Karitori Yukina
Sept 2, 2013 14:15:57 GMT -7
Post by karitori on Sept 2, 2013 14:15:57 GMT -7
Character :
Basic Information
Name: Karitori Yukina
Bloodlimit: Kaishin
Height: 5'8"
Weight: 160 lb
Age: 17
Gender: Male
Alignment: Neutral, True
Birth Country: Mizu no Kuni
Village: Amegakure
Special: Clan, Ninjutsu. Non Specialist: Genjutsu, Taijutsu
Freebies
Suiton no Jutsu (Water Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Water. This means that any NinJutsu or specialized TaiJutsu that deals the Water Release will need this in order to be performed correctly.
Limit: ---
Fuuton no Jutsu (Wind Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Wind. This means that any NinJutsu or specialized TaiJutsu that deals the Wind Release will need this in order to be performed correctly.
Limit: ---
Hyouton no Jutsu (Ice Release Skill)
Rank: "B"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Ice. This means that any NinJutsu or specialized TaiJutsu that deals the Ice Release will need this in order to be performed correctly.
Limit: Must have Fuuton no Jutsu (Wind Release Skill) and Suiton no Jutsu (Water Release Skill).
Weapons
Primary Weapon:Scythe (Overview)
Rank: "C"
Type: Main, Slashing, Scythe
Effect: A Style of weaponry that was first used for gardening but then later turned into an art of weaponry.
Special: ---
Drawback: ---
Description: A scythe consists of a wooden shaft about 3 feet to 5 feet long called a snaith, snath, snathe or sned. The snaith may be straight, or with an "S" curve, but the more sophisticated versions are curved in three dimensions, allowing the mower to stand more upright. The snaith has either one or two short handles at right angles to it usually one near the upper end and always another roughly in the middle. A long, curved blade about 2 to 3 feet long is mounted at the lower end, perpendicular to the snaith. Scythes always have the blade projecting from the left side of the snaith when in use, with the edge towards the mower. In principle a left-handed scythe could be made, but it could not be used together with right-handed scythes in a team of mowers, as the left-handed mower would be mowing in the opposite direction.
Cost: 8,000 Ryo
Secondary Items: Limit: Bought only at the Shitakuma Complex
Cost 1,000 Ryo each.
Kunai (Overview) (30 total/ 15 slots)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A digging tool, a bit like a trowel. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Also used as a knife.
Special: ---
Drawback: ---
Description: The kunai is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. The kunai was used by common folk as multi-purpose gardening tools and by workers of stone and masonry. The kunai is not a knife, but something more akin to a crowbar. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Normally only the tip would have been sharpened. The uses to which a kunai was put would have destroyed any heat-treated and sharpened tool like a knife. There could be multiple kinds of kunais such as handless ones, or even double sided kunais as long as they are within the same length.
Cost: 1000 Ryo per slot or 500 Ryo each.
Non-Weapon Items Butt Bag Type 1 (Overview) [x30 Kunai/ 15 Slots Used]
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Bag
Effect: A waist pack worn with the pouch in back.
Special: ---
Drawback: ---
Description: Picture A pack worn at the back along a belt at the waist. Water repellent collar with drawstring pack with quick release closures attached to 1 inch cinch straps and a top carry handle. It has a vented bottom with keeper clips to attach to the belt, or straps to wrap around a belt. The compartment has the dimensions Height of 10.25 inches Width of 10.5 inches and Depth of 7 inches. The interior holds 15 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Cost: 5,500 Ryo
Character Depth
Personality:Bold: Karitori will do thins others won't. He will jump in front of danger. He doesn't care if he gets hurt. He will be a diversion if needed be. He would take on ninja higher than him in skill if it meant that his team lived. All in all Karitori is a bold individual.
Observer: Karitori will observe he battlefield. He likes to do this before any action takes place. He will also observe what the situation is depending on what happens. He will observe an enemy and depict their weakness and then exploit it. This is enhanced due to his calm nature.
Calm: Karitori is calm under extreme circumstances. He won't start panicking because he's cornered by more than one ninja. He will stay calm and decide what's best for him to do. This helps him observe people better and focus easier on the task ahead of him. He won't show any signs of emotion if he thinks that's what he shouldn't do regardless what he actually feels.
Quick Thinking: Karitori will think quickly if that's what's needed. For example he would block a Kunai thrown at him and then retaliate. This quick thinking can be both advantageous or disadvantageous. This also causes him to be impulsive. He will act out what he planned on impulse in certain situations. Like the Kunai example.
Out-Spoken: Karitori doesn't need to be told to speak up. When asked something he will tell you the answer and what he thinks about it. If he doesn't like something and thinks its not right he will tell you and decide whether or not he should do it. In the end he thinks following his gut can mean life or death.
Easy-Going: Karitori isn't always serious. Sometimes he likes to mess around with the wind and water release to create shapes. He likes to go with the flow sometimes if there's no better option for him. When training he can tend to just good off if he becomes bored and imagine what it would be like to have some friends in the village he resides in. He likes to take walks in the village and see where it takes him. Most of the time it's quite pleasant. When talking to someone else he will talk abou a subject not really caring about the consequences. He likes to deal with that later.
Appearance:Karitori has long jet black har that ends at his waist. He has fair skin which is quite pale. He looks feminine despite the fact that he's a male. He has his black hair in a ponytail that ends at his waist. In battle he puts it into a bun so as not to get in the way.
Karitori wears Amegakure flak jackets and the occasional kimono. His eyes are icy blue with a tint of grey inside. For shoes he wears the sandals most shinobi use. His flak jacket is a grey vest with a darker gray shirt behind it. It had no pockets and was quite bland.
The kimono was also grey and had a white trimming to it. He often wore it at home while not training. With this he could relax and calmly think out how he was going to become the greatest Kaishin. He also wore his sandals with this. However he takes them off as soon as he gets into his bedroom.
He also wears a mask similar to the ANBU when training. It has the Amegakure symbol carved into it. The mask is easily breakable because of it being a wooden mask. He would like to later actually become an ANBU for a better mask. This masks symbol resides in the forehead area of the mask in order to mimic the actual head band. The mask has to narrow slits to see out of. The color of the mask is grey.
Karitori has one more mask for his wardrobe. This is hardly used but he does use it when using ice technique. He thinks the color and the design is a lot more appropriate. The mask is white with an ice shard painted onto it. The shard is blue with many smaller shards painted slanted diagonally outward from the larger blue shard. This painting resides in the middle of the mask.
More times then not you will see Karitori carrying a scythe on his back. This scythe has a black blade with a long red wooden handle. This handle also has two other short handles near the top and middle of the scythe. Inscribed in Japanese at the end of the scythe is the phrase "The Art of War". This represents how committed Karitori is in training and battle. The inscription is a bit crude but easily readable. When using this Karitori usually only slashes because he isn't really informed abou the scythe.
Background:Karitori was born and raised in Kirigakure. He was forced to learn Water, Air, and Ice Release. With this he thought he could become the head of the Kaishin clan. He soon became strong enough, he thought, to try to assassinate the head of the Kaishin. Earlier he had asked the head if he was next in line for the head.
The head kaishin said no and told him to wait and keep training. Since Karitori heard of the head kaishin assassinating the older and now deceased one he thought he could do the same and it was the only way to obtain the head. He hadnt wanted to betray his family but if he had to he would do so. So he had then left his house and dashed in the shadows towards the head family house. The time was now!
When he arrived everyone was sleep. He had gone through the house in search of the head and had found him. He pulled out his sword and slashed at the head Kaishin. The head turned into water and a puddle laid on the floor. He turned around and saw the head crying. The head told him that he knew someone was coming to kill him for the rank as the head Kaishin. He wished that it wasn't his grand son. The head banished Karitori from Kaishin and told him to never return.
Karitori set out on a long walk towards a place he had heard of. The Village Hidden in the Rain. There he thought since it was nothing but rain he could use it to better his ice technique. He now resides in the rain trying to manipulate the water and become the best Kaishin that has ever lived.
Soon he would join the Amegakure shinobi ranks. He may be a bit too old but he was determined to make it. He was going to show everyone his talent in the Ice release. He was going to make a name for himself. He was going to do great things. He knew he was going to make sure of this.
Residing in Amegakure can be quite fun if you're a person with the water release technique. Soon Karitori understands he will have to learn more than a couple techniques to be able to defend himself. Later on in life Karitori had gained a scythe. However he gained this scythe particularly inside the village. He had planned on stealing it inside of a shop. In this shop was his now obtained scythe. He believed it could be resourceful when in battle. Karitori pretended to look at the scythe. The shop owner had noticed him looking at the scythe. When she turned her back a boy ran towards the entrance with a kunai. Karitori used the water release to make the boy slip and he fell along with the kunai. He wasn't hurt at all. The. The shop lady asked if he would like to buy the scythe. Karitori decided to say no because he was short on money. The shop lady then gave him the scythe saying "Take it as a thank you gift." With that he took the scythe and left.
Technique
Aisu Soushi (Ice Creation)
Rank: D, C, B, A, S
Skill: Ninjutsu
Effect: With this technique, the user is able to create ice out of any source of water around them.
Special: This jutsu when combined with Suiton Soushi can be used as a source for Hyouton jutsu without additional handseals.
Drawback: The water source must be within their Radius. When controlling or Creating Hyouton outside of Hyouton jutsu then the user must perform the required handseals.
Description: By using their chakra a Kaishin member can lower the temperature around a body of water at an incredible rate to freeze the water into ice instantly; allowing for ice techniques to be used. In order to go into a rank of this technique a member must first learn the water creation technique of the same rank. If one wishes to train into the C rank Ice Creation they must first learn the C rank Water Creation technique and so on. The radius at which ice can be made depends on the rank of the technique. At D rank four meters radius. C rank eight meters radius. B rank fifteen meters radius. A rank twenty meters radius. S rank thirty meters radius.
Limit: Must have Water Creation Technique rank by rank. ex: D for D, C for C, etc. Must have Ice Release. Must be of the Kaishin Bloodlimit
Suiton: Senpabanpa No Jutsu (Water Release: Art of the Onrushing Waves)
Rank: D, "C," "B," "A," "S"
Skill: Ninjutsu
Effect: The user creates a multitude of waves on either side of the target, which crash into the target repeatedly.
Special: "Handseals"
Drawback: Use must have a water source readily available; the user cannot be performing any other technique while this is active.
Description: The user performs handseals and creates eight waves on either side of their target. The user has the waves crash into the target by whipping each hand in the direction they want the waves to travel, the left arm controls the left-hand waves and the right arm controls the right-hand waves. At "D" Rank the waves are four feet high. At "C" Rank the waves are ten feet high. At "B" Rank the waves are sixteen feet high. At "A" Rank the waves are twenty-one feet high. At "S" Rank the waves are twenty eight feet high.
Limit: Water Release
Suiton Soushi (Water Creation)
Rank: D, C, B, A, S
Skill: Ninjutsu
Effect: With this technique the user is able to create water from oxygen in the air for water techniques. When this water is created they can then manipulate the size and shape of the water, controlling it within their radius.
Special: This jutsu can be used as a source of Suiton jutsu without additional handseals.
Drawback: If the water is made for use outside specific jutsu or to manipulate the size/shape of water in their radius, then this jutsu requires handseals.
Description: By using their chakra a Kaishin member can manipulate the molecules in the air and allow them to take the shape and form of water. In doing so the user is capable of performing techniques that require a water source. The amount of water that can be made, as well as the radius depends on the rank of the jutsu. For D rank the user can create up to four cubic meters of water in a radius of four meters. At C rank eight cubic meters and a radius of eight meters. At B rank seventeen cubic meters of water in a radius of fifteen meters. At A rank thirty two cubic meters of water in a radius of twenty meters. At S rank fifty two cubic meters of water in a radius of thirty meters.
Limit: Must be of the Kaishin Bloodlimit. Must have Water Release.
Someone tell me how exactly I would train for it. Like if I have d rank then would I train for c rank next or wait until I had a certain amount of missions then train for c rank. Also on missions do they get taken? Like if someone else did it then is it no longer available to do?
Basic Information
Name: Karitori Yukina
Bloodlimit: Kaishin
Height: 5'8"
Weight: 160 lb
Age: 17
Gender: Male
Alignment: Neutral, True
Birth Country: Mizu no Kuni
Village: Amegakure
Special: Clan, Ninjutsu. Non Specialist: Genjutsu, Taijutsu
Freebies
Suiton no Jutsu (Water Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Water. This means that any NinJutsu or specialized TaiJutsu that deals the Water Release will need this in order to be performed correctly.
Limit: ---
Fuuton no Jutsu (Wind Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Wind. This means that any NinJutsu or specialized TaiJutsu that deals the Wind Release will need this in order to be performed correctly.
Limit: ---
Hyouton no Jutsu (Ice Release Skill)
Rank: "B"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Ice. This means that any NinJutsu or specialized TaiJutsu that deals the Ice Release will need this in order to be performed correctly.
Limit: Must have Fuuton no Jutsu (Wind Release Skill) and Suiton no Jutsu (Water Release Skill).
Weapons
Primary Weapon:Scythe (Overview)
Rank: "C"
Type: Main, Slashing, Scythe
Effect: A Style of weaponry that was first used for gardening but then later turned into an art of weaponry.
Special: ---
Drawback: ---
Description: A scythe consists of a wooden shaft about 3 feet to 5 feet long called a snaith, snath, snathe or sned. The snaith may be straight, or with an "S" curve, but the more sophisticated versions are curved in three dimensions, allowing the mower to stand more upright. The snaith has either one or two short handles at right angles to it usually one near the upper end and always another roughly in the middle. A long, curved blade about 2 to 3 feet long is mounted at the lower end, perpendicular to the snaith. Scythes always have the blade projecting from the left side of the snaith when in use, with the edge towards the mower. In principle a left-handed scythe could be made, but it could not be used together with right-handed scythes in a team of mowers, as the left-handed mower would be mowing in the opposite direction.
Cost: 8,000 Ryo
Secondary Items: Limit: Bought only at the Shitakuma Complex
Cost 1,000 Ryo each.
Kunai (Overview) (30 total/ 15 slots)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A digging tool, a bit like a trowel. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Also used as a knife.
Special: ---
Drawback: ---
Description: The kunai is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. The kunai was used by common folk as multi-purpose gardening tools and by workers of stone and masonry. The kunai is not a knife, but something more akin to a crowbar. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Normally only the tip would have been sharpened. The uses to which a kunai was put would have destroyed any heat-treated and sharpened tool like a knife. There could be multiple kinds of kunais such as handless ones, or even double sided kunais as long as they are within the same length.
Cost: 1000 Ryo per slot or 500 Ryo each.
Non-Weapon Items Butt Bag Type 1 (Overview) [x30 Kunai/ 15 Slots Used]
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Bag
Effect: A waist pack worn with the pouch in back.
Special: ---
Drawback: ---
Description: Picture A pack worn at the back along a belt at the waist. Water repellent collar with drawstring pack with quick release closures attached to 1 inch cinch straps and a top carry handle. It has a vented bottom with keeper clips to attach to the belt, or straps to wrap around a belt. The compartment has the dimensions Height of 10.25 inches Width of 10.5 inches and Depth of 7 inches. The interior holds 15 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Cost: 5,500 Ryo
Character Depth
Personality:Bold: Karitori will do thins others won't. He will jump in front of danger. He doesn't care if he gets hurt. He will be a diversion if needed be. He would take on ninja higher than him in skill if it meant that his team lived. All in all Karitori is a bold individual.
Observer: Karitori will observe he battlefield. He likes to do this before any action takes place. He will also observe what the situation is depending on what happens. He will observe an enemy and depict their weakness and then exploit it. This is enhanced due to his calm nature.
Calm: Karitori is calm under extreme circumstances. He won't start panicking because he's cornered by more than one ninja. He will stay calm and decide what's best for him to do. This helps him observe people better and focus easier on the task ahead of him. He won't show any signs of emotion if he thinks that's what he shouldn't do regardless what he actually feels.
Quick Thinking: Karitori will think quickly if that's what's needed. For example he would block a Kunai thrown at him and then retaliate. This quick thinking can be both advantageous or disadvantageous. This also causes him to be impulsive. He will act out what he planned on impulse in certain situations. Like the Kunai example.
Out-Spoken: Karitori doesn't need to be told to speak up. When asked something he will tell you the answer and what he thinks about it. If he doesn't like something and thinks its not right he will tell you and decide whether or not he should do it. In the end he thinks following his gut can mean life or death.
Easy-Going: Karitori isn't always serious. Sometimes he likes to mess around with the wind and water release to create shapes. He likes to go with the flow sometimes if there's no better option for him. When training he can tend to just good off if he becomes bored and imagine what it would be like to have some friends in the village he resides in. He likes to take walks in the village and see where it takes him. Most of the time it's quite pleasant. When talking to someone else he will talk abou a subject not really caring about the consequences. He likes to deal with that later.
Appearance:Karitori has long jet black har that ends at his waist. He has fair skin which is quite pale. He looks feminine despite the fact that he's a male. He has his black hair in a ponytail that ends at his waist. In battle he puts it into a bun so as not to get in the way.
Karitori wears Amegakure flak jackets and the occasional kimono. His eyes are icy blue with a tint of grey inside. For shoes he wears the sandals most shinobi use. His flak jacket is a grey vest with a darker gray shirt behind it. It had no pockets and was quite bland.
The kimono was also grey and had a white trimming to it. He often wore it at home while not training. With this he could relax and calmly think out how he was going to become the greatest Kaishin. He also wore his sandals with this. However he takes them off as soon as he gets into his bedroom.
He also wears a mask similar to the ANBU when training. It has the Amegakure symbol carved into it. The mask is easily breakable because of it being a wooden mask. He would like to later actually become an ANBU for a better mask. This masks symbol resides in the forehead area of the mask in order to mimic the actual head band. The mask has to narrow slits to see out of. The color of the mask is grey.
Karitori has one more mask for his wardrobe. This is hardly used but he does use it when using ice technique. He thinks the color and the design is a lot more appropriate. The mask is white with an ice shard painted onto it. The shard is blue with many smaller shards painted slanted diagonally outward from the larger blue shard. This painting resides in the middle of the mask.
More times then not you will see Karitori carrying a scythe on his back. This scythe has a black blade with a long red wooden handle. This handle also has two other short handles near the top and middle of the scythe. Inscribed in Japanese at the end of the scythe is the phrase "The Art of War". This represents how committed Karitori is in training and battle. The inscription is a bit crude but easily readable. When using this Karitori usually only slashes because he isn't really informed abou the scythe.
Background:Karitori was born and raised in Kirigakure. He was forced to learn Water, Air, and Ice Release. With this he thought he could become the head of the Kaishin clan. He soon became strong enough, he thought, to try to assassinate the head of the Kaishin. Earlier he had asked the head if he was next in line for the head.
The head kaishin said no and told him to wait and keep training. Since Karitori heard of the head kaishin assassinating the older and now deceased one he thought he could do the same and it was the only way to obtain the head. He hadnt wanted to betray his family but if he had to he would do so. So he had then left his house and dashed in the shadows towards the head family house. The time was now!
When he arrived everyone was sleep. He had gone through the house in search of the head and had found him. He pulled out his sword and slashed at the head Kaishin. The head turned into water and a puddle laid on the floor. He turned around and saw the head crying. The head told him that he knew someone was coming to kill him for the rank as the head Kaishin. He wished that it wasn't his grand son. The head banished Karitori from Kaishin and told him to never return.
Karitori set out on a long walk towards a place he had heard of. The Village Hidden in the Rain. There he thought since it was nothing but rain he could use it to better his ice technique. He now resides in the rain trying to manipulate the water and become the best Kaishin that has ever lived.
Soon he would join the Amegakure shinobi ranks. He may be a bit too old but he was determined to make it. He was going to show everyone his talent in the Ice release. He was going to make a name for himself. He was going to do great things. He knew he was going to make sure of this.
Residing in Amegakure can be quite fun if you're a person with the water release technique. Soon Karitori understands he will have to learn more than a couple techniques to be able to defend himself. Later on in life Karitori had gained a scythe. However he gained this scythe particularly inside the village. He had planned on stealing it inside of a shop. In this shop was his now obtained scythe. He believed it could be resourceful when in battle. Karitori pretended to look at the scythe. The shop owner had noticed him looking at the scythe. When she turned her back a boy ran towards the entrance with a kunai. Karitori used the water release to make the boy slip and he fell along with the kunai. He wasn't hurt at all. The. The shop lady asked if he would like to buy the scythe. Karitori decided to say no because he was short on money. The shop lady then gave him the scythe saying "Take it as a thank you gift." With that he took the scythe and left.
Technique
Aisu Soushi (Ice Creation)
Rank: D, C, B, A, S
Skill: Ninjutsu
Effect: With this technique, the user is able to create ice out of any source of water around them.
Special: This jutsu when combined with Suiton Soushi can be used as a source for Hyouton jutsu without additional handseals.
Drawback: The water source must be within their Radius. When controlling or Creating Hyouton outside of Hyouton jutsu then the user must perform the required handseals.
Description: By using their chakra a Kaishin member can lower the temperature around a body of water at an incredible rate to freeze the water into ice instantly; allowing for ice techniques to be used. In order to go into a rank of this technique a member must first learn the water creation technique of the same rank. If one wishes to train into the C rank Ice Creation they must first learn the C rank Water Creation technique and so on. The radius at which ice can be made depends on the rank of the technique. At D rank four meters radius. C rank eight meters radius. B rank fifteen meters radius. A rank twenty meters radius. S rank thirty meters radius.
Limit: Must have Water Creation Technique rank by rank. ex: D for D, C for C, etc. Must have Ice Release. Must be of the Kaishin Bloodlimit
Suiton: Senpabanpa No Jutsu (Water Release: Art of the Onrushing Waves)
Rank: D, "C," "B," "A," "S"
Skill: Ninjutsu
Effect: The user creates a multitude of waves on either side of the target, which crash into the target repeatedly.
Special: "Handseals"
Drawback: Use must have a water source readily available; the user cannot be performing any other technique while this is active.
Description: The user performs handseals and creates eight waves on either side of their target. The user has the waves crash into the target by whipping each hand in the direction they want the waves to travel, the left arm controls the left-hand waves and the right arm controls the right-hand waves. At "D" Rank the waves are four feet high. At "C" Rank the waves are ten feet high. At "B" Rank the waves are sixteen feet high. At "A" Rank the waves are twenty-one feet high. At "S" Rank the waves are twenty eight feet high.
Limit: Water Release
Suiton Soushi (Water Creation)
Rank: D, C, B, A, S
Skill: Ninjutsu
Effect: With this technique the user is able to create water from oxygen in the air for water techniques. When this water is created they can then manipulate the size and shape of the water, controlling it within their radius.
Special: This jutsu can be used as a source of Suiton jutsu without additional handseals.
Drawback: If the water is made for use outside specific jutsu or to manipulate the size/shape of water in their radius, then this jutsu requires handseals.
Description: By using their chakra a Kaishin member can manipulate the molecules in the air and allow them to take the shape and form of water. In doing so the user is capable of performing techniques that require a water source. The amount of water that can be made, as well as the radius depends on the rank of the jutsu. For D rank the user can create up to four cubic meters of water in a radius of four meters. At C rank eight cubic meters and a radius of eight meters. At B rank seventeen cubic meters of water in a radius of fifteen meters. At A rank thirty two cubic meters of water in a radius of twenty meters. At S rank fifty two cubic meters of water in a radius of thirty meters.
Limit: Must be of the Kaishin Bloodlimit. Must have Water Release.
Someone tell me how exactly I would train for it. Like if I have d rank then would I train for c rank next or wait until I had a certain amount of missions then train for c rank. Also on missions do they get taken? Like if someone else did it then is it no longer available to do?