: Female
Alignment: Lawful Neutral
Birth Country: Tsuchi no Kuni
Village: Iwagakure
Special:
- Genjutsu Specialist
- Taijutsu Specialist
- Clan Non-Specialist
- Ninjutsu Non-specialst
Secondary Weapons:
- Wire - 60 feet - 4 Slots
- Bells - 40 - 4 Slots
- Senbon - 10 - 2 Slots
- Handle-less Kunai - 10 - 5 Slots
Primary Weapon:
- Fan - Small
- Fan
Rank: "C"
Type: Main
Effect: A Fan, a large creation used primarily for creating a breeze that was defined and tuned to allow an opponent use as a deadly weapon. One of the most significant, and perhaps most interesting, uses was as a signaling device.
Special: ---
Drawback: ---
Description: There are different types of fans with sizes. Some range to the size of the user, and may be used to extend outwards and used for using techniques of the wind variety. Dansen uchiwa (断線団扇, Dansen uchiwa) were large iron fans, sometimes built on a wooden core, which were carried by high-ranking officers. They were used to ward off arrows, as a sunshade, and to signal to troops. Gunsen (軍扇, Gunse?) were folding fans used by the average warriors to cool themselves off. They were made of bronze, brass or a similar metal for the inner spokes, and often used iron for the outer spokes, making them lightweight but strong. Warriors would hang their fans from a variety of places, most typically from the belt or the breastplate, though the latter often impeded the use of a sword or a bow. Saihai (采配, Saihai) were tasseled signalling fans which would be used by a commander to signal troop movements. Tessen (鉄扇, Tessen) were folding fans with outer spokes made of iron which were designed to look like normal, harmless folding fans or solid clubs shaped to look like a closed fan. Samurai could take these to places where swords or other overt weapons were not allowed, and some swordsmanship schools included training in the use of the tessen as a weapon. The tessen was also used for fending off arrows and darts, as a throwing weapon, and as an aid in swimming, like hand-flippers.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: Small: 1,000 Ryo ; Medium 2,000 Ryo ; Large: 4,000 Ryo.
Personality:
Appearance:
Bloodlimit:
NinJutsu Techniques:
- Katon no Jutsu (Fire Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Fire. This means that any NinJutsu or specialized TaiJutsu that deals the Fire Release will need this in order to be performed correctly.
Limit: ---
GenJutsu Techniques:
- Figment Perception
Rank: "C" Rank
Skill: GenJutsu
Effect: With this technique the user is capable of performing Jutsus that deals with the type of perception of Figment kind. The Figment GenJutsus are Jutsus that deals, and consists of
Special: ---
Drawback: Without this the user is unable to perform Jutsus dealing with the Figment Perception.
Description: A Figment GenJutsu creates a false sensation. Those who perceive the figment perceive the same thing, not their own slightly different versions of the figment. This means that it is not a personalized mental impression. Figments cannot make something seem to be something else. A figment that includes audible effects cannot duplicate intelligible speech unless the technique description specifically says it can. If intelligible speech is possible, it must be in a language that the user is capable of speaking. If the character tries to duplicate a language the character cannot speak, the image produces gibberish. However since Genjutsus are not specific such as that it only works with how a user knows or fibs forth. This also works when a character cannot make a visual copy of something unless the character knows what it looks like.
Limit: No Limitation. - Phantasm Perception
Rank: "C" Rank
Skill: GenJutsu
Effect: With this technique the user is capable of performing Jutsus that deals with the type of perception of Phantasm kind. The Phantasm GenJutsus are Jutsus that deals, and consists of
Special: ---
Drawback: Without this the user is unable to perform Jutsus dealing with the Phantasm Perception.
Description: A Phantasm GenJutsu creates a mental image that usually only the caster and the subject or subjects of the technique can perceive. This impression is totally in the minds of the subjects. It is a personalized mental impression. It is all in their heads and not a fake picture or something that they can actually see. Third Parties viewing or studying the scene do not notice the Technique at all. All Phantasm Perception GenJutsus are mind-affecting like Jutsus.
Limit: Must be GenJutsu Specialist to start with. - Hydrou Bunshin no Jutsu
Rank: "D"
Skill: GenJutsu
Effect: The user performs the needed handsigns and then creates what seems to be an ordinary clone. The clone cannot attack and will disappear the second it meets an opponent. When the clone is destroyed two more clones come in the place of the destroyed clone. This can continue infinitely if the clones are continuously destroyed, its purpose to overwhelm the opponent in numbers and cause an effect of invincibility although the clones can do no damage. A simple "Kai" technique can easily get rid of all of the clones when used by a skilled GenJutsu user.
Special: Boar, Rat, Dragon, Tiger
Drawback: No drawbacks to the user
Description: The hydra clone technique looks like a normal bunshin no jutsu, however this is changed as the clone is destroyed and more take it's place, making the technique look like a high level kage bunshin no jutsu when in reality the clones are simple clones that can do no damage.
Limit: Must know Figment Perception - Awakened Fears
Rank: "C" Rank
Skill: GenJutsu
Effect: A technique that subjects the target to phantasmal images drawn from its latent or suppressed fears.
Special: "Handseals"
Drawback: ---
Description: The fears within the target's subconscious mind are transformed into terrifying and frightful images that its conscious mind can visualize. The target experiences a horde of phantasmal images swirling around its body, tearing and clawing at it. Those who undergo such a devastating feel will become shaken up, leaving a taste of un morale to attacks and capability to think. When the user is "D" Class, the user is capable of performing this technique off into the distance of thirty meters. When the user is "C" Class, the user is capable of performing this technique off into the distance of forty meters. When the user is "B" Class, the user is capable of performing this technique off into the distance of fifty meters. When the user is "A" Class, the user is capable of performing this technique off into the distance of sixty meters. When the user is "S" Class, the user is capable of performing this technique off into the distance of seventy meters.
Limit: Must know Phantasm Perception of GenJutsu - Phantasmal Swarm
Rank: "C" Rank
Skill: GenJutsu
Effect: The target believes that they are suddenly covered by a swarm of thousands of insects.
Special: "Handseals"
Drawback: ---
Description: The target believes that it is suddenly covered by a swarm of thousands of insects. They then suddenly experience the insects biting and stinging at them and burrowing underneath the skin. Driving them into a sudden state of panic. The target freaks out greatly in pain. This technique lasts only as long as the type of class level they are. When they are of course a "D" class warrior, this technique is only capable of having this technique last for as long as one round. For every class the user is higher then that of "D" it increases by two rounds. The user is capable of performing this technique within a radius of fifteen meters, plus ten meters for ever class level they are higher then that of "D".
Limit: Must know Phantasm Perception of GenJutsu
TaiJutsu Techniques:
- Tsurutsuru Kobushi: Sotsuji Shindou (Sudden Impact)
Rank: D
Skill: Taijutsu
Effect: Knocks the target away from the user.
Special: None
Drawback: None
Description: A technique developed to push away an opponent rather than harm them. An inexperienced user of this stance and technique will need to slide on a surface in order to gain the proper momentum. This is an open palmed strike that is aimed towards a target’s torso. The user swings his/her palm from below the targets waist or lower half. If it connects, the strike will usually send the target flying backwards. Of course, weight and other factors will need to be considered.
Limit: Universal TaiJutsu - Shishi Rendan, 獅子連弾 (Lion Combo)
Rank: "C" Rank
Skill: TaiJutsu
Effect: A Technique that is similar to that of Front Lotus with great Variations towards the technique, and yet not as dangerous to where they launch an opponent in the air, using an amount of combos on the enemy forcing them down to the very ground.
Special: ---
Drawback: Must launch the user into the air.
Description: What occurs is that the user attacks the opponent to launch them up high into the air. As they do so the user jumps afterwards to form up ahead of the opponent. The user then quickly kicks to his left side of the opponent striking the opponent's chest like area, but this is used as a diversion. The first attack is used in order to be blocked as the user quickly does a backhand strike towards the opponent's face, then a one straight punch to the gut of the opponent which sends then towards the ground. The user then finishes with a spinning kick where the user slams their left heel against the center of the opponent just as both hit the ground. This technique however may be changed up slightly too where a user may hit another location of the body, but the initial true hit of the heel is what makes this the Lion Combo.
Limit: Must be a TaiJutsu Specialist.
History: