Aimi Kaguya
Nov 24, 2011 6:40:09 GMT -7
Post by Aimi Kaguya on Nov 24, 2011 6:40:09 GMT -7
Name: Aimi Kaguya
Bloodlimit: Kaguya - Dead Bone Pulse
Height: 5'11"
Weight: 165 lbs
Age: 18
Gender: M
Alignment: Good, Chaotic
Birth Country: Land of Snow
Village: Kusagakure (Village hidden in grass)
Special:
Weapons
Primary Weapon:
Katana
Odachi
Secondary Items:
Type: Secondary, Main
Effect: This allows the user to get drunk, and allows a drunken fighter to become stronger, to become more endurance in hand to hand combat that deals with Bludgeoning, and elemental attacks that does not deal with drawing blood, such as piercing, or slashing.
Special: Must buy at an Alcoholic location such as an Inn, or a Shop that carries Sake.
Drawback: If to much is consumed the user will be exposed to Alcohol Poisoning. A "D" Class User has an Alcohol exposure of 5 Liters. If the user drinks past the Liters they undergo Alcohol Poisoning. They first pass out, and in a matter of ten posts without getting medical treatment, they die. "C" Class the User is capable of drinking 7 Liters without the effect of Alcohol Poisoning occurring. "B" Class the user is capable of drinking 9 Liters before under going Alcohol Poisoning. "A" Class is 11, and "S" Class is 13. This counts per day.
Description: Tiny = Half a Liter, Small = 1 Liter, Medium = 2 Liters, Large = 5 Liters, Huge = 60 Liters. The user is only allowed to drink 2 Liters for maximum effect. There is no effect past then that of two meters. For Half a Liter of a drink the user begins to start drinking. They begin to take in the effects. Their capability of enduring is slightly stronger. Their Endurance is point five times stronger against techniques that deals with bludgeoning techniques, or elemental techniques that does not draw one's blood. One Liter enables the user to have endurance of one times towards Bludgeoning Techniques or Elemental Techniques that does not draw blood. This goes up all the way to Two Liters. Two Liters gives endurance of two times normal rate. Every time when the user draws blood from a piercing, or slashing attack, it takes away the effects of one liter. This does not get confused on how much a person can confuse, just the endurance level. The Alcohol Level is still the same, and does not go down. The user must wait a full day before the Alcohol consumption to reset among itself. The Alcohol Level of effectiveness goes down Half a Liter Per Hour, but not Alcohol Consumption.
Limit: Anyone is capable of buying. The effects only happens to those who is a Drunken Fighter. Whenever someone orders a drink, they must spend this much in any restaurant, inn, or any other place that serves drinks.
Cost: Tiny: 750 ; Small: 1,500 ; Medium: 3,000 ; Large: 7,500 ; Huge: 90,000 Refills: One Third of Price
Multiple Sword Holster
Rank: "B"
Type: Main, Tailor, Slot Holder, Holds 20 Slots (20 for Sword, Longsword (Overview)), Holster
Effect: A sword holster that carries multiple 20 swords at once.
Special: ---
Drawback: ---
Description: Picture A massive holster with a length between 3 feet to 4. The width of the holster is long enough to hold 5 Longswords while the depth of the holster may hold 4 Longswords. This gives the total of holding up to 20 long swords. These Holsters are sold by themselves, or with 20 swords at a discount price.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 7,000 Ryo for Holster by itself or 67,000 Ryo with 20 Swords
Double Knife Holster Type 1 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 1 Slots (1 for Items of Scroll Length), Holster
Effect: A sheath used primarily to keep a fix blade inside.
Special: ---
Drawback: ---
Description: Picture A holster that is able to fit 2 knife, kunai, or smaller objects that have the same length of a scroll but the same width of a knife such as senbon within a 2 pouches side by side. This holster is able to be attached to any part of the body as long as there is a strap to keep the holster in place such as the forearm, the thigh, inside a boot, and even the shoulder blade. When purchasing the pouches can have an opening on either side for the kunai or knife. Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 1,300 Ryo
Butt Bag Type 1 (Overview) x2
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Bag
Effect: A waist pack worn with the pouch in back.
Special: ---
Drawback: ---
Description: Picture A pack worn at the back along a belt at the waist. Water repellent collar with drawstring pack with quick release closures attached to 1 inch cinch straps and a top carry handle. It has a vented bottom with keeper clips to attach to the belt, or straps to wrap around a belt. The compartment has the dimensions Height of 10.25 inches Width of 10.5 inches and Depth of 7 inches. The interior holds 15 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 5,500 Ryo
Compass Baseplate (Overview)
Rank: "B"
Type: Secondary, 10 per Slot, Gadget, Survival, Compass
Effect: A compass is a navigational instrument for determining direction relative to the Earth's magnetic poles.
Special: ---
Drawback: ---
Description: Picture The Baseplate Compass is one of the most common and affordable types of compass. The liquid-filled compass mounts on a rectangular base made of clear plastic. The Baseplate Compass often includes a magnifying lens for map reading, luminous components for low-light conditions and different scales for worldwide use. The Baseplate Compass is good for plotting purposes, but the lack of advanced sighting features makes it difficult to sight on a distant object. The Baseplate Compass is 2 inches by 2 inches and 0.50 inches thick. Without a Compass there is a percentile chance the user will not be able to determine True North depending on their Geographical location.
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 5,000 Ryo per Slot, or 500 Ryo Each
Wireless Radio
Rank: "S"
Type: Secondary, 16 per Slot, Gadget, Surveillance, Transmitter
Effect: A radio transmitting device that sends signals through electromagnetic waves.
Special: ---
Drawback: Limited Range in transmitting information.
Description: Picture A Device that has a Velcro strap along the neck with a voice activator along the throat. An ear piece is connected from the vocal piece to the ear in a small cord. It's a radio that transmits signals by sending electromagnetic waves with frequencies below those of visible light. They can then be received by other radios in the form of sound or a wide array of signals in order to make sure important information is protected. When rolled and compact, 16 Wireless Radios are able to fit inside 1 slot. The range between two Wireless Radios is 1,000 meters (Communications for a single thread.)
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 16,000 Ryo per Slot, or 1,000 Ryo Each
Tag: Exploding x25
Rank: "A"
Type: Secondary, 80 per Slot, Explosive, Tag
Effect: Exploding tags are scraps of paper inscribed with a special writing, centering on the kanji for "explode" (爆, baku). Infused with chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an enemy.
Special: ---
Drawback: May harm the user if not put right.
Description: Paper that is 2 inches by 6 inches in size and 0.039" (1 mil) thick. These papers are exploding tags that are able to harm and kill opponents or just simply explode within a certain radius. They can be placed on targets, wrap around a weapon, or even thrown at opponents. Tags have a killing diameter of 1 meter, and a wounding diameter of 2 meters. Tags can be activated to explode within 6 seconds, or by a simple technique. May be attached to 3 items without taking up room in a single slot.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 12,000 Ryo per Slot, or 150 Ryo Each.
Tag: Incendiary x10
Rank: "S"
Type: Secondary, 80 per Slot, Explosive, Tag
Effect: Exploding tags are scraps of paper inscribed with a special writing, centering on the kanji for "explode" (爆, baku). Infused with chakra, they will explode after a set amount of time that bursts an area into flames.
Special: ---
Drawback: May harm the user if not put right.
Description: Paper that is 2 inches by 6 inches in size and 0.039" (1 mil) thick. Tags can be activated to explode within 6 seconds, or by a simple technique. A tag that can be attached to any surface that has the ability to burn an opponent. The pouch has a death distance with fire within 1 meter diameter while having a severe burning/wounding distance of 2 meters diameter within the point of origin. May be attached to 3 items without taking up room in a single slot.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 12,000 Ryo per Slot, or 150 Ryo Each.
Hira-Shuriken (Overview) x 4 slots
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: Is a concealed weapon that is generally for throwing, and sometimes stabbing or slashing.
Special: ---
Drawback: ---
Description: Hira-shuriken is constructed from thin, flat plates of metal derived from a variety of sources including hishi-gane (coins), and kugi-nuki (carpentry tools), and generally resemble popular conceptions of shuriken. In modern popular culture, these are called "throwing stars" or "ninja stars". They often have a hole in the center and possess a fairly thin blade sharpened only at the tip. The holes derive from their source in items that had holes - old coins, washers, and nail-removing tools. This proved convenient for the shuriken user, as well, as the weapons could be strung on a string or dowel in the belt for transport, and the hole also had aerodynamic and weighting effects that aided the flight of the blade after it was thrown. There is a wide variety of forms of hira-shuriken and they are now usually identified by the number of points the blades possess.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Wire (Overview) - x 2 bundles
Rank: "C"
Type: Main, Slashing/Piercing, Soft Weapon
Effect: Metal drawn out into the form of a thin flexible thread or rod.
Special: ---
Drawback: ---
Description: Wire is a single, usually cylindrical, flexible strand or rod of metal. Wires are used to bear mechanical loads and to carry electricity and telecommunications signals. Wire is commonly formed by drawing the metal through a hole in a die or draw plate. Standard sizes are determined by various wire gauges. Wire is normally sold in Bundles. A bundle of Wire is 15 Meters. (May only start with 1 bundle for New Characters)
Limit: These types of weapons may be capable of being bought inside any Weapon Shop.
Cost: 6,000 Ryo per Bundle, 400 Ryo per Meter
[/ul]
Non-Weapon Items
Character Depth
Personality:
Appearance:
Background:
Bloodlimit: Kaguya - Dead Bone Pulse
Height: 5'11"
Weight: 165 lbs
Age: 18
Gender: M
Alignment: Good, Chaotic
Birth Country: Land of Snow
Village: Kusagakure (Village hidden in grass)
Special:
Weapons
Primary Weapon:
Katana
Odachi
Secondary Items:
Type: Secondary, Main
Effect: This allows the user to get drunk, and allows a drunken fighter to become stronger, to become more endurance in hand to hand combat that deals with Bludgeoning, and elemental attacks that does not deal with drawing blood, such as piercing, or slashing.
Special: Must buy at an Alcoholic location such as an Inn, or a Shop that carries Sake.
Drawback: If to much is consumed the user will be exposed to Alcohol Poisoning. A "D" Class User has an Alcohol exposure of 5 Liters. If the user drinks past the Liters they undergo Alcohol Poisoning. They first pass out, and in a matter of ten posts without getting medical treatment, they die. "C" Class the User is capable of drinking 7 Liters without the effect of Alcohol Poisoning occurring. "B" Class the user is capable of drinking 9 Liters before under going Alcohol Poisoning. "A" Class is 11, and "S" Class is 13. This counts per day.
Description: Tiny = Half a Liter, Small = 1 Liter, Medium = 2 Liters, Large = 5 Liters, Huge = 60 Liters. The user is only allowed to drink 2 Liters for maximum effect. There is no effect past then that of two meters. For Half a Liter of a drink the user begins to start drinking. They begin to take in the effects. Their capability of enduring is slightly stronger. Their Endurance is point five times stronger against techniques that deals with bludgeoning techniques, or elemental techniques that does not draw one's blood. One Liter enables the user to have endurance of one times towards Bludgeoning Techniques or Elemental Techniques that does not draw blood. This goes up all the way to Two Liters. Two Liters gives endurance of two times normal rate. Every time when the user draws blood from a piercing, or slashing attack, it takes away the effects of one liter. This does not get confused on how much a person can confuse, just the endurance level. The Alcohol Level is still the same, and does not go down. The user must wait a full day before the Alcohol consumption to reset among itself. The Alcohol Level of effectiveness goes down Half a Liter Per Hour, but not Alcohol Consumption.
Limit: Anyone is capable of buying. The effects only happens to those who is a Drunken Fighter. Whenever someone orders a drink, they must spend this much in any restaurant, inn, or any other place that serves drinks.
Cost: Tiny: 750 ; Small: 1,500 ; Medium: 3,000 ; Large: 7,500 ; Huge: 90,000 Refills: One Third of Price
Multiple Sword Holster
Rank: "B"
Type: Main, Tailor, Slot Holder, Holds 20 Slots (20 for Sword, Longsword (Overview)), Holster
Effect: A sword holster that carries multiple 20 swords at once.
Special: ---
Drawback: ---
Description: Picture A massive holster with a length between 3 feet to 4. The width of the holster is long enough to hold 5 Longswords while the depth of the holster may hold 4 Longswords. This gives the total of holding up to 20 long swords. These Holsters are sold by themselves, or with 20 swords at a discount price.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 7,000 Ryo for Holster by itself or 67,000 Ryo with 20 Swords
Double Knife Holster Type 1 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 1 Slots (1 for Items of Scroll Length), Holster
Effect: A sheath used primarily to keep a fix blade inside.
Special: ---
Drawback: ---
Description: Picture A holster that is able to fit 2 knife, kunai, or smaller objects that have the same length of a scroll but the same width of a knife such as senbon within a 2 pouches side by side. This holster is able to be attached to any part of the body as long as there is a strap to keep the holster in place such as the forearm, the thigh, inside a boot, and even the shoulder blade. When purchasing the pouches can have an opening on either side for the kunai or knife. Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 1,300 Ryo
Butt Bag Type 1 (Overview) x2
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Bag
Effect: A waist pack worn with the pouch in back.
Special: ---
Drawback: ---
Description: Picture A pack worn at the back along a belt at the waist. Water repellent collar with drawstring pack with quick release closures attached to 1 inch cinch straps and a top carry handle. It has a vented bottom with keeper clips to attach to the belt, or straps to wrap around a belt. The compartment has the dimensions Height of 10.25 inches Width of 10.5 inches and Depth of 7 inches. The interior holds 15 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 5,500 Ryo
Compass Baseplate (Overview)
Rank: "B"
Type: Secondary, 10 per Slot, Gadget, Survival, Compass
Effect: A compass is a navigational instrument for determining direction relative to the Earth's magnetic poles.
Special: ---
Drawback: ---
Description: Picture The Baseplate Compass is one of the most common and affordable types of compass. The liquid-filled compass mounts on a rectangular base made of clear plastic. The Baseplate Compass often includes a magnifying lens for map reading, luminous components for low-light conditions and different scales for worldwide use. The Baseplate Compass is good for plotting purposes, but the lack of advanced sighting features makes it difficult to sight on a distant object. The Baseplate Compass is 2 inches by 2 inches and 0.50 inches thick. Without a Compass there is a percentile chance the user will not be able to determine True North depending on their Geographical location.
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 5,000 Ryo per Slot, or 500 Ryo Each
Wireless Radio
Rank: "S"
Type: Secondary, 16 per Slot, Gadget, Surveillance, Transmitter
Effect: A radio transmitting device that sends signals through electromagnetic waves.
Special: ---
Drawback: Limited Range in transmitting information.
Description: Picture A Device that has a Velcro strap along the neck with a voice activator along the throat. An ear piece is connected from the vocal piece to the ear in a small cord. It's a radio that transmits signals by sending electromagnetic waves with frequencies below those of visible light. They can then be received by other radios in the form of sound or a wide array of signals in order to make sure important information is protected. When rolled and compact, 16 Wireless Radios are able to fit inside 1 slot. The range between two Wireless Radios is 1,000 meters (Communications for a single thread.)
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 16,000 Ryo per Slot, or 1,000 Ryo Each
Tag: Exploding x25
Rank: "A"
Type: Secondary, 80 per Slot, Explosive, Tag
Effect: Exploding tags are scraps of paper inscribed with a special writing, centering on the kanji for "explode" (爆, baku). Infused with chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an enemy.
Special: ---
Drawback: May harm the user if not put right.
Description: Paper that is 2 inches by 6 inches in size and 0.039" (1 mil) thick. These papers are exploding tags that are able to harm and kill opponents or just simply explode within a certain radius. They can be placed on targets, wrap around a weapon, or even thrown at opponents. Tags have a killing diameter of 1 meter, and a wounding diameter of 2 meters. Tags can be activated to explode within 6 seconds, or by a simple technique. May be attached to 3 items without taking up room in a single slot.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 12,000 Ryo per Slot, or 150 Ryo Each.
Tag: Incendiary x10
Rank: "S"
Type: Secondary, 80 per Slot, Explosive, Tag
Effect: Exploding tags are scraps of paper inscribed with a special writing, centering on the kanji for "explode" (爆, baku). Infused with chakra, they will explode after a set amount of time that bursts an area into flames.
Special: ---
Drawback: May harm the user if not put right.
Description: Paper that is 2 inches by 6 inches in size and 0.039" (1 mil) thick. Tags can be activated to explode within 6 seconds, or by a simple technique. A tag that can be attached to any surface that has the ability to burn an opponent. The pouch has a death distance with fire within 1 meter diameter while having a severe burning/wounding distance of 2 meters diameter within the point of origin. May be attached to 3 items without taking up room in a single slot.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 12,000 Ryo per Slot, or 150 Ryo Each.
Hira-Shuriken (Overview) x 4 slots
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: Is a concealed weapon that is generally for throwing, and sometimes stabbing or slashing.
Special: ---
Drawback: ---
Description: Hira-shuriken is constructed from thin, flat plates of metal derived from a variety of sources including hishi-gane (coins), and kugi-nuki (carpentry tools), and generally resemble popular conceptions of shuriken. In modern popular culture, these are called "throwing stars" or "ninja stars". They often have a hole in the center and possess a fairly thin blade sharpened only at the tip. The holes derive from their source in items that had holes - old coins, washers, and nail-removing tools. This proved convenient for the shuriken user, as well, as the weapons could be strung on a string or dowel in the belt for transport, and the hole also had aerodynamic and weighting effects that aided the flight of the blade after it was thrown. There is a wide variety of forms of hira-shuriken and they are now usually identified by the number of points the blades possess.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Wire (Overview) - x 2 bundles
Rank: "C"
Type: Main, Slashing/Piercing, Soft Weapon
Effect: Metal drawn out into the form of a thin flexible thread or rod.
Special: ---
Drawback: ---
Description: Wire is a single, usually cylindrical, flexible strand or rod of metal. Wires are used to bear mechanical loads and to carry electricity and telecommunications signals. Wire is commonly formed by drawing the metal through a hole in a die or draw plate. Standard sizes are determined by various wire gauges. Wire is normally sold in Bundles. A bundle of Wire is 15 Meters. (May only start with 1 bundle for New Characters)
Limit: These types of weapons may be capable of being bought inside any Weapon Shop.
Cost: 6,000 Ryo per Bundle, 400 Ryo per Meter
[/ul]
Non-Weapon Items
Character Depth
Personality:
Appearance:
Background: