Festival of THE HUNT [Event]
Dec 11, 2017 19:47:26 GMT -7
Post by Ryutatsu "Sakurai Sword" on Dec 11, 2017 19:47:26 GMT -7
Ryutatsu smiled as they were finally face to face with their prey. That meant they were not to far away so he raced trough the trees to get close enough for his basic plan. Ryutatsu knew he had to disable them quickly but not kill them if his hunters would get points. They were racing for second place basically since Shiki was the best hunter and monster slayer he knew was here. Ryutatsu though knew this meant they must try even harder for the most firece of creatures to stand a chance. These deer meant little in the over all scheme.
Ryutatsu blinked and appeared in the center of this small herd and before anything could even react. He seal lessly shocked the entire herd with the sound of a thousand birds crying out. Chidori through the ground to each one. Hopefully it wasn't to much for the for he would like Shoko and Hamura to get points as well. They were behind and he knew it.
Ryutatsu choose the biggest one and sliced at it within that same very split secnd. Ryutastu was like lightning as he appeared an attack. The cameras would need freeze frame and playback to catch what happen in less than a blink. For all it would see would a deer cleaved and him standing there suddenly with a sword in hand.
Ryutatsu had used his best technique to slice at the deer with a speed beyond god speed as his lightning shocked the entire herd upon his appearance. It would sliced charged with even more lightning. If he missed it would just double back with more force with a vacuum sucking his victim into the more powerful strike.
To make matters worse for these poor deer he was using Nightin Gale and he was speaking the words of power. "Florebo quocumque ferar" Ryutatsu spoke from memory of what is writ on the blade to activate it's calming effect ver the hopefully paralyzed herd. It was draining to try not to kill everyting in one quick go because that wuld have been easier. Ryutatsu though wanted to pay honor with honor. Hamura found the beasts so he sould get some points and Shoko was one of his as well.
Techniques:
Nightin Gale (Katana)
Rank: "S"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: Scabbard is Copper Plated. Electricity damage deal 1 extra point of electricity damage per 6 Armour Points of Electrical Damage channeled. Scabbard - Hardness: 10; Armour Points/Inch: 30 Copper-plated objects take half damage from acid effects.
Gem Slot # 1: Spirit Amber; Gem Slot #2: Skull of Healing: Gem Slot #3: Empty
Drawback: ---
Description: Blade - Hardness: 10, Armour Points/Inch: 30. A One-Handed Weapon. This weapon does +48 Amour Points of Sword Damage, + 12 Armor Points of Sonic Damage. A Katana is a type of sword characterized as having a curved, slender, single-edged blade with a circular or squared guard (Tsuba) and long grip to accommodate two hands with a blade length greater than 60 cm ( 23 1⁄2 inches). The metal is silver-blue with a green reflective shine. Made of Arandur weighs the same as steel. The blade itself is engraved. Several words of power have been artistically etched into the blade. On one side it reads Florebo quocumque ferar, and on the other it's translation, "I will flower everywhere I am planted". Speaking these words while holding the blade will instill a sense of calm over the user. The user can also instill a sense of calm over those that perceive the sword and hear these words spoken, for 25 minutes. They will need to make a will save of 35 to avoid the effect. Any made save against this effect renders the target immune to this effect from this item ever again. The blade has a wide, twisted cross-guard, which makes sure the blade is both balanced and capable of protecting the owner's hands against any sliding sword and is held by a grip wrapped in elegant, black smooth leather. The scabbard has a beautiful intricate Leaf and flower designed based off of cherry blossom tree and roses.
Limit: Custom Made By Loki,for Ryutatsu Kyoudo ('Little Wolf')
Cost: 260,000 Ryo
Ryutatsu blinked and appeared in the center of this small herd and before anything could even react. He seal lessly shocked the entire herd with the sound of a thousand birds crying out. Chidori through the ground to each one. Hopefully it wasn't to much for the for he would like Shoko and Hamura to get points as well. They were behind and he knew it.
Ryutatsu choose the biggest one and sliced at it within that same very split secnd. Ryutastu was like lightning as he appeared an attack. The cameras would need freeze frame and playback to catch what happen in less than a blink. For all it would see would a deer cleaved and him standing there suddenly with a sword in hand.
Ryutatsu had used his best technique to slice at the deer with a speed beyond god speed as his lightning shocked the entire herd upon his appearance. It would sliced charged with even more lightning. If he missed it would just double back with more force with a vacuum sucking his victim into the more powerful strike.
To make matters worse for these poor deer he was using Nightin Gale and he was speaking the words of power. "Florebo quocumque ferar" Ryutatsu spoke from memory of what is writ on the blade to activate it's calming effect ver the hopefully paralyzed herd. It was draining to try not to kill everyting in one quick go because that wuld have been easier. Ryutatsu though wanted to pay honor with honor. Hamura found the beasts so he sould get some points and Shoko was one of his as well.
Techniques:
Havoc of the Society
Rank: "C"
Skill: Chakra Trait
Effect: Through countless hours studying vast libraries of Chakra power, they have learned how to cause greater damage to their foes.
Special: ---
Drawback: ---
Description: Whenever the user performs a Jutsu that deals damage, they gain +10 Armour Points in damage to the total damage dealt. This damage is considered Force damage regardless of the type of damage dealt by the Jutsu. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Elemental Pupil(Lightning)
Rank: "C"
Skill: Regional Trait
Effect: User has studied at the feet of the masters of Release Chakra, and so increased their own mastery of the elements.
Special: ---
Drawback: ---
Description: Choose one of the energy types, Ice, Lightning, or Fire. When performing a Jutsu of "D" Rank or higher that deals damage of their chosen energy type, the Jutsu does 10 Armour Points of additional damage of the same type. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Blink
Rank: "B"
Skill: Chakra Trait
Effect: The user can teleport a brief distance.
Special: ---
Drawback: ---
Description: The user has experienced or traveled through different planes of existence at a young age, and so formed an attunement with the fabric of space. Once per day per class level, the user may teleport 3 meters per Class Level in any direction. The blink teleport may be used in the air or underwater, but it doesn't teleport the user through or into solid spaces unless the user is incorporeal. This brief teleportation takes a weaving movement to use but is an instantaneous action. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Chidori Nagashi, 千鳥流し (One Thousand Birds Current)
Rank: "A"
Skill: NinJutsu
Effect: A variation on a regular Chidori, this jutsu allows the user to generate electrically charged chakra from his body, instead of just concentrating it in their hand. The electricity can be channeled anywhere, allowing the user to enhance their attacks or defend themself. As an offensive technique, because the electricity isn't focused, it doesn't kill on contact, only paralyzes. The Current can also be sent through the ground to attack opponents from their blind spot. The user can also channel the electricity through a sword increasing its overall strength and cutting power, as well as making the area cut numb.
Special: ---
Drawback: ---
Description: This technique does not have the same drawbacks as that of Chidori, 千鳥, "One Thousand Birds" do to the fact that the user concentrates the technique within their whole entire body to where it is not simply concentrated in one area. Whenever the user stabs, or takes hold of an opponent the user pulses the electrical currents into the opponent's body making them immobile, as well as paralyzed. The user is only capable of shooting this technique within the ground within the distance of twenty meters to hit against opponents all around to try and paralyze them as well by hitting blind spots. This technique is also capable of being produced to stop techniques within the Earth Realm of "B" Rank and lower which may occur within the distance of ten meters around the user. Any earth technique created outside this range is still capable of harming the user. For cutting power this technique is capable of making all cuts numb paralysing the section it cuts as well as increasing a blade technique by contact of sword by one rank.
Limit: Must know Chidori, 千鳥, "One Thousand Birds", Must know Sealess Chidori, 千鳥, "One Thousand Birds"
Keihatsu Ryuu: Amakakeru Ryū no Hirameki (Flash of the Heavenly Flying Dragon)
Rank: "S"
Skill: TaiJutsu
Effect: A 2 part attack where if an opponent avoids or blocks will find themselves sucked towards the opponent as a second stronger strike commenses.
Special: ---
Drawback: ---
Description: Normally, a normal strike is performed by drawing the katana from its sheath on one side while stepping forward with the opposite foot, however, at the last moment before the attack, the user adds yet another step mid-draw with the foot adjacent to the sheath before drawing his sword. This endangers the user by possibly putting the adjacent leg into the free sword's path and draws one even closer to an opponent's sword than usual, but on the other hand, boosts both the power and the speed of the Battōjutsu swing. This technique is a two-step move and, if its secret should be anticipated and the strike itself blocked or dodged, the second step comes immediately into effect. The immense force of the enhanced draw cuts the air in front of it and creates a powerful vacuum in its wake as the deflected air rushes back into place. Any opponent to deflect or dodge the first swing will automatically be subject to this vacuum and inexorably pulled closer to the user. Additionally, with the great amount of force being applied to the technique, a missed swing leads naturally into a spin akin to the Keihatsu Ryuu: Soryūsen (Paired Dragon Strike). The added momentum of the spin in addition to the pulling force of the vacuum on both side results in a second strike that greatly dwarfs the first in power.
Limit: Must learn from a Master of Busōsen (Arms Flash). Must have Mastered Busōsen (Arms Flash).
Weapon Specialization (Katana)
Rank: "C"
Skill: TaiJutsu/Supplementary
Effect: User is skilled at dealing damage with 1 weapon. Choose 1 type of weapon (including unarmed strike or grapple). You deal extra damage when using this weapon.
Special: ---
Drawback: ---
Description: User gains +2 bonus on all attack damage when using the selected weapon. At "B" Class, user gains +1 bonus on all attack damage when using the selected weapon (Increasing to +3). At "S" Class, user gains +1 bonus on all attack damage when using the selected weapon (Increasing to +4).
Limit: Universal TaiJutsu Technique.
Greater Penetrating Strike (Katana)
Rank: "C"
Skill: TaiJutsu
Effect: User's attacks penetrate the defenses of most foes. Choose a weapon that the user has selected for Penetrating Strike.
Special: ---
Drawback: ---
Description: User's attacks with the selected weapon ignore up to 10 Armour Points of Damage Reduction. This Amount is reduced to 5 points for Damage Reduction without a type (such as DR 10/—). At "S" Class, this damage is no longer reduced against DR without a type.
Limit: Universal TaiJutsu Technique. Must know Penetrating Strike
Rank: "C"
Skill: Chakra Trait
Effect: Through countless hours studying vast libraries of Chakra power, they have learned how to cause greater damage to their foes.
Special: ---
Drawback: ---
Description: Whenever the user performs a Jutsu that deals damage, they gain +10 Armour Points in damage to the total damage dealt. This damage is considered Force damage regardless of the type of damage dealt by the Jutsu. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Elemental Pupil(Lightning)
Rank: "C"
Skill: Regional Trait
Effect: User has studied at the feet of the masters of Release Chakra, and so increased their own mastery of the elements.
Special: ---
Drawback: ---
Description: Choose one of the energy types, Ice, Lightning, or Fire. When performing a Jutsu of "D" Rank or higher that deals damage of their chosen energy type, the Jutsu does 10 Armour Points of additional damage of the same type. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Blink
Rank: "B"
Skill: Chakra Trait
Effect: The user can teleport a brief distance.
Special: ---
Drawback: ---
Description: The user has experienced or traveled through different planes of existence at a young age, and so formed an attunement with the fabric of space. Once per day per class level, the user may teleport 3 meters per Class Level in any direction. The blink teleport may be used in the air or underwater, but it doesn't teleport the user through or into solid spaces unless the user is incorporeal. This brief teleportation takes a weaving movement to use but is an instantaneous action. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Chidori Nagashi, 千鳥流し (One Thousand Birds Current)
Rank: "A"
Skill: NinJutsu
Effect: A variation on a regular Chidori, this jutsu allows the user to generate electrically charged chakra from his body, instead of just concentrating it in their hand. The electricity can be channeled anywhere, allowing the user to enhance their attacks or defend themself. As an offensive technique, because the electricity isn't focused, it doesn't kill on contact, only paralyzes. The Current can also be sent through the ground to attack opponents from their blind spot. The user can also channel the electricity through a sword increasing its overall strength and cutting power, as well as making the area cut numb.
Special: ---
Drawback: ---
Description: This technique does not have the same drawbacks as that of Chidori, 千鳥, "One Thousand Birds" do to the fact that the user concentrates the technique within their whole entire body to where it is not simply concentrated in one area. Whenever the user stabs, or takes hold of an opponent the user pulses the electrical currents into the opponent's body making them immobile, as well as paralyzed. The user is only capable of shooting this technique within the ground within the distance of twenty meters to hit against opponents all around to try and paralyze them as well by hitting blind spots. This technique is also capable of being produced to stop techniques within the Earth Realm of "B" Rank and lower which may occur within the distance of ten meters around the user. Any earth technique created outside this range is still capable of harming the user. For cutting power this technique is capable of making all cuts numb paralysing the section it cuts as well as increasing a blade technique by contact of sword by one rank.
Limit: Must know Chidori, 千鳥, "One Thousand Birds", Must know Sealess Chidori, 千鳥, "One Thousand Birds"
Keihatsu Ryuu: Amakakeru Ryū no Hirameki (Flash of the Heavenly Flying Dragon)
Rank: "S"
Skill: TaiJutsu
Effect: A 2 part attack where if an opponent avoids or blocks will find themselves sucked towards the opponent as a second stronger strike commenses.
Special: ---
Drawback: ---
Description: Normally, a normal strike is performed by drawing the katana from its sheath on one side while stepping forward with the opposite foot, however, at the last moment before the attack, the user adds yet another step mid-draw with the foot adjacent to the sheath before drawing his sword. This endangers the user by possibly putting the adjacent leg into the free sword's path and draws one even closer to an opponent's sword than usual, but on the other hand, boosts both the power and the speed of the Battōjutsu swing. This technique is a two-step move and, if its secret should be anticipated and the strike itself blocked or dodged, the second step comes immediately into effect. The immense force of the enhanced draw cuts the air in front of it and creates a powerful vacuum in its wake as the deflected air rushes back into place. Any opponent to deflect or dodge the first swing will automatically be subject to this vacuum and inexorably pulled closer to the user. Additionally, with the great amount of force being applied to the technique, a missed swing leads naturally into a spin akin to the Keihatsu Ryuu: Soryūsen (Paired Dragon Strike). The added momentum of the spin in addition to the pulling force of the vacuum on both side results in a second strike that greatly dwarfs the first in power.
Limit: Must learn from a Master of Busōsen (Arms Flash). Must have Mastered Busōsen (Arms Flash).
Weapon Specialization (Katana)
Rank: "C"
Skill: TaiJutsu/Supplementary
Effect: User is skilled at dealing damage with 1 weapon. Choose 1 type of weapon (including unarmed strike or grapple). You deal extra damage when using this weapon.
Special: ---
Drawback: ---
Description: User gains +2 bonus on all attack damage when using the selected weapon. At "B" Class, user gains +1 bonus on all attack damage when using the selected weapon (Increasing to +3). At "S" Class, user gains +1 bonus on all attack damage when using the selected weapon (Increasing to +4).
Limit: Universal TaiJutsu Technique.
Greater Penetrating Strike (Katana)
Rank: "C"
Skill: TaiJutsu
Effect: User's attacks penetrate the defenses of most foes. Choose a weapon that the user has selected for Penetrating Strike.
Special: ---
Drawback: ---
Description: User's attacks with the selected weapon ignore up to 10 Armour Points of Damage Reduction. This Amount is reduced to 5 points for Damage Reduction without a type (such as DR 10/—). At "S" Class, this damage is no longer reduced against DR without a type.
Limit: Universal TaiJutsu Technique. Must know Penetrating Strike
Sutatikku Nagare (Static Current) (20 Meters) (25 Rounds)
Rank: "C"
Skill: Kekkai Genkai Ninjutsu
Effect: Allows the user to manipulate electrostatics and electric charges.
Special: Rat, Dragon, Ram, Tiger, Monkey, Dog, Horse, Rabbit once per 5 turns.
Drawback: Objects must be visible. While actively using this ability, the user must remain perfectly still, and no other jutsu may be used while the user is attempting to manipulate charges. Only metallic objects or semi-metallic objects can be manipulated.
Description: Allows the user to manipulate and control electrostatic, which is by definition electricity at rest. This gives the user the ability to move around both positive and negative charges on objects, which, in the end, can result in the ability to either repel or attract objects to and from each other. It must be noted that this jutsu strictly follows the concept of the Conservation of Charges. That means that without influence, all charges within nature are balanced at zero. Only when acted upon do these charges change. This ability is a requirement for all members of the Kyoudo Clan. When the user first gains this ability, they have only the ability to affect one object at a time within five meters of their person. At maximum, the user may move 10% of an object’s positive or negative charges to another object. While actively using this ability, the user must remain perfectly still, and no other jutsu may be used while the user is attempting to manipulate charges. Due to the relative electrical field produced by every person Kyoudo cannot affect people, and due to the low electronegativity of non-metallic objects, only metallic objects can be affected. It is only through mastery over the element of thunder that one can obtain this ability.
Limit: Kyoudo Clan only
Sutatikku Nou (Static Awareness)
Rank: B
Skill: Ninjutsu
Effect: Allows a member of the Kyoudo blood limit to manipulate and control electrostatic charges even out of their range of sight, in their personal static field.
Special: -
Drawback: One can only use this ability if it is in the range of their own electrostatic field. Only useful if one has trained Kyori Keiko a number of times. All manipulation of sensed objects is still, of course, limited by the other Kyoudo techniques.
Description: Normally one can only use their Sutatikku Nagare ability on objects they can see. However with much training and experience eventually a member of the Kyoudo become so attuned with their static field that they can 'feel' objects around them. All objects in nature carry an electrical charge even if it's at zero. An experienced Kyoudo can sense such things and manipulate them as long as it is within their own static field. This grants the user the ability of complete static awareness in their field. This is directly correlated to the amount of times one has learned Kyori Keiko (Distance Training).
Limit: Sutatikku Nagare (Static Current) ability, 500 tp in the Kyoudo clan. Once you have 500 TP of Kyoudo jutsus, this is automatically "learned".
Uncanny Dodge
Rank: “B”
Skill: Supplementary
Effect: The user is no longer be flat-footed.
Special: –-
Drawback: –-
Description: The user can react to danger before their senses would normally allow them to do so. They cannot be caught flat-footed, nor do they lose any Defensive benefits if the attacker is invisible. The user still loses their Defensive benefits if they are immobilized. A user with this ability can still lose their Defensive Abilities if an opponent successfully uses a feint attack. If the user already knows Uncanny Dodge from a different source, they may automatically learn Improved Uncanny Dodge.
Limit: Must learn from a Master of Busōsen (Arms Flash).
Heaven Shapeless: Dodge
Rank: "D", "C", "B", "A", "S"
Skill: TaiJutsu
Effect: A technique used to dodge and evade attacks.
Special: ---
Drawback: ---
Description: The user learns how to proficiently dodge and evade flying objects as well as oncoming weapons through predicting the attacks. A very useful technique since the Heaven Shapeless: Stance (Single) has no defensive capabilities. The user will stand in one position and learn the minimum amount of movements required to avoid an attack. The bending of the body at a rapid pace is essential to this technique as well as ducking, side-stepping, jumping, and bobbing/weaving. Each rank the user learns the user is capable of effectively knowing how to evade a technique equal in rank.
Limit: Must learn from a Master of Tensora (天空 Heavenly Sky), Must know Heaven Shapeless: Stance (Single).
Tsuyosa Ryuu: Kikoesankei (Renowned Mountain Range)
Rank: "C", "B", "A"
Skill: TaiJutsu
Effect: A technique that enables the user to withstand knock back and knockdown techniques.
Special: ---
Drawback: User still feels effects of the technique and still feels the same pain within the technique. Must have both feet planted on the ground and not become unbalanced.
Description: The user basically becomes that of a mountain, a sense of being who is unable to be pushed because of perfect balance. This technique enables the user the capability of withstanding techniques without falling down or being pushed back. The user stands in a perfect formation having both feet planted down on the ground. The user has their knees bent as they concentrate their energy around their body. The user does this and tightens all muscles within their body the moment an attack occurs. The user is capable of being pushed back but will not fall and would simply slide back against the ground. This technique works against all knockdown, and push back techniques. Each rank the user learns they are able to withstand that rank technique that deals with knockdown and/or knockback.
Limit: Must Learn from a Master of Burēdono Kenseijin
Nameru (To Taste)
Rank: E, D, C, B, A, S
Skill: Taijutsu
Effect: The user, through the sharpening of their five senses and an instinctual knowledge of flow, becomes aware of their surroundings and capable of defending against attacks.
Special: --
Drawback: Can only be learned up to your current Character Rank.
Description: The user strives to expand their senses, taking in data from all five senses and treating each of them as equally important. Through a combination of peripheral vision, hearing, and measurement of air pressure changes, the user becomes capable of perceiving threats around them and reacting accordingly. At E rank, the user can only perceive such threats as traps or projectiles. However, at the following levels, the user becomes capable of perceiving strikes from a foe of an equal level to the rank they have learned. Therefore, a B rank ninja could strike a C rank user of this technique and the user would not be able to perceive them via this technique and lose the majority of the benefits, though their dodging would benefit from the heightened awareness nonetheless. The user may only learn this technique up to their character’s rank. Thus, a C rank character could only learn up to the C rank version of Nameru. Nameru is limited to threats within twenty meters of the foe, as anything that doesn’t enter that radius is beyond the senses of a human to perceive. However, threats are perceivable once they enter that range.
Limit: Must learn from a Gintsuki no Seikou Mai Master. Must know Hyouuryuu Yuki (Drifting Snow).
Rank: "C"
Skill: Kekkai Genkai Ninjutsu
Effect: Allows the user to manipulate electrostatics and electric charges.
Special: Rat, Dragon, Ram, Tiger, Monkey, Dog, Horse, Rabbit once per 5 turns.
Drawback: Objects must be visible. While actively using this ability, the user must remain perfectly still, and no other jutsu may be used while the user is attempting to manipulate charges. Only metallic objects or semi-metallic objects can be manipulated.
Description: Allows the user to manipulate and control electrostatic, which is by definition electricity at rest. This gives the user the ability to move around both positive and negative charges on objects, which, in the end, can result in the ability to either repel or attract objects to and from each other. It must be noted that this jutsu strictly follows the concept of the Conservation of Charges. That means that without influence, all charges within nature are balanced at zero. Only when acted upon do these charges change. This ability is a requirement for all members of the Kyoudo Clan. When the user first gains this ability, they have only the ability to affect one object at a time within five meters of their person. At maximum, the user may move 10% of an object’s positive or negative charges to another object. While actively using this ability, the user must remain perfectly still, and no other jutsu may be used while the user is attempting to manipulate charges. Due to the relative electrical field produced by every person Kyoudo cannot affect people, and due to the low electronegativity of non-metallic objects, only metallic objects can be affected. It is only through mastery over the element of thunder that one can obtain this ability.
Limit: Kyoudo Clan only
Sutatikku Nou (Static Awareness)
Rank: B
Skill: Ninjutsu
Effect: Allows a member of the Kyoudo blood limit to manipulate and control electrostatic charges even out of their range of sight, in their personal static field.
Special: -
Drawback: One can only use this ability if it is in the range of their own electrostatic field. Only useful if one has trained Kyori Keiko a number of times. All manipulation of sensed objects is still, of course, limited by the other Kyoudo techniques.
Description: Normally one can only use their Sutatikku Nagare ability on objects they can see. However with much training and experience eventually a member of the Kyoudo become so attuned with their static field that they can 'feel' objects around them. All objects in nature carry an electrical charge even if it's at zero. An experienced Kyoudo can sense such things and manipulate them as long as it is within their own static field. This grants the user the ability of complete static awareness in their field. This is directly correlated to the amount of times one has learned Kyori Keiko (Distance Training).
Limit: Sutatikku Nagare (Static Current) ability, 500 tp in the Kyoudo clan. Once you have 500 TP of Kyoudo jutsus, this is automatically "learned".
Uncanny Dodge
Rank: “B”
Skill: Supplementary
Effect: The user is no longer be flat-footed.
Special: –-
Drawback: –-
Description: The user can react to danger before their senses would normally allow them to do so. They cannot be caught flat-footed, nor do they lose any Defensive benefits if the attacker is invisible. The user still loses their Defensive benefits if they are immobilized. A user with this ability can still lose their Defensive Abilities if an opponent successfully uses a feint attack. If the user already knows Uncanny Dodge from a different source, they may automatically learn Improved Uncanny Dodge.
Limit: Must learn from a Master of Busōsen (Arms Flash).
Heaven Shapeless: Dodge
Rank: "D", "C", "B", "A", "S"
Skill: TaiJutsu
Effect: A technique used to dodge and evade attacks.
Special: ---
Drawback: ---
Description: The user learns how to proficiently dodge and evade flying objects as well as oncoming weapons through predicting the attacks. A very useful technique since the Heaven Shapeless: Stance (Single) has no defensive capabilities. The user will stand in one position and learn the minimum amount of movements required to avoid an attack. The bending of the body at a rapid pace is essential to this technique as well as ducking, side-stepping, jumping, and bobbing/weaving. Each rank the user learns the user is capable of effectively knowing how to evade a technique equal in rank.
Limit: Must learn from a Master of Tensora (天空 Heavenly Sky), Must know Heaven Shapeless: Stance (Single).
Tsuyosa Ryuu: Kikoesankei (Renowned Mountain Range)
Rank: "C", "B", "A"
Skill: TaiJutsu
Effect: A technique that enables the user to withstand knock back and knockdown techniques.
Special: ---
Drawback: User still feels effects of the technique and still feels the same pain within the technique. Must have both feet planted on the ground and not become unbalanced.
Description: The user basically becomes that of a mountain, a sense of being who is unable to be pushed because of perfect balance. This technique enables the user the capability of withstanding techniques without falling down or being pushed back. The user stands in a perfect formation having both feet planted down on the ground. The user has their knees bent as they concentrate their energy around their body. The user does this and tightens all muscles within their body the moment an attack occurs. The user is capable of being pushed back but will not fall and would simply slide back against the ground. This technique works against all knockdown, and push back techniques. Each rank the user learns they are able to withstand that rank technique that deals with knockdown and/or knockback.
Limit: Must Learn from a Master of Burēdono Kenseijin
Nameru (To Taste)
Rank: E, D, C, B, A, S
Skill: Taijutsu
Effect: The user, through the sharpening of their five senses and an instinctual knowledge of flow, becomes aware of their surroundings and capable of defending against attacks.
Special: --
Drawback: Can only be learned up to your current Character Rank.
Description: The user strives to expand their senses, taking in data from all five senses and treating each of them as equally important. Through a combination of peripheral vision, hearing, and measurement of air pressure changes, the user becomes capable of perceiving threats around them and reacting accordingly. At E rank, the user can only perceive such threats as traps or projectiles. However, at the following levels, the user becomes capable of perceiving strikes from a foe of an equal level to the rank they have learned. Therefore, a B rank ninja could strike a C rank user of this technique and the user would not be able to perceive them via this technique and lose the majority of the benefits, though their dodging would benefit from the heightened awareness nonetheless. The user may only learn this technique up to their character’s rank. Thus, a C rank character could only learn up to the C rank version of Nameru. Nameru is limited to threats within twenty meters of the foe, as anything that doesn’t enter that radius is beyond the senses of a human to perceive. However, threats are perceivable once they enter that range.
Limit: Must learn from a Gintsuki no Seikou Mai Master. Must know Hyouuryuu Yuki (Drifting Snow).
Nightin Gale (Katana)
Rank: "S"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: Scabbard is Copper Plated. Electricity damage deal 1 extra point of electricity damage per 6 Armour Points of Electrical Damage channeled. Scabbard - Hardness: 10; Armour Points/Inch: 30 Copper-plated objects take half damage from acid effects.
Gem Slot # 1: Spirit Amber; Gem Slot #2: Skull of Healing: Gem Slot #3: Empty
Drawback: ---
Description: Blade - Hardness: 10, Armour Points/Inch: 30. A One-Handed Weapon. This weapon does +48 Amour Points of Sword Damage, + 12 Armor Points of Sonic Damage. A Katana is a type of sword characterized as having a curved, slender, single-edged blade with a circular or squared guard (Tsuba) and long grip to accommodate two hands with a blade length greater than 60 cm ( 23 1⁄2 inches). The metal is silver-blue with a green reflective shine. Made of Arandur weighs the same as steel. The blade itself is engraved. Several words of power have been artistically etched into the blade. On one side it reads Florebo quocumque ferar, and on the other it's translation, "I will flower everywhere I am planted". Speaking these words while holding the blade will instill a sense of calm over the user. The user can also instill a sense of calm over those that perceive the sword and hear these words spoken, for 25 minutes. They will need to make a will save of 35 to avoid the effect. Any made save against this effect renders the target immune to this effect from this item ever again. The blade has a wide, twisted cross-guard, which makes sure the blade is both balanced and capable of protecting the owner's hands against any sliding sword and is held by a grip wrapped in elegant, black smooth leather. The scabbard has a beautiful intricate Leaf and flower designed based off of cherry blossom tree and roses.
Limit: Custom Made By Loki,for Ryutatsu Kyoudo ('Little Wolf')
Cost: 260,000 Ryo