First Rule: Please do not post anything pornographic: links, advertisements, or pictures within the C-Box. Do not post anything that disrupts a site such as links in which someone can not click out of.
Second Rule: No Baiting, No Flaming, No Antagonizing, No Trolling, No Spamming, No Changing of Font Size or Color, (Bold, Italic, Underline is fine.) and No Fighting. Keep it English.
Third Rule: Absolutely no advertising within the C Box, failure to do so will result to a perma-band. If you wish to advertise please look into the affiliation boards. Same rule applies to pm advertisements.
Fourth Rule: You may only ask to have bios checked in the Cbox: show Link. Any other Staff requests must be PMed. Do not notify staff you sent a PM in Cbox when dealing with links that cannot be posted in the cbox.
Shinobi Tool Pouch [Currently holds 10 items] - Used to hold various shinobi tools.
Butt Bag Type 1 (Overview) Rank: "C" Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Bag Effect: A waist pack worn with the pouch in back. Special: --- Drawback: --- Description: A pack worn at the back along a belt at the waist. Water repellent collar with drawstring pack with quick release closures attached to 1 inch cinch straps and a top carry handle. It has a vented bottom with keeper clips to attach to the belt, or straps to wrap around a belt. The compartment has the dimensions Height of 10.25 inches Width of 10.5 inches and Depth of 7 inches. The interior holds 15 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Kunai [25] -
Kunai (Overview) Rank: "C" Rank Type: Secondary, 2 per Slot, Combative, Projectile/Melee, Knife Effect: A digging tool, a bit like a trowel. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Also used as a knife. Special: --- Drawback: --- Description: The kunai is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. The kunai was used by common folk as multi-purpose gardening tools and by workers of stone and masonry. The kunai is not a knife, but something more akin to a crowbar. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Normally only the tip would have been sharpened. The uses to which a kunai was put would have destroyed any heat-treated and sharpened tool like a knife. There could be multiple kinds of kunais such as handless ones, or even double sided kunais as long as they are within the same length.
Knife [3] - One is a curved knife while the other two are combat knives.
[/size]
Knife (Overview) Rank: "C" Rank Type: Secondary, 2 per Slot, Combative, Projectile/Melee, Knife Effect: A knife is any cutting edge or blade, handheld or otherwise, with or without a handle. Special: --- Drawback: --- Description: The knife is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. Originally made of rock, flint, and obsidian; knives have evolved in construction as technology has with blades being made from bronze, copper, iron, steel, ceramics, and titanium. Many cultures have their unique version of the knife. Due to its role as humankind's first tool, certain cultures have attached spiritual and religious significance to the knife including the La Hu Si. There could be multiple kinds of knives such as throwing knives, curved knives, combat knives, or retractable knives.
[/li][/ul][/quote]
Special/Unqiue Ninja Tools:
Kyouyoshikyo "Giving Death" [image link] [1] - This giant linked twin scalpel-like sword is worn in a holster upon Yuu's back. It's shape slightly takes after a fish [when connected], for no reason exactly. It weighs quite a bit causing Yuu to have to take short breaks every now and then during long treks. Despite being as heavy as it is Yuu has training with the large sword enough to where he can swing each of them with one arm and treat them like they were normal swords. Though if connected he needs to use both handles to swing and hold the massive connected swords. "Giving Death" is usually kept wrapped up, double edged, the twins can be used for hacking, slashing, cutting, and even piercing.
[/size][/li][/ul]
Sword, Greatsword (Overview) Rank: "C" Type: Main, Piercing/Slashing, Sword Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length. Special: --- Drawback: --- Description: Any bladed weapon that is longer than 4 feet, to even a whopping 6 feet in length. weapons range from any types of blades such as the the Nodachi, the Great Sword, the Odachi, the Zanpacto. Any of these weapons or any weapon that fits within the length is considered as a long sword.
First Aid/CPR/AED: Lesson 1 - 4 - Rank: “D” Skill: Supplementary Effect: User learns Lesson 1 – 4 on First Aid/CPR/AED. Special: --- Drawback: --- Description: Lesson 1: Before Giving Care, Lesson 2: Checking an III or Injured Person, Lesson 3: Breathing Emergencies and conscious choking - Adult, Child, or Infant, Lesson 4: Rescue Breathing - Child or Infant. With Lessons 1-4 the user is able to know what to do before Giving Care to an Injured person, how to Check an Injured person, how to perform emergency breathing to a conscious choking person, and also able to perform Rescue breathing to an unconscious person of all types. All Medical and ANBU personnel must know all Lessons. Limit: Anyone is capable of Learning, Must buy First Aid/CPR/AED: Lesson 1 – 4 Book.
First Aid/CPR/AED: Lesson 5 - 8 - Rank: “D” Skill: Supplementary Effect: User learns Lesson 5 - 8 on First Aid/CPR/AED. Special: --- Drawback: --- Description: Lesson 5: Cardiac Emergencies, Lesson 6: CPR and Unconscious Choking - Adult, Child, Infant, Lesson 7: AED - Adult, Lesson 8: AED - Child. With Lessons 5-8 the user is able to know about the Cardiac Emergencies and what to do if a situation rises. The user is able to perform CPR and how to help an unconscious person when choking. A person is also able to use their knowledge with AED for both Adults and Children. All Medical and ANBU personnel must know all Lessons. Limit: Anyone is capable of Learning, Must buy First Aid/CPR/AED: Lesson 5 – 8 Book.
First Aid/CPR/AED: Lesson 9 - 12 - Rank: “D” Skill: Supplementary Effect: User learns Lesson 9 - 12 on First Aid/CPR/AED. Special: --- Drawback: --- Description: Lesson 9: Soft Tissue Injuries, Lesson 10: Injuries to Muscles, Bones and Joints, Lesson 11: Sudden Illness, Lesson 12: Heat and Cold - Related Emergencies. With Lessons 9-12 the user is able to help with Soft Tissue Injuries, help and take care of Injuries to the Muscles, joints and the Bones such as putting splints, stop the bleeding, and treat shock. User is able to help against degree burns and knows what to do if a situation arises when it comes to these kinds of situations of First Aid. All Medical and ANBU personnel must know all Lessons. Limit: Anyone is capable of Learning, Must buy First Aid/CPR/AED: Lesson 9 – 12 Book.
Gantai no Jutsu [Bandage Technique] - Rank: D Skill: Ninjutsu Effect: Creates a bandage out of surrounding materials. Special: -- Drawback: Requires concentration in order to make larger bandages. Requires some sort of material. Description: The user focuses chakra into a nearby material, such as sand, grass, or even water, forming it into an adhesive, sterile strip that’s reminiscent of a bandage. Once formed and applied, the makeshift bandage will remain without chakra input.
Shôsen Jutsu [Mystical Palm Technique] - Rank: D, C, B, A, S Skill: Ninjutsu Effect: The user heals injuries that repairs physical damage. Special: -- Drawback: certain injuries may be impossible to cure or may take a long time to cure. The amount of chakra used is proportional to the injury required to be healed. Description: The user gathers chakra into their hands, creating a bright green glow around them. The user then forces the healing chakra into the body of the patient, healing physical damage. This technique requires three movements to heal a minor injury and six movements to heal a major injury, minus one for every rank in this technique above D the user possesses, to a minimum of one. Starting at B rank, the user is able to heal critical injuries with this technique. Healing a critical injury requires sixteen movements, minus one movement for every rank above B the user possesses. Remove one movement from this process for every difficulty rank above D the user possesses. Limit: Must be a medic, must know Gantai no Jutsu.
Nature Jutsu:
Suiton no Jutsu [Water Release Skill] - With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Water. This means that any NinJutsu or specialized TaiJutsu that deals the Water Release will need this in order to be performed correctly.
Oto no Jutsu [Sound Release Skill] - With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Water. This means that any NinJutsu or specialized TaiJutsu that deals the Water Release will need this in order to be performed correctly.
Fuuton no Jutsu [Wind Release Skill] - With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Wind. This means that any NinJutsu or specialized TaiJutsu that deals the Wind Release will need this in order to be performed correctly.
Post by speedy1993 on Nov 14, 2010 19:09:50 GMT -7
Hey and welcome to NFRP!
You will need the whole overview for the jutsus and primary weapon.
Can you also state your specialties please?
I'm not meant to say this, but I suggest that you write more to your personality and appearance. Staff like length and a good description.
You do not meet the requirements for Shosen no Jutsu and Chakra Enjitou so please remove those and select another.
Shôsen Jutsu[Mystical Palm Technique] - The user gathers chakra into their hands, creating a bright green glow around them. The user then forces the healing chakra into the body of the patient, healing physical damage. This technique requires three movements to heal a minor injury and six movements to heal a major injury, minus one for every rank in this technique above D the user possesses, to a minimum of one. Starting at B rank, the user is able to heal critical injuries with this technique. Healing a critical injury requires sixteen movements, minus one movement for every rank above B the user possesses. Remove one movement from this process for every difficulty rank above D the user possesses.
Chakura no Mesu [Chakra Scalpel] - This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the Chakra Scalpel can actually make cuts inside the body without actually creating an open wound, limiting the risks of an infection.
The Chakra Scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the Chakra Scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile.
These two techniques are incorrect, the correct ones are in the bullet points I have made. But you do not fit the requirements for them.
Good luck and take care^^
Last Edit: Nov 14, 2010 19:14:52 GMT -7 by speedy1993
Post by Ancestor Febrie on Nov 14, 2010 21:46:56 GMT -7
You'll need at least 3 paragraphs for appearance and personality. Add your specialists in and state the amount and slots for your items. Quote the exact overview for all techniques in their respective places. You also have 6 techniques, can have 5 only.
Post by Ancestor Febrie on Nov 15, 2010 12:37:26 GMT -7
Like this:
Sansokyoukyuu (Oxygen Supply) Rank: D Skill: Ninjutsu Effect: Widens the respiratory passages to allow a higher oxygen flow. Special: -- Drawback: User must maintain for at two movements in order to make sure the passages remain fully open. Description: The user focuses chakra out into their hands, creating a faint, green-white glow around the user’s hands. The chakra flows into the respiratory system, widening the passages and stimulating the flow of oxygen. After two movements, the flow is restored normally, clearing most obstructions via chakra. Limit: Must be a medic.
For weapons and equipment as well. Also how many of them you got.
* Chakra Seal Tag [3] - Carriers at least three on person at all times, kept within shinobi pouch.
* Hidden Kunai Mechanism [2] - Two, one for each arm.
* Medical Pouch [1] - Yuu's Medical Pouch, though sealed within a scroll, houses everything a Medic-nin could need on the field such as anesthesia, gauze, and tape, etc
* Divided Case of Blood Increasing Pills & Soldier Pills [1] - Kept in pouch, holds five pills each.
* Special Marked Scroll [1] - Bright red in color this scroll is kept within his shinobi tool pouch and houses his Medical Pouch.
* Glasses of Control [1] - These unqiue glasses are black in color and are slightly boxy. But, the uniqueness of them comes from instead of looping behind one's ears they rest comfortably against the users ears in a headphone like position. And with the push of a button Yuu can either cause these head phones to null out sound or amplify it.
^Remove these. You do not get to start off with special, customized items, unless they are taken exactly from the Items index itself. If any of these items ARE in the Items index, you may start with them, but remember, you only get to start with 1 carrier[the Butt Bag], enough Secondary Items to fit in your carrier[5 Kunai = 2.5 slots used in Butt Bag], and a Main Weapon[Great Sword]. Everything and anything else is unacceptable. Once you fill in the remaining 12.5 slots with Secondary Weapons from the Items index, then that is all you can have, until the character is approved. Once you are accepted and start earning Ryo, THEN you can buy more carriers and items. Don't forget to copy+paste the overviews of the Secondary Weapons that you choose to replace.
Also, I only see one Freebie up there[Suiton no Jutsu], although you get to start with three. If you don't want any more, that's fine.
Lastly, the following underlined sentence is unacceptable. Please remove this:
* Kyouyoshikyo "Giving Death" [image link] [1] - This giant linked twin scalpel-like sword is worn in a holster upon Yuu's back. It's shape slightly takes after a fish [when connected], for no reason exactly. It weighs quite a bit causing Yuu to have to take short breaks every now and then during long treks. Despite being as heavy as it is Yuu has training with the large sword enough to where he can swing each of them with one arm and treat them like they were normal swords. Though if connected he needs to use both handles to swing and hold the massive connected swords. "Giving Death" is made up of a chakra enhanced steel and is usually kept wrapped up, double edged, the twins can be used for hacking, slashing, cutting, and even piercing.