Tarumi Reizo
Jul 17, 2010 15:43:26 GMT -7
Post by Reizo on Jul 17, 2010 15:43:26 GMT -7
Name: Tarumi Reizo
Age: 14
Height: 5'5''
Weight: 120 lbs
Gender: Male
Alignment: Lawful Good
Birth Country: Oto no Kuni
Village: Otogakure
Special:
Ninjutsu
Genjutsu
Taijutsu Non-Specialist
Clan Nonspecialist
Misc.
Secondary Weapons:
Primary Weapon:
Personality:
Golden Tongue
Analytical
Trustworthy
Calm
Appearance:
Bloodlimit:
NinJutsu Techniques:
Ototon
[/b]
Rank: D,C ranked
Skill: Supplementary Ninjutsu
Effect: The user can locate the general location of enemies.
Special: Bird, Boar, Ox
Drawback: Some objects might interfere with the sonar. Low rank provides a 2-D reading (explained below). Must be learned multiple times
Description: The user performs the need hand seals. From there, the user emits 3, very low pitched sound waves(via voice or weapon). The sound travels very quickly in a 360 degree radius. The low pitched sound bounces off various objects with the area and returns to the user to interpret. With this done, the user can pin point enemy movement and location in fractions of a second. The draw back to this that the sound wave only travels in a flat line until a C-rank is attained.
The user begins with 10 meters distance, increasing 20 Meters every time learned. After 50 meters, Training is moved to a C-Rank, which then allows the user to emit the sound wave in all three dimensions. Every time learned in C-ranked increase the distance to 25 meters, With a maximum of 150 meters.
Limit: Must have sound release.
Current Maximum: 10 meters
Bo-karu Koukyoukyoku Chishiki (Vocal Symphony Knowledge)
Rank: D, C, B, A, S
Skill: Ninjutsu
Effect: Allows the user to use Gakushi Voice techniques.
Special: Handseals
Drawback: The user cannot perform hand seals when utilizing voice techniques.
Description: This technique is the user's ability to combine their chakra with the vibrations emanating from their vocal cords, creating the unique voice techniques. In order to be able to perform a Voice technique, the user must have this technique of a corresponding rank. Thus, if they want to learn a D Rank Voice technique, they must have Bo-karu Koukyoukyoku Chishiki D Rank. C Rank is required for C Rank techniques, and so on.
Limit: Sound Release
Jigoku no Mimi (Hells ears) Universal
Rank: "D"
Skill: NinJutsu
Effect: With this technique the user is capable of figuring the location of where a sound is coming from. This takes a post in order for this type of technique may take place.
Special: "Hand signs" and "Holds with the Boar"
Drawback: The user must stand still, with their eyes closed in order for the user to gain the capability of judging the direction of the sound.
Description: The way this works is that the user concentrates along the Sound release as they push the chakra along towards their ears. As the user does this, they concentrate on certain sounds that surrounds the user. If the sounds are in a large area and more sounds is created the user is capable of identifying the general location as to where the sound is coming from.
Limit: Sound Release
Fukuwajutsu (Ventriloquism)
Rank: "D" Rank
Skill: NinJutsu
Effect: A technique where the user throws their voice off in a different direction so then opponents or those who wish to hear coming from the user won't be capable of hearing.
Special: "Hand signs" and "Hold with Ram"
Drawback: Cannot throw more than six words at a time. Maximum distance of this technique is fifty meters in radius.
Description: The user concentrates on the chakra within, and along the mouth. As they do this the user transmits a few words and uses their sound release to where the sound does not come forth. As the user does this the words are "thrown" out. This allows them throw their voice or move any sounds they can make with their mouth to any location without the sound fading. If by chance the user is capable of noticing or knowing the exact location of an ear, the user is capable of whispering the message into their ear.
Limit: Sound Release
"Oto Shouheki" (sound Barrier)
Rank: D-C ranks
Skill: Ninjutsu
Effect: Sound waves change projectile trajectory. Defensive only
Special: Holds Ox
Drawback: Sound waves only change the flight path of incoming weaponry. This doesn't stop other ninjutsu, such as a fire ball
Description: While holding the ox hand seal, the user emits a very low pitched sound. The sound waves are large and effect air pressure. Incoming projectiles bend away and are steered off course, effectively missing there target.. The large sound waves only travel a short distance (D-rank= 6 feet, C-rank= 16 feet)
Limit: Must have sound release.[/ul][/spoiler]
Fuuton
[/b]
Rank: C
Skill: Ninjutsu
Effect: This attack is a cone area affect type attack. The user inhales air while forming the three seals. (It basically looks like they are going to perform Sauskes Katon no jutsu.) The user then exhales by roaring aloud in the direction they wish to attack in, damaging that area with a thousand or more needles.
Special: Handseals
Drawback: Multiple uses (such as 3-6 times of use) of this jutsu could cause the user to pass out from an irregular breathing pattern.
Description: A huge blast of air shoots out of the users mouth with a thousand or less chakra needles flying within it and fans out in a cone-like shape.
Limit: Must have Wind Release
Slyph’s Orb
Rank: “C” Rank
Skill: Ninjutsu, Offensive
Effect: Causes a small burst of wind to shoot forth from the user’s hand in the shape of an orb.
Special: “Hand Seals”
Drawback: The attack is clearly visible, causing distortion as the orb moves forward.
Description: The Slyph’s Orb is a wind-based ninjutsu in which the user will project a burst of wind, shaped with chakra to resemble an orb, in a straight line towards a target. The user will perform the handseals, gathering the required chakra as they create a small vacuum around their hand. The air, once gathered, will compress itself into the shape of an orb, about six inches in diameter. It is then launched from the user’s hand by the user extending their arm forward in a punching-like motion. The orb itself will move quickly, its’ speed as the orb travels causing a great amount of distortion in the atmosphere. It is capable of easily dispersing most secondary weapons and, in fact, is capable of dragging those said weapons along with them as the orb moves forward. Capable of traveling a maximum distance of ten meters, it will travel at a speed of around 2 meters per second, and then the orb will reach its’ final destination and burst five feet in radius, creating a centralized air explosion that is powerful enough only to knock over objects weighing less than 200 lbs. The main use of this ability is to catch opponent’s secondary weapons as they launch them, or, perhaps, use after your own secondary weapons are thrown, and then cause them to be flung about in all directions at the end of the burst. If at any point the Slyph’s Orb is incapable of moving forward, the burst will be prematurely activated.
Limit: Must have the Wind Release.[/ul][/spoiler]
Universal
[/b]
Rank: "C" Rank
Type: NinJutsu/TaiJutsu
Effect: A High speed movement technique where a user moves from one point to another as if appearing to teleport in a short distance in almost untraceable speeds. User moves in 10 meters
Special: ---
Drawback: Able to use 3 times a day when first learned. Each time learned after first time user is able to use it one more time. If user uses it passes the number capable, leg muscles cramp dramatically and user is unable to move till medical treatment. May only be used on the ground in a straight line whether facing forward or away.
Description: This jutsu is a high-speed movement technique, allowing a ninja to move short distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily boost the user's reflexes. The amount of chakra required depends on the overall distance between the user and their intended destination. When used this technique does not take up any movements. However a user may only use this technique equal to half the amount of their movements per round rounding down. Thus 3 movements user may use it only once per round. 15 movements user may use it 7 times per round without it taking up a movement.
Limit: User must have a Character.
Bunshin no Jutsu (Clone Skill)
Rank: "E"
Skill: GenJutsu
Effect: This technique creates intangible clones of the user. The clones are simply illusions and will dissipate when they come into contact with something.
Special: Tiger, Boar, Ox, Dog or Ram, Snake, Tiger.
Drawback: The illusions can be seen through Chakra seeing techniques. A person with normal eyes can also distinguish the clones from the original, since the clones will not disrupt the area around themselves with their movement (won't kick up dust, crush grass, etc.).
Description: Bunshin no Jutsu creates a clone of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Like Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these clones will simply disappear if come into contact, but unlike Kage Bunshin, they are substanceless, and thus cannot do any damage. These Clones may be moved around freely and easily to the user's wish.
Limit: Universal Academy technique, must have a perception.[/ul][/spoiler]
Academy
GenJutsu Techniques:
Glamour
[/b]
Rank: "D" Rank
Skill: GenJutsu
Effect: The creature or object touched becomes invisible, vanishing from sight, even from dark vision.
Special: "Handseals"
Drawback: Only works for a short period of time, and it only works when the user does not move or is not touched.
Description: A technique that has a distance of that of ten meters from the user or who the user touches. The center of the effect is mobile with the recipient. The creature or object included becomes invisible, vanishing from sight, even from dark vision. If the recipient is a creature carrying gear, that vanishes, too. Those affected by this Jutsu can see each other and themselves as if unaffected by the Jutsu. Any affected creature moving out of the area becomes visible, but creatures moving into the area after the Jutsu are cast do not become invisible. Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). Of course, the subject is not silenced, and certain other conditions can render the recipient detectable (such as stepping in a puddle). Actions directed at unattended objects do not break the Jutsu. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. This technique only lasts a round for every class level the user is starting at their class level "D".
Limit: Must know Glamour Perception of GenJutsus [/ul][/spoiler]
Shadow
[/b]
Rank: "D", "C", "B", "A", "S"
Skill: GenJutsu
Effect: User can create enduring Shadows through this GenJutsu.
Special: "Handseals"
Drawback: ---
Description: Each rank of the technique can create a shadow of up to a certain size category from fine to Colossal. At the time of performing the Illusionist chooses whether the shadow created will be a type of equipment or creature. Items created with this GenJutsu are considered to be one-third as real and have one-third the normal strength of the object. There are two types of objects that can be created: Weapons, and Equipment. Weapons created via this GenJutsu are partially real and those who succeed in finding out it is a GenJutsu will still be affected by one third of damage created by the weapon. Those who do not feel that this is a fake will suffer full on attack. Items created have no major significance. They cannot do anything other than look nice or pretty unless they were to harm those who perceive the object such as a stab, or a cut. Creatures shaped are considered one third real with a transparent feel along them. They are one third as strong as a normal creature. Creatures made by this Jutsu have none of the normal qualities such as poisons or helpers. When the user first learns this technique they are only capable of creating objects the size of fine, which is very small and is capable of making just one. When the user learns the "C" Rank of this technique the user is capable of making Diminutive and Tiny objects up to three. When the user learns the "B" Rank of this technique the user is capable of making Small and Medium sized creatures up to five. When the user learns "A" Rank of this technique the user is capable of making Large and Huge Creatures up to seven creatures. When the user learns the "S" Rank of this technique the user is capable of making Gargantuan to Colossal sized creatures up to nine.
Limit: Must know the Shadow Perception
Dim
Rank: "D"
Skill: GenJutsu
Effect: A technique that dims a light source.
Special: "Hand seals"
Drawback: ---
Description: Any light that is within the range of this technique that a user may be around will suffer in having five meters of any source of illumination light will be dimmed down. This means that if there is a light that shines within twenty meters, the illuminated light will shine only within fifteen meters. Not the most powerful technique, but a great technique to make one more hidden.
Limit: Must know the Shadow Perception
[/ul][/spoiler]
TaiJutsu Techniques:
History:
Age: 14
Height: 5'5''
Weight: 120 lbs
Gender: Male
Alignment: Lawful Good
Birth Country: Oto no Kuni
Village: Otogakure
Special:
Ninjutsu
Genjutsu
Taijutsu Non-Specialist
Clan Nonspecialist
Misc.
Secondary Weapons:
Primary Weapon:
Personality:
Golden Tongue
Analytical
Trustworthy
Calm
Appearance:
Bloodlimit:
NinJutsu Techniques:
Ototon
Rank: D,C ranked
Skill: Supplementary Ninjutsu
Effect: The user can locate the general location of enemies.
Special: Bird, Boar, Ox
Drawback: Some objects might interfere with the sonar. Low rank provides a 2-D reading (explained below). Must be learned multiple times
Description: The user performs the need hand seals. From there, the user emits 3, very low pitched sound waves(via voice or weapon). The sound travels very quickly in a 360 degree radius. The low pitched sound bounces off various objects with the area and returns to the user to interpret. With this done, the user can pin point enemy movement and location in fractions of a second. The draw back to this that the sound wave only travels in a flat line until a C-rank is attained.
The user begins with 10 meters distance, increasing 20 Meters every time learned. After 50 meters, Training is moved to a C-Rank, which then allows the user to emit the sound wave in all three dimensions. Every time learned in C-ranked increase the distance to 25 meters, With a maximum of 150 meters.
Limit: Must have sound release.
Current Maximum: 10 meters
Bo-karu Koukyoukyoku Chishiki (Vocal Symphony Knowledge)
Rank: D, C, B, A, S
Skill: Ninjutsu
Effect: Allows the user to use Gakushi Voice techniques.
Special: Handseals
Drawback: The user cannot perform hand seals when utilizing voice techniques.
Description: This technique is the user's ability to combine their chakra with the vibrations emanating from their vocal cords, creating the unique voice techniques. In order to be able to perform a Voice technique, the user must have this technique of a corresponding rank. Thus, if they want to learn a D Rank Voice technique, they must have Bo-karu Koukyoukyoku Chishiki D Rank. C Rank is required for C Rank techniques, and so on.
Limit: Sound Release
Jigoku no Mimi (Hells ears) Universal
Rank: "D"
Skill: NinJutsu
Effect: With this technique the user is capable of figuring the location of where a sound is coming from. This takes a post in order for this type of technique may take place.
Special: "Hand signs" and "Holds with the Boar"
Drawback: The user must stand still, with their eyes closed in order for the user to gain the capability of judging the direction of the sound.
Description: The way this works is that the user concentrates along the Sound release as they push the chakra along towards their ears. As the user does this, they concentrate on certain sounds that surrounds the user. If the sounds are in a large area and more sounds is created the user is capable of identifying the general location as to where the sound is coming from.
Limit: Sound Release
Fukuwajutsu (Ventriloquism)
Rank: "D" Rank
Skill: NinJutsu
Effect: A technique where the user throws their voice off in a different direction so then opponents or those who wish to hear coming from the user won't be capable of hearing.
Special: "Hand signs" and "Hold with Ram"
Drawback: Cannot throw more than six words at a time. Maximum distance of this technique is fifty meters in radius.
Description: The user concentrates on the chakra within, and along the mouth. As they do this the user transmits a few words and uses their sound release to where the sound does not come forth. As the user does this the words are "thrown" out. This allows them throw their voice or move any sounds they can make with their mouth to any location without the sound fading. If by chance the user is capable of noticing or knowing the exact location of an ear, the user is capable of whispering the message into their ear.
Limit: Sound Release
"Oto Shouheki" (sound Barrier)
Rank: D-C ranks
Skill: Ninjutsu
Effect: Sound waves change projectile trajectory. Defensive only
Special: Holds Ox
Drawback: Sound waves only change the flight path of incoming weaponry. This doesn't stop other ninjutsu, such as a fire ball
Description: While holding the ox hand seal, the user emits a very low pitched sound. The sound waves are large and effect air pressure. Incoming projectiles bend away and are steered off course, effectively missing there target.. The large sound waves only travel a short distance (D-rank= 6 feet, C-rank= 16 feet)
Limit: Must have sound release.[/ul][/spoiler]
Fuuton
Rank: C
Skill: Ninjutsu
Effect: This attack is a cone area affect type attack. The user inhales air while forming the three seals. (It basically looks like they are going to perform Sauskes Katon no jutsu.) The user then exhales by roaring aloud in the direction they wish to attack in, damaging that area with a thousand or more needles.
Special: Handseals
Drawback: Multiple uses (such as 3-6 times of use) of this jutsu could cause the user to pass out from an irregular breathing pattern.
Description: A huge blast of air shoots out of the users mouth with a thousand or less chakra needles flying within it and fans out in a cone-like shape.
Limit: Must have Wind Release
Slyph’s Orb
Rank: “C” Rank
Skill: Ninjutsu, Offensive
Effect: Causes a small burst of wind to shoot forth from the user’s hand in the shape of an orb.
Special: “Hand Seals”
Drawback: The attack is clearly visible, causing distortion as the orb moves forward.
Description: The Slyph’s Orb is a wind-based ninjutsu in which the user will project a burst of wind, shaped with chakra to resemble an orb, in a straight line towards a target. The user will perform the handseals, gathering the required chakra as they create a small vacuum around their hand. The air, once gathered, will compress itself into the shape of an orb, about six inches in diameter. It is then launched from the user’s hand by the user extending their arm forward in a punching-like motion. The orb itself will move quickly, its’ speed as the orb travels causing a great amount of distortion in the atmosphere. It is capable of easily dispersing most secondary weapons and, in fact, is capable of dragging those said weapons along with them as the orb moves forward. Capable of traveling a maximum distance of ten meters, it will travel at a speed of around 2 meters per second, and then the orb will reach its’ final destination and burst five feet in radius, creating a centralized air explosion that is powerful enough only to knock over objects weighing less than 200 lbs. The main use of this ability is to catch opponent’s secondary weapons as they launch them, or, perhaps, use after your own secondary weapons are thrown, and then cause them to be flung about in all directions at the end of the burst. If at any point the Slyph’s Orb is incapable of moving forward, the burst will be prematurely activated.
Limit: Must have the Wind Release.[/ul][/spoiler]
Universal
Rank: "C" Rank
Type: NinJutsu/TaiJutsu
Effect: A High speed movement technique where a user moves from one point to another as if appearing to teleport in a short distance in almost untraceable speeds. User moves in 10 meters
Special: ---
Drawback: Able to use 3 times a day when first learned. Each time learned after first time user is able to use it one more time. If user uses it passes the number capable, leg muscles cramp dramatically and user is unable to move till medical treatment. May only be used on the ground in a straight line whether facing forward or away.
Description: This jutsu is a high-speed movement technique, allowing a ninja to move short distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily boost the user's reflexes. The amount of chakra required depends on the overall distance between the user and their intended destination. When used this technique does not take up any movements. However a user may only use this technique equal to half the amount of their movements per round rounding down. Thus 3 movements user may use it only once per round. 15 movements user may use it 7 times per round without it taking up a movement.
Limit: User must have a Character.
Bunshin no Jutsu (Clone Skill)
Rank: "E"
Skill: GenJutsu
Effect: This technique creates intangible clones of the user. The clones are simply illusions and will dissipate when they come into contact with something.
Special: Tiger, Boar, Ox, Dog or Ram, Snake, Tiger.
Drawback: The illusions can be seen through Chakra seeing techniques. A person with normal eyes can also distinguish the clones from the original, since the clones will not disrupt the area around themselves with their movement (won't kick up dust, crush grass, etc.).
Description: Bunshin no Jutsu creates a clone of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Like Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these clones will simply disappear if come into contact, but unlike Kage Bunshin, they are substanceless, and thus cannot do any damage. These Clones may be moved around freely and easily to the user's wish.
Limit: Universal Academy technique, must have a perception.[/ul][/spoiler]
Academy
GenJutsu Techniques:
Glamour
Rank: "D" Rank
Skill: GenJutsu
Effect: The creature or object touched becomes invisible, vanishing from sight, even from dark vision.
Special: "Handseals"
Drawback: Only works for a short period of time, and it only works when the user does not move or is not touched.
Description: A technique that has a distance of that of ten meters from the user or who the user touches. The center of the effect is mobile with the recipient. The creature or object included becomes invisible, vanishing from sight, even from dark vision. If the recipient is a creature carrying gear, that vanishes, too. Those affected by this Jutsu can see each other and themselves as if unaffected by the Jutsu. Any affected creature moving out of the area becomes visible, but creatures moving into the area after the Jutsu are cast do not become invisible. Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). Of course, the subject is not silenced, and certain other conditions can render the recipient detectable (such as stepping in a puddle). Actions directed at unattended objects do not break the Jutsu. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. This technique only lasts a round for every class level the user is starting at their class level "D".
Limit: Must know Glamour Perception of GenJutsus [/ul][/spoiler]
Shadow
Rank: "D", "C", "B", "A", "S"
Skill: GenJutsu
Effect: User can create enduring Shadows through this GenJutsu.
Special: "Handseals"
Drawback: ---
Description: Each rank of the technique can create a shadow of up to a certain size category from fine to Colossal. At the time of performing the Illusionist chooses whether the shadow created will be a type of equipment or creature. Items created with this GenJutsu are considered to be one-third as real and have one-third the normal strength of the object. There are two types of objects that can be created: Weapons, and Equipment. Weapons created via this GenJutsu are partially real and those who succeed in finding out it is a GenJutsu will still be affected by one third of damage created by the weapon. Those who do not feel that this is a fake will suffer full on attack. Items created have no major significance. They cannot do anything other than look nice or pretty unless they were to harm those who perceive the object such as a stab, or a cut. Creatures shaped are considered one third real with a transparent feel along them. They are one third as strong as a normal creature. Creatures made by this Jutsu have none of the normal qualities such as poisons or helpers. When the user first learns this technique they are only capable of creating objects the size of fine, which is very small and is capable of making just one. When the user learns the "C" Rank of this technique the user is capable of making Diminutive and Tiny objects up to three. When the user learns the "B" Rank of this technique the user is capable of making Small and Medium sized creatures up to five. When the user learns "A" Rank of this technique the user is capable of making Large and Huge Creatures up to seven creatures. When the user learns the "S" Rank of this technique the user is capable of making Gargantuan to Colossal sized creatures up to nine.
Limit: Must know the Shadow Perception
Dim
Rank: "D"
Skill: GenJutsu
Effect: A technique that dims a light source.
Special: "Hand seals"
Drawback: ---
Description: Any light that is within the range of this technique that a user may be around will suffer in having five meters of any source of illumination light will be dimmed down. This means that if there is a light that shines within twenty meters, the illuminated light will shine only within fifteen meters. Not the most powerful technique, but a great technique to make one more hidden.
Limit: Must know the Shadow Perception
[/ul][/spoiler]
TaiJutsu Techniques:
History: