Search and Seizure
Feb 23, 2017 21:40:16 GMT -7
Post by » Comatose on Feb 23, 2017 21:40:16 GMT -7
Saffron
Rank: "S"
Type: Uncommon, Tiny, Narcotic
Effect: Easily addictive, this narcotic gives many bonuses to the individual at a hefty cost of one’s sanity and mind.
Special: Preparation: 1 week; Duration: 1d40 + 20 hours
Drawback: ---
Description: After aestivating in spring, the plant sends up 5 to 11 narrow and nearly vertical green leaves, each up to 40 centimeters in length. Upon flowering, plants average less than 30 centimeters in height. The plant has a tuberous root, and large purplish flowers with yellow-red centers. The pistils of the flower must be pounded into a paste which is left to dry for 1 week. The resulting powder is taken as snuff. This herb raises all Skills by 5, movements by 1, Saves by 1 and gives a Temporary Armour Points of 5. Chance of Overdose: This herb is incredibly powerful. If the herb is used more than once in a 3 day period, the Character must make a save against the poison with a -5 penalty or die immediately from a severe brain hemorrhage. A 3rd usage in that period will automatically kill the character. Addiction and Withdrawal: Addiction automatically occurs if this herb is used more than once in a week. An addicted Character randomly loses 1 of 3 things, Loses 5 Skill Points, 1 movement, or 1 in a Save Type. Every day they will lose 1 of 2 things. Recovery From Addiction: The only cure for this addiction is powerful healing Chakra, although lesser Chakra will restore the Character's points back to their normal levels. If the character is cured of their addiction their scores will remain at their current levels, until some form of restoration Chakra is used. If a once addicted character ever has Saffron again, they become addicted with no chance of being cured. However this is unlikely to occur, because such a character develops an almost pathological hatred of the herb, and is likely to attack anyone in possession of it, and destroy it whenever they see it. This narcotic has enough 50ml doses equal to 2.
Availability: Autumn/Winter; Region: Forest; Identification: Difficult; Cultivation: Average
Limit: Must know Botany for Forest Regions. 60% chance in finding.
Cost: 118,680 Ryo per Plant. 29,670 Ryo per Dose.Cautious Harvester
Rank: "C"
Skill: Supplementary
Effect: User does not risk poisoning themselves when harvesting raw materials.
Special: ---
Drawback: ---
Description: When harvesting raw materials, the user never risks poisoning themselves. Normally the user must make a Cultivation check. If failed they will become poisoned. If the user has 25 ranks or more in an Knowledge Skill, they gain a +10 Synergy bonus to Alchemy to create Alchemical Items of that object.
Limit: Must be an Alchemist.[Search 1]
Saffron was a plant he was always interested in and had noted down to study more down the road. A fully mature saffron plant was quite easy to spot among other plant types and even was quite simple to find in general. However, the stigma of its effects had blinded the populous into decreeing it a dangerous narcotic. Looking at the details among his journal for what Saffron looked like he compared it against plants he came across while walking through a heavily forested area. Any plant he saw that was not Saffron he simply ignored, while any he thought may have been it he took a closer look. Particularly, he was looking for saffron that was mature enough to be cultivated. The powder that saffron could form was indeed a narcotic, but it had benefits if not abused. Unfortunately, he needed many of it to form enough to affect a full-bodied male. Thus, he searched as he must.