The Night Dark [P/Event/Ati]
Oct 15, 2015 18:02:19 GMT -7
Post by Draven on Oct 15, 2015 18:02:19 GMT -7
Godric was preparing for a trip. He had head from the Tsuchikage that there is a God of Taijutsu that is wanted to inquire about, and thus is destination set.
In preparations Godric carried his gear close to his person. A Huge scroll on his back, The Benihime sword with ten bleed beads stored within its blade sheathed on his left hip. There was a Multi Sword holster with 20 swords inside all of which where increased by one size increments in terms of weapons and items, course this was on his right him. Though it may look cumbersome to others to wear such a thing, but not for Godric for he was an 8ft tall vampiric Shinobi from Iwagakure.
Thus it was already dark, and his carriage was being prepared as well. With Kurio, his horse that had a permanent charm placed upon it to pull this completely covered carriage. The carriage itself was designed to block out sunlight should the need for day travel arrive, but should he need to Godric also had a large umbrella to shield him from the sun, should that need arrive.
Thus looking at the emerging moon Godric thought to himself what he would find on such a trip. Another thought entered his mind. Food, he was thirsty, for blood...
Noting my augments for your convenience (pay attention to my drawbacks especially):
Benificial:
Fangs
Rank: "C"
Type: Augmentation
Effect: Target's teeth are a Transmutation and can transform into vicious fangs.
Special: To perform: 1 hour; Duration: Permanent
Drawback: ---
Description: Takes up 1 Augmentation Point. Target gains a vicious bite attack that deals piercing damage dependent on the Target's size: Small 5 Armour Points, Medium-size 10 Armour Points, Large 15 Armour Points. The Target's bite is treated as a Natural Weapon. This Augmentation Ritual can be used in conjunction with the Acidic Saliva or Venomous Bite Augmentation Ritual.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo
Darkvision
Rank: "B"
Type: Augmentation
Effect: User gains Darkvision
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Takes up 3 Augmentation Points. User can see in total darkness out to a range of 20 meters. Darkvision is black and white only but is otherwise like normal sight.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Second Wind
Rank: "B"
Type: Augmentation
Effect: User can shrug off minor damage with ease.
Special: To perform: 12 hours; Duration: Permanent
Drawback: ---
Description: Takes up 2 Augmentation Points. Once per day, without taking a movement, the user can perform Healing Hands (Minor) for 1 round. User channels positive energies that cures Minor wounds within the amount of time performing "D" Rank technique in handseals. While curing Minor wounds this technique brings higher wound levels down by 1 step.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Pheromone, Soothing
Rank: "B"
Type: Augmentation
Effect: User develops the ability to secrete a pheromone that soothes and calms all those around them, easing tensions and making it easier to negotiate peace.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Takes up 2 Augmentation Points. User can emit a pheromone that automatically shifts the attitude of all characters within 10-meter of them 1 step toward Helpful. If this causes a character’s attitude toward the user to become Friendly or Helpful, they gain a +20 Ritual bonus to all Acting checks against that character. Once activated, this ability lasts for a number of rounds equal to 1d6 + 1 per class level; user cannot choose to deactivate it prematurely. User may use this ability once per day.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Redundant Organs
Rank: "B"
Type: Augmentation
Effect: User's body is equipped with various redundant systems.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Takes up 3 Augmentation Points. Losing an organ is seldom fatal. User also gains a +10 Armour Points protection against Damage. Once this protection is gone the user must rest before it is re-applied.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Enhanced Metabolism
Rank: "B"
Type: Augmentation
Effect: Accelerated electrical impulses along your central nervous system have given you enhanced reaction times.
Special: To perform: 12 hours; Duration: Permanent
Drawback: User cannot take this Augmentation if they have the Lethargy drawback.
Description: Takes up 2 Augmentation Points. User gains a +1 Ritual bonus to movements.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Adrenaline Jolt
Rank: "B"
Type: Augmentation
Effect: User can flood their bloodstream with extreme amounts of adrenaline to temporarily boost their Strength or Movements.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Takes up 3 Augmentation Points. Once per day, without taking a movement, the user can temporarily increase their TaiJutsu power by +10 Armour Points or their Movements by 1d4+1 points. The increase lasts for a number of rounds equal to 3 +1 per Class Level.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Armor Plates
Rank: "B"
Type: Augmentation
Effect: User's body develops thick armor plates just below the surface, blunting incoming damage and preventing serious harm from coming to their internal organs.
Special: To perform: 12 hours; Duration: Permanent
Drawback: ---
Description: Takes up 3 Augmentation Points. User's body develops thick armor plates just below the surface, blunting incoming damage and preventing serious harm from coming to their internal organs. User gains a Damage Reduction of 5 due to their armour plates. Note that this Augmentation can be combined with the exoskeleton Augmentation and other Augmentations that grant Natural Armour. Furthermore, this Damage Reduction stacks with any other form of Damage Reduction the user already possess, including those provided by Armour, Techniques, and Traits.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Dual Brains
Rank: "A"
Type: Augmentation
Effect: User has 2 brains.
Special: To perform: 3 hour; Duration: Permanent
Drawback: ---
Description: Takes up 5 Augmentation Points. User has 2 brains, 1 in their head and 1 located in another location. Whenever the user makes a Will Save, the user rolls twice and takes the higher roll.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo
Enlarged Form
Rank: "S"
Type: Augmentation
Effect: User grows, becoming a freakishly large specimen of their kind.
Special: To perform: 12 hour; Duration: Permanent
Drawback: ---
Description: Takes up 6 Augmentation Points. User becomes as large as the user's size category allows (8 feet for Medium-size characters, 4 feet tall for Small Characters). However, the user functions in many ways as if they were 1 size category larger. Whenever the user Roleplays they are treated as Large if that's advantageous to the user. Movements, and Damage Reduction is equal to that of a Large Creature while maintaining the Medium Size. The user is also considered to be Large when determining whether a creature's special attacks based on size (such as Swallow Whole) affect the user.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo
Drawback:
Blood Hunger
Rank: "C"
Type: Augmentation
Effect: Target craves the taste of blood. Moreover, the Target needs to drink blood to survive.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Drawback - Gives Back 1 Augmentation Point. The Target must drain a pint of blood from a living creature once every 24 hours. Doing so is a movement, and the Target can only drain blood from a willing, helpless, or dying (but not dead) creature. The bitten creature takes normal damage from a bite attack plus an extra 10 points of Armour Points of damage from the blood loss. If the Target goes 24 hours without consuming blood, the Target loses 1d4 Movements. Drinking a pint of blood cures the ability damage caused by blood deprivation in 1d6 rounds. Ability damage caused by blood deprivation cannot be restored through natural healing. Target must have a Natural Bite attack to take this Augmentation.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Ultraviolet Allergy
Rank: "C"
Type: Augmentation
Effect: Ultraviolet light burns the user's flesh and causes it to ignite.
Special: To perform: 12 hours; Duration: Permanent
Drawback: ---
Description: Drawback - Gives Back 3 Augmentation Points. Ultraviolet light (including direct sunlight) burns the user for 12 Armour Points of Fire damage per round and causes any light, flammable clothing they are wearing to ignite.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Nightmares
Rank: "C"
Type: Augmentation
Effect: User's mind is wracked by horrible nightmares, making it impossible for them to sleep without confronting the demons of their own Augmentation.
Special: To perform: 3 hour; Duration: Permanent
Drawback: ---
Description: Drawback - Gives Back 4 Augmentation Points. Each day user must make a Will save (15) or suffer the effects of horrible nightmares caused by the Augmentation. On any day that the user fails this Will Save, they suffer a -1 moral to Saves and -5 to Checks due to their inability to get a good night's sleep. User cannot choose Sleepless if they have Nightmares.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Splintered Mind
Rank: "C"
Type: Augmentation
Effect: User's brain has separated into a series of smaller brains connected by crude ganglia.
Special: To perform: 3 hour; Duration: Permanent
Drawback: ---
Description: Drawback - Gives Back 5 Augmentation Points. Any time the user makes a skill check, ability check, or perform an attack, the user must make a Will Save of 15. Failure indicates the user's action is forfeit and the user cannot act that round.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Uncontrollable Rage
Rank: "C"
Type: Augmentation
Effect: User's body produces far too much testosterone and adrenaline, making it impossible to keep their anger from getting the better of them.
Special: To perform: 3 hour; Duration: Permanent
Drawback: ---
Description: Drawback - Gives Back 4 Augmentation Points. Whenever the user encounters a character who's attitude toward them that is not Helpful, the user must make a Will Save or attack that character. The Save of the save is based on the character's attitude. Friendly is 5, Indifferent is 10, Unfriendly is 15, and Hostile is 20.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Exposed Vitals [Heart is visible through the chest]
Rank: "C"
Type: Augmentation
Effect: Some of the user's (normally) internal organs are on the outside.
Special: To perform: 3 hour; Dura tion: Permanent
Drawback: ---
Description: Drawback - Gives Back 5 Augmentation Points. User's internal organs or an organ is now visible and can be seen visibly. A hit in these areas can lead to automatic death.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Cosmetic:
Unnatural Skin [pale marbled smooth skin]
Rank: "C"
Type: Augmentation
Effect: The color of the Target's skin or exoskeleton changes drastically, assuming a hue or texture that is both unnatural and atypical of the target.
Special: To perform: 1 hour; Duration: Permanent
Drawback: ---
Description: Takes up 0 Augmentation Points. This ritual alters the Target's skin color through the Augmentation ritual. Target's skin might be a single color, splotched, or patterned in some freakishly unnatural way (or natural, however completely altered). The Target's skin might gain dynamic pigments that change color based on outside stimuli, such as exposure to ultraviolet light. Change is determined prior to the performance of the Ritual. Target may alter their skin pigment with this ritual 3 times. A 4th time will result in deformation and necrosis against the target's skin.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 4,000 Ryo
Unnatural Voice [Sing Song and Whispery]
Rank: "C"
Type: Augmentation
Effect: The Target's voice is altered in some marked fashion.
Special: To perform: 1 hour; Duration: Permanent
Drawback: ---
Description: Takes up 0 Augmentation Points. This ritual alters the vocal cords of the Target's throat. It might change pitch or become more lyrical, raspy, whispery, or guttural. Change is determined prior to the performance of the Ritual. Target may alter their voice with this ritual 3 times. A 4th time will result in loss of vocal usage.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 4,000 Ryo
Unnatural Ears [Pointed like an Elf]
Rank: "C"
Type: Augmentation
Effect: The type of ears the user has changes drastically.
Special: To perform: 2 hours; Duration: Permanent
Drawback: ---
Description: Takes up 0 Augmentation Points. An Augmentation Ritual which alters the Target's ears choice prior to the ritual performance. The type, whatever it may be, is unnatural and atypical of the target's species. Perhaps the Target's ears are now Cat like? Perhaps they want bunny like ears? Or perhaps they wish for their ears to faintly glow in the dark.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 4,000 Ryo
Unnatural Hair [Shines silver in Moonlight]
Rank: "C"
Type: Augmentation
Effect: Target's hair or fur color changes drastically to a shade that is uncommon for the Target.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Takes up 0 Augmentation Points. The Target may have fur or hair that is multicolored, streaked, splotched, or slightly luminescent. The Target may also have their hair turned into a different color and it will act as their natural hair color after the performance of this Augmentation Ritual. The Target's hair or fur may also change color with your mood. Change is determined prior to the performance of the Ritual. Target may alter their hair with this ritual 3 times. A 4th time will result in exaggerated coloring, and extreme hair loss with no chance of re-growth.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 4,000 Ryo