Ishin Hana 2.0
Apr 12, 2015 5:16:17 GMT -7
Post by Ishin on Apr 12, 2015 5:16:17 GMT -7
Basic Information
Name: Ishin Hana
Bloodlimit: -
Height: 171cm
Weight: 57 kg
Age: 25
Gender: M
Alignment: Neutral Good
Birth Country: Hi no Kuni
Village: Mo Duchy (non-ninja)
Special:
Medical Specialist
- Soulcaster
- Rituals - Restoration
TaiJutsu Specialist
- Marksman
NinJutsu Non-Specialist
Clan Non-Specialist
- Beastmaster
Misc Slots
Weapons
Primary Weapon:
Location: Mountain Region
Preparation: The gatherer may harvest and store the feathers of this creature for later use.
Special: In the mountain region there is a one percent chance that the user is capable of finding such a creature.
Description: Picture The Ziz is the largest bird creature known to man kind with a one hundred and fifty foot wing span. Its wingspan is actually capable of blocking the sun. It resembles a cross between a Crow and a Hawk. This creature is so large that it can only attack with its massive talons or beak. All avian creatures will aid the Ziz and refuse to attack it. It is unknown where this creature nests in the wild. The feathers of this creature can be used in potion that, when in contact with the skin will cause a person to bleed from their all their pores for three posts.
Drawback:
Cost: 50,750 Ryo Full Price in Region, 101,500 Ryo Full Price in Opposite Region, 22,250 Ryo Extract Cost for 32 uses in Region, 44,500 Ryo Extract Cost for 32 uses in Opposite Region[/quote][/ul]
Secondary Items:
Butt Bag Type 1 (Overview)[15 slots]
- 1 Goggles [.5 slot]
- 1 Compass Baseplate (Overview)
- 1 World Map
- 30 Bolt (Overview)
- 2 Arrowhead: Blunt (Overview)
- 4 Shaft: Basic (Overview)
- 24 Fletching: Feather (Overview)
- 1 Dual Rifle Crossbow Magazine (Overview)
- 1 Red Dot Sight
- 10 Arrowhead: Bullet Point (Overview)
- 10 Arrowhead: Concussion (Overview)
- 20 Shaft: Balanced (Overview)
- Sniper Goggles
- Motion Sensor
- Night-vision Vision
- X-Ray Vision
Dual Rifle Crossbow Magazine (Overview)
Rank: "C"
Type: Secondary, 0 per Slot, Gadget, Mechanical, Enhancement
Effect: A special magazine that may hold 2 types of ammunition inside.
Special: ---
Drawback: ---
Description: An enhancement used for specific types of Rifle Crossbow Magazines. This type of Enhancement divides up the bolts into 2 sections. Each Section may hold a different type of Ammunition. Switching from one type of ammunition to another takes up 1 second within a 6 second round due to it being mechanically based. When loading a different type of ammunition the gears in the clip work with the Crossbow allowing the crossbow to unload, and then reload automatically. This item is an Enhancement, cost of item is added to Cost of Magazine. This type of Enhancement may work with 1, 3, 5, 10, 15, and 20 Slot Magazines.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 1,000 Ryo
1x Red Dot Sight
Rank: "C"
Type: Secondary, 5 per Slot, Gadget, Surveillance, Spectacles
Effect: A non-magnifying reflector sight for Crossbows allowing the user an aim-point.
Special: ---
Drawback: ---
Description: A red dot sight is a common classification for a type of non-magnifying reflector sight for Crossbows that gives the user an aim-point in the form of an illuminated red dot. A standard design uses a red light-emitting diode at the focus of collimating optics which generates a dot style illuminated reticle that stays in alignment with the weapon the sight is attached to regardless of eye position. They are considered to be fast acquisition and easy to use Crossbow Sights for target shooting, hunting, and in military applications.
Limit: These items may be bought inside any Gadget Shop.
Cost: 2,500 Ryo per Slot, or 500 Ryo Each
1x Crossbow Scope
Rank: "C"
Type: Secondary, 2 per Slot, Gadget, Surveillance, Spectacles
Effect: A telescope mounted on a Crossbow, etc, used for sighting
Special: ---
Drawback: ---
Description: A scope is a modified non-refracting telescope used to magnify the images of distant objects by passing light through a series of lenses and sometimes prisms; the use of prisms results in a lightweight telescope. If a Monocular has a zoom of 5 it brings objects 5 times closer through vision. The basic vision before adding a Zooming Vision capability is 5. When adding the basic Zooming Vision, it will bring it up to 10. Monocular has enough carrying capacity for 4 types of Surveillance Vision. Does not fit in Scroll size Slots.
Limit: These items may be bought inside any Gadget Shop.
Cost: 3,000 Ryo per Slot, or 1,500 Ryo Each
10x Bolt (Overview)
Rank: "C"
Type: Secondary, Weapon, 10 per Quiver Slot, Arrow
Effect: A quarrel or bolt is the term for the ammunition used in a crossbow.
Special: ---
Drawback: ---
Description: Picture A bolt is a shafted projectile that is shot with a crossbow. A bolt tends to be smaller than an arrow and tend to be heavier than an arrow. Bolts length tend to range between 40 cm (16 in) to 55 cm (22 in). The Range Increment of a bolt depends on the 3 parts that make up an Bolt. Every Bolt must have 3 part: an Arrowhead, a Shaft, and a Fletching. The Range Increment Adjustment with this item is dependent on the 3 parts.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 1,000 Ryo per Quiver Slot, or 100 Ryo Each
2x Arrowhead: Blunt (Overview)
Rank: "C"
Type: Secondary, 20 per Slot, Marksman, Ammunition, Arrowhead
Effect: A blunt arrow used to knock an opponent out instead of killing.
Special: ---
Drawback: ---
Description: Picture These projectiles have blunt tips wrapped in leather instead of pointed arrowheads. They have a shorter range increment than normal arrows and deal nonlethal damage. The Range Increment Adjustment with this Arrowhead is -3 meters.
Limit: These types of items may be bought inside any Hunting Shop. The Range Increment Adjustment with this Arrowhead is equal to the weapon.
Cost: 660 Ryo per Slot, or 33 Ryo Each
4x Shaft: Basic (Overview)
Rank: "C"
Type: Secondary, 10 per Quiver Slot, Marksman, Ammunition, Shaft
Effect: A basic shaft used for all normal Arrows or Bolts.
Special: ---
Drawback: ---
Description: The shaft is the primary structure element of the arrow, to which the other components are attached. Traditional arrow shafts are made from lightweight wood, bamboo or reeds, while modern shafts may be made from aluminium, carbon fibre reinforced plastic, or composite materials. Composite shafts are typically made from an aluminium core wrapped with a carbon fibre outer. The Range Increment Adjustment with this Shaft is equal to the weapon.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 340 Ryo per Slot, or 34 Ryo Each
4x Fletching: Feather (Overview)
Rank: "C"
Type: Secondary, 10 per Slot, Marksman, Ammunition, Arrowhead
Effect: Fletching involves the making of arrows and bolts. They are attached at the end of a Shaft.
Special: ---
Drawback: ---
Description: The Fletching is designed for the ends of an arrow or a bolt. Fletchings are traditionally made from feathers (often from a goose or turkey) and are bound to the shaft. Many Fletching come in different designs. Some examples are the straight fletching, the helical fletching, and the Flu-flu Fletching. The Range Increment Adjustment with this fletching is equal to the weapon.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 330 Ryo per Slot, or 33 Ryo Each
Motion Sensor
Rank: "A"
Type: Secondary, 1 per Slot, Gadget, Surveillance, Sensor
Effect: Placed mobile radar to see movement within its radius.
Special: ---
Drawback: Must be deployed before it may work. Does not distinguish between friend and foe. Vulnerable to EMPs and Jammers.
Description: Picture, Picture, Picture The motion sensor is hand held and is the size equal to a scroll pouch. The basic Motion Sensor is beige in color but may be spray painted in a different color. On the side of the Motion Sensor is a keypad. Each Keypad may hold up to a 5 number password that is programmed by the user. The password stops an opponent from using the Motion Sensor for themselves. The Motion Sensor cylinder opens into a tripod when deployed. A single green light emits on top of the cylinder. The Motion Sensor releases a 30 meter pulse every second. Anything that is moving within the 30 meter radius will be seen on a radar screen. The pulse also notifies how long a wall may be, how thick it may be, and if something is moving behind that wall as well. If anyone is 2 meters away from the object they will hear the pulse. User will need a Surveillance Monitor to see the radar screen.
Limit: These items may be bought inside any Gadget Shop.
Cost: 10,000 Ryo Each
1x Sniper Goggles
Rank: "B"
Type: Secondary, 2 per Slot, Gadget, Apparel/Surveillance, Spectacles
Effect: Close-fitting eyeglasses with side shields, for protection from glare, dust, water, etc.
Special: ---
Drawback: May hold up to 8 kinds of Surveillance Vision.
Description: There are different types of Goggles. There are different types of Goggles such as Cold Weather Goggles, Swimming, Power Tool Goggles, Blowtorch Goggles, Welding Goggles, Laboratory Goggles, and Aviation Goggles. Goggles are often worn as a fashion statement in certain subcultures, most often as part of the cybergoth subculture. They are usually worn over the eyes or up on the forehead to secure 'falls'. Goggles have enough carrying capacity for 8 types of Surveillance Vision. Does not fit in Scroll size Slots.
Limit: These items may be bought inside any Gadget Shop.
Cost: 6,000 Ryo per Slot, or 3,000 Ryo Each
Night-vision Vision
Rank: "B"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: An electro-optical image intensifying vision that detects visible and near-infrared energy, intensifies the energy, and provides a visible image for night viewing.
Special: ---
Drawback: Blinds a user when a bright light appears.
Description: Night-vision works by magnifying existing light (enemy flashlight, moonlight, starlight) so that the user can see like they would during the day. Their advantages are the small weight, size and the detailed images they bring, while consuming little power. A downfall with this vision is that larger objects seem to be closer than smaller ones. Capable of seeing through light fog, rain, and smoke.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo Each
X-Ray Vision
Rank: "A"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A vision relay that releases high-speed electrons to strike a solid target creating short electromagnetic radiation allowing the user to see behind walls.
Special: ---
Drawback: Only able to see through so much.
Description: A vision that allows the user to see skeletal figures, and metallic objects through other solid objects. They are only able to see through 2 meter worth of solid objects. If no obstruction is in the way the user is able to see another person's skeletal figure and/or metallically objects the person may hold within the distance of normal eye sight.
Limit: These items may be bought inside any Gadget Shop.
Cost: 9,000 Ryo Each
20x Bolt (Overview)
Rank: "C"
Type: Secondary, Weapon, 10 per Quiver Slot, Arrow
Effect: A quarrel or bolt is the term for the ammunition used in a crossbow.
Special: ---
Drawback: ---
Description: Picture A bolt is a shafted projectile that is shot with a crossbow. A bolt tends to be smaller than an arrow and tend to be heavier than an arrow. Bolts length tend to range between 40 cm (16 in) to 55 cm (22 in). The Range Increment of a bolt depends on the 3 parts that make up an Bolt. Every Bolt must have 3 part: an Arrowhead, a Shaft, and a Fletching. The Range Increment Adjustment with this item is dependent on the 3 parts.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 1,000 Ryo per Quiver Slot, or 100 Ryo Each
10x Arrowhead: Bullet Point (Overview)
Rank: "C"
Type: Secondary, 50 per Slot, Marksman, Ammunition, Arrowhead
Effect: A penetrating arrowhead used to insert a small wound into an opponent's body.
Special: ---
Drawback: Easy to remove for the opponent and stop the bleeding.
Description: Picture Bullet point arrowheads are used in competition archery. These arrowheads are shaped like the tip of a bullet and are designed to easily penetrate competition targets while doing the least amount of damage and being easily removed. The Range Increment Adjustment with this Arrowhead is equal to the weapon.
Limit: Can be bought at any Hunting Shop.
Cost: 1,650 Ryo per Slot, or 33 Ryo Each
10x Arrowhead: Concussion (Overview)
Rank: ""
Type: Secondary, 15 per Slot, Marksman, Ammunition, Arrowhead
Effect: An arrowhead designed to inflict damage by force of its detonation rather than fragmentation of its casing.
Special: ---
Drawback: ---
Description: The concussion arrowhead is an anti-personnel device that is designed to damage its target with explosive power alone. The explosive filler is usually of a greater weight and volume. The overpressure produced by this arrowhead when used in enclosed areas is greater than that produced by explosives. Therefore, it is especially effective in enclosed areas. Concussion arrowheads have a killing diameter of 5 meters with a wounding diameter of 15 meters. The Arrowhead has 3 settings; Explode on contact, Explode 1 to 6 seconds after contact, Explode 1 to 6 seconds regardless of contact. The Range Increment Adjustment with this Arrowhead is -3 meters.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 7,500 Ryo per Slot, or 500 Ryo Each
20x Shaft: Balanced (Overview)
Rank: "C"
Type: Secondary, 10 per Quiver Slot, Marksman, Ammunition, Shaft
Effect: A shaft used in order to counter balances heavier arrowheads.
Special: ---
Drawback: ---
Description: A shaft that has added weight at the rear of it in order to counter balance heavier arrowheads (Arrowheads with 1/2 of Range Increment Adjustment). These shafts allow those arrowheads to move further than they normally would at significant distances. The Range Increment Adjustment with this Shaft increases the weapon's Range Increment by 1/2.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 500 Ryo per Slot, or 50 Ryo Each
20x Fletching: Feather (Overview)
Rank: "C"
Type: Secondary, 10 per Slot, Marksman, Ammunition, Arrowhead
Effect: Fletching involves the making of arrows and bolts. They are attached at the end of a Shaft.
Special: ---
Drawback: ---
Description: The Fletching is designed for the ends of an arrow or a bolt. Fletchings are traditionally made from feathers (often from a goose or turkey) and are bound to the shaft. Many Fletching come in different designs. Some examples are the straight fletching, the helical fletching, and the Flu-flu Fletching. The Range Increment Adjustment with this fletching is equal to the weapon.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 330 Ryo per Slot, or 33 Ryo Each
Rank: "C"
Type: Secondary, 0 per Slot, Gadget, Mechanical, Enhancement
Effect: A special magazine that may hold 2 types of ammunition inside.
Special: ---
Drawback: ---
Description: An enhancement used for specific types of Rifle Crossbow Magazines. This type of Enhancement divides up the bolts into 2 sections. Each Section may hold a different type of Ammunition. Switching from one type of ammunition to another takes up 1 second within a 6 second round due to it being mechanically based. When loading a different type of ammunition the gears in the clip work with the Crossbow allowing the crossbow to unload, and then reload automatically. This item is an Enhancement, cost of item is added to Cost of Magazine. This type of Enhancement may work with 1, 3, 5, 10, 15, and 20 Slot Magazines.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 1,000 Ryo
1x Red Dot Sight
Rank: "C"
Type: Secondary, 5 per Slot, Gadget, Surveillance, Spectacles
Effect: A non-magnifying reflector sight for Crossbows allowing the user an aim-point.
Special: ---
Drawback: ---
Description: A red dot sight is a common classification for a type of non-magnifying reflector sight for Crossbows that gives the user an aim-point in the form of an illuminated red dot. A standard design uses a red light-emitting diode at the focus of collimating optics which generates a dot style illuminated reticle that stays in alignment with the weapon the sight is attached to regardless of eye position. They are considered to be fast acquisition and easy to use Crossbow Sights for target shooting, hunting, and in military applications.
Limit: These items may be bought inside any Gadget Shop.
Cost: 2,500 Ryo per Slot, or 500 Ryo Each
1x Crossbow Scope
Rank: "C"
Type: Secondary, 2 per Slot, Gadget, Surveillance, Spectacles
Effect: A telescope mounted on a Crossbow, etc, used for sighting
Special: ---
Drawback: ---
Description: A scope is a modified non-refracting telescope used to magnify the images of distant objects by passing light through a series of lenses and sometimes prisms; the use of prisms results in a lightweight telescope. If a Monocular has a zoom of 5 it brings objects 5 times closer through vision. The basic vision before adding a Zooming Vision capability is 5. When adding the basic Zooming Vision, it will bring it up to 10. Monocular has enough carrying capacity for 4 types of Surveillance Vision. Does not fit in Scroll size Slots.
Limit: These items may be bought inside any Gadget Shop.
Cost: 3,000 Ryo per Slot, or 1,500 Ryo Each
10x Bolt (Overview)
Rank: "C"
Type: Secondary, Weapon, 10 per Quiver Slot, Arrow
Effect: A quarrel or bolt is the term for the ammunition used in a crossbow.
Special: ---
Drawback: ---
Description: Picture A bolt is a shafted projectile that is shot with a crossbow. A bolt tends to be smaller than an arrow and tend to be heavier than an arrow. Bolts length tend to range between 40 cm (16 in) to 55 cm (22 in). The Range Increment of a bolt depends on the 3 parts that make up an Bolt. Every Bolt must have 3 part: an Arrowhead, a Shaft, and a Fletching. The Range Increment Adjustment with this item is dependent on the 3 parts.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 1,000 Ryo per Quiver Slot, or 100 Ryo Each
2x Arrowhead: Blunt (Overview)
Rank: "C"
Type: Secondary, 20 per Slot, Marksman, Ammunition, Arrowhead
Effect: A blunt arrow used to knock an opponent out instead of killing.
Special: ---
Drawback: ---
Description: Picture These projectiles have blunt tips wrapped in leather instead of pointed arrowheads. They have a shorter range increment than normal arrows and deal nonlethal damage. The Range Increment Adjustment with this Arrowhead is -3 meters.
Limit: These types of items may be bought inside any Hunting Shop. The Range Increment Adjustment with this Arrowhead is equal to the weapon.
Cost: 660 Ryo per Slot, or 33 Ryo Each
4x Shaft: Basic (Overview)
Rank: "C"
Type: Secondary, 10 per Quiver Slot, Marksman, Ammunition, Shaft
Effect: A basic shaft used for all normal Arrows or Bolts.
Special: ---
Drawback: ---
Description: The shaft is the primary structure element of the arrow, to which the other components are attached. Traditional arrow shafts are made from lightweight wood, bamboo or reeds, while modern shafts may be made from aluminium, carbon fibre reinforced plastic, or composite materials. Composite shafts are typically made from an aluminium core wrapped with a carbon fibre outer. The Range Increment Adjustment with this Shaft is equal to the weapon.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 340 Ryo per Slot, or 34 Ryo Each
4x Fletching: Feather (Overview)
Rank: "C"
Type: Secondary, 10 per Slot, Marksman, Ammunition, Arrowhead
Effect: Fletching involves the making of arrows and bolts. They are attached at the end of a Shaft.
Special: ---
Drawback: ---
Description: The Fletching is designed for the ends of an arrow or a bolt. Fletchings are traditionally made from feathers (often from a goose or turkey) and are bound to the shaft. Many Fletching come in different designs. Some examples are the straight fletching, the helical fletching, and the Flu-flu Fletching. The Range Increment Adjustment with this fletching is equal to the weapon.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 330 Ryo per Slot, or 33 Ryo Each
Motion Sensor
Rank: "A"
Type: Secondary, 1 per Slot, Gadget, Surveillance, Sensor
Effect: Placed mobile radar to see movement within its radius.
Special: ---
Drawback: Must be deployed before it may work. Does not distinguish between friend and foe. Vulnerable to EMPs and Jammers.
Description: Picture, Picture, Picture The motion sensor is hand held and is the size equal to a scroll pouch. The basic Motion Sensor is beige in color but may be spray painted in a different color. On the side of the Motion Sensor is a keypad. Each Keypad may hold up to a 5 number password that is programmed by the user. The password stops an opponent from using the Motion Sensor for themselves. The Motion Sensor cylinder opens into a tripod when deployed. A single green light emits on top of the cylinder. The Motion Sensor releases a 30 meter pulse every second. Anything that is moving within the 30 meter radius will be seen on a radar screen. The pulse also notifies how long a wall may be, how thick it may be, and if something is moving behind that wall as well. If anyone is 2 meters away from the object they will hear the pulse. User will need a Surveillance Monitor to see the radar screen.
Limit: These items may be bought inside any Gadget Shop.
Cost: 10,000 Ryo Each
1x Sniper Goggles
Rank: "B"
Type: Secondary, 2 per Slot, Gadget, Apparel/Surveillance, Spectacles
Effect: Close-fitting eyeglasses with side shields, for protection from glare, dust, water, etc.
Special: ---
Drawback: May hold up to 8 kinds of Surveillance Vision.
Description: There are different types of Goggles. There are different types of Goggles such as Cold Weather Goggles, Swimming, Power Tool Goggles, Blowtorch Goggles, Welding Goggles, Laboratory Goggles, and Aviation Goggles. Goggles are often worn as a fashion statement in certain subcultures, most often as part of the cybergoth subculture. They are usually worn over the eyes or up on the forehead to secure 'falls'. Goggles have enough carrying capacity for 8 types of Surveillance Vision. Does not fit in Scroll size Slots.
Limit: These items may be bought inside any Gadget Shop.
Cost: 6,000 Ryo per Slot, or 3,000 Ryo Each
Night-vision Vision
Rank: "B"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: An electro-optical image intensifying vision that detects visible and near-infrared energy, intensifies the energy, and provides a visible image for night viewing.
Special: ---
Drawback: Blinds a user when a bright light appears.
Description: Night-vision works by magnifying existing light (enemy flashlight, moonlight, starlight) so that the user can see like they would during the day. Their advantages are the small weight, size and the detailed images they bring, while consuming little power. A downfall with this vision is that larger objects seem to be closer than smaller ones. Capable of seeing through light fog, rain, and smoke.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo Each
X-Ray Vision
Rank: "A"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A vision relay that releases high-speed electrons to strike a solid target creating short electromagnetic radiation allowing the user to see behind walls.
Special: ---
Drawback: Only able to see through so much.
Description: A vision that allows the user to see skeletal figures, and metallic objects through other solid objects. They are only able to see through 2 meter worth of solid objects. If no obstruction is in the way the user is able to see another person's skeletal figure and/or metallically objects the person may hold within the distance of normal eye sight.
Limit: These items may be bought inside any Gadget Shop.
Cost: 9,000 Ryo Each
20x Bolt (Overview)
Rank: "C"
Type: Secondary, Weapon, 10 per Quiver Slot, Arrow
Effect: A quarrel or bolt is the term for the ammunition used in a crossbow.
Special: ---
Drawback: ---
Description: Picture A bolt is a shafted projectile that is shot with a crossbow. A bolt tends to be smaller than an arrow and tend to be heavier than an arrow. Bolts length tend to range between 40 cm (16 in) to 55 cm (22 in). The Range Increment of a bolt depends on the 3 parts that make up an Bolt. Every Bolt must have 3 part: an Arrowhead, a Shaft, and a Fletching. The Range Increment Adjustment with this item is dependent on the 3 parts.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 1,000 Ryo per Quiver Slot, or 100 Ryo Each
10x Arrowhead: Bullet Point (Overview)
Rank: "C"
Type: Secondary, 50 per Slot, Marksman, Ammunition, Arrowhead
Effect: A penetrating arrowhead used to insert a small wound into an opponent's body.
Special: ---
Drawback: Easy to remove for the opponent and stop the bleeding.
Description: Picture Bullet point arrowheads are used in competition archery. These arrowheads are shaped like the tip of a bullet and are designed to easily penetrate competition targets while doing the least amount of damage and being easily removed. The Range Increment Adjustment with this Arrowhead is equal to the weapon.
Limit: Can be bought at any Hunting Shop.
Cost: 1,650 Ryo per Slot, or 33 Ryo Each
10x Arrowhead: Concussion (Overview)
Rank: ""
Type: Secondary, 15 per Slot, Marksman, Ammunition, Arrowhead
Effect: An arrowhead designed to inflict damage by force of its detonation rather than fragmentation of its casing.
Special: ---
Drawback: ---
Description: The concussion arrowhead is an anti-personnel device that is designed to damage its target with explosive power alone. The explosive filler is usually of a greater weight and volume. The overpressure produced by this arrowhead when used in enclosed areas is greater than that produced by explosives. Therefore, it is especially effective in enclosed areas. Concussion arrowheads have a killing diameter of 5 meters with a wounding diameter of 15 meters. The Arrowhead has 3 settings; Explode on contact, Explode 1 to 6 seconds after contact, Explode 1 to 6 seconds regardless of contact. The Range Increment Adjustment with this Arrowhead is -3 meters.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 7,500 Ryo per Slot, or 500 Ryo Each
20x Shaft: Balanced (Overview)
Rank: "C"
Type: Secondary, 10 per Quiver Slot, Marksman, Ammunition, Shaft
Effect: A shaft used in order to counter balances heavier arrowheads.
Special: ---
Drawback: ---
Description: A shaft that has added weight at the rear of it in order to counter balance heavier arrowheads (Arrowheads with 1/2 of Range Increment Adjustment). These shafts allow those arrowheads to move further than they normally would at significant distances. The Range Increment Adjustment with this Shaft increases the weapon's Range Increment by 1/2.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 500 Ryo per Slot, or 50 Ryo Each
20x Fletching: Feather (Overview)
Rank: "C"
Type: Secondary, 10 per Slot, Marksman, Ammunition, Arrowhead
Effect: Fletching involves the making of arrows and bolts. They are attached at the end of a Shaft.
Special: ---
Drawback: ---
Description: The Fletching is designed for the ends of an arrow or a bolt. Fletchings are traditionally made from feathers (often from a goose or turkey) and are bound to the shaft. Many Fletching come in different designs. Some examples are the straight fletching, the helical fletching, and the Flu-flu Fletching. The Range Increment Adjustment with this fletching is equal to the weapon.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 330 Ryo per Slot, or 33 Ryo Each
Non-Weapon Items
Character Depth
Personality:
Appearance:
Background: