Akuma Shakou
Aug 20, 2012 14:45:52 GMT -7
Post by akuma17 on Aug 20, 2012 14:45:52 GMT -7
Basic Information
Name: Akuma Shakou
Bloodlimit: None
Height: 6’2
Weight: 210 lbs
Age: 14
Gender: Male
Alignment: Neutral, Evil
Birth Country: Ame No Kuni
Village: Amegakure
Special: Ninjutsu Specialist, Genjutsu Specialist, Non-Taijustu Specialist, Non-Clan Specialist, ANsatsu Senjutsu Tokushu BUtai (Special Assassination and Tactical Squad)(Reserved for later)
Weapons
Primary Weapon:
None
Secondary Items:
Kunai (10 Slots)
Rank: “C” Rank
Type: Secondary, 2 per Slot, Pircing/Slashing, Knife
Effect: A digging tool, a bit like a trowel. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Also used as a knife.
Special:---
Drawback:---
Description: The kunai is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. The kunai was used by common folk as multi-purpose gardening toos and by workers of stone and masonry. The kunai is not a knife, but something more akin to a crowbar. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Normally only the tip would be sharpened. The uses to which a kunai was put would have destroyed any heat-treated and sharpened tool like a knife. There could be multiple kinds of kunais such as handless ones, or even double sided kunais as long as they are within the same length.
Limit: These types of items may be capable of being bought inside anyWeapon Shop.
Cost; 1,000 Ryo per slot, or 500 Ryo Each
Hira-Shuriken (5 Slots)
Rank: “C” Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: Is a concealed weapon that is generally for throwing, and somtimes stabbing or slashing.
Special: ---
Drawback ---
Description: Hira-Shuriken is constructed from thin, flat plates of metal derived from a variety of sources including hishi-gane (coins), and kugi-nuki (Carpentry tools), and generally resemble popular conceptions of shuriken. In modern popular culture, these are called “throwing stars” or “ninja stars”. They often have a hole in the center and possess a fairly thin blade sharpened only at the tip. The holes derive from their source in items that had holes- old coins, washers, and nail-removing tools. this proved convenient for the shuriken user, as well, as the weapons could be strung on a string or dowel in the belt fot transport, and the hole also had aerodynamic and weighting effects that aided the flight of the blade after it was thrown. There is a wide variety of forms of hira-Shriken and they are now usually identified by the nuber of points the blades possess.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each
Non-Weapon Items
Flute, Side-Blown, Small (Overview)
Rank: "C"
Type: Main, Instrument, Wind Instrument
Effect: Side-blown flute uses a hole on the side of the tube to produce a tone.
Special: ---
Drawback: ---
Description: Some of these types are Bansuri, Dizi, Irish Flute, Koudi, Nohkan, Ryuteki, Shinobue, and Venu. These Instruments range up to 2 feet in size.
Limit: These types of items may be capable of being bought inside any Musical Shop.
Cost: 2,500 Ryo
Butt Bag Type 1 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Bag
Effect: A waist pack worn with the pouch in back.
Special: ---
Drawback: ---
Description: Picture A pack worn at the back along a belt at the waist. Water repellent collar with drawstring pack with quick release closures attached to 1 inch cinch straps and a top carry handle. It has a vented bottom with keeper clips to attach to the belt, or straps to wrap around a belt. The compartment has the dimensions Height of 10.25 inches Width of 10.5 inches and Depth of 7 inches. The interior holds 15 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 5,500 Ryo
Character Depth
Personality:
Akuma is the kind of guy that most people are afraid of. He is and outsider as much as he is a outcast. He holds grudges and seeks revenge. Akuma is not the people person kind of guy, he also hides his true emotions. He believes in him self and views himself as a growing conquer. He has no ties with any thing besides himself, and is not likely going to be found helping any one.
When it comes to authority, Akuma views it as a waste of time. He believes that he is his own judge, jury, and executioner. He hates it when people are to friendly and try to cheer him up. Akuma’s bigest dream is to be a powerful ninja who has no attachments to any thing, or any one. Akuma views particular emotions weak such as love, happiness, regret, and remorse. He believes that dark emotions, such as hate, anger, and fear makes people strong.
Akuma views his village as the perfect place for him because it is constantly raining and gloomy. He believes this because he views life as a depressing thing that will never change. When it comes to others, Akuma views them as tools that should be put to a particular use then cast away. Akuma is smart when it comes to plans,secrecy, and sneak attacks. He thinks before he acts, but when he does act its for his own gain and not others. Akuma would rather stab a best friend in the back then lend a helping hand. He is considered two faced because he gives off a sense of good when deep down he is not.
Appearance:
Akuma stands at 6’2 and weighs 210 lbs. He has orange spiky hair and orange eyes. His head is oval shaped and his expression could be described as stern, or fierce and even expressionless. His eyebrows are slanted and sit just above his eyes. His orange eye’s seem full of hate at times and at others they seem blank. His skin tone is pale and good completion. His lips are always in a frown and seem to give him that appearance of no emotion. His spiky hair is medium length and his bangs are parted to show his head band. The back is spiky but flat to cover the neck.
Akuma wares a sleeveless dark blue shirt over a fish net shirt. His pants are the same dark blue as his shirt. He has wraps that start from his ankels to the bottom of his pants that go down a few inches below his knees. He wears dark purple ninja sandals that expose just his toes. he also has a ruby ring on his right middle finger. Over his outfit he has a dark purple almost black robe with red trim. The neck of the robe goes up to his chin. It does this to his his neck. Along with the robe he has a gray vest like cloth that covers his stomach and part of his chest. To hold the cloth like vest is a brown sash like belt. On the right side of the sash like belt his butt bag is attached.
A few interesting features that makes him stand out is a scar on his neck that runs down to his left side of his chest. He also has black studs in both his ears. Akuma also has a few scars on his right leg, and a birth mark that looks like a few small islands on his belly. On his left upper arm is a tattoo of the symbol of death. Akuma is some what built but not over built. His muscle tone is a little average and is not noticeable until he removes his robe.
Background:
Akuma was born in an orphanage, or at least that was what the ladies who took care of him said. According to them his mother came in on a stormy night and gave birth to him within the hour and was dead within the next two. Her last words were naming him and she died shortly after. Akuma’s first memory was of him picking on a couple of younger kids. From that day on he continued to bully when he got the chance. When Akuma did wrong he was punished by the care takers. To him this was nothing he took the punishment and just kept his anger in. One day a couple of weeks after he turned five he pushed a younger girl in a puddle of mud and received a bad spanking. When the lady was done Akuma took the paddle and smacked her in her face.
When he saw what he had done he laughed and walked away, turning his back on the orphanage. From there he went on to Amegakure to learn the ways of the ninja. At first he was not accepted into the ninja academy, but once he got into a few problems with braking the law, they decided it would be good discipline to send him to the academy. While he studied there he continued to lash out at his teachers and break rules. One day after he painted inappropriate things on the walls of a few buildings, Akuma was not caught by any authority but by a few older teens. These teens wanted to punish him for he had drew on one of there hang outs. After they beat him for what felt like hours, but was only minuets one of Akuma’s teachers stopped the teens.
This act of mercy towards Akuma showed him that mercy was for the weak. However he spent the rest of his days in the academy as a good student. At his time in the academy he studied Ninjutsu and Genjutsu the most. He found that he enjoyed these two better then all the other ninja styles. Akuma began to grow a hunger for power during his last few months in the academy. It happened when he watched a couple older ninja train. He watched them spar and use jutsu that he could only dream of. From that day on Akuma felt that he was born to gain power and gaining power was his birth right. Now Akuma has left the academy and looks forward to making his dream become a reality. He is now ready to set out and begin his raise to power and to the top of the ninja world. The only question is will he be ready to face what lie’s ahead?
Techniques
Fuuton no Jutsu (Wind Release Skill)(Freebie)
Rank: “C”
Skill: Ninjutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this Skill, or release, the user is now capable of useing, and performing techniques that deal with the element of wind. This means that any Ninjutsu or specialized TaiJutsu that deals the Wind Release will need this in order to be performed correctly.
Limit: ---
Suiton no Jutsu (Water Release Skill)(Freebie)
Rank: “C”
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of water. This means that any Ninjutsu or specialized Taijutsu that deals the Water Release will need this in order to be performed correctly.
Limit: ---
Phantasm Perception (Freebie)
Rank: “C” Rank
Skill: Genjutsu
Effect: With this technique the user is capable of performing Jutsus that deals with the type os perception of Phantasm kind.
Special: ---
Drawback: Without this the user is unable to perform Jutsus dealing with Phantasm Perception.
Description: Phantasm Perception creates a mental image usuall only the user and the opponent (or opponents) of the technique can perceive. These are considered to be personalized techniques that affects the opponent’s mind. These techniques could be messages, dream stopping, complete disarray techniques. Phantasm Techniques are known to harm the persons mind, making them feel weaker, harming them through the perception of the mind but not with real life effects. Phantasm techniques are all in their heads, and are known to make people go crazy. Third parties viewing or studing the scene do not notice the phantasm. All phantasms are mind-affecting Jutsus.
Limit: No Limitation
Pressure Jet
Rank: D
Effect: User shoots a stream of water towards the opponent.
Special: Handseals
Drawback: Easier to dodge at long distances.
Decsription: A simple jutsu ultilizing the water release. User performs the hand seals Snake, Dragon then transfers chakra to their throat, creating a steady stream of pressured water from their mouths, that then hits the opponent for D rank damage. The jet stream has a maximum range of 10 meters and travels in a straight line. Speed is equivalent to throwing a kunai.
Limit: Water Release
Fuuton Kaze no Senbon (Needles of the Wind)
Rank: D
Skill: Ninjutsu
Effect: User hurls a mixture of senbon needles in the form of wind to cut into the opponent.
Special: “Handseals”
Drawback: ---
Description: The ninja gathers air with his hands and mixes it with chakra, by doing this he transforms them into sharp and deadly needles. The needles are almost invisible so it is hard for the enemies to see them. This technique may be blocked by large objects, however something small such as a sword, or staff will allow the needles to seperate still moving towards the object it was originally sent to. Not a powerful technique as the user is capable of hurling up to ten senbon wind needles that gives out minor cuts. However this could be used as a more of a set up technique to allow the user to perform m more dangerous technique.
Limit: Must have Wind Release
Sasayaki no Jutsu (Whisper Technique)
Rank: “D” Rank
Skill: Genjutsu
Effect: Creates a whispering voice in the target’s mind that only they can hear.
Special: “Handseals” Hold Ram
Drawback: The user must hold Ram seal for the voice to be continusly projected towards the target.
Description: The user performs the handselas, ending with the Ram seal and holding it. This projects chkra towards the opponent, stimulating the part of the opponent’s brain that translates the messages sent from the eardrum into actual voices. What this can do is create a whispering voice in the opponent’s mind, with the user choosing what is being whispered into it.
Limit: Must know Phantasm Perception
Mizu no Muchi (Whip of Water)
Rank: “C” Rank
Skill: Ninjutsu
Effect: The user creates a water whip with the water around the user.
Special: “Handseals”
Drawback: ---
Description: A technique that utilizes water in order to create a whip out of it, acting like a normal whip doing anything a whip can do. There is no other true information for the technique other then the fact that it creates a whip. This technique is a basis for a few techniques as well.
Limit: Water Release
Awakened Fears
Rank: “C” Rank
Skill: Genjutsu
Effect: A technique that subjects the target to phantasmal images drawn from its latent or suppresses fears.
Special: “Handseals”
Drawback: ---
Description: The fears within the target’s subconscious mind are transformed into terrifying and frightful images that its conscious mind can visualize. The target experiences a horde of phantasmal images swirling around it’s body, tearing and clawing at it. Those who undergo such a devastating feel will become shaken up, leaving a taste of un morale to attacks and capability to think. When the user is “D” Class, the user is capable of performing this technique off into a distance of thirty meters. When the user is “C” Class, the user is capable of performing the technique off into the distance of forty meters. When the user is “B” Class, the user is capable of performing this technique off into the distance of fifty meters. When the user is “A” Class, the user is capable of performing this technique off into the distance of sixty meters. When the user is “S” Class, the user is capable of performing this technique off into the distance of seventy meters.
Limit: Must know Phantasm of Perception of Genjutsu
Name: Akuma Shakou
Bloodlimit: None
Height: 6’2
Weight: 210 lbs
Age: 14
Gender: Male
Alignment: Neutral, Evil
Birth Country: Ame No Kuni
Village: Amegakure
Special: Ninjutsu Specialist, Genjutsu Specialist, Non-Taijustu Specialist, Non-Clan Specialist, ANsatsu Senjutsu Tokushu BUtai (Special Assassination and Tactical Squad)(Reserved for later)
Weapons
Primary Weapon:
None
Secondary Items:
Kunai (10 Slots)
Rank: “C” Rank
Type: Secondary, 2 per Slot, Pircing/Slashing, Knife
Effect: A digging tool, a bit like a trowel. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Also used as a knife.
Special:---
Drawback:---
Description: The kunai is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. The kunai was used by common folk as multi-purpose gardening toos and by workers of stone and masonry. The kunai is not a knife, but something more akin to a crowbar. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Normally only the tip would be sharpened. The uses to which a kunai was put would have destroyed any heat-treated and sharpened tool like a knife. There could be multiple kinds of kunais such as handless ones, or even double sided kunais as long as they are within the same length.
Limit: These types of items may be capable of being bought inside anyWeapon Shop.
Cost; 1,000 Ryo per slot, or 500 Ryo Each
Hira-Shuriken (5 Slots)
Rank: “C” Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: Is a concealed weapon that is generally for throwing, and somtimes stabbing or slashing.
Special: ---
Drawback ---
Description: Hira-Shuriken is constructed from thin, flat plates of metal derived from a variety of sources including hishi-gane (coins), and kugi-nuki (Carpentry tools), and generally resemble popular conceptions of shuriken. In modern popular culture, these are called “throwing stars” or “ninja stars”. They often have a hole in the center and possess a fairly thin blade sharpened only at the tip. The holes derive from their source in items that had holes- old coins, washers, and nail-removing tools. this proved convenient for the shuriken user, as well, as the weapons could be strung on a string or dowel in the belt fot transport, and the hole also had aerodynamic and weighting effects that aided the flight of the blade after it was thrown. There is a wide variety of forms of hira-Shriken and they are now usually identified by the nuber of points the blades possess.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each
Non-Weapon Items
Flute, Side-Blown, Small (Overview)
Rank: "C"
Type: Main, Instrument, Wind Instrument
Effect: Side-blown flute uses a hole on the side of the tube to produce a tone.
Special: ---
Drawback: ---
Description: Some of these types are Bansuri, Dizi, Irish Flute, Koudi, Nohkan, Ryuteki, Shinobue, and Venu. These Instruments range up to 2 feet in size.
Limit: These types of items may be capable of being bought inside any Musical Shop.
Cost: 2,500 Ryo
Butt Bag Type 1 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Bag
Effect: A waist pack worn with the pouch in back.
Special: ---
Drawback: ---
Description: Picture A pack worn at the back along a belt at the waist. Water repellent collar with drawstring pack with quick release closures attached to 1 inch cinch straps and a top carry handle. It has a vented bottom with keeper clips to attach to the belt, or straps to wrap around a belt. The compartment has the dimensions Height of 10.25 inches Width of 10.5 inches and Depth of 7 inches. The interior holds 15 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 5,500 Ryo
Character Depth
Personality:
Akuma is the kind of guy that most people are afraid of. He is and outsider as much as he is a outcast. He holds grudges and seeks revenge. Akuma is not the people person kind of guy, he also hides his true emotions. He believes in him self and views himself as a growing conquer. He has no ties with any thing besides himself, and is not likely going to be found helping any one.
When it comes to authority, Akuma views it as a waste of time. He believes that he is his own judge, jury, and executioner. He hates it when people are to friendly and try to cheer him up. Akuma’s bigest dream is to be a powerful ninja who has no attachments to any thing, or any one. Akuma views particular emotions weak such as love, happiness, regret, and remorse. He believes that dark emotions, such as hate, anger, and fear makes people strong.
Akuma views his village as the perfect place for him because it is constantly raining and gloomy. He believes this because he views life as a depressing thing that will never change. When it comes to others, Akuma views them as tools that should be put to a particular use then cast away. Akuma is smart when it comes to plans,secrecy, and sneak attacks. He thinks before he acts, but when he does act its for his own gain and not others. Akuma would rather stab a best friend in the back then lend a helping hand. He is considered two faced because he gives off a sense of good when deep down he is not.
Appearance:
Akuma stands at 6’2 and weighs 210 lbs. He has orange spiky hair and orange eyes. His head is oval shaped and his expression could be described as stern, or fierce and even expressionless. His eyebrows are slanted and sit just above his eyes. His orange eye’s seem full of hate at times and at others they seem blank. His skin tone is pale and good completion. His lips are always in a frown and seem to give him that appearance of no emotion. His spiky hair is medium length and his bangs are parted to show his head band. The back is spiky but flat to cover the neck.
Akuma wares a sleeveless dark blue shirt over a fish net shirt. His pants are the same dark blue as his shirt. He has wraps that start from his ankels to the bottom of his pants that go down a few inches below his knees. He wears dark purple ninja sandals that expose just his toes. he also has a ruby ring on his right middle finger. Over his outfit he has a dark purple almost black robe with red trim. The neck of the robe goes up to his chin. It does this to his his neck. Along with the robe he has a gray vest like cloth that covers his stomach and part of his chest. To hold the cloth like vest is a brown sash like belt. On the right side of the sash like belt his butt bag is attached.
A few interesting features that makes him stand out is a scar on his neck that runs down to his left side of his chest. He also has black studs in both his ears. Akuma also has a few scars on his right leg, and a birth mark that looks like a few small islands on his belly. On his left upper arm is a tattoo of the symbol of death. Akuma is some what built but not over built. His muscle tone is a little average and is not noticeable until he removes his robe.
Background:
Akuma was born in an orphanage, or at least that was what the ladies who took care of him said. According to them his mother came in on a stormy night and gave birth to him within the hour and was dead within the next two. Her last words were naming him and she died shortly after. Akuma’s first memory was of him picking on a couple of younger kids. From that day on he continued to bully when he got the chance. When Akuma did wrong he was punished by the care takers. To him this was nothing he took the punishment and just kept his anger in. One day a couple of weeks after he turned five he pushed a younger girl in a puddle of mud and received a bad spanking. When the lady was done Akuma took the paddle and smacked her in her face.
When he saw what he had done he laughed and walked away, turning his back on the orphanage. From there he went on to Amegakure to learn the ways of the ninja. At first he was not accepted into the ninja academy, but once he got into a few problems with braking the law, they decided it would be good discipline to send him to the academy. While he studied there he continued to lash out at his teachers and break rules. One day after he painted inappropriate things on the walls of a few buildings, Akuma was not caught by any authority but by a few older teens. These teens wanted to punish him for he had drew on one of there hang outs. After they beat him for what felt like hours, but was only minuets one of Akuma’s teachers stopped the teens.
This act of mercy towards Akuma showed him that mercy was for the weak. However he spent the rest of his days in the academy as a good student. At his time in the academy he studied Ninjutsu and Genjutsu the most. He found that he enjoyed these two better then all the other ninja styles. Akuma began to grow a hunger for power during his last few months in the academy. It happened when he watched a couple older ninja train. He watched them spar and use jutsu that he could only dream of. From that day on Akuma felt that he was born to gain power and gaining power was his birth right. Now Akuma has left the academy and looks forward to making his dream become a reality. He is now ready to set out and begin his raise to power and to the top of the ninja world. The only question is will he be ready to face what lie’s ahead?
Techniques
Fuuton no Jutsu (Wind Release Skill)(Freebie)
Rank: “C”
Skill: Ninjutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this Skill, or release, the user is now capable of useing, and performing techniques that deal with the element of wind. This means that any Ninjutsu or specialized TaiJutsu that deals the Wind Release will need this in order to be performed correctly.
Limit: ---
Suiton no Jutsu (Water Release Skill)(Freebie)
Rank: “C”
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of water. This means that any Ninjutsu or specialized Taijutsu that deals the Water Release will need this in order to be performed correctly.
Limit: ---
Phantasm Perception (Freebie)
Rank: “C” Rank
Skill: Genjutsu
Effect: With this technique the user is capable of performing Jutsus that deals with the type os perception of Phantasm kind.
Special: ---
Drawback: Without this the user is unable to perform Jutsus dealing with Phantasm Perception.
Description: Phantasm Perception creates a mental image usuall only the user and the opponent (or opponents) of the technique can perceive. These are considered to be personalized techniques that affects the opponent’s mind. These techniques could be messages, dream stopping, complete disarray techniques. Phantasm Techniques are known to harm the persons mind, making them feel weaker, harming them through the perception of the mind but not with real life effects. Phantasm techniques are all in their heads, and are known to make people go crazy. Third parties viewing or studing the scene do not notice the phantasm. All phantasms are mind-affecting Jutsus.
Limit: No Limitation
Pressure Jet
Rank: D
Effect: User shoots a stream of water towards the opponent.
Special: Handseals
Drawback: Easier to dodge at long distances.
Decsription: A simple jutsu ultilizing the water release. User performs the hand seals Snake, Dragon then transfers chakra to their throat, creating a steady stream of pressured water from their mouths, that then hits the opponent for D rank damage. The jet stream has a maximum range of 10 meters and travels in a straight line. Speed is equivalent to throwing a kunai.
Limit: Water Release
Fuuton Kaze no Senbon (Needles of the Wind)
Rank: D
Skill: Ninjutsu
Effect: User hurls a mixture of senbon needles in the form of wind to cut into the opponent.
Special: “Handseals”
Drawback: ---
Description: The ninja gathers air with his hands and mixes it with chakra, by doing this he transforms them into sharp and deadly needles. The needles are almost invisible so it is hard for the enemies to see them. This technique may be blocked by large objects, however something small such as a sword, or staff will allow the needles to seperate still moving towards the object it was originally sent to. Not a powerful technique as the user is capable of hurling up to ten senbon wind needles that gives out minor cuts. However this could be used as a more of a set up technique to allow the user to perform m more dangerous technique.
Limit: Must have Wind Release
Sasayaki no Jutsu (Whisper Technique)
Rank: “D” Rank
Skill: Genjutsu
Effect: Creates a whispering voice in the target’s mind that only they can hear.
Special: “Handseals” Hold Ram
Drawback: The user must hold Ram seal for the voice to be continusly projected towards the target.
Description: The user performs the handselas, ending with the Ram seal and holding it. This projects chkra towards the opponent, stimulating the part of the opponent’s brain that translates the messages sent from the eardrum into actual voices. What this can do is create a whispering voice in the opponent’s mind, with the user choosing what is being whispered into it.
Limit: Must know Phantasm Perception
Mizu no Muchi (Whip of Water)
Rank: “C” Rank
Skill: Ninjutsu
Effect: The user creates a water whip with the water around the user.
Special: “Handseals”
Drawback: ---
Description: A technique that utilizes water in order to create a whip out of it, acting like a normal whip doing anything a whip can do. There is no other true information for the technique other then the fact that it creates a whip. This technique is a basis for a few techniques as well.
Limit: Water Release
Awakened Fears
Rank: “C” Rank
Skill: Genjutsu
Effect: A technique that subjects the target to phantasmal images drawn from its latent or suppresses fears.
Special: “Handseals”
Drawback: ---
Description: The fears within the target’s subconscious mind are transformed into terrifying and frightful images that its conscious mind can visualize. The target experiences a horde of phantasmal images swirling around it’s body, tearing and clawing at it. Those who undergo such a devastating feel will become shaken up, leaving a taste of un morale to attacks and capability to think. When the user is “D” Class, the user is capable of performing this technique off into a distance of thirty meters. When the user is “C” Class, the user is capable of performing the technique off into the distance of forty meters. When the user is “B” Class, the user is capable of performing this technique off into the distance of fifty meters. When the user is “A” Class, the user is capable of performing this technique off into the distance of sixty meters. When the user is “S” Class, the user is capable of performing this technique off into the distance of seventy meters.
Limit: Must know Phantasm of Perception of Genjutsu