Thanks for all the good times! [thanksgiving]
Nov 25, 2016 19:44:40 GMT -7
Post by Nekomata Minh on Nov 25, 2016 19:44:40 GMT -7
Rolls
Alex
A rather homely looking woman appears in front of you and... begins to twerk. My goodness she's energetic. She eventually leaves but her rapid booty shaking seems to have pried something lose. You should probably wash that.
The Doctor
A naked man by and drops a pack. After he runs by several dogs chase after him. Well he doesn't seem to be coming back. Shouldn't let this bag go to waste. Holy crap look what's inside!!! Who the hell was that guy?
Kyodai
Grenades! A random man throws them at you but forgets to pull the pin out of every single one of them. All you have to do is catch. Then he even throws the bag at you. Look at the stroke of luck you are having.
Alex
A rather homely looking woman appears in front of you and... begins to twerk. My goodness she's energetic. She eventually leaves but her rapid booty shaking seems to have pried something lose. You should probably wash that.
Sapphire -Flawless-
Rank: "S"
Type: Secondary, 11,900 per Slot, Precious, Tiny, Gem
Effect: A Gem used for payment or for status purposes.
Special: ---
Drawback: ---
Description: The luscious blue stone known as sapphire has been around since before recorded time. Some ancient cultures actually believed that the world was embedded in a great colossal sapphire, which was their explanation for the blueness of the sky. Sapphire is the commonly known name for blue corundum, and is also related to the ruby. The deeper the blue, the more coveted the sapphire, but sapphires are found in shades varying from a rich indigo, to a near-gray hue. Falling just behind purple, blue is considered the most royal of colors; thus, sapphires commonly adorn the crowns and robes of many kings, queens, and dukes. Like other corundum, sapphire is second only to diamond as the hardest substance in the world, but is more durable than diamond. Sapphire is held in high esteem by sages as a stone that enhances creative expression. A variant called star sapphire, which when cut into a cabochon displays a white six-pointed star pattern, enhances intuition.
Identification: Difficult: The sapphire should be a fairly easy gem to identify if the proper tests are done, but sapphires have been mistaken for other blue stones, like spinel or iolite.
Limit: These items may be bought inside any Jewelry Shop.
Cost: 16,000 Ryo
Rank: "S"
Type: Secondary, 11,900 per Slot, Precious, Tiny, Gem
Effect: A Gem used for payment or for status purposes.
Special: ---
Drawback: ---
Description: The luscious blue stone known as sapphire has been around since before recorded time. Some ancient cultures actually believed that the world was embedded in a great colossal sapphire, which was their explanation for the blueness of the sky. Sapphire is the commonly known name for blue corundum, and is also related to the ruby. The deeper the blue, the more coveted the sapphire, but sapphires are found in shades varying from a rich indigo, to a near-gray hue. Falling just behind purple, blue is considered the most royal of colors; thus, sapphires commonly adorn the crowns and robes of many kings, queens, and dukes. Like other corundum, sapphire is second only to diamond as the hardest substance in the world, but is more durable than diamond. Sapphire is held in high esteem by sages as a stone that enhances creative expression. A variant called star sapphire, which when cut into a cabochon displays a white six-pointed star pattern, enhances intuition.
Identification: Difficult: The sapphire should be a fairly easy gem to identify if the proper tests are done, but sapphires have been mistaken for other blue stones, like spinel or iolite.
Limit: These items may be bought inside any Jewelry Shop.
Cost: 16,000 Ryo
The Doctor
A naked man by and drops a pack. After he runs by several dogs chase after him. Well he doesn't seem to be coming back. Shouldn't let this bag go to waste. Holy crap look what's inside!!! Who the hell was that guy?
Pack, Main
Rank: "B"
Type: Main, Slot Holder, 70 Slots, Wearable Container
Effect: Main Packs were meant for long distances, allowing the user to essentially live out of it.
Special: ---
Drawback: ---
Description: Picture The main pack has a volume for 70 slots. Contains a front pocket to house multiple items. The flap covering the top opening of the rucksack provides water resistance, and has a mesh pocket for small reference and information materials. It is secured with a hook and loop closure. The lower compartment provides storage of readily available mission items. The Main Pack incorporates drain holes. The exterior sides and outermost side of the main pack contains Modular Lightweight Load-Carrying Equipment system webbing to accomplish secure attachment/detachment of the modular pouches/pockets and other individual equipment items and carriers. The sides can have 3 Pouches each, while the front end can have 12 pouches. Inside the Main Pack, against the back panel, is a water-resistant, removable radio pouch
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 14,000 Ryo Each.
Rank: "B"
Type: Main, Slot Holder, 70 Slots, Wearable Container
Effect: Main Packs were meant for long distances, allowing the user to essentially live out of it.
Special: ---
Drawback: ---
Description: Picture The main pack has a volume for 70 slots. Contains a front pocket to house multiple items. The flap covering the top opening of the rucksack provides water resistance, and has a mesh pocket for small reference and information materials. It is secured with a hook and loop closure. The lower compartment provides storage of readily available mission items. The Main Pack incorporates drain holes. The exterior sides and outermost side of the main pack contains Modular Lightweight Load-Carrying Equipment system webbing to accomplish secure attachment/detachment of the modular pouches/pockets and other individual equipment items and carriers. The sides can have 3 Pouches each, while the front end can have 12 pouches. Inside the Main Pack, against the back panel, is a water-resistant, removable radio pouch
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 14,000 Ryo Each.
- Field Cauterizer (Overview)
Rank: "C"
Type: Secondary, 2 per Slot, Gadget, Survival, Cauterizer
Effect: A cauterize device used to stop bleeding wounds.
Special: ---
Drawback: ---
Description: Picture The Field Cauterizer is a pen-like device about 6.2 inches long. It has an activation/deactivation switch near the top of the device. When activated, the cauterizer emits a small, low-frequency laser that cauterizes and disinfects bleeding wounds. This item helps the user's First Aid: Cauterize Wound skill by increasing the skill by +10. Heals Minor wounds, removing stun damage due to bleeding only.
Limit: These type of items may be bought inside any Gadget Shop.
Cost: 8,000 Ryo Each - Med Diagnostic Scanner (Overview)
Rank: "A"
Type: Secondary, 1 per Slot, Gadget, Survival, Scanner
Effect: A Diagnostic Device used to scan the body and find any abnormalities.
Special: ---
Drawback: ---
Description: Picture Feeling a little out of sorts? Sure, maybe it is just stress... but then again, it might be something more serious. Check yourself out in the comfort of your home with Synthetich's personal medical diagnostic scanner. This hand-held device can be set to operate over a wide range of species norms. Select a diagnostic mode or punch in a specific set of parameters to look for. Simply run the scanner across your body a couple of times and see the results immediately. Any irregularities from previous established norms will be identified and cause percentage probability is given. An Easy First Aid: Healing will provide basic readouts relating to the patient's overall physical condition. Average First Aid: Healing roll required to scan for specific ailments. A device will not make recommendations for treatment, but will identify current physical abnormalities and suggest probable causes. Difficulties should be adjusted for unusual or hard to detect conditions.
Limit: These type of items may be bought inside any Gadget Shop.
Cost: 24,000 Ryo Each - Plasma Protein Replicator (Overview)
Rank: "S"
Type: Secondary, 1 per Slot, Gadget, Survival, Replicator
Effect: This device uses proteins derived from local organic materials to synthesize stabilizing plasma serums in an emergency situation.
Special: ---
Drawback: ---
Description: Picture This device uses proteins derived from local organic materials to synthesize stabilizing plasma serums in an emergency situation. While not intended as a long-term substitute for a particular blood type, it nevertheless can supply vital blood requirements for a short term crisis. Use of this device requires a genetic sample (skin, hair, or blood) from the patient. A Difficult First Aid: Healing roll is required to properly prepare tissue and blood sample and match it up with local organic samples for synthesis. A successful operation can replicate up to 2 liters of blood substitute in 1 hour. Must have 1 Dose of a concoction pertaining to blood stopping. The user hooks this device up into the user using syringes and tubes that connect to the device.
Limit: These type of items may be bought inside any Gadget Shop.
Cost: 12,000 Ryo Each
Kyodai
Grenades! A random man throws them at you but forgets to pull the pin out of every single one of them. All you have to do is catch. Then he even throws the bag at you. Look at the stroke of luck you are having.
Pack, Waist
Rank: "C"
Type: Main, Slot Holder, 7 Slots, Wearable Container
Effect: An enlarged pouch that fits tightly around your waist.
Special: ---
Drawback: ---
Description: Picture A wearable container can hold up to 7 slots. The waist pack can be worn in 1 of 4 ways: It can be attached to the bottom of a Patrol Pack by passing the stiffened webbing straps with the female side release buckles through the 4 webbing keepers on the bottom of the patrol pack. It can be attached directly to a tactical Vest taking up 3 Pouch Slots. by utilizing the stiffened webbing tabs on back woven in the corresponding slots on the back of the Tactical Vest. It can be carried in the "stand alone" configuration by utilizing the attached 2 inch wide waist belt. This method allows the user to rotate the waist pouch around in front to easily access the contents of the pack without removing a Patrol Pack or a Tactical Vest. When not used in this mode, the attached waist belt is stowed into the tunnel on back of the waist pack. It can be attached directly to the Main Pack by passing the side release buckle and straps through the webbing below the claymore pouch on the main pack.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,400 Ryo Each.
9x
Grenade: Template
Rank: "S"
Type: Secondary, 3 per Slot, Explosive
Effect: A template item that combines 3 pouches to create a larger and more deadlier effect.
Special: ---
Drawback: ---
Description: A grenade is a unique alchemical weapon that combines multiple splash weapons/explosives to increase its damage slightly while increasing its range significantly. Every grenade has a range of 15-meters-radius burst no matter the splash weapon/explosive combination. A grenade takes up 3 splash weapon/explosive to create. This can be used in any kind of combination of 3. For example, a user may combine 3 Explosion (Fire) to create an Explosion (Fire) Grenade, or an 1 Shriek Bomb and 2 Stormstone to create a Shriek Stormstone Grenade. Each splash weapon/explosive does 3/4 Damage of the total. Damage is sacrificed due to the combination of splash weapon/explosives while distance is significantly increased. Any splash weapon/explosive that does status damage (blindness, deafness, etc) does not increase, however the Save is increased by 1 per splash weapon/explosive used. For example: 1 Stormstone has an 18 Fortitude. If 3 are used to create a Grenade it will have a 21 Fortitude.
Limit: These items may be bought inside any Weapon Shop.
Cost: Price of each individual Splash Weapon/Explosive.
Pick one of the following types for the grenades:
Grapeshot
Rank: "S"
Type: Secondary, 15 per Slot, Chemicals & Compounds, Explosive
Effect: Inflicts shrapnel damage to opponents within its explosion radius. Deals a small amount of fire damage.
Special: ---
Drawback: ---
Description: Mix the saltpeter, the powdered bleyk hoof, and sharpnel using a congelation method. It takes approximately 1 hour to create one. This will make 1 standard-shot of "Lightning Bottle". The explosive may be programmed with a timer to explode up to 6 seconds. A highly democratic explosive that wounds everyone within range, whether human or creature. The grapeshot is effective against nearly all creatures. It inflicts shrapnel damage to targets within its explosion range of 8-meter-radius. Those caught in the range of the blast will take 18 Armour Points of Force Damage, 18 Armour Points of Piercing Damage from the shrapnel, and 1 Armour Point of Force Damage. The Grapeshot may be filled with Silver shrapnel to bypass Silver Damage Reduction (Each Cost 723 Ryo).
Ingredients 1 coin-canister of saltpeter. 1 standard-vial of powdered bleyk hoof. 1 coin-canister of shrapnel (3 grounded small marbles).
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 822 Ryo Each.
Dancing Star
Rank: "A"
Type: Secondary, 15 per Slot, Chemicals & Compounds, Explosive
Effect: Produces a fiery explosion that can cause nearby opponents to start burning.
Special: ---
Drawback: ---
Description: Mix the saltpeter and the sulfur in a congelation method. This will take 1 hour to create. This will make 1 standard-shot of "Dancing Star". The explosive may be programmed with a timer to explode up to 6 seconds. This explosive is especially effective against creatures that attack in swarms and are vulnerable to fire. It can also be used to ignite gas, and gas from other explosives. It will explode dealing 36 Armour Points of fire damage initially, plus an additional 18 Armour Points for 1 additional round to anyone within 8 meters radius burst of the blast.
Ingredients 2 thumb-vial of saltpeter. 4 thumb-vials of sulfur.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 591 Ryo Each.
Explosion (Force)
Rank: "A"
Type: Secondary, 15 per Slot, Chemicals & Compounds, Explosive
Effect: A generic explosive explosion dealing Force damage.
Special: ---
Drawback: ---
Description: Mix the black powder, the magnesium, and the saltpeter in a congelation method. This will take 1 hour to create. This will make 1 standard-shot of "Explosion (Force)". The saltpeter releases a plethora of gas to create expansion. The magnesium drives up the temperature making sure the bang is vigorous, and the black powder provides the bang. The explosive may be programmed with a timer to explode up to 6 seconds. It will explode forcefully, inflicting 36 Armour Points of Force Damage to anyone within 8 meters radius burst of the blast. Against immobile or helpless targets take double damage.
Ingredients 1 coin-canister of black powder. 1 coin-canister of magnesium. 1 standard-vial of saltpeter.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 600 Ryo Each.
Rank: "C"
Type: Main, Slot Holder, 7 Slots, Wearable Container
Effect: An enlarged pouch that fits tightly around your waist.
Special: ---
Drawback: ---
Description: Picture A wearable container can hold up to 7 slots. The waist pack can be worn in 1 of 4 ways: It can be attached to the bottom of a Patrol Pack by passing the stiffened webbing straps with the female side release buckles through the 4 webbing keepers on the bottom of the patrol pack. It can be attached directly to a tactical Vest taking up 3 Pouch Slots. by utilizing the stiffened webbing tabs on back woven in the corresponding slots on the back of the Tactical Vest. It can be carried in the "stand alone" configuration by utilizing the attached 2 inch wide waist belt. This method allows the user to rotate the waist pouch around in front to easily access the contents of the pack without removing a Patrol Pack or a Tactical Vest. When not used in this mode, the attached waist belt is stowed into the tunnel on back of the waist pack. It can be attached directly to the Main Pack by passing the side release buckle and straps through the webbing below the claymore pouch on the main pack.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,400 Ryo Each.
9x
Grenade: Template
Rank: "S"
Type: Secondary, 3 per Slot, Explosive
Effect: A template item that combines 3 pouches to create a larger and more deadlier effect.
Special: ---
Drawback: ---
Description: A grenade is a unique alchemical weapon that combines multiple splash weapons/explosives to increase its damage slightly while increasing its range significantly. Every grenade has a range of 15-meters-radius burst no matter the splash weapon/explosive combination. A grenade takes up 3 splash weapon/explosive to create. This can be used in any kind of combination of 3. For example, a user may combine 3 Explosion (Fire) to create an Explosion (Fire) Grenade, or an 1 Shriek Bomb and 2 Stormstone to create a Shriek Stormstone Grenade. Each splash weapon/explosive does 3/4 Damage of the total. Damage is sacrificed due to the combination of splash weapon/explosives while distance is significantly increased. Any splash weapon/explosive that does status damage (blindness, deafness, etc) does not increase, however the Save is increased by 1 per splash weapon/explosive used. For example: 1 Stormstone has an 18 Fortitude. If 3 are used to create a Grenade it will have a 21 Fortitude.
Limit: These items may be bought inside any Weapon Shop.
Cost: Price of each individual Splash Weapon/Explosive.
Pick one of the following types for the grenades:
Grapeshot
Rank: "S"
Type: Secondary, 15 per Slot, Chemicals & Compounds, Explosive
Effect: Inflicts shrapnel damage to opponents within its explosion radius. Deals a small amount of fire damage.
Special: ---
Drawback: ---
Description: Mix the saltpeter, the powdered bleyk hoof, and sharpnel using a congelation method. It takes approximately 1 hour to create one. This will make 1 standard-shot of "Lightning Bottle". The explosive may be programmed with a timer to explode up to 6 seconds. A highly democratic explosive that wounds everyone within range, whether human or creature. The grapeshot is effective against nearly all creatures. It inflicts shrapnel damage to targets within its explosion range of 8-meter-radius. Those caught in the range of the blast will take 18 Armour Points of Force Damage, 18 Armour Points of Piercing Damage from the shrapnel, and 1 Armour Point of Force Damage. The Grapeshot may be filled with Silver shrapnel to bypass Silver Damage Reduction (Each Cost 723 Ryo).
Ingredients 1 coin-canister of saltpeter. 1 standard-vial of powdered bleyk hoof. 1 coin-canister of shrapnel (3 grounded small marbles).
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 822 Ryo Each.
Dancing Star
Rank: "A"
Type: Secondary, 15 per Slot, Chemicals & Compounds, Explosive
Effect: Produces a fiery explosion that can cause nearby opponents to start burning.
Special: ---
Drawback: ---
Description: Mix the saltpeter and the sulfur in a congelation method. This will take 1 hour to create. This will make 1 standard-shot of "Dancing Star". The explosive may be programmed with a timer to explode up to 6 seconds. This explosive is especially effective against creatures that attack in swarms and are vulnerable to fire. It can also be used to ignite gas, and gas from other explosives. It will explode dealing 36 Armour Points of fire damage initially, plus an additional 18 Armour Points for 1 additional round to anyone within 8 meters radius burst of the blast.
Ingredients 2 thumb-vial of saltpeter. 4 thumb-vials of sulfur.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 591 Ryo Each.
Explosion (Force)
Rank: "A"
Type: Secondary, 15 per Slot, Chemicals & Compounds, Explosive
Effect: A generic explosive explosion dealing Force damage.
Special: ---
Drawback: ---
Description: Mix the black powder, the magnesium, and the saltpeter in a congelation method. This will take 1 hour to create. This will make 1 standard-shot of "Explosion (Force)". The saltpeter releases a plethora of gas to create expansion. The magnesium drives up the temperature making sure the bang is vigorous, and the black powder provides the bang. The explosive may be programmed with a timer to explode up to 6 seconds. It will explode forcefully, inflicting 36 Armour Points of Force Damage to anyone within 8 meters radius burst of the blast. Against immobile or helpless targets take double damage.
Ingredients 1 coin-canister of black powder. 1 coin-canister of magnesium. 1 standard-vial of saltpeter.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 600 Ryo Each.