Yukirahu Nara
Aug 19, 2012 20:45:39 GMT -7
Post by Killa B on Aug 19, 2012 20:45:39 GMT -7
Basic Information:
Name: Yukirahu Nara
Bloodlimit: None
Height: 5'10
Weight: 150 lbs
Age: 18
Gender: Male
Alignment: Neutral, True
Birth Country: Taki no Kuni (Land of Waterfall)
Village: Takigakure
Special: Medical Specialist, Taijutsu Specialist, Ninjutsu Non-specialist, Genjutsu Non-specialist
Capable of going into Chakra Gates
Can not use Chakra Gates as TaiJutsu NonSpecialist
If TaiJutsu Specialist, must sacrifice 1 Fighting Style Mastery for gates 1-4, 1 Extra Fighting Style for gates 5-8.
If TaiJutsu Master, must sacrifice 1 Fighting Style Mastery for 1-8 gates. (1-8)
Weapons:
Primary Weapon:
Sword, Short (Overview)
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: A sword with a blade that ranges between 1 and a half feet to 3 feet. These swords can be any types such as the Short Sword, or the Tanto, Baselard, Cinquedea, Gladius, Kodachi, Xiphos or even the Mechete.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 2000 Ryo
Secondary:
Butt Bag Type 1 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Bag
Effect: A waist pack worn with the pouch in back.
Special: ---
Drawback: ---
Description: Picture A pack worn at the back along a belt at the waist. Water repellent collar with drawstring pack with quick release closures attached to 1 inch cinch straps and a top carry handle. It has a vented bottom with keeper clips to attach to the belt, or straps to wrap around a belt. The compartment has the dimensions Height of 10.25 inches Width of 10.5 inches and Depth of 7 inches. The interior holds 15 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 5,500 ryo
Inventory:
---
Non-weapons:
Pager
Use: Medical Emergencies
Size: Small
Given by: Amanda (Clinic Receptionist)
Received through: Takigakure Medical Clinic
Placed: – It is placed on the back, top of the pants utilizing a clip.
Class: Miscellaneous
Character Depth:
Personality:
One could not describe Yukirahu if asked to. He is somewhat anti-social. He does not let his feelings show, no matter how bad the situation. He is uptight but very self confident. Although he is not very open, he is kind. He would do anything for another if he feels they are deserving of the favor. It's not hard to see his good intentions. He makes it well known that he would do anything for a close friend.
Some people mistake his kindness for weakness. Having grown up in the Waterfall he is very loving of his homeland and the people within it. He is known to be the type of person who values others life above his own. If it were not for his medical abilities and the need for him to live, he would take a blow for a comrad without thought. But if he feels that someone is taking advantage of him he is known to hold a grudge for short periods.
He always had a tiny bit of desire to help those in need. He would stand up for something even if it was not something everyone liked. He stands up for his morals and beliefs. He is kind, until pushed over the limit. He has much self control and rarely let's his anger get the best of him. Although when he does show his anger, he almost fully blacks out and cannot remember all of his actions. Him freaking out is not his fault, he is a good person at heart.
Appearance:
Yukirahu is tall for his weight. He has white hair. It flows down to the start of his back, and is evenly lengthed all the way around. It is usually fully parted in the middle so it would not distract him. There is a spot in the top of his hair with a streak jet black hair, which is easily noticeable from all angles. He has a very clean shaven face. He never is seen with facial hair.
His eyes were dark black with a swirl of red and green around the middle. He has a small nose. He has small lips, but usually wears a mask to conceal the lower half of his face. He has a muscular build. He is right handed and it is noticeable by the way he holds his short sword in his right hand. He keeps his utensils to the left side.
Usually he wears a mixture of black clothes. His mask is black, almost silky looking. He wears black for the length of his whole body. His buttbag hangs to his right side while his shortsword hangs to the left in a sheath. He also has 6 pockets in his pants although they serve no purpose. He has no need for them based on the size of the buttbag.
Background:
Yukirahu's family originated in the Land of Fire. They were a small branch of the Naka family, but they were different in the regard that they preferred medical jutsu. This was passed down from generations much before his time. His grandfather had moved to the Land of Waterfall before his mother was even born. She never left the village once in her life. There was never any need especially after Yukirahu was born.
He never really knew his father. People had always told him that he died respectably to save a woman's life but he never knew what to believe. His mother wouldn't talk about it, which made him continuously confused in life. He made friends but was somewhat off, or distant. He always found it hard to talk to others about his problems because he was always afraid he would burden others with unneeded stress.
He was always deep in thought, especially after he graduated the academy. The older he got, the more persistent he was to become stronger. His mother always supported as much as she could. He was used to doing things for people, such as physical labor, and had no problem with it. As he grew, he became the go to guy or many labors without many complaints. He always had pride in his work, and it came in handy as he was getting connections before he turned 18. Most people that knew him would do anythin to help him just because of his genuinely good nature.
Medical forms, Perceptions, Releases, Stances:
First Aid/CPR/AED: Lesson 1 - 4
Rank: “D”
Skill: Supplementary
Effect: User learns Lesson 1 – 4 on First Aid/CPR/AED.
Special: ---
Drawback: ---
Description: Lesson 1: Before Giving Care, Lesson 2: Checking an III or Injured Person, Lesson 3: Breathing Emergencies and conscious choking - Adult, Child, or Infant, Lesson 4: Rescue Breathing - Child or Infant. With Lessons 1-4 the user is able to know what to do before Giving Care to an Injured person, how to Check an Injured person, how to perform emergency breathing to a conscious choking person, and also able to perform Rescue breathing to an unconscious person of all types. All Medical and ANBU personnel must know all Lessons.
Limit: Anyone is capable of Learning, Must buy First Aid/CPR/AED: Lesson 1 – 4 Book.
First Aid/CPR/AED: Lesson 5 - 8
Rank: “D”
Skill: Supplementary
Effect: User learns Lesson 5 - 8 on First Aid/CPR/AED.
Special: ---
Drawback: ---
Description: Lesson 5: Cardiac Emergencies, Lesson 6: CPR and Unconscious Choking - Adult, Child, Infant, Lesson 7: AED - Adult, Lesson 8: AED - Child. With Lessons 5-8 the user is able to know about the Cardiac Emergencies and what to do if a situation rises. The user is able to perform CPR and how to help an unconscious person when choking. A person is also able to use their knowledge with AED for both Adults and Children. All Medical and ANBU personnel must know all Lessons.
Limit: Anyone is capable of Learning, Must buy First Aid/CPR/AED: Lesson 5 – 8 Book.
First Aid/CPR/AED: Lesson 9 - 12
Rank: “D”
Skill: Supplementary
Effect: User learns Lesson 9 - 12 on First Aid/CPR/AED.
Special: ---
Drawback: ---
Description: Lesson 9: Soft Tissue Injuries, Lesson 10: Injuries to Muscles, Bones and Joints, Lesson 11: Sudden Illness, Lesson 12: Heat and Cold - Related Emergencies. With Lessons 9-12 the user is able to help with Soft Tissue Injuries, help and take care of Injuries to the Muscles, joints and the Bones such as putting splints, stop the bleeding, and treat shock. User is able to help against degree burns and knows what to do if a situation arises when it comes to these kinds of situations of First Aid. All Medical and ANBU personnel must know all Lessons.
Limit: Anyone is capable of Learning, Must buy First Aid/CPR/AED: Lesson 9 – 12 Book.
Techniques:
Medical:
Gantai no Jutsu (Bandage Technique)
Rank: D
Skill: Ninjutsu
Effect: Creates a bandage out of surrounding materials.
Special: --
Drawback: Requires concentration in order to make larger bandages. Requires some sort of material.
Description: The user focuses chakra into a nearby material, such as sand, grass, or even water, forming it into an adhesive, sterile strip that’s reminiscent of a bandage. Once formed and applied, the makeshift bandage will remain without chakra input.
Limit: Must be a medic.
Shosen no Jutsu (Healing Hands Technique)
Rank: D, C, B, A, S
Skill: Ninjutsu
Effect: The user heals injuries that repairs physical damage.
Special: ---
Drawback: certain injuries may be impossible to cure or may take a long time to cure. The amount of chakra used is proportional to the injury required to be healed.
Description: The user gathers chakra into their hands, creating a bright green glow around them. The user then forces the healing chakra into the body of the patient, healing physical damage. This technique requires three movements to heal a minor injury and six movements to heal a major injury, minus one for every rank in this technique above D the user possesses, to a minimum of one. Starting at B rank, the user is able to heal critical injuries with this technique. Healing a critical injury requires sixteen movements, minus one movement for every rank above B the user possesses. Remove one movements from this process for every difficulty rank above D the user possesses.
Limit: Must be a medic, must know Gantai no Jutsu.
Chakra Enjitou (Chakra Scalpel)
Rank: C
Skill: Ninjutsu
Effect: The user creates a two inch long scalpel of chakra extending from the tips of their fingers.
Special: ---
Drawback: If the user is struck with a C rank or higher technique their concentration will falter and the scalpel will dissolve.
Description: The user gathers a powerful aura of chakra around their fingers, creating a faint blade shape extending from their fingertips and glowing blue. This scalpel is two inches long and, if the user chooses, can be extended beneath the skin, to cut without breaking the skin. This scalpel is as hard as steel and can cut through muscles, arteries, and bones.
Limit: Must be a medic, must know Shosen no Jutsu.
Zesshi Nensan (Fanged Tongue Acid)
Rank: C
Skill: Ninjutsu
Effect: The user expels a burst of corrosive acid from their mouth.
Special: ---
Drawback: The user may also be corroded by the acid if they enter the cloud. The cloud can be blown away with a Fuuton technique.
Description: The user focuses chakra into their lungs. They then release the chakra, expelling a cloud of acidic gas from their mouth. This acid forms a cloud with a diameter of four meters, centered about two meters away from the user. The user stands just outside the cloud. The cloud corrodes flesh, and will burn away the upper layer of skin in a single round. If the foe remains within the cloud for four rounds, on the fourth the acid will have corroded almost all the way through their flesh. The cloud dissipates after five rounds.
Limit: Must be a medic.
Ketsuki Gyouku (Blood Coagulation)
Rank: D, C, B
Skill: Ninjutsu
Effect: Stops blood flow from injuries through clotting.
Special: ---
Drawback: Large wounds can take a long time to stop the blood flow from.
Description: The user focuses chakra around their hands, creating a faint white glow around their hands. The user then places their hands on the wound, focusing chakra into the blood and coagulating it. Minor wounds take three movements to clot, whilst major ones require six movements, and critical injuries, such as a severed limb, requires nine movements to clot. For every rank above D you possess of this technique, remove one movement from the coagulation, to a minimum of one. For every difficulty rank above D you possess, remove one movement from the process.
Limit: Must be a medic.
Seimei no Jutsu (Clean and Pure Technique)
Rank: D Rank (10 TP)
Skill: Ninjutsu
Effect: Cleans out a wound so that it can be bandaged and fixed properly.
Special: ---
Drawback: The technique is difficult to use on large wounds, requiring greater chakra precision to ensure a properly cleaned wound. Is not effective against poisons unless the technique is administered immediately on the area where the poison was entered, and only works on poisons which are placed upon items, and not poisons that are inhaled. Only removes Poisons D Rank or lower.
Description: As everyone within the medical profession is aware, in order to stimulate proper healing without fear of infection, a wound, before healing, should be properly cleaned. In order to save patients from experiencing a greater amount of pain, a medical genius invented this technique. By channeling chakra through the hands, a clear white light envelops them. Then, channeling this white chakra into the wound, the user removes impurities within the wound, such as dirt and grime. It also works to actively remove bacteria in the area of the wound. Once completed, the wound is clean and ready to heal. This technique, as a side effect, helps reduce the visibility of scarring as a result of injury. One movement for every six inches is required.
Limit: Medical Ninjutsu
Hone Chiyu (Bone Healer)
Rank: C (30 TP)
Skill: Ninjutsu
Effect: The user stimulates the rapid healing of bones.
Special: ---
Drawback: The bone will heal in the position it is in, therefore must be properly set in order for it to properly heal.
Description: The user focuses chakra along their hands, creating a faint green glow along them. They then focus the chakra into the patient’s body, boosting calcium levels and encouraging the repair of bone breaks or fractures. This technique takes four movements to fix a break and six movements to heal a fracture, minus one for every difficulty rank above D the user holds.
Limit: Must be a medic, must know Shosen no Jutsu.
Name: Yukirahu Nara
Bloodlimit: None
Height: 5'10
Weight: 150 lbs
Age: 18
Gender: Male
Alignment: Neutral, True
Birth Country: Taki no Kuni (Land of Waterfall)
Village: Takigakure
Special: Medical Specialist, Taijutsu Specialist, Ninjutsu Non-specialist, Genjutsu Non-specialist
Capable of going into Chakra Gates
Can not use Chakra Gates as TaiJutsu NonSpecialist
If TaiJutsu Specialist, must sacrifice 1 Fighting Style Mastery for gates 1-4, 1 Extra Fighting Style for gates 5-8.
If TaiJutsu Master, must sacrifice 1 Fighting Style Mastery for 1-8 gates. (1-8)
Weapons:
Primary Weapon:
Sword, Short (Overview)
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: A sword with a blade that ranges between 1 and a half feet to 3 feet. These swords can be any types such as the Short Sword, or the Tanto, Baselard, Cinquedea, Gladius, Kodachi, Xiphos or even the Mechete.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 2000 Ryo
Secondary:
Butt Bag Type 1 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Bag
Effect: A waist pack worn with the pouch in back.
Special: ---
Drawback: ---
Description: Picture A pack worn at the back along a belt at the waist. Water repellent collar with drawstring pack with quick release closures attached to 1 inch cinch straps and a top carry handle. It has a vented bottom with keeper clips to attach to the belt, or straps to wrap around a belt. The compartment has the dimensions Height of 10.25 inches Width of 10.5 inches and Depth of 7 inches. The interior holds 15 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 5,500 ryo
Inventory:
---
Non-weapons:
Pager
Use: Medical Emergencies
Size: Small
Given by: Amanda (Clinic Receptionist)
Received through: Takigakure Medical Clinic
Placed: – It is placed on the back, top of the pants utilizing a clip.
Class: Miscellaneous
Character Depth:
Personality:
One could not describe Yukirahu if asked to. He is somewhat anti-social. He does not let his feelings show, no matter how bad the situation. He is uptight but very self confident. Although he is not very open, he is kind. He would do anything for another if he feels they are deserving of the favor. It's not hard to see his good intentions. He makes it well known that he would do anything for a close friend.
Some people mistake his kindness for weakness. Having grown up in the Waterfall he is very loving of his homeland and the people within it. He is known to be the type of person who values others life above his own. If it were not for his medical abilities and the need for him to live, he would take a blow for a comrad without thought. But if he feels that someone is taking advantage of him he is known to hold a grudge for short periods.
He always had a tiny bit of desire to help those in need. He would stand up for something even if it was not something everyone liked. He stands up for his morals and beliefs. He is kind, until pushed over the limit. He has much self control and rarely let's his anger get the best of him. Although when he does show his anger, he almost fully blacks out and cannot remember all of his actions. Him freaking out is not his fault, he is a good person at heart.
Appearance:
Yukirahu is tall for his weight. He has white hair. It flows down to the start of his back, and is evenly lengthed all the way around. It is usually fully parted in the middle so it would not distract him. There is a spot in the top of his hair with a streak jet black hair, which is easily noticeable from all angles. He has a very clean shaven face. He never is seen with facial hair.
His eyes were dark black with a swirl of red and green around the middle. He has a small nose. He has small lips, but usually wears a mask to conceal the lower half of his face. He has a muscular build. He is right handed and it is noticeable by the way he holds his short sword in his right hand. He keeps his utensils to the left side.
Usually he wears a mixture of black clothes. His mask is black, almost silky looking. He wears black for the length of his whole body. His buttbag hangs to his right side while his shortsword hangs to the left in a sheath. He also has 6 pockets in his pants although they serve no purpose. He has no need for them based on the size of the buttbag.
Background:
Yukirahu's family originated in the Land of Fire. They were a small branch of the Naka family, but they were different in the regard that they preferred medical jutsu. This was passed down from generations much before his time. His grandfather had moved to the Land of Waterfall before his mother was even born. She never left the village once in her life. There was never any need especially after Yukirahu was born.
He never really knew his father. People had always told him that he died respectably to save a woman's life but he never knew what to believe. His mother wouldn't talk about it, which made him continuously confused in life. He made friends but was somewhat off, or distant. He always found it hard to talk to others about his problems because he was always afraid he would burden others with unneeded stress.
He was always deep in thought, especially after he graduated the academy. The older he got, the more persistent he was to become stronger. His mother always supported as much as she could. He was used to doing things for people, such as physical labor, and had no problem with it. As he grew, he became the go to guy or many labors without many complaints. He always had pride in his work, and it came in handy as he was getting connections before he turned 18. Most people that knew him would do anythin to help him just because of his genuinely good nature.
Medical forms, Perceptions, Releases, Stances:
First Aid/CPR/AED: Lesson 1 - 4
Rank: “D”
Skill: Supplementary
Effect: User learns Lesson 1 – 4 on First Aid/CPR/AED.
Special: ---
Drawback: ---
Description: Lesson 1: Before Giving Care, Lesson 2: Checking an III or Injured Person, Lesson 3: Breathing Emergencies and conscious choking - Adult, Child, or Infant, Lesson 4: Rescue Breathing - Child or Infant. With Lessons 1-4 the user is able to know what to do before Giving Care to an Injured person, how to Check an Injured person, how to perform emergency breathing to a conscious choking person, and also able to perform Rescue breathing to an unconscious person of all types. All Medical and ANBU personnel must know all Lessons.
Limit: Anyone is capable of Learning, Must buy First Aid/CPR/AED: Lesson 1 – 4 Book.
First Aid/CPR/AED: Lesson 5 - 8
Rank: “D”
Skill: Supplementary
Effect: User learns Lesson 5 - 8 on First Aid/CPR/AED.
Special: ---
Drawback: ---
Description: Lesson 5: Cardiac Emergencies, Lesson 6: CPR and Unconscious Choking - Adult, Child, Infant, Lesson 7: AED - Adult, Lesson 8: AED - Child. With Lessons 5-8 the user is able to know about the Cardiac Emergencies and what to do if a situation rises. The user is able to perform CPR and how to help an unconscious person when choking. A person is also able to use their knowledge with AED for both Adults and Children. All Medical and ANBU personnel must know all Lessons.
Limit: Anyone is capable of Learning, Must buy First Aid/CPR/AED: Lesson 5 – 8 Book.
First Aid/CPR/AED: Lesson 9 - 12
Rank: “D”
Skill: Supplementary
Effect: User learns Lesson 9 - 12 on First Aid/CPR/AED.
Special: ---
Drawback: ---
Description: Lesson 9: Soft Tissue Injuries, Lesson 10: Injuries to Muscles, Bones and Joints, Lesson 11: Sudden Illness, Lesson 12: Heat and Cold - Related Emergencies. With Lessons 9-12 the user is able to help with Soft Tissue Injuries, help and take care of Injuries to the Muscles, joints and the Bones such as putting splints, stop the bleeding, and treat shock. User is able to help against degree burns and knows what to do if a situation arises when it comes to these kinds of situations of First Aid. All Medical and ANBU personnel must know all Lessons.
Limit: Anyone is capable of Learning, Must buy First Aid/CPR/AED: Lesson 9 – 12 Book.
Techniques:
Medical:
Gantai no Jutsu (Bandage Technique)
Rank: D
Skill: Ninjutsu
Effect: Creates a bandage out of surrounding materials.
Special: --
Drawback: Requires concentration in order to make larger bandages. Requires some sort of material.
Description: The user focuses chakra into a nearby material, such as sand, grass, or even water, forming it into an adhesive, sterile strip that’s reminiscent of a bandage. Once formed and applied, the makeshift bandage will remain without chakra input.
Limit: Must be a medic.
Shosen no Jutsu (Healing Hands Technique)
Rank: D, C, B, A, S
Skill: Ninjutsu
Effect: The user heals injuries that repairs physical damage.
Special: ---
Drawback: certain injuries may be impossible to cure or may take a long time to cure. The amount of chakra used is proportional to the injury required to be healed.
Description: The user gathers chakra into their hands, creating a bright green glow around them. The user then forces the healing chakra into the body of the patient, healing physical damage. This technique requires three movements to heal a minor injury and six movements to heal a major injury, minus one for every rank in this technique above D the user possesses, to a minimum of one. Starting at B rank, the user is able to heal critical injuries with this technique. Healing a critical injury requires sixteen movements, minus one movement for every rank above B the user possesses. Remove one movements from this process for every difficulty rank above D the user possesses.
Limit: Must be a medic, must know Gantai no Jutsu.
Chakra Enjitou (Chakra Scalpel)
Rank: C
Skill: Ninjutsu
Effect: The user creates a two inch long scalpel of chakra extending from the tips of their fingers.
Special: ---
Drawback: If the user is struck with a C rank or higher technique their concentration will falter and the scalpel will dissolve.
Description: The user gathers a powerful aura of chakra around their fingers, creating a faint blade shape extending from their fingertips and glowing blue. This scalpel is two inches long and, if the user chooses, can be extended beneath the skin, to cut without breaking the skin. This scalpel is as hard as steel and can cut through muscles, arteries, and bones.
Limit: Must be a medic, must know Shosen no Jutsu.
Zesshi Nensan (Fanged Tongue Acid)
Rank: C
Skill: Ninjutsu
Effect: The user expels a burst of corrosive acid from their mouth.
Special: ---
Drawback: The user may also be corroded by the acid if they enter the cloud. The cloud can be blown away with a Fuuton technique.
Description: The user focuses chakra into their lungs. They then release the chakra, expelling a cloud of acidic gas from their mouth. This acid forms a cloud with a diameter of four meters, centered about two meters away from the user. The user stands just outside the cloud. The cloud corrodes flesh, and will burn away the upper layer of skin in a single round. If the foe remains within the cloud for four rounds, on the fourth the acid will have corroded almost all the way through their flesh. The cloud dissipates after five rounds.
Limit: Must be a medic.
Ketsuki Gyouku (Blood Coagulation)
Rank: D, C, B
Skill: Ninjutsu
Effect: Stops blood flow from injuries through clotting.
Special: ---
Drawback: Large wounds can take a long time to stop the blood flow from.
Description: The user focuses chakra around their hands, creating a faint white glow around their hands. The user then places their hands on the wound, focusing chakra into the blood and coagulating it. Minor wounds take three movements to clot, whilst major ones require six movements, and critical injuries, such as a severed limb, requires nine movements to clot. For every rank above D you possess of this technique, remove one movement from the coagulation, to a minimum of one. For every difficulty rank above D you possess, remove one movement from the process.
Limit: Must be a medic.
Seimei no Jutsu (Clean and Pure Technique)
Rank: D Rank (10 TP)
Skill: Ninjutsu
Effect: Cleans out a wound so that it can be bandaged and fixed properly.
Special: ---
Drawback: The technique is difficult to use on large wounds, requiring greater chakra precision to ensure a properly cleaned wound. Is not effective against poisons unless the technique is administered immediately on the area where the poison was entered, and only works on poisons which are placed upon items, and not poisons that are inhaled. Only removes Poisons D Rank or lower.
Description: As everyone within the medical profession is aware, in order to stimulate proper healing without fear of infection, a wound, before healing, should be properly cleaned. In order to save patients from experiencing a greater amount of pain, a medical genius invented this technique. By channeling chakra through the hands, a clear white light envelops them. Then, channeling this white chakra into the wound, the user removes impurities within the wound, such as dirt and grime. It also works to actively remove bacteria in the area of the wound. Once completed, the wound is clean and ready to heal. This technique, as a side effect, helps reduce the visibility of scarring as a result of injury. One movement for every six inches is required.
Limit: Medical Ninjutsu
Hone Chiyu (Bone Healer)
Rank: C (30 TP)
Skill: Ninjutsu
Effect: The user stimulates the rapid healing of bones.
Special: ---
Drawback: The bone will heal in the position it is in, therefore must be properly set in order for it to properly heal.
Description: The user focuses chakra along their hands, creating a faint green glow along them. They then focus the chakra into the patient’s body, boosting calcium levels and encouraging the repair of bone breaks or fractures. This technique takes four movements to fix a break and six movements to heal a fracture, minus one for every difficulty rank above D the user holds.
Limit: Must be a medic, must know Shosen no Jutsu.