Fallen Forest of the Dead (Mission)
Jan 6, 2017 19:43:52 GMT -7
Post by Spectre of the Falls(Kuroki) on Jan 6, 2017 19:43:52 GMT -7
Kuroki, a man that stood over six feet tall was looking for ghouls in the fallen battlefield where bunch of undead had fallen, and he was dressed in a deep trench coat with the sleeves looking to have been ripped off emerged. His well muscled form was hidden under the large coat, his shirt and pants were also made from dark material looked prepared to take on the dead. He wore a bandoleer crossed over his chest and in it contained a bundle of wire, a bundle of fine silk rope, six yo-yo's, a lighter, a package of cigars, a walkie talkie, a eight inch flash light, ten glass cutters, twenty pieces of flint, a small glass, ten vials, two different kinds of compass, thirty bo shuriken, and thirty Hira shuriken just in case things went bad this night. He also wore a darken leg holster with a four of kunai and a pair of knives. Hidden in the extra pockets of his coat was sixteen caltrops and an extra pair of knives. His face was recessed in the hood of his coat, but what could be seen was a weird three quarters mask with integrated goggles that covered all but a corner of his face. His hands were covered in dark reinforced finger-less gloves, they could almost be called gauntlets with the studded knuckles. Each knuckle had a metal skull for a stud. You couldn't see most of his equipment hidden in his pouches. His night vision using eyes was exploring these woods in the dead of night carefully for his quarry, by walking in the trees as silently he could. He was going for the stealthy approach to meeting his targets.
Target:
Skills:
Target:
Ghoul, Common
Rank: ""
Type: Uncommon, Medium, Undead
Effect: A low level undead human like creature that feeds on the dead.
Special: Preparation: — ; Duration: Special
Drawback: ---
Description: Also known as Flesh Eater. Common Ghouls are undead humans who feed on the flesh of corpses. They are vaguely recognized as the humans they once were, but have become horribly disfigured. Ghouls have long, forked tongues, sharp, elongated teeth and strong claws. All Ghouls look vaguely similar and may continue to wear the tattered remains of whatever clothes they had in life. Ghouls are slobbering, flesh-eating maniacs, but they hunt with an evil cunning. While Ghouls feast only on dead flesh, they have no problem with killing something to make it edible. Breaking Vials of holy water in the path of Ghouls will cause them to hesitate one round, then jump over or run around it. Ghouls attack en masse, swarming over prey and digging in with their filthy claws and biting with their fangs. Their touch paralyses humans unless a save vs paralyzation is made. Paralysis lasts for 2d4 rounds or until negated by a Cleanse Paralysis or similar Jutsu. They bite for 7 Armour Points of Damage and Claw for 7 Armour Points of Damage. Any human or killed by a Ghoul becomes one unless blessed or completely destroyed. Ghouls are immune to Sleep and Charm Jutsus. Ghouls are found in graveyards or wherever there are plenty of bodies. One in every 100,000 Ghouls may also retain some Intelligence. However, even these undead will still be overcome with the desire to feast on carrion and will be unable to conduct civilization conversation without munching on carrion first. So far as any civilization folks know, Ghouls can only be created by other Ghouls and Ghasts. The original undead creatures are believed to have been created by the Ghoul King, who dwells somewhere in the underworld. It is rumored that Chaotic Evil creatures can cannibalize the dead may turn into Ghouls. It should be noted, that many of the dead in the world are buried on consecrated ground to prevent Ghouls from defiling their bodies or turning them into ghouls.
Yields: Ghoul's blood are used for alchemical mixtures. Ghoul Claws may be grounded and processed to create Venom extract. Ghoul Claws may be ground up to make Potions of Ghoul Control. A Potion of Ghast Control will work on Ghouls, although the Ghouls get +2 to save. The reverse is also true, but the Ghasts get a +4 to save. Potions of Ghoul Control has a duration of 5 minutes per Cultivation Mastery.
Diet: Corpses; Intelligence Low; Activity: Night; Alignment: Chaotic Evil; Organization: Packs; Number Appearing: 2-24; Region: Any Region; Identification: Difficult; Cultivation: Average; Skills: —; Innate Abilities: Darkvision 20 meters. Natural Armour +2. Channel Resistance +2. Stench. Paralysis.
Limit: Must know Monster Lore for Any Regions. 30% chance in finding.
Cost:
Rank: ""
Type: Uncommon, Medium, Undead
Effect: A low level undead human like creature that feeds on the dead.
Special: Preparation: — ; Duration: Special
Drawback: ---
Description: Also known as Flesh Eater. Common Ghouls are undead humans who feed on the flesh of corpses. They are vaguely recognized as the humans they once were, but have become horribly disfigured. Ghouls have long, forked tongues, sharp, elongated teeth and strong claws. All Ghouls look vaguely similar and may continue to wear the tattered remains of whatever clothes they had in life. Ghouls are slobbering, flesh-eating maniacs, but they hunt with an evil cunning. While Ghouls feast only on dead flesh, they have no problem with killing something to make it edible. Breaking Vials of holy water in the path of Ghouls will cause them to hesitate one round, then jump over or run around it. Ghouls attack en masse, swarming over prey and digging in with their filthy claws and biting with their fangs. Their touch paralyses humans unless a save vs paralyzation is made. Paralysis lasts for 2d4 rounds or until negated by a Cleanse Paralysis or similar Jutsu. They bite for 7 Armour Points of Damage and Claw for 7 Armour Points of Damage. Any human or killed by a Ghoul becomes one unless blessed or completely destroyed. Ghouls are immune to Sleep and Charm Jutsus. Ghouls are found in graveyards or wherever there are plenty of bodies. One in every 100,000 Ghouls may also retain some Intelligence. However, even these undead will still be overcome with the desire to feast on carrion and will be unable to conduct civilization conversation without munching on carrion first. So far as any civilization folks know, Ghouls can only be created by other Ghouls and Ghasts. The original undead creatures are believed to have been created by the Ghoul King, who dwells somewhere in the underworld. It is rumored that Chaotic Evil creatures can cannibalize the dead may turn into Ghouls. It should be noted, that many of the dead in the world are buried on consecrated ground to prevent Ghouls from defiling their bodies or turning them into ghouls.
Yields: Ghoul's blood are used for alchemical mixtures. Ghoul Claws may be grounded and processed to create Venom extract. Ghoul Claws may be ground up to make Potions of Ghoul Control. A Potion of Ghast Control will work on Ghouls, although the Ghouls get +2 to save. The reverse is also true, but the Ghasts get a +4 to save. Potions of Ghoul Control has a duration of 5 minutes per Cultivation Mastery.
Diet: Corpses; Intelligence Low; Activity: Night; Alignment: Chaotic Evil; Organization: Packs; Number Appearing: 2-24; Region: Any Region; Identification: Difficult; Cultivation: Average; Skills: —; Innate Abilities: Darkvision 20 meters. Natural Armour +2. Channel Resistance +2. Stench. Paralysis.
Limit: Must know Monster Lore for Any Regions. 30% chance in finding.
Cost:
Skills:
Necromantic Lore SP 61/125 TP 20
Rank: "D"
Skill Level: Advance
Skill: Skill
Effect: A basic skill to identify everything of Necromantic understanding.
Special: ---
Drawback: ---
Description: A person versed in Necromantic Lore knows the basic principles behind Necromancy. They are tuned in to secrets about the Dead and Undead around them that most others do not and know how to read Chakra Scrolls or Writings pertaining to Necromancy. They may not be able to perform Necromancy, but they can read Necromantic Writings and generally tell what it is all about. Some practical applications of Necromantic Lore follow: Identify Components, Identifying Necromantic Icons, Identifying Jutsus, Identifying Chakra Items, and Deciphering Scrolls. Look in Jutsu Lore Skills thread found in the Skills and Traits Index for more information. Each time learned user gets 5 die roll to increase the skill.
Limit: ---
Lore, Undead SP 67/125 TP 25
Rank: "E"
Skill Level: Advanced
Skill: Skill
Effect: A person versed in the lore of the spirits understands the basic principles behind and souls, spirits.
Special: ---
Drawback: ---
Description: A person versed in the lore of the spirits and undead understands the basic principles behind souls, spirits, the afterlife and godly vengeance against unworthy mortal upstarts. They can recognize and understand writing related to spirits and undead, though they do not gain any automatic understanding of it, and they know how certain Jutsus interact with the realm of the Undead. A successful check gives a Jutsu User with Spirit Lore better understanding when attack, as well as speaking to or dealing with Undead. Each time learned user gets 2 die roll to increase the skill.
Limit: ---
Rank: "D"
Skill Level: Advance
Skill: Skill
Effect: A basic skill to identify everything of Necromantic understanding.
Special: ---
Drawback: ---
Description: A person versed in Necromantic Lore knows the basic principles behind Necromancy. They are tuned in to secrets about the Dead and Undead around them that most others do not and know how to read Chakra Scrolls or Writings pertaining to Necromancy. They may not be able to perform Necromancy, but they can read Necromantic Writings and generally tell what it is all about. Some practical applications of Necromantic Lore follow: Identify Components, Identifying Necromantic Icons, Identifying Jutsus, Identifying Chakra Items, and Deciphering Scrolls. Look in Jutsu Lore Skills thread found in the Skills and Traits Index for more information. Each time learned user gets 5 die roll to increase the skill.
Limit: ---
Lore, Undead SP 67/125 TP 25
Rank: "E"
Skill Level: Advanced
Skill: Skill
Effect: A person versed in the lore of the spirits understands the basic principles behind and souls, spirits.
Special: ---
Drawback: ---
Description: A person versed in the lore of the spirits and undead understands the basic principles behind souls, spirits, the afterlife and godly vengeance against unworthy mortal upstarts. They can recognize and understand writing related to spirits and undead, though they do not gain any automatic understanding of it, and they know how certain Jutsus interact with the realm of the Undead. A successful check gives a Jutsu User with Spirit Lore better understanding when attack, as well as speaking to or dealing with Undead. Each time learned user gets 2 die roll to increase the skill.
Limit: ---