Enko Gadan (Grass)
Sept 21, 2011 10:46:30 GMT -7
Post by StarJammer on Sept 21, 2011 10:46:30 GMT -7
[atrb=border,0,true][atrb=cellspacing,0,true][atrb=style, background: url(http://i1181.photobucket.com/albums/x421/shikatoshi/Patterns4Gfx/77words_aphelion_02.png); background-position: top center; background-repeat: repeat; width: 455px; padding: 20px; border: 1px solid #5F005F; -webkit-border-radius: 36px 12px; -moz-border-radius: 36px / 12px; box-shadow: 0.3em 0.3em 0.2em #787878, btable][style=font-family Palatino Linotype; font-size: 28px; font-style: italic; color: #5F005F; text-shadow: 2px 2px 0px #8B8B8B; text-align: left;]Enko Gadan[/style] |
[style= border: 0px; width: 415px; padding: 5px 0px; margin-top: 10px;] [/style] |
[style=font-family: Lucida Handwriting; font-size: 24px; letter-spacing: 0; color: #5F005F; text-shadow: 2px 2px 0px #8B8B8B; text-align: left; font-style: italic;]Personal[/style] |
[style=background-color: #787878; opacity: 0.6; border: 0px; width: 415px; height: 150px; overflow: auto; color: #D1D1D1; padding: 10px; text-align: justify;] Bloodlimit: None Height: 5'11" Weight: 180 lbs Age: 21 Gender: Male Alignment: Neutral Good Birth Country: Grass Village: Grass [/style] |
[style=font-family: Lucida Handwriting; font-size: 24px; letter-spacing: 0; color: #5F005F; text-shadow: 2px 2px 0px #8B8B8B; text-align: right; font-style: italic; margin-top: 15px;]Appearance[/style] |
[style=background-color: #787878; opacity: 0.6; border: 0px; width: 415px; height: 350px; overflow: auto; color: #D1D1D1; padding: 10px; text-align: justify;] Enko Gadan: From head to toe Enko is dressed in a ceremonial robe of dark blue and purple colors. It is layered in a way that the purple is the dominate color being over the dark blue. The sleeves are overly large and heavy and tend to slow Enko down a little but they are also heavy enough to provide minimal protection. The purple par of the robes is slightly shorter then the dark blue part and is tucked on the inside of the blue. Enko wears a purple cloth wrapping around his right arm and hand and completes it with a set of jeweled beads around his hand. These beads are of ceremonial value and Enko uses them often in religious affairs. His feat are adored with just a simple set of sandals that are both comfortable and basic for his needs. They fit snugly so that they do not fall off easily. Sometimes he can be spotted carrying a simple gold staff that is often useless in combat but has innumerable uses in his religion. His build is that of a typical 21 year old man that keeps himself in shape. He has a healthy complexion on his white skin. His dark brown eyes match nicely with his short black hair that is tied in a pony tail in the back. He has his ears pierced with simple stud earrings that are gold. Many may consider him to be handsome which is what he desires and he keeps his looks in good condition preferring to bath more often then most. [/style] |
[style=font-family: Lucida Handwriting; font-size: 24px; letter-spacing: 0; color: #5F005F; text-shadow: 2px 2px 0px #8B8B8B; text-align: left; font-style: italic; margin-top: 15px;]Personality[/style] |
[style=background-color: #787878; opacity: 0.6; border: 0px; width: 415px; height: 350px; overflow: auto; color: #D1D1D1; padding: 10px; text-align: justify;]Enko is a confidant person that follows his heart in what he believes is right. He is a man of defined moral standings and he is not afraid to stand by his beliefs. He will fight for what he believes in and will even interject his ideals on others when he believes it necessary. This has brought him into conflict before but it is just who he is. He cannot back down from what he believes and if he feels that he needs to intercede on someones behalf he will do so. His moral compass is strongly aligned to the good side and he will often play the mediator of disputes feeling that it is his duty to stop conflict where he sees it. In many ways he is acting like a monk that is trying to enlighten those who do not know the way. Although... his morals seem a bit lacking when it comes to women of beauty. He is a loyal man that tries to keep his word but like most in life this can be difficult. In a way this is why he sticks to his personal code of conduct or in this case the way of Connectionism. Enko's personality and Connectionism are deeply intertwined. You cannot separate the two as Enko is such a hard felt believer in this religion that he can almost be considered a fanatic. The only thing that prevents such a label from being attached to Enko is the loose and accepting ways of Connectionism. In his believe all things are connected. Law, Chaos, Fire, Water, People, Animals: All things are connected and interact in ways that are most of the time obvious and just as often not. It is a religious mix of fate and reincarnation with an acceptance of others in the face of strange differences. He can easily be goaded into explaining the intricacies of his believe. [/style] |
[style=font-family: Lucida Handwriting; font-size: 24px; letter-spacing: 0; color: #5F005F; text-shadow: 2px 2px 0px #8B8B8B; text-align: right; font-style: italic; margin-top: 15px; margin-top: 15px;]History[/style] |
[style=background-color: #787878; opacity: 0.6; border: 0px; width: 415px; height: 350px; overflow: auto; color: #D1D1D1; padding: 10px; text-align: justify;]Enko's Childhood was a pleasant one that involved much love and caring in his village in the land of grass. It was near the boarder of the land but it was a peaceful land all the same that practiced a rare religious belief known as Connectionism. Enko was a gifted child of the village as he was the son of the High Priestess and Lord Clergy of the village. As such he was trained daily in his believes from the moment he was born. As such he has all the knowledge and details about the religion committed to memory. It was a difficult childhood filled with much study and learning but it was fair and taught him much about he world. When Enko was nine his village became entangled with a war and was quickly occupied by an opposing force. This marked a quick change in his life because his parents were prominent figures of leadership in the village and as such were imprisoned. This left Enko without his parents and he was forced to live with some of the other villagers. It was kept secret that he was their prodigy from the occupying forces for his own safety. The occupation lasted too long for the village and is started to grow uneasy. Soon the village was talking in whispers of a revolt. They decided that Enko was to be sneaked out of the village to the hidden village of Grass. There Enko would be protected by the ninja's stationed there and hopefully no harm would come to him. He was successfully extradited from the village to the the hidden village of ninjas but before Enko could even reach the ninja's for protection his entire village was set ablaze. this left him stranded in a village of ninjas and no family. His depression was great and lasted until his tenth birthday in which he came to the conclusion that he would rebuild his religious home town but he would also do so with the power to protect it. With grim determination he signed up for ninja training in the village and quickly ascended the class room ranks to become a genin in near record time. This was the start of his training in which he would master the powerful arts of ninjutsu. He wanted to protect others, restart his village and he also learned that there were many ways to do that. He was not limited to just one avenue of success but that each path was going to be long and perilous. It was a difficult time for him in which he made few friends and lived on his own. Certainly the village now provided for him as he was a student of the village now and for all intents and purposes a member of Kusagakure. It was not that he was unfriendly, on the contrary, many saw him as a kind and wonderful person that always strived to help others in need. This was mainly seen by the grownups around his live though as many of those near his age shunned him for his interfering ways. He often tried to break up fights and resolve conflict, and this would often cause those he tried to help in his age bracket to lash out at him instead. Once he was finished with his training he took up various jobs within the village to increase his knowledge and eventually ended up working in the village library. He spends many days reading all the books he can get his hands on and he has even written a few of his own. He was only sixteen at this time. Eventually he had rewritten the majority of the religious books he was forced to read as a child and had stocked the village library with them so that all could read them if they desired. His plan to start his goals by recreating the religion and honoring his family and friends by spreading the words of Connectionism. In this way he was hoping to be like one of the prophets in the holy text he was planning to spread. Now twenty one and in his prime he has decided that he must take a more active roll in both the world and in the village. He has stuck to his beliefs in a reckless way but now they are starting to pay off and indeed many of the younger villagers seek him out to resolve conflict and help them make choices in their lives. He has become an adviser of sorts to many within Kusagakure. Now he seems to find himself with many friends but he still feels unfulfilled in his duties. He must become stronger and he must reestablish his religion. It was time for him to recruit for his beliefs and it was time to start training. He has been studying for so long about the world that it was time he put his knowledge to use and create a name for himself and his religion. Now was the time to become active in life. Now was the time to create the world in his image. [/style] |
[style=font-family: Lucida Handwriting; font-size: 24px; letter-spacing: 0; color: #5F005F; text-shadow: 2px 2px 0px #8B8B8B; text-align: left; font-style: italic; margin-top: 15px;]Specializations[/style] |
[style=background-color: #787878; opacity: 0.6; border: 0px; width: 415px; height: 350px; overflow: auto; color: #D1D1D1; padding: 10px; text-align: justify;] -=NinJutsu Master=- 1000 Universal /// 300 Non-Masters /// 500 Other - Release (Water) [Master] - Release (Fire) [Master] - Release (Wind) [Master] - Release (Earth) [Master] - Release (Lightning) [Master] - Release - Release - Release - Theologist (Connectionism) - Crafting (Bookbinding) - Sealist - Jack Of Trades - Herbalist [/style] |
[style=font-family: Lucida Handwriting; font-size: 24px; letter-spacing: 0; color: #5F005F; text-shadow: 2px 2px 0px #8B8B8B; text-align: right; font-style: italic; margin-top: 15px;]Items[/style] |
[style=background-color: #787878; opacity: 0.6; border: 0px; width: 415px; height: 350px; overflow: auto; color: #D1D1D1; padding: 10px; text-align: justify;] Artisan Kit (Overview) Rank: "C" Type: Main, Gadget, Survival, Crafting Kits Effect: An Artisan kit where the user must have in order to create an item that they are proficient with. Special: Drawback: Has a limited amount of uses before user needs to purchase a new set. Each Kit works with only 1 type of Crafting. If user specializes in Primary Weaponry, and Gadgets they must purchase 1 for each. Description: Allows the user to build 15 main items, or 15 slots of secondary items before user must purchase another Kit. A kit is designed for individual craftsmen. It holds all the tools needed for that craft. When user uses an Artisan Kit (Overview) for their respected craft they will suffer no penalties to the Roll against the Difficulty. If they do not have a kit they will suffer a -2 due to using makeshift tools. Each Kit is designed specifically for that Craft such as leather working materials for Apparel. Please note it is best to use these Kits in an uninterrupted area for the duration of the time it takes to craft an item. Limit: These types of items may be capable of being bought inside any Gadget Shop. Cost: 5,000 Ryo Secondary Zipties x 30 - 1 slot Rank: "D" Type: Secondary, 30 per Slot, Accessory Effect: An accessory to be used as a tie, to tie things with. Special: --- Drawback: --- Description: Ties that are a good two feet in length. A zip tie consists of a sturdy metallic tape with an integrated gear rack, and on one end a ratchet within a small open case. Once the pointed tip of the cable tie has been pulled through the case and past the ratchet, it is prevented from being pulled back; the resulting loop may only be pulled tighter. In two of its most common uses, this allows several cables to be bound together into a cable tree, or to be used as makeshift handcuffs. They are designed to dig when pulled making them hard to break out unless cut open. Limit: Universal Item. Capable of being bought anywhere that is a shop. Cost: 30 for 500 Ryo Pouch: Goo x30 - 2 Slots Rank: "A" Type: Secondary, 15 per Slot, Combative, Explosive, Pouch Effect: An explosive that releases an adhesive-like substance to incapacitate opponents. Special: --- Drawback: May capture the user if not thrown right. Description: A pouch that carries sticky foam inside that is released when exploding. Sticky foam is an incapacitant, used when less lethal force is required, consisting of various extremely tacky and/or tenacious materials carried in compressed form with a propellant and used to block, entangle, and impair individuals. Ricks while using this are suffocation and skin irritation. Goo pouches have a total body capturing diameter of 5 meters with a limb capturing diameter of 15 meters. Pouch is capable of exploding from detonating in 6 seconds, or with a harsh enough impact. Limit: These types of items may be capable of being bought inside any Weapon Shop. Cost: 7,500 Ryo per Slot, or 500 Ryo Each. Bells x20 - 2 slots Rank: "D" Type: Secondary "10" per Slot Effect: Small bells which can have various purposes. Some of these examples are mind-tricks and even real illusions. Special: --- Drawback: --- Description: These bells, most often used to tie to needles, kunai or just wire, are most often used to cast genjutsu on the opponent. Besides that they can make the opponent believe something is there, while it actually isn't and vice versa. Limit: Universal Secondary Weapon. Capable of being bought anywhere that is a shop. Cost: 20 for 500 Ryo Kunai (Overview) x 8 - 4 slots Rank: "C" Rank Type: Secondary, 2 per Slot, Combative, Projectile/Melee, Knife Effect: A digging tool, a bit like a trowel. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Also used as a knife. Special: --- Drawback: --- Description: The kunai is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. The kunai was used by common folk as multi-purpose gardening tools and by workers of stone and masonry. The kunai is not a knife, but something more akin to a crowbar. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Normally only the tip would have been sharpened. The uses to which a kunai was put would have destroyed any heat-treated and sharpened tool like a knife. There could be multiple kinds of kunais such as handless ones, or even double sided kunais as long as they are within the same length. Limit: These types of items may be capable of being bought inside any Weapon Shop. Cost: 1,000 Ryo per Slot, or 500 Ryo Each. Hira-Shuriken (Overview) x 45 - 3 slots Rank: "C" Rank Type: Secondary, 15 per Slot, Combative, Projectile, Shuriken Effect: Is a concealed weapon that is generally for throwing, and sometimes stabbing or slashing. Special: --- Drawback: --- Description: Hira-shuriken is constructed from thin, flat plates of metal derived from a variety of sources including hishi-gane (coins), and kugi-nuki (carpentry tools), and generally resemble popular conceptions of shuriken. In modern popular culture, these are called "throwing stars" or "ninja stars". They often have a hole in the center and possess a fairly thin blade sharpened only at the tip. The holes derive from their source in items that had holes - old coins, washers, and nail-removing tools. This proved convenient for the shuriken user, as well, as the weapons could be strung on a string or dowel in the belt for transport, and the hole also had aerodynamic and weighting effects that aided the flight of the blade after it was thrown. There is a wide variety of forms of hira-shuriken and they are now usually identified by the number of points the blades possess. Limit: These types of items may be capable of being bought inside any Weapon Shop. Cost: 1,500 Ryo per Slot, or 100 Ryo Each. Scroll (Small) x 3 - 3 slots Rank: "C" Type: Secondary, 1 per Slot, Non-Combative, Book, Scroll Effect: Allows a user to summon an object, or animal from one location of the world, to another location of the world where the user is holding the scroll. Special: --- Drawback: Holds only so much worth of items, animals or technique capabilities. When it comes to puppets, user must accommodate everything that is being held within that puppet such as individual items inside the puppet. When it comes to an animal or person user must accommodate all training points to the feet of Scroll. May be used multiple times as long as the seals are put on them. Description: Picture A roll of paper or parchment; a writing formed into a roll; A scroll is a roll of papyrus, parchment, or paper which has been written, drawn or painted upon for the purpose of transmitting information or using as a decoration. It is distinguished from a roll by virtue of being intended for repeated use rather than continuous, but once-only use of the roll. The "Small Scroll" is the size of 2.5 inches in diameter as a whole. The Length between the top ends of the core, to the other end of the core is between one to two feet in length. The core of the scroll is 1 inch in diameter while thickness of the paper is .0032 inches making it 100 feet worth of scroll paper. For storing anything "D" rank, it takes up 10 feet of Scroll. For storing anything "C" Rank, it takes up 20 feet worth of scroll. For anything, "B" ranks it takes up 60 feet worth of scroll. For anything "A" Rank, it takes up 80 feet worth of scroll. For anything, "S" ranks it takes up 100 feet worth of scroll. Even though the "storing" takes up so much, the seals to summon, or items to bring forth may be relatively close to the end of the scroll. This means that a user does not have to unravel 100 feet or more worth of scroll to summon up the item, or creature. When it comes to puppets, user must accommodate everything that is being held within that puppet such as individual items inside the puppet. When it comes to an animal or person user must accommodate all training points to the feet of Scroll. Limit: These types of books may be capable of being bought inside any Book Shop. Cost: 1,000 Ryo per Slot [/style] |
[style=font-family: Lucida Handwriting; font-size: 24px; letter-spacing: 0; color: #5F005F; text-shadow: 2px 2px 0px #8B8B8B; text-align: left; font-style: italic; margin-top: 15px;]Techniques[/style] |
[style=background-color: #787878; opacity: 0.6; border: 0px; width: 415px; height: 350px; overflow: auto; color: #D1D1D1; padding: 10px; text-align: justify;] Other Techniques moved Down below Academy Techinques # Kinobori no Waza - Act of Tree Climbing Rank: "C" Skill: NinJutsu/Supplementary Effect: Allows a Non-Ninja the ability to perform Advanced chakra techniques. Special: --- Drawback: Non Ninjas must learn in order to learn Advanced chakra techniques. Ninjas gain this technique for free in the beginning however does not add into Character Class like other starting techniques. Does not work on Animal Companions. Description: Kinobori no Waza, the art of tree climbing serves a dual purpose. Taking part in Kinobori Shugyou (Tree Climbing Training) helps a ninja learn how to focus their chakra. It also teaches the ninja how to run up trees and walk on vertical walls. The training helps the ninja learn how to focus just the right amount of chakra to a particular part of their body. The amount needed to climb is small but it must be precise. The feet are regarded as the hardest location to master chakra focusing. So by gaining the art of this skill, the ninja will have any jutsu available (theoretically) because they will be able to focus their chakra as needed. Allows a user to learn up to "C" Rank Chakra related Techniques. Limit: Universal NinJutsu Technique. # Suimen Hokou no Waza - Act of Water Surface Walking Rank: "B" Skill: NinJutsu/Supplementary Effect: Allows a Non-Ninja the ability to perform even more Advanced chakra techniques. Special: --- Drawback: Non Ninjas must learn in order to learn Advanced chakra techniques. Ninjas gain this technique for free in the beginning however does not add into Character Class like other starting techniques. Does not work on Animal Companions. Description: A variation on the Kinobori no Waza (Act of Tree Climbing), the art of water surface walking allows a ninja to walk on water as if it was a solid surface. Focusing an even amount of chakra out of the soles of their feet, they can balance themselves on the very surface of the water. Allows a user to learn up to Any Rank Chakra related Techniques within the rightful restrictions. Limit: Universal NinJutsu Technique. # Kawarimi no Jutsu (Body Switch Skill) Rank: "E" Skill: Ninjutsu Effect: The Replacement technique. A technique where one quickly replaces their body with an animal or an object by making it seem like they were attacked, this usually distracts and confuses an enemy and create a chance to attack. Special: --- Drawback: A user may only switch with an object of similar size from the nearby area. A user must perform the jutsu ahead of time, and not within the same round they are attacking in. The Background must be explained correctly in order to perform. The user may not switch with an object on them, only something around them. The technique only works within a distance of five meters from the user. Objects changed may only be of at the most two feet in different fo size. A user may not perform this technique, and perform other techniques after because it gives out the position of the user. This technique does not work on area effect techniques that exceed the user's capabilities of performing Kawarimi no Jutsu (Body Switch Skill) Description: The Kawarimi no Jutsu, allows a ninja to dodge attacks, whether they are weapons such as kunai, ninjutsu, taijutsu, or any other attack type. Coupled with other jutsu, it can be very effective in confusing your opponent, and catching them off-guard. The only downside, is it often takes a strategic mind to effectively utilize it, not that it can't be useful in the hands of an inexperienced ninja. Limit: An academy Jutsu that all is capable of performing if they wish to do so. # Nawanuke no Jutsu (Rope Untying Skill) Rank: "E" Skill: NinJutsu/TaiJutsu Effect: The Untying technique allows a user to get out of simple, and exotic knots quite easily that consist of rope tying. Special: "Handseals" Drawback: This does not work against fully restrained type of creations such as shackles, as well as exotic pillars and benches. Description: This is a technique taught to all Ninjas. Whenever a user is tied up in a simple, or exotic knot made by rope the user is easily capable of getting out of the technique. Limit: An academy Jutsu that all is capable of performing if they wish to do so. # Jibaku Fuda: Kassei, 自爆札・活 (Exploding Tag: Activate) Rank: "E" Rank Skill: NinJutsu Effect: A technique used to detonate Exploding Tags and items that resemble the tag. Special: "One Hand Seal - Ram" Drawback: User may perform this technique once per tag unless user utilizes more chakra. For every tag the user wishes to detonate the user must hold onto the ram handseal for an extra handseal movement. If user wishes to detonate 30 tags the user must hold onto the seal for 30 handseal movements. Description: Utilizing chakra, the user is able to activate the explosion mechanism of a distant explosive tags. User focuses the chakra to a nearby tag and detonates it. User must put a piece of chakra into their tag first before detonating. User is unable to detonate tags that is not theirs. Limit: An academy Jutsu that all is capable of performing if they wish to do so. Henge no Jutsu (Transformation Skill) Rank: E Rank Skill: NinJutsu Effect: Allows the user to transform into an animal or human of size or few feet larger. Special: Dog, Boar, Reverse Ram Drawback: You can never gain the attributes of what you turn into. You are only capable of transforming into a human or animal that is of size, or few inches smaller. If hit once the user immediately reverts back to their original state. Description: When using the seals of the Dog, Boar, and Reverse Ram the user quickly transforms into any human or animal that is of size or a few inches smaller, or even a few feet larger. The user at this stage is only capable of holding the form for four turns at a time. Limit: --- # Oiroke no Jutsu (Sexy Skill) Rank: E-rank Skill: NinJutsu Effect: A Henge technique in which the user turns into the opposite sex. Special: "Same as Henge" Drawback: --- Description: The jutsu appears to turn the user into a beautiful, person of the opposite sex, with clouds of smoke floating around the figure. The jutsu is extremely efficient when it comes to distracting an opponent, primarily male, and also works well for exposing perverts. Limit: Must know Henge no Jutsu (Transformation Skill), Automaticly gained when the user knows Henge no Jutsu (Transformation Skill). # "Chakra Antiseptic" Rank: E-ranked Skill: Ninjutsu, supplementary Effect: Chakra kills very minor germs Special: (All handseals) X 2 Drawback: Never used during battle (Too slow in preparation), No healing what so ever (See more below) Bacteria, poisons, that are above E-rank (Such as one that can be produced by a clan or person) cannot be stopped Description: A rather simple Academy technique taught to all students on a universal level as first aid treatment. This technique allows the user to kill very weak bacteria and pathogens which enter into small cuts and slashes. Originated from the fact that children often hurt themselves while playing; receiving small cuts and bruises while doing so. This technique was also created as a method for students to practice the many handseals over and over again. Once the user performs a the long string of seals, there finger tips glow with blue chakra, which allows them to disinfect wounds. No healing is gained from the cleaning of the users wounds or the wounds of others, except for natural healing. Boo boo's can't be larger then 1 inches long and 1/4 of an inch deep. At that point, a medic and medic jutsus are needed. Stings mildly as well. The user places their fingers on the small cuts and the chakra will begin to destroy the weak germs Limit: Universal Academy technique (Everyone has these techniques) # "Chakra Water purify" Rank: D-ranked Skill: Ninjutsu, supplementary Effect: Chakra removes harmful pathogens from water Special: (All handseals) X4 Drawback: Never used during battle (to slow in preparation) (See more below) Description: Very similar to Chakra antiseptic. After performing a long string of handseals, the user cups a small amount of water between there hands (Roughly 8fl.oz) and flows there chakra through it. The user baths the water in there chakra for about 6 seconds and kills small and harmful bacteria and pathogens in water. Water being such an essential source of life, its necessary for everyone to know this technique (taught usually during academy survival classes). The user can only purify the water in which they cup and cannot clean highly toxic/poisoned water. The water purified is usually water retrieved from nearby lakes, rivers of even puddles. The user can purify bottles of water if they wish, placing there hands on a filled bottle of water and letting the chakra do the task for them once more. This technique only kills minor bacteria, it does not stop poisons or other type of toxins. Limit: Universal Academy technique (Everyone knows this technique) * Genjutsu Kaishou (Genjutsu Cancellation) Rank: "D", "C", "B", "A", "S" Skill: Ninjutsu/Supplimentary Effect: The user disrupts the chakra flow within his/her own body to escape a Genjutsu. Special: Horse - Dragon - Dog - Boar - Monkey - Hare - Tiger Drawback: The technique has predetermined failure rates for each skill level. The technique can only be used twice per battle. Description: Genjutsu Kaishou is a Ninjutsu technique that allows the user to negate the effects of an enemy's Genjutsu in order to escape. Once the handseals have been formed, the user would create a disrupting flow of chakra in the brain in order to interrupt the Genjutsu and break it. However, the technique does not always work. If the technique fails, the user cannot perform the technique again until the Genjutsu wears off or is aborted by the Genjutsu user. o D-Rank: At this level the user is capable of cancelling out E-Rank Genjutsu and has a failure rate of 80 percent. A dice roll of 81-100 is required for a successful technique. o C-Rank: At this level the user is capable of cancelling out D-Rank and lower Genjutsu and has a failure rate of 75 percent. A dice roll of 76-100 is required for a successful technique. o B-Rank: At this level the user is capable of cancelling out C-Rank and lower Genjutsu and has a failure rate of 70 percent. A dice roll of 71-100 is required for a successful technique. o A-Rank: At this level the user is capable of cancelling out B-Rank and lower Genjutsu and has a failure rate of 65 percent. A dice roll of 66-100 is required for a successful technique. o S-Rank: At this level the user is capable of cancelling out A-Rank and lower Genjutsu and has a failure rate of 60 percent. A dice roll of 61-100 is required for a successful technique. Limit: Universal Ninjutsu, Does not take away the universal NinJutsu training points. Must know a Genjutsu is in operation * Bunshin no Jutsu (Clone Skill) Rank: "E" Skill: GenJutsu Effect: This technique creates intangible clones of the user. The clones are simply illusions and will dissipate when they come into contact with something. Special: Tiger, Boar, Ox, Dog or Ram, Snake, Tiger. Drawback: The illusions can be seen through Chakra seeing techniques. A person with normal eyes can also distinguish the clones from the original, since the clones will not disrupt the area around themselves with their movement (won't kick up dust, crush grass, etc.). Description: Bunshin no Jutsu creates a clone of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Like Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these clones will simply disappear if come into contact, but unlike Kage Bunshin, they are substanceless, and thus cannot do any damage. These Clones may be moved around freely and easily to the user's wish. Limit: Universal Academy technique, must have a perception. * Kakuremino no Jutsu (Magic Cloak of Invisibility Skill) Rank: "E" Skill: GenJutsu Effect: This jutsu is where one uses a cloak or piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Special: --- Drawback: A Child like technique with no true purpose unless the user is quite cunning. The user must have everything covered or else they will be seen. Description: The user simply takes a cloak and places it around them as they then blend with the background. Limit: Universal Academy technique, must have a perception. Must have a simple piece of Cloak. * "Magical Hidden Card Board box of Covert Secretiveness no jutsu" Rank: D-rank Skill: Genjutsu, supplementary Effect: User hides in a card board box.... Special: No handseals, used in the same way of "Magical cloak of invisibility". Drawback: Extremely easy to notice. Once spotted, a large exclamation points springs from the user head (only seen by the user). Not very effective in certain areas which do not have card board boxes. Description: A special genjutsu that allows the user to hide under a card board box. The user can only see through the small holes in the front and back of the box and have very limited moving space. The user can lift the box and walk around with the box ontop of them if the wish to, but if spotted, it would be pretty obvious of what your doing. The user can move the box and settle in any place they wish, attempting to fool opponents. The user may use any box available to them or use their own Magical cloaks Limit: Universal Academy technique. The user does not gain training points toward Genjutsu perceptions of any type. [/style] |
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