Merchant Safe & Sound [Mission]
Dec 5, 2016 19:53:52 GMT -7
Post by quino on Dec 5, 2016 19:53:52 GMT -7
Protect the Merchant!
Rank: C
Danger: Medium
Posting Minimum: 7
Minimum participants 2
Maximum participants: 3
Description: After recovering from another mugging, a frantic merchant from Fang has come asking the Hokage for protection for his trip to the next city. He needs at least two (2) ninja to accompany him on the trip. Be aware, bandits (D/C ranked) are lurking around every corner!
How to Complete: Travel with the merchant and keep him safe. This mission will have some minor GMing. PM me and I will set you up.
Reward: 10,000 ryo
Eda stumbled along the forest with his hands tucked away in his pockets keeping his eyes forward. With his usual attire on he had a buttbag on to his right filled with hira shuriken, and kunai. In his sleeve however was a kunai attacked to a 15m bundle of wire which he could use for many different reasons and was raring to go.His mission was simple, protect some merchants and kill any and all bandits that came through and tried to hurt his people. He mental note to make sure to check all angles and think of all possible attacks being a user of all 3 of the shinobi arts. Genjutsu, Ninjutsu hell even poison or explosives were all very possible situations. It would be difficult however since he had to protect other people and not just himself. He had to be careful of who he caught in his jutsu not to mention since he might accidentally kill the ones he was to protect. Sighing Eda looked up in to the distance hearing the sound of voices figuring he was nearing the merchants. Cracking his knuckles he smirked ready for a good challenge.
Traits
Items
Rank: C
Danger: Medium
Posting Minimum: 7
Minimum participants 2
Maximum participants: 3
Description: After recovering from another mugging, a frantic merchant from Fang has come asking the Hokage for protection for his trip to the next city. He needs at least two (2) ninja to accompany him on the trip. Be aware, bandits (D/C ranked) are lurking around every corner!
How to Complete: Travel with the merchant and keep him safe. This mission will have some minor GMing. PM me and I will set you up.
Reward: 10,000 ryo
Eda stumbled along the forest with his hands tucked away in his pockets keeping his eyes forward. With his usual attire on he had a buttbag on to his right filled with hira shuriken, and kunai. In his sleeve however was a kunai attacked to a 15m bundle of wire which he could use for many different reasons and was raring to go.His mission was simple, protect some merchants and kill any and all bandits that came through and tried to hurt his people. He mental note to make sure to check all angles and think of all possible attacks being a user of all 3 of the shinobi arts. Genjutsu, Ninjutsu hell even poison or explosives were all very possible situations. It would be difficult however since he had to protect other people and not just himself. He had to be careful of who he caught in his jutsu not to mention since he might accidentally kill the ones he was to protect. Sighing Eda looked up in to the distance hearing the sound of voices figuring he was nearing the merchants. Cracking his knuckles he smirked ready for a good challenge.
Traits
Discerning Beliefs
Rank: "C"
Skill: Regional Trait
Effect: User helped an ancient race maintain the chakra boundaries around their valleys, and learned the secrets of avoiding such illusions yourself.
Special: ---
Drawback: ---
Description: User gains a +2 trait bonus on saves to disbelieve GenJutsus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Master Illusionist
Rank: "C"
Skill: Regional Trait
Effect: User is very familiar with illusions.
Special: ---
Drawback: ---
Description: User gains a +1 trait bonus to their own GenJutsus against others and a +1 trait bonus to their saves in order to disbelieve GenJutsu. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Rank: "C"
Skill: Regional Trait
Effect: User helped an ancient race maintain the chakra boundaries around their valleys, and learned the secrets of avoiding such illusions yourself.
Special: ---
Drawback: ---
Description: User gains a +2 trait bonus on saves to disbelieve GenJutsus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Master Illusionist
Rank: "C"
Skill: Regional Trait
Effect: User is very familiar with illusions.
Special: ---
Drawback: ---
Description: User gains a +1 trait bonus to their own GenJutsus against others and a +1 trait bonus to their saves in order to disbelieve GenJutsu. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Items
Kunai (Overview)(5slots)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Shuriken, Hira (Overview)( 10 slots)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Hira-shuriken are constructed from thin, flat plates of metal and generally resemble popular conceptions of shuriken.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Wire (Overview)( 1 bundle)
Rank: "C"
Type: Main, Slashing, Soft Weapon
Effect: Metal drawn out into the form of a thin flexible thread or rod.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +4 Amour Points of Damage. Wire is a single, usually cylindrical, flexible strand or rod of metal. Wires are used to bear mechanical loads and to carry electricity and telecommunications signals. Wire is commonly formed by drawing the metal through a hole in a die or draw plate. Standard sizes are determined by various wire gauges. When using Wire over 1.2 m (1 to 4 feet) they are treated as a 2-handed weapon. Wire under 1.2 m (1 to 4 feet) are treated as 1-handed weapons. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 3,000 Ryo per Bundle, 200 Ryo per Meter
Butt Bag Type 1 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Bag
Effect: A waist pack worn with the pouch in back.
Special: ---
Drawback: ---
Description: Picture A pack worn at the back along a belt at the waist. Water repellent collar with drawstring pack with quick release closures attached to 1 inch cinch straps and a top carry handle. It has a vented bottom with keeper clips to attach to the belt, or straps to wrap around a belt. The compartment has the dimensions Height of 10.25 inches Width of 10.5 inches and Depth of 7 inches. The interior holds 15 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,700 Ryo
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Shuriken, Hira (Overview)( 10 slots)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Hira-shuriken are constructed from thin, flat plates of metal and generally resemble popular conceptions of shuriken.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Wire (Overview)( 1 bundle)
Rank: "C"
Type: Main, Slashing, Soft Weapon
Effect: Metal drawn out into the form of a thin flexible thread or rod.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +4 Amour Points of Damage. Wire is a single, usually cylindrical, flexible strand or rod of metal. Wires are used to bear mechanical loads and to carry electricity and telecommunications signals. Wire is commonly formed by drawing the metal through a hole in a die or draw plate. Standard sizes are determined by various wire gauges. When using Wire over 1.2 m (1 to 4 feet) they are treated as a 2-handed weapon. Wire under 1.2 m (1 to 4 feet) are treated as 1-handed weapons. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 3,000 Ryo per Bundle, 200 Ryo per Meter
Butt Bag Type 1 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Bag
Effect: A waist pack worn with the pouch in back.
Special: ---
Drawback: ---
Description: Picture A pack worn at the back along a belt at the waist. Water repellent collar with drawstring pack with quick release closures attached to 1 inch cinch straps and a top carry handle. It has a vented bottom with keeper clips to attach to the belt, or straps to wrap around a belt. The compartment has the dimensions Height of 10.25 inches Width of 10.5 inches and Depth of 7 inches. The interior holds 15 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,700 Ryo