Hideo Kishimoto
Aug 9, 2012 14:02:10 GMT -7
Post by Orpheus on Aug 9, 2012 14:02:10 GMT -7
Basic Information
Name: Hideo Kishimoto
Bloodlimit: N/A
Height: 178 cm
Weight: 72 kg
Age: 18
Gender: Male
Alignment: Neutral Good
Birth Country: Taki no Kuni
Village: Takigakure
Special:
Weapons
Primary Weapon:
These would be a pair of cestuses worn on both hands. Their fairly rudimentary in design, simply comprised of cloth wrapped over the wrists, hands, and forearms. Soft leather is then wrapped over the cloth in the same fashion. Stiff, hard leather panels tied onto the binding by cloth, and these are located on the top of the hand and over the knuckles.
Secondary Items:
7 slots (x14) in Butt Bag Type 1 , 8 slots remaining
1 slot (x15) in Butt Bag Type 1 , 7 slots remaining
3 slots (x3) in Butt Bag Type 1 , 4 slots remaining
4 slots (x4) in Butt Bag Type 1 , 0 slots remaining
Butt Bag Type 1 is full.
Non-Weapon Items
Character Depth
Personality:
Appearance:
Background:
*this isn't a clan in a ability or bloodline group, it simply is a patriarchal clan of related families.
---------
Techniques
Freebies
3/3 freebies used.
Techniques
5/5 techniques used.
Name: Hideo Kishimoto
Bloodlimit: N/A
Height: 178 cm
Weight: 72 kg
Age: 18
Gender: Male
Alignment: Neutral Good
Birth Country: Taki no Kuni
Village: Takigakure
Special:
NinJutsu Specialist
Able to go into 6 Releases, May Master 4 of the 6 Releases.
Releases not mastering user may only go into it for 250 Training Points.
May use 250 Training Points into Universal NinJutsu.
Able to go into 6 Releases, May Master 4 of the 6 Releases.
Releases not mastering user may only go into it for 250 Training Points.
May use 250 Training Points into Universal NinJutsu.
TaiJutsu Specialist
Able to go into 6 Fighting Styles, May Master 4 of the 6 Fighting Styles.
Fighting Styles not mastering user may only go into it for 250 Training Points.
May use 250 Training Points into Universal TaiJutsu.
Able to go into 6 Fighting Styles, May Master 4 of the 6 Fighting Styles.
Fighting Styles not mastering user may only go into it for 250 Training Points.
May use 250 Training Points into Universal TaiJutsu.
GenJutsu Non-Specialist
Able to go into 4 Perceptions, May Master 2 of the 4 Perceptions.
Perceptions not mastering user may only go into it for 200 Training Points.
Able to go into 4 Perceptions, May Master 2 of the 4 Perceptions.
Perceptions not mastering user may only go into it for 200 Training Points.
Clan Non-Specialist
Able to go into 4 Clans, May Master 2 of the 4 Clans.
Clans not mastering user may only go into it for 200 Training Points.
Able to go into 4 Clans, May Master 2 of the 4 Clans.
Clans not mastering user may only go into it for 200 Training Points.
Weapons
Primary Weapon:
Gauntlet (Overview)
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Gauntlet
Effect: Single-handed weapons not resembling a straight dagger blade. Usually wielded without wrist action. Often protects the forearm.
Special: ---
Drawback: ---
Description: Single-handed weapons not resembling a straight dagger blade. Usually wielded without wrist action. Often protects the forearm. Examples of Gauntlets are Brass Knuckles, Cestus, Gauntlets, and others that resemble as such.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 2,500 Ryo Each
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Gauntlet
Effect: Single-handed weapons not resembling a straight dagger blade. Usually wielded without wrist action. Often protects the forearm.
Special: ---
Drawback: ---
Description: Single-handed weapons not resembling a straight dagger blade. Usually wielded without wrist action. Often protects the forearm. Examples of Gauntlets are Brass Knuckles, Cestus, Gauntlets, and others that resemble as such.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 2,500 Ryo Each
These would be a pair of cestuses worn on both hands. Their fairly rudimentary in design, simply comprised of cloth wrapped over the wrists, hands, and forearms. Soft leather is then wrapped over the cloth in the same fashion. Stiff, hard leather panels tied onto the binding by cloth, and these are located on the top of the hand and over the knuckles.
Secondary Items:
Kunai (Overview)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A digging tool, a bit like a trowel. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Also used as a knife.
Special: ---
Drawback: ---
Description: The kunai is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. The kunai was used by common folk as multi-purpose gardening tools and by workers of stone and masonry. The kunai is not a knife, but something more akin to a crowbar. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Normally only the tip would have been sharpened. The uses to which a kunai was put would have destroyed any heat-treated and sharpened tool like a knife. There could be multiple kinds of kunais such as handless ones, or even double sided kunais as long as they are within the same length.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A digging tool, a bit like a trowel. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Also used as a knife.
Special: ---
Drawback: ---
Description: The kunai is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. The kunai was used by common folk as multi-purpose gardening tools and by workers of stone and masonry. The kunai is not a knife, but something more akin to a crowbar. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Normally only the tip would have been sharpened. The uses to which a kunai was put would have destroyed any heat-treated and sharpened tool like a knife. There could be multiple kinds of kunais such as handless ones, or even double sided kunais as long as they are within the same length.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
7 slots (x14) in Butt Bag Type 1 , 8 slots remaining
Hira-Shuriken (Overview)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: Is a concealed weapon that is generally for throwing, and sometimes stabbing or slashing.
Special: ---
Drawback: ---
Description: Hira-shuriken is constructed from thin, flat plates of metal derived from a variety of sources including hishi-gane (coins), and kugi-nuki (carpentry tools), and generally resemble popular conceptions of shuriken. In modern popular culture, these are called "throwing stars" or "ninja stars". They often have a hole in the center and possess a fairly thin blade sharpened only at the tip. The holes derive from their source in items that had holes - old coins, washers, and nail-removing tools. This proved convenient for the shuriken user, as well, as the weapons could be strung on a string or dowel in the belt for transport, and the hole also had aerodynamic and weighting effects that aided the flight of the blade after it was thrown. There is a wide variety of forms of hira-shuriken and they are now usually identified by the number of points the blades possess.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: Is a concealed weapon that is generally for throwing, and sometimes stabbing or slashing.
Special: ---
Drawback: ---
Description: Hira-shuriken is constructed from thin, flat plates of metal derived from a variety of sources including hishi-gane (coins), and kugi-nuki (carpentry tools), and generally resemble popular conceptions of shuriken. In modern popular culture, these are called "throwing stars" or "ninja stars". They often have a hole in the center and possess a fairly thin blade sharpened only at the tip. The holes derive from their source in items that had holes - old coins, washers, and nail-removing tools. This proved convenient for the shuriken user, as well, as the weapons could be strung on a string or dowel in the belt for transport, and the hole also had aerodynamic and weighting effects that aided the flight of the blade after it was thrown. There is a wide variety of forms of hira-shuriken and they are now usually identified by the number of points the blades possess.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
1 slot (x15) in Butt Bag Type 1 , 7 slots remaining
Grenade: Fragmentation
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A grenade with a heavy metal casing that shatters, on exploding, into fragments that travel at high speed and with great force.
Special: ---
Drawback: May harm the user if not thrown right.
Description: The fragmentation grenade (commonly known as a frag) is an anti-personnel weapon that is designed to disperse shrapnel upon exploding. The body is made of hard plastic or steel. Flechettes, notched wire, ball bearings or the case itself provide the fragments. When the word grenade is used without specification, and context does not suggest otherwise, it is generally assumed to refer to a fragmentation grenade. These grenades were sometimes classed as defensive grenades because the effective casualty radius of some matched or exceeded the distance they could be thrown, thus necessitating them being thrown from behind cover. Fragmentation grenades have a killing radius of 5 meters with a wounding radius of 15 meters. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A grenade with a heavy metal casing that shatters, on exploding, into fragments that travel at high speed and with great force.
Special: ---
Drawback: May harm the user if not thrown right.
Description: The fragmentation grenade (commonly known as a frag) is an anti-personnel weapon that is designed to disperse shrapnel upon exploding. The body is made of hard plastic or steel. Flechettes, notched wire, ball bearings or the case itself provide the fragments. When the word grenade is used without specification, and context does not suggest otherwise, it is generally assumed to refer to a fragmentation grenade. These grenades were sometimes classed as defensive grenades because the effective casualty radius of some matched or exceeded the distance they could be thrown, thus necessitating them being thrown from behind cover. Fragmentation grenades have a killing radius of 5 meters with a wounding radius of 15 meters. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
3 slots (x3) in Butt Bag Type 1 , 4 slots remaining
Grenade: Smoke
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A Grenade that gives off thick smoke when it explodes; used to make a smoke screen or to mark a position.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and screening devices for unit movement. The body is a sheet-steel cylinder with emission holes in the top and bottom. These allow the smoke to be released when the grenade is ignited. Two main types exist, colored smoke (for signaling) and screening smoke. It fills an area radius of 15 meters with thick smoke. The smoke may come in different colors if the user wishes. Different color smoke could be used for information value if need. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A Grenade that gives off thick smoke when it explodes; used to make a smoke screen or to mark a position.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and screening devices for unit movement. The body is a sheet-steel cylinder with emission holes in the top and bottom. These allow the smoke to be released when the grenade is ignited. Two main types exist, colored smoke (for signaling) and screening smoke. It fills an area radius of 15 meters with thick smoke. The smoke may come in different colors if the user wishes. Different color smoke could be used for information value if need. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
4 slots (x4) in Butt Bag Type 1 , 0 slots remaining
Butt Bag Type 1 is full.
Non-Weapon Items
Butt Bag Type 1 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Bag
Effect: A waist pack worn with the pouch in back.
Special: ---
Drawback: ---
Description: Picture A pack worn at the back along a belt at the waist. Water repellent collar with drawstring pack with quick release closures attached to 1 inch cinch straps and a top carry handle. It has a vented bottom with keeper clips to attach to the belt, or straps to wrap around a belt. The compartment has the dimensions Height of 10.25 inches Width of 10.5 inches and Depth of 7 inches. The interior holds 15 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 5,500 Ryo
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Bag
Effect: A waist pack worn with the pouch in back.
Special: ---
Drawback: ---
Description: Picture A pack worn at the back along a belt at the waist. Water repellent collar with drawstring pack with quick release closures attached to 1 inch cinch straps and a top carry handle. It has a vented bottom with keeper clips to attach to the belt, or straps to wrap around a belt. The compartment has the dimensions Height of 10.25 inches Width of 10.5 inches and Depth of 7 inches. The interior holds 15 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 5,500 Ryo
Character Depth
Personality:
Appearance:
Background:
*this isn't a clan in a ability or bloodline group, it simply is a patriarchal clan of related families.
---------
Techniques
Freebies
Doton no Jutsu (Earth Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Earth. This means that any NinJutsu or specialized TaiJutsu that deals the Earth Release will need this in order to be performed correctly.
Limit: ---
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Earth. This means that any NinJutsu or specialized TaiJutsu that deals the Earth Release will need this in order to be performed correctly.
Limit: ---
Fuuton no Jutsu (Wind Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Wind. This means that any NinJutsu or specialized TaiJutsu that deals the Wind Release will need this in order to be performed correctly.
Limit: ---
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Wind. This means that any NinJutsu or specialized TaiJutsu that deals the Wind Release will need this in order to be performed correctly.
Limit: ---
Suiton no Jutsu (Water Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Water. This means that any NinJutsu or specialized TaiJutsu that deals the Water Release will need this in order to be performed correctly.
Limit: ---
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Water. This means that any NinJutsu or specialized TaiJutsu that deals the Water Release will need this in order to be performed correctly.
Limit: ---
3/3 freebies used.
Techniques
Katon no Jutsu (Fire Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Fire. This means that any NinJutsu or specialized TaiJutsu that deals the Fire Release will need this in order to be performed correctly.
Limit: ---
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Fire. This means that any NinJutsu or specialized TaiJutsu that deals the Fire Release will need this in order to be performed correctly.
Limit: ---
Ninpou: Kari Shuriken (Ninja Art: Hunting Shuriken)
Rank: C
Skill: Ninjutsu
Effect: The user causes shuriken to track their foes.
Special: "Handseals"
Drawback: The shuriken cannot be recalled until they hit something.
Description: The user forms the hand seal, channeling chakra into a number of thrown or held shuriken. Those shuriken, when thrown, will curve and turn in their flight paths to continue to follow their opponent. They gain no bonuses to speed, and as such can be foiled with a fast enough or clever enough defensive maneuver.
Limit: Universal Ninjutsu.
Rank: C
Skill: Ninjutsu
Effect: The user causes shuriken to track their foes.
Special: "Handseals"
Drawback: The shuriken cannot be recalled until they hit something.
Description: The user forms the hand seal, channeling chakra into a number of thrown or held shuriken. Those shuriken, when thrown, will curve and turn in their flight paths to continue to follow their opponent. They gain no bonuses to speed, and as such can be foiled with a fast enough or clever enough defensive maneuver.
Limit: Universal Ninjutsu.
Ninpou: Shuriken Mokuzai Jiten (Ninja Art: Shuriken Lumber Spin)
Rank: C
Skill: Ninjutsu
Effect: The user causes a shuriken to spin intensely fast, greatly increasing it’s cutting power.
Special: "Handseals"
Drawback: --
Description: The user forms the hand seals, focusing chakra into held or thrown shuriken. The shuriken will begin to spin excessively fast, reminiscent of a saw blade. With this it gains enhanced cutting power, much like a saw blade does, to shear through wood, bite into stone, and slash the human body deeply.
Limit: Universal Ninjutsu.
Rank: C
Skill: Ninjutsu
Effect: The user causes a shuriken to spin intensely fast, greatly increasing it’s cutting power.
Special: "Handseals"
Drawback: --
Description: The user forms the hand seals, focusing chakra into held or thrown shuriken. The shuriken will begin to spin excessively fast, reminiscent of a saw blade. With this it gains enhanced cutting power, much like a saw blade does, to shear through wood, bite into stone, and slash the human body deeply.
Limit: Universal Ninjutsu.
Explosive Impact Fist - Bakuyaku Shintou Genkotsu
Rank: C
Skill: Taijutsu
Effect: A powerful form of universal Taijutsu techniques.
Special: None
Drawback: Takes a toll on the body especially the limbs
Description: A Powerful form of conventional TaiJutsu forms. The user releases a short-range burst of chakra on impact, this causes a small to large shock-wave that sends opponent back with ever powerful strike, adding in the user’s original strength and durability, a good combination. The drawback to this technique is the recoil from the shockwave, this causes pain in the impact area, fist, foot, knee or elbow. Depending on the users capability the shockwave can range from small, or large, able to send the opponent back 10-15 yards and easily break bones in the opponent, unfortunately this also increases the probability of breaking bones in the user, like knuckles and bones in the foot and arm etc.
Limit: Must be a Taijutsu specialist, must be physically strong and durable
Rank: C
Skill: Taijutsu
Effect: A powerful form of universal Taijutsu techniques.
Special: None
Drawback: Takes a toll on the body especially the limbs
Description: A Powerful form of conventional TaiJutsu forms. The user releases a short-range burst of chakra on impact, this causes a small to large shock-wave that sends opponent back with ever powerful strike, adding in the user’s original strength and durability, a good combination. The drawback to this technique is the recoil from the shockwave, this causes pain in the impact area, fist, foot, knee or elbow. Depending on the users capability the shockwave can range from small, or large, able to send the opponent back 10-15 yards and easily break bones in the opponent, unfortunately this also increases the probability of breaking bones in the user, like knuckles and bones in the foot and arm etc.
Limit: Must be a Taijutsu specialist, must be physically strong and durable
Dragon Hammer
Rank: C rank short range offensive(0-5m)
Skill: TaiJutsu
Effect: A rather strong punch with decent speed, and a possibly confusing spin.
Special: TaiJutsu requires no hand seals to perform.
Drawback: None
Description: The user will jump at the foe in a sort of sideways spin, and upon landing right in front of the foe they will use the built up speed and power from the spin to unleash a closed fist slam into the foe's collar bone region, possibly breaking the bone or stunning the foe momentarily. Exactly which hand the attack will be used with is hard to predict and therefore more difficult to dodge than normal despite it being of average speed.
Limit: Universal TaiJutsu Technique
Rank: C rank short range offensive(0-5m)
Skill: TaiJutsu
Effect: A rather strong punch with decent speed, and a possibly confusing spin.
Special: TaiJutsu requires no hand seals to perform.
Drawback: None
Description: The user will jump at the foe in a sort of sideways spin, and upon landing right in front of the foe they will use the built up speed and power from the spin to unleash a closed fist slam into the foe's collar bone region, possibly breaking the bone or stunning the foe momentarily. Exactly which hand the attack will be used with is hard to predict and therefore more difficult to dodge than normal despite it being of average speed.
Limit: Universal TaiJutsu Technique
5/5 techniques used.