Porthos Gladiatorial ring - Senri School
Dec 19, 2017 8:41:55 GMT -7
Post by Ryutatsu "Sakurai Sword" on Dec 19, 2017 8:41:55 GMT -7
Void since people want to play like they know my character better.
Ryutatsu detected the throw of the senbon as Shiki would try the motion. In that very second Ryutatsu would blink to the other side of Shiki to continue his assult on Shiki and let the explosive wave be mostly blocked by Shiki's own armored self. Ryutatsu took advantage of Shiki's distraction with the new comer as Ryutatsu saw the damage that had severely injured Shiki melt away.
Normally Ryutatsu would not even give Shiki the chance to use the scroll but since it was now two on one and Shiki had a time keeping up it was fine. Ryutatsu had only held himself off long enough for the two to start engaging when Ryutatsu would continue his high speed assault. But he was now holding down his damage output to something a bit more sustainable.
Ryutatsu had spent himself pretty well in the early rounds of this bout but not nearly as much as Shiki assumed. For Shiki wasn't the only one with reserves. Ryutatsu's original attack had been interrupted but Ryutatsu was an adaptable lad. So with the same high speed Ryutatsu committed to an attack from below at unfathomable speeds. And then would continue with that assault with nine more god speed attacks from Shiki's opposite side.
Shiki would have a time defending against two sword users especially at his skill level. Shiki was becoming a Kensei but he still hadn't the proper sense and dodging. But Ryutatsu noticed the new comer was falling to Shiki's tired old trick. "Don't use any metal against him it only hurts you." With that Ryutatsu formed a second Rose Thorn Sword in his off hand seal less. Ryutatsu would toss this towards the frosty woman at an good time in the sequence of battle.
She would notice while Ryutatsu had obviously been going harder at it that Shiki, it had been paying off. Ryutatsu had yet to recieve a single scratch and was still going strong. It was actually entertaining that Shiki needed to expend a scroll to keep up the fight. Thanks to the distraction and addition of a new person that whole lame trick with a slave collar failed to connect completely. Not that it would even touch Ryutatsu.
Shiki didn't realize it yet except for his explosives Ryutatsu was fairly hard to actually hit with any taijutsu and most Ninjutsu. Ryutatsu did realize though he needed still more variety in his attack patterns. Two or three attacks in and he was reusing the same tricks. Partially though because Shiki was too well armored which was lame but what was expected of someone who a sword was just a tool and not an extension of himself.
"Also you need to swing harder if you want to do damage. That Talos Armor of his is tough as nails."
(OOC: Wish I could sunder the damn armor so I could do real damage.)
Normally Ryutatsu would not even give Shiki the chance to use the scroll but since it was now two on one and Shiki had a time keeping up it was fine. Ryutatsu had only held himself off long enough for the two to start engaging when Ryutatsu would continue his high speed assault. But he was now holding down his damage output to something a bit more sustainable.
Ryutatsu had spent himself pretty well in the early rounds of this bout but not nearly as much as Shiki assumed. For Shiki wasn't the only one with reserves. Ryutatsu's original attack had been interrupted but Ryutatsu was an adaptable lad. So with the same high speed Ryutatsu committed to an attack from below at unfathomable speeds. And then would continue with that assault with nine more god speed attacks from Shiki's opposite side.
Shiki would have a time defending against two sword users especially at his skill level. Shiki was becoming a Kensei but he still hadn't the proper sense and dodging. But Ryutatsu noticed the new comer was falling to Shiki's tired old trick. "Don't use any metal against him it only hurts you." With that Ryutatsu formed a second Rose Thorn Sword in his off hand seal less. Ryutatsu would toss this towards the frosty woman at an good time in the sequence of battle.
She would notice while Ryutatsu had obviously been going harder at it that Shiki, it had been paying off. Ryutatsu had yet to recieve a single scratch and was still going strong. It was actually entertaining that Shiki needed to expend a scroll to keep up the fight. Thanks to the distraction and addition of a new person that whole lame trick with a slave collar failed to connect completely. Not that it would even touch Ryutatsu.
Shiki didn't realize it yet except for his explosives Ryutatsu was fairly hard to actually hit with any taijutsu and most Ninjutsu. Ryutatsu did realize though he needed still more variety in his attack patterns. Two or three attacks in and he was reusing the same tricks. Partially though because Shiki was too well armored which was lame but what was expected of someone who a sword was just a tool and not an extension of himself.
"Also you need to swing harder if you want to do damage. That Talos Armor of his is tough as nails."
(OOC: Wish I could sunder the damn armor so I could do real damage.)
Adrenaline Jolt - Prowess 4 so + 10 to damage Taijutsu
Rank: "B"
Type: Augmentation
Effect: User can flood their bloodstream with extreme amounts of adrenaline to temporarily boost their Strength or Movements.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 3 Augmentation Points. Once per day, without sacrificing a movement user can temporarily increase their Prowess or their Initiative by 1d4+1 points. The increase lasts for a number of rounds equal to 3 + Indomitable Fortitude.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Havoc of the Society
Rank: "C"
Skill: Chakra Trait
Effect: Through countless hours studying vast libraries of Chakra power, they have learned how to cause greater damage to their foes.
Special: ---
Drawback: ---
Description: Whenever the user performs a Jutsu that deals damage, they gain +10 Armour Points in damage to the total damage dealt. This damage is considered Force damage regardless of the type of damage dealt by the Jutsu. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Sutatikku Nagare (Static Current) (20 Meters) (25 Rounds)
Rank: "C"
Skill: Kekkai Genkai Ninjutsu
Effect: Allows the user to manipulate electrostatics and electric charges.
Special: Rat, Dragon, Ram, Tiger, Monkey, Dog, Horse, Rabbit once per 5 turns.
Drawback: Objects must be visible. While actively using this ability, the user must remain perfectly still, and no other jutsu may be used while the user is attempting to manipulate charges. Only metallic objects or semi-metallic objects can be manipulated.
Description: Allows the user to manipulate and control electrostatic, which is by definition electricity at rest. This gives the user the ability to move around both positive and negative charges on objects, which, in the end, can result in the ability to either repel or attract objects to and from each other. It must be noted that this jutsu strictly follows the concept of the Conservation of Charges. That means that without influence, all charges within nature are balanced at zero. Only when acted upon do these charges change. This ability is a requirement for all members of the Kyoudo Clan. When the user first gains this ability, they have only the ability to affect one object at a time within five meters of their person. At maximum, the user may move 10% of an object’s positive or negative charges to another object. While actively using this ability, the user must remain perfectly still, and no other jutsu may be used while the user is attempting to manipulate charges. Due to the relative electrical field produced by every person Kyoudo cannot affect people, and due to the low electronegativity of non-metallic objects, only metallic objects can be affected. It is only through mastery over the element of thunder that one can obtain this ability.
Limit: Kyoudo Clan only
Sutatikku Nou (Static Awareness)
Rank: B
Skill: Ninjutsu
Effect: Allows a member of the Kyoudo blood limit to manipulate and control electrostatic charges even out of their range of sight, in their personal static field.
Special: -
Drawback: One can only use this ability if it is in the range of their own electrostatic field. Only useful if one has trained Kyori Keiko a number of times. All manipulation of sensed objects is still, of course, limited by the other Kyoudo techniques.
Description: Normally one can only use their Sutatikku Nagare ability on objects they can see. However with much training and experience eventually a member of the Kyoudo become so attuned with their static field that they can 'feel' objects around them. All objects in nature carry an electrical charge even if it's at zero. An experienced Kyoudo can sense such things and manipulate them as long as it is within their own static field. This grants the user the ability of complete static awareness in their field. This is directly correlated to the amount of times one has learned Kyori Keiko (Distance Training).
Limit: Sutatikku Nagare (Static Current) ability, 500 tp in the Kyoudo clan. Once you have 500 TP of Kyoudo jutsus, this is automatically "learned".
Uncanny Dodge
Rank: “B”
Skill: Supplementary
Effect: The user is no longer be flat-footed.
Special: –-
Drawback: –-
Description: The user can react to danger before their senses would normally allow them to do so. They cannot be caught flat-footed, nor do they lose any Defensive benefits if the attacker is invisible. The user still loses their Defensive benefits if they are immobilized. A user with this ability can still lose their Defensive Abilities if an opponent successfully uses a feint attack. If the user already knows Uncanny Dodge from a different source, they may automatically learn Improved Uncanny Dodge.
Limit: Must learn from a Master of Busōsen (Arms Flash).
Heaven Shapeless: Dodge
Rank: "D", "C", "B", "A", "S"
Skill: TaiJutsu
Effect: A technique used to dodge and evade attacks.
Special: ---
Drawback: ---
Description: The user learns how to proficiently dodge and evade flying objects as well as oncoming weapons through predicting the attacks. A very useful technique since the Heaven Shapeless: Stance (Single) has no defensive capabilities. The user will stand in one position and learn the minimum amount of movements required to avoid an attack. The bending of the body at a rapid pace is essential to this technique as well as ducking, side-stepping, jumping, and bobbing/weaving. Each rank the user learns the user is capable of effectively knowing how to evade a technique equal in rank.
Limit: Must learn from a Master of Tensora (天空 Heavenly Sky), Must know Heaven Shapeless: Stance (Single).
Nameru (To Taste)
Rank: E, D, C, B, A, S
Skill: Taijutsu
Effect: The user, through the sharpening of their five senses and an instinctual knowledge of flow, becomes aware of their surroundings and capable of defending against attacks.
Special: --
Drawback: Can only be learned up to your current Character Rank.
Description: The user strives to expand their senses, taking in data from all five senses and treating each of them as equally important. Through a combination of peripheral vision, hearing, and measurement of air pressure changes, the user becomes capable of perceiving threats around them and reacting accordingly. At E rank, the user can only perceive such threats as traps or projectiles. However, at the following levels, the user becomes capable of perceiving strikes from a foe of an equal level to the rank they have learned. Therefore, a B rank ninja could strike a C rank user of this technique and the user would not be able to perceive them via this technique and lose the majority of the benefits, though their dodging would benefit from the heightened awareness nonetheless. The user may only learn this technique up to their character’s rank. Thus, a C rank character could only learn up to the C rank version of Nameru. Nameru is limited to threats within twenty meters of the foe, as anything that doesn’t enter that radius is beyond the senses of a human to perceive. However, threats are perceivable once they enter that range.
Limit: Must learn from a Gintsuki no Seikou Mai Master. Must know Hyouuryuu Yuki (Drifting Snow).
Weapon Specialization (Katana)
Rank: "C"
Skill: TaiJutsu/Supplementary
Effect: User is skilled at dealing damage with 1 weapon. Choose 1 type of weapon (including unarmed strike or grapple). You deal extra damage when using this weapon.
Special: ---
Drawback: ---
Description: User gains +2 bonus on all attack damage when using the selected weapon. At "B" Class, user gains +1 bonus on all attack damage when using the selected weapon (Increasing to +3). At "S" Class, user gains +1 bonus on all attack damage when using the selected weapon (Increasing to +4).
Limit: Universal TaiJutsu Technique.
Greater Penetrating Strike (Katana)
Rank: "C"
Skill: TaiJutsu
Effect: User's attacks penetrate the defenses of most foes. Choose a weapon that the user has selected for Penetrating Strike.
Special: ---
Drawback: ---
Description: User's attacks with the selected weapon ignore up to 10 Armour Points of Damage Reduction. This Amount is reduced to 5 points for Damage Reduction without a type (such as DR 10/—). At "S" Class, this damage is no longer reduced against DR without a type.
Limit: Universal TaiJutsu Technique. Must know Penetrating Strike
Keihatsu Ryuu: Soryūsen: Ikazuchi (Twin Dragon Flash: Thunder)
Rank: "C"
Skill: TaiJutsu
Effect: An alternate form of Sōryūsen wherein the sword is wielded while still inside the sheath
Special: ---
Drawback: ---
Description: The first strike is made with the sheathed sword and, once it makes contact, the sword is drawn using Battōjutsu for a second strike. While the original Keihatsu Ryuu: Soryūsen (Paired Dragon Strike) is designed to make 2 strikes, Keihatsu Ryuu: Soryūsen: Ikazuchi (Twin Dragon Flash: Thunder) appears designed with the assumption that the first strike will be blocked. Unsheathing the sword takes up no movements, however they must sacrifice a movement when sheathing the sword.
Limit: Must learn from a Master of Busōsen (Arms Flash). Must know Keihatsu Ryuu: Soryūsen (Paired Dragon Strike).
Keihatsu Ryuu: Shidensen (Purple Lightning Flash)
Rank: "B"
Skill: TaiJutsu
Effect: User performs a Battōjutsu (Art of Drawing the Blade) from an extremely low position.
Special: ---
Drawback: ---
Description: Picture The user adopts a stance in which his body is slightly curved and his feet are parallel. He dashes at full speed towards his target, but lets himself fall, gaining tremendous momentum and acceleration. In the last possible moment, the user swings his sword upwards, slashing through an enemy with unfathomable speed.
Limit: Must learn from a Master of Busōsen (Arms Flash). Must know Keihatsu Ryuu: Battōjutsu (Art of Drawing the Blade).
Gosei Ryuu: Ryūsōsen (Dragon's Nest Strike)
Rank: "B"
Skill: TaiJutsu
Effect: This technique is a rapid-strike technique which deals a flurry of successive blows at god-like speed.
Special: ---
Drawback: Number of movements equals the amount of attacks user is able to perform. May perform only once per two rounds. User must be stationary.
Description: A rapid striking attack. The user uses speed within their attack and attacks three times per movement to an opponent's body. This is used to stop large opponents or large objects. Depending on the user's movements depends on how many times a user are able to perform this attack. The user is also capable of adding in the technique Gosei Ryuu: Ryusen (Dragon Strike) within each strike making a more devastating attack.
Limit: Must Learn from a Master of Burēdono Kenseijin, Must know Gosei Ryuu: Ryusen (Dragon Strike)
Baratake (Rose Length) x2
Rank: "C"
Skill: NinJutsu
Effect: A user may use a Rose as a lengthened weapon like a larger blade or a spiked club.
Special: As long as the user holds onto the rose and uses Barabuki (Rose Weapon) the user may change the size of the Rose without additional handseals.
Drawback: ---
Description: Holding the bud of the rose the user; after performing Barabuki (Rose Weapon) may control the length of the rose at will. The user may allow the rose stem grow in size, or even shrink it. The user may shrink the Rose to the size of a few inches, and may increase the size of the Rose to the size of a Great Sword. With this technique the user may also increase the size of the stem's width as well. This means that the user may increase the stem to the width size of a baseball bat or a large club. The user may also use the thorns of the whip as sharp tacks to sheer off skin or clothing that the whip attaches to. User may not change the stem size to abnormal shapes such as a shield.
Limit: Must be in the Ikebana Clan. Must know Barabuki (Rose Weapon)
Rank: "B"
Type: Augmentation
Effect: User can flood their bloodstream with extreme amounts of adrenaline to temporarily boost their Strength or Movements.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 3 Augmentation Points. Once per day, without sacrificing a movement user can temporarily increase their Prowess or their Initiative by 1d4+1 points. The increase lasts for a number of rounds equal to 3 + Indomitable Fortitude.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Havoc of the Society
Rank: "C"
Skill: Chakra Trait
Effect: Through countless hours studying vast libraries of Chakra power, they have learned how to cause greater damage to their foes.
Special: ---
Drawback: ---
Description: Whenever the user performs a Jutsu that deals damage, they gain +10 Armour Points in damage to the total damage dealt. This damage is considered Force damage regardless of the type of damage dealt by the Jutsu. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Sutatikku Nagare (Static Current) (20 Meters) (25 Rounds)
Rank: "C"
Skill: Kekkai Genkai Ninjutsu
Effect: Allows the user to manipulate electrostatics and electric charges.
Special: Rat, Dragon, Ram, Tiger, Monkey, Dog, Horse, Rabbit once per 5 turns.
Drawback: Objects must be visible. While actively using this ability, the user must remain perfectly still, and no other jutsu may be used while the user is attempting to manipulate charges. Only metallic objects or semi-metallic objects can be manipulated.
Description: Allows the user to manipulate and control electrostatic, which is by definition electricity at rest. This gives the user the ability to move around both positive and negative charges on objects, which, in the end, can result in the ability to either repel or attract objects to and from each other. It must be noted that this jutsu strictly follows the concept of the Conservation of Charges. That means that without influence, all charges within nature are balanced at zero. Only when acted upon do these charges change. This ability is a requirement for all members of the Kyoudo Clan. When the user first gains this ability, they have only the ability to affect one object at a time within five meters of their person. At maximum, the user may move 10% of an object’s positive or negative charges to another object. While actively using this ability, the user must remain perfectly still, and no other jutsu may be used while the user is attempting to manipulate charges. Due to the relative electrical field produced by every person Kyoudo cannot affect people, and due to the low electronegativity of non-metallic objects, only metallic objects can be affected. It is only through mastery over the element of thunder that one can obtain this ability.
Limit: Kyoudo Clan only
Sutatikku Nou (Static Awareness)
Rank: B
Skill: Ninjutsu
Effect: Allows a member of the Kyoudo blood limit to manipulate and control electrostatic charges even out of their range of sight, in their personal static field.
Special: -
Drawback: One can only use this ability if it is in the range of their own electrostatic field. Only useful if one has trained Kyori Keiko a number of times. All manipulation of sensed objects is still, of course, limited by the other Kyoudo techniques.
Description: Normally one can only use their Sutatikku Nagare ability on objects they can see. However with much training and experience eventually a member of the Kyoudo become so attuned with their static field that they can 'feel' objects around them. All objects in nature carry an electrical charge even if it's at zero. An experienced Kyoudo can sense such things and manipulate them as long as it is within their own static field. This grants the user the ability of complete static awareness in their field. This is directly correlated to the amount of times one has learned Kyori Keiko (Distance Training).
Limit: Sutatikku Nagare (Static Current) ability, 500 tp in the Kyoudo clan. Once you have 500 TP of Kyoudo jutsus, this is automatically "learned".
Uncanny Dodge
Rank: “B”
Skill: Supplementary
Effect: The user is no longer be flat-footed.
Special: –-
Drawback: –-
Description: The user can react to danger before their senses would normally allow them to do so. They cannot be caught flat-footed, nor do they lose any Defensive benefits if the attacker is invisible. The user still loses their Defensive benefits if they are immobilized. A user with this ability can still lose their Defensive Abilities if an opponent successfully uses a feint attack. If the user already knows Uncanny Dodge from a different source, they may automatically learn Improved Uncanny Dodge.
Limit: Must learn from a Master of Busōsen (Arms Flash).
Heaven Shapeless: Dodge
Rank: "D", "C", "B", "A", "S"
Skill: TaiJutsu
Effect: A technique used to dodge and evade attacks.
Special: ---
Drawback: ---
Description: The user learns how to proficiently dodge and evade flying objects as well as oncoming weapons through predicting the attacks. A very useful technique since the Heaven Shapeless: Stance (Single) has no defensive capabilities. The user will stand in one position and learn the minimum amount of movements required to avoid an attack. The bending of the body at a rapid pace is essential to this technique as well as ducking, side-stepping, jumping, and bobbing/weaving. Each rank the user learns the user is capable of effectively knowing how to evade a technique equal in rank.
Limit: Must learn from a Master of Tensora (天空 Heavenly Sky), Must know Heaven Shapeless: Stance (Single).
Nameru (To Taste)
Rank: E, D, C, B, A, S
Skill: Taijutsu
Effect: The user, through the sharpening of their five senses and an instinctual knowledge of flow, becomes aware of their surroundings and capable of defending against attacks.
Special: --
Drawback: Can only be learned up to your current Character Rank.
Description: The user strives to expand their senses, taking in data from all five senses and treating each of them as equally important. Through a combination of peripheral vision, hearing, and measurement of air pressure changes, the user becomes capable of perceiving threats around them and reacting accordingly. At E rank, the user can only perceive such threats as traps or projectiles. However, at the following levels, the user becomes capable of perceiving strikes from a foe of an equal level to the rank they have learned. Therefore, a B rank ninja could strike a C rank user of this technique and the user would not be able to perceive them via this technique and lose the majority of the benefits, though their dodging would benefit from the heightened awareness nonetheless. The user may only learn this technique up to their character’s rank. Thus, a C rank character could only learn up to the C rank version of Nameru. Nameru is limited to threats within twenty meters of the foe, as anything that doesn’t enter that radius is beyond the senses of a human to perceive. However, threats are perceivable once they enter that range.
Limit: Must learn from a Gintsuki no Seikou Mai Master. Must know Hyouuryuu Yuki (Drifting Snow).
Weapon Specialization (Katana)
Rank: "C"
Skill: TaiJutsu/Supplementary
Effect: User is skilled at dealing damage with 1 weapon. Choose 1 type of weapon (including unarmed strike or grapple). You deal extra damage when using this weapon.
Special: ---
Drawback: ---
Description: User gains +2 bonus on all attack damage when using the selected weapon. At "B" Class, user gains +1 bonus on all attack damage when using the selected weapon (Increasing to +3). At "S" Class, user gains +1 bonus on all attack damage when using the selected weapon (Increasing to +4).
Limit: Universal TaiJutsu Technique.
Greater Penetrating Strike (Katana)
Rank: "C"
Skill: TaiJutsu
Effect: User's attacks penetrate the defenses of most foes. Choose a weapon that the user has selected for Penetrating Strike.
Special: ---
Drawback: ---
Description: User's attacks with the selected weapon ignore up to 10 Armour Points of Damage Reduction. This Amount is reduced to 5 points for Damage Reduction without a type (such as DR 10/—). At "S" Class, this damage is no longer reduced against DR without a type.
Limit: Universal TaiJutsu Technique. Must know Penetrating Strike
Keihatsu Ryuu: Soryūsen: Ikazuchi (Twin Dragon Flash: Thunder)
Rank: "C"
Skill: TaiJutsu
Effect: An alternate form of Sōryūsen wherein the sword is wielded while still inside the sheath
Special: ---
Drawback: ---
Description: The first strike is made with the sheathed sword and, once it makes contact, the sword is drawn using Battōjutsu for a second strike. While the original Keihatsu Ryuu: Soryūsen (Paired Dragon Strike) is designed to make 2 strikes, Keihatsu Ryuu: Soryūsen: Ikazuchi (Twin Dragon Flash: Thunder) appears designed with the assumption that the first strike will be blocked. Unsheathing the sword takes up no movements, however they must sacrifice a movement when sheathing the sword.
Limit: Must learn from a Master of Busōsen (Arms Flash). Must know Keihatsu Ryuu: Soryūsen (Paired Dragon Strike).
Keihatsu Ryuu: Shidensen (Purple Lightning Flash)
Rank: "B"
Skill: TaiJutsu
Effect: User performs a Battōjutsu (Art of Drawing the Blade) from an extremely low position.
Special: ---
Drawback: ---
Description: Picture The user adopts a stance in which his body is slightly curved and his feet are parallel. He dashes at full speed towards his target, but lets himself fall, gaining tremendous momentum and acceleration. In the last possible moment, the user swings his sword upwards, slashing through an enemy with unfathomable speed.
Limit: Must learn from a Master of Busōsen (Arms Flash). Must know Keihatsu Ryuu: Battōjutsu (Art of Drawing the Blade).
Gosei Ryuu: Ryūsōsen (Dragon's Nest Strike)
Rank: "B"
Skill: TaiJutsu
Effect: This technique is a rapid-strike technique which deals a flurry of successive blows at god-like speed.
Special: ---
Drawback: Number of movements equals the amount of attacks user is able to perform. May perform only once per two rounds. User must be stationary.
Description: A rapid striking attack. The user uses speed within their attack and attacks three times per movement to an opponent's body. This is used to stop large opponents or large objects. Depending on the user's movements depends on how many times a user are able to perform this attack. The user is also capable of adding in the technique Gosei Ryuu: Ryusen (Dragon Strike) within each strike making a more devastating attack.
Limit: Must Learn from a Master of Burēdono Kenseijin, Must know Gosei Ryuu: Ryusen (Dragon Strike)
Baratake (Rose Length) x2
Rank: "C"
Skill: NinJutsu
Effect: A user may use a Rose as a lengthened weapon like a larger blade or a spiked club.
Special: As long as the user holds onto the rose and uses Barabuki (Rose Weapon) the user may change the size of the Rose without additional handseals.
Drawback: ---
Description: Holding the bud of the rose the user; after performing Barabuki (Rose Weapon) may control the length of the rose at will. The user may allow the rose stem grow in size, or even shrink it. The user may shrink the Rose to the size of a few inches, and may increase the size of the Rose to the size of a Great Sword. With this technique the user may also increase the size of the stem's width as well. This means that the user may increase the stem to the width size of a baseball bat or a large club. The user may also use the thorns of the whip as sharp tacks to sheer off skin or clothing that the whip attaches to. User may not change the stem size to abnormal shapes such as a shield.
Limit: Must be in the Ikebana Clan. Must know Barabuki (Rose Weapon)