Suke Manor | PM to enter
Mar 29, 2015 0:19:20 GMT -7
Post by Father 'Suke on Mar 29, 2015 0:19:20 GMT -7
Carpentry/Woodworking
Rank: "E"
Skill: Skill
Effect: The Carpentry skills enables the character to do woodworking jobs: building houses, cabinetry, joinery, wooden puppet pieces, etc.
Special: ---
Drawback: ---
Description: Tools and materials must be available, of course. The character can build basic items from experience without the need for plans. Unusual and more complicated items (a catapult, or puppet for example) require plans prepared by an engineer and may require a skill check. The list above gives examples of Mastery Level and what the character can do. Look in Task Skills thread found in the Skills and Traits Index for more information. Each time learned user gets 5 die roll to increase the skill.
Limit: ---
Suke had finally managed to have the equipment necessary to complete the barracks he had to make, as simple as the job would be he had to do quite a bit of work. First cast the ropes up center and start moving planks of wood as necessary. Lining to make a well balanced floor as his arms did the sawing as necessary for the planks that were too long, placing the pieces like a jigsaw puzzle to create longer and shorter as necessary. Each one coming along well during the moment and when a piece was too short and out of planks, he resorted to making his own. Utilizing a milling machine he provided the latch system the others utilized.
While milling he moved the beam across and slowly smoothed the wood to a more pristine form of appearance. Something of which appeared ever so much darker and even easier to the eyes yet matched the other wood. Continuing on that frontier he began to start positioning the walls as necessary, the building coming along nicely as dusk turned to night and night to well into the evening. He called it quits once the skeletal frame was fully built, his body taxed and weighed for its long hard day of work. Following such suit, he slept on the ground, only awaking with pain in the morning. Taking a swig of the energizing drink to get him up.
It was the same drink as a few days ago, provided to consistently get his energy higher as he continued to increase such capacities all the same. Making better and good provisions for the wood work he had left. Positioning pieces along walls, creating an insolation out of the fibrous cores of the logs he possessed that were not meant for wood work to begin with. It provided a good and thorough insolation while he managed to close off all the empty space with the last of the wood, his eyes looking at the finished household of the barracks and smiled upon its completion, “That’s how you build a house for twenty five soldiers indeed.”
0|5 TP
0|125 SP
- Training Area Component: Circumstance Bonus +1 additional TP per post.
- Able Learner Trait: This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down.
- Note: Need one roll for saddilia effects (refer to spoiler below).
Saddilia
Rank: Nearly Impossible, Colossal
Type: Herb, Grassland, Summer/Autumn, TaiJutsu Enhancement/Chakra Enhancement.
Effect: An herb capable of increasing the user's chakra levels as well as their movements.
Special: Preparation: 2 weeks ; Duration: ---
Drawback: ---
Description: This rare tree can grow up to 20 meters tall, and can become quite old. It has dark red wood, and equally dark blue leaves. The flowers, which grow in small bunches, are startling white, almost radiant. Its nuts have a very special property; each nut raises the user's chakra levels and increases their movements by 1 (Effects stack up to 3 times). The effect lasts for a 1 day, after which it fades again (minus 1 every days), although there is a 10% chance the effect is permanent. Around the tree there are often animals (squirrels, salmon) who eat the nuts on a regular basis, and are therefore quite nimble, quick, and rumor has it able to possess Chakra techniques. Herb consists 128 doses.
Limit: Must know Herbal Knowledge for Grassland Regions. 1% chance of finding.
Cost: 105,000 Ryo per herb. 808 Ryo per Dosage.