Athiyk Luth
May 30, 2010 16:44:52 GMT -7
Post by Athiyk Flasmix Luth on May 30, 2010 16:44:52 GMT -7
Name: Athiyk Luth
Age: 15
Height: 5'10''
Weight: 153 Lbs
Gender: Male
Alignment: Chaotic Neutral
Birth Country: Lightning
Village: Hidden Cloud
Special:
Secondary Weapons:
Primary Weapon:
[/quote]
The blade is a ko-wakizashi, at a total length of 15 inches, And bears his family crest woven into the fabric softening the hilt. The crest appears that of a silver diamond with the inset kanji for shugo(Protection). This blade is usually only used in his own, or another's, protection; As to follow his family tradition. [/ul]
[/spoiler]
Personality:
Appearance:
Bloodlimit:
NinJutsu Techniques:
[/li][li]Kuromegane no Jutsu [Sunglasses Technique]
Rank: "D" Rank
Skill: Ninjutsu
Effect: Allows the user to rapidly darken the tint of their glasses, creating sunglasses that can be used for a variety of different things. However, they are most commonly used to look cool and block out the sun.
Special: "Handseals"
Drawback: Must have glasses on. If the user creates shades that are too dark, it is possible that they will be unable to notice things like shadow movements or the like.
Description: When going through the Ninja Academy, many shinobi who, due to having the downside of poor vision, are often made fun of and called names. Their response was to create a technique that allowed them to look just a little bit cooler. By performing the Dog handseal, the shinobi focuses their chakra upon their glasses, giving it a photochromic layer of energy. The user adjusts this level of photochromic energy between five different levels of darkness, from barely darkened to pitch black. This effect can last for up to three turns and then has to be re-applied. The effect can be canceled with the use of the Ram handseal. The effect lasts for up to three turns per difficulty class of the user and then must be re-applied.
Limit: Universal Ninjutsu
[/quote]
[/spoiler]
Suiton no Jutsu : 0/500 TP
[/li][li]Suiton no Jutsu (Water Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Water. This means that any NinJutsu or specialized TaiJutsu that deals the Water Release will need this in order to be performed correctly.
Limit: ---[/quote][/spoiler]
Raiton no Jutsu 30/500 TP
[/li][li]Raiton no Jutsu (Lightning Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Lightning. This means that any NinJutsu or specialized TaiJutsu that deals the Lightning Release will need this in order to be performed correctly.
Limit: ---
[/li][li]Charged Projectile
Rank: D
Skill: Ninjutsu
Effect: Charges a metal throwing projectile with lightning adding lightning damage.
Special: ---
Drawback: Can only do enough to slightly numb and paralyze (Only for a quarter of a post), if the user tries to make it stronger, it will end up backfiring and paralyzing their hand. Can only charge up to 5 slots at once
Description: The user holds as many kunai/shuriken, or metal projectile for that matter, as they can, up to 5 slots in their hands, and charges them with electricity. Extra lightning damage is added which will slightly paralyze or numb. The projectiles will shock the opponent weakly even if they don't make contact, but at least come close to.
Limit: Lightning release.
[/li][li]Electric Touch
Rank: C
Skill: Ninjutsu
Effect: The user will be shocked by an eletric attack
Special: Handseals required
Drawback: The user needs to touch the opponent before the jutsu can take effect.
Description: The user will charge a bit of electricity into the pointer and middle finger of either hand. Then the user must transfer this electricity into the opponent by touching them once. The user must then back away and form one handseals, this will activate the electricity in the opponent's body and shock them.
Limit: Must know Lightning Release
[/li][li]Raiton: Sakurai, 雷光: 丹色 木 雷光, (Lightning Style: Cherry Blossom Lightning)
Rank: C
Skill: Ninjutsu
Effect: The user creates a mass of blue-white lightning petals.
Special: “Hand Seals”
Drawback: Not a complete technique, but a set-up for others.
Description: The user forms the hand seals, focusing chakra around them. They then mold the chakra into several hundred blue-white sakura petals of lightning in a three-meter radius around the user, like the Sand of a Saton user. These petals float gently around the user’s body. Each one gives out minor shocking, but together they can give strong shocks and burns akin to a C rank shock. The petals last until the user chooses to dispel them. The user can control these techniques in a fifteen meter radius around them.
Limit: Must have Raiton.
[/quote]
[/spoiler]
Medicine Man 30/500
[/li][li]Gantai no Jutsu (Bandage Technique)
Rank: D
Skill: Ninjutsu
Effect: Creates a bandage out of surrounding materials.
Special: --
Drawback: Requires concentration in order to make larger bandages. Requires some sort of material.
Description: The user focuses chakra into a nearby material, such as sand, grass, or even water, forming it into an adhesive, sterile strip that’s reminiscent of a bandage. Once formed and applied, the makeshift bandage will remain without chakra input.
Limit: Must be a medic.
[/li][li]Ketsuki Gyouku (Blood Coagulation)
Rank: D
Skill: Ninjutsu
Effect: Stops blood flow from injuries through clotting.
Special: --
Drawback: Large wounds can take a long time to stop the blood flow from.
Description: The user focuses chakra around their hands, creating a faint white glow around their hands. The user then places their hands on the wound, focusing chakra into the blood and coagulating it. Minor wounds take three movements to clot, whilst major ones require six movements, and critical injuries, such as a severed limb, requires nine movements to clot. For every rank above D you possess of this technique, remove one movement from the coagulation, to a minimum of one. For every difficulty rank above D you possess, remove one movement from the process.
Limit: Must be a medic.
[/li][li]Shosen no Jutsu (Healing Hands Technique)
Rank: D, C, B, A, S
Skill: Ninjutsu
Effect: The user heals injuries that repairs physical damage.
Special: --
Drawback: certain injuries may be impossible to cure or may take a long time to cure. The amount of chakra used is proportional to the injury required to be healed.
Description: The user gathers chakra into their hands, creating a bright green glow around them. The user then forces the healing chakra into the body of the patient, healing physical damage. This technique requires three movements to heal a minor injury and six movements to heal a major injury, minus one for every rank in this technique above D the user possesses, to a minimum of one. Starting at B rank, the user is able to heal critical injuries with this technique. Healing a critical injury requires sixteen movements, minus one movement for every rank above B the user possesses. Remove one movement from this process for every difficulty rank above D the user possesses.
Limit: Must be a medic, must know Gantai no Jutsu.
[/li][li]Suji Rirakkusu (Muscle Relaxer)
Rank: D
Skill: Ninjutsu
Effect: Relaxes the muscles.
Special:
Drawback: If overused, can erase muscle memory.
Description: The user focuses chakra into their hands and causing a light blue glow to emit from their hands. The user then places their hands over the afflicted area, relaxing the muscles over a course of two movements. If used for four movements or longer, the user’s muscles will soften and their muscle memory will fade.
Limit: Must be a medic.
[/quote][/spoiler][/li][/ul]
GenJutsu Techniques:
[li]Glamor Perception
Rank: "C" Rank
Skill: GenJutsu
Effect: With this technique the user is capable of performing Jutsus that deals with the type of perception of Glamor kind. The Glamor GenJutsus are Jutsus that deals, and consists of
Special: ---
Drawback: Without this the user is unable to perform Jutsus dealing with the Glamor Perception.
Description: A Glamor technique changes a subject's sensory qualities, making it look, feel, taste, smell, or sound like something else, or even seem to disappear.
Limit: No Limitation.
[/li][li]Bunshin no Jutsu (Clone Skill)
Rank: "E"
Skill: GenJutsu
Effect: This technique creates intangible clones of the user. The clones are simply illusions and will dissipate when they come into contact with something.
Special: Tiger, Boar, Ox, Dog or Ram, Snake, Tiger.
Drawback: The illusions can be seen through Chakra seeing techniques. A person with normal eyes can also distinguish the clones from the original, since the clones will not disrupt the area around themselves with their movement (won't kick up dust, crush grass, etc.).
Description: Bunshin no Jutsu creates a clone of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Like Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these clones will simply disappear if come into contact, but unlike Kage Bunshin, they are substanceless, and thus cannot do any damage. These Clones may be moved around freely and easily to the user's wish.
Limit: Universal Academy technique, must have a perception.[/quote][/spoiler][/li][/ul]
TaiJutsu Techniques:
[li] [/li][/ul]
History:
Age: 15
Height: 5'10''
Weight: 153 Lbs
Gender: Male
Alignment: Chaotic Neutral
Birth Country: Lightning
Village: Hidden Cloud
Special:
- Medical Specialist (Medical,Animist,Herbalist)
- Taijutsu Specialist
- Ninjutsu Non-Specialist
- Genjutsu Non-Sepcialist
Secondary Weapons:
- 5 slots "Senbon"(25 needles)
- 3 slots "Silk Rope"(9 feet)
- 1 slot "Wire"(15 feet)
Primary Weapon:
The blade is a ko-wakizashi, at a total length of 15 inches, And bears his family crest woven into the fabric softening the hilt. The crest appears that of a silver diamond with the inset kanji for shugo(Protection). This blade is usually only used in his own, or another's, protection; As to follow his family tradition. [/ul]
[/spoiler]
Personality:
Appearance:
Bloodlimit:
NinJutsu Techniques:
[li]Henge no Jutsu (Transformation Skill)
Rank: E Rank
Skill: NinJutsu
Effect: Allows the user to transform into an animal or human of size or few feet larger.
Special: Dog, Boar, Reverse Ram
Drawback: You can never gain the attributes of what you turn into. You are only capable of transforming into a human or animal that is of size, or few inches smaller. If hit once the user immediately reverts back to their original state.
Description: When using the seals of the Dog, Boar, and Reverse Ram the user quickly transforms into any human or animal that is of size or a few inches smaller, or even a few feet larger. The user at this stage is only capable of holding the form for four turns at a time.
Limit: ---
Rank: E Rank
Skill: NinJutsu
Effect: Allows the user to transform into an animal or human of size or few feet larger.
Special: Dog, Boar, Reverse Ram
Drawback: You can never gain the attributes of what you turn into. You are only capable of transforming into a human or animal that is of size, or few inches smaller. If hit once the user immediately reverts back to their original state.
Description: When using the seals of the Dog, Boar, and Reverse Ram the user quickly transforms into any human or animal that is of size or a few inches smaller, or even a few feet larger. The user at this stage is only capable of holding the form for four turns at a time.
Limit: ---
Rank: "D" Rank
Skill: Ninjutsu
Effect: Allows the user to rapidly darken the tint of their glasses, creating sunglasses that can be used for a variety of different things. However, they are most commonly used to look cool and block out the sun.
Special: "Handseals"
Drawback: Must have glasses on. If the user creates shades that are too dark, it is possible that they will be unable to notice things like shadow movements or the like.
Description: When going through the Ninja Academy, many shinobi who, due to having the downside of poor vision, are often made fun of and called names. Their response was to create a technique that allowed them to look just a little bit cooler. By performing the Dog handseal, the shinobi focuses their chakra upon their glasses, giving it a photochromic layer of energy. The user adjusts this level of photochromic energy between five different levels of darkness, from barely darkened to pitch black. This effect can last for up to three turns and then has to be re-applied. The effect can be canceled with the use of the Ram handseal. The effect lasts for up to three turns per difficulty class of the user and then must be re-applied.
Limit: Universal Ninjutsu
[/quote]
[/spoiler]
Suiton no Jutsu : 0/500 TP
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Water. This means that any NinJutsu or specialized TaiJutsu that deals the Water Release will need this in order to be performed correctly.
Limit: ---[/quote][/spoiler]
Raiton no Jutsu 30/500 TP
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Lightning. This means that any NinJutsu or specialized TaiJutsu that deals the Lightning Release will need this in order to be performed correctly.
Limit: ---
[/li][li]Charged Projectile
Rank: D
Skill: Ninjutsu
Effect: Charges a metal throwing projectile with lightning adding lightning damage.
Special: ---
Drawback: Can only do enough to slightly numb and paralyze (Only for a quarter of a post), if the user tries to make it stronger, it will end up backfiring and paralyzing their hand. Can only charge up to 5 slots at once
Description: The user holds as many kunai/shuriken, or metal projectile for that matter, as they can, up to 5 slots in their hands, and charges them with electricity. Extra lightning damage is added which will slightly paralyze or numb. The projectiles will shock the opponent weakly even if they don't make contact, but at least come close to.
Limit: Lightning release.
[/li][li]Electric Touch
Rank: C
Skill: Ninjutsu
Effect: The user will be shocked by an eletric attack
Special: Handseals required
Drawback: The user needs to touch the opponent before the jutsu can take effect.
Description: The user will charge a bit of electricity into the pointer and middle finger of either hand. Then the user must transfer this electricity into the opponent by touching them once. The user must then back away and form one handseals, this will activate the electricity in the opponent's body and shock them.
Limit: Must know Lightning Release
[/li][li]Raiton: Sakurai, 雷光: 丹色 木 雷光, (Lightning Style: Cherry Blossom Lightning)
Rank: C
Skill: Ninjutsu
Effect: The user creates a mass of blue-white lightning petals.
Special: “Hand Seals”
Drawback: Not a complete technique, but a set-up for others.
Description: The user forms the hand seals, focusing chakra around them. They then mold the chakra into several hundred blue-white sakura petals of lightning in a three-meter radius around the user, like the Sand of a Saton user. These petals float gently around the user’s body. Each one gives out minor shocking, but together they can give strong shocks and burns akin to a C rank shock. The petals last until the user chooses to dispel them. The user can control these techniques in a fifteen meter radius around them.
Limit: Must have Raiton.
[/quote]
[/spoiler]
Medicine Man 30/500
Rank: D
Skill: Ninjutsu
Effect: Creates a bandage out of surrounding materials.
Special: --
Drawback: Requires concentration in order to make larger bandages. Requires some sort of material.
Description: The user focuses chakra into a nearby material, such as sand, grass, or even water, forming it into an adhesive, sterile strip that’s reminiscent of a bandage. Once formed and applied, the makeshift bandage will remain without chakra input.
Limit: Must be a medic.
[/li][li]Ketsuki Gyouku (Blood Coagulation)
Rank: D
Skill: Ninjutsu
Effect: Stops blood flow from injuries through clotting.
Special: --
Drawback: Large wounds can take a long time to stop the blood flow from.
Description: The user focuses chakra around their hands, creating a faint white glow around their hands. The user then places their hands on the wound, focusing chakra into the blood and coagulating it. Minor wounds take three movements to clot, whilst major ones require six movements, and critical injuries, such as a severed limb, requires nine movements to clot. For every rank above D you possess of this technique, remove one movement from the coagulation, to a minimum of one. For every difficulty rank above D you possess, remove one movement from the process.
Limit: Must be a medic.
[/li][li]Shosen no Jutsu (Healing Hands Technique)
Rank: D, C, B, A, S
Skill: Ninjutsu
Effect: The user heals injuries that repairs physical damage.
Special: --
Drawback: certain injuries may be impossible to cure or may take a long time to cure. The amount of chakra used is proportional to the injury required to be healed.
Description: The user gathers chakra into their hands, creating a bright green glow around them. The user then forces the healing chakra into the body of the patient, healing physical damage. This technique requires three movements to heal a minor injury and six movements to heal a major injury, minus one for every rank in this technique above D the user possesses, to a minimum of one. Starting at B rank, the user is able to heal critical injuries with this technique. Healing a critical injury requires sixteen movements, minus one movement for every rank above B the user possesses. Remove one movement from this process for every difficulty rank above D the user possesses.
Limit: Must be a medic, must know Gantai no Jutsu.
[/li][li]Suji Rirakkusu (Muscle Relaxer)
Rank: D
Skill: Ninjutsu
Effect: Relaxes the muscles.
Special:
Drawback: If overused, can erase muscle memory.
Description: The user focuses chakra into their hands and causing a light blue glow to emit from their hands. The user then places their hands over the afflicted area, relaxing the muscles over a course of two movements. If used for four movements or longer, the user’s muscles will soften and their muscle memory will fade.
Limit: Must be a medic.
[/quote][/spoiler][/li][/ul]
GenJutsu Techniques:
[li]Glamor Perception
Rank: "C" Rank
Skill: GenJutsu
Effect: With this technique the user is capable of performing Jutsus that deals with the type of perception of Glamor kind. The Glamor GenJutsus are Jutsus that deals, and consists of
Special: ---
Drawback: Without this the user is unable to perform Jutsus dealing with the Glamor Perception.
Description: A Glamor technique changes a subject's sensory qualities, making it look, feel, taste, smell, or sound like something else, or even seem to disappear.
Limit: No Limitation.
Rank: "E"
Skill: GenJutsu
Effect: This technique creates intangible clones of the user. The clones are simply illusions and will dissipate when they come into contact with something.
Special: Tiger, Boar, Ox, Dog or Ram, Snake, Tiger.
Drawback: The illusions can be seen through Chakra seeing techniques. A person with normal eyes can also distinguish the clones from the original, since the clones will not disrupt the area around themselves with their movement (won't kick up dust, crush grass, etc.).
Description: Bunshin no Jutsu creates a clone of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Like Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these clones will simply disappear if come into contact, but unlike Kage Bunshin, they are substanceless, and thus cannot do any damage. These Clones may be moved around freely and easily to the user's wish.
Limit: Universal Academy technique, must have a perception.[/quote][/spoiler][/li][/ul]
TaiJutsu Techniques:
[li]
Yaibasattou (Blade Rush)
Rank: C
Skill: Taijutsu
Special: ---
Effect: In Description
Drawback: Leaves back exposed, if the enemy can get to it that is. Heavy on chakra usage. Can only be used 5 times a day
Description: The user gathers chakra into their bladed weapon of choice and then dashes forward for about 5-10 meters with the blade pointed outward. The chakra is released in a burst that flies outward from the blade in a cone shape. Aside from the impact of the blade, the chakra involved causes the enemy to be knocked backward, breaking through most defenses. Even if the strike is blocked, the force of the chakra will usually push an opponent back, leaving them open.
Limit: Must have a bladed weapon equipped
Rank: C
Skill: Taijutsu
Special: ---
Effect: In Description
Drawback: Leaves back exposed, if the enemy can get to it that is. Heavy on chakra usage. Can only be used 5 times a day
Description: The user gathers chakra into their bladed weapon of choice and then dashes forward for about 5-10 meters with the blade pointed outward. The chakra is released in a burst that flies outward from the blade in a cone shape. Aside from the impact of the blade, the chakra involved causes the enemy to be knocked backward, breaking through most defenses. Even if the strike is blocked, the force of the chakra will usually push an opponent back, leaving them open.
Limit: Must have a bladed weapon equipped
History: